Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 16:35:52 Player: Froliks Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (139) 695 Value Destroyed (5293) 5293 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 12035 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 83/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Treads Spiked Medium Treads Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Phase Shifter Heavy Armor Plating > --- WEAPON ----------- Wave Gun Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Light Neutrino Core Light Neutrino Core Armored Treads Medium Treads Medium Treads Myomer Leg Mini Assault Cannon Mass Driver Mass Driver Heavy Rocket Launcher Makeshift Hammer [Rating: 108] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Tesla Rifle Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . 1 . 1 . . . 2 1 . . . Utility 7 | . . . 2 1 2 . . . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 104 | 7 1 13 8 14 10 4 . 12 1 7 1 26 Power 14 | 1 . 2 1 1 . 1 . 3 . . . 5 Engine 8 | 1 . 2 1 1 . 1 . 1 . . . 1 Core 4 | . . . . . . . . 2 . . . 2 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 34 | 2 . 5 . 7 4 . . 3 1 4 . 8 Treads 19 | . . 4 . 7 . . . 1 1 3 . 3 Leg 15 | 2 . 1 . . 4 . . 2 . 1 . 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 2 1 2 3 3 3 1 . 4 . 1 1 8 Device 14 | 1 . 1 2 1 1 . . 2 . . . 6 Storage 2 | 1 1 . . . . . . . . . . . Processor 7 | . . . 1 1 1 . . 2 . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 . 1 1 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 4 4 3 3 2 . 2 . 2 . 5 Energy Gun 3 | . . 1 . . . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 3 3 1 2 1 . 1 . . . . Ballistic Cannon 5 | . . . . 1 1 . . 1 . . . 2 Launcher 3 | . . . . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . 1 . . . . Corrupted Parts 5 | . . . . . . . . . . . . 5 System Corruption 23 | . . . . . . . . . . . . 23 Parts Lost 66 | . . 5 . 7 . . . 4 . 4 . 46 Power 10 | . . 2 . . . . . 1 . . . 7 Propulsion 23 | . . . . 2 . . . 1 . 2 . 18 Utility 18 | . . 1 . 2 . . . 2 . 2 . 11 Weapon 15 | . . 2 . 3 . . . . . . . 10 Highest Loss Streak 25 | . . 1 . 4 . . . 3 . 3 . 25 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 3 7 13 14 14 13 12 15 14 13 14 15 7 Power 2 | . 1 1 2 1 3 4 6 3 2 2 2 1 Propulsion 5 | 1 2 8 8 6 5 5 5 5 4 5 5 2 Utility 1 | . 1 3 2 3 1 . . . 1 . 1 . Weapon 3 | . 1 . 2 2 3 3 4 4 6 6 7 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . . 5 4 6 1 . . 4 . . . . Power 6 | . . . 1 1 . . . 4 . . . . Propulsion 11 | . . 4 2 4 1 . . . . . . . Utility 1 | . . 1 . . . . . . . . . . Weapon 2 | . . . 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 95 99 98 97 99 100 99 99 97 97 71 Engine 6 | . 14 10 9 7 6 6 6 2 5 5 5 . Treads 15 | . . 26 27 29 . . . 1 9 10 15 12 Leg 14 | . 28 6 . . 25 26 26 32 26 25 21 10 Device 13 | . 14 6 18 20 17 13 13 10 10 8 5 5 Storage 7 | . 14 11 9 7 6 6 6 5 5 5 5 2 Processor 9 | . . . 8 7 12 13 13 12 15 15 18 18 Protection 4 | . . 1 . 1 6 12 13 9 5 5 5 1 Ballistic Gun 17 | . 28 31 26 16 8 12 13 12 15 13 10 2 Ballistic Cannon 1 | . . . . 1 6 1 . . . . . 3 Impact Weapon 1 | . . . . 3 3 . . 2 . . . 1 Peak Build Rating 108 | 7 8 23 29 45 57 59 58 80 87 90 92 108 Average Rating 48 | 6 7 18 27 40 55 56 58 70 86 87 91 74 On Entrance 48 | . 7 8 23 29 45 54 59 58 80 87 90 92 Avg Prop Armor Cover (%) 13 | . . 11 . 6 . . . 10 11 11 17 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 12 27 40 39 57 59 64 59 61 59 59 56 80 Greatest Support 130 | 20 20 66 64 92 82 76 76 116 96 101 83 130 Greatest Overweight (x) 2 | . 1 1 . . . . . 1 . 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 9 15 15 15 15 15 15 15 14 15 15 15 Average Carried 13 | 3 7 13 14 14 13 12 15 14 13 14 15 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 14 15 15 15 14 15 15 1 Class Distribution -------------------- 25% | Gunner 20% | Mutant 18% | Tank 17% | Skirmisher 13% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Matter Collected 3902 | 374 94 450 210 737 113 318 62 425 . 371 10 738 Remotely . | . . . . . . . . . . . . . Salvage Created 5875 | 248 204 743 270 1083 104 233 67 872 . 470 . 1581 Parts 302 | 22 13 48 13 69 2 7 4 49 . 20 . 55 Haulers Intercepted 2 | . . 1 . . . . . 1 . . . . Recyclers Shooed 7 | . 2 1 . 1 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 2 1 . . 20 . . Prevented 1 | . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 95 | . 5 19 5 18 2 7 4 11 . 6 . 18 Guns 68 | . 5 19 5 12 1 2 . 11 . 5 . 8 Cannons 14 | . . . . 5 1 1 . . . . . 7 AOE 10 | . . . . 1 . 4 4 . . 1 . . Classes Destroyed 14 | 2 2 3 1 4 . . . . . 1 . 1 Worker 8 | . . 1 . 6 . . . 1 . . . . Builder 10 | . . . . 8 . . . . . . . 2 Tunneler 12 | 9 . 1 . 1 . . . . . . . 1 Hauler 2 | . . 1 . . . . . 1 . . . . Recycler 6 | 1 1 . . 1 . . . 1 . . . 2 Mechanic 1 | . . . . . . . . . . . . 1 Watcher 5 | . . . . 2 . . . 2 . . . 1 Swarmer 20 | . 3 7 . . . 4 3 3 . . . . Grunt 29 | . 2 5 . 8 . . . . . 2 . 12 Brawler 2 | . . . . 1 . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . . Sentry 19 | . . 7 4 3 2 . . 2 . 1 . . Hunter 8 | . . . 1 1 . . . . . 2 . 4 Programmer 13 | . . . . 5 . . 1 6 . . . 1 Savage 3 | . . . . . . 3 . . . . . . Best Kill Streak 8 | 5 2 6 2 4 1 4 4 7 . 3 . 8 Combat Bots Only 6 | . 2 5 2 3 1 4 4 4 . 3 . 6 Max Kills in Single Turn 4 | 1 1 1 1 3 1 4 3 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 4 3 . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 1094 | . 34 76 18 171 45 7 7 55 . 74 . 607 Missed 370 | . 16 23 2 53 13 2 3 17 . 20 . 221 Hits 724 | . 18 53 16 118 32 5 4 38 . 54 . 386 Melee 17 | . . . . 2 . 1 . . . 13 . 1 Projectile 707 | . 18 53 16 116 32 4 4 38 . 41 . 385 Critical Strikes 27 | . . 3 1 5 . . . 2 . 8 . 8 Actively Blocked 1 | . . . . . . . . . . 1 . . Part Disruptions 3 | . . . . 3 . . . . . . . . Damage Taken 11847 | . 164 652 251 1714 240 180 64 929 . 1343 . 6310 Core 1646 | . 44 47 35 62 . . . 105 . 47 . 1306 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . . 57 . 53 Core Remaining (%) 92 | 100 82 88 93 91 . . 100 89 . . 95 . Volleys Fired 290 | 26 21 44 13 54 6 13 2 24 . 20 . 67 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 . 3 Hottest 179 | 40 40 80 71 76 108 100 99 100 . 125 . 179 Shots Fired 755 | 52 42 132 39 143 18 32 6 66 . 60 . 165 Gun 659 | 52 42 132 39 132 10 19 4 64 . 59 . 106 Cannon 88 | . . . . 11 8 9 . 2 . . . 58 Launcher 8 | . . . . . . 4 2 . . 1 . 1 Special . | . . . . . . . . . . . . . Kinetic 668 | 52 42 127 39 143 18 28 4 66 . 51 . 98 Thermal 38 | . . . . . . . . . . . . 38 Explosive 8 | . . . . . . 4 2 . . 1 . 1 Electromagnetic 41 | . . 5 . . . . . . . 8 . 28 Robot Hit Streak 19 | 7 4 18 8 14 11 12 8 12 . 7 . 19 Robot Miss Streak 7 | 3 7 7 3 6 1 3 1 3 . 3 . 3 Penetration Max 1 | . . . . . . 1 . 1 . . . 1 Secondary Targets 7 | . 1 1 . . . . . 2 . 1 . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . 1 . 1 Shots Hit Robots 515 | 33 19 88 25 121 14 20 5 46 . 42 . 102 Core Hits 293 | 15 11 39 12 79 8 13 5 40 . 19 . 52 Critical Kills 9 | . . . . 1 . . . 3 . 2 . 3 Critical Parts Destroyed 19 | . 1 . 2 3 . . . 4 . 4 . 5 Critical Strikes 42 | . 1 . 2 4 1 2 . 7 . 6 . 19 Burn 1 | . . . . . . . . . . . . 1 Destroy 26 | . 1 . 2 3 . 1 . 7 . 6 . 6 Blast 10 | . . . . . 1 1 . . . . . 8 Corrupt 2 | . . . . . . . . . . . . 2 Smash 3 | . . . . 1 . . . . . . . 2 Melee Attacks 53 | . . . 1 28 8 . . 9 . . . 7 Impact 45 | . . . . 21 8 . . 9 . . . 7 Slashing 8 | . . . 1 7 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 10 . . . 1 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12028 | 354 228 1130 358 3263 344 759 279 1372 . 917 . 3024 Guns 7936 | 354 219 1114 358 1806 199 330 65 1010 . 719 . 1762 Cannons 1453 | . . . . 240 141 184 . . . . . 888 Explosions 1165 | . . . . 214 . 245 214 232 . 198 . 62 Melee 1336 | . . . . 940 . . . 97 . . . 299 Ramming 138 | . 9 16 . 63 4 . . 33 . . . 13 Kinetic 8114 | 354 219 1059 358 2046 340 514 65 1010 . 563 . 1586 Thermal 779 | . . . . 214 . . . . . . . 565 Explosive 719 | . . . . . . 245 214 . . 198 . 62 Electromagnetic 942 | . . 55 . . . . . 232 . 156 . 499 Impact 1024 | . . . . 628 . . . 97 . . . 299 Slashing 312 | . . . . 312 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . 4 1 1 1 5 . . . 27 Average Corruption 3 | . . . . 3 1 1 1 4 . . . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 70 | . . . . 23 2 4 5 6 . . . 30 Message Errors 14 | . . . . 7 . 1 . 1 . . . 5 Matter Fused 7 | . . . . 2 . . 2 . . . . 3 Heat Flow Errors 9 | . . . . 4 . . . 1 . . . 4 Energy Discharges 8 | . . . . 5 . 1 1 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 13 | . . . . 2 1 1 2 1 . . . 6 Data Loss (major) 7 | . . . . 3 . . . 1 . . . 3 Misfires 4 | . . . . . . 1 . 1 . . . 2 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 766 | . . . . 516 . . . 79 . . . 171 Projectiles 3 | . . . . 3 . . . . . . . . Explosions 73 | . . . . 67 . . . 6 . . . . Melee 690 | . . . . 446 . . . 73 . . . 171 Knockbacks 15 | . 1 . . 2 . . . . . . . 12 Impact 4 | . 1 . . 2 . . . . . . . 1 Kinetic 10 | . . . . . . . . . . . . 10 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 619 | . . . . 300 . 108 . 144 . 28 . 39 Shots 10 | . . . . 4 . 2 . 2 . 1 . 1 Rammed 14 | . . 3 . 10 . . . . . . . 1 Targets Rammed 20 | . 1 4 . 10 1 . . 1 . . . 3 Kicked 5 | . 1 . . . 1 . . 1 . . . 2 Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 709 | . 9 78 10 259 120 224 42 181 . 322 . 709 Average Temperature 94 | . 7 21 5 43 64 109 23 26 . 94 . 181 Received Heat Transfer 1419 | . 30 246 54 258 72 18 . 27 . 213 . 501 Effects 28 | . . . . . . . . . . 2 . 26 Shutdowns 6 | . . . . . . . . . . . . 6 Energy Bleed 5 | . . . . . . . . . . 2 . 3 Interference 5 | . . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 23 | . . . . 12 . . . . . . . 11 Impact Corruptions 20 | . . . . 13 . . . 2 . . . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . 2 Heat Transferred 1075 | . . . . 150 . . . . . . . 925 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Maximum Alert Level 2 | . . . . 2 . . . 2 . . . . Low Security (%) 83 | 100 100 100 100 80 100 . . 31 100 . . 100 Level 1 11 | . . . . 6 . . . 58 . . . . Level 2 5 | . . . . 12 . . . 10 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 433 | 10 85 148 60 424 196 . . 433 171 . . 141 Initial 196 | . . 18 26 . 196 . . . 171 . . . Average 87 | 1 30 63 10 87 105 . . 219 139 . . 40 Influence Increases 3446 | 50 165 512 164 733 72 90 100 746 . 140 . 674 Destroy 0b10 Robot/C 1840 | . 100 380 100 360 40 80 80 220 . 120 . 360 Destroy 0b10 Robot/NC 220 | 50 5 15 . 90 . . . 25 . . . 35 Destroy Leader 474 | . 30 102 50 114 20 10 20 56 . 20 . 52 Successful Hack 37 | . . . 13 5 4 . . 15 . . . . Disable Machine 345 | . . . . 75 . . . 270 . . . . Destroy Structure 275 | . . . 1 74 8 . . 130 . . . 62 Lose Combat Pursuer 255 | . 30 15 . 15 . . . 30 . . . 165 Influence Decreases 3411 | 50 120 493 228 332 451 112 100 395 250 241 . 639 Entered New Map 497 | . . 27 38 . 205 9 . . 180 38 . . Time Decay 2387 | 50 120 446 174 272 246 103 100 355 70 183 . 268 Lost Part 511 | . . 20 . 60 . . . 40 . 20 . 371 Purge Threat 16 | . . . 16 . . . . . . . . . Squads Dispatched 32 | . 1 . 8 11 2 . . 5 . . . 5 Investigation 3 | . . . 1 . 1 . . . . . . 1 Extermination 11 | . . . . 6 1 . . 3 . . . 1 Reinforcement 11 | . 1 . 3 2 . . . 2 . . . 3 Assault 2 | . . . 2 . . . . . . . . . Garrison 5 | . . . 2 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Distress Signals 7 | . 1 . 3 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 9 20 9 24 2 9 4 18 . 7 . 37 Peak Tracking Total 8 | . 4 4 2 7 1 4 4 5 . 4 . 8 Tactical Retreats 13 | . 2 1 . 1 . . . 1 . . . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Traps Triggered 4 | . . . . . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Disabled 23 | . . . . 5 . . . 18 . . . . Max in Single Turn 7 | . . . . 4 . . . 7 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Accessed 13 | . 1 1 3 2 2 1 . 2 . 1 . . Terminals 12 | . 1 1 3 2 2 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 33 | . 3 2 8 6 4 1 . 8 . 1 . . Successful 13 | . . 1 3 2 2 1 . 3 . 1 . . Failed 20 | . 3 1 5 4 2 . . 5 . . . . Catastrophic 5 | . 1 1 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . 1 2 2 . . . 1 . . . . Terminals 32 | . 3 2 8 6 4 1 . 8 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . . 1 3 2 2 1 . 3 . 1 . . Record 2 | . . . . . . 1 . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 2 | . . . . . 1 . . 1 . . . . Zone Layout 3 | . . . 1 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 3 2 1 . . 2 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Active Infowar (turns) 8956 | 243 350 834 801 2644 532 763 877 1275 142 495 . . Sensors 6357 | . . . 215 2077 513 763 877 1275 142 495 . . Terrain 3626 | . . . 586 2643 397 . . . . . . . Seismic 7578 | 243 350 834 801 2242 532 763 877 936 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Turns Passed 10930 | 329 350 1534 801 2644 532 763 877 1275 142 769 168 746 Spaces Moved 6235 | 167 126 825 437 1407 289 567 696 724 113 423 136 325 Core 61 | 6 . . . . . . . . . . . 55 Treads 2634 | . . 648 437 1407 7 . . 105 . 12 . 18 Legs 3540 | 161 126 177 . . 282 567 696 619 113 411 136 252 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 153 151 125 125 125 124 124 122 122 50 Average Speed 139 | 117 179 140 153 154 125 125 125 143 124 128 122 139 Slowest Speed 320 | 120 190 225 153 163 163 125 125 250 124 320 122 245 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 24 42 32 41 7 77 70 22 3 62 25 7 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 2 . . 4 1 . Spaces Dug 31 | . . . 1 13 8 . . 7 . . . 2 Terrain Destroyed 326 | . . . 1 72 13 67 29 88 . 23 . 33 Melee 31 | . . . 1 13 8 . . 7 . . . 2 Projectile 35 | . . . . . 5 . . 6 . 6 . 18 AOE 257 | . . . . 59 . 67 29 73 . 16 . 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Total 7770 | 249 211 1114 546 1708 425 595 698 890 115 606 137 476 Wait 928 | 46 59 199 72 164 104 9 . 95 . 140 1 39 Move 6223 | 166 125 824 436 1406 288 566 695 723 112 422 135 325 Hop . | . . . . . . . . . . . . . Pick Up 74 | 4 4 19 7 15 3 2 . 8 1 10 . 1 Fast Attach 33 | 7 . 1 . 1 . . . 6 . 2 1 15 Attach 46 | . . 6 2 8 2 2 . 4 2 4 . 16 Detach . | . . . . . . . . . . . . . Swap 55 | . 1 8 6 10 9 3 1 12 . 2 . 3 Drop 48 | . . 9 9 12 4 . . 8 . 6 . . Fire 290 | 26 21 44 13 54 6 13 2 24 . 20 . 67 Melee 53 | . . . 1 28 8 . . 9 . . . 7 Ram . | . . . . . . . . . . . . . Kick 5 | . 1 . . . 1 . . 1 . . . 2 Crush 15 | . . 4 . 10 . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 6) 639 | -10/Materials | Discovered new exit (range 3) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 997 | -9/Materials | Build established: Gunner 1063 | -9/Materials | Discovered new exit (range 6) 2026 | -9/Materials | Discovered new exit (range 11) 2214 | -9/Materials | Entered another Materials area 2214 | -8/Materials | Evolved 2 slots: Utility x2 2454 | -8/Materials | Garrison activated, responded to threat 2477 | -8/Materials | Build established: Skirmisher 2882 | -8/Materials | Discovered new exit (range 17) 3013 | -8/Materials | Identified exit to Factory 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -7/Factory | Discovered new exit (range 12) 3269 | -7/Factory | Identified exit to Lower Caves 3296 | -7/Factory | Build established: Assassin 3437 | -7/Factory | Discovered exit to Lower Caves (range 6) 4304 | -7/Factory | Build established: Skirmisher 4627 | -7/Factory | Garrison activated, responded to threat 5153 | -7/Factory | Lost 4 parts (1n1u2w) 5433 | -7/Factory | Build established: Mutant 5622 | -7/Factory | Discovered new exit (range 15) 5657 | -7/Factory | Identified exit to Factory 5659 | -7/Factory | Entered another Factory area 5659 | -6/Factory | Evolved 2 slots: Utility x2 6005 | -6/Factory | Discovered new exit (range 13) 6020 | -6/Factory | Discovered new exit (range 13) 6055 | -6/Factory | Identified exit to Lower Caves 6114 | -6/Factory | Identified exit to Extension 6191 | -6/Factory | Entered Lower Caves 6532 | -6/Lower Caves | Build established: Tank 6849 | -6/Lower Caves | Identified exit to Lower Caves 6954 | -6/Lower Caves | Entered another Lower Caves area 7029 | -6/Lower Caves | Discovered new exit (range 9) 7040 | -6/Lower Caves | Identified exit to Factory 7211 | -6/Lower Caves | Learned Factory interactive machine intel 7831 | -6/Lower Caves | Entered Factory 7831 | -5/Factory | Evolved 2 slots: Propulsion x2 7832 | -5/Factory | Loaded intel: 48 interactive machine locations 8543 | -5/Factory | Build established: Mutant 8824 | -5/Factory | Lost 3 parts (1n2u) 9041 | -5/Factory | Discovered new exit (range 12) 9100 | -5/Factory | Identified exit to Factory 9106 | -5/Factory | Entered another Factory area 9106 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9128 | -4/Factory | Build established: Gunner 9227 | -4/Factory | Discovered new exit (range 5) 9232 | -4/Factory | Identified exit to Upper Caves 9248 | -4/Factory | Entered Upper Caves 9777 | -4/Upper Caves | Lost 3 parts (1n2u) 9946 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9976 | -4/Upper Caves | Discovered new exit (range 5) 10016 | -4/Upper Caves | Identified exit to Upper Caves 10017 | -4/Upper Caves | Entered another Upper Caves area 10166 | -4/Upper Caves | Discovered new exit (range 15) 10183 | -4/Upper Caves | Identified exit to Research 10185 | -4/Upper Caves | Entered Research 10185 | -3/Research | Evolved 2 slots: Utility x2 10317 | -3/Research | Lost 6 parts (1p2n2u1w) 10555 | -3/Research | Build established: Scavenger-Gunner 10639 | -3/Research | System corruption reached 10% 10685 | -3/Research | Core integrity fell below 50% 10715 | -3/Research | Lost 25 parts (4p10n6u5w) 10790 | -3/Research | Found Gamma Bomb Array 10876 | -3/Research | Core integrity fell below 20% 10931 | -3/Research | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 10895_ System corrupted: Mni. Assault Cannon jammed. 10896_ System corrupted: Component data lost. 10899_ Wave Gun destroyed. 10900_ Lgt. Ion Engine destroyed. 10904_ X-82 Rainmaker knocked back. 10906_ Knocked back. 10906_ Mni. Assault Cannon destroyed. 10907_ Knocked back. 10909_ Flexi-carbon Leg destroyed. 10910_ Knocked back. 10910_ Mak. Hammer destroyed. 10912_ Knocked back. 10913_ Myomer Leg destroyed. 10914_ Kicked X-82 Rainmaker. 10915_ System corrupted: Heat flow error (+261). 10915_ Flexi-carbon Leg destroyed. 10915_ Knocked back. 10916_ Adv. Heat Sink destroyed. 10916_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????##########" # """ #????##"# | | ????????????????????# ]] # """ ######"## | | ????????????????????# % ]] # """ ## ! ### | | ????????????????????# # ## ### | | ?????????????#??????# " ## + | | ?????????????# ????# ########### ### | | ?????????????# ???# """"" # # #?# | | ?????????????# ### """"" # # #?# | | ?????????????# """" ! # #?# | | ?????????????# # # #?? | | ?????????????# # # #?? | | ?????????????# + ##+###?? | | ?????????????###########+"## # ## #???? | | ?????????????# # # ! ] ## #???? | | ?????????????# % # % %############ ##### | | ?????????????# %# %[%[! | | ?????????????# %+% %#######"### | | ?????????????# # %u[ !! #?????????? | | ?????????????# # * [% ! #?????????? | | ?????????????###############;+#+### ! #?????????? | | ?????????????????????# #% #?????????? | | ?????????????????????# %|%=# #?????????? | | ?????????????????????# = # #?????????? | | ?????????????????????# x # #?????????? | | ?????????????????????# """" # #?????????? | | ?????????????????????# @ """" # +?????????? | | ?????????????????????# """" # #?????????? | | ?????????????????????# """" # ########### | | ?????????????????????# xg # # !# | | ?????????????????????# # # # | | ?????????????????????# ! # # # | | ?????????????????????# # # # | | ?????????????????????############## + == # | | ??????????????????????????????????# # == # | | ??????????????????????????????????# # # | | ??????????????????????????????????# # = # | | ??????????????????????????????????################ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed DynamicChainDesublimator Manual? 0 Play Time 01:17:19 Cumulative 36.7 hours Start 2026.10.13 @ 15:02:36 End 2026.10.13 @ 16:35:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3291eb09-033c-4473-b368-669d8f22750f