Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.04 @ 11:24:03 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (194) 970 Value Destroyed (10375) 10375 Prototype IDs (240) 4800 Alien Tech Used (3) 600 Bonus (17260) 17260 TOTAL SCORE: 45105 Bonus ------- High Alert Combat Kills 3090 Follower Combat Kills 370 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 2000 Cogmind --------- Core Integrity 732/1600 Matter 300/300 Energy 18/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved System Shield Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Phase Shifter SHELL Armor Graphene Brace Quantum Router > --- WEAPON ----------- Enhanced Quantum Rifle Warp Cannon Linked Autogun Helical Railgun > --- INVENTORY -------- Biometal Leg Improved System Shield Enhanced Quantum Rifle Helical Railgun Helical Railgun [Rating: 220] Favorites ----------- Power Quantum-Neutrino Reactor Engine Ion Engine Reactor Quantum-Neutrino Reactor Propulsion Wheeled Diametric Exoskeleton Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheeled Diametric Exoskeleton Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Experimental Core Analyzer Hackware Quantum Router Protection Centrium Light Armor Plating Weapon High-powered Energy Quantum Construct/G Energy Gun High-powered Energy Quantum Construct/G Energy Cannon Warp Cannon Ballistic Gun Helical Railgun Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 2 . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Parts Attached 183 | . 5 . 3 . . 5 8 8 . . 1 9 3 6 2 2 . . 3 2 1 2 1 6 1 2 3 8 2 16 35 26 23 Power 16 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 6 Engine 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 6 Propulsion 40 | . 2 . 1 . . 5 6 2 . . . 2 . . . . . . . . 1 . . . . . . . . 1 7 7 6 Treads 4 | . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 23 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 7 7 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Flight 10 | . . . . . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 59 | . . . 1 . . . 2 3 . . . 6 2 2 1 1 . . 3 . . . 1 4 1 2 1 2 1 11 7 4 4 Device 25 | . . . . . . . 1 1 . . . 3 1 2 1 . . . . . . . 1 2 1 2 1 . . 3 . 2 4 Storage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . . . . 2 . . . 1 . . . 1 . . 1 . . . . 1 . . . . 1 . 5 1 . Hackware 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 1 . 1 . Protection 14 | . . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . 7 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | . 3 . . . . . . 3 . . 1 1 1 4 1 1 . . . 2 . 2 . 2 . . 2 6 1 4 17 10 7 Energy Gun 12 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 5 Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 1 2 Ballistic Gun 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . . . . . . 2 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . Special Weapon 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 4 1 3 1 . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 1 . . . 1 . 3 . 1 . . . 1 . 1 . 1 . . 1 . . 1 5 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 . . . . 5 1 . . . . . . . . . . 2 . . . 8 . 4 3 . . Corrupted Parts 6 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 15 | . . . 1 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Lost 93 | . . . . . . 6 9 4 . . . 3 5 . . . . . . . . 1 . . 2 2 . . 11 . 15 4 31 Power 14 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . 4 2 4 Propulsion 28 | . . . . . . 3 8 . . . . . 2 . . . . . . . . . . . . 1 . . 2 . 3 . 9 Utility 26 | . . . . . . 1 . 1 . . . 1 1 . . . . . . . . 1 . . 2 1 . . 5 . 5 . 8 Weapon 25 | . . . . . . 2 . 2 . . . 2 2 . . . . . . . . . . . . . . . 2 . 3 2 10 Highest Loss Streak 21 | . . . . . . 6 9 1 . . . 1 4 . . . . . . . . 1 . . 2 2 . . 6 . 12 2 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 84 85 84 88 88 61 49 41 59 43 46 54 50 53 56 60 60 60 63 64 69 69 67 70 69 56 66 53 50 53 59 86 84 Engine 2 | . 14 14 11 11 11 11 2 2 . . . . . . 5 . . . . . . 4 5 4 . 5 . . 1 . . . . Reactor 3 | . . . . . . . . . . . . 3 7 6 . . . . . . . . . . 4 . 4 5 2 4 6 11 11 Treads 3 | . 4 28 31 33 33 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 23 . . . . . . 6 11 7 5 . . . . . . . . . . . . . . . . . 1 2 6 23 23 Hover 3 | . . . . . . . . . 6 . . 10 18 6 6 3 3 6 5 5 10 9 11 11 11 10 8 3 2 . . . . Flight 1 | . . . . . . 15 27 6 . . 1 5 . . . 2 2 . . . . . . . . . 1 1 . 2 1 . . Device 11 | . . . . . . . 2 7 7 7 7 9 12 26 29 26 26 26 23 23 23 22 20 23 24 24 29 24 10 14 8 8 10 Storage 1 | . 14 14 11 11 11 11 9 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . . 4 15 15 15 6 . . . 5 6 6 9 5 5 5 5 5 5 5 5 5 4 . 6 18 16 Hackware 3 | . . . . . . . . . . . . . . . . . . . 6 11 11 11 11 11 8 . . 1 4 5 6 4 3 Protection 2 | . . . 9 11 11 4 8 1 . . . 3 2 . . . . . . . . . . . . . . . . 6 4 4 3 Energy Gun 5 | . 24 28 22 22 22 8 . 1 7 7 6 2 2 5 . 4 . . . . . . . . 1 . . . 2 3 4 . 10 Ballistic Gun 1 | . . . . . . . . 1 . . . . . . 5 . . . . . . . 5 1 . . 1 . . . 2 12 5 Ballistic Cannon 1 | . . . . . . . . . . 4 6 5 4 . . . . . . . . 2 . . 3 5 6 3 4 . . . . Slashing Weapon 3 | . . . . . . . . 4 4 . . 3 . 3 . 3 6 6 5 5 5 3 5 1 5 5 3 5 4 7 5 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 13 16 16 21 21 21 21 14 18 14 10 10 23 24 25 32 29 23 23 23 23 23 28 22 47 50 35 40 38 56 40 100 108 114 Greatest Support 176 | 20 40 40 60 60 60 60 16 40 40 25 41 73 73 45 45 45 64 64 64 64 64 64 38 50 69 59 44 35 37 130 171 174 176 Greatest Overweight (x) 20 | . . . . . . 3 . 3 . . . . . . . . . . . . . . . 1 . . 1 1 4 . 20 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 7 2 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 7 8 8 8 7 6 2 1 3 3 4 3 4 5 5 5 5 4 5 5 5 5 4 5 5 4 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 6 7 1 2 4 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 3 2 Class Distribution -------------------- 25% | Construct 20% | Hacker-Mutant 20% | Mutant 14% | Scavenger-Gunner 7% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Garrison Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Commander-Construct | -5/Warlord Hacker-Construct | -4/Proximity Caves Sprinter | -4/Factory Infiltrator-Sprinter | -4/Armory Infiltrator-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Matter Collected 3018 | 200 33 26 48 10 . 50 15 102 41 53 39 124 45 30 86 20 . . 30 . 30 44 5 . 80 5 . . 216 98 267 786 535 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8533 | . 334 44 334 . . 234 . 132 . 28 . 60 180 30 117 70 24 . 42 . 57 113 . . . 30 55 . 796 509 1031 1669 2644 Parts 405 | . 24 2 16 . . 10 . 10 . . . 5 5 2 9 1 4 . 5 . 9 7 . . . 2 5 . 41 23 28 97 100 Haulers Intercepted 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 1 . 1 . . . . . . 4 1 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Combat Hostiles Destroyed 153 | . 8 3 8 . . 5 . 6 . . . 1 3 . 4 . . . . . . 4 . . . . 10 . 22 8 20 22 29 Melee 9 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 1 . Guns 57 | . 1 2 3 . . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 20 26 Cannons 21 | . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . 2 . 8 . 5 1 2 AOE 61 | . 7 1 5 . . . . 3 . . . . 1 . 4 . . . . . . 3 . . . . 8 . 14 7 8 . . Classes Destroyed 18 | . 5 . 2 . . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . 2 2 3 . . Worker 7 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . 1 . Builder 12 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 4 2 2 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Operator 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 2 . Watcher 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Swarmer 43 | . 5 3 4 . . . . 3 . . . . . . 4 . . . . . . 4 . . . . 9 . 3 . 1 7 . Grunt 46 | . 3 . 3 . . 5 . . . . . . 1 . . . . . . . . . . . . . 1 . 15 . 3 . 15 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Hunter 19 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 2 9 4 Programmer 25 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 5 2 6 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 4 5 . . 5 . 3 . . . 1 1 1 4 . 1 . 2 . 2 4 . . . 1 11 . 9 7 6 9 9 Combat Bots Only 10 | . 5 3 4 . . 5 . 3 . . . 1 1 . 4 . . . . . . 4 . . . . 10 . 6 5 5 7 9 Max Kills in Single Turn 4 | . 2 2 4 . . 1 . 2 . 1 . 1 1 1 1 . 1 . 1 . 1 2 . . . 1 4 . 3 3 3 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . 2 1 2 . . . . 2 . . . . 1 . 1 . . . . . . 2 . . . . 4 . 2 2 2 . . Melee 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Damage Taken 22107 | . 226 105 223 . . 449 738 1080 299 20 . 476 394 21 183 . . . 149 36 . 233 68 . 345 273 408 . 2123 240 4979 1790 7249 Core 3779 | . 46 42 14 . . 29 402 377 42 . . . 35 . 31 . . . 40 25 . 24 19 . 96 158 23 . 419 42 1047 68 800 Absorbed by Shields 105 | . . . . . . . . . . . . . . . . . . . 57 12 . 36 . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . 56 51 . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2775 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . 506 624 1635 Core Remaining (%) 67 | 100 . 64 . . . 89 26 . . . . . 35 . . . . 96 . . . . . . 79 . . 90 . 64 27 . . Volleys Fired 381 | . 19 4 10 . . 9 . 16 5 . 1 33 14 7 5 4 5 1 . . . 11 . . . 4 4 . 34 8 52 51 84 Largest 5 | . 2 2 2 . . 2 . 1 1 . 1 1 2 1 1 1 1 1 . . . 2 . . . 1 1 . 4 1 2 5 5 Hottest 410 | . 90 90 90 . . 90 . 36 33 . 33 60 92 43 43 59 59 59 . . . 102 . . . 59 . . 204 . 162 244 410 Shots Fired 618 | . 29 8 20 . . 17 . 16 5 . 1 33 19 7 5 4 5 1 . . . 13 . . . 4 4 . 44 8 53 135 187 Gun 429 | . 20 8 20 . . 17 . 9 5 . . 15 5 . . 4 . . . . . . . . . . . . 9 . 16 130 171 Cannon 112 | . . . . . . . . . . . 1 18 11 . . . 5 1 . . . 11 . . . 4 . . 13 . 27 5 16 Launcher 27 | . 9 . . . . . . 7 . . . . 3 1 5 . . . . . . 2 . . . . . . . . . . . Special 50 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 4 . 22 8 10 . . Kinetic 268 | . . . . . . . . 9 5 . 1 18 12 . . 4 . . . . . 11 . . . 4 . . 22 . . 121 61 Thermal 210 | . 16 . . . . . . . . . . 1 4 6 . . 5 1 . . . . . . . . . . . . 43 14 120 Explosive 51 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 4 . 22 8 10 . . Electromagnetic 89 | . 13 8 20 . . 17 . . . . . 14 3 1 5 . . . . . . 2 . . . . . . . . . . 6 Robot Hit Streak 45 | . 3 4 7 . . 10 . 5 10 . . 11 3 1 . 1 . . . . . 1 . . . . 5 . 12 8 22 16 45 Robot Miss Streak 8 | . 3 3 4 . . 3 . 1 . . . 3 2 2 . 3 . . . . . 8 . . . . . . 4 . 1 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets 14 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 456 | . 14 5 12 . . 11 . 17 5 . . 19 10 5 . 1 1 . 3 . 3 1 . . . 1 4 . 27 15 46 105 151 Core Hits 353 | . 15 3 12 . . 6 . 12 1 . . 6 7 2 6 1 1 . 1 . 1 4 . . . . 15 . 54 20 40 64 82 Critical Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Critical Strikes 25 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . 6 1 5 4 5 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Destroy 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 11 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . 5 1 1 . . Melee Attacks 203 | . . . . . . . . 11 . . 2 . . 8 . 18 25 1 16 1 4 2 5 1 3 10 13 13 9 32 15 14 . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing 201 | . . . . . . . . 11 . . . . . 8 . 18 25 1 16 1 4 2 5 1 3 10 13 13 9 32 15 14 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . 1 . 2 . 2 . . . . 1 . . 3 1 1 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 29269 | . 354 134 578 . . 169 . 808 75 38 . 263 322 252 242 37 98 . 288 . 249 172 . . . 80 2231 . 5793 2373 5091 3692 5930 Guns 9592 | . 146 81 198 . . 156 . 108 75 . . 58 105 . . 37 . . . . . . . . . . . . 172 . 409 3020 5027 Cannons 2836 | . . . . . . . . . . . . 205 100 . . . . . . . . 42 . . . . . . 292 . 1402 55 740 Explosions 11643 | . 208 42 380 . . . . 449 . . . . 117 52 242 . . . . . . 130 . . . . 2009 . 4118 1510 2386 . . Melee 2919 | . . . . . . . . 251 . . . . . 177 . . 98 . 288 . 249 . . . . 80 . . 256 420 483 617 . Ramming 225 | . . 11 . . . 13 . . . 38 . . . . . . . . . . . . . . . . . . . . . . 163 Kinetic 5610 | . . . . . . . . 108 75 . . 205 100 . . 37 . . . . . 42 . . . . . . 464 . . 2759 1820 Thermal 6663 | . 162 42 380 . . . . . . . . . 105 23 40 . . . . . . . . . . . . . . . 1811 316 3784 Explosive 10472 | . . . . . . . . 449 . . . . . . . . . . . . . . . . . . 2009 . 4118 1510 2386 . . Electromagnetic 1349 | . 192 81 198 . . 156 . . . . . 58 117 52 202 . . . . . . 130 . . . . . . . . . . 163 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4950 | . . . . . . . . 251 . . . . . 177 . . 98 . 288 . 249 . . . . 80 222 . 1211 863 894 617 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 1 1 11 4 4 4 4 . 1 . . . . . . . . 1 1 1 . . 1 1 5 7 18 3 16 Average Corruption 5 | . . . 1 1 1 1 8 3 4 4 4 . 1 . . . . . . . . 1 1 1 . . 1 1 5 5 11 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Effects 127 | . . . 5 1 1 2 3 8 3 2 1 . . . . . . . . . . . 1 . . . 1 1 6 15 48 9 20 Message Errors 37 | . . . 3 . 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 1 2 6 18 1 2 Matter Fused 28 | . . . 1 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . 2 13 5 3 Heat Flow Errors 16 | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 4 3 . 4 Energy Discharges 12 | . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . 5 1 1 Parts Rejected 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 11 | . . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . 2 2 1 2 Data Loss (major) 10 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 4 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1457 | . . 36 18 . . . . 35 . 20 . . . 58 2 . . . 101 . 129 . . . . 40 242 . 288 141 179 95 73 Projectiles 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 7 . 34 Explosions 555 | . . 36 18 . . . . . . . . . . . 2 . . . . . . . . . . . 242 . 142 29 86 . . Melee 839 | . . . . . . . . 35 . 20 . . . 58 . . . . 101 . 129 . . . . 40 . . 146 90 86 95 39 Knockbacks 11 | . . 1 . . . . . . . . . 6 1 . . . . . . . . . . . . . . . 2 . . . 1 Impact 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 8 | . . . . . . . . . . . . 5 1 . . . . . . . . . . . . . . . 2 . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . 25 . 43 . . . . 72 . . . . . . 25 . . . . . . . . . . . . . . . . . . Shots 8 | . 2 . 2 . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 1 1 . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 16 Kicked 18 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 16 Crushed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 579 | . 270 120 150 . . 249 16 206 99 103 193 20 120 . . . . . . . . . . . . . 3 . 135 257 180 . 579 Average Temperature 107 | . 113 61 56 . . 106 8 107 31 52 108 7 33 . . . . . . . . . . . . . 3 . 44 113 100 . 172 Received Heat Transfer 2036 | . 54 30 36 . . 144 342 78 117 9 . 105 30 . . . . . 48 4 . 21 27 . 30 21 94 . 279 . 90 . 477 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Melted 18 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 11 1 3 Heat Transferred 6737 | . 410 50 400 . . . . . . . . . 148 74 50 . . . . . . . . . . . . . . . 1369 333 3903 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Peak Influence 1122 | . 318 199 379 147 . 125 172 243 . . . . . 157 . . . . 381 298 271 . . . . 128 746 . 724 761 1079 992 1122 Initial 596 | . . 123 77 147 . . 31 77 . . . . . 37 . . . . . 266 156 . . . . 9 62 . . 325 427 580 596 Average 479 | . 115 195 182 147 . 76 48 107 . . . . . 104 . . . . 74 276 193 . . . . 53 404 . 378 538 815 790 900 Maximum Alert Level 4 | . 1 . 1 . . . . 1 . . . . . . . . . . 1 1 1 . . . . . 3 . 3 3 3 3 4 Low Security (%) 35 | . 77 100 69 100 . 100 100 87 . . . . . 100 . . . . 90 . 67 . . . . 100 36 . 24 . . . . Level 1 11 | . 22 . 30 . . . . 12 . . . . . . . . . . 9 100 32 . . . . . 12 . 28 33 . . . Level 2 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . 44 46 12 23 9 Level 3 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 19 87 76 86 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . . . . . 4 2 . . . . . 1 . . . . 3 . . . 1 . . 2 2 . 6 2 9 9 4 Investigation 7 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 1 Extermination 9 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . 2 2 Reinforcement 19 | . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . . 1 1 . 4 . 3 4 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 6 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Distress Signals 20 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 8 2 4 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 21 . . . . Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 21 . . . . Times Spotted 417 | . 17 5 12 . . 6 31 11 13 3 . 16 6 6 7 2 4 1 26 4 9 11 10 8 6 10 27 . 28 15 42 36 45 Peak Tracking Total 19 | . 5 3 5 . . 6 19 3 8 3 . 4 4 3 4 3 4 1 14 6 6 6 12 11 6 8 8 . 5 5 10 7 11 Tactical Retreats 37 | . 1 . . . . 1 3 . 2 . . . 1 1 1 . . . 3 . 2 . 1 . 1 1 4 . 4 . 6 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Traps Triggered 13 | . 1 . . . . . 1 1 . . . . . . . . . . . . 2 . . . . . 4 . . . . 1 3 Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Machines Disabled 28 | . 1 . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . . 4 4 1 8 2 2 2 Max in Single Turn 1 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Machines Accessed 44 | . 1 . 2 . . . 2 1 . 1 . . . 4 . . 4 . 3 . 1 1 . 6 . 2 3 2 1 8 . 2 . Terminals 28 | . 1 . 2 . . . 2 1 . . . . . 3 . . . . 2 . 1 . . . . 2 3 . 1 8 . 2 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 131 | . 1 . 2 . . . 6 1 . 1 . . . 8 . . 29 . 5 . 3 1 . 10 . 6 5 21 2 22 . 8 . Successful 86 | . 1 . . . . . 2 1 . 1 . . . 1 . . 29 . 1 . 2 1 . 10 . 3 1 21 1 11 . . . Failed 45 | . . . 2 . . . 4 . . . . . . 7 . . . . 4 . 1 . . . . 3 4 . 1 11 . 8 . Catastrophic 17 | . . . 2 . . . 1 . . . . . . 3 . . . . 1 . . . . . . . 2 . . 4 . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 1 . 2 . . . 6 1 . . 1 . . 7 . . . . 1 . 3 . . 1 . 5 1 . 2 8 . . . Terminals 66 | . 1 . 2 . . . 6 1 . . . . . 7 . . . . 3 . 3 . . . . 6 5 . 2 22 . 8 . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 77 | . 1 . . . . . 2 1 . 1 . . . 1 . . 29 . . . 1 1 . 10 . 2 1 21 1 5 . . . Record 41 | . . . . . . . . . . . . . . . . . 11 . . . . . . 8 . . . 21 . 1 . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . 1 . . 1 . . . Branch Access Points 6 | . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 6 . . . Terminals 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 6 . . . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Botnet 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 2 . . . 2 . . . . . . 4 . . . . 3 . 1 . . . . 3 3 . 1 6 . 2 . Full Trace Events 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 14 . . . . . 11 . . . . . . . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Total Allies 10 | . . . . . . . . . . . 2 1 . . . . . . . . 1 . . 5 . 1 . . . . . . . Largest Group 5 | . . . . . . . . . . . 2 3 . . . . . . . . 1 . . 5 . 1 . . . . . . . Highest-Rated Group 311 | . . . . . . . . . . . 192 311 . . . . . . . . 10 . . 231 . 10 . . . . . . . Highest-Rated Ally 119 | . . . . . . . . . . . 96 119 . . . . . . . . 10 . . 65 . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . . . . . 80 . . . . . . . . . . . . . . . . . . . . . Total Damage 2804 | . . . . . . . . . . . . 2804 . . . . . . . . . . . . . . . . . . . . . Kills 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Robot Analysis Total 131 | . . . . . . . . . . . . . . . . . 131 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . . . 1 . 3 . 1 . 2 1 . . . . . 2 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Turns Passed 11416 | . 345 153 314 292 335 83 105 710 218 99 355 1159 195 201 128 177 104 74 226 29 59 266 70 353 340 120 197 298 861 670 1382 846 652 Spaces Moved 12291 | 1 223 86 166 183 210 79 244 512 240 268 819 856 410 521 429 516 128 264 456 100 161 446 264 752 461 309 335 229 308 457 926 612 320 Core 78 | . . . . . . 5 . 62 . . . . . . . . . . . . . . . . . . . . . . 3 . 8 Treads 678 | . 25 86 166 183 210 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3094 | 1 198 . . . . . . 223 117 268 711 . . . . . . . . . . . . . . . . . 90 242 320 612 312 Wheels 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Hover 6266 | . . . . . . . . . 123 . . 338 410 521 429 324 48 264 456 100 161 446 264 752 461 309 275 212 218 . 155 . . Flight 2141 | . . . . . . 66 244 227 . . 108 518 . . . 192 80 . . . . . . . . . 60 17 . 215 414 . . Fastest Speed 16 | 120 120 160 160 160 160 31 31 32 35 35 35 43 23 23 23 16 16 20 20 20 20 20 20 20 20 20 28 28 57 71 70 104 50 Average Speed 59 | 120 124 160 160 160 160 54 32 104 59 35 40 53 28 23 23 20 17 20 20 20 20 20 20 38 20 21 44 57 172 89 95 105 105 Slowest Speed 1050 | 120 160 160 160 160 160 200 37 260 130 35 43 65 50 23 23 23 20 20 20 20 20 20 20 111 42 33 123 136 421 108 1050 106 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 42 | 2 37 24 25 47 42 15 50 13 46 45 84 79 49 8 60 58 83 45 20 29 9 69 54 90 70 19 41 96 9 48 26 21 19 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 30 | . . . . 1 . . . . . . . . . . . . 27 . . . . 1 . . 1 . . . . . . . . Known Exits Taken 11 | . 1 . . . . . . 1 1 1 1 . . 1 . . . 1 1 . 1 . . . . 1 . . 1 . . . . Unknown Exits Taken 21 | 1 . 1 1 1 1 1 1 . . . . 1 1 . 1 1 1 . . . . 1 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 19 | . . . . 1 . . . . 1 1 2 . 3 . 4 2 . 2 . . . 1 1 . 1 . . . . . . . . Spaces Dug 129 | . . . . . . . . 14 . . 2 1 . 2 8 18 5 2 13 1 1 5 5 1 3 14 8 . 6 8 5 7 . Terrain Destroyed 716 | . 7 2 10 . . . . 49 . . 2 1 . 2 8 20 5 2 13 1 1 13 5 1 3 14 65 . 251 137 88 15 1 Melee 96 | . . . . . . . . 3 . . 2 . . 2 . 18 2 1 13 1 1 2 5 1 3 9 8 . 5 8 5 7 . Projectile 44 | . . . . . . . . . . . . 1 . . . 2 3 1 . . . 11 . . . 5 . . 9 . 3 8 1 AOE 576 | . 7 2 10 . . . . 46 . . . . . . 8 . . . . . . . . . . . 57 . 237 129 80 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com Total 15525 | . 266 94 195 182 209 98 257 653 313 272 841 1530 470 575 450 555 166 281 566 105 180 604 272 816 700 342 361 376 580 668 1348 725 475 Wait 2302 | . . . 14 . . 1 9 95 65 2 18 626 40 29 15 14 9 16 87 3 13 144 3 25 235 18 3 114 228 153 294 7 22 Move 12238 | . 222 85 165 182 209 78 222 511 239 267 818 855 409 520 428 515 127 263 456 99 160 445 263 751 460 308 334 228 307 456 925 611 320 Hop 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 56 | . 9 2 1 . . 2 8 2 . 2 . 1 3 3 . . . . 2 . . . . 4 . . . 2 . . 5 6 4 Fast Attach 101 | . 3 . 2 . . 1 2 5 . . . 7 . . 1 1 . . 2 . 1 . 1 5 1 2 1 9 1 13 21 6 16 Attach 52 | . 2 . . . . 4 6 3 . . 1 1 3 2 . . . . 1 . . . . . . . 1 2 1 3 11 6 5 Detach 21 | . . . . . . . . 1 1 . . 2 . . . . . . . . . . . 1 . . 1 . . 4 10 . 1 Swap 33 | . . . 1 . . . . . . . . 1 . 4 1 1 . . . 2 . 2 . 1 . . 1 . . . 3 14 2 Drop 93 | . 10 2 2 . . . 1 9 3 . 1 4 1 2 . 1 . . 2 . . . . 9 1 . 3 8 . 7 12 10 5 Fire 381 | . 19 4 10 . . 9 . 16 5 . 1 33 14 7 5 4 5 1 . . . 11 . . . 4 4 . 34 8 52 51 84 Melee 195 | . . . . . . . . 11 . . 2 . . 8 . 18 25 1 16 1 4 2 5 1 3 10 13 13 9 24 15 14 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 16 Crush 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . . . . 1 . . . . . . . 19 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 201 | -10/Materials | Discovered new exit (range 4) 335 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 489 | -10/Mines | Discovered new exit (range 7) 499 | -10/Mines | Entered Materials 499 | -9/Materials | Evolved 2 slots: Propulsion x2 509 | -9/Materials | Discovered new exit (range 15) 796 | -9/Materials | Discovered new exit (range 6) 813 | -9/Materials | Entered Mines 1034 | -9/Mines | Learned location of Storage (-7) 1095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1097 | -9/Mines | Discovered new exit (range 5) 1105 | -9/Mines | Entered Exiles 1105 | -9/Exiles | Found Exiles lab abandoned 1130 | -9/Exiles | Discovered new exit (range 15) 1440 | -9/Exiles | Entered Mines 1517 | -8/Mines | Lost 6 parts (3n1u2w) 1522 | -8/Mines | Discovered new exit (range 5) 1523 | -8/Mines | Entered Materials 1523 | -8/Materials | Evolved 2 slots: Utility x2 1581 | -8/Materials | System corruption reached 10% 1610 | -8/Materials | Core integrity fell below 50% 1626 | -8/Materials | Discovered new exit (range 3) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Propulsion x2 1628 | -7/Factory | Found Unknown Device 1628 | -7/Factory | Identified Scrap Engine 1632 | -7/Factory | Lost 9 parts (1p8n) 2272 | -7/Factory | Identified exit to Storage 2272 | -7/Factory | Identified exit to Lower Caves 2336 | -7/Factory | Core integrity fell below 50% 2338 | -7/Factory | Entered Lower Caves 2398 | -7/Lower Caves | Learned 4 Factory zone layouts 2432 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2549 | -7/Lower Caves | Discovered new exit (range 12) 2556 | -7/Lower Caves | Identified exit to Lower Caves 2556 | -7/Lower Caves | Entered another Lower Caves area 2650 | -7/Lower Caves | Discovered new exit (range 10) 2655 | -7/Lower Caves | Identified exit to Zion 2655 | -7/Lower Caves | Entered Zion 2691 | -7/Zion | System corruption cleaned by Quarantine Array 2704 | -7/Zion | Learned location of 1 exit from Factory 2718 | -7/Zion | Received a hallucinogenic algorithm 2764 | -7/Zion | Identified exit to Deep Caves 2848 | -7/Zion | Given A8's code to call for help 2870 | -7/Zion | Learned location of 1 exit from Factory 2881 | -7/Zion | Build established: Construct 2990 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2992 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2995 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3010 | -7/Zion | Entered Deep Caves 3010 | -7/Deep Caves | Accompanied by 2 allies 3011 | -7/Deep Caves | Met 5H-AD0 3064 | -7/Deep Caves | Z-Facility disabled 3081 | -7/Deep Caves | Attacked by Z-Imprinter 3092 | -7/Deep Caves | Allies destroyed Z-Imprinter 3121 | -7/Deep Caves | Found Prototype Device 3121 | -7/Deep Caves | Identified Zio. Metafield Generator 3937 | -7/Deep Caves | Found Prototype Protection 3937 | -7/Deep Caves | Identified Zio. Heavy Carapace 4059 | -7/Deep Caves | Discovered new exit (range 6) 4158 | -7/Deep Caves | Spotted as-49123 4169 | -7/Deep Caves | Entered Proximity Caves 4182 | -6/Proximity Caves | P-60 Hacker assimilated allied 2V-3ZM(S) 4282 | -6/Proximity Caves | Spotted B-75 Beast 4313 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 4357 | -6/Proximity Caves | Discovered new exit (range 14) 4361 | -6/Proximity Caves | Learned Factory stockpile data 4364 | -6/Proximity Caves | Entered Factory 4364 | -6/Factory | Evolved 2 slots: Utility x2 4365 | -6/Factory | Identified exit to Lower Caves 4365 | -6/Factory | Identified exit to Factory 4464 | -6/Factory | Discovered exit to Factory (range 16) 4565 | -6/Factory | Entered Lower Caves 4567 | -6/Lower Caves | Learned Factory stockpile data 4664 | -6/Lower Caves | Learned Factory emergency access door positions 4674 | -6/Lower Caves | Encountered a Warlord checkpoint 4680 | -6/Lower Caves | Discovered new exit (range 7) 4693 | -6/Lower Caves | Entered another Lower Caves area 4694 | -6/Lower Caves | Discovered exit to Factory (range 15) 4697 | -6/Lower Caves | Learned Factory stockpile data 4699 | -6/Lower Caves | Encountered a Warlord checkpoint 4868 | -6/Lower Caves | Discovered new exit (range 16) 4870 | -6/Lower Caves | Entered Data Miner 4870 | -6/Data Miner | Discovered new exit (range 6) 4873 | -6/Data Miner | Met Data Miner 4877 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4877 | -6/Data Miner | Learned location of Section 7 (-2) 4880 | -6/Data Miner | Received God Mode back door access code from Data Miner 4881 | -6/Data Miner | Destroyed Data Miner 4884 | -6/Data Miner | Interfaced with the Data Conduit 4974 | -6/Data Miner | Entered Proximity Caves 5014 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5040 | -5/Proximity Caves | Discovered exit to Factory (range 20) 5048 | -5/Proximity Caves | Entered Factory 5048 | -5/Factory | Evolved 2 slots: Utility x2 5051 | -5/Factory | Loaded intel: 301 machine locations 5159 | -5/Factory | Spotted B-75 Beast 5256 | -5/Factory | Intercept squad dispatched 5274 | -5/Factory | Identified exit to Garrison 5274 | -5/Factory | Entered Garrison 5275 | -5/Garrison | Loaded intel: 35 machine locations 5288 | -5/Garrison | Spotted B-75 Beast 5293 | -5/Garrison | Triggered checkpoint 5301 | -5/Garrison | Discovered new exit (range 8) 5303 | -5/Garrison | Entered Factory 5305 | -5/Factory | Loaded intel: 232 machine locations 5334 | -5/Factory | Identified exit to Upper Caves 5334 | -5/Factory | Identified exit to Extension 5362 | -5/Factory | Entered Upper Caves 5363 | -5/Upper Caves | Encountered a Warlord checkpoint 5509 | -5/Upper Caves | Build established: Hacker-Construct 5564 | -5/Upper Caves | Learned 8 Factory zone layouts 5625 | -5/Upper Caves | Discovered new exit (range 17) 5628 | -5/Upper Caves | Entered another Upper Caves area 5633 | -5/Upper Caves | Learned Factory terminal intel 5672 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5696 | -5/Upper Caves | Discovered new exit (range 11) 5698 | -5/Upper Caves | Entered Warlord 5705 | -5/Warlord | System corruption cleaned by Quarantine Array 5773 | -5/Warlord | Visited the Vortex Lab 5774 | -5/Warlord | Met EX-DEC 5791 | -5/Warlord | Found Prototype Special Weapon 5791 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 5793 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5795 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5796 | -5/Warlord | Warlord's base attacked by MAIN.C 5797 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5799 | -5/Warlord | Found RU-N14's Throwing Claymores v3 5861 | -5/Warlord | Learned Factory fabricator intel 5861 | -5/Warlord | Learned Factory recycling unit intel 5861 | -5/Warlord | Learned Factory scanalyzer intel 5861 | -5/Warlord | Learned Armory repair station intel 5863 | -5/Warlord | Learned 4 Access zone layouts 5864 | -5/Warlord | Learned Quarantine emergency access door positions 5932 | -5/Warlord | Met Warlord 5935 | -5/Warlord | Opened Warlord's prototype stash 5944 | -5/Warlord | Found Prototype Hackware 5944 | -5/Warlord | Identified Ghost Barrier 5947 | -5/Warlord | Found Spectral Analyzer 5949 | -5/Warlord | Found Exp. Phase Shifter 6038 | -5/Warlord | Opened side exit 6046 | -5/Warlord | Discovered new exit (range 9) 6051 | -5/Warlord | Entered Proximity Caves 6167 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6302 | -4/Proximity Caves | Spotted B-86 Titan 6311 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6390 | -4/Proximity Caves | Discovered new exit (range 4) 6391 | -4/Proximity Caves | Entered Factory 6391 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6393 | -4/Factory | Loaded intel: 282 machine locations 6394 | -4/Factory | Loaded intel: 26 terminal locations 6395 | -4/Factory | Loaded intel: 6 fabricator locations 6396 | -4/Factory | Loaded intel: 6 recycling unit locations 6397 | -4/Factory | Loaded intel: 4 scanalyzer locations 6418 | -4/Factory | Identified exit to Upper Caves 6418 | -4/Factory | Identified exit to Armory 6501 | -4/Factory | Spotted B-86 Titan 6511 | -4/Factory | Entered Armory 6512 | -4/Armory | Loaded intel: 94 machine locations 6513 | -4/Armory | Loaded intel: 2 repair station locations 6615 | -4/Armory | Discovered new exit (range 10) 6631 | -4/Armory | Destroyed 10 combat bots 6705 | -4/Armory | Discovered new exit (range 4) 6708 | -4/Armory | Entered Lab 6708 | -4/Lab | Discovered new exit (range 9) 6712 | -4/Lab | Hidden lab's door opened automatically 6712 | -4/Lab | Sensor layout match revealed 6712 | -4/Lab | Decrypted terminal 6713 | -4/Lab | Gained access to the hidden lab's interior 6817 | -4/Lab | Decrypted terminal 6834 | -4/Lab | Decrypted terminal 6834 | -4/Lab | Acquired modification code for an L2 power cell 6839 | -4/Lab | Found Prototype Special Weapon 6839 | -4/Lab | Identified Gui. Remote Datajack 6853 | -4/Lab | Found Alien Artifact 6853 | -4/Lab | Identified Core Regenerator 6853 | -4/Lab | Used Core Regenerator, restored core integrity (+181) 6859 | -4/Lab | Found Alien Artifact 6859 | -4/Lab | Identified Integrated Mediator 6859 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 6865 | -4/Lab | Found Alien Artifact 6865 | -4/Lab | Identified Transdimensional Reconstructor 6865 | -4/Lab | Warped through subspace 6916 | -4/Lab | Found Prototype Protection 6916 | -4/Lab | Identified Hvy. Regenerative Plating 6922 | -4/Lab | Found Prototype Hackware 6922 | -4/Lab | Identified Quantum Router 6939 | -4/Lab | Found Prototype Energy Cannon 6939 | -4/Lab | Identified Warp Cannon 6948 | -4/Lab | Found Prototype Energy Gun 6948 | -4/Lab | Identified Tachyon Dispersion Ray 7006 | -4/Lab | Entered Research 7006 | -3/Research | Evolved 2 slots: Weapon x2 7007 | -3/Research | Loaded intel: 120 machine locations 7261 | -3/Research | Spotted B-86 Titan 7334 | -3/Research | Lost 4 parts (1p1n2u) 7379 | -3/Research | Destroyed B-86 Titan 7615 | -3/Research | Crushed by falling debris 7671 | -3/Research | Lost 6 parts (1p3u2w) 7706 | -3/Research | Build established: Hacker-Mutant 7815 | -3/Research | Identified exit to Testing 7860 | -3/Research | Intercept squad dispatched 7867 | -3/Research | Spotted Tracker 7867 | -3/Research | Spotted B-86 Titan 7867 | -3/Research | Entered Testing 7868 | -3/Testing | Loaded intel: 65 machine locations 8098 | -3/Testing | Found Prototype Leg 8098 | -3/Testing | Identified Myomer Exoskeleton 8267 | -3/Testing | Spotted Striker 8267 | -3/Testing | Spotted Striker 8301 | -3/Testing | Found Prototype Protection 8301 | -3/Testing | Identified Med. Regenerative Plating 8304 | -3/Testing | Found Prototype Protection 8304 | -3/Testing | Identified SHELL Armor 8361 | -3/Testing | Found Ghost Barrier 8369 | -3/Testing | Discovered new exit (range 9) 8537 | -3/Testing | Entered Research 8537 | -2/Research | Warlord forces began assault on 0b10 8537 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8538 | -2/Research | Loaded intel: 125 machine locations 8647 | -2/Research | Research machine network offline 8972 | -2/Research | Spotted Tracker 8973 | -2/Research | Destroyed Tracker 8999 | -2/Research | Borebot progress halted 9000 | -2/Research | Spotted Tracker 9007 | -2/Research | Spotted Striker 9007 | -2/Research | Spotted Striker 9008 | -2/Research | Destroyed Tracker 9008 | -2/Research | Destroyed Striker 9009 | -2/Research | Spotted Executioner 9013 | -2/Research | Spotted Executioner 9015 | -2/Research | Spotted Combat Programmer 9028 | -2/Research | Spotted Combat Programmer 9084 | -2/Research | System corruption reached 10% 9095 | -2/Research | Destroyed Combat Programmer 9124 | -2/Research | Destroyed Combat Programmer 9131 | -2/Research | Core integrity fell below 50% 9164 | -2/Research | Lost 12 parts (4p3n4u1w) 9391 | -2/Research | Spotted Executioner 9391 | -2/Research | Spotted Executioner 9457 | -2/Research | Spotted Tracker 9461 | -2/Research | Lost 3 parts (1u2w) 9461 | -2/Research | Destroyed Tracker 9461 | -2/Research | Spotted Tracker 9462 | -2/Research | Borebot progress halted 9467 | -2/Research | Destroyed Tracker 9479 | -2/Research | Found Prototype Slashing Weapon 9479 | -2/Research | Identified Particle Cleaver 9483 | -2/Research | Spotted Combat Programmer 9495 | -2/Research | Destroyed Combat Programmer 9524 | -2/Research | Found Exp. Core Analyzer 9528 | -2/Research | Found Exp. Melee Analysis Suite 9531 | -2/Research | Found Exp. Targeting Computer 9540 | -2/Research | Spotted Executioner 9543 | -2/Research | Spotted Executioner 9545 | -2/Research | Destroyed Executioner 9553 | -2/Research | Destroyed Executioner 9583 | -2/Research | Found Prototype Energy Gun 9583 | -2/Research | Identified Immobilizer 9596 | -2/Research | Found Exp. Core Analyzer 9599 | -2/Research | Found Exp. Phase Shifter 9734 | -2/Research | Discovered new exit (range 5) 9744 | -2/Research | Build established: Scavenger-Gunner 9919 | -2/Research | Entered Access 9919 | -1/Access | Evolved 2 slots: Utility x2 9921 | -1/Access | Loaded intel: 116 machine locations 10244 | -1/Access | Destroyed 7 combat bots 10711 | -1/Access | First assault squad dispatched 10733 | -1/Access | Discovered new exit (range 10) 10750 | -1/Access | Spotted B-99 Colossus 10753 | -1/Access | Intercept squad dispatched 10758 | -1/Access | Spotted B-99 Colossus 10765 | -1/Access | Entered Command 10766 | -1/Command | Loaded intel: 59 machine locations 10883 | -1/Command | Destroyed 9 combat bots 11125 | -1/Command | Destroyed 8 combat bots 11375 | -1/Command | Destroyed 8 combat bots 11396 | -1/Command | Spotted M Guard 11396 | -1/Command | Spotted M Guard 11397 | -1/Command | Spotted Combat Programmer 11397 | -1/Command | Spotted Combat Programmer 11404 | -1/Command | System corruption reached 10% 11416 | -1/Command | Core integrity fell below 50% 11417 | -1/Command | Self-destructed Last Messages --------------- 11402_ Adv. Heat Sink destroyed. 11403_ Penetrated by EMDS Slug. 11403_ Warp Cannon destroyed. 11404_ Penetrated by EMDS Slug. 11406_ Kicked Combat Programmer. 11408_ The unstable cave ceiling collapses. 11408_ Penetrated by EMDS Slug. 11408_ Kicked Combat Programmer out of the way. 11409_ System corrupted: Substantial component data lost. 11409_ Knocked back. 11409_ Penetrated by EMDS Slug. 11412_ Knocked back. 11412_ Myomer Leg destroyed. 11412_ Exp. Targeting Computer destroyed. 11413_ The unstable cave ceiling collapses. 11413_ Penetrated by EMDS Slug. 11414_ The unstable cave ceiling collapses. 11415_ Penetrated by EMDS Slug. 11415_ Knocked back. 11415_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????######??? | | ???????????????????????"""???? #??????# ##?? | | ???????????????????????"""???# ??##### #?? | | ??????????????????????#"""##? ###?# ### | | ??""??????????????????# @ # ### | | """"??????????????????# ## # # | | """"??????????????????# | | """"??????????????????# | | ??"???????????????????# | | ??"???????????????????# | | "?"???????????????????# | | """???????????????????# # # ### | | "?????????????????????###### #?# | | "??????????????????????????# #####?### | | """"???????????????????????# #???????? | | "??????????????????????????## # ##???????? | | ????????????????????????????# ####????????? | | ????????????????????????????## #####???????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 65 Energy Capacity 713 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 1200 Resistance: EX 50 Utility Shielding 66 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 5 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 45 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Ripper | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Beamcaster | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Hyp. Railgun | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Matter Compressor | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Centrium Heavy Treads | -3/Testing | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive H-77 Assassin | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Regenerator Integrated Mediator Transdimensional Reconstructor Achievements -------------- Decrypted! Challenges ------------ None Game ------ Seed MatterContainmentInterpreter Manual? 0 Play Time 02:43:49 Cumulative 322.9 hours Start 2022.09.04 @ 08:15:37 End 2022.09.04 @ 11:24:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a182ac0a-ecaf-43ce-af1f-3c4a24aade43