Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 14:48:12 Player: MirenBlacksword Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5007) 5007 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 10251 Bonus ------- High Alert Combat Kills 524 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Large Matter Pod (22) High-powered Shotgun High-powered Shotgun Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Antigrav System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Gravity Neutralizer Hardened Heavy Armor Plating > --- WEAPON ----------- Flak Gun Improved Remote Datajack > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Coolant Injector Large Battery Large Matter Pod Gravity Neutralizer Gravity Neutralizer Improved Propulsion Shielding Relay Coupler [Sentry] Improved EM Pulse Cannon Heavy Particle Cannon Ion Cannon High-powered Shotgun High-powered Shotgun Gauss Rifle Mini Grenade Launcher Remote Datajack Great Axe Segregator Trap Tiamat Bomb Trap [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . 2 . . 2 . . . Weapon 1 | . . . . . . . 1 . Parts Attached 106 | 3 7 17 . 39 20 12 6 2 Power 9 | . 2 1 . 1 1 2 2 . Engine 6 | . 2 1 . . . 1 2 . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 28 | 2 . 6 . 14 4 1 . 1 Treads 15 | 2 . 5 . 6 1 1 . . Leg 9 | . . . . 8 1 . . . Wheel 2 | . . . . . 2 . . . Hover 2 | . . 1 . . . . . 1 Flight . | . . . . . . . . . Utility 49 | 1 3 9 . 16 10 6 4 . Device 19 | 1 1 3 . 6 4 1 3 . Storage 4 | . 2 . . 1 1 . . . Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 24 | . . 5 . 9 4 5 1 . Artifact . | . . . . . . . . . Weapon 20 | . 2 1 . 8 5 3 . 1 Energy Gun 1 | . . . . 1 . . . . Energy Cannon 8 | . 2 . . 2 3 1 . . Ballistic Gun 4 | . . . . 2 1 1 . . Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher 4 | . . . . 2 1 1 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 56 | . . 4 . 22 10 18 . 2 Power 5 | . . . . 2 . 3 . . Propulsion 17 | . . . . 8 4 4 . 1 Utility 22 | . . 3 . 5 5 9 . . Weapon 12 | . . 1 . 7 1 2 . 1 Highest Loss Streak 13 | . . 1 . 6 3 13 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 21 | 6 14 23 25 23 22 17 16 16 Power 1 | 1 2 2 2 1 . . . . Propulsion 4 | 4 3 7 8 5 2 . . . Utility 9 | . 5 9 11 11 9 7 7 7 Weapon 5 | 1 2 3 4 5 9 8 8 7 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 3 10 . 8 8 . . 10 Power 1 | . . 1 . . . . . . Propulsion 10 | . 1 3 . 1 5 . . . Utility 15 | . . 4 . 5 1 . . 5 Weapon 11 | . 2 1 . 2 2 . . 4 Tool/Special 2 | . . 1 . . . . . 1 Average Slot Usage (%) 92 | . 100 98 100 98 95 56 46 59 Engine 7 | . 14 11 11 6 1 . 4 12 Core 1 | . . . . 2 5 1 . . Treads 13 | . 28 22 22 12 . 5 6 4 Leg 11 | . . . . 22 23 1 . . Device 12 | . 14 14 11 10 14 6 8 12 Storage 9 | . 14 11 11 9 7 7 6 5 Protection 14 | . . 16 22 16 21 11 7 11 Energy Cannon 10 | . 27 18 11 4 2 8 6 4 Ballistic Gun 5 | . . . . 6 12 4 6 5 Ballistic Cannon 2 | . . 3 11 5 . . . . Peak Build Rating 50 | 7 11 19 18 39 41 40 49 50 Average Rating 26 | 6 10 15 18 30 37 26 27 42 On Entrance 21 | 6 7 11 18 18 30 40 21 45 Avg Prop Armor Cover (%) 7 | . . . . 11 6 10 . . Naked Turns 34 | . . . . . . . . 34 Heaviest Build 141 | 12 94 110 106 106 116 130 141 141 Greatest Support 92 | 40 40 40 40 92 45 32 32 32 Greatest Overweight (x) 43 | . 2 2 2 8 10 43 6 8 Average Overweight (x) 2 | . . 2 2 1 2 4 4 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 19 25 25 25 25 25 25 23 Most Carried 25 | 7 18 25 25 25 25 25 19 20 Average Carried 21 | 6 14 23 25 23 24 19 17 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 7 18 25 25 25 25 17 17 5 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 2609 | 234 70 209 . 1197 710 150 . 39 Remotely 486 | . . . . . 411 75 . . Salvage Created 4355 | 120 421 1067 . 1825 636 247 . 39 Parts 265 | 8 24 76 . 102 38 12 . 5 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 112 | . 8 25 . 53 16 9 . 1 Guns 22 | . . . . 10 11 . . 1 Cannons 63 | . 8 25 . 26 1 3 . . AOE 26 | . . . . 16 4 6 . . Classes Destroyed 18 | 2 3 4 . 7 1 1 . . Worker 4 | . . 1 . 3 . . . . Builder 2 | . . . . 2 . . . . Tunneler 4 | 2 . 1 . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 4 | 1 . . . 1 2 . . . Mechanic 1 | . . . . 1 . . . . Operator 4 | . 1 2 . 1 . . . . Watcher 8 | . 3 1 . 4 . . . . Swarmer 19 | . . 4 . 11 4 . . . Grunt 53 | . 8 13 . 22 7 3 . . Brawler 3 | . . 1 . 2 . . . . Duelist 2 | . . . . 1 1 . . . Protector 1 | . . . . 1 . . . . Sentry 16 | . . 7 . 5 . 4 . . Demolisher 1 | . . . . . . 1 . . Specialist 10 | . . . . 10 . . . . Hunter 3 | . . . . 1 1 1 . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 22 | 2 3 4 . 22 4 6 . 1 Combat Bots Only 16 | . 3 3 . 16 4 6 . 1 Max Kills in Single Turn 11 | 1 2 2 . 11 2 3 . 1 Gunslinging . | . . . . . . . . . Exploded 7 | . . . . 7 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Hostile Shots Fired 1121 | . 27 115 . 383 131 370 . 95 Missed 388 | . 6 29 . 132 46 143 . 32 Hits 733 | . 21 86 . 251 85 227 . 63 Melee 34 | . . 1 . 8 7 . . 18 Projectile 699 | . 21 85 . 243 78 227 . 45 AOE 18 | . . . . . . 18 . . Critical Strikes 36 | . 2 4 . 11 5 1 . 13 Damage Taken 10639 | . 280 1026 . 3913 1503 2723 . 1194 Core 1938 | . 58 154 . 398 125 342 . 861 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . 43 . 9 . . . . Core Remaining (%) 59 | 100 76 . 61 27 . 33 . . Volleys Fired 328 | 4 20 58 . 151 57 26 . 12 Largest 2 | 2 2 2 . 2 2 2 . 2 Hottest 138 | 70 136 136 . 136 138 138 . 97 Shots Fired 624 | 8 40 116 . 294 111 42 . 13 Gun 180 | 8 . . . 59 103 5 . 5 Cannon 407 | . 40 116 . 223 4 16 . 8 Launcher 37 | . . . . 12 4 21 . . Special . | . . . . . . . . . Kinetic 280 | 4 . 14 . 149 103 5 . 5 Thermal 279 | 4 40 102 . 133 . . . . Explosive 37 | . . . . 12 4 21 . . Electromagnetic 28 | . . . . . 4 16 . 8 Robot Hit Streak 11 | 5 11 10 . 11 7 10 . 5 Robot Miss Streak 11 | 1 2 4 . 5 11 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 390 | 5 26 63 . 188 78 25 . 5 Core Hits 230 | 4 15 31 . 106 42 24 . 8 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 1 . 6 . . . . Burn 1 | . . . . 1 . . . . Meltdown 1 | . . . . 1 . . . . Blast 5 | . . 1 . 4 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11087 | 59 554 1385 . 5907 1651 1403 . 128 Guns 2366 | 59 . . . 802 1368 64 . 73 Cannons 5449 | . 554 1384 . 3065 68 340 . 38 Explosions 3252 | . . . . 2040 213 999 . . Melee . | . . . . . . . . . Ramming 20 | . . 1 . . 2 . . 17 Kinetic 3880 | 23 . 196 . 2156 1368 64 . 73 Thermal 4033 | 36 554 1188 . 2255 . . . . Explosive 2708 | . . . . 1496 213 999 . . Electromagnetic 446 | . . . . . 68 340 . 38 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 . 8 Average Corruption 2 | . . . . . 1 2 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 15 9 . 4 Message Errors 8 | . . . . . 4 3 . 1 Matter Fused 7 | . . . . . 3 4 . . Heat Flow Errors 5 | . . . . . 5 . . . Energy Discharges 3 | . . . . . 1 1 . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 258 | . 17 3 . 217 6 15 . . Projectiles 58 | . 17 3 . 32 6 . . . Explosions 200 | . . . . 185 . 15 . . Melee . | . . . . . . . . . Knockbacks 19 | . . . . 19 . . . . Impact . | . . . . . . . . . Kinetic 17 | . . . . 17 . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 467 | . . . . 211 9 242 . 5 Shots 13 | . . . . 6 1 6 . . Rammed 12 | . . 1 . . . . . 11 Targets Rammed 13 | . . 1 . . 1 . . 11 Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 381 | 40 381 360 . 291 254 306 . 66 Average Temperature 98 | 21 117 121 . 66 95 104 . 26 Received Heat Transfer 3078 | . 198 492 . 1386 342 618 . 42 Effects 10 | . 3 7 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 6 | . 2 4 . . . . . . Interference 3 | . 1 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 9 | . . 4 . 5 . . . . Heat Transferred 6862 | 111 999 2146 . 3606 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Maximum Alert Level 3 | . . 1 . 3 1 . . . Low Security (%) 66 | 100 100 85 100 23 61 100 100 100 Level 1 10 | . . 14 . . 38 . . . Level 2 10 | . . . . 33 . . . . Level 3 13 | . . . . 42 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . Peak Influence 854 | 5 83 250 90 854 350 188 90 188 Initial 350 | . 3 . 90 . 350 91 90 23 Average 243 | 2 14 84 21 558 184 149 63 60 Influence Increases 3436 | 15 234 693 . 1583 460 262 4 185 Destroy 0b10 Robot/C 2220 | . 160 500 . 1040 320 180 . 20 Destroy 0b10 Robot/NC 145 | 15 20 25 . 75 10 . . . Destroy Leader 488 | . 46 132 . 220 70 20 . . Successful Hack 35 | . 6 . . 19 6 . 4 . Disable Machine 210 | . . 30 . 90 15 15 . 60 Destroy Structure 173 | . 2 6 . 109 9 47 . . Lose Combat Pursuer 165 | . . . . 30 30 . . 105 Influence Decreases 3248 | 10 239 461 232 812 1101 219 143 31 Entered New Map 698 | . 2 . 142 . 421 39 83 11 Time Decay 2000 | 10 237 421 90 602 580 . 60 . Lost Part 550 | . . 40 . 210 100 180 . 20 Squads Dispatched 22 | . 2 3 . 12 5 . . . Investigation 6 | . 1 2 . 2 1 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 11 | . 1 1 . 8 1 . . . Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 14 | . 1 7 . 4 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 13 40 . 74 26 10 . 19 Peak Tracking Total 18 | . 3 5 . 11 10 5 . 18 Tactical Retreats 4 | . . . . 2 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 8 | . 1 . . 1 1 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 15 | . . 3 . 6 1 1 . 4 Max in Single Turn 2 | . . 1 . 2 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 15 | . 1 4 . 5 2 1 1 1 Terminals 11 | . 1 3 . 4 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 36 | . 3 11 . 12 6 1 1 2 Successful 14 | . 1 5 . 5 2 . 1 . Failed 22 | . 2 6 . 7 4 1 . 2 Catastrophic 9 | . 1 3 . 2 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 12 | . 3 4 . 5 . . . . Terminals 25 | . 3 8 . 9 2 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 3 . 3 . . . . Garrison Access 5 | . . . . . 4 . 1 . Terminal Hacks 3 | . . 1 . 2 . . . . Robot Analysis 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 3 . 2 . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 3 | . . 1 . 2 . . . . Garrison Access Hacks 3 | . . . . . 2 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 3 | . 1 1 . 1 . . . . Terminals 3 | . 1 1 . 1 . . . . Botnet 1 | . . . . 1 . . . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 4 . 5 1 1 . 1 Full Trace Events 6 | . . 2 . 3 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Active Infowar (turns) 2133 | 13 1133 987 . . . . . . Optics 174 | . . 174 . . . . . . Sensors 1573 | . 586 987 . . . . . . Seismic 560 | 13 547 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 9581 | 79 1133 1830 413 3012 1783 692 130 509 Spaces Moved 2997 | 10 415 478 130 938 689 164 26 147 Core 63 | . . . . . . 5 . 58 Treads 1481 | 3 415 478 130 287 . 70 26 72 Legs 1095 | 7 . . . 651 437 . . . Wheels 341 | . . . . . 252 89 . . Hover 17 | . . . . . . . . 17 Flight . | . . . . . . . . . Fastest Speed 50 | 120 160 320 320 185 145 145 400 50 Average Speed 264 | 132 222 320 320 255 222 340 480 304 Slowest Speed 2200 | 160 320 320 320 810 820 2200 640 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 48 45 31 75 17 40 . 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 167 | . . 2 . 124 6 35 . . Melee . | . . . . . . . . . Projectile 7 | . . 2 . 5 . . . . AOE 160 | . . . . 119 6 35 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Total 3996 | 67 587 669 129 1257 823 254 33 177 Wait 373 | 50 132 75 . 66 15 33 . 2 Move 2987 | 9 414 477 129 937 688 163 25 145 Hop . | . . . . . . . . . Pick Up 82 | 1 11 20 . 29 18 . . 3 Fast Attach 35 | 1 . 6 . 8 8 4 5 3 Attach 37 | . . 3 . 19 7 7 1 . Detach 3 | . . . . 1 . . 2 . Swap 66 | 2 7 10 . 27 14 5 . 1 Drop 56 | . 3 19 . 19 15 . . . Fire 328 | 4 20 58 . 151 57 26 . 12 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick 1 | . . . . . 1 . . . Crush 4 | . . 1 . . . . . 3 Escape Stasis 16 | . . . . . . 16 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 5) 1213 | -10/Materials | Entered another Materials area 1213 | -9/Materials | Evolved 2 slots: Utility x2 1618 | -9/Materials | Discovered new exit (range 5) 1939 | -9/Materials | Build established: Scavenger-Mutant 2376 | -9/Materials | Discovered new exit (range 16) 2853 | -9/Materials | Discovered new exit (range 15) 3043 | -9/Materials | Entered Mines 3078 | -9/Mines | Build established: Mutant 3080 | -9/Mines | Learned location of Storage (-9) 3181 | -9/Mines | Discovered new exit (range 5) 3331 | -9/Mines | Learned Materials stockpile data 3456 | -9/Mines | Entered Materials 3456 | -8/Materials | Evolved 2 slots: Propulsion x2 4237 | -8/Materials | Lost 6 parts (3n2u1w) 4246 | -8/Materials | Destroyed 16 combat bots 4256 | -8/Materials | First assault squad dispatched 4454 | -8/Materials | Lost 3 parts (1n1u1w) 4737 | -8/Materials | Build established: Scavenger-Mutant 4923 | -8/Materials | Discovered new exit (range 6) 5346 | -8/Materials | Core integrity fell below 50% 5433 | -8/Materials | Sterilization system engaged 5433 | -8/Materials | Non-combat units ordered to evacuate 5433 | -8/Materials | Lost 5 parts (1p3n1w) 5533 | -8/Materials | Combat units ordered to evacuate 5733 | -8/Materials | Ambient heat levels rising (+10) 5883 | -8/Materials | Ambient heat levels rising (+10) 6033 | -8/Materials | Ambient heat levels rising (+10) 6183 | -8/Materials | Ambient heat levels rising (+10) 6298 | -8/Materials | Discovered new exit (range 14) 6333 | -8/Materials | Ambient heat levels rising (+10) 6468 | -8/Materials | Entered Factory 6468 | -7/Factory | Evolved 2 slots: Utility x2 7807 | -7/Factory | Lost 3 parts (3n) 8250 | -7/Factory | Identified exit to Garrison 8251 | -7/Factory | Entered Garrison 8391 | -7/Garrison | Triggered checkpoint 8398 | -7/Garrison | Triggered checkpoint 8470 | -7/Garrison | Lost 13 parts (2p3n7u1w) 8483 | -7/Garrison | Triggered checkpoint 8505 | -7/Garrison | Core integrity fell below 50% 8584 | -7/Garrison | Lost 5 parts (1p1n2u1w) 8900 | -7/Garrison | Discovered new exit (range 10) 8943 | -7/Garrison | Entered Factory 8943 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9011 | -6/Factory | Identified exit to Garrison 9073 | -6/Factory | Entered Garrison 9541 | -6/Garrison | Spotted B-75 Beast 9548 | -6/Garrison | Released all parts (9) 9551 | -6/Garrison | Triggered checkpoint 9560 | -6/Garrison | Core integrity fell below 50% 9569 | -6/Garrison | Discovered new exit (range 8) 9574 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9578 | -6/Garrison | Core integrity fell below 20% 9582 | -6/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 09548_ Released Imp. Heat Sink. 09548_ Released Huge Storage Unit. 09548_ Released Flak Gun. 09548_ Released Angular Momentum Engine. 09548_ Released Gravity Neutralizer. 09548_ Released Antigrav System. 09549_ C-30 ARC bursts open, deploying its payload. 09549_ G-67 Veteran unfolds itself. 09549_ G-50 Soldier unfolds itself. 09551_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 09560_ System corrupted: Energy discharge (-33). 09569_ EXIT=FOUND 09574_ Attempting to access garrison exit controls... 09574_ Remote lockdown engaged. 09575_ Slammed into C-17 Slicer. 09581_ Destabilizing: Core damaged (-25). 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