Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 00:13:53 Player: Rocket Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2043) 2043 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4828 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 74% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aerolev Unit > --- UTILITY (5) ------ Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Improved Terrain Scanner Terrain Scan Processor Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel Aerolev Unit > --- UTILITY ---------- Heat Sink High-capacity Storage Unit System Shield > --- WEAPON ----------- Improved Light Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Hover Unit Hover Unit Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit Large Storage Unit Structural Scanner Improved Terrain Scanner Terrain Scan Processor Melee Analysis Suite Field Recycling Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Grenade Launcher Mini Grenade Launcher Mace [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 59 | 6 4 15 34 . Power 8 | 1 . 1 6 . Engine 5 | 1 . . 4 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 23 | 2 . 5 16 . Treads 11 | 2 . 4 5 . Leg 6 | . . 1 5 . Wheel 5 | . . . 5 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 11 | 1 2 3 5 . Device 5 | . 1 2 2 . Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 2 6 7 . Energy Gun 6 | 2 1 2 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 4 . . Ballistic Cannon 4 | . . . 4 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 2 | . . . 2 . System Corruption 16 | . . . 16 . Parts Lost 15 | . . . 13 2 Power 4 | . . . 3 1 Propulsion 9 | . . . 9 . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Highest Loss Streak 5 | . . . 5 1 To Critical Strikes . | . . . . . Average Backups 13 | 2 8 11 19 8 Power . | . . . . . Propulsion 4 | 1 2 4 5 2 Utility 4 | . 2 2 6 3 Weapon 4 | . 2 4 6 2 Tool/Special . | . . . . . Unused Backups 35 | . 2 6 12 15 Power 2 | . . . 2 . Propulsion 10 | . 2 . 4 4 Utility 13 | . . 3 2 8 Weapon 10 | . . 3 4 3 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 96 98 87 32 Engine 6 | . 14 4 4 . Core 3 | . . 6 3 6 Treads 24 | . 28 40 16 3 Leg 4 | . . 2 9 . Wheel 3 | . . . 8 2 Device 9 | . 11 11 9 7 Storage 10 | . 14 11 9 1 Processor 1 | . . . 3 . Hackware 2 | . . . 4 2 Energy Gun 9 | . 18 9 5 . Ballistic Gun 5 | . 9 12 . . Ballistic Cannon 4 | . . . 10 1 Peak Build Rating 28 | 6 8 17 28 28 Average Rating 15 | 4 7 13 21 13 On Entrance 11 | . 6 8 15 27 Avg Prop Armor Cover (%) 17 | . . 5 18 22 Naked Turns . | . . . . . Heaviest Build 74 | 14 19 34 74 60 Greatest Support 80 | 40 40 80 80 20 Greatest Overweight (x) 5 | . . . 5 2 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 20 | 8 10 15 20 20 Average Capacity 14 | 6 9 12 19 7 Most Carried 20 | 5 10 15 20 20 Average Carried 13 | 2 8 11 19 7 Final Capacity 20 | 8 10 15 20 5 Final Carried 20 | 5 10 15 20 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1534 | 260 71 409 794 . Remotely . | . . . . . Salvage Created 2490 | 92 435 699 1264 . Parts 157 | 3 21 59 74 . Haulers Intercepted 7 | . 1 1 5 . Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 8 18 25 . Guns 35 | . 8 18 9 . Cannons 8 | . . . 8 . AOE 8 | . . . 8 . Classes Destroyed 12 | 2 7 1 2 . Worker 13 | . 2 2 9 . Builder 2 | . 1 . 1 . Tunneler 4 | 1 . 2 1 . Hauler 7 | . 1 1 5 . Recycler 3 | 1 . . 2 . Operator 3 | . 1 1 1 . Watcher 6 | . 3 1 2 . Swarmer 13 | . 3 6 4 . Grunt 26 | . 5 8 13 . Sentry 10 | . . 4 6 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 5 | 1 4 5 5 . Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 258 | . 51 90 117 . Missed 75 | . 10 30 35 . Hits 183 | . 41 60 82 . Projectile 183 | . 41 60 82 . Critical Strikes 2 | . . . 2 . Damage Taken 3517 | . 453 718 1501 845 Core 1194 | . 125 84 262 723 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 50 79 52 . Volleys Fired 211 | 8 52 52 99 . Largest 2 | 2 2 2 2 . Hottest 130 | 100 100 130 130 . Shots Fired 415 | 16 104 104 191 . Gun 303 | 16 104 104 79 . Cannon 103 | . . . 103 . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 202 | . 31 66 105 . Thermal 204 | 16 73 38 77 . Explosive 9 | . . . 9 . Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 6 11 11 . Robot Miss Streak 8 | 2 4 7 8 . Penetration Max . | . . . . . Secondary Targets 6 | . 1 3 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 276 | 8 62 75 131 . Core Hits 199 | 3 28 53 115 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 1 3 . Burn 2 | . 1 1 . . Blast 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5357 | 101 716 1118 3242 180 Guns 2856 | 101 716 1118 921 . Cannons 1377 | . . . 1377 . Explosions 944 | . . . 944 . Melee . | . . . . . Ramming 180 | . . . . 180 Kinetic 2329 | . 174 754 1401 . Thermal 1904 | 101 542 364 897 . Explosive 944 | . . . 944 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 74 | . . . 19 74 Average Corruption 20 | . . . 16 43 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 58 | . . . 50 8 Message Errors 16 | . . . 13 3 Matter Fused 8 | . . . 7 1 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 7 | . . . 6 1 Parts Rejected 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 3 | . . . 2 1 Misfires 4 | . . . 4 . Alerts 1 | . . . 1 . Misdirections 2 | . . . 2 . Weapon Failures 7 | . . . 7 . Overload Shots . | . . . . . Overflow Damage 81 | . . . 81 . Projectiles 19 | . . . 19 . Explosions 62 | . . . 62 . Melee . | . . . . . Knockbacks 8 | . . . 8 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary 1 | . . . 1 . Self-Inflicted Damage 301 | . . . 121 180 Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | 178 396 126 254 116 Average Temperature 70 | 70 84 52 64 65 Received Heat Transfer 903 | . 204 267 432 . Effects 1 | . 1 . . . Shutdowns 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 3 2 . . Heat Transferred 3968 | 296 1665 761 1246 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 79 | 100 100 94 56 100 Level 1 20 | . . 5 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 388 | 5 74 241 388 174 Initial 174 | . . . 101 174 Average 123 | 1 23 71 215 122 Influence Increases 1800 | 10 274 557 959 . Destroy 0b10 Robot/C 1020 | . 160 360 500 . Destroy 0b10 Robot/NC 190 | 10 40 35 105 . Destroy Leader 286 | . 38 104 144 . Successful Hack 46 | . 21 12 13 . Disable Machine 30 | . . . 30 . Destroy Structure 93 | . . 1 92 . Lose Combat Pursuer 135 | . 15 45 75 . Influence Decreases 1736 | 10 274 316 816 320 Entered New Map 350 | . . . 140 210 Time Decay 1236 | 10 274 316 546 90 Lost Part 150 | . . . 130 20 Squads Dispatched 8 | . 1 3 4 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 2 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 14 27 44 . Peak Tracking Total 8 | . 4 7 8 . Tactical Retreats 6 | . 1 2 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . . 2 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 4 1 2 . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 20 | . 10 5 5 . Successful 7 | . 3 2 2 . Failed 12 | . 6 3 3 . Catastrophic 6 | . 3 . 3 . Database Lockouts 1 | . 1 . . . Manual 18 | . 11 2 5 . Terminals 15 | . 10 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Part Schematic 3 | . 3 . . . Robot Analysis 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 2 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 3 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 579 | . . . 579 . Optics 579 | . . . 579 . Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3619 | 136 794 916 1576 197 Spaces Moved 1635 | 65 392 435 721 22 Core 4 | 4 . . . . Treads 1076 | 61 392 435 188 . Legs 50 | . . . 50 . Wheels 497 | . . . 483 14 Hover 8 | . . . . 8 Flight . | . . . . . Fastest Speed 50 | 50 160 160 95 110 Average Speed 158 | 153 160 160 157 110 Slowest Speed 470 | 160 160 160 470 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 51 37 50 . Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 95 | . . . 95 . Melee . | . . . . . Projectile 14 | . . . 14 . AOE 81 | . . . 81 . Terrain Rammed 76 | . . . . 76 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2197 | 83 463 558 961 132 Wait 96 | . 5 25 42 24 Move 1631 | 64 391 434 720 22 Hop . | . . . . . Pick Up 47 | 5 7 12 22 1 Fast Attach 36 | 6 1 2 27 . Attach 4 | . . . 3 1 Detach 1 | . . . 1 . Swap 40 | . 3 15 22 . Drop 56 | . 4 18 25 9 Fire 211 | 8 52 52 99 . Melee . | . . . . . Ram 75 | . . . . 75 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 9) 914 | -10/Materials | Central database locked down 915 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x2 1492 | -9/Materials | Build established: Scavenger-Mutant 1758 | -9/Materials | Discovered new exit (range 14) 1847 | -9/Materials | Entered another Materials area 1847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Lost 5 parts (1p3n1w) 2433 | -8/Materials | System corruption reached 10% 2465 | -8/Materials | Discovered new exit (range 7) 3332 | -8/Materials | Discovered new exit (range 16) 3423 | -8/Materials | Entered Factory 3423 | -7/Factory | Evolved 2 slots: Utility x2 3488 | -7/Factory | System corruption reached 10% 3518 | -7/Factory | System corruption reached 30% 3530 | -7/Factory | Core integrity fell below 50% 3590 | -7/Factory | Core integrity fell below 20% 3620 | -7/Factory | Core destroyed Last Messages --------------- 03593_ Slammed into Wall. 03593_ Destabilizing: System corrupted (+1). 03595_ Slammed into Wall. 03597_ Destabilizing: System corrupted (+1). 03599_ Slammed into Wall. 03601_ Destabilizing: Core damaged (-21). 03603_ Slammed into Wall. 03605_ Destabilizing: System corrupted (+2). 03607_ System corrupted: Matter fused (-7). 03607_ Slammed into Wall. 03607_ Destabilizing: System corrupted (+1). 03609_ Slammed into Wall. 03611_ Destabilizing: Core damaged (-21). 03613_ Slammed into Wall. 03615_ Destabilizing: System corrupted (+2). 03617_ Slammed into Wall. 03619_ Broken Lgt. Nuclear Core destroyed. 03619_ System corrupted by crushing effect (+1). 03620_ Slammed into Wall. 03620_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????? "????????????????????????????????? | | ???????????? ??????????########?#???????????? | | ???????????###+########## """""" #???????????? | | ???????????# # """""" #???????????? | | ???????????# # """""" #???????????? | | ???????????# # """""" #???????????? | | ???????????# + != #???????????? | | ???????? #@=/*=! #???????????? | | ????????????####### # /!=== #???????????? | | ??????????????????# #!]=]]! #???????????? | | ??????????????????# # !!==! !#???????????? | | ??????????????????# ##########???????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????#######????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 41 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Hover Unit | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BiometalImpactRedistributor Manual? 0 Play Time 00:25:33 Cumulative 67.1 hours Start 2026.01.10 @ 23:49:17 End 2026.01.11 @ 00:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fda681e-eca0-427a-a53b-58dd86bec892