Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 09:39:43

Player: Oldman Pu

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (1729)     1729
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 3536

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      89
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/400
Matter                     247/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (28)
Movement                   Rolling (125) Ox3
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Wheel
                Wheel
        Compact Wheel
        Armored Wheel
                Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Field Laser
                Autogun

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Hardened Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Improved Medium Laser
                Autogun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
        Armored Treads
                Wheel
  High-capacity Battery
       Improved Utility Shielding
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Field Laser
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 6   6   1   34  7   
  Power                    8    | 1   .   1   4   2   
    Engine                 8    | 1   .   1   4   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   1   .   10  3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  16   | 2   1   .   10  3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   3   .   9   1   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              2    | .   .   .   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             7    | .   1   .   5   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   .   11  1   
    Energy Gun             4    | 1   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 1   2   .   8   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 5    | .   .   .   4   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   3   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  98  
  Engine                   11   | .   14  14  10  11  
  Wheel                    23   | .   27  28  21  20  
  Storage                  18   | .   14  14  21  18  
  Processor                5    | .   .   .   8   11  
  Hackware                 1    | .   .   .   2   .   
  Protection               12   | .   13  14  11  14  
  Energy Gun               3    | .   10  .   3   .   
  Ballistic Gun            19   | .   17  28  18  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 12  48  50  62  62  
  Greatest Support         28   | 26  26  26  28  22  
  Greatest Overweight (x)  6    | 3   2   1   5   6   
  Average Overweight (x)   1    | .   .   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   13  20  20  20  
  Most Carried             20   | .   8   14  20  20  
  Average Carried          15   | .   4   12  18  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            19   | .   8   14  17  19  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  
Matter Collected           1896 | 260  165  22   1187 262  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2675 | .    312  36   1813 514  
  Parts                    170  | .    30   1    103  36   
Haulers Intercepted        9    | .    2    .    6    1    
Recyclers Shooed           1    | .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  47   | .   5   1   31  10  
  Guns                     46   | .   5   1   30  10  
Classes Destroyed          9    | .   5   .   3   1   
  Worker                   5    | .   1   .   3   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   9    | .   2   .   6   1   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  7    | .   3   .   4   .   
  Swarmer                  10   | .   3   .   7   .   
  Grunt                    21   | .   2   1   13  5   
  Duelist                  5    | .   .   .   1   4   
  Sentry                   11   | .   .   .   10  1   
Best Kill Streak           6    | .   4   1   4   6   
  Combat Bots Only         4    | .   3   1   4   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        217  | .    19   2    150  46   
  Missed                   43   | .    2    .    35   6    
Damage Taken               2331 | .    145  22   1540 624  
  Core                     467  | .    60   .    297  110  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  11   | .    11   .    .    .    
  Regen/Repaired (Parts)   317  | .    .    .    317  .    
Core Remaining (%)         88   | 100  .    76   .    .    
Volleys Fired              190  | .    33   2    119  36   
  Largest                  2    | .    2    2    2    2    
  Hottest                  79   | .    70   40   79   43   
Shots Fired                377  | .    66   4    235  72   
  Gun                      377  | .    66   4    235  72   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  279  | .    35   4    168  72   
  Thermal                  98   | .    31   .    67   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    11   15   20   10   
  Robot Miss Streak        5    | .    5    .    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    1    1    2    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           262  | .    39   4    166  53   
  Core Hits                108  | .    15   3    63   27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         8    | .    1    .    7    .    
    Burn                   6    | .    1    .    5    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4042 | .    516  49   2640 837  
  Guns                     4003 | .    516  49   2601 837  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | .    .    .    39   .    
  Kinetic                  3006 | .    315  49   1805 837  
  Thermal                  997  | .    201  .    796  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    .    19   .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        405  | .    63   .    405  90   
  Average Temperature      68   | .    22   .    90   30   
  Received Heat Transfer   705  | .    36   12   423  234  
  Effects                  12   | .    .    .    12   .    
    Shutdowns              3    | .    .    .    3    .    
    Energy Bleed           3    | .    .    .    3    .    
    Interference           5    | .    .    .    5    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             10   | .    2    .    8    .    
  Heat Transferred         2775 | .    666  .    2109 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             468  | .   179 22  347 468 
  Initial                  131  | .   .   2   .   131 
  Average                  123  | .   76  12  143 292 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         79   | 100 100 100 74  29  
  Level 1                  18   | .   .   .   25  38  
  Level 2                  2    | .   .   .   .   31  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   1   5   2   
  Investigation            5    | .   1   1   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           5    | .   2   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   11  4   45  20  
  Peak Tracking Total      6    | .   4   2   4   6   
  Tactical Retreats        5    | .   2   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          22   | .   6   1   14  1   
  Terminals                13   | .   3   .   9   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                59   | .   12  1   45  1   
  Successful               40   | .   8   1   31  .   
  Failed                   19   | .   4   .   14  1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                34   | .   7   .   26  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          15   | .   3   .   12  .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              5    | .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   4   1   16  .   
  Record                   7    | .   2   .   5   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             3    | .   1   .   2   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   9   .   
  Scan Component           7    | .   2   .   5   .   
  Repair                   4    | .   .   .   4   .   
Recycling Unit Hacks       4    | .   2   .   2   .   
  Report Inventory         4    | .   2   .   2   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   3   .   10  1   
  Full Trace Events        4    | .   1   .   3   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   .   4   .   
  Time                     116  | .   .   .   116 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  
  Total Damage             319  | .   .   .   .   319 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               4587 | 36   854  555  2847 295  
Spaces Moved               3048 | 30   675  491  1724 128  
  Core                     13   | 13   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3035 | 17   675  491  1724 128  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  110  115  
  Average Speed            111  | 91   97   105  118  121  
  Slowest Speed            200  | 200  130  105  155  170  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 3    79   97   97   21   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  
Total                      3878 | 35   801  526  2316 200  
  Wait                     511  | .    78   25   383  25   
  Move                     3044 | 29   674  490  1723 128  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  40   | .    7    6    25   2    
  Fast Attach              13   | 6    2    .    4    1    
  Attach                   8    | .    .    .    8    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     33   | .    4    1    22   6    
  Drop                     36   | .    3    1    30   2    
  Fire                     190  | .    33   2    119  36   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   37 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 9)
  848 | -10/Materials | Discovered new exit (range 8)
  891 | -10/Materials | Entered Mines
  892 | -10/Mines     | Assembled infested the area
  930 | -10/Mines     | Met 8R-AWN
  967 | -10/Mines     | Discovered new exit (range 6)
  973 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1089 | -10/Mines     | Identified exit to Materials
 1172 | -10/Mines     | Discovered new exit (range 5)
 1206 | -10/Mines     | Learned location of Mines (-9)
 1446 | -10/Mines     | Entered Materials
 1446 | -9/Materials  | Evolved 2 slots: Utility x2
 1484 | -9/Materials  | Repaired Assault Rifle
 2082 | -9/Materials  | Identified exit to Mines
 2082 | -9/Materials  | Identified exit to Storage
 2112 | -9/Materials  | Discovered new exit (range 11)
 3168 | -9/Materials  | Discovered new exit (range 16)
 3194 | -9/Materials  | Core integrity fell below 50%
 3364 | -9/Materials  | Repaired Arm. Wheel
 3398 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3425 | -9/Materials  | Repaired Ion Engine
 3803 | -9/Materials  | Discovered new exit (range 10)
 4293 | -9/Materials  | Entered Storage
 4307 | -9/Storage    | Met a pair of Derelict thieves
 4402 | -9/Storage    | Core integrity fell below 20%
 4588 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
04494_ G-34 Mercenary destroyed.
04494_ R-06 Scavenger collects Aluminum Leg.
04495_ Acquired 33 matter.
04496_ Wheel destroyed.
04499_ K-01 Serf collects debris.
04500_ G-34 Mercenary destroyed.
04501_ Acquired 17 matter.
04502_ K-01 Serf collects debris.
04502_ G-34 Mercenary destroyed.
04503_ Acquired 7 matter.
04505_ K-01 Serf collects debris. <x2>
04510_ Acquired 7 matter.
04512_ K-01 Serf destroyed.
04513_ Acquired 5 matter.
04520_ Acquired Wheel.
04525_ Acquired 12 matter.
04537_ Dropped Imp. Ion Engine. <x2>
04539_ Acquired Ion Engine.
04575_ G-34 Mercenary destroyed.
04579_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ??????????                *               ??     ? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                42
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
        Arm. Wheel | -9/Materials | Scanalyzed
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakMachineChip
  Manual?         0
Play Time         00:51:09
  Cumulative      167.2 hours
  Start           2024.03.17 @ 08:41:12
  End             2024.03.17 @ 09:39:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           104
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e25d6d6a-c215-4197-96b9-e26f07756f2d