Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 12:58:00 Player: pirluit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2061) 2061 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5126 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 315/315 System Corruption 9% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Sensor Array Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Coolant Injector Compact Battery Structural Scanner Terrain Scanner > --- WEAPON ----------- Beamcaster Plasma Cannon > --- INVENTORY -------- Light Assault Rifle Great Maul [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 84 | 5 3 17 15 27 16 1 Power 11 | 1 . 3 1 3 2 1 Engine 6 | 1 . 2 . 2 1 . Core 5 | . . 1 1 1 1 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 7 3 5 5 . Treads 1 | . . . . 1 . . Leg 16 | 2 . 7 3 4 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . 5 . Utility 26 | . 3 2 4 13 4 . Device 16 | . 2 1 2 8 3 . Storage 5 | . 1 1 . 3 . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 25 | 2 . 5 7 6 5 . Energy Gun 7 | . . 3 2 2 . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | 2 . 2 1 1 4 . Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 2 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 10 | . . . 10 . . . Parts Lost 26 | . . . 4 10 11 1 Power 5 | . . . 1 1 3 . Propulsion 11 | . . . 2 3 6 . Utility 6 | . . . 1 5 . . Weapon 4 | . . . . 1 2 1 Highest Loss Streak 4 | . . . 2 4 4 1 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 5 7 7 6 4 3 Power 1 | . . . 1 1 . . Propulsion . | 1 2 . 1 . . . Utility 1 | . 2 3 1 1 . 3 Weapon 2 | . . 1 3 2 2 . Tool/Special . | . . . . . . . Unused Backups 14 | . 2 3 3 4 2 . Power 2 | . . . . 2 . . Propulsion 2 | . 2 . . . . . Utility 6 | . . 2 2 1 1 . Weapon 3 | . . . 1 1 1 . Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 80 | . 96 99 97 76 54 9 Engine 6 | . 14 5 . 6 7 . Core 2 | . . 5 8 . . 2 Leg 26 | . 28 43 34 25 6 . Flight 1 | . . . . . 6 . Device 12 | . 13 11 15 10 17 . Storage 8 | . 11 11 9 8 3 . Processor 4 | . . . 8 7 . . Energy Gun 5 | . . 11 9 3 6 . Ballistic Gun 7 | . 28 10 . 5 2 4 Launcher 1 | . . . 2 2 . . Impact Weapon 2 | . . . 5 3 . . Peak Build Rating 34 | 5 9 18 29 31 34 10 Average Rating 17 | 3 8 15 23 21 16 4 On Entrance 10 | . 5 9 18 22 19 1 Avg Prop Armor Cover (%) 11 | . . . . 11 . . Naked Turns 38 | . . . . . 37 1 Heaviest Build 31 | 6 12 19 25 25 31 17 Greatest Support 68 | 20 20 40 50 68 20 3 Greatest Overweight (x) 7 | . . . . 3 7 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 8 25 8 20 5 5 Average Capacity 6 | 5 7 8 8 6 5 5 Most Carried 8 | 2 8 8 8 8 5 5 Average Carried 5 | 1 5 7 7 6 4 2 Final Capacity 8 | 5 8 8 8 5 5 5 Final Carried 8 | 2 7 8 8 5 5 3 Class Distribution -------------------- 53% | Mutant 43% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1695 | 270 97 260 249 645 139 35 Remotely . | . . . . . . . Salvage Created 2298 | . 97 426 754 861 139 21 Parts 107 | . 4 25 35 26 16 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 43 | . 2 8 13 16 3 1 Melee 8 | . . . 6 2 . . Guns 14 | . 2 6 3 1 1 1 Cannons 4 | . . . . 2 2 . AOE 6 | . . 1 3 2 . . Classes Destroyed 12 | . 2 1 6 2 1 . Worker 3 | . . . 2 1 . . Builder 5 | . . . 1 3 1 . Hauler 1 | . . . . 1 . . Recycler 2 | . . . 1 1 . . Mechanic 1 | . . . . . 1 . Operator 2 | . . . 2 . . . Watcher 4 | . 1 . 2 1 . . Swarmer 8 | . . . 4 . 3 1 Grunt 22 | . 2 5 6 9 . . Duelist 1 | . . . . 1 . . Sentry 11 | . . 3 2 6 . . Hunter 1 | . . . 1 . . . Best Kill Streak 5 | . 2 4 5 4 3 1 Combat Bots Only 4 | . 2 4 4 3 3 1 Max Kills in Single Turn 3 | . 2 1 3 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 1 2 1 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 419 | 3 18 38 65 141 124 30 Missed 138 | 1 8 10 22 42 44 11 Hits 281 | 2 10 28 43 99 80 19 Melee 4 | . . . . 1 . 3 Projectile 277 | 2 10 28 43 98 80 16 Critical Strikes 19 | . . . 4 5 8 2 Part Disruptions 1 | . . 1 . . . . Damage Taken 4463 | 21 109 463 755 1627 1168 320 Core 1333 | . 11 82 110 428 522 180 Absorbed by Shields 36 | . . . . . 36 . Core Remaining (%) 69 | 100 95 79 . 2 . . Volleys Fired 123 | 5 18 18 24 32 20 6 Largest 2 | 2 2 2 2 2 2 1 Hottest 160 | 40 40 100 160 160 155 23 Shots Fired 217 | 10 36 36 42 60 26 7 Gun 179 | 10 36 36 34 39 17 7 Cannon 18 | . . . . 9 9 . Launcher 20 | . . . 8 12 . . Special . | . . . . . . . Kinetic 130 | 10 36 22 4 41 10 7 Thermal 31 | . . . 8 7 16 . Explosive 17 | . . . 5 12 . . Electromagnetic 39 | . . 14 25 . . . Robot Hit Streak 10 | 2 6 8 8 10 3 3 Robot Miss Streak 8 | 3 8 2 4 4 3 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 175 | 4 15 26 36 74 16 4 Core Hits 90 | 1 8 20 30 22 7 2 Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed 14 | 1 . . 2 11 . . Critical Strikes 17 | 1 . . 5 11 . . Destroy 1 | 1 . . . . . . Smash 16 | . . . 5 11 . . Melee Attacks 58 | . . . 14 42 1 1 Impact 58 | . . . 14 42 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 1 3 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . 2 . . . Damage Inflicted 5248 | 42 166 503 1408 2653 421 55 Guns 1612 | 42 166 432 341 436 140 55 Cannons 300 | . . . . 154 146 . Explosions 1038 | . . 71 456 511 . . Melee 2281 | . . . 611 1548 122 . Ramming 17 | . . . . 4 13 . Kinetic 1068 | 42 166 226 16 505 58 55 Thermal 539 | . . . 226 85 228 . Explosive 665 | . . . 154 511 . . Electromagnetic 678 | . . 277 401 . . . Impact 2281 | . . . 611 1548 122 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 1 1 11 11 9 9 Average Corruption 8 | . 1 1 10 11 5 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . 8 46 7 5 Message Errors 16 | . . . 4 9 2 1 Matter Fused 16 | . . . 2 11 2 1 Heat Flow Errors 7 | . . . . 5 1 1 Energy Discharges 7 | . . . . 7 . . Data Loss (minor) 6 | . . . . 4 1 1 Data Loss (major) 4 | . . . 1 2 1 . Misfires 5 | . . . . 4 . 1 Alerts 2 | . . . 1 1 . . Misdirections 1 | . . . . 1 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 1036 | . . . 187 767 82 . Projectiles 23 | . . . . 23 . . Explosions 42 | . . . 2 40 . . Melee 971 | . . . 185 704 82 . Knockbacks 8 | . . . 4 4 . . Impact 6 | . . . 4 2 . . Kinetic 1 | . . . . 1 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 251 | . . 90 86 70 5 . Shots 9 | . . 3 4 2 . . Rammed 4 | . . . . . 4 . Targets Rammed 5 | . . . . 1 4 . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 262 | 6 12 141 126 262 138 183 Average Temperature 50 | 6 7 61 37 75 34 86 Received Heat Transfer 1512 | 12 60 171 243 756 171 99 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Robots Corrupted 14 | . . 1 2 11 . . Combat Hostiles 11 | . . 1 1 9 . . Parts Fried 21 | . . 3 4 14 . . Impact Corruptions 30 | . . . 6 23 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 984 | . . . 425 161 398 . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 49 81 100 . Level 1 15 | . . . 50 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 363 | . 50 184 363 222 84 . Initial 125 | . . . 49 125 78 . Average 97 | . 6 118 194 109 28 . Influence Increases 1856 | . 64 334 575 599 219 65 Destroy 0b10 Robot/C 860 | . 40 160 260 320 60 20 Destroy 0b10 Robot/NC 90 | . 5 . 40 35 10 . Destroy Leader 220 | . 12 50 64 84 10 . Successful Hack 38 | . 7 . 10 4 17 . Disable Machine 210 | . . 60 135 15 . . Destroy Structure 108 | . . 4 36 66 2 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 315 | . . 60 30 75 105 45 Influence Decreases 1811 | . 64 216 395 724 362 50 Entered New Map 349 | . . . 69 173 95 12 Time Decay 1237 | . 64 216 286 451 192 28 Lost Part 225 | . . . 40 100 75 10 Squads Dispatched 6 | . 1 . 2 2 1 . Investigation 2 | . . . 1 1 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 8 | . . 1 2 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | 1 10 11 24 31 18 8 Peak Tracking Total 7 | 1 3 6 5 7 6 7 Tactical Retreats 12 | . . 2 2 4 3 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered 3 | . . . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 14 | . . 4 9 1 . . Max in Single Turn 4 | . . 2 4 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 22 | . 3 1 6 9 3 . Terminals 16 | . 1 . 5 9 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 3 | . 1 1 . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 8 3 11 14 5 . Successful 29 | . 5 3 11 7 3 . Failed 12 | . 3 . . 7 2 . Catastrophic 4 | . . . . 4 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 29 | . 4 . 9 14 2 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . . 2 . Recycling Units 5 | . 1 3 . . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 . 9 7 2 . Record 10 | . 2 . 6 1 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . 1 1 . . Locate Traps 1 | . . . . 1 . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . . . 1 . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . Scan Component 3 | . 2 . . . 1 . Recycling Unit Hacks 3 | . . 3 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 2 5 1 . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 78 | . . 78 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Active Infowar (turns) 783 | . 144 . . 197 435 7 Sensors 17 | . . . . . 11 6 Terrain 518 | . . . . 197 321 . Structural 631 | . . . . 191 435 5 Seismic 144 | . 144 . . . . . Jamming 24 | . . . . . 24 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 3581 | 109 414 536 637 1221 555 109 Spaces Moved 2543 | 80 294 347 400 708 579 135 Core 289 | 15 . . . 14 125 135 Treads 43 | . . . . 43 . . Legs 1879 | 65 294 347 400 651 122 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 332 | . . . . . 332 . Fastest Speed 26 | 50 120 120 120 120 26 50 Average Speed 109 | 106 120 120 120 130 74 64 Slowest Speed 435 | 120 120 120 120 200 435 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 6 38 29 41 89 11 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . 3 36 102 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 139 | . . 3 36 100 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 3037 | 92 323 431 493 868 679 151 Wait 47 | . . 21 13 6 7 . Move 2537 | 79 293 346 399 707 578 135 Hop . | . . . . . . . Pick Up 49 | 3 6 10 12 13 5 . Fast Attach 61 | 4 3 10 5 23 15 1 Attach 31 | 1 . 2 5 9 9 5 Detach 23 | . 1 2 3 4 10 3 Swap 20 | . . 6 7 5 2 . Drop 76 | . 2 16 14 26 18 . Fire 123 | 5 18 18 24 32 20 6 Melee 55 | . . . 11 42 1 1 Ram 4 | . . . . . 4 . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 7) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x2 927 | -9/Materials | Discovered new exit (range 14) 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Utility x2 1158 | -8/Materials | Build established: Scavenger-Mutant 1416 | -8/Materials | Discovered new exit (range 11) 1444 | -8/Materials | System corruption reached 10% 1485 | -8/Materials | Discovered new exit (range 14) 1697 | -8/Materials | Entered Storage 1709 | -8/Storage | Allied Derelicts emerged from ambush trap array 2131 | -8/Storage | Build established: Mutant 2366 | -8/Storage | Core integrity fell below 50% 2399 | -8/Storage | Lost 4 parts (1p2n1u) 2553 | -8/Storage | Core integrity fell below 20% 2911 | -8/Storage | Discovered new exit (range 7) 2918 | -8/Storage | Entered Factory 2918 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3019 | -7/Factory | Discovered new exit (range 12) 3021 | -7/Factory | Build established: Scavenger-Mutant 3359 | -7/Factory | Lost 4 parts (1p2n1w) 3434 | -7/Factory | Core integrity fell below 50% 3473 | -7/Factory | Entered Lower Caves 3534 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3534 | -7/Lower Caves | Core integrity fell below 20% 3582 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03477_ M1AKEQWC8JQZRX%2=P4<=TLIK2 03480_ Great Maul ripped off. 03498_ System corrupted: FCS attempts to trigger Autogun. 03498_ System corrupted: Autogun misfires. 03513_ System corrupted: Component data lost. 03534_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03537_ System corrupted: Matter fused (-10). 03538_ Y-64 Sentinel: "REQUESTING BACKUP." 03548_ Acquired Neutrino Core. 03549_ Acquired 35 matter. 03554_ System corrupted: Heat flow error (+186). 03559_ S-27 Virus destroyed. 03563_ VTOL Module fries itself beyond repair. 03564_ Penetrated by Slug. 03566_ Critical hit (Burn: +37). 03567_ Penetrated by Slug. 03567_ Autogun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????# ##### | | ????????????????????????????????????????## # | | ???????????????????????????????????????## | | ???????????????????????????????????????# | | ??????????????????????????????????????## | | ??????????????????????????????????##### | | ??????????????????????????????????# | | ?????????????????????????????????## ### | | ????????????????????####????????## ##?? | | ????????????????????? ???????## #? | | ?????????????????????# ?####??# ######## #? | | ???????????????????### ## ##?# #???? # #? | | ??????????????????## ### #???? #?#? | | ???????????????#### ### #??? "#??? | | ???????????????# # #### "???? | | ????????????????# @ ## # # / ?????? | | ????????????????# ### ### #### #?????#? | | ????????????????????????# #?# #??# ##### ## | | ????????????????????????#* #?# #??## # | | ????????????????????????# !#?# #??## ### | | ????????????????????????# #?# #??# ## #?? | | ????????????????????????#gg### #### ##?? #?? | | ????????????????????????# l ### #??????? | | ????????????????????????# ## ##??????? | | ???????????????????????# ## ## ###???????? | | ??????????????????????# ### #?????????? | | ???????????????????? ##?## #?????????? | | ???????????????????# ##???# #????????? | | ???????????????????# #?????# ???????? | | ???????????????????# #??????## #??????? | | ???????????????????# ????????# ##??????? | | ???????????????????# ????????# ##???????? | | ??????????????????? ?????????## #????????? | | ?????????????????? ??????????# #????????? | | ?????????????????? ???????????## #????????? | | ?????????????????????????????????## #????????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 21 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call For Emergencies Only Hammer Time Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Safety First Challenges ------------ None Game ------ Seed PulsarGodBay Manual? 0 Play Time 02:04:56 Cumulative 4.2 hours Start 2026.08.28 @ 09:26:08 End 2026.08.28 @ 12:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 997b07a2-c4d9-470b-9b14-ddbe804d227b