Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 15:54:13 Player: Zeldest Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (111) 555 Value Destroyed (3600) 3600 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 11040 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 878 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 166/300 Energy 295/315 System Corruption 0% Temperature Cool (9) Movement Core (950) Ox18 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Sensor Array Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Kinecellerator ECM Suite Damper Plating Heart of Steel > --- WEAPON ----------- Lightning Gun Disruptor Cannon Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Sensor Array Heavy Particle Cannon [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Heavy Treads Treads Heavy Treads Wheel Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 2 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . . . Utility 7 | . . . 2 1 2 . . . . . . . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 128 | 10 5 6 16 33 9 2 1 4 8 2 . 8 15 9 Power 17 | 1 . 3 3 3 . . . 1 1 . . 2 1 2 Engine 13 | 1 . 3 3 2 . . . 1 1 . . 2 . . Core 4 | . . . . 1 . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 22 | 4 . . 4 6 1 2 . 1 . . . 1 2 1 Treads 16 | 2 . . 2 6 1 2 . 1 . . . . 1 1 Leg . | . . . . . . . . . . . . . . . Wheel 6 | 2 . . 2 . . . . . . . . 1 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 2 3 1 4 9 4 . 1 2 . 2 . 1 4 4 Device 18 | 1 1 1 2 6 . . 1 . . 1 . . 4 1 Storage 7 | 1 2 . . . . . . 1 . 1 . . . 2 Processor 1 | . . . . . . . . 1 . . . . . . Hackware 2 | . . . 1 . . . . . . . . . . 1 Protection 9 | . . . 1 3 4 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 52 | 3 2 2 5 15 4 . . . 7 . . 4 8 2 Energy Gun 7 | 2 . . . 3 . . . . . . . 1 1 . Energy Cannon 11 | . . . . 5 1 . . . 2 . . 1 2 . Ballistic Gun 13 | 1 2 2 3 2 . . . . 1 . . 1 1 . Ballistic Cannon 8 | . . . . 1 2 . . . 3 . . . 1 1 Launcher 7 | . . . . 2 1 . . . . . . 1 3 . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . 1 1 . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . 1 . . 1 . Parts Lost 26 | . 1 1 4 7 1 . . . . . . 6 5 1 Power 2 | . . . . 1 . . . . . . . 1 . . Propulsion 8 | . . . 2 1 1 . . . . . . 2 1 1 Utility 9 | . 1 1 2 2 . . . . . . . 1 2 . Weapon 7 | . . . . 3 . . . . . . . 2 2 . Highest Loss Streak 4 | . 1 1 4 2 1 . . . . . . 4 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 99 96 85 99 97 92 86 86 68 66 61 39 16 Engine 6 | . 14 14 11 8 7 7 7 6 6 6 6 5 1 . Treads 13 | . 28 28 8 18 14 12 7 13 13 13 13 8 3 . Wheel 1 | . . . 12 . . . . . . . . 2 3 . Device 15 | . 13 13 14 15 30 30 37 26 26 15 13 12 13 5 Storage 7 | . 14 14 11 9 7 7 7 6 6 6 6 5 . 3 Processor 1 | . . . . . . . . 5 6 6 6 5 . . Hackware 1 | . . . 7 4 . . . . . . . . . . Protection 3 | . . . 7 5 15 15 7 6 6 . . . 3 . Energy Cannon 2 | . . . . 3 11 . . . 2 6 6 6 1 . Ballistic Gun 6 | . 26 28 16 7 . . . . . . . . . . Ballistic Cannon 5 | . . . . 3 3 15 15 13 12 13 13 5 2 . Launcher 2 | . . . . 5 1 7 7 6 3 . . 4 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 241 | 15 52 52 59 73 79 79 79 116 122 241 241 241 98 68 Greatest Support 140 | 40 40 40 40 43 40 70 70 140 140 140 140 140 30 28 Greatest Overweight (x) 22 | . 1 1 2 1 3 1 1 . . 1 1 8 3 22 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . . . 1 3 1 3 Largest Inventory Capacity 35 | 8 20 20 20 20 20 20 20 25 25 35 35 35 5 20 Average Capacity 21 | 7 15 20 20 20 20 20 20 21 25 31 35 30 5 16 Most Carried 25 | 7 9 10 16 20 12 20 18 21 20 25 25 25 5 5 Average Carried 13 | 4 7 9 8 15 9 14 16 18 19 23 25 20 4 3 Final Capacity 35 | 8 20 20 20 20 20 20 20 25 25 35 35 5 5 20 Final Carried 25 | 6 9 7 16 11 12 16 17 20 20 25 25 5 5 1 Class Distribution -------------------- 39% | Mutant 24% | Scavenger-Skirmisher 17% | Hauler-Tank 12% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Matter Collected 3727 | 300 102 458 352 873 75 30 10 52 226 421 . 437 89 302 Remotely 1087 | . 68 458 84 84 75 30 10 52 226 . . . . . Salvage Created 3493 | 44 102 623 500 1326 145 . . . 68 236 . 399 . 50 Parts 211 | 9 9 42 28 82 6 . . . 10 10 . 14 . 1 Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 4 10 . 17 . 6 Prevented 7 | . . . . . . . . . . . . 3 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 102 | . 5 22 11 35 4 . . . 6 5 . 13 . 1 Melee 2 | . . . 1 1 . . . . . . . . . . Guns 55 | . 5 22 10 17 . . . . . . . 1 . . Cannons 23 | . . . . 7 4 . . . 4 4 . 3 . 1 AOE 19 | . . . . 8 . . . . 2 . . 9 . . Classes Destroyed 15 | 1 2 2 3 4 . . . . 2 1 . . . . Worker 2 | . . 1 . 1 . . . . . . . . . . Tunneler 5 | 3 . 1 . 1 . . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 32 | . 3 6 . 12 4 . . . 4 . . 3 . . Grunt 51 | . 2 14 5 16 . . . . . 3 . 10 . 1 Brawler 1 | . . . . . . . . . . 1 . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Sentry 10 | . . . 4 5 . . . . . 1 . . . . Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 7 | 3 3 4 4 7 4 . . . 4 4 . 7 . 1 Combat Bots Only 7 | . 3 4 4 6 4 . . . 4 4 . 7 . 1 Max Kills in Single Turn 3 | 1 1 2 1 3 1 . . . 2 1 . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . 1 . . 2 . . Melee 1 | . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 651 | . 19 79 46 157 15 . . 9 22 34 . 95 132 43 Missed 149 | . 3 22 14 33 2 . . 3 4 7 . 17 35 9 Damage Taken 9067 | . 141 593 455 2170 195 . . 195 323 290 . 1615 2207 883 Core 1623 | . 16 96 127 170 14 . . . 61 29 . 105 440 565 Absorbed by Shields 59 | . . . . 59 . . . . . . . . . . Reduced by Siege Mode 128 | . . . . . . . . . 7 28 . 93 . . Redirected to Shielding 48 | . . . . 48 . . . . . . . . . . Regen/Repaired (Parts) 414 | . . . . . . 128 . 100 . . . . 186 . Core Remaining (%) 77 | 100 . 55 68 69 . . 98 . . . . 77 . . Volleys Fired 278 | 7 12 51 40 95 8 . . 1 10 9 . 24 12 9 Largest 3 | 2 2 2 2 3 2 . . 2 3 3 . 3 3 1 Hottest 225 | 100 46 46 46 225 150 . . 96 126 176 . 203 193 57 Shots Fired 509 | 14 24 102 54 161 16 . . 2 22 28 . 53 24 9 Gun 321 | 14 24 102 54 105 . . . . 1 . . 9 12 . Cannon 170 | . . . . 52 16 . . 2 17 28 . 35 12 8 Launcher 17 | . . . . 4 . . . . 4 . . 9 . . Special 1 | . . . . . . . . . . . . . . 1 Kinetic 361 | . 24 102 54 100 . . . 2 18 19 . 26 8 8 Thermal 93 | 14 . . . 36 16 . . . . 9 . 18 . . Explosive 17 | . . . . 4 . . . . 4 . . 9 . . Electromagnetic 37 | . . . . 21 . . . . . . . . 16 . Robot Hit Streak 14 | 4 4 8 14 11 5 . . 1 5 7 . 13 11 2 Robot Miss Streak 5 | 2 4 5 3 4 2 . . 1 1 1 . 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 355 | 6 14 69 50 115 10 . . 1 13 18 . 40 15 4 Core Hits 186 | 3 8 40 26 57 5 . . . 7 8 . 28 3 1 Critical Kills 2 | . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . 1 2 . . . . . . . . . . 1 Critical Strikes 17 | 2 . 1 2 5 . . . . . 4 . . 1 2 Burn 2 | 2 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 5 | . . 1 2 . . . . . . . . . . 2 Blast 9 | . . . . 5 . . . . . 3 . . 1 . Melee Attacks 15 | . . . 6 8 . . . . 1 . . . . . Impact 3 | . . . 1 2 . . . . . . . . . . Slashing 12 | . . . 5 6 . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . . . . Damage Inflicted 9212 | 74 201 1083 927 3318 250 . . 25 494 497 . 1909 364 70 Guns 3570 | 74 201 1083 721 1172 . . . . 21 . . 180 118 . Cannons 3493 | . . . . 1445 250 . . 25 298 497 . 675 233 70 Explosions 1767 | . . . . 538 . . . . 175 . . 1054 . . Melee 369 | . . . 206 163 . . . . . . . . . . Ramming 13 | . . . . . . . . . . . . . 13 . Kinetic 5266 | . 201 1083 721 1799 . . . 25 319 322 . 530 196 70 Thermal 1678 | 74 . . . 749 250 . . . . 175 . 430 . . Explosive 1566 | . . . . 442 . . . . 175 . . 949 . . Electromagnetic 320 | . . . . 165 . . . . . . . . 155 . Impact 73 | . . . 33 40 . . . . . . . . . . Slashing 296 | . . . 173 123 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 . . Average Corruption 1 | . . . . . . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . 2 13 4 16 . . Message Errors 11 | . . . . . . . . . 1 3 2 5 . . Matter Fused 7 | . . . . . . . . . . 4 1 2 . . Heat Flow Errors 6 | . . . . . . . . . . 3 . 3 . . Energy Discharges 3 | . . . . . . . . . 1 1 . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . . Data Loss (major) 3 | . . . . . . . . . . 1 . 2 . . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 180 | . . . 3 132 . . . . 26 . . 19 . . Projectiles 107 | . . . . 91 . . . . 16 . . . . . Explosions 29 | . . . . . . . . . 10 . . 19 . . Melee 44 | . . . 3 41 . . . . . . . . . . Knockbacks 18 | . . . . 6 . . . . 2 . . 7 1 2 Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . 5 . . . . 2 . . 7 1 2 Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 345 | . . . . 101 . . . . 93 . . 145 6 . Shots 11 | . . . . 2 . . . . 4 . . 5 . . Rammed 2 | . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 591 | 195 1 15 7 591 . . . . . 408 . 482 373 6 Average Temperature 142 | 81 1 1 3 122 . . . . . 142 . 221 204 3 Received Heat Transfer 2021 | . 48 260 174 648 . . . 27 . 72 . 525 90 177 Effects 26 | . . . . 8 . . . . . 1 . 17 . . Shutdowns 6 | . . . . 2 . . . . . 1 . 3 . . Energy Bleed 4 | . . . . 2 . . . . . . . 2 . . Interference 1 | . . . . 1 . . . . . . . . . . Matter Decay 3 | . . . . 1 . . . . . . . 2 . . Short Circuit 2 | . . . . 2 . . . . . . . . . . Damage (major) 10 | . . . . . . . . . . . . 10 . . Siege Activations 8 | . . . . . . 1 . . 3 2 . 2 . . Total Turns 97 | . . . . . . 1 . . 27 37 . 32 . . Longest Duration 29 | . . . . . . 1 . . 11 29 . 19 . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . 1 3 . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . 1 . . . . Combat Hostiles 2 | . . . . 1 . . . . . 1 . . . . Parts Melted 5 | 1 . . . 2 1 . . . . . . 1 . . Heat Transferred 2856 | 370 . . . 1216 370 . . . . 259 . 641 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Peak Influence 627 | 15 174 173 281 627 417 145 514 496 . . . . 330 . Initial 284 | . 9 . 66 48 284 145 101 251 . . . . 54 . Average 202 | 6 67 56 197 312 367 145 197 368 . . . . 71 . Maximum Alert Level 2 | . . . 1 2 2 . 2 2 . . . . 1 . Low Security (%) 51 | 100 100 100 35 10 . 100 81 . . . . . 93 . Level 1 38 | . . . 64 77 39 . 3 50 . . . . 6 . Level 2 10 | . . . . 12 60 . 14 49 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 2 8 1 . 4 2 . . . . 6 . Investigation 5 | . 1 . . 3 . . 1 . . . . . . . Extermination 2 | . . . . . 1 . 1 . . . . . . . Reinforcement 15 | . 1 . 2 2 . . 2 2 . . . . 6 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . 1 . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Distress Signals 8 | . . . 1 6 . . . . . . . . 1 . Communications Jammed 5 | . . . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . . . 5 . Times Spotted 190 | . 8 23 24 55 4 . 10 6 7 5 . 15 24 9 Peak Tracking Total 10 | . 3 4 4 7 4 . 7 2 4 4 . 4 10 7 Tactical Retreats 17 | . . 1 1 4 1 . . . . . . . 6 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Traps Triggered 2 | . 1 . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 Triggered 3 | . . . . . . . . . . . . 1 . 2 Most Traps Carried 2 | . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Machines Disabled 7 | . . . . 1 . . 1 . . . . 4 1 . Max in Single Turn 2 | . . . . 1 . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Machines Accessed 24 | . . . 2 8 . . 2 1 . 3 4 . 4 . Terminals 12 | . . . 2 5 . . 2 1 . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 89 | . . . 4 30 . . 4 1 . 11 30 . 9 . Successful 69 | . . . 1 21 . . 1 1 . 11 30 . 4 . Failed 20 | . . . 3 9 . . 3 . . . . . 5 . Catastrophic 1 | . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . . . 4 15 . . 3 . . . . . 3 . Terminals 27 | . . . 4 15 . . 4 1 . . . . 3 . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . . . . . . 4 . Recycling Units 9 | . . . . 9 . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 45 | . . . . 2 . . 1 1 . 11 30 . . . Record 20 | . . . . . . . . . . 9 11 . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . 1 . . . . . . 3 . . . Open Door 2 | . . . . . . . . . . 2 . . . . Open DSF 2 | . . . . . . . 1 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . 1 9 . . . . . . . . 1 . Terminals 9 | . . . 1 7 . . . . . . . . 1 . Botnet 7 | . . . 1 5 . . . . . . . . 1 . Operators 2 | . . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 2 6 . . 1 . . . . . 4 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built 3 | . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . 50 . Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 . Part Schematics Acquired 15 | . . . . 3 . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . . . 44 . Parts Recycled 1 | . . . . 1 . . . . . . . . . . Recycled Matter 203 | . . . . 203 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Total Allies 25 | . . . . . . 20 . . . . . 1 3 1 Largest Group 20 | . . . . . . 20 20 7 . . . 1 3 1 Highest-Rated Group 539 | . . . . . . 539 539 214 . . . 96 96 49 Highest-Rated Ally 96 | . . . . . . 35 35 35 . . . 96 96 49 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . . 67 26 . . . 2 35 4 Total Damage 3292 | . . . . . . . 1655 864 . . . 95 539 139 Kills 30 | . . . . . . . 16 7 . . . 2 4 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Turns Passed 12688 | 130 440 1392 802 2296 258 301 371 592 820 1563 197 1184 639 1703 Spaces Moved 5525 | 78 193 473 369 730 87 114 150 355 475 679 83 507 539 693 Core 1004 | 21 . . . . . . . . . . . . 317 666 Treads 3761 | 37 193 473 118 730 87 114 150 355 475 679 83 234 6 27 Legs . | . . . . . . . . . . . . . . . Wheels 760 | 20 . . 251 . . . . . . . . 273 216 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 110 240 245 240 240 160 160 160 240 115 50 50 Average Speed 197 | 109 192 240 151 245 250 243 240 160 160 204 240 211 88 238 Slowest Speed 1150 | 160 240 240 240 250 410 245 240 160 160 240 240 400 320 1150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 44 63 36 57 2 67 7 10 63 73 69 62 17 59 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 8 | . . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . Scrap Searched 8 | . . 2 . . . . . . 1 2 . . . 3 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 185 | . . . . 65 . . . . 46 7 . 61 3 3 Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . 17 . . . . 6 7 . 2 3 3 AOE 147 | . . . . 48 . . . . 40 . . 59 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Total 6818 | 107 242 629 550 1063 111 143 162 378 512 838 82 576 683 742 Wait 621 | . 13 89 91 140 . 13 9 8 17 117 . 30 83 11 Move 5510 | 77 192 472 368 729 87 113 149 354 474 676 82 506 538 693 Hop 1 | . . . . . . . . . . 1 . . . . Pick Up 157 | 13 12 5 23 28 6 4 2 7 2 26 . 5 15 9 Fast Attach 5 | . . . . 2 . . . . . . . . 3 . Attach 65 | 7 2 1 7 17 4 2 . 1 2 2 . 5 6 9 Detach 10 | . . . . 5 . 3 . . . 2 . . . . Swap 58 | 3 3 5 9 14 5 . 1 3 6 . . 3 6 . Drop 92 | . 8 6 7 25 1 5 1 4 . 5 . 3 18 9 Fire 278 | 7 12 51 40 95 8 . . 1 10 9 . 24 12 9 Melee 14 | . . . 5 8 . . . . 1 . . . . . Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . Trap 2 | . . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 7) 476 | -10/Materials | Discovered new exit (range 14) 571 | -10/Materials | Entered Mines 971 | -10/Mines | Excavation squad dispatched 971 | -10/Mines | A large section of the Mines collapsed 1221 | -10/Mines | Excavation squad dispatched 1471 | -10/Mines | Excavation squad dispatched 1715 | -10/Mines | Learned location of 1 exit from Materials 1721 | -10/Mines | Excavation squad dispatched 1724 | -10/Mines | Learned 2 Materials zone layouts 1830 | -10/Mines | Discovered new exit (range 10) 1963 | -10/Mines | Entered Materials 1963 | -9/Materials | Evolved 2 slots: Utility x2 1964 | -9/Materials | Identified exit to Materials 2128 | -9/Materials | Lost 4 parts (2n2u) 2677 | -9/Materials | Discovered exit to Materials (range 5) 2765 | -9/Materials | Entered another Materials area 2765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3051 | -8/Materials | Build established: Scavenger-Tank 3179 | -8/Materials | Garrison activated, responded to threat 3770 | -8/Materials | Found Prototype Device 3816 | -8/Materials | Identified Active Sensor Suite 4113 | -8/Materials | Build established: Scavenger-Skirmisher 4298 | -8/Materials | Discovered new exit (range 13) 4323 | -8/Materials | Identified exit to Factory 4793 | -8/Materials | Discovered exit to Factory (range 13) 5061 | -8/Materials | Entered Factory 5061 | -7/Factory | Evolved 2 slots: Utility x2 5319 | -7/Factory | Sucked down chute 5319 | -7/Factory | Entered Waste 5320 | -7/Waste | Joined by Warlord forces that had cleared the area 5538 | -7/Waste | Found Damper Plating 5561 | -7/Waste | Build established: Scavenger-Tank 5589 | -7/Waste | Discovered new exit (range 11) 5620 | -7/Waste | Entered Factory 5620 | -7/Factory | Accompanied by 20 allies 5626 | -7/Factory | P-60 Hacker assimilated allied N4-JAB(s) 5905 | -7/Factory | Lost 8 allies 5927 | -7/Factory | Discovered new exit (range 15) 5962 | -7/Factory | Lost 4 allies 5991 | -7/Factory | Entered another Factory area 5991 | -6/Factory | Accompanied by 7 allies 5991 | -6/Factory | Evolved 2 slots: Propulsion x2 6329 | -6/Factory | Build established: Scavenger-Skirmisher 6440 | -6/Factory | Lost 7 allies 6487 | -6/Factory | Discovered new exit (range 13) 6546 | -6/Factory | Identified exit to Lower Caves 6583 | -6/Factory | Entered Lower Caves 7061 | -6/Lower Caves | Discovered new exit (range 6) 7068 | -6/Lower Caves | Identified exit to Lower Caves 7403 | -6/Lower Caves | Entered another Lower Caves area 7428 | -6/Lower Caves | Found Prototype Device 7431 | -6/Lower Caves | Identified Heart of Steel 7485 | -6/Lower Caves | Discovered new exit (range 8) 7497 | -6/Lower Caves | Identified exit to Factory 8275 | -6/Lower Caves | Build established: Hauler-Tank 8302 | -6/Lower Caves | Encountered a Warlord checkpoint 8628 | -6/Lower Caves | Learned 8 Factory zone layouts 8628 | -6/Lower Caves | Learned Factory trap positions 8628 | -6/Lower Caves | Learned Research stockpile data 8628 | -6/Lower Caves | Learned Armory stockpile data 8628 | -6/Lower Caves | Learned Armory terminal intel 8628 | -6/Lower Caves | Learned Factory garrison access intel 8677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8923 | -6/Lower Caves | Discovered new exit (range 16) 8964 | -6/Lower Caves | Identified exit to Data Miner 8966 | -6/Lower Caves | Entered Data Miner 8966 | -6/Data Miner | Discovered new exit (range 6) 8976 | -6/Data Miner | Identified exit to Proximity Caves 9012 | -6/Data Miner | Met Data Miner 9086 | -6/Data Miner | Learned location of Section 7 (-3) 9086 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9110 | -6/Data Miner | Received God Mode back door access code from Data Miner 9163 | -6/Data Miner | Entered Proximity Caves 9658 | -5/Proximity Caves | Learned Factory trap positions 9709 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9749 | -5/Proximity Caves | Destroyed 7 combat bots 10174 | -5/Proximity Caves | Escorted by Enhanced Grunt 10199 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 10347 | -5/Proximity Caves | Entered Factory 10347 | -5/Factory | Accompanied by 1 ally 10347 | -5/Factory | Evolved 2 slots: Utility x2 10348 | -5/Factory | Identified exit to Factory 10348 | -5/Factory | Identified exit to Upper Caves 10349 | -5/Factory | Loaded intel: 114 trap records 10350 | -5/Factory | Loaded intel: 4 garrison access locations 10405 | -5/Factory | Repaired Arm. Huge Wheel 10608 | -5/Factory | Found Prototype Launcher 10609 | -5/Factory | Identified Mni. Smartbomb Launcher 10616 | -5/Factory | Found Mni. Smartbomb Launcher 10828 | -5/Factory | Lost 4 parts (1n1u2w) 10906 | -5/Factory | Fabricated G-50 Soldier? 10984 | -5/Factory | Discovered exit to Upper Caves (range 5) 10986 | -5/Factory | Entered Upper Caves 11105 | -5/Upper Caves | Build established: Mutant 12206 | -5/Upper Caves | Spotted B-75 Beast 12211 | -5/Upper Caves | Core integrity fell below 50% 12367 | -5/Upper Caves | Core integrity fell below 20% 12376 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12376 | -5/Upper Caves | Learned Factory emergency access door positions 12377 | -5/Upper Caves | Learned Factory terminal intel 12675 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12689 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12591_ HV Slug penetrates Wall. 12596_ Adv. Heat Sink fries itself beyond repair. 12599_ HV Slug penetrates Wall. 12601_ G-50 Soldier suffers critical hit (Destroy). 12601_ Destroyed Hvy. Laser. 12601_ G-50 Soldier knocked back. 12606_ Acquired 50 matter. 12609_ HV Slug penetrates Wall. 12613_ Acquired 3 matter. 12616_ Acquired 1 matter. 12674_ Penetrated by Slug. 12674_ Med. Treads destroyed. 12675_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 12679_ Y-72 Warden: "REQUESTING BACKUP." 12685_ Critical hit (Burn: +37). 12689_ Dropped Bore Cannon. 12689_ Dropped Imp. Remote Datajack. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????## ## | | ???????????????????#####???#??????????# ##### | | ??????????????????? #?# ?####????####??## | | ?????????????????? ## ## ?????????## | | ?????????????????? # #????????## | | ????????????????? "????????# | | ?????????????????# #???????## | | ?????????????????# ######### ### | | ????????????????? #### | | ????????????????? ### ##? | | ?????????????????? ????##" "####### ## | | ??????????????????# ????????## ##????## | | ???????????????????#????????????# #?????# | | ??????????????????????????????### #????## | | ?????????????????????????????## ##??## | | ????????????????????????????## #??# | | ???????????????????????????## #??# ! | | ??????????????????????????## ##??## ## | | ?????????????????????????## #????###?## | | ?????????????????????????# ######????##!%! | | ????????????????????????## #?????## # | | ????????????????????????# #?????# # | | ????????????????????????# ### ### #????# # | | ?????????? ??????##### ##### #???? "???# # | | ?????????????# Y # ##### #?????"?? | | ????????????# g @| ;#? #??????? | | ????????????# ???# %### #? #?????? | | ?????????????????# !??## ##?????? | | ???????????????# ????## ##?????? | | ???????????????# ??????## #??????? ## | | ???????????????# ?????????# & ##???????? #?? | | ???????????????# ??????????# #?????????? ??? | | ?????????????? ## ???????????? #?????????? ??? | | ????????????? ??###????????????? ?????????????? | | ???????????? ???????????????????? ????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 1600 Resistance: EM 90 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Arc Projector | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed DamperAerolevGun Manual? 0 Play Time 01:44:05 Cumulative 37.0 hours Start 2024.05.28 @ 13:05:29 End 2024.05.28 @ 15:54:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b664d2db-4b49-41e3-8821-146076ccdd3e