Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 22:08:00 Player: Blaf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1518) 1518 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3568 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Heat Sink Small Storage Unit Compact Battery (200) Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Advanced Treads Medium Treads Medium Treads Heat Sink Compact Battery Targeting Computer Hardened Light Armor Plating [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 40 | 6 4 6 11 13 Power 11 | 1 1 1 4 4 Engine 9 | 1 1 1 4 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 2 3 3 2 Treads 4 | 2 . . . 2 Leg 8 | . 2 3 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 1 1 5 Device 3 | . . 1 1 1 Storage 2 | 1 . . . 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 1 1 3 2 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 1 3 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 1 . 12 Power 4 | . . 1 . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . 1 . 7 To Critical Strikes . | . . . . . Average Backups 5 | . 1 3 6 6 Power . | . . . . . Propulsion 2 | . . 2 2 2 Utility 2 | . . . 3 3 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 11 | . . . 4 7 Power 1 | . . . 1 . Propulsion 5 | . . . 1 4 Utility 4 | . . . 1 3 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 85 94 99 90 Engine 17 | . 14 19 22 12 Core 1 | . . . . 3 Treads 7 | . 19 . . 15 Leg 13 | . 8 22 22 . Device 8 | . . 8 11 8 Storage 10 | . 14 11 11 8 Processor 2 | . . . . 8 Protection 2 | . . . . 8 Energy Gun 3 | . 3 11 5 . Ballistic Gun 25 | . 24 21 26 23 Peak Build Rating 30 | 6 6 10 15 30 Average Rating 13 | 5 6 8 11 23 On Entrance 7 | . 6 6 10 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 37 | . . . . 37 Heaviest Build 34 | 11 14 23 25 34 Greatest Support 56 | 40 40 20 23 56 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | . 5 6 8 8 Average Carried 5 | . 1 3 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | . 4 6 8 5 Class Distribution -------------------- 71% | Scavenger-Gunner 20% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1534 | 174 277 137 302 644 Remotely . | . . . . . Salvage Created 2156 | . 377 308 273 1198 Parts 125 | . 26 24 21 54 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 37 | . 9 6 3 19 Guns 36 | . 9 6 3 18 Classes Destroyed 9 | . 3 4 2 . Worker 3 | . . 1 1 1 Builder 3 | . . 1 1 1 Recycler 4 | . 1 . . 3 Watcher 3 | . . . 2 1 Swarmer 6 | . 3 . . 3 Grunt 22 | . 6 4 . 12 Brawler 1 | . . 1 . . Duelist 2 | . . . 1 1 Sentry 6 | . . 1 2 3 Best Kill Streak 5 | . 3 5 1 5 Combat Bots Only 4 | . 3 4 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 252 | . 46 24 34 148 Missed 73 | . 8 3 14 48 Hits 179 | . 38 21 20 100 Melee 13 | . . . 1 12 Projectile 166 | . 38 21 19 88 Critical Strikes 10 | . . . 1 9 Damage Taken 3051 | . 435 260 298 2058 Core 697 | . 64 62 14 557 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 113 | . . . 113 . Core Remaining (%) 85 | 100 74 . 81 . Volleys Fired 146 | . 40 15 17 74 Largest 3 | . 2 3 3 3 Hottest 93 | . 70 93 93 69 Shots Fired 351 | . 79 45 51 176 Gun 347 | . 79 45 51 172 Cannon . | . . . . . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 317 | . 71 30 44 172 Thermal 30 | . 8 15 7 . Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 11 8 9 13 Robot Miss Streak 6 | . 6 3 4 5 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 232 | . 54 26 34 118 Core Hits 100 | . 23 14 10 53 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . . 3 2 1 Burn 3 | . . 2 1 . Destroy 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3465 | . 576 314 471 2104 Guns 3186 | . 576 314 471 1825 Cannons . | . . . . . Explosions 183 | . . . . 183 Melee . | . . . . . Ramming 96 | . . . . 96 Kinetic 2924 | . 514 164 421 1825 Thermal 262 | . 62 150 50 . Explosive 183 | . . . . 183 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . 3 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles . | . . . . . Explosions 19 | . . . . 19 Melee 1 | . . . . 1 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 167 | . . . . 167 Shots 3 | . . . . 3 Rammed 31 | . . . . 31 Targets Rammed 31 | . . . . 31 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 277 | . 45 216 36 277 Average Temperature 34 | . 12 57 10 46 Received Heat Transfer 1230 | . 210 117 138 765 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 999 | . 185 592 222 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 112 | . 104 111 45 112 Initial 35 | . . 26 35 17 Average 26 | . 32 52 4 52 Influence Increases 1186 | . 231 177 173 605 Destroy 0b10 Robot/C 740 | . 180 120 60 380 Destroy 0b10 Robot/NC 65 | . 5 10 20 30 Destroy Leader 176 | . 30 30 34 82 Successful Hack 13 | . . . 13 . Disable Machine 30 | . . . 15 15 Destroy Structure 27 | . 1 2 1 23 Lose Combat Pursuer 135 | . 15 15 30 75 Influence Decreases 1093 | . 167 155 217 554 Entered New Map 114 | . . 38 51 25 Time Decay 852 | . 167 110 166 409 Lost Part 127 | . . 7 . 120 Squads Dispatched 4 | . . 1 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . . 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 10 12 24 26 Peak Tracking Total 6 | . 3 6 6 5 Tactical Retreats 6 | . 1 1 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 4 | . . . 3 1 Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . . 7 1 Successful 6 | . . . 5 1 Failed 2 | . . . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3624 | 86 575 229 1655 1079 Spaces Moved 1614 | 51 302 126 708 427 Core 61 | 3 . . . 58 Treads 580 | 48 175 . . 357 Legs 973 | . 127 126 708 12 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 164 | 153 143 127 189 150 Slowest Speed 240 | 160 160 190 190 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 44 13 91 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . . 42 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2287 | 56 371 160 984 716 Wait 399 | . 19 11 217 152 Move 1610 | 50 301 125 707 427 Hop . | . . . . . Pick Up 24 | . 5 1 10 8 Fast Attach 14 | 6 . 2 2 4 Attach 6 | . . 2 . 4 Detach . | . . . . . Swap 29 | . 4 4 15 6 Drop 28 | . 2 . 16 10 Fire 146 | . 40 15 17 74 Melee . | . . . . . Ram 29 | . . . . 29 Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Discovered new exit (range 12) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 664 | -9/Materials | Discovered new exit (range 14) 891 | -9/Materials | Entered Storage 958 | -9/Storage | Met 01-MTF 1015 | -9/Storage | Build established: Scavenger-Gunner 2322 | -9/Storage | Discovered new exit (range 16) 2409 | -9/Storage | Repaired Hvy. Assault Rifle 2442 | -9/Storage | Repaired Hvy. Assault Rifle 2546 | -9/Storage | Entered Materials 2546 | -8/Materials | Evolved 2 slots: Utility x2 3421 | -8/Materials | Lost 3 parts (1p2w) 3569 | -8/Materials | Lost 7 parts (2p2n2u1w) 3593 | -8/Materials | Core integrity fell below 50% 3616 | -8/Materials | Core integrity fell below 20% 3625 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03604_ The unstable cave ceiling collapses. 03605_ Slammed into G-47 Trooper. 03605_ Destabilizing: Core damaged (-5). 03609_ The unstable cave ceiling collapses. 03609_ Slammed into G-47 Trooper. 03610_ The unstable cave ceiling collapses. 03610_ Slammed into G-47 Trooper. 03614_ G-47 Trooper knocked back. 03615_ Slammed into G-47 Trooper. 03617_ Destabilizing: System corrupted (+2). 03618_ The unstable cave ceiling collapses. 03618_ Slammed into G-47 Trooper. 03621_ The unstable cave ceiling collapses. 03621_ 2 Matter crushed. 03621_ Slammed into G-47 Trooper. 03621_ Destabilizing: Core damaged (-16). 03622_ The unstable cave ceiling collapses. 03622_ Slammed into G-47 Trooper. 03623_ G-47 Trooper knocked back. 03624_ Slammed into G-47 Trooper. 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Assault Rifle | 41% | -9/Storage Hvy. Assault Rifle | 60% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed PotentialAmuletBattery Manual? 0 Play Time 00:32:19 Cumulative 5.3 hours Start 2026.01.08 @ 21:35:55 End 2026.01.08 @ 22:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb102ee1-1a50-4b4b-836c-b7ee57f5bc0d