Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 01:40:07 Player: Cheshire Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (627) 627 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2582 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 22/300 Energy 52/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter Utility Shielding Utility Shielding Weapon Shielding > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Compact Battery Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Utility Shielding Utility Shielding Weapon Shielding Flak Cannon Grenade Launcher Improved Datajack [Rating: 31] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 33 | 6 2 7 11 7 Power 5 | 1 . . 3 1 Engine 5 | 1 . . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads . | . . . . . Leg 7 | 2 . 3 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 2 2 4 Device 3 | . . 1 1 1 Storage 2 | 1 . . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 1 . . 3 Artifact . | . . . . . Weapon 11 | 2 1 2 4 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 1 . 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 2 . Parts Lost 13 | . . 2 1 10 Power 3 | . . . . 3 Propulsion 3 | . . 1 . 2 Utility 4 | . . . 1 3 Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Backups 6 | 1 5 7 7 7 Power 1 | . 1 1 1 . Propulsion 1 | . . 1 1 . Utility 2 | . 2 3 3 2 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 2 | . . 2 . . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 95 93 82 76 Engine 13 | . 14 11 15 14 Leg 22 | . 28 29 19 14 Device 7 | . . 8 6 12 Storage 12 | . 14 11 16 9 Processor 7 | . . 8 9 9 Protection 2 | . 9 2 . . Energy Gun 3 | . 12 . 2 . Energy Cannon 1 | . . 5 . . Ballistic Gun 12 | . 15 12 8 14 Ballistic Cannon 1 | . . . 3 . Launcher 1 | . . 3 1 . Peak Build Rating 31 | 6 7 15 31 31 Average Rating 17 | 4 6 12 21 25 On Entrance 10 | . 6 7 9 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 35 | 14 15 18 35 35 Greatest Support 39 | 20 20 39 39 26 Greatest Overweight (x) 4 | . . 4 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 7 | 1 6 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 1 8 7 8 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 532 | 201 85 116 65 65 Remotely . | . . . . . Salvage Created 579 | . 65 122 65 327 Parts 42 | . 9 9 4 20 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 20 | . 5 6 2 7 Guns 9 | . 5 . . 4 Cannons 5 | . . . 2 3 AOE 6 | . . 6 . . Classes Destroyed 7 | . 1 3 1 2 Mechanic 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 10 | . 5 5 . . Grunt 6 | . . . 1 5 Sentry 3 | . . 1 1 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 5 1 3 Combat Bots Only 3 | . 2 3 1 3 Max Kills in Single Turn 3 | . 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 300 | . 26 89 14 171 Missed 104 | . 9 40 4 51 Hits 196 | . 17 49 10 120 Projectile 196 | . 17 49 10 120 Critical Strikes 6 | . . 3 . 3 Damage Taken 2663 | . 145 601 162 1755 Core 674 | . 29 84 14 547 Absorbed by Shields . | . . . . . Redirected to Shielding 15 | . 15 . . . Regen/Repaired (Parts) 97 | . . . 97 . Core Remaining (%) 89 | 100 88 79 . . Volleys Fired 57 | . 10 13 6 28 Largest 2 | . 2 2 2 2 Hottest 83 | . 60 83 77 62 Shots Fired 113 | . 20 26 12 55 Gun 84 | . 20 13 6 45 Cannon 24 | . . 8 6 10 Launcher 5 | . . 5 . . Special . | . . . . . Kinetic 85 | . 11 13 6 55 Thermal 6 | . . . 6 . Explosive 5 | . . 5 . . Electromagnetic 17 | . 9 8 . . Robot Hit Streak 6 | . 3 5 4 6 Robot Miss Streak 4 | . 4 2 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 66 | . 8 13 8 37 Core Hits 56 | . 6 12 9 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1402 | . 111 464 166 661 Guns 606 | . 107 49 22 428 Cannons 478 | . . 153 144 181 Explosions 257 | . . 257 . . Melee . | . . . . . Ramming 61 | . 4 5 . 52 Kinetic 864 | . 62 49 144 609 Thermal 171 | . . 149 22 . Explosive 108 | . . 108 . . Electromagnetic 198 | . 45 153 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 27 | . . 27 . . Projectiles 1 | . . 1 . . Explosions 26 | . . 26 . . Melee . | . . . . . Knockbacks 7 | . . . 2 5 Impact . | . . . . . Kinetic 6 | . . . 2 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 99 | . . 88 . 11 Shots 3 | . . 3 . . Rammed 10 | . . . . 10 Targets Rammed 18 | . 1 3 . 14 Kicked 8 | . 1 3 . 4 Crushed . | . . . . . Highest Temperature 149 | . . 149 55 103 Average Temperature 45 | . . 56 22 48 Received Heat Transfer 837 | . . 162 81 594 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . 150 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | . 87 144 52 77 Initial 52 | . . 15 52 . Average 30 | . 45 51 25 13 Influence Increases 672 | . 167 239 86 180 Destroy 0b10 Robot/C 400 | . 100 120 40 140 Destroy 0b10 Robot/NC 15 | . . 10 . 5 Destroy Leader 72 | . 20 22 10 20 Successful Hack 8 | . 2 . 6 . Disable Machine 15 | . . 15 . . Destroy Structure 42 | . . 42 . . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 105 | . 30 30 30 15 Influence Decreases 672 | . 130 152 210 180 Entered New Map 94 | . . 22 72 . Time Decay 468 | . 130 110 128 100 Lost Part 110 | . . 20 10 80 Squads Dispatched 1 | . . . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 12 15 4 18 Peak Tracking Total 7 | . 4 6 2 7 Tactical Retreats 6 | . 2 2 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . 2 2 1 2 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 7 7 5 5 Successful 16 | . 5 4 4 3 Failed 8 | . 2 3 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 3 7 . 3 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 6 | . 4 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 4 . 2 Record 6 | . 1 3 . 2 Emergency Access Points 1 | . . 1 . . Repair Station Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 4 | . 3 . . 1 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 1 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled 1 | . 1 . . . Recycled Matter 25 | . 25 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 603 | . . 289 68 246 Sensors 603 | . . 289 68 246 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1530 | 72 289 353 341 475 Spaces Moved 881 | 52 190 242 216 181 Core 49 | 5 . 4 . 40 Treads . | . . . . . Legs 832 | 47 190 238 216 141 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 134 | 113 120 122 137 170 Slowest Speed 260 | 120 120 250 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 33 32 14 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . 37 . . Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . 37 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1122 | 65 232 278 246 301 Wait 88 | 1 14 . 5 68 Move 877 | 51 189 241 215 181 Hop . | . . . . . Pick Up 30 | 7 12 6 5 . Fast Attach 10 | . . 3 6 1 Attach 20 | 6 3 4 2 5 Detach . | . . . . . Swap 6 | . . . 3 3 Drop 16 | . 3 8 4 1 Fire 57 | . 10 13 6 28 Melee . | . . . . . Ram 10 | . . . . 10 Kick 8 | . 1 3 . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Discovered new exit (range 16) 713 | -9/Materials | Identified exit to Materials 715 | -9/Materials | Entered another Materials area 715 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 826 | -8/Materials | Repaired Imp. Aluminum Leg 858 | -8/Materials | Repaired Imp. Aluminum Leg? 1028 | -8/Materials | Discovered new exit (range 10) 1051 | -8/Materials | Identified exit to Storage 1056 | -8/Materials | Entered Storage 1481 | -8/Storage | Core integrity fell below 50% 1512 | -8/Storage | Lost 5 parts (1p1n1u2w) 1519 | -8/Storage | Core integrity fell below 20% 1531 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01481_ Cryofiber Web destroyed. 01481_ EMP Trap short circuited. 01481_ A bubble of electromagnetic force engulfs the area. 01485_ T-07 Excavator is excavating. 01487_ Penetrated by Slug. 01487_ T-07 Excavator is excavating. 01489_ Slammed into A-02 Transporter. 01490_ Slammed into T-07 Excavator. 01490_ Signal Interpreter broken. 01490_ Destabilizing: Short circuit. 01495_ Slammed into U-05 Engineer. 01514_ Slammed into Y-45 Defender. 01515_ Sml. Storage Unit destroyed. 01516_ Slammed into Y-45 Defender. 01516_ Destabilizing: Core damaged (-5). 01517_ Slammed into Y-45 Defender. [Achievement: There's More Where That Came From] 01527_ R-06 Scavenger collects Enh. Autogun. 01528_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ## ] / *#?? #??????? | | ## ! #??? #??????? | | ## [ #??? #??????? | | # ######+######## #???????? | | ###/#####??# % #???????? | | #??# % #???????? | | #### [ #???????? | | / #???????? | | ############# ###+##??? | | #?????????# # ## #??? | | #??????#### T #??? | | #??????#""" #### #??? | | #??????#"G"##??## ##??? | | #########??????#" "?????# #???? | | ?????????????? ????## ##??? | | ????????????? ????# #??? | | ???????????? """ "?????# #??? | | ???????????? """ "?????# #??? | | ?????????????""" ??????## ##??? | | ???????????????"????????#Y#???? | | ????????????????????????#g#???? | | ????????????????????????#h#???? | | ????????????????????????#r#???? | | ?????????????????########Y#???? | | ?????????? gg[#???? | | ?????????????????########@#???? | | ????????????????????????# #???? | | ???????????????????????## ##??? | | ???????????????????????# [#??? | | ???????????????????????# #??? | | ???????????????????????# Y #??? | | ???????????????????????#####??? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 31 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 3% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Oops Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed RegenerativeSalvageAutobeam Manual? 0 Play Time 00:50:44 Cumulative 7.5 hours Start 2025.10.24 @ 23:31:02 End 2025.10.25 @ 01:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/X11 Map View 52x44 Zoom Use 42% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 882cd9d0-efa4-403e-a53d-7d8815da3c84