Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 17:07:00 Player: youngster Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (168) 840 Value Destroyed (7955) 7955 Prototype IDs (19) 380 Alien Tech Used (7) 1400 Bonus (14508) 14508 TOTAL SCORE: 33983 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 271 Met Data Miner 300 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -221 Cogmind --------- Core Integrity 1445/1600 Matter 264/300 Energy 993/1100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Energy Well Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Hacking Suite Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Energy Well Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Heavy Armor Plating Hacking Suite Makeshift Hacking Suite Matter Drive > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Heavy Disruptor Cannon Sigix Containment Pod [Rating: 193] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Core Stripper Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . Utility 11 | . . . 1 . . . 1 1 . . . . 1 . . . 2 1 1 1 . 2 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Attached 279 | 7 9 2 5 7 4 3 13 11 4 . 6 8 4 1 . 12 6 32 33 87 23 2 Power 13 | 1 . 1 . . . . 1 1 . . . . . . . . . . . 7 2 . Engine 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 6 2 . Propulsion 58 | 2 1 . 1 1 . 1 4 2 1 . 1 1 1 . . 2 . 6 8 22 4 . Treads 33 | 2 1 . 1 1 . 1 3 2 1 . 1 1 1 . . 2 . 3 6 5 2 . Leg 7 | . . . . . . . . . . . . . . . . . . . . 5 2 . Wheel 17 | . . . . . . . 1 . . . . . . . . . . 3 1 12 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Utility 120 | 1 1 . 1 2 4 . 3 7 2 . 3 2 2 1 . 4 4 19 19 36 8 1 Device 62 | . . . 1 1 . . . 2 2 . 1 1 . 1 . 1 2 10 9 26 4 1 Storage 10 | 1 1 . . 1 3 . 2 1 . . . . . . . . . . . . 1 . Processor 8 | . . . . . . . 1 1 . . 2 . . . . . 1 . . 3 . . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Protection 37 | . . . . . 1 . . 3 . . . 1 2 . . 3 1 8 10 6 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 88 | 3 7 1 3 4 . 2 5 1 1 . 2 5 1 . . 6 2 7 6 22 9 1 Energy Gun 14 | 2 3 1 1 1 . 1 . . . . . . . . . . . . . 3 2 . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . 2 1 4 3 . Ballistic Gun 40 | 1 1 . 1 2 . . 4 1 . . 1 2 1 . . 3 1 4 4 13 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 3 . 1 1 . 1 . . . . . 2 . . . 2 . . 1 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . . . 1 . 1 . 1 1 . . . 1 1 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . . . . . . 3 3 . Parts Lost 88 | . . . . 1 . . 4 1 . . . . . . . 4 1 3 7 51 8 8 Power 8 | . . . . . . . . . . . . . . . . . . . . 7 . 1 Propulsion 26 | . . . . . . . 1 1 . . . . . . . 2 1 1 2 15 . 3 Utility 26 | . . . . . . . . . . . . . . . . 2 . . 3 12 6 3 Weapon 28 | . . . . 1 . . 3 . . . . . . . . . . 2 2 17 2 1 Highest Loss Streak 35 | . . . . 1 . . 3 1 . . . . . . . 2 1 1 3 35 6 8 Average Slot Usage (%) 92 | . 94 100 100 99 96 88 86 98 100 100 100 100 94 100 100 99 95 99 91 78 68 58 Engine 3 | . 14 14 11 11 11 11 9 6 . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 7 7 7 7 6 6 6 6 5 5 4 2 . . Treads 18 | . 27 28 22 22 22 22 21 15 15 15 15 15 20 20 20 23 23 20 15 9 10 11 Wheel 3 | . . . . . . . 5 7 7 7 7 7 6 6 6 2 . 4 4 5 2 . Device 7 | . . . 11 9 7 . . 5 7 7 7 6 4 6 6 5 11 13 17 12 4 2 Storage 13 | . 22 28 22 23 20 11 13 15 15 15 15 15 13 13 13 13 11 10 9 6 3 4 Processor 9 | . . . . . . . 1 15 15 15 15 15 13 13 13 8 5 10 9 16 13 12 Hackware 1 | . . . . . . . . . . . . . . . . . . 3 4 4 8 8 Protection 3 | . . . . . 1 11 9 1 . . . . 2 6 6 11 11 8 5 1 5 3 Energy Gun 3 | . 24 14 11 10 11 10 3 . . . . . . . . . . . . 1 1 . Ballistic Gun 17 | . 3 14 22 22 22 22 23 21 23 23 23 25 21 26 26 25 18 17 17 10 . . Slashing Weapon 2 | . . . . . . . . 7 7 7 7 4 4 . . . 3 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 13 18 18 23 25 100 100 104 73 68 68 68 72 72 69 69 80 82 99 95 117 95 92 Greatest Support 215 | 40 40 40 40 40 40 40 60 40 20 12 12 40 60 12 12 80 80 86 173 173 215 215 Greatest Overweight (x) 8 | . . . . . 2 2 8 6 5 5 5 5 5 5 5 6 1 8 5 7 3 . Average Overweight (x) 2 | . . . . . . 2 2 2 4 5 5 3 2 5 5 1 . 4 4 3 . . Largest Inventory Capacity 30 | 6 8 8 8 8 26 24 30 18 18 18 18 18 18 18 18 18 18 18 18 18 4 4 Average Capacity 14 | 5 7 8 8 8 12 24 20 17 18 18 18 18 18 18 18 18 18 18 18 15 4 4 Most Carried 18 | 5 8 8 8 8 10 13 17 18 18 18 18 18 18 18 18 18 18 18 18 18 4 4 Average Carried 13 | 3 6 7 7 7 8 12 14 16 17 18 18 17 17 18 18 17 16 17 17 12 3 3 Final Capacity 24 | 6 8 8 8 8 24 24 16 18 18 18 18 18 18 18 18 18 18 18 18 4 4 4 Final Carried 18 | 5 8 8 8 8 9 13 16 18 18 18 18 18 18 18 18 17 18 18 18 4 4 3 Class Distribution -------------------- 21% | Mutant 19% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Skirmisher 5% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Tank 4% | Alien-Mutant 4% | Derelict-Skirmisher 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Derelict-Skirmisher | -3/Research Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Matter Collected 6299 | 291 75 40 86 350 . 184 508 135 80 . 57 192 55 . . 312 105 665 718 2013 433 . Remotely 136 | . . . . . . . . . . . . . . . . . . . . 136 . . Salvage Created 7714 | 102 529 8 44 58 . 209 801 167 . . . 151 55 . . 166 83 439 718 2546 1296 342 Parts 356 | 8 38 2 4 7 . 8 49 5 . . . 8 2 . . 7 3 23 39 120 33 . Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 14 | . . . . . . 1 1 2 . . . . . . . . 2 1 1 5 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 10 1 . 17 . . . 7 . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 130 | . 13 . . 6 . 5 14 1 . . . 5 1 . . 8 1 9 11 28 16 12 Melee 9 | . . . . . . . . . . . . . . . . . . . . . 9 . Guns 80 | . 9 . . 2 . 4 14 1 . . . 2 1 . . 1 1 9 11 24 1 . Cannons 2 | . . . . . . . . . . . . . . . . . . . . 2 . . AOE 28 | . 4 . . 4 . 1 . . . . . 3 . . . 7 . . . 1 . 8 Classes Destroyed 19 | 2 6 . 1 2 . 1 . . . . . . . . . 1 . 1 . 2 3 . Worker 8 | . 1 . . . . . 1 . . . . . . . . . . 1 . 4 . 1 Builder 6 | . 2 . . . . . . . . . . . . . . . . . . 2 . 2 Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recycler 10 | 1 1 . . . . . 1 1 . . . . . . . . . . 1 3 . 2 Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . 2 Swarmer 39 | . 5 . . 4 . . 3 . . . . 3 . . . 7 . 4 5 4 4 . Grunt 39 | . 8 . . . . 4 7 . . . . 2 . . . . . . 1 6 4 7 Brawler 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 19 | . . . . 1 . . 4 1 . . . . 1 . . . 1 3 3 2 3 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . . . . . . . . . . . . . . 6 . 4 Programmer 12 | . . . . . . . . . . . . . . . . . . 2 2 8 . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | 2 5 1 1 4 . 5 4 2 . . . 3 1 . . 4 1 4 5 8 6 17 Combat Bots Only 10 | . 5 . . 4 . 5 4 1 . . . 3 1 . . 4 1 4 5 6 5 10 Max Kills in Single Turn 15 | 1 2 1 1 2 . 1 2 1 . . . 3 1 . . 3 1 2 2 2 1 15 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . Exploded 8 | . 2 . . 2 . 1 . . . . . 3 . . . 3 . . . 1 . 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Damage Taken 21322 | . 477 . 23 343 . 338 917 206 . . . 418 98 . . 735 119 1000 1687 9756 3367 1838 Core 2007 | . 104 . . 38 . . 71 8 . . . 32 . . . 30 17 27 144 1251 130 155 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 777 | . . . . . . . . . . . . . . . . . . . . 777 . . Core Remaining (%) 82 | 100 . 58 . . . 90 87 . . . . 94 . . . 96 98 97 88 . 4 90 Volleys Fired 352 | 7 28 . 3 13 . 16 45 7 . . . 9 2 . . 15 5 44 34 109 14 1 Largest 4 | 2 2 . 3 3 . 3 3 3 . . . 4 4 . . 4 4 4 4 4 2 1 Hottest 204 | 60 80 . 86 86 . 86 88 74 . . . 96 101 . . 101 101 110 191 196 204 . Shots Fired 944 | 14 53 . 7 29 . 35 133 21 . . . 30 8 . . 42 11 115 116 311 18 1 Gun 875 | 14 50 . 6 26 . 32 133 21 . . . 29 8 . . 36 11 99 107 293 10 . Cannon 47 | . . . . . . . . . . . . . . . . . . 16 8 15 8 . Launcher 22 | . 3 . 1 3 . 3 . . . . . 1 . . . 6 . . 1 3 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 750 | 7 10 . 4 18 . 24 112 21 . . . 29 8 . . 36 11 99 107 261 3 . Thermal 57 | . . . . . . . . . . . . . . . . . . 16 8 25 7 1 Explosive 21 | . 3 . 1 3 . 3 . . . . . 1 . . . 6 . . 1 3 . . Electromagnetic 116 | 7 40 . 2 8 . 8 21 . . . . . . . . . . . . 22 8 . Robot Hit Streak 42 | 4 12 . 2 5 . 11 15 14 . . . 8 7 . . 7 12 18 21 42 7 . Robot Miss Streak 10 | 2 2 . 2 3 . 3 5 6 . . . 2 1 . . 2 1 3 2 10 2 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 1 2 . . Secondary Targets 13 | . 2 . . . . 1 4 . . . . . . . . . . 2 1 3 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . . . . . 1 1 1 . . Shots Hit Robots 741 | 6 38 . 3 15 . 22 95 19 . . . 25 6 . . 23 10 71 90 255 57 6 Core Hits 341 | 4 26 . 3 13 . 13 38 4 . . . 13 3 . . 19 7 25 39 101 20 13 Critical Hits 27 | . . . . . . . 1 . . . . . . . . . . 4 . 20 2 . Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Critical Parts Destroyed 22 | . . . . . . . 1 . . . . . . . . . . 4 . 15 2 . Melee Attacks 90 | . . . . . . . 2 2 4 . 5 . 1 . . 3 4 3 . 2 58 6 Kinetic 36 | . . . . . . . . . . . . . . . . . . . . . 30 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . 2 2 4 . 5 . 1 . . 3 4 3 . . 12 . Piercing 18 | . . . . . . . . . . . . . . . . . . . . 2 16 . Sneak Attacks 3 | . . . . . . . . 1 . . . . . . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Damage Inflicted 32182 | 77 842 4 105 530 . 628 1567 381 . . . 614 118 . . 1510 283 1158 2058 6512 2281 13514 Guns 12412 | 77 439 . 71 191 . 263 1463 300 . . . 394 118 . . 477 187 1158 1722 5343 209 . Cannons 805 | . . . . . . . . . . . . . . . . . . . 122 426 257 . Explosions 16742 | . 390 . 25 301 . 365 35 . . . . 220 . . . 1033 . . 207 737 . 13429 Melee 2110 | . . . . . . . 33 81 . . . . . . . . 96 . . . 1815 85 Ramming 113 | . 13 4 9 38 . . 36 . . . . . . . . . . . 7 6 . . Kinetic 11872 | 62 82 . 44 136 . 198 1228 300 . . . 394 118 . . 477 187 1158 1722 4662 1019 85 Thermal 14872 | . 134 . . . . . 35 . . . . . . . . . . . 122 1024 128 13429 Explosive 2808 | . 256 . 25 301 . 365 . . . . . 220 . . . 1033 . . 207 401 . . Electromagnetic 1430 | 15 357 . 27 55 . 65 235 . . . . . . . . . . . . 419 257 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 595 | . . . . . . . 33 81 . . . . . . . . 96 . . . 385 . Piercing 492 | . . . . . . . . . . . . . . . . . . . . . 492 . Highest Corruption 20 | . . . . . . . 1 . . . . . . . . . . 3 6 20 20 . Average Corruption 9 | . . . . . . . 1 . . . . . . . . . . 2 5 8 16 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . . . . . . . . . . . . 3 13 38 39 . Message Errors 16 | . . . . . . . . . . . . . . . . . . . 4 6 6 . Matter Fused 15 | . . . . . . . . . . . . . . . . . . 2 2 5 6 . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . 5 1 . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . 2 1 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . 1 2 2 3 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 1 7 . Targeting Errors 20 | . . . . . . . . . . . . . . . . . . . 1 13 6 . Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . 1 3 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1943 | . . . . 28 . 21 . 41 . . . . . . . 29 61 . 28 37 71 1627 Projectiles 37 | . . . . . . . . . . . . . . . . . . . . 37 . . Explosions 1733 | . . . . 28 . 21 . . . . . . . . . 29 . . 28 . . 1627 Melee 173 | . . . . . . . . 41 . . . . . . . . 61 . . . 71 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1269 | . 106 . . . . 80 . . . . . . . . . 59 . . . 84 . 940 Shots 10 | . 4 . . . . 3 . . . . . . . . . 1 . . . 1 . 1 Rammed 24 | . 5 1 2 9 . . 2 . . . . . . . . . . . 2 3 . . Targets Rammed 27 | . 6 2 2 9 . . 3 . . . . . . . . . . . 2 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 510 | 20 78 . 15 52 . 168 183 28 . . . 148 60 . . 127 108 338 260 311 105 510 Average Temperature 73 | 20 26 . 10 20 . 75 61 14 . . . 65 32 . . 49 53 104 105 80 7 101 Received Heat Transfer 1955 | . 156 . . 18 . 135 414 90 . . . 110 36 . . 60 63 72 99 369 279 54 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . . . . 1 7 . . Total Turns 296 | . . . . . . . . . . . . . . . . . . . 12 284 . . Longest Duration 98 | . . . . . . . . . . . . . . . . . . . 12 98 . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Heat Transferred 1217 | . 150 . . . . . 50 . . . . . . . . . . . 75 757 185 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . 1 . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Peak Influence 1457 | 15 280 111 248 136 . 142 374 133 . . . . 61 . . . 73 140 264 554 273 1457 Initial 163 | . 9 106 42 96 . . 55 23 . . . . 2 . . . . 28 34 93 87 163 Average 123 | 7 117 108 106 36 . 133 200 66 . . . . 15 . . . 10 42 136 281 118 388 Maximum Alert Level 4 | . 1 . 1 . . . 1 . . . . . . . . . . . 1 2 1 4 Low Security (%) 77 | 100 77 100 79 100 . 100 47 100 . . . . 100 . . . 100 100 78 26 82 31 Level 1 19 | . 22 . 20 . . . 52 . . . . . . . . . . . 21 53 17 53 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 19 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 1 . . . . . . . . . . . . . 1 1 8 3 . Investigation 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . . . . . . . . . . 1 1 4 1 . Reinforcement 7 | . . . 1 . . . . . . . . . . . . . . . . 4 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Distress Signals 19 | . 1 . . . . . 1 . . . . . . . . . . 1 . 14 . 2 Communications Jammed 214 | . . . . . . . . . . . . . . . . . . . . 214 . . Distress Signals 211 | . . . . . . . . . . . . . . . . . . . . 211 . . Times Spotted 231 | . 21 . 7 7 . 6 24 3 . . . 10 1 . . 9 9 16 14 63 26 15 Peak Tracking Total 12 | . 5 . 4 4 . 3 5 2 . . . 3 1 . . 5 7 7 5 12 6 11 Tactical Retreats 19 | . 1 . . . . . 2 . . . . . . . . 1 . 2 1 10 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Traps Triggered 6 | . 2 . 1 . . . 1 . . . . . . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Machines Disabled 20 | . 2 . . . . 1 . . . . . . . . . . . 1 . 2 5 9 Max in Single Turn 9 | . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 9 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Machines Accessed 42 | . 6 1 2 1 1 . 6 2 . . 1 . 2 . 4 . 1 2 2 4 7 . Terminals 28 | . 5 . 2 . . . 6 1 . . . . 1 . . . 1 1 . 4 7 . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 105 | . 17 1 6 1 1 . 20 3 . . 4 . 3 . 27 . 2 3 3 4 10 . Successful 73 | . 11 1 5 1 1 . 11 1 . . 4 . 2 . 27 . . 1 . 1 7 . Failed 32 | . 6 . 1 . . . 9 2 . . . . 1 . . . 2 2 3 3 3 . Catastrophic 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 12 . 5 . . . 10 2 . . 2 . 2 . . . . 1 . 2 3 . Terminals 61 | . 14 . 6 . . . 20 2 . . . . 2 . . . 2 1 . 4 10 . Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . . 2 . . . Repair Stations 4 | . 3 . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 52 | . 1 1 1 1 1 . 7 . . . 4 . 1 . 27 . . . . 1 7 . Record 16 | . . . . . 1 . . . . . . . . . 11 . . . . . 4 . Part Schematic 12 | . . . . . . . . . . . 4 . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . 1 . . . 3 . . . . . . . 3 . . . . . . . Open Door 5 | . . 1 . 1 . . . . . . . . . . . . . . . 1 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 16 | . 7 . 4 . . . 4 1 . . . . . . . . . . . . . . Terminals 16 | . 7 . 4 . . . 4 1 . . . . . . . . . . . . . . Track 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 . 2 . . . 2 1 . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 2 . . . 6 2 . . . . 2 . . . 1 2 2 4 5 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Matter 252 | . . . . . . . . . . . . . 252 . . . . . . . . . Time 134 | . . . . . . . . . . . . . 134 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 4 . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Total Allies 21 | . 1 3 . . . . . . . . 7 . 3 . . 1 . . . . 6 . Largest Group 7 | . 1 3 3 3 . . . . . . 7 7 3 3 3 4 1 . . . 6 . Highest-Rated Group 154 | . 10 40 40 40 . . . . . . 134 134 60 60 60 154 20 . . . 86 . Highest-Rated Ally 94 | . 10 16 16 16 . . . . . . 28 28 20 20 20 94 20 . . . 15 . Total Orders 6 | . . . . . . . . . . . . . . . . . 2 . . 2 2 . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . Ally Attacks 80 | . . . 18 2 . . . . . . . 41 . . . 9 2 . . . 8 . Total Damage 1091 | . . . 189 13 . . . . . . . 562 . . . 174 23 . . . 130 . Kills 15 | . . . 7 . . . . . . . . 6 . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 1 2 2 1 . . . 2 . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . 16 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . . . . 16 . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Patrols 9 | . . . . . . . . . . . . . . . . . . . . 9 . . Guards 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Turns Passed 12237 | 133 653 375 275 1036 293 324 716 339 657 279 1537 444 274 9 125 516 303 1147 697 1226 721 158 Spaces Moved 6512 | 64 312 227 146 607 169 135 304 191 326 197 1054 253 89 5 82 290 165 559 369 506 365 97 Core 36 | 4 . . . . . . . . . . . . . . . . . . . 24 . 8 Treads 2948 | 60 312 227 146 607 169 135 175 86 39 . . 99 46 . . 183 165 183 21 11 195 89 Legs 38 | . . . . . . . . . . . . . . . . . . . . 17 21 . Wheels 3490 | . . . . . . . 129 105 287 197 1054 154 43 5 82 107 . 376 348 454 149 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 200 130 130 140 140 140 140 140 140 140 140 160 130 130 50 90 50 Average Speed 149 | 153 160 160 160 160 167 200 162 153 149 140 140 155 160 140 140 153 160 158 141 126 128 137 Slowest Speed 250 | 160 160 160 160 160 200 200 200 200 220 140 140 180 180 140 140 180 180 180 220 250 200 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 5 65 64 20 98 50 24 36 6 57 49 88 51 3 2 70 45 7 22 12 47 39 5 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . 1 . . . 1 . 3 . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . . . . . . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . . . . Scrap Searched 18 | . . 1 . 2 . . . . 6 1 5 1 . . . 2 . . . . . . Spaces Dug 54 | . . . . . . . 1 . 4 . . . 1 . . 3 1 19 17 4 4 . Terrain Destroyed 786 | . 19 . 10 6 . 24 6 . 4 . . 12 1 . . 75 1 22 19 41 4 542 Melee 19 | . . . . . . . 1 . 4 . . . 1 . . 3 1 3 . 2 4 . Projectile 30 | . . . . . . . . . . . . . . . . . . 19 6 5 . . AOE 737 | . 19 . 10 6 . 24 5 . . . . 12 . . . 72 . . 13 34 . 542 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Res Qua Acc Total 8198 | 82 412 240 181 646 181 158 429 217 494 200 1112 287 212 6 92 322 188 754 494 883 500 108 Wait 748 | . 42 5 21 2 . . 40 . 151 4 33 8 116 1 11 1 7 99 36 143 27 1 Move 6489 | 63 311 226 145 606 168 134 303 190 325 196 1053 252 88 4 81 289 164 558 368 505 364 96 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 105 | 5 8 1 3 4 4 4 17 3 4 . 6 4 1 . . 2 2 9 8 18 2 . Fast Attach 82 | 6 3 . . 1 1 . 2 2 . . 3 . 1 . . 1 1 2 5 29 24 1 Attach 64 | . . . 2 1 . . 6 3 . . . . 1 . . 3 1 4 9 31 2 1 Detach 19 | . 1 . . . . . . 1 . . 1 . . . . . . . 5 8 2 1 Swap 136 | 1 6 2 3 5 3 3 5 6 4 . 3 8 2 1 . 8 4 26 19 27 . . Drop 95 | . 7 4 2 5 5 1 6 3 6 . 8 6 . . . . . 9 8 8 16 1 Fire 352 | 7 28 . 3 13 . 16 45 7 . . . 9 2 . . 15 5 44 34 109 14 1 Melee 81 | . . . . . . . 2 2 4 . 5 . 1 . . 3 4 3 . 2 49 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . 6 2 2 9 . . 3 . . . . . . . . . . . 2 3 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Repaired Lgt. Treads 728 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Entered Mines 867 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1049 | -10/Mines | Found the Drone Emporium 1057 | -10/Mines | Found Prototype Device 1128 | -10/Mines | Discovered new exit (range 6) 1142 | -10/Mines | Learned location of Storage (-7) 1162 | -10/Mines | Entered Materials 1162 | -9/Materials | Accompanied by 3 allies 1162 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1400 | -9/Materials | Discovered new exit (range 8) 1437 | -9/Materials | Entered Mines 1437 | -9/Mines | Accompanied by 3 allies 1455 | -9/Mines | Build established: Skirmisher 1490 | -9/Mines | Met a Derelict bent on vengeance 1528 | -9/Mines | Assembled infested the area 1601 | -9/Mines | Discovered new exit (range 9) 1647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1647 | -9/Mines | Discovered new exit (range 5) 1832 | -9/Mines | Learned Materials security intel 1963 | -9/Mines | Discovered new exit (range 9) 2303 | -9/Mines | Build established: Scavenger-Skirmisher 2321 | -9/Mines | Met a Derelict shopkeep closing up shop 2473 | -9/Mines | Entered Exiles 2513 | -9/Exiles | Met 8R-AWN 2539 | -9/Exiles | Met EX-HEX 2603 | -9/Exiles | Met EX-DEC 2614 | -9/Exiles | Learned location of Zion (-7) 2740 | -9/Exiles | Discovered new exit (range 15) 2766 | -9/Exiles | Entered Mines 2880 | -8/Mines | Discovered new exit (range 9) 3090 | -8/Mines | Entered Materials 3090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3364 | -8/Materials | Lost 3 parts (1n2w) 3395 | -8/Materials | Build established: Hauler-Tank 3795 | -8/Materials | Discovered new exit (range 6) 3806 | -8/Materials | Entered Factory 3806 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4135 | -7/Factory | Discovered new exit (range 6) 4145 | -7/Factory | Entered Lower Caves 4351 | -7/Lower Caves | Encountered a Warlord checkpoint 4364 | -7/Lower Caves | Learned location of Extension (-6) 4563 | -7/Lower Caves | Build established: Gunner 4764 | -7/Lower Caves | Discovered new exit (range 12) 4802 | -7/Lower Caves | Entered another Lower Caves area 4834 | -7/Lower Caves | Encountered a Warlord checkpoint 4923 | -7/Lower Caves | Identified exit to Factory 5022 | -7/Lower Caves | Learned Factory terminal intel 5061 | -7/Lower Caves | Discovered new exit (range 7) 5081 | -7/Lower Caves | Entered Zion 5099 | -7/Zion | Build established: Scavenger-Mutant 5223 | -7/Zion | Discovered new exit (range 12) 5238 | -7/Zion | Received a visual enhancement algorithm 5370 | -7/Zion | Visited the Megawrench Repair Shop 5370 | -7/Zion | Megawrench repaired 8 parts 5618 | -7/Zion | Learned location of Warlord (-5) 6082 | -7/Zion | Learned location of Quarantine (-2) 6083 | -7/Zion | Build established: Mutant 6112 | -7/Zion | Gained Derelict followers 6232 | -7/Zion | Gained Derelict followers 6618 | -7/Zion | Entered Proximity Caves 6618 | -6/Proximity Caves | Accompanied by 7 allies 7017 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7062 | -6/Proximity Caves | Entered Factory 7062 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7063 | -6/Factory | Identified exit to Lower Caves 7063 | -6/Factory | Identified exit to Extension 7064 | -6/Factory | Loaded intel: 21 terminal locations 7223 | -6/Factory | Fabricated B-48 Gladiator? 7336 | -6/Factory | Entered Lower Caves 7336 | -6/Lower Caves | Accompanied by 3 allies 7337 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7345 | -6/Lower Caves | Entered Data Miner 7345 | -6/Data Miner | Accompanied by 3 allies 7345 | -6/Data Miner | Discovered new exit (range 6) 7372 | -6/Data Miner | Met Data Miner 7407 | -6/Data Miner | Learned location of Section 7 (-2) 7407 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7427 | -6/Data Miner | Received God Mode back door access code from Data Miner 7470 | -6/Data Miner | Entered Proximity Caves 7470 | -5/Proximity Caves | Accompanied by 3 allies 7489 | -5/Proximity Caves | Escorted by Enhanced Grunt 7533 | -5/Proximity Caves | Identified exit to Factory 7602 | -5/Proximity Caves | Spotted B-75 Beast 7679 | -5/Proximity Caves | Destroyed B-75 Beast 7898 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7919 | -5/Proximity Caves | Build established: Scavenger-Tank 7986 | -5/Proximity Caves | Entered Factory 7986 | -5/Factory | Accompanied by 1 ally 7986 | -5/Factory | Evolved 2 slots: Utility x2 8240 | -5/Factory | Discovered new exit (range 18) 8284 | -5/Factory | Identified exit to Factory 8289 | -5/Factory | Entered another Factory area 8289 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8980 | -4/Factory | Build established: Scavenger-Mutant 9352 | -4/Factory | Discovered new exit (range 7) 9434 | -4/Factory | Identified exit to Research 9436 | -4/Factory | Entered Research 9436 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9722 | -3/Research | Lost 3 parts (2n1u) 9923 | -3/Research | Build established: Derelict-Skirmisher 10041 | -3/Research | Discovered new exit (range 17) 10132 | -3/Research | Identified exit to Research 10133 | -3/Research | Entered another Research area 10133 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10271 | -2/Research | Spotted B-90 Cyclops 10294 | -2/Research | Destroyed B-90 Cyclops 10319 | -2/Research | Lost 4 parts (1u3w) 10728 | -2/Research | Lost 5 parts (1p2n2u) 10852 | -2/Research | Lost 3 parts (1p1n1u) 11010 | -2/Research | System corruption reached 10% 11106 | -2/Research | Core integrity fell below 50% 11147 | -2/Research | Core integrity fell below 20% 11160 | -2/Research | Spotted B-90 Cyclops 11161 | -2/Research | Lost 35 parts (5p12n7u11w) 11161 | -2/Research | Identified Decoy Drone Bay 11352 | -2/Research | Discovered new exit (range 9) 11358 | -2/Research | Identified exit to Quarantine 11359 | -2/Research | Entered Quarantine 11455 | -2/Quarantine | Lost 6 parts (5u1w) 11520 | -2/Quarantine | Scanned by Researcher 11533 | -2/Quarantine | Found Alien Impact Weapon 11533 | -2/Quarantine | Identified Core Stripper 11570 | -2/Quarantine | Found Alien Artifact 11570 | -2/Quarantine | Identified Core Reset Matrix 11570 | -2/Quarantine | Used Core Reset Matrix 11574 | -2/Quarantine | Detected hypermatrix surge 11574 | -2/Quarantine | Emitted hypermatrix ping 11574 | -2/Quarantine | Sensed 14 artifacts in vicinity 11579 | -2/Quarantine | Assembled emerged from beneath the floor 11629 | -2/Quarantine | Found Sigix Broadsword 11672 | -2/Quarantine | Identified exit to Access 11677 | -2/Quarantine | Met incapacitated Sigix Warrior 11677 | -2/Quarantine | Lockdown squad dispatched 11683 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11685 | -2/Quarantine | Unlocked Sigix quarantine chamber 11771 | -2/Quarantine | Spotted Lightning 11771 | -2/Quarantine | Spotted Lightning 11771 | -2/Quarantine | Spotted Lightning 11793 | -2/Quarantine | Destroyed Lightning 11798 | -2/Quarantine | Destroyed Lightning 11859 | -2/Quarantine | Found Matter Drive 11865 | -2/Quarantine | Destroyed Lightning 11918 | -2/Quarantine | Build established: Alien-Mutant 11962 | -2/Quarantine | Spotted Alpha 7 11968 | -2/Quarantine | Destroyed Alpha 7 11981 | -2/Quarantine | Found Sigix Terminator 12025 | -2/Quarantine | Found Dimensional Node Initializer 12025 | -2/Quarantine | Initialized slip node 12038 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12038 | -2/Quarantine | Warped through subspace to slip node 12080 | -2/Quarantine | Entered Access 12080 | -1/Access | Evolved 2 slots: Utility x2 12214 | -1/Access | Fired Sigix Terminator 12225 | -1/Access | Discovered new exit (range 14) 12235 | -1/Access | Destroyed 10 combat bots 12237 | -1/Access | Identified exit to Surface 12238 | *** | Destroyed 0B10! Last Messages --------------- 12214_ Destroyed Unknown Wheel. 12214_ Destroyed Unknown Special Weapon. 12214_ Destroyed Unknown Engine. 12214_ Destroyed Unknown Wheel. 12214_ Destroyed Unknown Device. 12214_ U-05 Engineer destroyed. 12214_ Destroyed Unknown Device. 12214_ Destroyed Unknown Wheel. 12214_ Destroyed Unknown Special Weapon. 12214_ U-05 Engineer destroyed. 12216_ The unstable cave ceiling collapses. 12225_ EXIT=FOUND 12227_ Adv. Heavy Treads destroyed. 12229_ The unstable cave ceiling collapses. 12230_ Adv. Phase Shifter destroyed. 12233_ Biometal Heavy Treads destroyed. 12235_ The Access Shell folds into the floor. 12237_ EXIT=IDENTIFIED: SURFACE [Achievement: 30k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????#"????????????????????????????? | | #/###?????????##???# """?????????????????????????? | | ]?????????## ??# """"????????? ???????????? | | * ???????? " ?# """#???? +??????????? | | ????#####""""" ?# ### #??????????? | | ???? # ; # #??????????? | | ""##### A # ; ; #??????????? | | # ; "" ; ; #??????????? | | # ; "@ ; ; #??????????? | | ##"" " ; ; #??????????? | | ! + " ; ;;;;##???????????? | | " " # ; ##???????????? | | " " ;; #???????????? | | " """" ; #???????????? | | " # ; ;; #??????????? | | #""" ; ; #??????????? | | #""""" ; ; ; #??????????? | | " ; ; ; #?????????? | | " " ; ; ??????????? | | " " ; ; ??????????? | | " """;;;; ;;;;;""""??????????? | | " " ???????????? | | " " ???????????? | | " " """"""""";;;;;" ????????????? | | " " # ????????????? | | """"""" " ????????????? | | #" " " ?????????????? | | #" " " """""""""" ?????????????? | | #" """""""" ??????????????? | | """" # # ??????????????? | | ?# """"""""""" ???????????????? | | ? " ?????????????????? | | ?? " ! ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 43 Energy Capacity 1580 Matter Stores 376 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 EM Shielding 3 Armor Coverage 1200 Resistance: TH 15 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Stripper Core Reset Matrix Sigix Broadsword Matter Drive Sigix Terminator Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- 30k Club Alien Roots False Reunion Hard Hitter Payload Armed Sunderer Challenges ------------ None Game ------ Seed HardcellForceWarhead Manual? 0 Play Time 03:23:39 Cumulative 86.4 hours Start 2021.09.02 @ 11:30:47 End 2021.09.04 @ 17:07:00 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 72d2cf87-dd08-4085-9d6e-9d51ca197b90