Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.21 @ 00:15:09 Player: Blade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (135) 675 Value Destroyed (4599) 4599 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 10275 Bonus ------- Follower Combat Kills 301 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Small Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Impact Mace Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Targeting Computer Core Analyzer Kinecellerator Improved Power Shielding Improved Power Shielding Improved Heavy Armor Plating Improved Hardlight Generator Experimental System Shield > --- WEAPON ----------- Barrage Gun Impact Mace > --- INVENTORY -------- Cold Fusion Reactor Medium Treads Small Storage Unit Huge Storage Unit High-capacity Matter Pod [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Power Shielding Device Hardlight Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Impact Mace Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . Utility 7 | . . . 1 . 2 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 92 | . 6 5 4 8 18 9 4 4 22 5 2 4 1 Power 8 | . . . 1 1 2 . 2 . 1 1 . . . Engine 3 | . . . . 1 1 . 1 . . . . . . Core 4 | . . . 1 . 1 . 1 . . 1 . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 23 | . 2 2 . 3 4 4 . . 4 2 1 . 1 Treads 19 | . 2 1 . . 4 4 . . 4 2 1 . 1 Leg 1 | . . 1 . . . . . . . . . . . Wheel 3 | . . . . 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | . 3 1 . 2 5 4 . 3 9 2 1 3 . Device 7 | . . . . . 2 . . . 3 1 . 1 . Storage 5 | . 2 . . . . 3 . . . . . . . Processor 4 | . . . . . 1 . . . 2 . . 1 . Hackware 4 | . . . . . 1 . . 1 . . 1 1 . Protection 13 | . 1 1 . 2 1 1 . 2 4 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | . 1 2 3 2 7 1 2 1 8 . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 . . . . Ballistic Gun 4 | . . . 1 1 1 . . . . . . 1 . Ballistic Cannon 10 | . 1 1 1 . 2 . . 1 4 . . . . Launcher 4 | . . . . . 2 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . 1 . . . . Slashing Weapon 5 | . . 1 1 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 . 1 . . 1 . Parts Lost 33 | . . . 1 3 2 . . 5 8 2 . . 12 Power 1 | . . . . 1 . . . . . . . . . Propulsion 10 | . . . . 2 . . . . 4 . . . 4 Utility 15 | . . . . . . . . 3 3 2 . . 7 Weapon 7 | . . . 1 . 2 . . 2 1 . . . 1 Highest Loss Streak 12 | . . . 1 1 1 . . 4 3 1 . . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 84 98 76 88 90 92 92 83 81 91 90 93 71 Engine 5 | . 14 14 1 4 . 7 7 7 . . . . . Core 2 | . . . 9 6 8 . . . . 5 6 6 4 Treads 19 | . 19 28 22 5 16 23 23 23 17 19 20 20 15 Wheel 1 | . . . . 17 3 . . . . . . . . Device 4 | . . . . . 8 7 7 1 . 12 13 13 10 Storage 7 | . 14 14 11 11 9 7 7 7 3 . . . . Processor 6 | . . . . . 8 7 7 7 9 13 13 13 11 Hackware 3 | . . . . . 8 7 7 3 6 5 3 6 4 Protection 16 | . 11 14 11 20 9 15 15 20 23 20 20 20 14 Ballistic Cannon 7 | . 12 15 16 11 5 7 5 . 2 6 6 . . Impact Weapon 3 | . . . . . . 4 7 7 5 6 6 6 4 Slashing Weapon 3 | . . 11 4 7 8 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 13 14 18 18 19 28 119 119 119 119 56 56 56 51 Greatest Support 84 | 20 40 40 40 42 60 68 60 60 68 76 76 76 84 Greatest Overweight (x) 5 | . . . . 5 . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . 1 1 . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 25 25 25 25 5 5 5 5 Average Capacity 12 | 8 8 8 8 8 8 19 25 25 17 5 5 5 5 Most Carried 11 | 6 8 8 8 8 8 11 11 11 10 5 5 5 5 Average Carried 7 | 6 7 7 7 8 7 7 10 8 6 4 5 5 4 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 5 5 5 5 5 Final Carried 11 | 6 7 8 8 8 8 11 11 8 5 5 5 5 5 Class Distribution -------------------- 57% | Hacker-Mutant 37% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Matter Collected 3630 | 200 277 249 297 493 543 134 20 201 330 592 224 . 70 Remotely . | . . . . . . . . . . . . . . Salvage Created 4169 | . 272 156 430 297 983 389 . 327 554 455 236 . 70 Parts 219 | . 26 12 26 11 63 28 . 11 21 10 11 . . Haulers Intercepted 4 | . 2 . . . . 1 . . 1 . . . . Recyclers Shooed 3 | . . . . . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 14 12 . 18 12 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 122 | . 13 5 11 16 21 7 . 14 13 11 10 . 1 Melee 20 | . . 4 . 2 6 5 . 3 . . . . . Guns 7 | . 1 . 1 3 2 . . . . . . . . Cannons 77 | . 12 1 10 11 12 2 . 2 7 10 10 . . AOE 12 | . . . . . 1 . . 5 6 . . . . Classes Destroyed 16 | . 4 1 2 3 3 1 . 2 . . . . . Worker 5 | . . 1 1 1 1 1 . . . . . . . Builder 3 | . . . . . 2 1 . . . . . . . Hauler 4 | . 2 . . . . 1 . . 1 . . . . Recycler 7 | . . . 1 2 3 . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . Watcher 4 | . 1 . . . 2 . . . 1 . . . . Swarmer 34 | . 9 3 . 2 3 . . 6 4 1 6 . . Grunt 44 | . 4 2 9 1 8 3 . 3 3 7 4 . . Brawler 4 | . . . . . . . . 1 . 2 . . 1 Duelist 2 | . . . . 1 . . . 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 14 | . . . 2 . 7 1 . 1 2 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 6 | . . . . . 3 1 . . 2 . . . . Programmer 5 | . . . . . . 2 . 1 2 . . . . Assembled 11 | . . . . 11 . . . . . . . . . Best Kill Streak 9 | . 4 3 5 9 5 2 . 5 4 5 4 . 1 Combat Bots Only 9 | . 3 3 3 9 4 2 . 5 4 5 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . 2 2 . . . . Melee 1 | . . 1 . 1 1 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 775 | . 46 12 30 54 132 50 8 74 162 58 52 . 97 Missed 229 | . 18 3 10 14 48 13 2 16 40 18 20 . 27 Damage Taken 6557 | . 171 91 246 427 626 294 57 854 1639 568 283 . 1301 Core 1236 | . 55 6 27 85 80 54 5 63 162 71 10 . 618 Absorbed by Shields 688 | . . . . . 294 80 24 56 . 72 162 . . Redirected to Shielding 307 | . 1 . 12 35 32 14 . 7 152 38 16 . . Ignored by Resistances 1992 | . 58 27 70 128 266 114 24 256 394 178 127 . 350 Core Remaining (%) 82 | 100 . 75 . 72 85 . . 82 . . . . . Volleys Fired 319 | . 49 4 42 37 67 7 . 15 35 31 23 . 9 Largest 2 | . 2 1 2 2 2 1 . 1 2 1 1 . 1 Hottest 92 | . 60 35 70 58 58 44 . 44 92 53 53 . 28 Shots Fired 381 | . 50 4 71 57 75 7 . 15 36 33 24 . 9 Gun 50 | . 2 . 2 20 17 . . . . . . . 9 Cannon 317 | . 48 4 69 37 56 7 . 10 29 33 24 . . Launcher 14 | . . . . . 2 . . 5 7 . . . . Special . | . . . . . . . . . . . . . . Kinetic 358 | . 49 4 71 57 73 7 . 10 21 33 24 . 9 Thermal 1 | . 1 . . . . . . . . . . . . Explosive 14 | . . . . . 2 . . 5 7 . . . . Electromagnetic 8 | . . . . . . . . . 8 . . . . Robot Hit Streak 34 | . 13 6 17 18 13 7 . 16 26 34 12 . 8 Robot Miss Streak 7 | . 3 . 2 2 5 2 . 2 7 5 4 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 400 | . 37 13 52 49 90 20 1 28 37 34 23 . 16 Core Hits 328 | . 15 6 16 26 74 20 . 29 46 59 34 . 3 Critical Kills 2 | . . . . . . . . 1 1 . . . . Critical Parts Destroyed 10 | . . . . . . 1 . 4 2 1 . . 2 Critical Strikes 23 | . 4 . 2 1 3 2 . 5 3 1 . . 2 Blast 6 | . 4 . 2 . . . . . . . . . . Smash 12 | . . . . . . 1 . 5 3 1 . . 2 Sever 5 | . . . . 1 3 1 . . . . . . . Melee Attacks 112 | . . 11 1 10 22 23 4 17 13 3 . . 8 Impact 59 | . . . . . . 14 4 17 13 3 . . 8 Slashing 53 | . . 11 1 10 22 9 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 15 | . . 1 1 3 4 3 1 . 2 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12547 | . 654 439 993 1093 2309 770 103 1380 2291 1287 738 . 490 Guns 681 | . 15 . 15 257 244 . . . . . . . 150 Cannons 6406 | . 627 72 903 457 1107 134 . 312 868 1188 738 . . Explosions 1577 | . . . . . 148 . . 349 1080 . . . . Melee 3832 | . . 367 65 377 810 636 103 719 340 99 . . 316 Ramming 51 | . 12 . 10 2 . . . . 3 . . . 24 Kinetic 6885 | . 642 72 918 714 1351 134 . 312 666 1188 738 . 150 Thermal . | . . . . . . . . . . . . . . Explosive 1577 | . . . . . 148 . . 349 1080 . . . . Electromagnetic 202 | . . . . . . . . . 202 . . . . Impact 1845 | . . . . . . 268 103 719 340 99 . . 316 Slashing 1987 | . . 367 65 377 810 368 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 3 3 4 4 4 22 Average Corruption 3 | . . . . . . . . 2 1 3 4 4 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 97 | . . . . . . . . 23 11 28 21 4 10 Message Errors 26 | . . . . . . . . 4 1 8 8 . 5 Matter Fused 18 | . . . . . . . . 7 2 1 5 2 1 Heat Flow Errors 11 | . . . . . . . . 3 1 2 2 2 1 Energy Discharges 14 | . . . . . . . . 3 1 8 2 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . 1 . . . . 1 Data Loss (minor) 15 | . . . . . . . . 4 4 4 3 . . Data Loss (major) 4 | . . . . . . . . . 1 2 . . 1 Misfires 3 | . . . . . . . . . . 2 1 . . Alerts 2 | . . . . . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 925 | . . 40 . 100 81 55 53 292 157 35 . . 112 Projectiles 39 | . . . . 18 . . . . 21 . . . . Explosions 16 | . . . . . 2 . . 5 9 . . . . Melee 870 | . . 40 . 82 79 55 53 287 127 35 . . 112 Knockbacks 101 | . 9 1 11 8 26 8 . 9 10 8 9 . 2 Impact 10 | . . . . . . 1 . 5 1 1 . . 2 Kinetic 84 | . 7 1 11 7 23 7 . 4 9 7 8 . . Secondary 7 | . 2 . . 1 3 . . . . . 1 . . Self-Inflicted Damage 126 | . . . . . . . . 45 70 . . . 11 Shots 7 | . . . . . . . . 2 5 . . . . Rammed 10 | . . 2 2 . . . . . 1 . . . 5 Targets Rammed 16 | . 4 2 3 1 . . . . 1 . . . 5 Kicked 4 | . 4 . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . Highest Temperature 295 | . 3 9 57 26 7 . . 295 157 132 177 224 103 Average Temperature 40 | . 3 9 18 9 3 . . 128 31 39 58 94 21 Received Heat Transfer 1641 | . 30 69 114 124 211 41 14 158 168 238 69 . 405 Effects 2 | . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . 8 7 3 . . . Impact Corruptions 24 | . 1 . . . . 2 1 10 5 2 . . 3 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Peak Influence 372 | . 326 150 372 103 284 171 . . 257 . . . . Initial 81 | . . . . 58 1 81 . . . . . . . Average 79 | . 112 35 191 58 115 56 . . 67 . . . . Maximum Alert Level 1 | . 1 . 1 . 1 . . . 1 . . . . Low Security (%) 89 | 100 75 100 62 100 82 100 . . 87 . . . . Level 1 10 | . 24 . 37 . 17 . . . 12 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . 3 4 . 1 2 . . . . Investigation 4 | . 2 1 . . 1 . . . . . . . . Extermination 5 | . . . . . . 3 . . 2 . . . . Reinforcement 3 | . . . . . 2 1 . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Distress Signals 9 | . 3 . 1 1 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 196 | . 21 9 21 29 35 8 4 13 20 16 11 . 9 Peak Tracking Total 12 | . 4 5 5 12 4 3 8 9 5 9 4 . 6 Tactical Retreats 20 | . 2 1 3 6 3 . 1 1 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Traps Triggered 3 | . 2 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Disabled 4 | . . . 1 . 1 . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Accessed 25 | . 7 1 3 . 5 3 1 . 5 . . . . Terminals 15 | . 5 . 3 . 2 2 . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 2 1 . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 68 | . 21 1 8 . 13 10 1 . 14 . . . . Successful 41 | . 13 1 5 . 9 6 1 . 6 . . . . Failed 26 | . 7 . 3 . 4 4 . . 8 . . . . Catastrophic 4 | . 1 . . . . . . . 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 43 | . 16 . 7 . 6 6 . . 8 . . . . Terminals 39 | . 14 . 8 . 4 5 . . 8 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 24 | . 7 . . . 7 5 . . 5 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 22 | . 7 1 5 . 2 3 1 . 3 . . . . Record 1 | . . . 1 . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . Branch Access Points 5 | . 1 . 1 . 1 1 . . 1 . . . . Terminal Index 4 | . 1 . 1 . . 1 . . 1 . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . . . . . Retrieve Components 4 | . 2 . . . 1 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 4 . . . 4 2 . . 2 . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 12 | . 4 . . . 4 2 . . 2 . . . . Reject 6 | . 2 . . . 2 1 . . 1 . . . . Mask 6 | . 2 . . . 2 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 6 . 2 . 5 3 . . 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 23 | . 11 . . . 9 3 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total Allies 5 | . . 3 . . . . . . . 2 . . . Largest Group 3 | . . 3 3 . . . . . . 2 2 . . Highest-Rated Group 50 | . . 40 40 . . . . . . 50 46 . . Highest-Rated Ally 30 | . . 16 16 . . . . . . 30 30 . . Total Orders 4 | . . 3 . . . . . . . 1 . . . ROAM 1 | . . 1 . . . . . . . . . . . FOLLOW 2 | . . 2 . . . . . . . . . . . GUARD 1 | . . . . . . . . . . 1 . . . Ally Attacks 51 | . . 25 12 . . . . . . 13 1 . . Total Damage 765 | . . 330 100 . . . . . . 302 33 . . Kills 10 | . . 5 . . . . . . . 4 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . 2 . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Turns Passed 14292 | 6 1279 1667 555 1282 1450 1288 1068 1377 1582 1254 961 220 303 Spaces Moved 7318 | 6 765 979 247 990 661 549 416 515 687 586 557 133 227 Core 105 | . . . . 6 . . . . . . . . 99 Treads 6128 | . 514 979 247 305 512 549 416 515 687 586 557 133 128 Legs 257 | 6 251 . . . . . . . . . . . . Wheels 828 | . . . . 679 149 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 93 93 163 250 250 160 160 160 160 50 Average Speed 169 | 120 146 160 160 115 147 215 250 250 205 160 160 160 112 Slowest Speed 300 | 120 160 160 160 300 165 250 250 250 250 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 2 79 85 21 99 61 11 48 30 18 59 66 9 29 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . 2 . . . . . . . . . . 1 Known Exits Taken 6 | . 1 . 1 . . 1 1 . 1 1 . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . 1 . . 1 1 . Scrap Searched 11 | . . 2 . 2 . . 2 3 . . 2 . . Spaces Dug 21 | . . . . . 1 9 2 1 8 . . . . Terrain Destroyed 99 | . . . . . 21 9 2 30 37 . . . . Melee 21 | . . . . . 1 9 2 1 8 . . . . Projectile . | . . . . . . . . . . . . . . AOE 78 | . . . . . 20 . . 29 29 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total 8638 | 5 872 1064 332 1061 1043 610 439 560 790 864 604 140 254 Wait 710 | . 34 58 31 16 257 16 8 10 21 236 22 . 1 Move 7305 | 5 764 978 246 989 660 548 415 514 686 585 556 132 227 Hop . | . . . . . . . . . . . . . . Pick Up 31 | . 8 3 2 . 6 4 3 . 5 . . . . Fast Attach 35 | . 2 1 2 5 7 1 2 1 7 2 1 4 . Attach 18 | . 1 1 . . 2 1 . 3 8 1 . . 1 Detach 2 | . . . . . . . . . 1 . . . 1 Swap 39 | . 3 3 2 3 9 7 2 . 7 2 1 . . Drop 46 | . 7 3 3 . 13 3 5 . 6 . 1 4 1 Fire 319 | . 49 4 42 37 67 7 . 15 35 31 23 . 9 Melee 112 | . . 11 1 10 22 23 4 17 13 3 . . 8 Ram 6 | . . . . . . . . . . . . . 6 Kick 4 | . 4 . . . . . . . . . . . . Crush 7 | . . 2 3 1 . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Central database locked down 947 | -10/Materials | Discovered new exit (range 5) 1286 | -10/Materials | Entered Mines 1346 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1579 | -10/Mines | Discovered new exit (range 8) 1595 | -10/Mines | Learned location of Zion (-6) 1606 | -10/Mines | Learned location of Mines (-9) 1774 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2115 | -10/Mines | Learned Materials stockpile data 2718 | -10/Mines | Met a Derelict shopkeep closing up shop 2953 | -10/Mines | Entered Materials 2953 | -9/Materials | Accompanied by 3 allies 2953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3036 | -9/Materials | Lost 3 allies 3356 | -9/Materials | Discovered new exit (range 16) 3380 | -9/Materials | Identified exit to Mines 3508 | -9/Materials | Entered Mines 3901 | -9/Mines | Discovered new exit (range 4) 3957 | -9/Mines | Found a hidden stash of uninstalled traps 3987 | -9/Mines | Assembled infested the area 4106 | -9/Mines | Destroyed 9 combat bots 4444 | -9/Mines | Build established: Scavenger-Mutant 4489 | -9/Mines | Discovered new exit (range 5) 4790 | -9/Mines | Entered Materials 4790 | -8/Materials | Evolved 2 slots: Utility x2 5180 | -8/Materials | Build established: Hacker-Mutant 6048 | -8/Materials | Discovered new exit (range 4) 6240 | -8/Materials | Entered Factory 6240 | -7/Factory | Evolved 2 slots: Utility x2 6241 | -7/Factory | Identified exit to Storage 6926 | -7/Factory | Identified exit to Lower Caves 7528 | -7/Factory | Entered Lower Caves 8368 | -7/Lower Caves | Encountered a Warlord checkpoint 8431 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8489 | -7/Lower Caves | Learned 8 Factory zone layouts 8499 | -7/Lower Caves | Identified exit to Lower Caves 8596 | -7/Lower Caves | Entered another Lower Caves area 8677 | -7/Lower Caves | P-60 Hacker assimilated allied Q4-CTS(S) 8693 | -7/Lower Caves | P-60 Hacker assimilated allied H9-5V7(S) 8957 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9012 | -7/Lower Caves | Lost 4 parts (3u1w) 9273 | -7/Lower Caves | Build established: Mutant 9456 | -7/Lower Caves | Discovered new exit (range 9) 9898 | -7/Lower Caves | Build established: Hacker-Mutant 9973 | -7/Lower Caves | Entered Factory 9973 | -6/Factory | Evolved 2 slots: Utility x2 9974 | -6/Factory | Identified exit to Lower Caves 11153 | -6/Factory | Discovered new exit (range 20) 11232 | -6/Factory | Crushed by falling debris 11263 | -6/Factory | Lost 3 parts (2u1w) 11555 | -6/Factory | Entered Lower Caves 12193 | -6/Lower Caves | Encountered a Warlord checkpoint 12585 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12585 | -6/Lower Caves | Identified exit to Lower Caves 12809 | -6/Lower Caves | Entered another Lower Caves area 12809 | -6/Lower Caves | Accompanied by 2 allies 12927 | -6/Lower Caves | Learned 4 Factory zone layouts 12946 | -6/Lower Caves | Build established: Mutant 13029 | -6/Lower Caves | Encountered a Warlord checkpoint 13462 | -6/Lower Caves | Build established: Hacker-Mutant 13700 | -6/Lower Caves | Discovered new exit (range 8) 13770 | -6/Lower Caves | Entered Zion 13918 | -6/Zion | Found Prototype Hackware 13918 | -6/Zion | Identified Exp. System Shield 13962 | -6/Zion | Discovered new exit (range 16) 13990 | -6/Zion | Entered Proximity Caves 14210 | -5/Proximity Caves | System corruption reached 10% 14240 | -5/Proximity Caves | Core integrity fell below 50% 14243 | -5/Proximity Caves | Learned location of Armory (-4) 14266 | -5/Proximity Caves | Lost 12 parts (4n7u1w) 14273 | -5/Proximity Caves | Core integrity fell below 20% 14293 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14234_ P-70 Sage knocked back. 14235_ Med. Treads destroyed. 14236_ System corrupted: Heat flow error (+132). 14236_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14237_ Dropped Neutrino Core. 14238_ Slammed into P-70 Sage. 14239_ Critical hit (Burn: +37). 14239_ Slammed into P-70 Sage. 14239_ P-70 Sage knocked back. 14240_ Slammed into P-70 Sage. 14241_ Destabilizing: System corrupted (+2). 14242_ Slammed into P-70 Sage. 14243_ Acquired derelict log, extracted data. World map updated: -4/Armory. 14253_ LNBDE<5CYQ&9TDQZZB%D