Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.29 @ 23:38:23 Player: lcbb_tuk Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (186) 930 Value Destroyed (7039) 7039 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2504) 2504 TOTAL SCORE: 17613 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 1947 Met Imprinter 300 Was Imprinted 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/1300 Matter 266/300 Energy 1170/1170 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Zionite Biocell 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer > --- WEAPON (4) ------- Makeshift Spear > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Gyrokinetic Inverter > --- UTILITY ---------- Zionite Biocell Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Improved Particle Charger Improved Particle Charger Heavy Armor Plating System Guard System Guard Corruption Screen > --- WEAPON ----------- Quantum Rifle Zionite Phaser-M Zionite Phaser-M Compact HERF Cannon > --- INVENTORY -------- Advanced Heat Sink Energy Well Focal Shield Makeshift Spear [Rating: 126] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . 2 . . . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 2 | . . 1 . . . . . . . . . . 1 . . . . Utility 8 | . . 1 2 1 . 2 . . . . . . . . . 2 . Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 Parts Attached 178 | 8 18 14 7 8 25 9 . 11 4 . 4 15 5 2 . 8 40 Power 19 | 2 1 2 . . 4 . . . . . . 2 1 1 . . 6 Engine 9 | 2 1 2 . . 3 . . . . . . 1 . . . . . Core 3 | . . . . . 1 . . . . . . . 1 . . . 1 Reactor 7 | . . . . . . . . . . . . 1 . 1 . . 5 Propulsion 37 | 2 11 4 1 1 3 3 . 3 . . . 2 1 . . . 6 Treads 28 | 1 6 4 1 1 3 3 . 3 . . . 2 1 . . . 3 Leg . | . . . . . . . . . . . . . . . . . . Wheel 6 | 1 5 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . Utility 66 | 2 3 4 5 2 10 4 . 4 2 . 2 7 1 . . 4 16 Device 35 | . 1 2 2 2 4 1 . 1 1 . 2 5 1 . . 2 11 Storage 11 | 2 2 1 . . . . . . . . . 2 . . . 2 2 Processor 3 | . . . . . 1 . . . 1 . . . . . . . 1 Hackware 1 | . . . 1 . . . . . . . . . . . . . . Protection 16 | . . 1 2 . 5 3 . 3 . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 56 | 2 3 4 1 5 8 2 . 4 2 . 2 4 2 1 . 4 12 Energy Gun 27 | 1 1 2 1 4 4 1 . 1 1 . . 3 . 1 . 3 4 Energy Cannon 8 | . . 1 . . . 1 . 1 . . . 1 1 . . . 3 Ballistic Gun 5 | 1 2 1 . . . . . . . . 1 . . . . . . Ballistic Cannon 5 | . . . . 1 1 . . 2 . . . . . . . . 1 Launcher 3 | . . . . . 3 . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 . 1 . . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 4 . . . . . 1 1 . 1 . 1 3 Parts Lost 60 | . 1 1 . . 10 1 . 1 1 1 . 5 . 2 . 2 35 Power 6 | . . . . . . . . . . . . 1 . . . . 5 Propulsion 11 | . . . . . 3 1 . . . . . . . 1 . 1 5 Utility 24 | . . 1 . . 3 . . . 1 . . 3 . 1 . . 15 Weapon 19 | . 1 . . . 4 . . 1 . 1 . 1 . . . 1 10 Highest Loss Streak 14 | . 1 1 . . 7 1 . 1 1 1 . 3 . 2 . 2 14 Average Slot Usage (%) 94 | . 100 98 99 99 92 98 100 95 92 92 90 96 98 98 88 90 72 Engine 5 | . 14 11 9 7 7 6 6 6 6 6 6 2 . . . . . Reactor 2 | . . . . . . . . . . . . 3 5 10 11 10 5 Treads 20 | . 24 27 27 23 22 20 20 20 20 20 20 20 23 22 17 12 5 Device 15 | . 4 18 18 22 23 13 13 13 7 6 6 14 17 22 17 20 22 Storage 9 | . 23 11 9 7 7 6 6 6 6 6 6 10 11 11 11 20 8 Processor 7 | . . . . . . 6 6 6 11 13 13 13 11 11 11 10 8 Hackware 4 | . . . 8 7 7 6 6 6 6 6 6 6 4 . . . . Protection 6 | . . 1 9 7 6 19 20 15 13 13 13 4 . . . . 2 Energy Gun 9 | . 14 8 18 19 7 12 13 9 6 5 . 9 11 11 11 10 5 Energy Cannon 2 | . . 6 . . . 5 6 6 1 . . 3 3 5 5 4 2 Ballistic Gun 2 | . 14 7 . . . . . . . . 5 2 . . . . . Special Weapon 1 | . . . . . . . . . 4 6 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 16 29 36 42 52 52 54 53 67 66 58 55 60 67 67 56 62 101 Greatest Support 110 | 20 40 66 66 72 72 83 83 88 88 88 88 88 110 110 80 80 84 Greatest Overweight (x) 18 | 2 2 2 . . . . . . . . . . . . . 1 18 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 14 | 8 14 14 10 10 10 10 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 7 | 5 11 10 10 10 10 10 10 10 10 10 10 6 4 4 4 4 4 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 3 4 4 4 4 Average Carried 7 | 1 7 8 8 9 8 9 10 9 9 10 9 6 3 3 4 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 Final Carried 10 | 4 9 9 9 10 10 10 10 9 10 10 10 4 3 4 4 4 . Class Distribution -------------------- 31% | Hacker-Tank 24% | Hacker-Mutant 19% | Scavenger-Tank 13% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 3148 | 273 270 196 44 104 570 303 . 168 143 78 40 288 40 20 . 139 472 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8064 | 74 714 1029 724 599 1039 700 . 553 423 256 . 489 408 304 . 374 378 Parts 369 | 3 31 61 34 39 50 19 . 22 10 6 . 21 20 15 . 14 24 Haulers Intercepted 6 | . 1 1 . . 4 . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . 1 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . 8 5 1 44 . 37 . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 147 | . 11 20 14 9 25 7 . 6 9 7 . 12 7 9 . 5 6 Melee 6 | . . . . . . . . . . 1 . . 1 . . . 4 Guns 74 | . 11 11 11 6 4 4 . 1 2 . . 12 3 5 . 2 2 Cannons 43 | . . 8 . 2 3 3 . 5 6 6 . . 3 4 . 3 . AOE 21 | . . . 3 . 18 . . . . . . . . . . . . Classes Destroyed 15 | 1 5 3 . 2 1 . . 1 . 1 . . . 1 . . . Worker 6 | . . 2 1 2 1 . . . . . . . . . . . . Builder 5 | . 1 . . . 4 . . . . . . . . . . . . Hauler 6 | . 1 1 . . 4 . . . . . . . . . . . . Recycler 9 | 1 3 . . . 2 2 . 1 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 12 | . 2 5 1 2 1 . . 1 . . . . . . . . . Swarmer 32 | . 3 3 3 . 7 . . . 1 . . 8 . 7 . . . Grunt 66 | . 8 13 11 5 10 3 . 1 4 . . 1 4 . . 4 2 Brawler 9 | . . 1 . 1 . 1 . 2 3 . . 1 . . . . . Duelist 3 | . . . . . 1 . . 2 . . . . . . . . . Sentry 15 | . . 3 . 1 4 . . 1 1 1 . 2 . 1 . 1 . Hunter 6 | . . . . 1 1 2 . . . . . . 1 . . . 1 Programmer 10 | . . . . 1 2 1 . . . 2 . . 2 . . . 2 Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 Savage 1 | . . . . . . . . . . 1 . . . . . . . Butcher 2 | . . . . . . . . . . 2 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 19 | 1 6 3 4 3 19 3 . 2 5 4 . 6 3 5 . 3 1 Combat Bots Only 12 | . 3 3 3 3 12 3 . 2 5 4 . 6 3 5 . 3 1 Max Kills in Single Turn 3 | 1 1 1 2 1 3 1 . 1 1 1 . 2 1 1 . 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . 1 . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Damage Taken 10182 | . 387 319 407 572 1601 450 . 396 573 472 . 674 146 506 . 209 3470 Core 1963 | . 44 37 71 75 140 58 . 4 54 25 . 49 11 49 . 36 1310 Absorbed by Shields 180 | . . . . . . . . . . . . 9 54 117 . . . Core Remaining (%) 86 | 100 82 90 87 . 69 . . . . . . 77 . . 94 96 . Volleys Fired 442 | 2 48 62 27 31 88 29 . 19 18 14 . 31 12 25 . 12 24 Largest 4 | 2 2 2 2 3 3 3 . 3 3 3 . 3 3 3 . 3 4 Hottest 334 | 60 60 90 90 150 148 205 . 230 198 198 . 252 252 252 . 259 334 Shots Fired 959 | 4 96 123 54 72 127 74 . 54 48 39 . 82 31 63 . 36 56 Gun 674 | 4 96 83 54 62 65 51 . 21 17 12 . 78 24 45 . 24 38 Cannon 224 | . . 40 . 10 24 23 . 33 26 13 . 1 7 18 . 12 17 Launcher 38 | . . . . . 38 . . . . . . . . . . . . Special 23 | . . . . . . . . . 5 14 . 3 . . . . 1 Kinetic 210 | 2 48 46 . 10 24 . . 11 18 13 . 30 . . . . 8 Thermal 484 | 2 48 40 18 24 24 51 . 24 22 26 . 52 31 63 . 26 33 Explosive 37 | . . . . . 37 . . . . . . . . . . . . Electromagnetic 217 | . . 37 36 38 42 23 . 19 8 . . . . . . 10 4 Phasic 10 | . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 77 | 3 32 48 77 55 32 38 . 22 16 31 . 33 10 11 . 29 10 Robot Miss Streak 8 | . 8 5 1 4 2 1 . 1 2 1 . 2 2 3 . 3 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 4 | . 1 . 1 1 . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . . . . . Shots Hit Robots 740 | 3 69 89 50 57 88 66 . 47 35 32 . 57 28 35 . 32 52 Core Hits 395 | 2 32 48 40 31 84 24 . 19 18 12 . 20 15 14 . 15 21 Critical Hits 10 | . . 1 . . . . . 2 3 2 . 1 . . . 1 . Critical Kills 5 | . . . . . . . . 2 . 2 . 1 . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . 3 . . . . . . 1 . Melee Attacks 62 | . . . . . . . . . . . . . 16 . . 5 41 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . . . . . . . 16 . . 5 41 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17686 | 37 692 1414 1227 973 4145 1295 . 1077 909 669 . 1056 692 1061 . 770 1669 Guns 8858 | 37 692 868 813 770 654 811 . 373 269 205 . 1043 400 683 . 510 730 Cannons 4445 | . . 538 . 199 391 483 . 688 470 379 . . 150 378 . 260 509 Explosions 3609 | . . . 408 . 3082 . . . 119 . . . . . . . . Melee 530 | . . . . . . . . . . . . . 142 . . . 388 Ramming 99 | . . 8 6 4 18 1 . 16 . 4 . . . . . . 42 Kinetic 2624 | 13 286 207 . 199 391 . . 246 294 379 . 288 . . . . 321 Thermal 7980 | 24 406 538 497 239 620 852 . 458 451 286 . 768 550 1061 . 544 686 Explosive 2787 | . . . . . 2787 . . . . . . . . . . . . Electromagnetic 3476 | . . 661 724 531 329 442 . 357 164 . . . . . . 226 42 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 530 | . . . . . . . . . . . . . 142 . . . 388 Phasic 190 | . . . . . . . . . . . . . . . . . 190 Highest Corruption 5 | . . . 1 1 5 1 1 2 2 4 4 3 2 2 2 1 3 Average Corruption 2 | . . . 1 1 2 1 1 1 2 3 4 3 1 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 105 | . . . 2 1 25 . . 8 4 9 1 32 2 19 . 1 1 Message Errors 30 | . . . 1 1 8 . . 3 2 2 . 6 . 7 . . . Matter Fused 11 | . . . . . 2 . . . . 1 . 8 . . . . . Heat Flow Errors 21 | . . . . . 2 . . 1 1 2 1 7 . 7 . . . Energy Discharges 10 | . . . . . 1 . . . . 1 . 4 1 3 . . . Data Loss (minor) 19 | . . . 1 . 7 . . 1 1 2 . 3 1 2 . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . Targeting Errors 11 | . . . . . 2 . . 3 . 1 . 4 . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 227 | . . 12 18 6 143 . . 16 5 23 . . . . . . 4 Projectiles 65 | . . 12 . 6 8 . . 16 . 23 . . . . . . . Explosions 158 | . . . 18 . 135 . . . 5 . . . . . . . . Melee 4 | . . . . . . . . . . . . . . . . . 4 Knockbacks 9 | . . . . . 4 . . 3 . 2 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . Kinetic 8 | . . . . . 3 . . 3 . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . . . 68 . 128 . . 58 50 . . . . . . . 4 Shots 13 | . . . 3 . 8 . . 1 1 . . . . . . . . Rammed 16 | . . 1 1 1 5 1 . 1 . . . . . . . . 6 Targets Rammed 19 | . . 3 1 1 5 1 . 1 . 1 . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . . . . . . 1 . . . . . . . Highest Temperature 1351 | . 213 77 36 337 243 311 . 276 402 234 77 307 178 352 . 274 1351 Average Temperature 165 | . 59 10 14 103 65 127 . 87 157 91 56 103 70 119 . 106 419 Received Heat Transfer 2378 | . 270 123 243 297 462 138 . 24 264 20 . 75 30 45 . 42 345 Effects 90 | . . . . 1 . 2 . . . . . 3 . 2 . . 82 Shutdowns 18 | . . . . 1 . . . . . . . . . 2 . . 15 Energy Bleed 4 | . . . . . . . . . . . . . . . . . 4 Interference 18 | . . . . . . 2 . . . . . 3 . . . . 13 Matter Decay 7 | . . . . . . . . . . . . . . . . . 7 Short Circuit 6 | . . . . . . . . . . . . . . . . . 6 Damage (minor) 8 | . . . . . . . . . . . . . . . . . 8 Damage (major) 25 | . . . . . . . . . . . . . . . . . 25 Damage (core) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Fried 10 | . . 4 . 2 1 2 . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Melted 17 | . 1 1 . 1 2 5 . 1 . . . 5 . 1 . . . Heat Transferred 13914 | 50 925 1147 794 592 1177 1751 . 861 992 887 . 1301 729 1286 . 582 840 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 4 . 2 . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Peak Influence 778 | 5 180 226 358 199 778 468 101 498 . . . . 204 . . 118 130 Initial 302 | . 2 . 72 52 77 302 101 61 . . . . . . . . 53 Average 173 | . 105 102 215 108 333 312 101 308 . . . . 44 . . 52 58 Maximum Alert Level 3 | . . 1 1 . 3 2 . 2 . . . . 1 . . . . Low Security (%) 68 | 100 100 85 38 100 44 1 100 25 . . . . 90 . . 100 100 Level 1 22 | . . 14 61 . 19 96 . 39 . . . . 9 . . . . Level 2 6 | . . . . . 22 1 . 35 . . . . . . . . . Level 3 2 | . . . . . 14 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 3 5 2 9 3 . 1 . . . 1 3 . . 3 2 Investigation 10 | . 2 2 2 1 1 1 . . . . . . . . . 1 . Extermination 7 | . . . . 1 2 2 . . . . . . 1 . . . 1 Reinforcement 10 | . . 1 3 . 3 . . . . . . . 2 . . . 1 Assault 2 | . . . . . . . . 1 . . . 1 . . . . . Garrison 5 | . . . . . 3 . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 11 | . . 3 . 3 3 . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 15 40 22 18 38 14 . 14 9 7 . 28 11 17 . 6 23 Peak Tracking Total 11 | . 4 5 3 5 11 3 . 4 5 3 . 5 3 5 . 4 10 Tactical Retreats 17 | . 1 1 1 2 4 1 . 1 . . . 3 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 6 | . 1 2 1 . . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . 1 4 . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 8 | . . 1 1 . 1 . . 4 . . . 1 . . . . . Max in Single Turn 2 | . . 1 1 . 1 . . 2 . . . 1 . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 29 | . 5 3 3 3 7 2 . 3 1 . . . . . . 1 1 Terminals 16 | . 4 2 1 2 5 1 . 1 . . . . . . . . . Fabricators 2 | . . . . . . 1 . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . . Recycling Units 4 | . 1 1 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 . . . . . . . 1 1 Total Hacks 86 | . 18 9 11 11 20 3 . 6 5 . . . . . . 2 1 Successful 42 | . 7 5 7 5 8 1 . 3 5 . . . . . . . 1 Failed 44 | . 11 4 4 6 12 2 . 3 . . . . . . . 2 . Catastrophic 6 | . 1 1 . . 2 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 59 | . 15 7 8 3 7 1 . 3 . . 8 . 2 . . . 5 Terminals 59 | . 17 8 6 10 16 1 . 1 . . . . . . . . . Fabricators 6 | . . . . . . 2 . 4 . . . . . . . . . Repair Stations 7 | . . . 4 . 3 . . . . . . . . . . . . Recycling Units 4 | . 1 1 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . 1 . . . . . . . 2 1 Terminal Hacks 25 | . 3 4 2 4 6 . . 1 5 . . . . . . . . Record 7 | . 1 . . . . . . 1 5 . . . . . . . . Part Schematic 4 | . . 2 . 1 1 . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 1 . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . 3 . 1 . . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . . . . . 1 Seal Access 3 | . . . . . 1 . . 1 . . . . . . . . 1 Unauthorized Hacks 7 | . 4 . 2 1 . . . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 3 1 2 4 2 . 2 . . . . . . . 1 . Full Trace Events 4 | . 1 1 . . 1 . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 25 | . . . 25 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . 3 . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 41 | . . . . . 10 . 20 . . . 6 . 3 . . . 2 Largest Group 20 | . . . . . 10 6 20 10 . . 6 3 3 3 . . 2 Highest-Rated Group 717 | . . . . . 173 109 717 346 . . 340 225 210 210 . . 206 Highest-Rated Ally 103 | . . . . . 29 29 50 50 . . 94 94 70 70 . . 103 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 314 | . . . . . 64 66 . 58 . . . 54 22 35 . . 15 Total Damage 6981 | . . . . . 908 848 . 1324 . . . 1709 426 542 . . 1224 Kills 57 | . . . . . 9 6 . 11 . . . 12 3 10 . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 2 2 . 1 . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . 10 . . 2 15 Patrols 8 | . . . . . . . . . . . . . 4 . . 1 3 Investigations 1 | . . . . . . . . . . . . . . . . 1 . Reinforcements 3 | . . . . . . . . . . . . . 3 . . . . Guards 15 | . . . . . . . . . . . . . 3 . . . 12 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 17349 | 81 820 1483 871 773 1580 721 136 839 694 424 2071 2553 752 2031 18 303 1199 Spaces Moved 8836 | 71 406 606 326 401 744 353 81 457 388 225 1279 1508 264 1233 12 115 367 Core 95 | 22 . . . . . . . . . . . . . . . . 73 Treads 8122 | 2 189 357 326 401 744 353 81 457 388 225 1279 1508 264 1233 12 115 188 Legs . | . . . . . . . . . . . . . . . . . . Wheels 513 | 47 217 249 . . . . . . . . . . . . . . . Hover 106 | . . . . . . . . . . . . . . . . . 106 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 145 145 150 155 160 160 160 160 160 160 156 155 155 155 56 Average Speed 155 | 84 126 126 145 149 152 157 160 160 160 160 160 160 156 155 155 163 215 Slowest Speed 950 | 160 160 180 145 150 155 160 160 160 160 160 160 160 156 156 155 172 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . 1 . . . . . Exploration Rate (%) 40 | 4 65 52 26 14 61 10 77 17 52 51 92 98 9 83 5 3 10 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 9 | . 1 . 1 1 . . . . 1 . 4 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . . . 2 3 3 3 . 3 . . . Spaces Dug 19 | . . . . . 1 . . . . . . . 5 . . 4 9 Terrain Destroyed 332 | . . . 8 . 224 . . 49 15 . . 2 7 6 . 8 13 Melee 18 | . . . . . . . . . . . . . 5 . . 4 9 Projectile 35 | . . . . . 8 . . 2 7 . . 2 2 6 . 4 4 AOE 279 | . . . 8 . 216 . . 47 8 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 11531 | 83 623 1206 670 516 1070 460 88 527 420 252 1304 1583 560 1285 11 193 680 Wait 1854 | . 136 500 299 69 182 59 8 22 8 13 14 20 263 21 . 54 186 Move 8817 | 70 405 605 325 400 742 353 80 456 387 224 1276 1507 263 1232 11 114 367 Hop 1 | . . . . . . . . . . . 1 . . . . . . Pick Up 40 | 3 2 6 4 3 7 3 . 3 . . 4 2 . 2 . . 1 Fast Attach 75 | 7 2 5 2 1 8 2 . 4 4 . 2 7 2 1 . 2 26 Attach 44 | . 11 2 1 2 9 3 . 1 . . 2 2 1 . . 2 8 Detach 34 | . 11 3 1 1 4 1 . 2 1 . 1 1 1 . . . 7 Swap 59 | 1 5 7 4 5 8 4 . 6 . . . 6 2 1 . 4 6 Drop 77 | . 3 13 6 3 11 5 . 13 2 . 4 7 . 2 . . 8 Fire 442 | 2 48 62 27 31 88 29 . 19 18 14 . 31 12 25 . 12 24 Melee 62 | . . . . . . . . . . . . . 16 . . 5 41 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 17 | . . 3 1 1 5 1 . 1 . 1 . . . . . . 4 Escape Stasis 1 | . . . . . 1 . . . . . . . . . . . . Rewire 6 | . . . . . 5 . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 893 | -10/Materials | Discovered new exit (range 4) 902 | -10/Materials | Entered another Materials area 902 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1265 | -9/Materials | Identified exit to Mines 1367 | -9/Materials | Build established: Scavenger-Mutant 1787 | -9/Materials | Build established: Mutant 2097 | -9/Materials | Discovered new exit (range 13) 2333 | -9/Materials | Discovered new exit (range 16) 2385 | -9/Materials | Entered another Materials area 2385 | -8/Materials | Evolved 2 slots: Utility x2 2662 | -8/Materials | Repaired Imp. EM Shotgun 2688 | -8/Materials | Build established: Hacker-Mutant 3139 | -8/Materials | Discovered new exit (range 11) 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3570 | -7/Factory | Build established: Hacker-Tank 3897 | -7/Factory | Identified exit to Storage 3897 | -7/Factory | Identified exit to Lower Caves 4029 | -7/Factory | Entered Storage 4861 | -7/Storage | Build established: Hacker-Mutant 4893 | -7/Storage | Garrison activated, responded to threat 4934 | -7/Storage | Destroyed 12 combat bots 4939 | -7/Storage | Crushed by falling debris 4970 | -7/Storage | Lost 7 parts (3n3u1w) 5191 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5498 | -7/Storage | Build established: Commander-Mutant 5566 | -7/Storage | Discovered new exit (range 20) 5609 | -7/Storage | Entered Factory 5609 | -6/Factory | Accompanied by 6 allies 5609 | -6/Factory | Evolved 2 slots: Utility x2 5868 | -6/Factory | Spotted B-75 Beast 5888 | -6/Factory | Allies destroyed B-75 Beast 5966 | -6/Factory | Build established: Scavenger-Tank 6330 | -6/Factory | Sucked down chute 6330 | -6/Factory | Entered Waste 6331 | -6/Waste | Joined by Warlord forces that had cleared the area 6432 | -6/Waste | Discovered new exit (range 21) 6466 | -6/Waste | Entered Factory 6466 | -6/Factory | Accompanied by 10 allies 6721 | -6/Factory | Discovered new exit (range 21) 6816 | -6/Factory | First assault squad dispatched 6865 | -6/Factory | Spotted B-75 Beast 7218 | -6/Factory | Build established: Hacker-Tank 7279 | -6/Factory | Discovered new exit (range 7) 7305 | -6/Factory | Entered Lower Caves 7490 | -6/Lower Caves | Learned Factory terminal intel 7591 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7882 | -6/Lower Caves | Encountered a Warlord checkpoint 7985 | -6/Lower Caves | Discovered new exit (range 9) 7999 | -6/Lower Caves | Entered another Lower Caves area 8168 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8203 | -6/Lower Caves | Learned Factory garrison access intel 8373 | -6/Lower Caves | Attacked by a faux Warlord 8420 | -6/Lower Caves | Discovered new exit (range 3) 8423 | -6/Lower Caves | Entered Zion 8476 | -6/Zion | System corruption cleaned by Quarantine Array 8630 | -6/Zion | Learned location of Armory (-3) 8681 | -6/Zion | Build established: Hacker-Mutant 8763 | -6/Zion | Imprinted 8765 | -6/Zion | Declared Zion's savior 9240 | -6/Zion | Given the Hacking Drone Bay 9244 | -6/Zion | Found Prototype Device 9245 | -6/Zion | Identified Hacking Drone Bay 9280 | -6/Zion | Given A8's code to call for help 9551 | -6/Zion | Learned Factory stockpile data 9924 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10154 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10166 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10465 | -6/Zion | Discovered new exit (range 18) 10494 | -6/Zion | Entered Proximity Caves 10494 | -5/Proximity Caves | Accompanied by 3 allies 10828 | -5/Proximity Caves | Learned Factory terminal intel 11264 | -5/Proximity Caves | Build established: Hacker-Tank 11350 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11388 | -5/Proximity Caves | Crushed by falling debris 11430 | -5/Proximity Caves | Lost 3 parts (2u1w) 11509 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13030 | -5/Proximity Caves | Discovered new exit (range 12) 13047 | -5/Proximity Caves | Entered Factory 13047 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13049 | -5/Factory | Loaded intel: 21 terminal locations 13050 | -5/Factory | Loaded intel: 4 garrison access locations 13683 | -5/Factory | Zion Light squad teleported in 13781 | -5/Factory | Discovered new exit (range 12) 13799 | -5/Factory | Entered Upper Caves 13799 | -5/Upper Caves | Accompanied by 3 allies 13973 | -5/Upper Caves | Learned Factory terminal intel 14078 | -5/Upper Caves | Build established: Scavenger-Tank 15614 | -5/Upper Caves | Spotted B-75 Beast 15664 | -5/Upper Caves | Destroyed B-75 Beast 15818 | -5/Upper Caves | Discovered new exit (range 8) 15830 | -5/Upper Caves | Entered another Upper Caves area 15830 | -5/Upper Caves | Discovered new exit (range 12) 15848 | -5/Upper Caves | Entered Factory 15848 | -4/Factory | Evolved 2 slots: Utility x2 15849 | -4/Factory | Loaded intel: 20 terminal locations 15989 | -4/Factory | Garrison activated, responded to threat 16145 | -4/Factory | Discovered new exit (range 5) 16151 | -4/Factory | Entered Research 16151 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 16342 | -3/Research | Spotted B-86 Titan 16458 | -3/Research | Destroyed B-86 Titan 16486 | -3/Research | Lost 14 parts (2p2n5u5w) 16602 | -3/Research | Zion Heavy squad teleported in 16761 | -3/Research | Build established: Mutant 17122 | -3/Research | Core integrity fell below 50% 17168 | -3/Research | Lost 6 parts (1p2u3w) 17227 | -3/Research | Found Prototype Protection 17227 | -3/Research | Identified Zio. Heavy Carapace 17333 | -3/Research | Core integrity fell below 20% 17350 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 17334_ Penetrated by Slug. 17336_ Imp. Particle Charger destroyed. 17337_ Slug penetrates Wall. 17337_ Penetrated by Slug. 17340_ Imp. Antigrav System destroyed. 17340_ Penetrated by Slug. 17340_ Critical hit. 17340_ Lgt. Antimatter Reactor destroyed. 17340_ Penetrated by Slug. 17340_ Slug penetrates Wall. 17343_ H-77 Assassin destroyed. 17343_ Slug penetrates Wall. 17343_ Electrolaser destroyed. 17345_ Acquired 81 matter. 17345_ Imp. Antigrav System destroyed. 17347_ Penetrated by Slug. 17348_ Acquired Imp. Targeting Computer. 17348_ Energy Well destroyed. 17349_ Focal Shield destroyed. 17350_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ####! """ # #?????????????????????????? | | ## """ # #?????????????????????????? | | ##! """ # #?????????????????????????? | | ## # #?????????????????????????? | | ## # #?????????????????????????? | | #####+#### #?????????????????????????? | | #### #?????????????????????????? | | #?? ?????????????????????? | | ### #??""?????????????????????? | | #?# #? ""?????????????????????? | | #?# #? ""?????????????????????? | | #?# # "??????????????????????? | | #?# # """ ???????????????????? | | ###| / """ ???????????????????? | | ##### " # # """ ???????????????????? | | ######+############ #?????????????????????????? | | !#??????# #?????????????????????????? | | #??????# #?????########????????????? | | #??????# #?????k ?????????????? | | #??????# #???? R ??????????????? | | #??????# #???? ????????????????? | | !! #??????# #??? ?????????????????? | | ! #??????# #??? #??????????????????? | | #??????# #?? u #??????????????????? | | #??????# ### #######????????????? | | #??????# ! @ #???????????? | | #??????# [ s #???????????? | | #??????# h #???????????? | | ############??????# s #???????????? | | ??????????????????############### s #???????????? | | ??????????????????????????????????? #???????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 71 Energy Capacity 2425 Matter Stores 389 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Corruption Prevention 44 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Microactuators | -7/Factory | Hacked Power Amplifier | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout We Are Legion Challenges ------------ None Game ------ Seed BarrageRecoilBeamcaster Manual? 0 Play Time 02:35:13 Cumulative 42.0 hours Start 2021.10.29 @ 16:27:28 End 2021.10.29 @ 23:38:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 62 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb16537-f3f9-4fae-9041-2d956aa10a5a