Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 23:05:14 Player: MikeMulligan Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1622) 1622 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 3993 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 36/100 System Corruption 2% Temperature Cool (232) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Advanced Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Visual Processing Unit Recalibrator > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Heavy Laser [Rating: 28] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 70 | 6 3 1 10 9 41 Power 10 | 1 1 . 2 1 5 Engine 7 | 1 . . 1 . 5 Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 23 | 2 . 1 4 4 12 Treads . | . . . . . . Leg 19 | 2 . 1 4 . 12 Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 . 1 2 11 Device 10 | . . . 1 1 8 Storage 4 | 1 1 . . . 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 1 . 3 2 13 Energy Gun 11 | 1 1 . 1 . 8 Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 1 . . 2 2 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 37 | . 1 . 10 . 26 Power 5 | . . . 1 . 4 Propulsion 13 | . . . 4 . 9 Utility 6 | . . . 1 . 5 Weapon 13 | . 1 . 4 . 8 Highest Loss Streak 10 | . 1 . 9 . 10 Average Slot Usage (%) 89 | . 99 100 88 73 93 Engine 6 | . 10 . 1 5 8 Core 3 | . 3 14 9 5 . Leg 23 | . 28 28 37 5 25 Wheel 9 | . . . . 23 8 Device 11 | . . . 6 5 19 Storage 10 | . 27 28 14 5 4 Processor 5 | . . . . 6 9 Energy Gun 7 | . 14 14 9 . 9 Energy Cannon 2 | . . . . . 5 Ballistic Gun 8 | . 14 14 9 16 2 Naked Turns . | . . . . . . Heaviest Build 23 | 13 17 17 17 15 23 Greatest Support 49 | 20 20 20 40 40 49 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 4 | 5 6 6 6 5 4 Most Carried 6 | 4 6 6 6 6 4 Average Carried 4 | 1 5 6 4 3 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 2 6 6 4 4 . Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1079 | 181 158 13 149 92 486 Remotely . | . . . . . . Salvage Created 1907 | . 187 . 338 59 1323 Parts 117 | . 14 . 22 12 69 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 4 . 8 . 28 Guns 32 | . 4 . 8 . 20 Cannons 8 | . . . . . 8 Classes Destroyed 10 | . 2 . 3 3 2 Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Recycler 2 | . . . . . 2 Watcher 5 | . 2 . 1 . 2 Swarmer 9 | . . . 3 . 6 Grunt 20 | . 4 . 2 . 14 Duelist 1 | . . . 1 . . Sentry 9 | . . . 2 . 7 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 2 . 6 3 4 Combat Bots Only 5 | . 2 . 5 . 4 Max Kills in Single Turn 2 | . 1 . 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3951 | . 159 . 1071 . 2721 Core 811 | . 11 . 236 . 564 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 95 . 41 . Volleys Fired 164 | . 19 . 28 7 110 Largest 2 | . 2 . 2 2 2 Hottest 138 | . 70 . 73 46 138 Shots Fired 303 | . 38 . 47 14 204 Gun 250 | . 38 . 47 14 151 Cannon 53 | . . . . . 53 Launcher . | . . . . . . Special . | . . . . . . Kinetic 106 | . 19 . 28 14 45 Thermal 197 | . 19 . 19 . 159 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 9 . 15 3 23 Robot Miss Streak 10 | . 4 . 2 3 10 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 203 | . 27 . 33 6 137 Core Hits 84 | . 13 . 13 4 54 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3659 | . 349 . 486 82 2742 Guns 2891 | . 349 . 486 82 1974 Cannons 763 | . . . . . 763 Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 1143 | . 174 . 309 82 578 Thermal 2511 | . 175 . 177 . 2159 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 70 . 274 . 327 Average Temperature 81 | . 24 . 95 . 91 Received Heat Transfer 1692 | . 93 . 402 . 1197 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 . . . 9 Heat Transferred 5143 | . 518 . 518 . 4107 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 605 | . 109 42 241 45 605 Initial 42 | . . 42 16 15 17 Average 165 | . 38 42 142 15 294 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 69 | 100 100 100 65 100 42 Level 1 15 | . . . 34 . 24 Level 2 14 | . . . . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 2 . 6 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 8 | . 1 . 2 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 8 . 23 2 64 Peak Tracking Total 12 | . 2 . 7 2 12 Tactical Retreats 14 | . . . 2 1 11 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 10 | . 1 1 2 . 6 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 22 | . 1 1 4 . 16 Successful 17 | . 1 1 2 . 13 Failed 5 | . . . 2 . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . 2 . 5 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 . 2 Recycling Units 3 | . 1 . . . 2 Scanalyzers 4 | . . . . . 4 Garrison Access 3 | . . . . . 3 Terminal Hacks 4 | . . 1 . . 3 Record 3 | . . . . . 3 Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 . 2 Scan Component 2 | . . . 1 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 3 | . 1 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 64 | . . . 26 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3127 | 57 363 182 425 663 1437 Spaces Moved 2047 | 38 222 147 231 627 782 Core 10 | 9 . . 1 . . Treads . | . . . . . . Legs 1284 | 29 222 147 230 199 457 Wheels 753 | . . . . 428 325 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 80 80 Average Speed 106 | 103 120 120 120 95 103 Slowest Speed 150 | 120 120 120 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 40 45 26 81 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2696 | 54 281 153 330 675 1203 Wait 338 | 5 26 5 54 19 229 Move 2042 | 37 221 146 230 626 782 Hop . | . . . . . . Pick Up 54 | 6 9 . 6 10 23 Fast Attach 10 | 2 . . 1 . 7 Attach 36 | 4 2 . 6 7 17 Detach 1 | . . . . . 1 Swap 24 | . 1 1 3 2 17 Drop 25 | . 3 1 2 4 15 Fire 164 | . 19 . 28 7 110 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 9) 421 | -10/Materials | Entered Mines 425 | -10/Mines | Met a Derelict shopkeep closing up shop 535 | -10/Mines | Discovered new exit (range 12) 578 | -10/Mines | Discovered new exit (range 11) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Evolved 2 slots: Propulsion x2 804 | -9/Materials | Repaired Aluminum Leg 982 | -9/Materials | Core integrity fell below 50% 1016 | -9/Materials | Lost 9 parts (1p4n1u3w) 1018 | -9/Materials | Discovered new exit (range 5) 1028 | -9/Materials | Entered Mines 1064 | -9/Mines | Learned Materials garrison access intel 1130 | -9/Mines | Met a Derelict bent on vengeance 1460 | -9/Mines | Learned location of Zion (-6) 1489 | -9/Mines | Discovered new exit (range 9) 1623 | -9/Mines | Discovered new exit (range 13) 1635 | -9/Mines | Build established: Scavenger-Mutant 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Utility x2 1692 | -8/Materials | Loaded intel: 1 garrison access location 2055 | -8/Materials | Lost 10 parts (2p2n2u4w) 2793 | -8/Materials | Repaired Imp. Heat Sink 2801 | -8/Materials | Discovered new exit (range 16) 2806 | -8/Materials | Core integrity fell below 50% 2838 | -8/Materials | Identified exit to Garrison 3104 | -8/Materials | Core integrity fell below 20% 3128 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- R-06 Scavenger collects Heat Sink. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. O-16 Technician locks terminal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. O-16 Technician locks terminal. O-16 Technician destroyed. Lgt. Ion Engine destroyed. R-06 Scavenger collects Hacking Suite. U-05 Engineer lays Concrete. Particle Cannon destroyed. Aluminum Leg destroyed. Hvy. Laser destroyed. Aluminum Leg destroyed. Prc. Beam Rifle destroyed. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????# #??# #??# """ | | ????????????????# !!=#??# #??# | | ???????????????## """ !!=#??# #######+## | | ???????????????# """ !==#??# % | | ???????????????## """% #### | | ????????????????# % /% | | ????????????????# % ##############+## | | ????????????????# !#???????????????? | | ????????####????#####+#####???????????????? | | ????????# ##### #?????????????????? | | ????????# #?????????????????? | | ??????? T T #?????????????????? | | ????????# % #?????????????????? | | ????????# ##### #?????????????????? | | ????????## ######### ##?????????????????? | | ???????????# = # #??????????????????? | | ???????????# + #??????????????????? | | ???????????# # #??????????????????? | | ???????????# # ######?????????????? | | ???????????# ?# +?????????????? | | ???????????#######?# #?????????????? | | ????????????######## #?????????????? | | ????????????#! """ # #### #?????????????? | | ????????????# "Y" # #????#?????????????? | | ????????????# #g #??????????????????? | | ????????????# !!@Ygg #??????????????????? | | ????????????# !! gg #??????????????????? | | ???????????# Y #g #??????????????????? | | ???????????#########g #??????????????????? | | ????????????? ??? #??????????????????? | | ???????????? ???? +??????????????????? | | ??????????? ????? #??????????????????? | | ??????????##+?????## #??????????????????? | | ??????????? ???????# #??????????????????? | | ??????????#????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? #??????????????????? | | ???????????????????? ???????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmLinkedWeb Manual? 0 Play Time 01:16:32 Cumulative 13.0 hours Start 2021.01.12 @ 21:45:04 End 2021.01.12 @ 23:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ae57834d-2a3b-4723-af63-b1aab5b59b27