Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 22:48:34 Player: omewwes Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (297) 1485 Value Destroyed (15063) 15063 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (5110) 5110 TOTAL SCORE: 31338 Bonus ------- High Alert Combat Kills 2032 Follower Combat Kills 1428 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 200 Friendly Fire -150 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Network System Mapper Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Thermal Generator Coolant Network High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer SHELL Armor Improved Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon Hypervelocity Multirail > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Medium Treads Biometal Medium Treads Coolant Network Improved Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Core Analyzer Improved Kinecellerator Advanced Transmission Jammer Beam Splitter Antimissile System System Mapper Compact HERF Cannon Heavy Hardcell Cannon Fusion Bomb Launcher Vortex Lance [Rating: 225] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Improved Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection SHELL Armor Weapon Improved Heavy Machine Gun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . 1 1 1 . . . Utility 11 | . . . . . 2 2 . . . . 1 2 . . . . 1 1 . . 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Parts Attached 454 | 6 5 . . . 15 36 . 5 1 7 75 23 9 3 19 24 59 55 23 44 27 18 Power 41 | 1 . . . . 2 2 . . 1 . 9 1 1 . 3 1 6 9 1 2 . 2 Engine 15 | 1 . . . . 2 2 . . 1 . 5 1 . . 1 . . 2 . . . . Core 6 | . . . . . . . . . . . 3 . . . . . 3 . . . . . Reactor 20 | . . . . . . . . . . . 1 . 1 . 2 1 3 7 1 2 . 2 Propulsion 55 | 2 . . . . 3 11 . . . 3 8 . . . 4 . 3 7 6 2 4 2 Treads 26 | 2 . . . . . 5 . . . 1 . . . . . . . 4 6 2 4 2 Leg 29 | . . . . . 3 6 . . . 2 8 . . . 4 . 3 3 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 225 | 1 3 . . . 5 19 . 3 . . 36 14 5 3 6 21 27 27 7 27 12 9 Device 175 | . . . . . 4 11 . 2 . . 27 13 5 3 3 14 24 25 5 19 12 8 Storage 9 | 1 2 . . . . . . . . . 3 . . . . 1 . 1 . 1 . . Processor 21 | . 1 . . . 1 1 . 1 . . 4 1 . . 1 2 2 1 2 3 . 1 Hackware 6 | . . . . . . 2 . . . . 2 . . . . . . . . 2 . . Protection 14 | . . . . . . 5 . . . . . . . . 2 4 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 2 2 . . . 5 4 . 2 . 4 22 8 3 . 6 2 23 12 9 13 11 5 Energy Gun 20 | 1 . . . . . . . . . . . . . . . . 6 12 1 . . . Energy Cannon 17 | . . . . . . . . . . . . . . . . . 1 . 2 6 5 3 Ballistic Gun 46 | 1 . . . . 3 1 . . . 1 18 2 2 . 3 1 4 . 4 3 3 . Ballistic Cannon 20 | . 2 . . . 2 3 . 2 . 2 . 3 . . . . 2 . 2 . 2 . Launcher 9 | . . . . . . . . . . 1 1 1 . . . . 3 . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 19 | . . . . . . . . . . . 3 2 1 . 1 1 7 . . 4 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . 2 . . . . . 1 1 . . 4 . 2 2 4 11 2 . Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . 10 . . . . . . . . . . . . Parts Lost 62 | . . . . . 2 5 . 2 . 1 13 2 1 . . 2 14 11 2 . 2 5 Power 14 | . . . . . 1 1 . . . . 3 1 . . . 1 4 2 . . 1 . Propulsion 11 | . . . . . . 3 . . . 1 2 . . . . . 3 1 . . 1 . Utility 22 | . . . . . . . . . . . 3 1 1 . . 1 5 6 2 . . 3 Weapon 15 | . . . . . 1 1 . 2 . . 5 . . . . . 2 2 . . . 2 Highest Loss Streak 5 | . . . . . 1 2 . 2 . 1 5 2 1 . . 2 4 3 1 . 2 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 88 100 100 100 89 97 100 99 100 99 97 99 99 99 100 99 93 89 86 84 79 77 Engine 4 | . 14 14 14 14 8 6 7 7 7 7 7 5 9 5 5 5 . . . . . . Reactor 3 | . . . . . . . . . . . 1 4 1 5 5 4 5 7 8 7 7 7 Treads 7 | . 28 28 28 28 12 14 . . . 1 . . . . . . . 11 14 16 16 15 Leg 11 | . . . . . 8 7 23 23 23 21 18 17 17 17 17 17 18 2 . . . . Device 19 | . . . . . 7 12 23 23 23 23 20 29 31 34 32 19 24 24 20 9 12 11 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 7 5 5 5 5 5 5 4 4 4 4 3 Processor 16 | . 2 14 14 14 16 14 7 13 15 15 17 16 14 11 12 18 21 21 20 20 20 19 Protection 1 | . . . . . . 4 7 . . . . . . . . 6 . . . . 4 3 Energy Gun 1 | . 7 . . . . . . . . . . . . . . . 8 11 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 4 11 11 13 Ballistic Gun 7 | . 7 . . . 16 7 7 . . . 16 11 16 17 16 16 3 . 5 3 3 1 Ballistic Cannon 7 | . 13 28 28 28 9 14 15 22 23 22 2 3 . . . . . . 3 . . . Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 180 | 12 32 29 29 29 42 70 70 73 60 60 69 56 57 57 63 73 68 96 139 156 169 180 Greatest Support 225 | 40 40 40 40 40 40 60 48 48 48 58 60 55 55 55 70 70 95 172 220 207 213 225 Greatest Overweight (x) 3 | . . . . . 1 3 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 13 10 10 10 10 10 10 18 20 20 20 19 Most Carried 20 | . 9 11 11 11 15 15 15 15 14 15 15 10 9 10 10 10 10 20 20 20 20 20 Average Carried 13 | . 4 10 11 11 12 14 14 12 14 14 12 9 8 9 9 9 9 15 18 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 20 20 20 20 5 Final Carried 20 | . 9 11 11 11 15 15 15 14 14 14 10 9 9 10 10 10 10 16 20 20 18 5 Class Distribution -------------------- 37% | Gunner 18% | Scavenger-Gunner 14% | Scavenger-Skirmisher 6% | Mutant 5% | Hacker-Gunner 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Commander-Skirmisher | -5/Warlord Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Hacker-Gunner | -2/Testing Skirmisher | -1/Access Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Matter Collected 11164 | 191 117 56 . 27 862 1244 250 276 68 397 1992 424 448 118 325 548 1010 547 513 913 437 401 Remotely 1470 | . . . . . 135 578 . 71 . . 299 . . . 312 75 . . . . . . Salvage Created 14642 | . 110 51 . . 944 787 98 113 . 90 1963 153 208 . 99 361 1275 1861 1514 1755 1391 1869 Parts 685 | . 12 5 . . 49 41 3 6 . 13 86 19 3 . 3 13 49 94 58 102 69 60 Haulers Intercepted 14 | . . . . . 5 2 . . . . 1 . . . . . . . 4 1 1 . Recyclers Shooed 12 | . . . . . . 1 . . . . 5 . . . . . 2 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 2 4 . 14 . . 3 . . 9 . . . . . . Prevented 8 | . . . . . . . 2 . . 6 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 230 | . 3 2 . . 15 19 3 6 . 5 27 7 4 . 2 7 21 22 10 24 22 31 Guns 94 | . . . . . 10 4 1 . . . 21 1 4 . 2 7 10 17 3 8 5 1 Cannons 95 | . 3 2 . . 5 15 2 6 . 1 3 1 . . . . 2 3 5 14 13 20 AOE 29 | . . . . . . . . . . 4 3 5 . . . . 8 . . . 4 5 Classes Destroyed 20 | . 3 1 . . 5 1 . . . . 1 . 1 . . . 2 1 . 2 1 2 Worker 12 | . 1 . . . . 2 . . . . 3 2 . . . . . 1 2 . . 1 Builder 12 | . . . . . 3 2 . . . . . . . . . . . . 1 4 2 . Tunneler 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Hauler 14 | . . . . . 5 2 . . . . 1 . . . . . . . 4 1 1 . Recycler 16 | . 1 . . . . 2 . . . . 5 . . . . . 2 1 2 . 1 2 Operator 5 | . . . . . 1 1 . . . . . . . . . . 1 1 1 . . . Watcher 6 | . . . . . . . . . . . . . . . . . 2 . 2 2 . . Swarmer 40 | . 3 . . . . . . . . 4 7 6 . . . . 9 . . 5 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 87 | . . 2 . . 12 9 1 6 . . 9 . 3 . 2 . 5 6 6 6 6 14 Brawler 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 Duelist 4 | . . . . . . . . . . . . . . . . . 1 . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . . . . 1 5 1 . . . 3 . . . . 1 1 2 1 . 1 . Hunter 30 | . . . . . 2 2 1 . . 1 5 . . . . 6 2 7 . . 2 2 Programmer 41 | . . . . . . 3 . . . . 3 1 . . . . 3 6 3 10 6 6 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 16 | . 4 2 . . 6 4 1 4 . 4 5 5 2 . 1 2 7 5 5 6 8 16 Combat Bots Only 15 | . 3 2 . . 3 3 1 4 . 4 4 5 2 . 1 2 7 5 4 4 7 15 Max Kills in Single Turn 4 | . 1 1 . . 2 2 1 1 . 4 3 4 1 . 1 1 3 2 3 3 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . . . . . 4 2 4 . . . . 3 . . . 4 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Damage Taken 20589 | . 91 41 . . 884 1195 98 616 . 399 2344 254 120 . . 987 1910 2910 971 1376 1859 4534 Core 3071 | . 8 . . . 126 145 10 119 . 49 274 13 . . . 143 158 198 207 18 63 1540 Absorbed by Shields 1141 | . . . . . . . . . . . 247 82 42 . . 363 78 40 . . . 289 Reduced by Siege Mode 374 | . . . . . . . . . . . . . . . . . . 167 5 15 24 163 Regen/Repaired (Parts) 2085 | . . . . . . 51 . . . . 42 . . . . . . . . 255 306 1431 Core Remaining (%) 81 | 100 . . . 96 77 . . . . 53 67 . . . . 84 86 84 . 84 . . Volleys Fired 625 | . 10 4 . 1 61 60 5 15 . 6 107 16 14 . 6 34 72 65 21 39 35 54 Largest 4 | . 2 2 . 2 3 3 3 3 . 3 3 3 3 . 3 3 3 3 4 4 4 4 Hottest 466 | . 70 70 . 70 92 124 124 144 . 144 144 87 45 . 45 45 260 278 341 466 420 464 Shots Fired 1796 | . 20 8 . 2 171 178 16 45 1 16 297 44 44 1 18 102 161 168 83 128 125 168 Gun 1011 | . 6 . . . 110 59 5 2 . . 255 29 44 1 18 102 140 142 33 24 30 11 Cannon 763 | . 14 8 . 2 61 119 11 43 1 15 39 13 . . . . 12 26 50 104 94 151 Launcher 22 | . . . . . . . . . . 1 3 2 . . . . 9 . . . 1 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1124 | . 17 8 . 2 171 178 16 45 1 15 294 42 44 1 18 102 56 . 48 25 30 11 Thermal 624 | . . . . . . . . . . . . . . . . . 105 158 33 103 94 131 Explosive 13 | . . . . . . . . . . 1 3 2 . . . . . . . . 1 6 Electromagnetic 35 | . 3 . . . . . . . . . . . . . . . . 10 2 . . 20 Robot Hit Streak 52 | . 5 9 . 11 44 14 8 11 . 10 9 6 9 . 5 15 27 25 21 52 25 24 Robot Miss Streak 7 | . 2 . . . 3 7 4 7 . 3 5 2 3 . 1 2 4 4 3 3 2 3 Penetration Max 2 | . . . . . 1 . . . . . 1 . . . . . . . 2 1 1 . Secondary Targets 13 | . . . . . . . . . . . 4 . 1 . . 2 2 4 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . 1 . . 1 1 1 . . . . Shots Hit Robots 1221 | . 11 6 . 2 128 129 12 28 . 10 189 29 31 . 13 73 110 123 39 83 75 130 Core Hits 631 | . 5 3 . . 55 95 7 11 . 9 95 12 10 . 7 26 49 55 34 45 47 66 Critical Kills 41 | . . . . . 1 . . . . . 5 1 . . . . . . 10 13 6 5 Critical Parts Destroyed 28 | . . . . . . . . . . . 2 . . . . . . . 5 7 10 4 Critical Strikes 96 | . . . . . 3 3 1 5 . . 8 3 . . . . 5 4 15 20 18 11 Burn 6 | . . . . . . . . . . . . . . . . . 5 1 . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . . . 2 2 . 4 Destroy 64 | . . . . . 1 . . . . . 7 . . . . . . . 13 18 18 7 Blast 14 | . . . . . 2 3 1 5 . . 1 2 . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 48 | . . . . . . . . . . . 4 7 1 . 5 4 14 . . 13 . . Impact 47 | . . . . . . . . . . . 4 7 1 . 4 4 14 . . 13 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40611 | . 173 107 . 35 1989 2918 274 913 . 582 4362 1311 817 . 385 1617 3637 3747 1796 3196 4287 8465 Guns 16194 | . 69 . . . 1364 1027 82 17 . . 3313 384 817 . 385 1617 2719 3158 572 304 238 128 Cannons 20349 | . 104 107 . 35 625 1891 192 896 . 287 589 302 . . . . 382 589 1220 2892 3537 6701 Explosions 3861 | . . . . . . . . . . 295 460 422 . . . . 536 . . . 512 1636 Melee 203 | . . . . . . . . . . . . 203 . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Kinetic 16584 | . 130 107 . 35 1989 2918 274 913 . 287 3902 686 817 . 385 1617 1128 . 726 304 238 128 Thermal 19685 | . . . . . . . . . . . . . . . . . 2509 3556 1032 2892 3537 6159 Explosive 3325 | . . . . . . . . . . 295 460 422 . . . . . . . . 512 1636 Electromagnetic 810 | . 43 . . . . . . . . . . . . . . . . 191 34 . . 542 Impact 203 | . . . . . . . . . . . . 203 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 1 1 1 10 1 1 6 6 6 . 1 10 2 6 3 8 Average Corruption 3 | . . . . . . 1 1 1 1 8 1 1 3 6 6 . 1 6 1 3 2 3 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . . 18 3 8 1 1 2 . 15 21 3 . . 33 5 25 6 16 Message Errors 40 | . . . . . . 7 . 2 . . . . 6 4 1 . . 9 3 5 1 2 Matter Fused 37 | . . . . . . 3 2 3 . . 1 . 4 6 . . . 8 . 5 . 5 Heat Flow Errors 13 | . . . . . . 1 . . . . . . 1 4 1 . . 3 . 2 . 1 Energy Discharges 19 | . . . . . . 3 . 1 . . . . 1 1 1 . . 4 1 5 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 23 | . . . . . . 4 . 2 . . . . 1 3 . . . 5 1 5 1 1 Data Loss (major) 4 | . . . . . . . . . . 1 . . . 2 . . . . . . 1 . Misfires 13 | . . . . . . . 1 . 1 . 1 . 2 1 . . . 3 . 1 2 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . 2 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 640 | . . . . . 15 13 . . . 25 44 31 . . . . 4 13 19 48 110 318 Projectiles 561 | . . . . . 15 13 . . . 25 18 31 . . . . . 13 19 48 82 297 Explosions 79 | . . . . . . . . . . . 26 . . . . . 4 . . . 28 21 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 44 | . 1 . . 1 15 14 1 6 . . . 6 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . 1 . . 1 13 14 1 5 . . . 5 . . . . . . . . . . Secondary 4 | . . . . . 2 . . 1 . . . 1 . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . 26 . . . . . . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Rammed 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Targets Rammed 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 456 | . 36 63 . 9 27 127 18 241 . 96 304 137 252 251 193 19 456 342 313 268 117 324 Average Temperature 69 | . 15 36 . 6 9 30 9 88 . 37 61 59 77 105 106 4 111 88 77 74 51 113 Received Heat Transfer 2711 | . . 27 . . 513 396 6 378 . 36 256 . 36 . . 31 177 234 45 81 27 468 Effects 13 | . . . . . . . . 1 . . 4 . . . . . 1 1 3 . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Interference 10 | . . . . . . . . . . . 3 . . . . . . 1 3 . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . 4 3 2 3 4 Total Turns 272 | . . . . . . . . . . . . . . . . . . 81 18 33 44 96 Longest Duration 31 | . . . . . . . . . . . . . . . . . . 31 8 22 25 31 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . 3 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . 1 2 2 2 . 5 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . 1 2 2 2 . 5 Parts Melted 45 | . . . . . . . . . . . . . . . 1 . 15 15 1 7 2 4 Heat Transferred 17885 | . . . . . . . . . . . . . . . . . 3606 4329 888 2516 2395 4151 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Peak Influence 1312 | . 119 96 . . 263 329 . . . . 691 453 . . . . 530 431 400 597 792 1312 Initial 503 | . . 46 . . . 102 . . . . . 338 . . . . 21 268 234 218 345 503 Average 287 | . 58 91 . . 119 158 . . . . 210 352 . . . . 217 326 299 314 526 849 Maximum Alert Level 4 | . . . . . 1 1 . . . . 2 2 . . . . 2 2 2 2 3 4 Low Security (%) 38 | 100 100 100 . 100 83 70 . . . . 55 4 . . . . 58 9 . 3 . . Level 1 36 | . . . . . 16 29 . . . . 18 79 . . . . 18 73 92 76 7 . Level 2 21 | . . . . . . . . . . . 26 15 . . . . 23 17 7 19 86 52 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 5 3 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . . . 3 6 . . . . 7 3 . . . . 9 7 2 5 6 8 Investigation 8 | . . . . . 1 . . . . . 1 1 . . . . 1 1 . . 2 1 Extermination 25 | . . . . . . 4 . . . . 4 1 . . . . 3 3 1 4 2 3 Reinforcement 19 | . 1 . . . 2 2 . . . . 2 . . . . . 4 2 1 1 2 2 Assault 4 | . . . . . . . . . . . . . . . . . 1 1 . . . 2 Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Distress Signals 16 | . . . . . 3 . . . . . 4 . . . . . 2 1 2 . 1 3 Communications Jammed 87 | . . . . . . 28 . . . . 12 . . . 34 . . 13 . . . . Distress Signals 87 | . . . . . . 28 . . . . 12 . . . 34 . . 13 . . . . Times Spotted 363 | . 4 2 . . 23 30 2 7 . 7 39 13 4 . 23 8 43 34 16 33 24 51 Peak Tracking Total 13 | . 3 2 . . 6 5 1 4 . 4 4 4 3 . 13 2 6 5 5 5 5 12 Tactical Retreats 20 | . . . . . 3 1 . 1 . . 1 2 . . . 1 8 . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 12 | . . . . . 1 2 . . . . 1 . . . . . . 1 . 2 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . 4 . . 1 . . . . 18 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 28 | . . . . . 2 1 . . . . 6 3 . . 1 . 5 1 . 5 2 2 Max in Single Turn 2 | . . . . . 1 1 . . . . 1 1 . . 1 . 1 1 . 1 2 2 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 26 | . . . 1 . . 6 . . . 1 3 3 1 . 5 . . 1 . 5 . . Terminals 8 | . . . . . . 4 . . . 1 . . 1 . . . . . . 2 . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Repair Stations 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . 1 2 . . . . . . . 1 . . Total Hacks 52 | . . . 1 . . 16 . . . 1 5 6 2 . 12 . . 1 . 8 . . Successful 35 | . . . 1 . . 8 . . . 1 4 1 2 . 12 . . . . 6 . . Failed 17 | . . . . . . 8 . . . . 1 5 . . . . . 1 . 2 . . Catastrophic 5 | . . . . . . 3 . . . . 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . . . . . . 4 . . . . 23 12 . . . . 14 19 6 15 11 10 Terminals 18 | . . . . . . 12 . . . 1 . . 2 . . . . . . 3 . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Repair Stations 6 | . . . . . . 3 . . . . 2 . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 7 | . . . . . . . . . . . 2 4 . . . . . . . 1 . . Terminal Hacks 22 | . . . 1 . . 4 . . . 1 . . 2 . 12 . . . . 2 . . Record 10 | . . . 1 . . . . . . 1 . . 2 . 6 . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . Scan Component 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . . 5 . . . 1 1 3 . . . . . 1 . 2 . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . 40 . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 76 | . . . . . . 26 . . . . 50 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total Allies 32 | . . . . . . . . . 4 . 4 2 . . 4 . 7 7 1 . 1 2 Largest Group 4 | . . . . . . . . . 4 4 4 2 . . 4 1 4 4 1 . 1 2 Highest-Rated Group 315 | . . . . . . . . . 155 155 210 170 . . 201 65 315 315 27 . 29 192 Highest-Rated Ally 103 | . . . . . . . . . 41 41 70 85 . . 65 65 96 103 27 . 29 96 Zionite Dispatches 12 | . . . . . . . . . . . 1 1 . . . . 4 4 1 . 1 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Light 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Total Orders 10 | . . . . . . . . . . . . . . . . 1 3 2 2 . 2 . STAY 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . GUARD 1 | . . . . . . . . . . . . . . . . 1 . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . 1 2 1 . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 158 | . . . . . . . . . . 16 34 6 . . 30 . 22 39 . . . 11 Total Damage 6408 | . . . . . . . . . . 391 841 322 . . 1007 . 1511 1682 . . . 654 Kills 36 | . . . . . . . . . . 3 5 2 . . 8 . 10 5 . . . 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Allies Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 2 2 2 . . . 2 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . 5 1 . . . . 1 1 1 4 1 1 Main Access 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Turns Passed 22614 | 62 377 224 213 119 1030 2066 460 779 1382 1253 2563 988 948 615 978 615 1877 1784 665 1715 941 960 Spaces Moved 11946 | 37 207 131 134 73 456 766 220 371 716 621 1401 677 594 321 624 407 1162 857 338 870 488 475 Core 15 | 5 . . . . . . . . . . . . . . . . . . . . . 10 Treads 4311 | 32 207 131 134 73 326 546 . . . . . . . . . . . 701 338 870 488 465 Legs 7620 | . . . . . 130 220 220 371 716 621 1401 677 594 321 624 407 1162 156 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 123 193 193 193 193 120 120 120 190 100 100 100 120 150 151 151 50 Average Speed 155 | 145 160 160 160 160 168 224 193 193 193 195 137 125 136 190 129 101 116 165 150 152 152 151 Slowest Speed 400 | 160 160 160 160 160 190 400 193 193 193 196 195 190 190 190 190 176 190 190 158 155 156 156 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 30 35 49 25 34 21 40 56 76 75 45 14 66 55 71 46 24 25 9 64 12 25 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 18 | . . . . 1 . . 2 3 1 2 . . 2 4 . 3 . . . . . . Spaces Dug 47 | . . . . . . . . . . . 4 5 1 . . 4 15 . 2 14 2 . Terrain Destroyed 436 | . . . . . . 21 3 12 . 21 48 34 11 1 1 32 37 8 7 44 47 109 Melee 37 | . . . . . . . . . . . 4 5 1 . . 4 13 . . 10 . . Projectile 203 | . . . . . . 21 3 12 . 6 11 9 10 1 1 28 11 8 7 33 21 21 AOE 192 | . . . . . . . . . . 15 33 20 . . . . 13 . . . 24 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total 14571 | 42 233 138 133 73 585 979 245 402 716 650 1835 777 710 326 772 538 1532 1090 445 1144 610 596 Wait 1027 | . 1 2 . . 33 79 19 2 . 6 164 44 92 . 69 60 186 64 31 115 28 32 Move 11924 | 36 206 130 133 72 455 765 219 370 715 620 1400 676 593 320 623 406 1161 856 337 869 487 475 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 161 | . 6 2 . . 9 13 1 5 . 5 35 4 . 1 5 3 13 17 7 21 9 5 Fast Attach 139 | 6 5 . . . 6 11 . . . 1 12 4 1 2 8 6 18 20 12 12 12 3 Attach 80 | . . . . . 5 7 . 3 . 1 20 2 1 . . 1 6 13 6 6 5 4 Detach 79 | . 4 . . . 5 6 . 1 . 1 10 1 1 . 2 1 6 10 13 13 1 4 Swap 235 | . . . . . 4 18 . 2 1 5 43 17 7 1 11 17 35 22 5 26 10 11 Drop 209 | . 1 . . . 7 17 1 4 . 5 35 6 . 2 13 6 20 23 12 30 23 4 Fire 625 | . 10 4 . 1 61 60 5 15 . 6 107 16 14 . 6 34 72 65 21 39 35 54 Melee 48 | . . . . . . . . . . . 4 7 1 . 5 4 14 . . 13 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Escape Stasis 10 | . . . . . . 2 . . . . 5 . . . . . . . . . . 3 Rewire 31 | . . . . . . . . . . . . . . . 30 . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 10) 440 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 502 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 505 | -10/Mines | Found Prototype Device 636 | -10/Mines | Learned Materials security intel 648 | -10/Mines | Learned location of 1 exit from Materials 658 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 658 | -10/Mines | Discovered new exit (range 5) 664 | -10/Mines | Entered Exiles 703 | -10/Exiles | Met 8R-AWN 730 | -10/Exiles | Met EX-HEX 791 | -10/Exiles | Met EX-DEC 802 | -10/Exiles | Learned location of Zion (-7) 861 | -10/Exiles | Discovered new exit (range 10) 877 | -10/Exiles | Entered Mines 988 | -9/Mines | Discovered new exit (range 7) 996 | -9/Mines | Entered Materials 996 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 997 | -8/Materials | Identified exit to Factory 1137 | -8/Materials | Identified Exp. Sensor Array 1433 | -8/Materials | Build established: Gunner 1611 | -8/Materials | Discovered exit to Factory (range 15) 2008 | -8/Materials | Build established: Scavenger-Gunner 2026 | -8/Materials | Entered Factory 2026 | -7/Factory | Evolved 2 slots: Utility x2 2360 | -7/Factory | Repaired Lgt. Treads 2390 | -7/Factory | Discovered new exit (range 5) 2428 | -7/Factory | Build established: Hacker-Gunner 2638 | -7/Factory | Fabricated Transmission Jammer (x1) 2850 | -7/Factory | Identified exit to Lower Caves 3168 | -7/Factory | Build established: Gunner 4092 | -7/Factory | Entered Lower Caves 4188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4338 | -7/Lower Caves | Learned Factory emergency access door positions 4382 | -7/Lower Caves | Encountered a Warlord checkpoint 4489 | -7/Lower Caves | Discovered new exit (range 15) 4552 | -7/Lower Caves | Entered another Lower Caves area 5081 | -7/Lower Caves | Learned 4 Factory zone layouts 5164 | -7/Lower Caves | Encountered a Warlord checkpoint 5302 | -7/Lower Caves | Discovered new exit (range 16) 5331 | -7/Lower Caves | Entered Zion 5451 | -7/Zion | Discovered new exit (range 10) 5530 | -7/Zion | System corruption cleaned by Quarantine Array 5864 | -7/Zion | Given A8's code to call for help 5978 | -7/Zion | Learned location of 1 exit from Factory 6005 | -7/Zion | Learned 8 Factory zone layouts 6074 | -7/Zion | Learned Factory emergency access door positions 6302 | -7/Zion | Imprinted 6304 | -7/Zion | Declared Zion's savior 6713 | -7/Zion | Entered Proximity Caves 6713 | -6/Proximity Caves | Accompanied by 4 allies 7563 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7578 | -6/Proximity Caves | Learned 4 Factory zone layouts 7804 | -6/Proximity Caves | Learned Factory terminal intel 7935 | -6/Proximity Caves | Discovered new exit (range 5) 7964 | -6/Proximity Caves | System corruption reached 10% 7966 | -6/Proximity Caves | Entered Factory 7966 | -6/Factory | Accompanied by 4 allies 7966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7967 | -6/Factory | Identified exit to Factory 7970 | -6/Factory | Loaded intel: 26 terminal locations 8023 | -6/Factory | Retrieved Zion intel report: Active Terminals 8044 | -6/Factory | Retrieved Zion intel report: Trap Installations 8088 | -6/Factory | Retrieved Zion intel report: Main Access 8342 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8343 | -6/Factory | Zion Light squad teleported in 8468 | -6/Factory | Repaired Lgt. Angular Momentum Engine 8973 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9035 | -6/Factory | Build established: Skirmisher 9290 | -6/Factory | Terminal network hard line cut 9438 | -6/Factory | Build established: Scavenger-Gunner 9663 | -6/Factory | Lost 5 parts (2p1n2w) 10109 | -6/Factory | Fabricated K-01 Serf? 10529 | -6/Factory | Entered another Factory area 10529 | -5/Factory | Evolved 2 slots: Utility x2 10530 | -5/Factory | Identified exit to Upper Caves 10708 | -5/Factory | Discovered exit to Upper Caves (range 13) 11171 | -5/Factory | Retrieved Zion intel report: Main Access 11171 | -5/Factory | Identified exit to Factory 11172 | -5/Factory | Zion Heavy squad teleported in 11487 | -5/Factory | Garrison activated, responded to threat 11517 | -5/Factory | Entered Upper Caves 11599 | -5/Upper Caves | Encountered a Warlord checkpoint 11671 | -5/Upper Caves | Build established: Scavenger-Skirmisher 12097 | -5/Upper Caves | Discovered new exit (range 11) 12134 | -5/Upper Caves | Identified exit to Upper Caves 12465 | -5/Upper Caves | Entered another Upper Caves area 12505 | -5/Upper Caves | Discovered exit to Factory (range 9) 12766 | -5/Upper Caves | Learned location of Armory (-4) 13036 | -5/Upper Caves | Learned Factory trap positions 13036 | -5/Upper Caves | Discovered new exit (range 2) 13038 | -5/Upper Caves | Identified exit to Warlord 13080 | -5/Upper Caves | Entered Warlord 13149 | -5/Warlord | System corruption cleaned by Quarantine Array 13591 | -5/Warlord | Visited the Vortex Lab 13607 | -5/Warlord | Warlord's base attacked by MAIN.C 13612 | -5/Warlord | Found Prototype Piercing Weapon 13614 | -5/Warlord | Identified Vortex Lance 13621 | -5/Warlord | Found Vortex Lance 13717 | -5/Warlord | Build established: Commander-Skirmisher 13725 | -5/Warlord | Rebuked by Warlord 13796 | -5/Warlord | Found Prototype Processor 13796 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 13944 | -5/Warlord | Spotted Striker 13957 | -5/Warlord | Warlord forces counterattacked 14020 | -5/Warlord | Opened side exit 14049 | -5/Warlord | Discovered new exit (range 9) 14055 | -5/Warlord | Identified exit to Proximity Caves 14058 | -5/Warlord | Entered Proximity Caves 14058 | -4/Proximity Caves | Accompanied by 1 ally 14297 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14539 | -4/Proximity Caves | Build established: Gunner 14640 | -4/Proximity Caves | Learned location of 1 exit from Research 14664 | -4/Proximity Caves | Discovered exit to Factory (range 7) 14673 | -4/Proximity Caves | Entered Factory 14673 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14674 | -4/Factory | Loaded intel: 111 trap records 14855 | -4/Factory | Lost 4 parts (1p2u1w) 14985 | -4/Factory | Retrieved Zion intel report: Active Terminals 14986 | -4/Factory | Zion Fire squad teleported in 15148 | -4/Factory | Build established: Scavenger-Mutant 15176 | -4/Factory | Zion Infowar Resupply teleported in 15185 | -4/Factory | Found Prototype Processor 15185 | -4/Factory | Identified Exp. Signal Interpreter 15491 | -4/Factory | Destroyed 7 combat bots 15627 | -4/Factory | Discovered new exit (range 14) 15641 | -4/Factory | Identified exit to Research 15944 | -4/Factory | Zion Light squad teleported in 16023 | -4/Factory | Zion Recon squad teleported in 16126 | -4/Factory | Lost 3 parts (2p1w) 16134 | -4/Factory | Terminal network hard line cut 16135 | -4/Factory | Found Prototype Protection 16135 | -4/Factory | Identified Zio. Weapon Casing 16220 | -4/Factory | Discovered new exit (range 9) 16423 | -4/Factory | First assault squad dispatched 16550 | -4/Factory | Entered Research 16550 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16551 | -3/Research | Identified exit to Research 16575 | -3/Research | Lost 3 parts (1n2u) 16816 | -3/Research | Zion Heavy Resupply teleported in 16907 | -3/Research | Build established: Scavenger-Gunner 17113 | -3/Research | Retrieved Zion intel report: Active Terminals 17114 | -3/Research | Zion Light squad teleported in 17208 | -3/Research | P-80 Master assimilated allied A9-8ZN(A) 17355 | -3/Research | Lost 3 parts (3u) 17513 | -3/Research | Discovered exit to Research (range 8) 17553 | -3/Research | Found Prototype Device 17553 | -3/Research | Identified Imp. Particle Accelerator 17602 | -3/Research | Zion Infowar Resupply teleported in 17908 | -3/Research | Found Fusion Bomb Launcher 17929 | -3/Research | Zion Heavy squad teleported in 17988 | -3/Research | P-80 Master assimilated allied 0P-TK2(Z) 18007 | -3/Research | System corruption reached 10% 18050 | -3/Research | First assault squad dispatched 18098 | -3/Research | Terminal network hard line cut 18334 | -3/Research | Entered another Research area 18334 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 18402 | -2/Research | Retrieved Zion intel report: Branch Access 18402 | -2/Research | Identified exit to Testing 18403 | -2/Research | Zion Kinetic Resupply teleported in 18999 | -2/Research | Entered Testing 19024 | -2/Testing | Found Antimissile System 19281 | -2/Testing | Found Prototype Device 19281 | -2/Testing | Identified Beam Splitter 19438 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 19454 | -2/Testing | Spotted Striker 19465 | -2/Testing | Spotted Striker 19467 | -2/Testing | Destroyed Striker 19469 | -2/Testing | Spotted Alpha 7 19474 | -2/Testing | Destroyed Striker 19481 | -2/Testing | Destroyed Alpha 7 19503 | -2/Testing | Found Prototype Processor 19503 | -2/Testing | Identified Exp. Targeting Computer 19516 | -2/Testing | Found Prototype Processor 19516 | -2/Testing | Identified Exp. Target Analyzer 19567 | -2/Testing | Found Prototype Processor 19567 | -2/Testing | Identified Exp. Terrain Scan Processor 19695 | -2/Testing | Build established: Hacker-Gunner 19717 | -2/Testing | Found Prototype Ballistic Gun 19717 | -2/Testing | Identified Hyp. Multirail 19768 | -2/Testing | Retrieved Zion intel report: Active Terminals 19774 | -2/Testing | Retrieved Zion intel report: Guard Positions 19867 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 20114 | -2/Testing | Found Prototype Protection 20116 | -2/Testing | Found Prototype Protection 20189 | -2/Testing | Identified Med. Regenerative Plating 20189 | -2/Testing | Identified Lgt. Regenerative Plating 20219 | -2/Testing | Build established: Hacker-Mutant 20253 | -2/Testing | Terminal network hard line cut 20257 | -2/Testing | Found Prototype Protection 20257 | -2/Testing | Identified SHELL Armor 20332 | -2/Testing | Discovered new exit (range 3) 20333 | -2/Testing | Identified exit to Access 20516 | -2/Testing | Found Prototype Hackware 20553 | -2/Testing | Found Prototype Energy Cannon 20553 | -2/Testing | Identified Null Cannon 20714 | -2/Testing | Entered Access 20714 | -1/Access | Evolved 2 slots: Utility x2 20772 | -1/Access | Spotted B-99 Colossus 20788 | -1/Access | Destroyed B-99 Colossus 21120 | -1/Access | Build established: Skirmisher 21184 | -1/Access | Retrieved Zion intel report: Main Access 21184 | -1/Access | Identified exit to Surface 21185 | -1/Access | Zion Offense Resupply teleported in 21263 | -1/Access | Discovered new exit (range 16) 21567 | -1/Access | Destroyed 7 combat bots 21639 | -1/Access | Spotted B-99 Colossus 21643 | -1/Access | Spotted B-99 Colossus 21653 | -1/Access | Identified exit to Command 21655 | -1/Access | Entered Command 21696 | -1/Command | Enhanced Grunt warped into view, answering call for help 21698 | -1/Command | Enhanced Grunt warped into view, answering call for help 21791 | -1/Command | Build established: Gunner 22099 | -1/Command | Spotted B-99 Colossus 22131 | -1/Command | Destroyed B-99 Colossus 22205 | -1/Command | First assault squad dispatched 22214 | -1/Command | Destroyed 15 combat bots 22525 | -1/Command | Spotted Alpha 7 22536 | -1/Command | Destroyed Alpha 7 22580 | -1/Command | Retrieved Zion intel report: Emergency Access 22591 | -1/Command | Spotted Alpha 7 22591 | -1/Command | Spotted Striker 22591 | -1/Command | Spotted Striker 22591 | -1/Command | Spotted Executioner 22591 | -1/Command | Spotted Executioner 22591 | -1/Command | Spotted Executioner 22591 | -1/Command | Spotted Executioner 22592 | -1/Command | Spotted B-99 Colossus 22601 | -1/Command | Spotted B-99 Colossus 22605 | -1/Command | Released all parts (16) 22610 | -1/Command | Core integrity fell below 50% 22614 | -1/Command | Core integrity fell below 20% 22615 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 22612_ Penetrated by Slug. 22612_ Slug penetrates B-99 Colossus. 22612_ Field strength at 71. 22613_ B-99 Colossus activates siege mode. 22613_ Knocked back. 22613_ Slug penetrates Striker. 22613_ Penetrated by Slug. 22613_ Striker suffers critical hit (Destroy). 22613_ Penetrated by Slug. 22613_ Slug penetrates Striker. 22613_ Penetrated by Slug. 22613_ Slug penetrates Wall. 22613_ Penetrated by Slug. 22613_ Slammed into Striker. 22613_ Triggered Stasis Trap. 22613_ A bubble of rippling energy engulfs the area. 22613_ Field strength at 94. 22614_ Field strength at 88. 22615_ Penetrated by Slug. 22615_ Slug penetrates B-99 Colossus. Map ----- +----------------------------------------------------+ | ????????????+ ??????????? | | ????????????+ %"""" """" ??????????? | | ????????????+ """" """????????????? | | ????????????############ """" """????????????? | | ???????????????????????# %"""" """" ???????? | | ???????????????????????# ??????? | | ???????????????????????# %! #???????? | | ???????????????????????#% =% #???????? | | ???????????????????#####""+"###########??????????? | | ???????????????????# #???????????? | | ???????????????????# ! #???????????? | | ???????????????????# ! #???????????? | | ?????????########### ] #???????????? | | ?????????# + +???????????? | | ?????????# #= ! #???????????? | | ?????????# "" # #???????????? | | ?????????# """" ###################???????????? | | ?????????# """" #?????????????????????????????? | | ?????????# "" #???????????????####??????????? | | ?????????# #?????????????? ??????????? | | ?????????# #????#######?# ??????????? | | ?????????####+##+###?#### # # # ; ??????????? | | ??????????## #####; ^BB ^ "????????????? | | ??????????#; ]!* / BB "????????????? | | ???????????# !*!!%=%EEEE K "????????????? | | ???????????# !!==!==7; @o ^ "????????????? | | ??????????## =%%]*=]!+^K^ BB "????????????? | | ??????????# *]]###/#; %^% BB "????????????? | | ??????????# #!#?## ### # # # # ?????????? | | ??????????# T #=#??###?#####?#????? ?????????? | | ??????????# # #???????????????????????????????? | | ??????????## ## #???????????????????????????????? | | ???????????# ?# #???????????????????????????????? | | ???????????# ?#+#???????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 49 Energy Capacity 1170 Matter Stores 375 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 75 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 40 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hvy. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x1 | -7/Factory | Preloaded K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Freeware My Command Is Your Wish Ooh, Shiny! Safety First Slippery One Ultimate Loadout Challenges ------------ None Game ------ Seed MicroEfficiencyAmplifier Manual? 0 Play Time 03:49:15 Cumulative 41.7 hours Start 2022.12.13 @ 21:11:36 End 2022.12.15 @ 22:48:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f9890902-1a7a-4ad5-8645-5e03033fd9f3