Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 15:37:07 Player: Evan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (949) 949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 3349 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Visual Processing Unit Kinecellerator Improved Utility Shielding Hacking Drone Bay (1/1) Beam Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Visual Processing Unit Makeshift Sensor Array Kinecellerator Improved Utility Shielding Beam Rifle Rocket Launcher Mini Grenade Launcher Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 6 10 23 . 4 6 Power 8 | 1 2 3 . 1 1 Engine 5 | 1 2 1 . 1 . Core 3 | . . 2 . . 1 Reactor . | . . . . . . Propulsion 11 | 2 2 7 . . . Treads . | . . . . . . Leg 4 | . . 4 . . . Wheel 7 | 2 2 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 9 . 3 2 Device 13 | . 1 7 . 3 2 Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 5 4 . . 3 Energy Gun 4 | . 1 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 2 4 . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 15 | . 2 3 . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . 2 . . 2 Utility 4 | . . 1 . . 3 Weapon 6 | . 2 . . . 4 Highest Loss Streak 7 | . 2 1 . . 7 Average Slot Usage (%) 96 | . 97 92 100 100 92 Engine 6 | . 13 2 . 10 . Core 4 | . . 8 11 . 10 Leg 15 | . . 3 22 22 20 Wheel 6 | . 27 16 . . . Device 19 | . 13 18 22 22 18 Storage 20 | . 14 20 22 22 21 Energy Gun 8 | . 6 13 11 11 . Energy Cannon 6 | . . . 11 11 4 Ballistic Gun 5 | . 20 7 . . 4 Launcher 2 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 32 | 10 19 29 24 32 28 Greatest Support 32 | 20 20 32 20 20 20 Greatest Overweight (x) 5 | . 1 5 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 4 6 7 8 8 7 Most Carried 8 | 4 6 8 8 8 8 Average Carried 6 | 2 4 6 7 7 6 Final Capacity 8 | 6 6 8 8 8 6 Final Carried 8 | 2 6 8 8 8 6 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 941 | 231 191 312 10 10 187 Remotely . | . . . . . . Salvage Created 1527 | . 454 918 41 . 114 Parts 73 | . 14 48 6 . 5 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled 4 | . . 4 . . . Retrieved Matter 24 | . . 24 . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 4 14 3 . 4 Guns 21 | . 4 14 2 . 1 Cannons 2 | . . . 1 . 1 AOE 2 | . . . . . 2 Classes Destroyed 9 | . 4 4 . . 1 Worker 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 6 | . 2 4 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 6 | . . 1 3 . 2 Grunt 15 | . 4 11 . . . Sentry 3 | . . 2 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 2 8 3 . 1 Combat Bots Only 6 | . 2 6 3 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2105 | . 328 663 56 . 1058 Core 457 | . 44 167 . . 246 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 129 | . 56 48 4 . 21 Largest 2 | . 2 2 2 . 2 Hottest 130 | . 60 130 124 . 124 Shots Fired 241 | . 101 96 8 . 36 Gun 215 | . 101 96 4 . 14 Cannon 18 | . . . 4 . 14 Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 153 | . 77 64 . . 12 Thermal 56 | . . 32 8 . 16 Explosive 8 | . . . . . 8 Electromagnetic 24 | . 24 . . . . Robot Hit Streak 13 | . 12 13 4 . 10 Robot Miss Streak 5 | . 5 5 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 166 | . 73 64 4 . 25 Core Hits 66 | . 21 34 3 . 8 Critical Hits 2 | . 1 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2025 | . 780 715 86 . 444 Guns 1637 | . 780 715 44 . 98 Cannons 164 | . . . 42 . 122 Explosions 224 | . . . . . 224 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1075 | . 584 393 . . 98 Thermal 530 | . . 322 86 . 122 Explosive 224 | . . . . . 224 Electromagnetic 196 | . 196 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 6 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . . 39 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 6 | . . 6 . . 6 Average Temperature 4 | . . 4 . . 4 Received Heat Transfer 693 | . 186 315 . . 192 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1184 | . . 777 185 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 343 | . 147 343 118 . . Initial 48 | . . 21 48 . . Average 125 | . 58 191 78 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 77 | 100 100 55 100 . . Level 1 22 | . . 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 8 24 3 . 13 Peak Tracking Total 6 | . 2 6 3 . 4 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 5 4 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 17 7 . . . Successful 18 | . 13 5 . . . Failed 6 | . 4 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations 6 | . 3 3 . . . Recycling Units 9 | . 8 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Robot Analysis 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 6 1 . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 49 | . 49 . . . . Retrieved Matter 49 | . 49 . . . . Retrieved Components 20 | . 10 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 3 Highest-Rated Group 277 | . . . . 277 67 Highest-Rated Ally 39 | . . . . 39 28 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 316 | . . . . . 316 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4723 | 60 580 813 165 1870 1235 Spaces Moved 3173 | 73 428 566 101 1204 801 Core 91 | 36 . 1 . . 54 Treads . | . . . . . . Legs 2100 | . . 48 101 1204 747 Wheels 982 | 37 428 517 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 150 150 100 Average Speed 126 | 65 80 99 150 150 139 Slowest Speed 300 | 80 90 300 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 42 28 28 88 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . . . . 40 Melee . | . . . . . . Projectile . | . . . . . . AOE 40 | . . . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3657 | 84 577 736 107 1269 884 Wait 222 | . 59 56 1 53 53 Move 3168 | 72 427 565 100 1203 801 Hop . | . . . . . . Pick Up 46 | 6 15 20 1 4 . Fast Attach 19 | 2 4 9 . 1 3 Attach 23 | 4 4 13 . . 2 Detach 1 | . . 1 . . . Swap 7 | . 2 1 . 3 1 Drop 42 | . 10 23 1 5 3 Fire 129 | . 56 48 4 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Repaired Wheel 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Build established: Scavenger-Mutant 1241 | -9/Materials | Identified exit to Mines 1454 | -9/Materials | Entered Mines 1480 | -9/Mines | Met a Derelict bent on vengeance 1488 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1618 | -9/Mines | Assembled infested the area 1619 | -9/Mines | Entered Zion 1655 | -7/Zion | Learned location of 1 exit from Factory 2086 | -7/Zion | Gained Derelict followers 2209 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2261 | -7/Zion | Identified exit to Deep Caves 2261 | -7/Zion | Identified exit to Proximity Caves 2375 | -7/Zion | Imprinted 2378 | -7/Zion | Declared Zion's savior 2642 | -7/Zion | Received a visual enhancement algorithm 3246 | -7/Zion | Given the Hacking Drone Bay 3249 | -7/Zion | Found Prototype Device 3249 | -7/Zion | Identified Hacking Drone Bay 3489 | -7/Zion | Entered Proximity Caves 3489 | -6/Proximity Caves | Accompanied by 4 allies 4038 | -6/Proximity Caves | Core integrity fell below 50% 4367 | -6/Proximity Caves | Learned Factory terminal intel 4419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4671 | -6/Proximity Caves | Core integrity fell below 20% 4701 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 4724 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04079_ Acquired 7 matter. 04088_ The unstable cave ceiling collapses. 04104_ Searching scrap... 04104_ Found Imp. Integration Mediator. 04104_ Found Sml. Battery. 04104_ Found 11 Matter. 04367_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 04419_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04428_ Cooling System destroyed. 04428_ Y-54 Guardian destroyed. 04445_ The unstable cave ceiling collapses. 04445_ Acquired 38 matter. 04633_ Acquired 12 matter. 04634_ Rocket Launcher destroyed. 04646_ Mni. Grenade Launcher destroyed. 04648_ Imp. Cooling System destroyed. 04649_ Lgt. Nuclear Core destroyed. 04665_ Aluminum Leg destroyed. 04670_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###??????????????????????#########? | | ??????????????## ####????????????#####?## ## | | ??????????????# #????????????# ### | | ??????????????## ##????????????# # | | ??????????????## #?###?????###?# ### | | ??????????????# ### #????## ### #??#### | | ?????????????## ## #???## ## #?????#### | | ???????????### #??## ## #????????# | | ???????????# ##??# #????????# | | ???????????# ##??## ########### | | ???????????## ##???# ## # | | ????????????## #???## # # | | ?????????????# ##### ## | | ?????????????# ## """""" """""" ##? | | ????????????## """""" """""" ##? | | ???????????## """""" """""" #? | | ???????????# @ """""" """""" ## | | ???????????# # | | ???????????###### ## """""" """""" | | ????????????????# ### """""" """""" " | | ?????????????#### #?# g """""" """""""%"# | | ????????????## #?# g"""""" """""" " ## | | ????????????# #### !gg ### | | ????????????# #?# % #?### | | ????????????## #?# ! #???# | | ?????????????# ### ## ## ####?# | | ?????????????# ## ## ##### ## #?# | | ????????????# ## ### ##?#### # #?# | | ????????????# ### #?# ###??# ### #?# | | ????????????## #### ## #????# # ###?? | | ?????????????## ### ######???## #??? | | ?????????????## #??## ##????????# #??? | | ????????????## #????## ######???## ####??? | | ????????????# ##?????#### ##??# ##?????? | | ????????????# !####??????# ##?# #????### | | ??????????### ## ##?##### ### #####?# | | ??????????# !%%% ### ###"""## | | ??????????# %* % #?#""" | | ??????????# ##### ###### ## #?#""" | | ??????????# #???## ####?##### ###""" | | ??????????## #????# # ##?#### ##"""## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 14 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordMediumStorm Manual? 0 Play Time 01:00:49 Cumulative 18.7 hours Start 2021.04.13 @ 20:23:25 End 2021.04.15 @ 15:37:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67029118-0621-43f1-a3ba-1178c088982d