Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 23:27:26 Player: deadbabe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2549) 2549 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2603) 2603 TOTAL SCORE: 10342 Bonus ------- High Alert Combat Kills 277 Follower Combat Kills 777 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -51 Cogmind --------- Core Integrity 0/1150 Matter 108/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Treads High-capacity Matter Pod (200) Weapon Cycler Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Core Analyzer Improved Shield Generator > --- WEAPON ----------- Minigun Heavy Battle Rifle Heavy Machine Gun Heavy Mass Driver > --- INVENTORY -------- Improved Fusion Compressor Improved Treads Armored Treads Armored Treads Armored Treads Medium Treads High-capacity Matter Pod Advanced Signal Interpreter Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating Improved Powered Armor Improved Powered Armor Mobile Refinery Mk. CCLXVII Hacking Drone Bay Magnetic Acceleration Cannon Hardcell Cannon Heavy Shock Bomb Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 103] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Ballistic Gun Battle Rifle Ballistic Cannon Heavy Mass Driver Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 2 1 . . Utility 4 | . . . . . . 3 1 . . Weapon 3 | . . 1 . . . 1 . . 1 Parts Attached 54 | 9 . 3 1 5 7 10 1 5 13 Power 8 | 2 . . 1 . 1 1 . . 3 Engine 6 | 2 . . 1 . 1 1 . . 1 Core 1 | . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 16 | 2 . 1 . 1 4 2 1 1 4 Treads 15 | 2 . 1 . 1 4 2 1 1 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 15 | 2 . 1 . 2 1 5 . 1 3 Device 7 | 1 . . . 2 . 2 . 1 1 Storage 3 | 1 . 1 . . . 1 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 1 . . 2 Artifact . | . . . . . . . . . . Weapon 15 | 3 . 1 . 2 1 2 . 3 3 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 1 . 2 1 1 . 2 1 Ballistic Cannon 3 | . . . . . . 1 . 1 1 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . Parts Lost 24 | . . . . . . 1 . 2 21 Power 3 | . . . . . . . . . 3 Propulsion 9 | . . . . . . . . . 9 Utility 3 | . . . . . . 1 . . 2 Weapon 9 | . . . . . . . . 2 7 Highest Loss Streak 19 | . . . . . . 1 . 2 19 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 1 6 9 10 12 12 15 17 17 15 Power 1 | . 1 2 2 2 1 1 1 1 . Propulsion 3 | 1 2 2 3 3 3 2 3 3 4 Utility 5 | . 1 2 3 3 5 6 8 8 8 Weapon 3 | . 1 1 2 3 2 4 5 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . . . . 2 8 2 . 2 7 Power 1 | . . . . . 1 . . . . Propulsion 8 | . . . . . 6 1 . . 1 Utility 8 | . . . . 1 . 1 . 1 5 Weapon 4 | . . . . 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 86 100 99 100 89 82 83 70 Engine 9 | . 14 11 11 11 11 6 5 5 7 Treads 31 | . 28 25 33 33 33 32 35 35 25 Device 7 | . 14 11 11 10 1 4 5 10 8 Storage 9 | . 14 11 11 11 11 6 5 5 4 Processor 1 | . . . . . . 5 5 5 4 Protection 3 | . . . . . 9 5 . . . Ballistic Gun 28 | . 28 27 33 33 33 25 23 14 11 Peak Build Rating 103 | 7 7 11 11 24 37 76 78 93 103 Average Rating 37 | 5 7 9 11 15 34 63 78 87 86 On Entrance 33 | . 7 7 11 11 20 36 76 78 93 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 23 | . . . . . . . . . 23 Heaviest Build 107 | 15 15 33 33 32 46 74 68 87 107 Greatest Support 137 | 40 40 60 60 68 68 110 130 137 137 Greatest Overweight (x) 3 | . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 8 14 15 15 15 19 20 20 18 Most Carried 20 | 4 7 10 12 15 15 20 19 20 20 Average Carried 14 | 2 6 9 11 14 14 17 19 19 17 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 5 Final Carried 20 | 4 7 10 12 15 15 20 19 20 4 Class Distribution -------------------- 32% | Scavenger-Gunner 20% | Scavenger-Skirmisher 18% | Derelict-Tank 9% | Mutant 7% | Scavenger-Tank 5% | Commander-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Matter Collected 2248 | 320 156 178 64 290 191 318 . 216 515 Remotely . | . . . . . . . . . . Salvage Created 3151 | 132 198 361 124 . 224 502 . 89 1521 Parts 143 | 6 12 21 4 . 2 28 . . 70 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . 2 29 . . . . Prevented 48 | . . . . 1 47 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 50 | . 6 7 2 . 5 10 . 2 18 Guns 33 | . 6 7 2 . 5 10 . 1 2 Cannons 8 | . . . . . . . . 1 7 AOE 6 | . . . . . . . . . 6 Classes Destroyed 12 | 2 2 2 . . 1 2 . . 3 Worker 4 | . . . . . . . . . 4 Builder 3 | . . . . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . Recycler 4 | 1 . . 1 . . . . . 2 Operator 1 | . . . . . . 1 . . . Watcher 2 | . . 1 . . . . . . 1 Swarmer 11 | . 3 . 2 . 1 3 . . 2 Grunt 32 | . 3 5 . . 3 6 . 2 13 Duelist 1 | . . . . . . . . . 1 Sentry 3 | . . 2 . . . . . . 1 Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . 1 . . . 1 Best Kill Streak 16 | 3 5 5 5 . 3 3 . 2 16 Combat Bots Only 11 | . 5 5 4 . 3 3 . 2 11 Max Kills in Single Turn 4 | 1 1 1 1 . 2 2 . 1 4 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Hostile Shots Fired 556 | . 33 37 10 7 18 39 . 14 398 Missed 166 | . 14 7 2 3 9 12 . 3 116 Hits 390 | . 19 30 8 4 9 27 . 11 282 Projectile 390 | . 19 30 8 4 9 27 . 11 282 Critical Strikes 14 | . . . . . . 2 . . 12 Damage Taken 7024 | . 190 392 72 104 119 717 . 439 4991 Core 1386 | . 52 101 16 37 18 . . . 1162 Absorbed by Shields 416 | . . . . . 4 . . 100 312 Regen/Repaired (Parts) 22 | . . . . . 22 . . . . Core Remaining (%) 87 | 100 79 . . . 57 100 . 100 . Volleys Fired 129 | 5 12 17 5 1 11 22 . 10 46 Largest 4 | 2 2 3 3 3 3 4 . 4 4 Hottest 153 | 40 40 63 63 76 86 119 . 123 153 Shots Fired 358 | 10 24 47 15 3 33 85 . 34 107 Gun 319 | 10 24 47 15 3 33 85 . 31 71 Cannon 33 | . . . . . . . . 3 30 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 352 | 10 24 47 15 3 33 85 . 34 101 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 14 | 2 9 14 2 1 4 11 . 8 6 Robot Miss Streak 5 | 1 3 2 3 1 3 3 . 4 5 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 7 | . 2 . 1 . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . 1 Shots Hit Robots 219 | 5 16 34 7 1 16 57 . 23 60 Core Hits 134 | 4 11 15 3 . 8 26 . 7 60 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 4 | . . . . . . 2 . 1 1 Destroy 3 | . . . . . . 2 . 1 . Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6701 | 59 227 444 99 9 326 1001 . 765 3771 Guns 3450 | 59 227 444 99 9 326 1001 . 479 806 Cannons 1370 | . . . . . . . . 286 1084 Explosions 1878 | . . . . . . . . . 1878 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 4820 | 59 227 444 99 9 326 1001 . 765 1890 Thermal 629 | . . . . . . . . . 629 Explosive . | . . . . . . . . . . Electromagnetic 1249 | . . . . . . . . . 1249 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 . . . Average Corruption 9 | . . . . . . 9 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . 6 . . . Message Errors 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Data Loss (major) 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . . . . . . . . 22 94 Projectiles 34 | . . . . . . . . 22 12 Explosions 82 | . . . . . . . . . 82 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . 3 6 Impact 1 | . . . . . . . . . 1 Kinetic 8 | . . . . . . . . 3 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . . 39 Shots 3 | . . . . . . . . . 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 387 | . 2 22 . 6 88 78 . . 387 Average Temperature 93 | . 2 11 . 4 29 24 . . 157 Received Heat Transfer 1171 | . 54 198 . . 37 96 . 30 756 Effects 6 | . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 7 | . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 550 | . . . . . . . . . 550 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Maximum Alert Level 3 | . . . . . . 3 2 2 2 Low Security (%) 58 | 100 100 100 100 . . 55 . . 42 Level 1 21 | . . . . . . 27 . 31 32 Level 2 16 | . . . . . . 9 100 68 24 Level 3 2 | . . . . . . 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 867 | 10 120 129 111 . . 867 429 415 676 Initial 424 | . . 50 46 . . 25 424 300 217 Average 213 | . 45 58 95 . . 217 425 389 318 Influence Increases 2970 | 15 160 179 70 . 301 1234 5 175 831 Destroy 0b10 Robot/C 1400 | . 120 140 40 . 180 440 . 120 360 Destroy 0b10 Robot/NC 90 | 15 . 5 5 . 5 10 . . 50 Destroy Leader 276 | . 30 32 10 . 10 92 . 20 82 Allied During Kill 596 | . . . . . 106 459 . 31 . Successful Hack 15 | . 10 . . . . . 5 . . Disable Machine 60 | . . . 15 . . 30 . . 15 Destroy Structure 73 | . . 2 . . . 3 . 4 64 Lose Combat Pursuer 60 | . . . . . . . . . 60 Active Sensor Use 400 | . . . . . . 200 . . 200 Influence Decreases 2386 | 15 40 180 103 86 259 409 443 189 662 Entered New Map 1016 | . . 70 73 86 . 17 443 129 198 Time Decay 990 | 15 40 110 30 . 239 302 . . 254 Lost Part 240 | . . . . . . 10 . 20 210 Lost Ally 140 | . . . . . 20 80 . 40 . Squads Dispatched 19 | . 1 . . . . 10 . 2 6 Investigation 6 | . 1 . . . . 3 . . 2 Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . . . . . . 4 . 2 2 Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . . 1 . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses 4 | . . . . . . 2 . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Distress Signals 7 | . . 2 . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 8 11 3 1 12 18 . 6 35 Peak Tracking Total 12 | . 5 7 3 1 4 5 . 3 12 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Traps Triggered 3 | . . . . . . 2 . . 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Disabled 4 | . . . 1 . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Accessed 7 | . 1 1 . . . 2 1 . 2 Terminals 5 | . 1 1 . . . 1 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 11 | . 3 2 . . . 2 2 . 2 Successful 6 | . 2 1 . . . 1 1 . 1 Failed 5 | . 1 1 . . . 1 1 . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 3 . . . . 11 . . 1 Terminals 9 | . 3 2 . . . 1 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 4 | . 1 1 . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Skim 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 16 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total Allies 14 | . . . . 4 8 2 . . . Largest Group 9 | . . . . 4 9 9 2 2 . Highest-Rated Group 410 | . . . . 155 237 410 134 134 . Highest-Rated Ally 96 | . . . . 41 41 96 96 96 . Total Orders . | . . . . . . . . . . Ally Attacks 123 | . . . . 6 22 67 . 28 . Total Damage 2953 | . . . . 193 566 1482 . 712 . Kills 24 | . . . . . 6 14 . 4 . Allies Corrupted 3 | . . . . . . 3 . . . Allies Melted 2 | . . . . . 2 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Active Infowar (turns) 3577 | 24 173 224 61 1610 121 647 14 205 498 Sensors 22 | . . . . . . . . . 22 A.S.S. 1108 | . . . . . . 413 14 205 476 Seismic 2447 | 24 173 224 61 1610 121 234 . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . Component Stockpiles 1 | . . . . . . 1 . . . Component Schematics 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Turns Passed 5140 | 134 173 224 61 1622 1366 791 14 205 550 Spaces Moved 2802 | 67 83 103 27 971 750 403 6 94 298 Core 52 | 4 . . . . . . . . 48 Treads 2707 | 63 83 103 27 971 750 403 6 94 207 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 43 | . . . . . . . . . 43 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 168 168 168 50 Average Speed 159 | 153 160 160 160 160 164 169 168 168 134 Slowest Speed 410 | 160 160 160 160 160 170 170 168 168 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 4 | . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 22 10 9 86 66 17 . 71 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 34 | . . . . . 4 1 . . 29 Melee . | . . . . . . . . . . Projectile 19 | . . . . . 4 1 . . 14 AOE 15 | . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total 3212 | 84 99 124 33 1041 872 463 10 119 367 Wait 104 | . 2 . . 44 45 9 4 . . Move 2793 | 66 82 102 26 970 749 402 5 93 298 Hop . | . . . . . . . . . . Pick Up 47 | 3 3 2 1 7 10 12 . 5 4 Fast Attach 21 | 8 . 2 . 3 1 3 . 2 2 Attach 20 | . . . . . 1 5 1 1 12 Detach 1 | . . . . 1 . . . . . Swap 20 | 1 . 1 1 5 5 4 . 2 1 Drop 42 | 1 . . . 10 16 6 . 6 3 Fire 129 | 5 12 17 5 1 11 22 . 10 46 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 34 | . . . . . 34 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 516 | -9/Materials | Discovered new exit (range 9) 532 | -9/Materials | Entered Mines 536 | -9/Mines | Met a Derelict bent on vengeance 589 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 591 | -9/Mines | Discovered new exit (range 11) 593 | -9/Mines | Entered Zion 715 | -7/Zion | Learned location of Data Miner (-6) 851 | -7/Zion | Build established: Scavenger-Gunner 946 | -7/Zion | Given A8's code to call for help 1212 | -7/Zion | Met Imprinter 1243 | -7/Zion | Imprinted 1246 | -7/Zion | Declared Zion's savior 1491 | -7/Zion | Given the Hacking Drone Bay 1492 | -7/Zion | Found Prototype Device 1493 | -7/Zion | Identified Hacking Drone Bay 1611 | -7/Zion | Identified exit to Proximity Caves 1646 | -7/Zion | Found Prototype Device 1646 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2215 | -7/Zion | Entered Proximity Caves 2215 | -6/Proximity Caves | Accompanied by 4 allies 2217 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2301 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2615 | -6/Proximity Caves | 0b10 base defense nominally successful 2687 | -6/Proximity Caves | Lost 6 allies 2960 | -6/Proximity Caves | Build established: Derelict-Tank 3031 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3124 | -6/Proximity Caves | Learned Factory terminal intel 3539 | -6/Proximity Caves | Discovered new exit (range 14) 3581 | -6/Proximity Caves | Entered Factory 3581 | -6/Factory | Accompanied by 7 allies 3581 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3582 | -6/Factory | Loaded intel: 26 terminal locations 3587 | -6/Factory | Garrison activated, responded to threat 3831 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3837 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3840 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3887 | -6/Factory | Build established: Scavenger-Tank 3959 | -6/Factory | Found Prototype Device 3959 | -6/Factory | Identified Active Sensor Suite 4060 | -6/Factory | Retrieved Zion intel report: Component Schematics 4217 | -6/Factory | System corruption reached 10% 4259 | -6/Factory | Build established: Scavenger-Skirmisher 4281 | -6/Factory | First assault squad dispatched 4316 | -6/Factory | Discovered new exit (range 16) 4348 | -6/Factory | Identified exit to Factory 4372 | -6/Factory | Entered another Factory area 4372 | -5/Factory | Accompanied by 2 allies 4372 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4382 | -5/Factory | Identified exit to DSF 4386 | -5/Factory | Entered DSF 4386 | -5/DSF | Accompanied by 2 allies 4401 | -5/DSF | Lost 3 allies 4406 | -5/DSF | Additional patrols routed to DSF 4525 | -5/DSF | Discovered new exit (range 15) 4545 | -5/DSF | Found Imp. Powered Armor 4548 | -5/DSF | Found Imp. Powered Armor 4590 | -5/DSF | Identified exit to Factory 4591 | -5/DSF | Entered Factory 4591 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4944 | -4/Factory | Garrison activated, responded to threat 5074 | -4/Factory | Destroyed 11 combat bots 5078 | -4/Factory | Released all parts (6) 5083 | -4/Factory | Core integrity fell below 50% 5109 | -4/Factory | Lost 19 parts (3p8n2u6w) 5138 | -4/Factory | Core integrity fell below 20% 5138 | -4/Factory | Released all parts (1) 5141 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05098_ Acquired Antigrav System. 05116_ Acquired Imp. Sensor Array. 05123_ Penetrated by Slug. 05127_ Slug penetrates Wall. 05131_ Penetrated by Slug. 05131_ Slug penetrates Nuclear Reactor. 05134_ Slug penetrates Wall. 05134_ Antigrav System destroyed. 05135_ Slug penetrates Wall. 05137_ Penetrated by Slug. 05137_ Magnetic Acceleration Cannon destroyed. 05138_ Released Imp. Sensor Array. 05139_ Slug penetrates Wall. 05139_ Penetrated by Slug. 05140_ Nuclear Reactor explodes. 05140_ S-27 Virus destroyed. 05141_ Penetrated by Slug. 05141_ Slug penetrates Wall. 05141_ H-77 Assassin destroyed. 05141_ Penetrated by Slug. 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[ #?????????????? | | #?# #%! ##########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 53 Core Analysis 6 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Lyr. Medium Armor Plating | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Help From High Places Some Acronyms Are Better Than Others The One Challenges ------------ None Game ------ Seed SkeletonRainbowTorch Manual? 0 Play Time 00:56:11 Cumulative 207.3 hours Start 2026.09.22 @ 22:17:31 End 2026.09.22 @ 23:27:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 10 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 49 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 955ff3fa-215c-4266-b860-ee7e7e9693e1