Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.03 @ 19:19:02

Player: Antsan

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (307)     1535
Value Destroyed (14900)    14900
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (7480)               7480
              TOTAL SCORE: 33855

 Bonus
-------
High Alert Combat Kills    1027
Follower Combat Kills      2488
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -435

 Cogmind 
---------
Core Integrity             1041/1600
Matter                     283/300
Energy                     829/850
System Corruption          0%
Temperature                Cool (14)
Movement                   Walking (118)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
  Improved Quantum Reactor
  Improved Quantum Reactor
  Improved Quantum Reactor
>          --- PROPULSION (8) ---
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Centrium Leg
           Centrium Leg
>          --- UTILITY (10) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
           Recoil Nullifier
           ECM Suite
           Point Defense Array
  Improved System Guard
>          --- WEAPON (5) -------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
           Railgun
   Compact Linear Accelerator
>          --- INVENTORY (5) ----
           Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
    Medium Matter Pod (100)
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Quantum Reactor
  Improved Quantum Reactor
  Improved Quantum Reactor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Biometal Leg
           Centrium Leg
           Centrium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
           Recoil Nullifier
           ECM Suite
           Point Defense Array
  Improved System Guard
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
           Railgun
   Compact Linear Accelerator
>          --- INVENTORY --------
           Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
    Medium Matter Pod
  Improved Remote Datajack
[Rating: 188]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Medium Treads
  Leg                      Myomer Leg
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Core Shielding
Weapon                     Flak Gun
  Energy Gun               Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              19   | .   1   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             379  | 7   7   .   13  17  16  12  10  2   .   45  11  6   1   5   15  17  3   3   28  3   1   19  102 36  
  Power                    78   | 1   1   .   2   2   2   2   1   1   .   9   .   4   .   1   3   4   .   .   5   .   .   7   23  10  
    Engine                 22   | 1   1   .   2   .   2   2   1   1   .   5   .   1   .   .   2   2   .   .   1   .   .   .   1   .   
    Core                   9    | .   .   .   .   2   .   .   .   .   .   3   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Reactor                47   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   4   .   .   7   22  10  
  Propulsion               127  | 2   3   .   6   9   8   4   8   .   .   14  5   .   1   2   4   4   2   .   10  .   .   3   33  9   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    126  | 2   3   .   6   9   8   4   8   .   .   14  5   .   1   2   4   4   2   .   9   .   .   3   33  9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 2   3   .   2   4   2   5   1   .   .   13  2   1   .   1   7   7   1   1   8   1   .   4   20  7   
    Device                 62   | 1   1   .   2   2   .   5   1   .   .   9   1   1   .   1   3   6   .   .   5   1   .   4   12  7   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Processor              17   | 1   2   .   .   1   1   .   .   .   .   1   1   .   .   .   3   .   .   .   2   .   .   .   5   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   .   .   3   2   4   1   .   1   .   9   4   1   .   1   1   2   .   2   5   2   1   5   26  10  
    Energy Gun             19   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   12  4   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          42   | 2   .   .   3   2   4   1   .   1   .   7   2   1   .   .   .   .   .   .   2   1   1   3   9   3   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   5   1   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   1   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Parts Lost                 104  | .   .   .   .   3   2   2   .   .   .   14  1   1   .   .   7   1   .   2   18  .   .   1   37  15  
  Power                    16   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   .   .   4   .   .   .   4   3   
  Propulsion               30   | .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   1   .   .   .   7   .   .   .   9   5   
  Utility                  35   | .   .   .   .   .   2   2   .   .   .   6   .   1   .   .   2   .   .   1   5   .   .   1   11  4   
  Weapon                   23   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   1   2   .   .   .   13  3   
  Highest Loss Streak      10   | .   .   .   .   1   1   1   .   .   .   6   1   1   .   .   6   1   .   1   10  .   .   1   10  3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   99  100 99  97  97  93  100 100 100 94  99  98  100 100 95  97  100 100 88  99  100 99  92  94  
  Engine                   5    | .   12  12  10  1   4   9   14  14  14  9   .   2   6   5   7   6   5   5   1   5   5   .   .   .   
  Core                     1    | .   .   .   .   5   4   .   .   .   .   .   6   4   .   .   .   3   5   5   2   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   3   6   5   6   6   4   5   5   5   7   10  10  12  11  10  
  Leg                      33   | .   36  37  39  39  40  35  35  35  35  32  37  37  37  37  36  33  35  35  26  35  35  31  27  28  
  Device                   16   | .   12  12  20  20  10  15  24  28  28  15  8   15  18  18  12  15  20  19  13  10  10  14  16  17  
  Processor                11   | .   12  12  10  8   12  11  7   7   7   6   7   6   6   6   9   11  10  10  12  20  20  18  17  19  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   2   .   .   
  Protection               3    | .   .   .   .   3   7   7   3   .   .   10  14  6   6   6   5   4   .   .   1   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   6   5   
  Ballistic Gun            9    | .   25  25  19  16  15  14  14  14  14  11  10  9   12  6   1   .   .   .   2   4   5   4   5   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   .   .   .   .   .   .   3   3   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   5   5   4   .   .   
Naked Turns                13   | .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 10  10  9   15  17  17  38  38  40  40  50  50  44  44  47  47  62  52  52  55  57  58  95  115 105 
  Greatest Support         224  | 20  30  30  46  56  58  73  93  93  93  98  119 119 119 120 120 96  123 123 160 160 160 160 186 224 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   
  Average Carried          4    | 3   5   4   4   4   4   5   5   5   5   4   4   5   5   4   4   4   3   4   4   4   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   5   5   5   5   5   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 34% | Hacker-Mutant
 16% | Scavenger-Gunner
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           11784 | 278  171  16   314  821  626  405  369  83   .    914  380  415  33   81   475  311  .    209  300  .    62   323  3559 1639 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16734 | 71   238  .    521  1264 593  546  319  75   .    700  295  445  .    102  469  453  .    568  773  .    .    152  6139 3011 
  Parts                    736   | 4    14   .    37   66   45   21   14   5    .    15   19   9    .    1    13   16   .    9    30   .    .    11   258  149  
Haulers Intercepted        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           6     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  231  | .   4   .   10  23  12  10  7   2   .   12  4   9   .   .   12  7   .   4   10  .   .   1   67  37  
  Melee                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   10  .   .   .   .   .   
  Guns                     166  | .   4   .   10  23  12  7   7   2   .   12  2   6   .   .   2   .   .   .   .   .   .   1   48  30  
  Cannons                  33   | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   4   .   .   .   .   .   .   .   17  7   
  AOE                      12   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   6   2   .   1   .   .   .   .   .   .   
Classes Destroyed          19   | 1   3   .   3   3   2   .   1   .   .   .   .   1   .   .   2   1   .   .   .   .   .   1   1   .   
  Worker                   22   | .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   10  
  Builder                  17   | .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   3   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Recycler                 8    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  21   | .   3   .   2   2   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   4   5   
  Swarmer                  29   | .   2   .   .   3   3   4   .   1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   4   7   
  Grunt                    93   | .   2   .   6   13  3   3   .   .   .   7   .   4   .   .   4   7   .   3   5   .   .   .   22  14  
  Brawler                  6    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   .   
  Duelist                  10   | .   .   .   2   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   .   2   3   4   2   .   .   .   1   4   1   .   .   .   .   .   1   1   .   .   .   8   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Hunter                   23   | .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   12  3   
  Programmer               31   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   16  11  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | 1   1   .   4   6   6   5   4   1   .   4   2   3   .   .   4   5   .   1   2   .   .   1   13  21  
  Combat Bots Only         8    | .   1   .   2   4   5   3   4   1   .   4   1   3   .   .   4   2   .   1   2   .   .   1   8   7   
Max Kills in Single Turn   4    | 1   1   .   1   1   2   3   1   1   .   2   1   1   .   .   1   4   .   1   1   .   .   1   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Damage Taken               19918 | .     152   14    395   798   435   442   193   76    .     2332  121   182   53    .     1477  264   .     358   1965  .     152   150   7734  2625  
  Core                     2897  | .     22    6     38    129   66    35    9     15    .     381   .     9     .     .     145   40    .     10    321   .     13    .     1099  559   
  Absorbed by Shields      662   | .     .     .     .     .     .     29    79    30    .     187   .     .     .     .     .     108   .     138   91    .     .     .     .     .     
  Redirected to Shielding  48    | .     .     .     .     .     3     6     1     .     .     6     .     1     .     .     24    7     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     .     .     
Core Remaining (%)         74    | 100   .     88    90    .     64    .     .     .     .     37    .     .     .     .     81    96    .     .     .     .     70    100   24    65    
Volleys Fired              744   | 2     29    .     41    84    58    39    27    7     .     60    22    21    .     .     41    3     .     11    7     .     5     15    188   84    
  Largest                  5     | 2     2     .     2     2     2     2     2     2     .     2     3     3     .     .     2     2     .     1     1     .     1     2     5     5     
  Hottest                  378   | 40    40    .     50    53    53    53    53    58    .     76    161   161   .     .     86    72    .     80    80    .     35    106   364   378   
Shots Fired                1982  | 4     58    1     82    168   116   78    54    14    .     116   64    55    .     .     75    6     .     11    9     .     5     30    669   367   
  Gun                      1608  | 4     58    1     82    168   116   78    54    14    .     101   42    33    .     .     18    .     .     .     6     .     5     15    538   275   
  Cannon                   337   | .     .     .     .     .     .     .     .     .     .     15    22    22    .     .     40    .     .     .     .     .     .     15    131   92    
  Launcher                 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    6     .     3     .     .     .     .     .     .     
  Special                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     .     .     .     .     .     
  Kinetic                  1517  | 4     58    1     82    168   116   78    54    14    .     116   61    52    .     .     58    .     .     .     3     .     5     30    380   237   
  Thermal                  358   | .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     8     6     .     .     .     237   101   
  Explosive                26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    6     .     3     .     .     .     .     .     .     
  Electromagnetic          81    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    29    
  Robot Hit Streak         65    | 1     12    .     33    33    21    18    24    12    .     25    9     35    .     .     15    16    .     14    17    .     6     17    63    65    
  Robot Miss Streak        12    | 1     2     .     2     5     3     3     3     5     .     12    7     4     .     .     4     1     .     .     3     .     .     2     1     3     
  Penetration Max          2     | .     .     .     .     1     .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     2     2     
  Secondary Targets        23    | .     .     .     2     2     2     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     10    3     
    Max Gunslinging Chain  1     | .     .     .     1     1     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1568  | 2     42    .     69    140   72    63    47    13    .     102   37    44    .     2     60    24    1     24    48    .     5     20    473   280   
  Core Hits                791   | 1     17    .     23    58    28    36    46    14    .     72    30    41    .     1     41    26    1     15    20    .     3     8     187   123   
  Critical Kills           29    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     21    6     
  Critical Parts Destroyed 42    | .     1     .     .     2     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     21    14    
  Critical Strikes         146   | .     1     .     .     2     .     1     .     .     .     3     1     3     .     1     2     2     .     5     8     .     .     4     79    34    
    Burn                   24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     19    4     
    Destroy                75    | .     1     .     .     2     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     3     43    22    
    Blast                  23    | .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     2     .     .     .     .     .     .     1     11    5     
    Corrupt                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Impale                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     4     7     .     .     .     .     .     
Melee Attacks              89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     19    2     13    51    .     .     1     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     
  Piercing                 79    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     19    2     13    41    .     .     1     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
Damage Inflicted           41269 | 34    421   .     848   2359  1257  1466  1151  281   .     2491  771   1106  .     141   2187  1398  34    1151  1510  .     114   644   12956 8949  
  Guns                     27417 | 34    421   .     848   2359  1256  1151  1151  281   .     2277  485   679   .     .     392   .     .     .     24    .     114   257   9399  6289  
  Cannons                  7963  | .     .     .     .     .     .     .     .     .     .     214   286   427   .     .     874   .     .     .     .     .     .     320   3227  2615  
  Explosions               2464  | .     .     .     .     .     .     315   .     .     .     .     .     .     .     .     921   775   .     408   .     .     .     .     .     45    
  Melee                    2984  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     141   .     623   34    657   1462  .     .     67    .     .     
  Ramming                  333   | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     330   .     
  Kinetic                  26829 | 34    421   .     848   2359  1256  1151  1151  281   .     2491  715   1007  .     .     1266  .     .     .     24    .     114   577   7522  5612  
  Thermal                  7230  | .     .     .     .     .     .     42    .     .     .     .     56    99    .     .     .     .     .     86    22    .     .     .     4217  2708  
  Explosive                2149  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     921   775   .     408   .     .     .     .     .     45    
  Electromagnetic          1744  | .     .     .     .     .     .     273   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     887   584   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 337   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   .     .     .     .     .     
  Piercing                 2647  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     141   .     623   34    657   1125  .     .     67    .     .     
Highest Corruption         31    | .     2     2     .     .     .     .     .     .     .     .     1     3     3     3     .     .     .     .     4     4     .     .     31    1     
  Average Corruption       6     | .     1     2     .     .     .     .     .     .     .     .     1     2     3     3     .     .     .     .     4     4     .     .     12    1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     
  Effects                  171   | .     .     7     .     .     .     .     .     .     .     .     .     19    10    4     .     .     .     .     20    .     .     .     111   .     
    Message Errors         36    | .     .     3     .     .     .     .     .     .     .     .     .     6     1     2     .     .     .     .     6     .     .     .     18    .     
    Matter Fused           34    | .     .     .     .     .     .     .     .     .     .     .     .     1     6     1     .     .     .     .     2     .     .     .     24    .     
    Heat Flow Errors       14    | .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     10    .     
    Energy Discharges      19    | .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     2     .     .     .     13    .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     
    Data Loss (minor)      17    | .     .     1     .     .     .     .     .     .     .     .     .     4     1     1     .     .     .     .     4     .     .     .     6     .     
    Data Loss (major)      8     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     4     .     
    Misfires               9     | .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     4     .     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Weapon Failures        18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            953   | .     .     .     .     .     .     .     .     .     .     12    16    6     .     134   35    7     .     211   33    .     .     70    229   200   
  Projectiles              514   | .     .     .     .     .     .     .     .     .     .     12    16    6     .     .     16    .     .     2     .     .     .     33    229   200   
  Explosions               19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     
  Melee                    420   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     134   .     7     .     209   33    .     .     37    .     .     
Knockbacks                 58    | .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     8     .     .     .     .     .     .     .     36    10    
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Kinetic                  51    | .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     8     .     .     .     .     .     .     .     30    9     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Self-Inflicted Damage      39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    .     .     .     .     .     .     .     .     .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             30    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     28    .     
  Kicked                   30    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     28    .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        787   | .     36    118   36    46    55    24    40    8     .     241   256   361   1     .     497   63    .     151   90    .     26    149   787   710   
  Average Temperature      143   | .     13    57    8     10    12    9     12    6     .     65    117   123   1     .     186   36    .     56    34    .     9     79    209   189   
  Received Heat Transfer   5362  | .     78    15    192   522   207   135   132   .     .     1161  42    69    12    .     879   187   .     80    481   .     36    33    804   297   
  Effects                  178   | .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     8     .     .     .     .     .     .     .     118   48    
    Shutdowns              77    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     .     .     .     .     .     54    18    
    Energy Bleed           18    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     11    6     
    Interference           23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    10    
    Matter Decay           19    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     14    3     
    Short Circuit          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     7     1     
    Damage (minor)         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     
    Damage (major)         14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     5     
    Damage (core)          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    6     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     
  Parts Melted             43    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     36    6     
  Heat Transferred         11466 | .     .     .     .     .     .     100   .     .     .     .     125   225   .     .     .     .     .     800   160   .     .     .     6919  3137  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1197 | 5    209  33   222  423  437  375  .    .    .    .    147  .    .    .    .    225  5    .    .    .    .    282  577  1197 
  Initial                  127  | .    2    3    .    .    127  63   .    .    .    .    42   .    .    .    .    .    5    .    .    .    .    29   16   42   
  Average                  188  | 1    61   16   68   158  241  161  .    .    .    .    67   .    .    .    .    82   5    .    .    .    .    88   241  589  
Maximum Alert Level        4    | .    1    .    1    2    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    4    
  Low Security (%)         65   | 100  98   100  93   60   58   62   .    .    .    .    100  .    .    .    .    92   100  .    .    .    .    82   40   9    
  Level 1                  20   | .    1    .    6    32   31   37   .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    17   42   8    
  Level 2                  10   | .    .    .    .    7    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   50   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    .    .    1    4    2    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    4    16   9    
  Investigation            3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    3    
  Reinforcement            19   | .    .    .    1    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    5    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Construction Impeded       8    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Distress Signals           19   | .   1   .   1   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              386  | .   12  2   21  31  21  11  10  4   .   25  11  8   1   .   16  9   2   12  12  .   2   14  99  63  
  Peak Tracking Total      9    | .   4   2   5   6   3   3   4   2   .   8   3   3   1   .   6   3   1   3   9   .   1   3   9   8   
  Tactical Retreats        26   | .   3   1   1   1   .   1   .   .   .   1   .   .   1   .   .   .   .   4   1   .   .   .   8   4   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            12   | .   4   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   6   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   6   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          35   | .   .   .   .   .   4   20  1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   1   4   
  Max in Single Turn       16   | .   .   .   .   .   1   16  1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          54   | .   10  .   1   2   12  1   3   1   4   .   4   1   .   .   .   .   .   .   1   11  .   1   1   1   
  Terminals                26   | .   8   .   1   2   9   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                124  | .   27  .   1   5   18  1   8   1   30  .   8   1   .   .   .   .   .   .   1   18  .   2   1   2   
  Successful               100  | .   17  .   1   3   12  1   8   1   30  .   4   1   .   .   .   .   .   .   1   18  .   1   1   1   
  Failed                   24   | .   10  .   .   2   6   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   2   .   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   7   7   11  
  Terminals                56   | .   24  .   1   5   14  .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             94   | .   14  .   1   3   11  .   8   1   30  .   4   1   .   .   .   .   .   .   1   18  .   1   .   1   
  Record                   32   | .   .   .   .   .   .   .   6   .   11  .   3   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                12   | .   .   .   .   .   4   .   2   1   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   3   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   8   .   1   1   8   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   1   5   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               48    | .    .    .    .    .    10   .    3    .    .    3    .    .    .    11   .    .    .    .    1    5    .    2    5    8    
  Largest Group            11    | .    .    .    .    .    10   3    3    2    1    2    2    .    .    11   11   .    .    .    1    5    5    7    4    4    
  Highest-Rated Group      496   | .    .    .    .    .    173  37   75   50   25   96   61   .    .    300  300  .    .    .    30   290  290  496  276  452  
  Highest-Rated Ally       115   | .    .    .    .    .    29   16   25   25   25   96   32   .    .    39   39   .    .    .    30   68   68   103  103  115  
Zionite Dispatches         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               4     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  GUARD                    2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               278   | .    .    .    .    .    32   6    8    11   .    32   13   .    .    .    34   .    .    .    2    .    9    32   21   78   
  Total Damage             10985 | .    .    .    .    .    408  55   225  186  .    827  236  .    .    .    804  .    .    .    48   .    567  2233 1343 4053 
  Kills                    68    | .    .    .    .    .    9    .    4    2    .    7    3    .    .    .    2    .    .    .    .    .    2    12   8    19   
Allies Corrupted           8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   .   3   .   .   2   .   1   1   1   1   .   .   1   3   .   .   .   .   .   
Drone Launches             38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   10  17  .   
  Drone Recoveries         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   5   17  .   
Decoded 0b10 Intel         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  12  .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Items                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  8   .   
  Machines                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               23446 | 115  999  664  862  691  1106 594  1495 711  109  1945 730  1338 467  1391 875  518  75   1159 1309 1025 331  969  2856 1112 
Spaces Moved               16470 | 80   719  548  591  343  756  379  1079 511  83   1272 546  1058 402  1125 634  310  60   923  874  776  261  768  1742 630  
  Core                     29    | 2    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     16441 | 78   719  548  591  343  756  379  1079 511  83   1245 546  1058 402  1125 634  310  60   923  874  776  261  768  1742 630  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  122  132  132  50   116  116  116  115  110  110  111  111  108  120  120  115  105  115  
  Average Speed            118   | 118  120  120  120  120  120  121  127  132  132  124  116  116  116  115  114  111  111  111  117  120  120  115  115  117  
  Slowest Speed            250   | 120  120  120  120  120  120  122  132  132  132  250  121  116  116  116  115  115  111  111  120  120  120  120  190  118  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       56    | 5    96   97   38   25   94   10   94   73   70   98   13   98   66   92   59   8    2    95   83   91   42   17   37   17   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    2    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        24    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    1    .    .    .    .    4    2    .    5    .    4    2    2    2    .    .    1    2    .    .    .    .    .    
Spaces Dug                 33    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    25   .    
Terrain Destroyed          335   | .    .    .    .    1    1    1    .    2    .    9    7    7    .    .    94   30   .    46   1    .    .    8    53   75   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               130   | .    .    .    .    .    1    1    .    2    .    9    7    7    .    .    9    .    .    .    1    .    .    8    51   34   
  AOE                      201   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   30   .    46   .    .    .    .    .    40   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      18717 | 93   802  555  680  507  856  449  1155 535  82   1507 591  1122 403  1208 701  437  64   1010 1042 869  274  825  2166 784  
  Wait                     720   | .    44   4    24   51   15   12   3    14   .    86   7    34   .    66   3    78   .    59   70   68   7    6    51   18   
  Move                     16444 | 79   718  547  590  342  755  378  1078 510  82   1271 545  1057 401  1124 633  309  59   922  873  775  260  767  1740 629  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  23    | 5    .    2    1    2    1    .    .    .    .    4    .    .    .    4    1    .    .    1    .    1    .    1    .    .    
  Fast Attach              174   | 7    3    .    3    4    8    6    1    .    .    23   3    2    .    1    8    9    .    1    21   2    .    6    47   19   
  Attach                   29    | .    .    .    1    2    1    .    .    .    .    6    2    .    .    .    2    2    2    2    1    .    .    1    6    1    
  Detach                   12    | .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    .    1    1    .    .    1    3    .    
  Swap                     176   | .    4    .    9    11   7    6    9    2    .    16   6    4    1    4    5    6    1    .    6    1    1    12   49   16   
  Drop                     201   | .    3    2    11   11   8    7    10   2    .    19   6    2    1    7    4    11   .    .    9    2    1    15   53   17   
  Fire                     744   | 2    29   .    41   84   58   39   27   7    .    60   22   21   .    .    41   3    .    11   7    .    5    15   188  84   
  Melee                    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    19   2    13   45   .    .    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     30    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    28   .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   80    | .    .    .    .    .    2    .    27   .    .    21   .    2    .    .    .    .    .    .    8    20   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Identified exit to Materials
     5 | -11/Junkyard       | Discovered exit to Materials (range 15)
   116 | -11/Junkyard       | Entered Materials
   116 | -10/Materials      | Evolved 1 slot: Propulsion x1
   313 | -10/Materials      | Identified exit to Mines
   313 | -10/Materials      | Discovered exit to Mines (range 16)
   317 | -10/Materials      | Build established: Hacker-Mutant
   492 | -10/Materials      | Identified exit to Materials
   492 | -10/Materials      | Discovered exit to Materials (range 10)
   672 | -10/Materials      | Discovered exit to Mines (range 8)
   872 | -10/Materials      | Discovered exit to Materials (range 13)
  1115 | -10/Materials      | Entered Mines
  1120 | -10/Mines          | Met a Derelict bent on vengeance
  1274 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1284 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1373 | -10/Mines          | Discovered exit to Materials (range 8)
  1465 | -10/Mines          | Discovered exit to Materials (range 10)
  1611 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1624 | -10/Mines          | Found Prototype Device
  1779 | -10/Mines          | Entered Materials
  1779 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1779 | -9/Materials       | Identified Exp. Sensor Array
  2576 | -9/Materials       | Identified exit to Materials
  2576 | -9/Materials       | Discovered exit to Materials (range 14)
  2641 | -9/Materials       | Entered another Materials area
  2641 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3143 | -8/Materials       | Identified exit to Storage
  3332 | -8/Materials       | Identified exit to Factory
  3332 | -8/Materials       | Discovered exit to Factory (range 15)
  3332 | -8/Materials       | Entered Storage
  3549 | -8/Storage         | Build established: Scavenger-Mutant
  3636 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3732 | -8/Storage         | Discovered exit to Factory (range 15)
  4438 | -8/Storage         | Entered Factory
  4438 | -7/Factory         | Accompanied by 3 allies
  4438 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4945 | -7/Factory         | Identified exit to Lower Caves
  4945 | -7/Factory         | Discovered exit to Lower Caves (range 6)
  5032 | -7/Factory         | Entered Lower Caves
  5190 | -7/Lower Caves     | Identified exit to Lower Caves
  5217 | -7/Lower Caves     | Build established: Hacker-Mutant
  5547 | -7/Lower Caves     | Learned Armory trap positions
  5547 | -7/Lower Caves     | Learned Factory stockpile data
  5547 | -7/Lower Caves     | Learned Research stockpile data
  5547 | -7/Lower Caves     | Learned Extension security intel
  5547 | -7/Lower Caves     | Learned Research terminal intel
  5577 | -7/Lower Caves     | Learned location of Extension (-5)
  5897 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6327 | -7/Lower Caves     | Attacked by a faux Warlord
  6527 | -7/Lower Caves     | Entered another Lower Caves area
  6527 | -7/Lower Caves     | Accompanied by 2 allies
  6618 | -7/Lower Caves     | Identified exit to Factory
  6618 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  6920 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7216 | -7/Lower Caves     | Identified exit to Data Miner
  7216 | -7/Lower Caves     | Discovered exit to Data Miner (range 11)
  7238 | -7/Lower Caves     | Entered Data Miner
  7238 | -7/Data Miner      | Accompanied by 1 ally
  7238 | -7/Data Miner      | Identified exit to Proximity Caves
  7238 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  7264 | -7/Data Miner      | Met Data Miner
  7295 | -7/Data Miner      | Learned location of Section 7 (-2)
  7295 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7316 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7347 | -7/Data Miner      | Entered Proximity Caves
  7347 | -6/Proximity Caves | Accompanied by 1 ally
  7514 | -6/Proximity Caves | Spotted B-75 Beast
  7516 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7770 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8054 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8115 | -6/Proximity Caves | Released all parts (5)
  8144 | -6/Proximity Caves | Lost 6 parts (3n3u)
  8174 | -6/Proximity Caves | Core integrity fell below 50%
  8234 | -6/Proximity Caves | Lost 5 parts (1p2n2u)
  8499 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  8529 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8776 | -6/Proximity Caves | Learned Factory terminal intel
  8980 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9292 | -6/Proximity Caves | Entered Factory
  9292 | -6/Factory         | Accompanied by 2 allies
  9292 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9293 | -6/Factory         | Identified exit to Lower Caves
  9295 | -6/Factory         | Loaded intel: 26 terminal locations
  9582 | -6/Factory         | Build established: Scavenger-Tank
 10022 | -6/Factory         | Entered Lower Caves
 10041 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10368 | -6/Lower Caves     | Learned location of Zion (-6)
 10436 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10636 | -6/Lower Caves     | Identified exit to Lower Caves
 10636 | -6/Lower Caves     | Discovered exit to Lower Caves (range 5)
 10782 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 11360 | -6/Lower Caves     | Entered another Lower Caves area
 11543 | -6/Lower Caves     | Spotted B-75 Beast
 11592 | -6/Lower Caves     | Learned Factory trap positions
 11741 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11821 | -6/Lower Caves     | Identified exit to Zion
 11821 | -6/Lower Caves     | Discovered exit to Zion (range 8)
 11827 | -6/Lower Caves     | Entered Zion
 11854 | -6/Zion            | Found CR-A16's Pointy Stick
 11945 | -6/Zion            | Identified exit to Proximity Caves
 11945 | -6/Zion            | Discovered exit to Proximity Caves (range 16)
 12054 | -6/Zion            | System corruption cleaned by Quarantine Array
 12072 | -6/Zion            | Learned Factory emergency access door positions
 12125 | -6/Zion            | Learned location of Armory (-3)
 12161 | -6/Zion            | Build established: Scavenger-Mutant
 12212 | -6/Zion            | Gained Derelict followers
 12484 | -6/Zion            | Imprinted
 12486 | -6/Zion            | Declared Zion's savior
 12718 | -6/Zion            | Learned 4 Factory zone layouts
 12833 | -6/Zion            | Learned location of Warlord (-4)
 13218 | -6/Zion            | Entered Proximity Caves
 13218 | -5/Proximity Caves | Accompanied by 11 allies
 13247 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 13254 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 13503 | -5/Proximity Caves | Lost 6 parts (2p1n2u1w)
 14073 | -5/Proximity Caves | Identified exit to Factory
 14073 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 14091 | -5/Proximity Caves | Learned Factory emergency access door positions
 14093 | -5/Proximity Caves | Entered Factory
 14093 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14095 | -5/Factory         | Loaded intel: 117 trap records
 14595 | -5/Factory         | Identified exit to Factory
 14595 | -5/Factory         | Discovered exit to Factory (range 15)
 14611 | -5/Factory         | Entered another Factory area
 14611 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14682 | -4/Factory         | Identified exit to Upper Caves
 14682 | -4/Factory         | Discovered exit to Upper Caves (range 4)
 14686 | -4/Factory         | Entered Upper Caves
 14863 | -4/Upper Caves     | Learned location of Testing (-3)
 14910 | -4/Upper Caves     | Build established: Hacker-Mutant
 15367 | -4/Upper Caves     | Identified exit to Upper Caves
 15367 | -4/Upper Caves     | Discovered exit to Upper Caves (range 16)
 15526 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15845 | -4/Upper Caves     | Entered another Upper Caves area
 15861 | -4/Upper Caves     | Identified exit to Research
 15861 | -4/Upper Caves     | Discovered exit to Research (range 5)
 15904 | -4/Upper Caves     | Learned 4 Research zone layouts
 15911 | -4/Upper Caves     | Encountered a Warlord checkpoint
 16075 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16204 | -4/Upper Caves     | Lost 10 parts (1p5n2u2w)
 16503 | -4/Upper Caves     | Build established: Scavenger-Mutant
 16580 | -4/Upper Caves     | Lost 5 parts (2p1n2u)
 16778 | -4/Upper Caves     | Learned Research stockpile data
 17148 | -4/Upper Caves     | Identified exit to Warlord
 17148 | -4/Upper Caves     | Discovered exit to Warlord (range 5)
 17154 | -4/Upper Caves     | Entered Warlord
 17216 | -4/Warlord         | System corruption cleaned by Quarantine Array
 17295 | -4/Warlord         | Found Prototype Device
 17296 | -4/Warlord         | Identified Minesniffer Drone Bay
 17662 | -4/Warlord         | Visited the Vortex Lab
 17678 | -4/Warlord         | Warlord's base attacked by MAIN.C
 17678 | -4/Warlord         | Found Prototype Energy Gun
 17678 | -4/Warlord         | Identified Vortex Rifle
 17944 | -4/Warlord         | Opened side exit
 18028 | -4/Warlord         | Warlord forces counterattacked
 18114 | -4/Warlord         | Identified exit to Proximity Caves
 18114 | -4/Warlord         | Discovered exit to Proximity Caves (range 10)
 18179 | -4/Warlord         | Entered Proximity Caves
 18179 | -3/Proximity Caves | Accompanied by 5 allies
 18226 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18301 | -3/Proximity Caves | Spotted B-86 Titan
 18314 | -3/Proximity Caves | Allies destroyed B-86 Titan
 18490 | -3/Proximity Caves | Discovered exit to Research (range 8)
 18510 | -3/Proximity Caves | Entered Research
 18510 | -3/Research        | Accompanied by 5 allies
 18510 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 18513 | -3/Research        | Loaded intel: 22 terminal locations
 18583 | -3/Research        | Spotted B-86 Titan
 18589 | -3/Research        | Allies destroyed B-86 Titan
 18653 | -3/Research        | Zion Heavy squad teleported in
 18833 | -3/Research        | Identified exit to Research
 18833 | -3/Research        | Discovered exit to Research (range 15)
 18861 | -3/Research        | Retrieved Zion intel report: Emergency Access
 19479 | -3/Research        | Entered another Research area
 19479 | -2/Research        | Accompanied by 3 allies
 19479 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 19594 | -2/Research        | Zion Infowar Resupply teleported in
 19796 | -2/Research        | Build established: Scavenger-Gunner
 20216 | -2/Research        | Spotted B-90 Cyclops
 20259 | -2/Research        | Garrison activated, responded to threat
 20271 | -2/Research        | P-80 Master assimilated allied 8F-5NX(A)
 20523 | -2/Research        | Lost 4 parts (1u3w)
 20723 | -2/Research        | Incoming investigation squad redirected
 20844 | -2/Research        | Destroyed 8 combat bots
 20854 | -2/Research        | Crushed by falling debris
 20854 | -2/Research        | System corruption reached 10%
 20855 | -2/Research        | Crushed by falling debris
 20871 | -2/Research        | Crushed by falling debris
 20902 | -2/Research        | Lost 7 parts (1p3n2u1w)
 21448 | -2/Research        | Zion Hacker squad teleported in
 21498 | -2/Research        | Zion Thermal Resupply teleported in
 21543 | -2/Research        | Spotted B-90 Cyclops
 21684 | -2/Research        | Destroyed B-90 Cyclops
 21834 | -2/Research        | Core integrity fell below 50%
 21882 | -2/Research        | Lost 10 parts (2p5n1u2w)
 21940 | -2/Research        | System corruption reached 30%
 22031 | -2/Research        | Spotted B-90 Cyclops
 22285 | -2/Research        | Spotted B-90 Cyclops
 22328 | -2/Research        | Identified exit to Access
 22328 | -2/Research        | Discovered exit to Access (range 5)
 22335 | -2/Research        | Entered Access
 22335 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 22566 | -1/Access          | Destroyed 7 combat bots
 22617 | -1/Access          | First assault squad dispatched
 22629 | -1/Access          | Zion Demo squad teleported in
 22635 | -1/Access          | Incoming assault squad redirected
 22704 | -1/Access          | Lost 3 parts (1p1u1w)
 22785 | -1/Access          | Lost 3 parts (2n1u)
 22795 | -1/Access          | Spotted B-99 Colossus
 22851 | -1/Access          | Lost 3 parts (1n1u1w)
 22870 | -1/Access          | Zion Heavy Resupply teleported in
 22971 | -1/Access          | Zion Light squad teleported in
 23021 | -1/Access          | Allies destroyed B-99 Colossus
 23136 | -1/Access          | Zion Light squad teleported in
 23441 | -1/Access          | Identified exit to Surface
 23441 | -1/Access          | Discovered exit to Surface (range 7)
 23447 | ***                | Escaped!

 Last Messages 
---------------
23415_ Destroyed Adv. Remote Datajack.
23415_ Slug penetrates P-80 Master.
23415_ Slug penetrates Wall.
23416_ P-80 Master destroyed.
23418_ K-01 Serf collects debris.
23419_ U-05 Engineer builds a Wall.
23419_ Acquired 47 matter.
23422_ K-01 Serf collects debris.
23435_ U-05 Engineer builds a Wall.
23438_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
23441_ The Access Shell folds into the floor.
23441_ EXIT=FOUND: SURFACE
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: This Is Interesting...]
[Achievement: Epsilon Run]
[Achievement: Derelict Escape]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|   !    #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|   !!   #?????????????????????????????????????????? |
| ""%""###?????????????????????????????????????????? |
| "" ""#???????????????????????????????????????????? |
|  """ #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
| """[    #??###?????#""""""""""#??????????????????? |
| ""F     #??# #?????#          #??????????????????? |
| ""[[    #??# #?????#          #??????????????????? |
| """     #??# #?????#          #??????????????????? |
| """     #??# #?????#    ""    #??????????????????? |
|         #### ####??#    "@    #??????????????????? |
|     !   # % %   #??#          #??????????????????? |
| #########   =!![#??#     z    #??????????????????? |
|         #    ![ #??#          #??????????????????? |
|         #    ![ #?##          ##?????????????????? |
|         #""     #?#            #?????????????????? |
|         #""     #?##"" z      ##?????????????????? |
|         #"T   ! #??#""   z    #??????????????????? |
|         #""     #??#""        #??????????????????? |
|         #""     #??#T         #??????????????????? |
|         #       #??#""        ##?????????????????? |
|         #   =*  ##?#""        ;# #???????????????? |
| # ##########+### ###""        ;  #???????????????? |
|  =%%!%=     %*               =%[=%%!  ???????????? |
|  !!!=!       %                ==%=*%= ???????????? |
| +#########    #######################????????????? |
|   ???????#   # ??????????????????????????????????? |
|   ???????##  ##??????????????????????????????????? |
|    ???????#  #???????????????????????????????????? |
|    ???????#  #???????????????????????????????????? |
|     ??????#  #???????????????????????????????????? |
|     ??????#  #???????????????????????????????????? |
|      ?????#  #???????????????????????????????????? |
|      ?????#  #???????????????????????????????????? |
|       ????#  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           154
Coolant Potential          80
Energy Generation          77
Energy Capacity            850
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Corruption Containment     12
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Utility Shielding          33
Point Defense Rating       160
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         42
Target Analysis            12
Recoil Reduction           12
Kinecelleration            30
Offensive Hacking          42

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
            Imp. Lightning Gun | -7/Data Miner | Free
          Gyrokinetic Inverter | -7/Data Miner | Free
           Imp. Kinecellerator | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
                  Imp. VSS Leg | -7/Data Miner | Free
                 KE Penetrator | -7/Data Miner | Free
               Hardcell Cannon | -7/Data Miner | Free
           EM Disruption Field | -6/Zion       | Archive
                   Bore Cannon | -6/Zion       | Archive
            Imp. Weapon Cycler | -6/Zion       | Archive
                    Myomer Leg | -6/Zion       | Archive
      Mak. Transmission Jammer | -6/Zion       | Archive
        Field Propulsion Drive | -6/Zion       | Archive
        Nuclear Pulse Thruster | -6/Zion       | Archive
            Adv. Plasma Cannon | -6/Zion       | Archive
                Adv. Heat Sink | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
                Thermal Shield | -6/Zion       | Archive
                 Phasing Sabre | -6/Zion       | Archive
              Hyp. Gauss Rifle | -6/Zion       | Archive
            Matter Neutralizer | -6/Zion       | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
         M-28 Smith | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
   A-02 Transporter | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
30k Club
Achiever
Adventurer
Charge!!!
Denied?
Derelict Escape
Epsilon Run
Explorer
Hey, That's Mine!
I'm Back, Baby!
It Was An Accident, I Swear
Let's See Who's Tougher
Oops
Perfect Aim
Release The Drones!
Remodeling
Rockin' Loadout
The Oracle
This Is Interesting...
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              TacticalPhasingBiocell
  Manual?         0
Play Time         04:13:58
  Cumulative      21.2 hours
  Start           2023.10.03 @ 15:01:32
  End             2023.10.03 @ 19:19:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           16
  Adventurer      0
  Explorer        2
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          22
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 488c4db3-74b4-4203-ab83-f8ae8991d924