Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.23 @ 23:22:11 Player: Jiyva Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (553) 553 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1593 Bonus ------- None Cogmind --------- Core Integrity 317/400 Matter 155/300 Energy 100/100 System Corruption 21% Temperature Cool (22) Movement Core (250) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Cooling System Visual Processing Unit Light Armor Plating Heavy Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Cooling System Visual Processing Unit Shotgun Improved Light Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 36 | 7 13 16 Power 8 | 2 3 3 Engine 8 | 2 3 3 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads . | . . . Leg 7 | . 5 2 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 3 | . 2 1 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 12 | 2 1 9 Energy Gun 4 | 2 . 2 Energy Cannon . | . . . Ballistic Gun 5 | . 1 4 Ballistic Cannon 3 | . . 3 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 87 99 Engine 12 | . 14 10 Leg 20 | . 19 21 Wheel 5 | . 8 . Device 11 | . 4 21 Storage 11 | . 11 11 Protection 4 | . . 11 Energy Gun 19 | . 27 9 Ballistic Gun 4 | . . 9 Ballistic Cannon 1 | . . 3 Naked Turns . | . . . Heaviest Build 23 | 12 13 23 Greatest Support 26 | 26 26 23 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 7 8 Most Carried 7 | 2 5 7 Average Carried 3 | . 3 5 Final Capacity 8 | 8 5 8 Final Carried 7 | 2 4 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 532 | 214 151 167 Remotely . | . . . Salvage Created 693 | . 424 269 Parts 43 | . 25 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 19 | . 13 6 Guns 19 | . 13 6 Classes Destroyed 4 | . 2 2 Watcher 1 | . . 1 Swarmer 6 | . 5 1 Grunt 11 | . 8 3 Sentry 2 | . . 2 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1470 | . 506 964 Core 218 | . 135 83 Absorbed by Shields . | . . . Core Remaining (%) 73 | 100 46 . Volleys Fired 93 | . 43 50 Largest 2 | . 2 2 Hottest 84 | . 80 84 Shots Fired 171 | . 86 85 Gun 142 | . 86 56 Cannon 29 | . . 29 Launcher . | . . . Special . | . . . Kinetic 54 | . 2 52 Thermal 98 | . 84 14 Explosive . | . . . Electromagnetic 19 | . . 19 Robot Hit Streak 9 | . 9 5 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 79 | . 55 24 Core Hits 35 | . 23 12 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 869 | . 596 273 Guns 850 | . 596 254 Cannons 19 | . . 19 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 138 | . 8 130 Thermal 662 | . 588 74 Explosive . | . . . Electromagnetic 69 | . . 69 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 21 | . . 21 Average Corruption 6 | . . 6 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 210 | . 144 210 Average Temperature 60 | . 51 68 Received Heat Transfer 309 | . 183 126 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1525 | . 1350 175 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 160 | . 160 158 Initial 56 | . . 56 Average 61 | . 53 77 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 3 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 5 | . 3 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 26 9 Peak Tracking Total 4 | . 4 2 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 10 | . 6 4 Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 11 6 Successful 8 | . 5 3 Failed 9 | . 6 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 8 4 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 1 | . . 1 Prototype ID Bank 1 | . . 1 Terminal Index 1 | . 1 . Dispatch Records 1 | . 1 . Security Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . . 1 Scan Component 1 | . . 1 Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 2579 | 55 1520 1004 Spaces Moved 1177 | 49 691 437 Core 5 | 5 . . Treads . | . . . Legs 915 | . 478 437 Wheels 257 | 44 213 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 120 Average Speed 113 | 86 110 120 Slowest Speed 120 | 100 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 3 | . . 3 Exploration Rate (%) 48 | 3 96 47 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . . 6 Terrain Destroyed 6 | . . 6 Melee . | . . . Projectile 6 | . . 6 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 2248 | 57 1359 832 Wait 909 | . 600 309 Move 1175 | 48 690 437 Hop . | . . . Pick Up 15 | 2 3 10 Fast Attach 12 | 6 4 2 Attach 2 | . 1 1 Detach 4 | . 3 1 Swap 22 | 1 8 13 Drop 16 | . 7 9 Fire 93 | . 43 50 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 14) 1247 | -10/Materials | Discovered new exit (range 15) 1361 | -10/Materials | Discovered new exit (range 10) 1476 | -10/Materials | Core integrity fell below 50% 1551 | -10/Materials | Discovered new exit (range 15) 1576 | -10/Materials | Entered another Materials area 1576 | -9/Materials | Evolved 2 slots: Utility x2 2127 | -9/Materials | Discovered new exit (range 4) 2285 | -9/Materials | Discovered new exit (range 11) 2570 | -9/Materials | Crushed by falling debris 2578 | -9/Materials | Crushed by falling debris 2578 | -9/Materials | System corruption reached 10% 2579 | -9/Materials | Crushed by falling debris 2580 | -9/Materials | Self-destructed Last Messages --------------- 02570_ The unstable cave ceiling collapses. 02570_ Crushed by falling debris. 02570_ Seismic Detector destroyed. 02570_ System corrupted by crushing effect (+4). 02574_ System corrupted: Imp. Light Cannon jammed. 02577_ System corrupted: Matter fused (-5). 02578_ The unstable cave ceiling collapses. 02578_ Crushed by falling debris. 02578_ Lgt. Ion Engine destroyed. 02578_ System corrupted by crushing effect (+4). 02578_ Aluminum Leg destroyed. 02578_ System corrupted by crushing effect (+5). 02579_ The unstable cave ceiling collapses. 02579_ Crushed by falling debris. 02579_ Structural Scanner destroyed. 02579_ System corrupted by crushing effect (+2). 02579_ Hvy. EM Pulse Gun destroyed. 02579_ System corrupted by crushing effect (+4). 02579_ Imp. Aluminum Leg destroyed. 02579_ System corrupted by crushing effect (+2). 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