Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 18:00:41 Player: Lunace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (16727) 16727 TOTAL SCORE: 25717 Bonus ------- Pacifist 10378 Follower Combat Kills 42 Win 3000 Win Speed 3307 Cogmind --------- Core Integrity 1357/1600 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (20) -- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel High-density Centrium Wheel Gyrokinetic Inverter > --- UTILITY (2) ------ Enhanced Optical Array Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Centrium Wheel Centrium Wheel Stasis Canceller Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel High-density Centrium Wheel Gyrokinetic Inverter > --- UTILITY ---------- Enhanced Optical Array Advanced Corruption Screen > --- WEAPON ----------- (None) > --- INVENTORY -------- Biometal Heavy Treads Stasis Canceller [Rating: 185] Favorites ----------- Power None Propulsion Armored Leg Treads Heavy Treads Leg Armored Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Enhanced Optical Array Device Structural Scanner Processor Enhanced Optical Array Weapon None Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . . 4 . . 2 . . 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 18 | . . . 2 . 2 . . 4 . . 2 . . 2 . . 2 . 2 . 2 Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 74 | 2 . 1 4 . . . . 11 4 . 2 . . 1 . . 6 8 12 3 20 Power . | . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 65 | 2 . . 4 . . . . 9 4 . 2 . . 1 . . 5 7 10 2 19 Treads 35 | 2 . . 4 . . . . 3 4 . . . . 1 . . 3 6 6 . 6 Leg 22 | . . . . . . . . 6 . . 2 . . . . . 2 1 4 1 6 Wheel 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Hover 3 | . . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . 1 . . . . . 2 . . . . . . . . 1 1 2 1 1 Device 6 | . . 1 . . . . . 1 . . . . . . . . 1 1 1 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Parts Lost 22 | . . . . . . . . 2 . . . . . . 1 . 5 . 11 . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 19 | . . . . . . . . 2 . . . . . . . . 4 . 10 . 3 Utility 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . 2 . . . . . . 1 . 2 . 3 . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 53 | . 28 39 53 55 45 45 45 41 61 53 58 58 58 51 50 47 50 50 54 54 71 Treads 25 | . 28 28 42 44 36 36 36 21 21 26 23 23 23 20 21 21 25 34 33 26 16 Leg 14 | . . . . . . . . 8 26 13 23 23 23 21 21 21 19 7 12 16 25 Wheel 2 | . . . . . . . . . . . . . . . . . . . . 3 15 Device 4 | . . 11 11 11 9 9 9 6 6 6 5 5 5 5 3 . . 3 1 3 2 Processor 4 | . . . . . . . . 4 6 6 5 5 5 5 5 5 4 4 6 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 2 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 2 1 1 1 1 Greatest Support 92 | 20 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 92 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 2 2 2 2 2 2 2 2 1 1 1 1 1 1 3 2 3 2 5 Average Carried 1 | . . . 1 2 2 2 2 1 . 2 . 1 1 1 1 1 1 1 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . . . 2 2 2 2 2 . 2 2 1 1 1 1 1 1 3 2 1 1 4 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Matter Collected 791 | 220 . . . . . 20 . 10 130 5 . 20 . . 10 . 32 . 97 . 247 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 2 . . 5 . . . . . . Prevented 5 | . . . . . . . . . . . . 4 . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Hostile Shots Fired 1388 | . 29 . 25 3 . 28 . 68 . 6 . 49 3 . 76 . 234 50 380 120 317 Missed 599 | . 11 . 8 2 . 14 . 30 . 2 . 21 . . 28 . 113 18 172 58 122 Damage Taken 16998 | . 150 . 230 10 . 220 . 691 . 71 . 494 46 . 735 . 3030 720 4785 1261 4555 Core 1204 | . 40 . 11 . . 16 . 43 . . . 56 . . 107 . 231 20 345 92 243 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 424 | . . . . . . . . . . . . . . 424 . . . . . . . Core Remaining (%) 88 | 100 . 84 . 97 . . 97 . . 94 . . 94 . . 90 . 80 . 62 84 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . Core Hits 3 | . . . . . . . . . . . . . . . . . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 226 | . . . . 3 . 28 . 16 . . . . . . . . 66 10 4 . 99 Guns . | . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 226 | . . . . 3 . 28 . 16 . . . . . . . . 66 10 4 . 99 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 1 1 2 . . . 2 3 3 17 17 . . . Average Corruption 5 | . . . . . . . . 1 1 1 . . . 2 2 3 13 17 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . 6 Effects 28 | . . . . . . . . 3 1 . . . . 1 2 . 13 8 . . . Message Errors 4 | . . . . . . . . 1 . . . . . . . . 1 2 . . . Matter Fused 6 | . . . . . . . . . 1 . . . . . 1 . 3 1 . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Energy Discharges 4 | . . . . . . . . . . . . . . 1 1 . 1 1 . . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . 4 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . . . . . . . . 1 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 Impact 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . 1 . 12 . 8 . . . . . . . . 31 5 2 . 46 Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 45 | . . . . 1 . 7 . 1 . . . 1 . . 2 . 11 1 1 . 20 Targets Rammed 45 | . . . . 1 . 7 . 1 . . . 1 . . 2 . 11 1 1 . 20 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 217 | . . . . . . 5 . . . . . . . . . . 62 217 . . . Average Temperature 79 | . . . . . . 5 . . . . . . . . . . 39 125 . . . Received Heat Transfer 921 | . . . 78 . . 99 . 42 . . . 102 . . 30 . 219 . 171 . 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Peak Influence 636 | . 15 5 173 67 26 258 291 636 136 189 92 . . 179 . . 368 176 514 291 484 Initial 421 | . . 5 1 67 26 10 100 421 136 95 92 . . 81 . . 153 130 99 238 174 Average 226 | . 12 5 66 67 26 101 171 510 136 141 92 . . 99 . . 258 147 278 273 248 Maximum Alert Level 2 | . . . . . . 1 1 2 . . . . . . . . 1 . 2 1 2 Low Security (%) 49 | 100 100 100 100 100 100 94 75 . 100 100 100 . . 100 . . 26 100 43 . 14 Level 1 33 | . . . . . . 5 24 5 . . . . . . . . 73 . 25 100 76 Level 2 17 | . . . . . . . . 94 . . . . . . . . . . 31 . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 . . . 2 . 4 . 1 . . . . . . 2 . 1 1 5 Investigation 7 | . . 1 . . . . . 4 . 1 . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 9 | . . . . . . 2 . . . . . . . . . . 2 . 1 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Distress Signals 11 | . . . 1 . . . . . . . . . . . . . 1 . 4 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 7 2 15 3 . 14 . 24 . 2 . 15 3 1 19 . 25 8 61 13 51 Peak Tracking Total 26 | . 7 2 11 3 . 12 . 8 . 2 . 8 3 1 8 . 10 7 26 6 14 Tactical Retreats 41 | . . . 3 . . 1 . 5 . . . 2 . . 4 . 8 1 6 . 11 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 15 | . . . . . . 1 . 5 . . . . . 1 . . 7 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 1 | . . . . . . 1 . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . 3 . 3 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 43 | . . 1 2 . . 5 10 4 . 2 . . . 4 1 . 1 3 3 5 2 Terminals 22 | . . . 2 . . 5 4 1 . 1 . . . 2 . . 1 1 1 3 1 Fabricators 3 | . . . . . . . . 1 . 1 . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . 1 . . . . . 1 . . . . . 1 . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . . 1 . . . 1 2 1 1 Total Hacks 88 | . . 1 7 . . 14 18 9 . 4 . . . 6 1 . 1 5 7 10 5 Successful 42 | . . 1 4 . . 9 10 1 . 2 . . . 3 1 . . 3 2 5 1 Failed 46 | . . . 3 . . 5 8 8 . 2 . . . 3 . . 1 2 5 5 4 Catastrophic 12 | . . . 1 . . 1 1 3 . . . . . 2 . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . . . 6 . . 10 18 7 . 4 . . . 2 . . 1 1 . 4 . Terminals 56 | . . . 7 . . 14 12 2 . 3 . . . 2 . . 1 2 3 7 3 Fabricators 4 | . . . . . . . . 1 . 1 . . . . . . . 2 . . . Repair Stations 9 | . . . . . . . . 4 . . . . . 3 . . . . . 2 . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . 2 . . . . . 1 . . . 1 4 1 2 Terminal Hacks 12 | . . 1 1 . . 4 1 . . . . . . . 1 . . . 1 3 . Record 4 | . . . . . . 1 . . . . . . . . . . . . . 3 . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Seal Access 5 | . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Unauthorized Hacks 22 | . . . 3 . . 5 9 1 . 2 . . . . . . . 1 . 1 . Terminals 14 | . . . 3 . . 5 3 . . 1 . . . . . . . 1 . 1 . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Botnet 11 | . . . 2 . . 3 3 . . 1 . . . . . . . 1 . 1 . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Overload 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . . . . Tunnel 6 | . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . 2 . . 4 4 3 . 1 . . . 3 . . 1 2 3 4 2 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . Time 28 | . . . . . . . . . . . . . . 28 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Total Allies 10 | . . . . . . 4 . 3 . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . 3 . . . . . 3 . . . . . . . Highest-Rated Group 133 | . . . . . . 93 . 93 . . . . . 133 . . . . . . . Highest-Rated Ally 65 | . . . . . . 31 . 31 . . . . . 65 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . 18 . 31 . . . . . 9 . . . . . . . Total Damage 1052 | . . . . . . 315 . 380 . . . . . 357 . . . . . . . Kills 6 | . . . . . . 3 . 1 . . . . . 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Turns Passed 3610 | 17 42 180 136 22 19 101 197 424 99 58 44 252 8 264 138 25 457 128 292 145 562 Spaces Moved 6245 | 24 83 253 242 40 37 188 379 800 175 116 81 488 16 253 271 49 836 214 536 277 887 Core 6242 | 22 83 253 242 40 37 188 379 800 175 116 81 488 16 253 271 49 836 214 535 277 887 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . 1 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 59 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 160 | 160 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 120 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 3 40 61 45 14 7 52 82 27 88 6 4 62 5 11 51 11 40 34 24 40 35 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 8 | . . . . . . . 6 . . . . 1 . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Qua Acc Total 6691 | 25 82 305 254 41 36 194 385 819 187 115 83 495 15 389 272 48 872 233 555 281 1005 Wait 208 | . . 52 9 1 . . 7 7 . . . 7 . 46 . . 17 7 3 . 52 Move 6225 | 23 82 252 241 39 36 187 378 800 174 115 80 487 15 252 270 48 836 213 535 276 886 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 18 | . . . . . . . . . 2 . 1 . . . . . 2 . 3 . 10 Fast Attach 58 | 2 . 1 2 . . . . 9 4 . . . . 1 . . 5 6 8 3 17 Attach 14 | . . . . . . . . 2 . . 2 . . . . . 1 2 4 1 2 Detach 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . Swap 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 Drop 26 | . . . . . . . . . 6 . . . . . . . . 3 . . 17 Fire . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 44 | . . . . 1 . 7 . 1 . . . 1 . . 2 . 10 1 1 . 20 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 91 | . . . . . . . . . 1 . . . . 90 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 13) 60 | -10/Materials | Entered Mines 71 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 231 | -10/Mines | Discovered new exit (range 8) 237 | -10/Mines | Met a Derelict shopkeep closing up shop 240 | -10/Mines | Entered Materials 240 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 316 | -9/Materials | Identified exit to Mines 376 | -9/Materials | Entered Mines 385 | -9/Mines | Learned Materials terminal intel 392 | -9/Mines | Discovered new exit (range 12) 398 | -9/Mines | Entered Materials 398 | -8/Materials | Evolved 2 slots: Propulsion x2 398 | -8/Materials | Discovered new exit (range 8) 399 | -8/Materials | Loaded intel: 12 terminal locations 417 | -8/Materials | Entered Storage 458 | -8/Storage | Identified exit to Factory 506 | -8/Storage | Allied Derelicts emerged from ambush trap array 516 | -8/Storage | Used back door to open Recycling access 516 | -8/Storage | Discovered new exit (range 5) 518 | -8/Storage | Entered Recycling 664 | -8/Recycling | Discovered new exit (range 8) 715 | -8/Recycling | Entered Factory 715 | -6/Factory | Evolved 4 slots: Propulsion x4 992 | -6/Factory | Allied Derelicts emerged from ambush trap array 1065 | -6/Factory | Search patrols dispatched 1111 | -6/Factory | Spotted B-75 Beast 1139 | -6/Factory | Manually triggered Chute Trap 1139 | -6/Factory | Sucked down chute 1139 | -6/Factory | Entered Waste 1139 | -6/Waste | The area was eerily silent 1217 | -6/Waste | Discovered new exit (range 12) 1238 | -6/Waste | Entered Factory 1292 | -6/Factory | Discovered new exit (range 3) 1296 | -6/Factory | Entered another Factory area 1296 | -5/Factory | Evolved 2 slots: Propulsion x2 1332 | -5/Factory | Discovered new exit (range 17) 1340 | -5/Factory | Entered Upper Caves 1345 | -5/Upper Caves | Encountered a Warlord checkpoint 1489 | -5/Upper Caves | Build established: Scavenger-Mutant 1581 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1588 | -5/Upper Caves | Discovered new exit (range 8) 1592 | -5/Upper Caves | Entered another Upper Caves area 1598 | -5/Upper Caves | Discovered new exit (range 5) 1600 | -5/Upper Caves | Entered Factory 1600 | -4/Factory | Evolved 2 slots: Propulsion x2 1649 | -4/Factory | Repaired Hvy. Treads 1859 | -4/Factory | Discovered new exit (range 10) 1864 | -4/Factory | Entered Upper Caves 1882 | -4/Upper Caves | Encountered a Warlord checkpoint 1885 | -4/Upper Caves | Learned location of Armory (-4) 1934 | -4/Upper Caves | Lost 3 allies 1961 | -4/Upper Caves | Learned 4 Research zone layouts 2001 | -4/Upper Caves | Discovered new exit (range 3) 2002 | -4/Upper Caves | Entered another Upper Caves area 2025 | -4/Upper Caves | Discovered new exit (range 3) 2027 | -4/Upper Caves | Entered Research 2027 | -3/Research | Evolved 2 slots: Propulsion x2 2028 | -3/Research | Identified exit to Testing 2088 | -3/Research | Spotted B-86 Titan 2274 | -3/Research | System corruption reached 10% 2476 | -3/Research | Discovered exit to Testing (range 6) 2484 | -3/Research | Entered Testing 2601 | -3/Testing | Discovered new exit (range 22) 2612 | -3/Testing | Entered Research 2612 | -2/Research | Evolved 2 slots: Propulsion x2 2641 | -2/Research | Build established: Mutant 2697 | -2/Research | Lost 3 parts (2n1u) 2707 | -2/Research | Spotted B-90 Cyclops 2733 | -2/Research | Spotted B-90 Cyclops 2856 | -2/Research | Lost 3 parts (3n) 2862 | -2/Research | Search patrols dispatched 2896 | -2/Research | Discovered new exit (range 13) 2901 | -2/Research | Discovered new exit (range 9) 2904 | -2/Research | Entered Quarantine 2934 | -2/Quarantine | Lost 3 parts (3n) 2985 | -2/Quarantine | Found Alien Artifact 2985 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 2985 | -2/Quarantine | Warped through subspace 3024 | -2/Quarantine | Discovered new exit (range 20) 3049 | -2/Quarantine | Entered Access 3049 | -1/Access | Evolved 2 slots: Propulsion x2 3066 | -1/Access | Spotted B-99 Colossus 3273 | -1/Access | Spotted B-99 Colossus 3605 | -1/Access | Door terminal overloaded 3609 | -1/Access | Discovered new exit (range 6) 3611 | *** | Escaped! Last Messages --------------- 03565_ S-43 Plague destroyed. 03565_ P-80 Master resets S-43 Plague, system corruption cleaned. 03575_ O-32 Director sends out distress signal. 03575_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03577_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03578_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. 03583_ M-36 Artificer repairs S-43 Plague. 03583_ Knocked back. 03603_ Connecting with Terminal... 03603_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03605_ System overload, Sealed Barrier opened. 03605_ Terminal disabled. 03609_ The Access Shell folds into the floor. 03609_ EXIT=FOUND [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ? ?????????????????????????????????????? | | ? ?????????????????????????????????????? | | ?? ??????????????????????????????????????? | | ?? """"" ??????????????????????????????????????? | | ???"""""""???????????????????????????????????????? | | ???"""""""???????????????????????????????????????? | | ????"""""????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ######+#############################+##########??? | | p | | ^ p | | ##### ##############s ""##########????????? | | ##### #????????????# "#?????????????????? | | "" # #????????????# ""#?????????????????? | | " + #????????????# T#?????????????????? | | / # ############?# ""#?????????????????? | | # # !#?# ""#?????????????????? | | ?# # ### ""##????????????????? | | ?# # " [ ## #????????????????? | | ??# # """ ### ##????????????????? | | ##??# # """ #?# #?????????????????? | | ????# # " #?# #?????????????????? | | ##### # ""#?# #?????????????????? | | # ""#?# @" #?????????????????? | | + " ""#?# "" #?????????????????? | | # """ T#?# #?????????????????? | | #% """ ""#?# #?????????????????? | | # " ""#?# #?????????????????? | | # ""??#""""""""""#?????????????????? | | * # #??????????????????????????????? | | # #??????????????????????????????? | | ############??????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | +????????????????????????????????????????? | | #????????????????????????????????????????? | | #####+###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ! #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Block 20 Evasion (%) 60 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Pacifist Wheee! Challenges ------------ None Game ------ Seed SchematicMachineBlade Manual? 0 Play Time 01:07:53 Cumulative 227.2 hours Start 2024.06.05 @ 16:54:50 End 2024.06.05 @ 18:00:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 215 Adventurer 5 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7a1f91c-ecd3-4132-850b-c2b43aeb3d11