Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.24 @ 15:14:36 Player: Problob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1444) 1444 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 5543 Bonus ------- Follower Combat Kills 139 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 13/100 System Corruption 3% Temperature Cool (45) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY (10) --- Improved Heat Sink Medium Storage Unit Heavy Beamcaster Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Heavy Beamcaster Heavy Ion Cannon Heavy Ion Cannon Heavy Battle Rifle Makeshift Shrapnel Gun [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 61 | 7 1 1 14 8 11 11 2 6 Power 12 | 1 . 1 4 2 . 3 . 1 Engine 8 | 1 . . 4 2 . 1 . . Core 4 | . . 1 . . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 2 2 2 2 . 2 Treads . | . . . . . . . . . Leg 8 | . . . . 2 2 2 . 2 Wheel 4 | 2 . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 3 3 5 3 1 1 Device 9 | 1 . . . 2 2 2 1 1 Storage 4 | 1 1 . 1 1 . . . . Processor 3 | . . . 1 . 1 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 18 | 2 . . 5 1 4 3 1 2 Energy Gun 6 | 2 . . 2 . 2 . . . Energy Cannon 3 | . . . 1 . . 2 . . Ballistic Gun 8 | . . . 2 1 1 1 1 2 Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 3 | . . 3 . . . . . . Parts Lost 24 | . . . 6 2 1 2 . 13 Power 4 | . . . 2 . . . . 2 Propulsion 9 | . . . 2 2 . . . 5 Utility 5 | . . . 1 . 1 1 . 2 Weapon 6 | . . . 1 . . 1 . 4 Highest Loss Streak 13 | . . . 6 2 1 1 . 13 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 97 | . 100 100 94 95 92 99 100 94 Engine 8 | . 14 4 15 18 15 2 7 6 Core 5 | . . 9 5 . . 12 7 6 Leg 19 | . . . . 12 21 23 23 21 Wheel 2 | . 28 28 19 5 . . . . Device 7 | . 14 14 5 10 9 5 7 6 Storage 7 | . 14 14 11 9 7 7 7 7 Processor 6 | . . . 11 5 3 8 7 7 Protection 6 | . . . 4 9 4 7 7 6 Energy Gun 3 | . 28 28 11 . 8 7 . . Energy Cannon 9 | . . . 4 . . 9 15 14 Ballistic Gun 13 | . . . 5 25 14 5 13 13 Ballistic Cannon 1 | . . . . . 4 7 . . Peak Build Rating 48 | 9 10 12 16 19 33 44 47 48 Average Rating 35 | 5 9 11 13 17 26 41 44 44 On Entrance 20 | . 9 10 12 14 16 33 44 45 Naked Turns . | . . . . . . . . . Heaviest Build 107 | 15 20 20 99 107 46 58 59 56 Greatest Support 50 | 26 26 26 26 23 43 50 50 50 Greatest Overweight (x) 10 | 1 . . 8 10 1 1 1 2 Average Overweight (x) 1 | . . . 2 2 . . 1 . Largest Inventory Capacity 25 | 8 10 10 25 25 10 10 10 10 Average Capacity 11 | 7 9 10 22 14 10 10 10 10 Most Carried 16 | 6 10 10 16 16 10 10 10 10 Average Carried 8 | 2 6 10 10 7 6 8 8 9 Final Capacity 25 | 8 10 10 25 10 10 10 10 10 Final Carried 16 | 6 10 10 16 7 10 8 9 5 Class Distribution -------------------- 46% | Gunner 17% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Mutant 8% | Derelict-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1427 | 270 . 20 198 271 194 335 30 109 Remotely . | . . . . . . . . . Salvage Created 1714 | 157 . 104 327 304 277 383 . 162 Parts 90 | 8 . 7 24 14 14 16 . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 14 . 25 Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 38 | . . 2 10 6 5 10 . 5 Guns 23 | . . 2 8 6 1 3 . 3 Cannons 15 | . . . 2 . 4 7 . 2 Classes Destroyed 9 | 2 . 1 3 1 2 . . . Worker 1 | . . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 15 | . . . 6 . . 5 . 4 Grunt 12 | . . 2 1 2 2 4 . 1 Brawler 1 | . . . . . 1 . . . Sentry 7 | . . . 3 2 1 1 . . Hunter 3 | . . . . 2 1 . . . Best Kill Streak 7 | 4 . 2 4 2 3 7 . 4 Combat Bots Only 7 | . . 2 4 2 2 7 . 4 Max Kills in Single Turn 2 | 1 . 1 2 1 2 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 502 | . . 11 96 68 52 56 . 219 Missed 146 | . . 3 20 13 18 15 . 77 Damage Taken 4078 | . . 89 730 575 235 698 . 1751 Core 985 | . . 33 221 24 20 211 . 476 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1121 | . . 28 200 165 74 158 . 496 Core Remaining (%) 81 | 100 . 86 44 95 . . . . Volleys Fired 114 | 7 . 7 34 28 10 20 . 8 Largest 4 | 2 . 2 2 3 4 4 . 4 Hottest 187 | 90 . 90 100 66 166 166 . 187 Shots Fired 292 | 14 . 14 56 84 40 56 . 28 Gun 235 | 14 . 14 46 84 30 33 . 14 Cannon 57 | . . . 10 . 10 23 . 14 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 164 | . . . 8 84 26 32 . 14 Thermal 82 | 7 . 7 34 . 7 13 . 14 Explosive . | . . . . . . . . . Electromagnetic 46 | 7 . 7 14 . 7 11 . . Robot Hit Streak 27 | 9 . 10 10 27 15 13 . 16 Robot Miss Streak 4 | 1 . 1 4 3 1 3 . 3 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 211 | 10 . 13 39 70 32 31 . 16 Core Hits 83 | 4 . 5 14 19 14 19 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 10 | 1 . . 2 1 1 5 . . Burn 2 | . . . 2 . . . . . Destroy 1 | . . . . 1 . . . . Blast 6 | . . . . . 1 5 . . Corrupt 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3345 | 130 . 167 594 779 515 757 . 403 Guns 2226 | 130 . 167 434 779 276 263 . 177 Cannons 1119 | . . . 160 . 239 494 . 226 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1910 | . . . 73 779 405 476 . 177 Thermal 898 | 50 . 75 296 . 53 198 . 226 Explosive . | . . . . . . . . . Electromagnetic 537 | 80 . 92 225 . 57 83 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . . . . . 3 Average Corruption 2 | . . 3 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . . 36 . . 3 . . Projectiles 39 | . . . 36 . . 3 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 2 4 . . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 2 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 552 | 150 . 273 552 133 429 550 . 57 Average Temperature 166 | 74 . 146 240 52 133 252 . 23 Received Heat Transfer 1056 | . . 63 207 171 141 180 . 294 Effects 38 | . . . 18 . . 20 . . Shutdowns 15 | . . . 5 . . 10 . . Energy Bleed 2 | . . . 2 . . . . . Interference 13 | . . . 7 . . 6 . . Matter Decay 3 | . . . 1 . . 2 . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 2 | . . . 1 . . 1 . . Damage (core) 2 | . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 4 . . . . . Heat Transferred 2124 | 148 . 222 1036 . 125 297 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 329 | 20 15 54 329 118 166 . . . Initial 118 | . 11 4 17 118 42 . . . Average 66 | 5 13 43 153 39 67 . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 92 | 100 100 100 57 100 100 . . . Level 1 7 | . . . 42 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 3 . . . . Investigation 3 | . . . 1 2 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . . 2 15 12 9 14 . 22 Peak Tracking Total 10 | . . 2 7 4 3 7 . 10 Tactical Retreats 9 | . . . 3 . 2 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 11 | . 3 . 1 5 . 2 . . Terminals 10 | . 3 . 1 5 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 6 . 2 17 . 4 . . Successful 18 | . 1 . 1 12 . 4 . . Failed 11 | . 5 . 1 5 . . . . Catastrophic 3 | . 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 5 . 1 . . . 1 . Terminals 28 | . 6 . 2 17 . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 1 . 1 12 . 4 . . Record 5 | . . . 1 1 . 3 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Zone Layout 5 | . 1 . . 4 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 1 3 . 1 . . Full Trace Events 5 | . . . 1 3 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 155 | . . . . . . . 155 155 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . . . . . 28 Total Damage 511 | . . . . . . . . 511 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 5863 | 77 154 62 347 630 648 770 2261 914 Spaces Moved 3022 | 45 165 41 171 262 300 417 1162 459 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs 2494 | . . . . 156 300 417 1162 459 Wheels 525 | 42 165 41 171 106 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 140 123 123 193 120 Average Speed 172 | 88 90 90 127 171 178 162 193 190 Slowest Speed 260 | 100 90 90 200 230 193 193 193 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 31 19 25 23 9 57 91 56 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . . 2 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 3 1 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . . 1 5 . 4 Melee . | . . . . . . . . . Projectile 10 | . . . . . 1 5 . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 3445 | 64 170 52 242 392 394 466 1184 481 Wait 148 | . . 3 9 73 46 6 9 2 Move 3014 | 44 164 40 170 261 299 416 1161 459 Hop . | . . . . . . . . . Pick Up 56 | 6 4 . 12 7 14 6 6 1 Fast Attach 14 | 7 . . 3 . 3 1 . . Attach 23 | . . . 7 5 4 2 . 5 Detach 6 | . . . . 2 3 1 . . Swap 24 | . 1 1 4 3 4 8 2 1 Drop 42 | . 1 1 3 13 11 6 6 1 Fire 114 | 7 . 7 34 28 10 20 . 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Entered Mines 284 | -10/Mines | Discovered new exit (range 9) 287 | -10/Mines | Learned location of Storage (-7) 294 | -10/Mines | Entered Materials 294 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 336 | -9/Materials | Build established: Mutant 500 | -9/Materials | Lost 6 parts (2p2n1u1w) 533 | -9/Materials | Core integrity fell below 50% 601 | -9/Materials | Discovered new exit (range 16) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1060 | -8/Materials | Build established: Scavenger-Tank 1204 | -8/Materials | Discovered new exit (range 12) 1271 | -8/Materials | Entered Factory 1271 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1824 | -7/Factory | Discovered new exit (range 9) 1860 | -7/Factory | Build established: Gunner 1919 | -7/Factory | Entered Lower Caves 2181 | -7/Lower Caves | Attracted the attention of an 0b10 base 2239 | -7/Lower Caves | Build established: Scavenger-Gunner 2246 | -7/Lower Caves | Destroyed 7 combat bots 2435 | -7/Lower Caves | Learned location of Zion (-6) 2678 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2689 | -7/Lower Caves | Entered Zion 2757 | -6/Zion | Discovered new exit (range 10) 3223 | -6/Zion | Build established: Gunner 3451 | -6/Zion | Learned location of Quarantine (-3) 3549 | -6/Zion | Learned Factory terminal intel 3637 | -6/Zion | Learned Factory garrison access intel 3653 | -6/Zion | Found Prototype Energy Gun 3965 | -6/Zion | Met Imprinter 4006 | -6/Zion | Imprinted 4008 | -6/Zion | Declared Zion's savior 4950 | -6/Zion | Entered Proximity Caves 4950 | -5/Proximity Caves | Accompanied by 4 allies 5244 | -5/Proximity Caves | Learned Factory stockpile data 5545 | -5/Proximity Caves | Build established: Derelict-Gunner 5611 | -5/Proximity Caves | Spotted B-75 Beast 5673 | -5/Proximity Caves | Lost 4 allies 5784 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5799 | -5/Proximity Caves | Core integrity fell below 50% 5853 | -5/Proximity Caves | Core integrity fell below 20% 5864 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05778_ VTOL Module fries itself beyond repair. 05782_ Autogun fries itself beyond repair. 05783_ G-50 Soldier springs to life. 05784_ Fusion Compressor destroyed. 05784_ G-50 Soldier springs to life. 05785_ S-27 Virus springs to life. 05787_ Autogun fries itself beyond repair. 05788_ VTOL Module fries itself beyond repair. 05788_ Hvy. Battle Rifle destroyed. 05789_ S-27 Virus destroyed. 05808_ P-70 Sage destroyed. 05808_ Slug penetrates G-50 Soldier. 05813_ Imp. Titanium Leg destroyed. 05813_ Aluminum Leg destroyed. 05832_ S-27 Virus destroyed. 05833_ Hvy. Ion Cannon destroyed. 05840_ Lgt. Nuclear Core fries itself beyond repair. 05840_ Hvy. Ion Cannon destroyed. 05858_ Imp. Cooling System destroyed. 05861_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????# ???????????? | | ????????????????????????????????## ??????????? | | ???????????????????????????????? gg ??????????? | | ??????????????????????????????? ??????????? | | ???????????????????????????#### g ?????????? | | ??????????????????????????# ?????????? | | ?????????????????????????? ??????????? | | ??????????????????????#### #??????????????? | | ??????????????????????# @ #??????????????? | | ??????????????????????# #??????????????? | | ?????????????????####?### #??????????????? | | ????????????????## ##??# # #??????????????? | | ???????????##???# #??# ## ##??????????????? | | ????????#### ???# ##?#sg#? #???????????????? | | ????????# ??## ###g #?? #??????????????? | | ##### ## ### ## Y#??? #?????????????? | | % #g #???? #????????????? | | ##???? #????????????? | | #???####### #### #????? ????????????? | | #??? "# ###### ### #?????? ????????????? | | #??" "# ##?###?## #???????????????????? | | #""" "# #???????# #???????????????????? | | + "# #????????###???????????????????? | | # ! "# ##??????????????????????????????? | | # !|[ + ##???????????????????????????????? | | # !%=[# ##????????????????????????????????? | | + "T""# #?????????????????????????????????? | | [%#""" """"# #?????????????????????????????????? | | ####+###### #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ############?????????????????????????????????? | | ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 34 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Remote Datajack | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingPersonalRigger Manual? 0 Play Time 01:45:14 Cumulative 14.5 hours Start 2025.04.21 @ 16:44:40 End 2025.04.24 @ 15:14:36 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/CogWide Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a3b99fd-49c1-4213-8a36-b96baa1b7d15