Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 14:15:06 Player: H3-MLN Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (88) 440 Value Destroyed (4220) 4220 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4571) 4571 TOTAL SCORE: 15091 Bonus ------- Follower Combat Kills 207 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1864 Cogmind --------- Core Integrity 0/1150 Matter 232/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Rolling (200) Ox8 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (7) ------ Huge Storage Unit Core Analyzer Graphene Brace > --- WEAPON (8) ------- Chainsword > --- INVENTORY (25) --- Light Nuclear Core Neutrino Core Neutrino Core Overtuned Huge Scrapsphere Advanced Heat Sink Advanced Heat Sink Advanced Cooling System 0b10 Decoder Chip [Generic] Jamming Amplifier Improved Core Shielding Improved Trap Extractor (3/6 Vortex) Advanced Remote Datajack CPS Tube (1) Segregator Botcube Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON ----------- Gamma Rifle Field Laser Field Laser Field Laser Plasma Rifle Plasma Rifle Plasma Rifle Chainsword > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Cooling System Jamming Amplifier Improved Phase Shifter Authchip [Storage] Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Improved Trap Extractor Plasma Rifle Remote Datajack Advanced Remote Datajack CPS Tube Heavy Mace Botcube [Rating: 103] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Improved Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Welding Torch Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Slots Evolved 12 | . . . . . . 10 . 2 . . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . . . . . 3 . 2 . . . . . Weapon 6 | . . . . . . 6 . . . . . . . Parts Attached 142 | 7 1 5 8 9 10 6 23 3 21 8 20 5 16 Power 16 | 1 . 1 1 1 . 1 3 . 2 . 3 . 3 Engine 4 | 1 . 1 1 1 . . . . . . . . . Core 5 | . . . . . . . 2 . . . 2 . 1 Reactor 7 | . . . . . . 1 1 . 2 . 1 . 2 Propulsion 27 | 2 . 1 2 2 4 . 2 . 6 2 1 . 5 Treads 4 | 1 . . . . 1 . 2 . . . . . . Leg 6 | . . . . . . . . . 6 . . . . Wheel 15 | 1 . 1 2 2 1 . . . . 2 1 . 5 Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . . . Utility 36 | 2 . 1 1 3 2 2 6 3 4 6 2 1 3 Device 20 | 1 . 1 . . 1 1 5 1 4 1 1 1 3 Storage 6 | 1 . . 1 2 1 . . . . 1 . . . Processor 3 | . . . . . . . 1 1 . . 1 . . Hackware 5 | . . . . 1 . . . . . 4 . . . Protection 2 | . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 1 2 4 3 4 3 12 . 9 . 14 4 5 Energy Gun 19 | 2 . . . 1 . . . . 9 . 3 2 2 Energy Cannon 2 | . 1 . . . . . 1 . . . . . . Ballistic Gun 6 | . . . 2 . . . . . . . 2 1 1 Ballistic Cannon 5 | . . 1 1 . . . 2 . . . . . 1 Launcher 3 | . . 1 1 . . . 1 . . . . . . Special Weapon 21 | . . . . 2 4 3 2 . . . 9 . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 5 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . . . . . . 4 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 86 | . . . 1 5 . . 14 . 18 . 21 1 26 Power 13 | . . . 1 1 . . 3 . 2 . 3 . 3 Propulsion 12 | . . . . 1 . . 1 . 4 . 1 . 5 Utility 15 | . . . . 1 . . 3 . 3 . 2 . 6 Weapon 46 | . . . . 2 . . 7 . 9 . 15 1 12 Highest Loss Streak 14 | . . . 1 5 . . 6 . 10 . 13 1 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 14 | 2 7 8 15 9 13 15 16 17 16 21 14 21 21 Power . | . 1 1 . . . . . . . 2 2 4 3 Propulsion 2 | 1 4 4 5 2 1 2 1 . . 3 4 7 6 Utility 4 | . . . 1 1 4 3 6 12 10 8 3 4 5 Weapon 3 | . 2 3 8 4 3 3 2 2 1 . 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 58 | . . . . 7 13 . 12 1 2 8 . 4 11 Power 5 | . . . . . 1 . 1 . . . . 1 2 Propulsion 17 | . . . . 2 2 . 2 1 . 6 . 2 2 Utility 20 | . . . . . 5 . 6 . 1 2 . 1 5 Weapon 12 | . . . . 5 4 . 1 . 1 . . . 1 Tool/Special 4 | . . . . . 1 . 2 . . . . . 1 Average Slot Usage (%) 90 | . 100 99 85 91 93 54 69 84 82 95 79 92 92 Engine 7 | . 14 14 8 9 13 5 . . . . . . . Core 2 | . . . . . . . 2 10 6 5 5 10 5 Reactor 1 | . . . . . . . 4 . 2 5 2 . 4 Treads 2 | . 14 14 5 . 2 . 4 . . . . . . Wheel 14 | . 14 14 22 27 19 5 2 5 1 3 9 10 9 Device 8 | . 14 13 5 . . 5 12 12 13 17 18 21 20 Storage 10 | . 14 14 14 12 13 5 5 5 5 5 5 5 5 Processor 3 | . . . . . . . 3 8 10 10 9 10 9 Hackware 6 | . . . . 12 14 5 2 . . . . . . Energy Gun 8 | . 17 16 4 . . . . . 16 35 20 20 21 Ballistic Gun 2 | . . . 9 . . . . . . . 3 10 13 Ballistic Cannon 1 | . . 9 13 . . . 3 5 2 . . . . Special Weapon 13 | . . . . 26 28 17 5 . . . 2 . . Slashing Weapon 2 | . . . . . . . 14 26 12 5 . . . Peak Build Rating 103 | 7 7 9 15 17 27 50 84 96 103 103 91 91 92 Average Rating 42 | 5 7 7 11 15 21 40 65 95 89 93 68 82 84 On Entrance 47 | . 7 7 8 15 17 26 50 83 96 103 91 79 86 Avg Prop Armor Cover (%) 3 | 16 13 12 5 . 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 149 | 12 14 15 54 19 49 86 114 128 126 148 148 133 149 Greatest Support 54 | 16 16 16 40 30 30 28 54 28 40 40 32 26 32 Greatest Overweight (x) 22 | . . 1 1 . 4 3 9 4 22 9 7 5 8 Average Overweight (x) 2 | . . . . . 2 2 2 4 3 3 4 4 5 Largest Inventory Capacity 25 | 8 8 8 25 25 20 20 20 20 20 25 25 25 25 Average Capacity 18 | 7 8 8 18 9 18 20 20 20 20 22 25 25 25 Most Carried 25 | 6 8 8 25 23 20 18 20 20 20 25 25 25 25 Average Carried 15 | 2 7 7 15 8 14 16 18 19 18 22 15 23 23 Final Capacity 25 | 8 8 8 25 10 20 20 20 20 20 25 25 25 25 Final Carried 25 | 6 8 8 23 10 19 18 20 20 20 25 23 24 16 Class Distribution -------------------- 34% | Mutant 28% | Derelict-Mutant 23% | Scavenger-Executioner 8% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Mutant | -7/Recycling Derelict-Mutant | -7/Scraptown Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Resources | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Matter Collected 3767 | 182 . 230 152 224 175 . 721 30 1059 141 357 175 321 Remotely . | . . . . . . . . . . . . . . Salvage Created 5666 | 21 . 241 71 185 . 14 639 74 1247 547 1066 594 967 Parts 222 | 4 . 19 10 3 . . 48 2 38 17 36 16 29 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . 20 . . . . . . . 21 8 . Prevented 7 | . . . . . . . . . . . 7 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Combat Hostiles Destroyed 75 | . . 8 6 1 . . 14 1 17 1 11 1 15 Melee 11 | . . . . . . . 1 1 9 . . . . Guns 25 | . . . 2 . . . . . 3 1 10 1 8 Cannons 21 | . . 2 1 1 . . 9 . 2 . . . 6 AOE 13 | . . 6 3 . . . 4 . . . . . . Classes Destroyed 20 | 1 . 4 2 1 . 1 4 . 1 . 1 2 3 Builder 2 | . . 1 . . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 7 | . . 1 . 3 . . . . . 3 . . . Minesweeper 1 | . . . . . . . . . . . . 1 . Turret 1 | . . . 1 . . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 17 | . . 6 4 . . . . . . . 5 . 2 Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 32 | . . 2 . . . . 6 . 15 . 3 . 6 Brawler 2 | . . . . . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . . . 1 . . . 1 . 1 1 1 . Specialist 4 | . . . . . . . 3 . . . . . 1 Hunter 4 | . . . . . . . 2 . . . 2 . . Programmer 2 | . . . . . . . 1 . 1 . . . . Heavy 2 | . . . . . . . 2 . . . . . . Striker 2 | . . . . . . . . . . . . . 2 Subdweller 2 | . . . 2 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 . 3 5 2 . 1 5 1 5 2 5 1 8 Combat Bots Only 8 | . . 3 4 1 . . 5 1 5 1 5 1 8 Max Kills in Single Turn 3 | 1 . 3 3 1 . 1 2 1 1 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 3 | . . 3 2 . . . 2 . . . . . . Melee 1 | . . . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Hostile Shots Fired 769 | . 2 21 39 45 . . 166 . 202 4 120 2 168 Missed 195 | . . 7 15 13 . . 43 . 54 2 28 1 32 Hits 574 | . 2 14 24 32 . . 123 . 148 2 92 1 136 Melee 5 | . . . . . . . . . . . . . 5 Projectile 569 | . 2 14 24 32 . . 123 . 148 2 92 1 131 Critical Strikes 18 | . . 1 . . . . . . 5 . 4 . 8 Actively Blocked 15 | . . . . . . . . . 3 . 4 . 8 Part Disruptions 1 | . . . . . . . 1 . . . . . . Damage Taken 9418 | . 25 179 308 243 . 11 2094 . 2715 49 1359 25 2410 Core 1537 | . 11 7 20 51 . . 289 . 295 . 195 . 669 Absorbed by Shields 542 | . . . . . . . 302 . 240 . . . . Regen/Repaired (Parts) 283 | . . . . . 283 . . . . . . . . Core Remaining (%) 78 | 100 . . . . 64 . 71 . . . . . . Volleys Fired 234 | 1 . 18 25 10 4 2 47 . 46 2 35 12 32 Largest 8 | 2 . 2 2 2 1 2 5 . 7 7 8 6 8 Hottest 514 | 90 . 110 83 200 5 100 160 . 489 489 514 365 438 Shots Fired 529 | 2 . 28 33 17 4 3 66 . 71 14 124 59 108 Gun 349 | 2 . 16 8 6 . . . . 49 14 104 59 91 Cannon 110 | . . 10 22 5 . . 36 . 21 . . . 16 Launcher 10 | . . 2 3 . . . 4 . 1 . . . . Special 60 | . . . . 6 4 3 26 . . . 20 . 1 Kinetic 194 | . . 2 27 11 . . 35 . 7 . 33 24 55 Thermal 300 | 2 . 24 6 6 . 3 24 . 46 12 90 35 52 Explosive 2 | . . 2 . . . . . . . . . . . Electromagnetic 26 | . . . . . . . 5 . 18 2 1 . . Robot Hit Streak 16 | 1 . 11 7 15 16 1 10 . 12 7 10 11 14 Robot Miss Streak 9 | . . 3 1 1 1 2 2 . 9 1 4 2 4 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 9 | . . . . . . . . . . . 5 . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . 1 Shots Hit Robots 379 | 1 . 18 14 16 3 1 50 3 88 14 68 36 67 Core Hits 208 | 1 . 14 9 9 . 1 35 2 38 8 35 20 36 Critical Kills 6 | . . . . . . . . . . . . . 6 Critical Parts Destroyed 4 | . . . . . . . . . . . . . 4 Critical Strikes 42 | . . 1 5 2 . . 6 . 9 . 6 2 11 Burn 16 | . . 1 3 2 . . . . 1 . 6 2 1 Destroy 10 | . . . . . . . . . . . . . 10 Blast 10 | . . . 2 . . . 6 . 2 . . . . Corrupt 1 | . . . . . . . . . 1 . . . . Sever 4 | . . . . . . . . . 4 . . . . Impale 1 | . . . . . . . . . 1 . . . . Melee Attacks 61 | . . . . . . . 3 3 50 5 . . . Impact . | . . . . . . . . . . . . . . Slashing 55 | . . . . . . . 3 2 45 5 . . . Piercing 6 | . . . . . . . . 1 5 . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . 1 2 16 . . . . Damage Inflicted 11303 | 12 . 584 602 279 . 12 2831 105 3110 469 1272 704 1323 Guns 4522 | 12 . 152 98 126 . . . . 871 240 1238 704 1081 Cannons 3034 | . . 100 128 88 . . 1790 . 698 . . . 230 Explosions 1766 | . . 332 376 . . . 871 . 187 . . . . Melee 1762 | . . . . . . . 74 105 1354 229 . . . Ramming 12 | . . . . . . . . . . . . . 12 Kinetic 4962 | . . 15 541 214 . . 2544 . 612 . 266 175 595 Thermal 3743 | 12 . 237 61 65 . 12 96 . 841 193 981 529 716 Explosive 332 | . . 332 . . . . . . . . . . . Electromagnetic 492 | . . . . . . . 117 . 303 47 25 . . Impact . | . . . . . . . . . . . . . . Slashing 1637 | . . . . . . . 74 73 1261 229 . . . Piercing 125 | . . . . . . . . 32 93 . . . . Highest Corruption 10 | . . . . . . . . . 3 3 3 3 10 Average Corruption 3 | . . . . . . . . . 2 3 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . 14 11 12 12 1 Message Errors 16 | . . . . . . . . . 5 1 5 5 . Matter Fused 13 | . . . . . . . . . 3 4 2 3 1 Heat Flow Errors 3 | . . . . . . . . . . 1 1 1 . Energy Discharges 6 | . . . . . . . . . 3 1 2 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 1 2 . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 290 | . . . 18 . . . 252 . 20 . . . . Projectiles 257 | . . . . . . . 252 . 5 . . . . Explosions 27 | . . . 18 . . . . . 9 . . . . Melee 6 | . . . . . . . . . 6 . . . . Knockbacks 20 | . . 1 3 . . . 9 . 3 . . . 4 Impact . | . . . . . . . . . . . . . . Kinetic 19 | . . 1 3 . . . 9 . 3 . . . 3 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 72 | . . . 66 . . . . . . . . . 6 Shots 1 | . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 380 | 30 . 360 . 105 . 42 255 . 380 194 200 193 276 Average Temperature 108 | 17 . 145 . 41 . 16 86 . 123 113 104 103 146 Received Heat Transfer 2030 | . 15 96 96 72 . 6 534 . 773 6 105 9 318 Effects 6 | . . 1 . . . . 3 . 2 . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . 3 . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 2 . 1 . 1 Combat Hostiles 4 | . . . . . . . . . 2 . 1 . 1 Parts Melted 39 | . . 1 . 5 . . 2 . 7 4 11 4 5 Heat Transferred 9837 | 37 . 703 407 800 . 80 730 . 1302 435 2817 1177 1349 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Maximum Alert Level 1 | . . . . . . . 1 . 1 1 . . . Low Security (%) 64 | 100 100 100 . 100 . 100 57 100 15 31 . . . Level 1 35 | . . . . . . . 42 . 84 68 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Peak Influence 397 | 5 7 83 . 92 . 12 378 198 397 364 . . . Initial 207 | . . . . 40 . . . 198 141 207 . . . Average 145 | . . 18 . 22 . 3 187 185 301 252 . . . Influence Increases 2545 | 5 7 220 100 228 . 29 460 44 456 286 255 35 420 Destroy 0b10 Robot/C 1560 | . . 160 100 20 . . 300 20 360 60 220 20 300 Destroy 0b10 Robot/NC 105 | 5 . 10 . 15 . 5 10 . . 30 15 15 . Destroy Leader 164 | . . 30 . . . 2 60 10 20 22 20 . . Allied During Kill 56 | . . . . . . . 19 . 16 21 . . . Successful Hack 125 | . 7 . . 43 . 22 . 14 . 39 . . . Select Force Hacks 150 | . . . . 150 . . . . . . . . . Disable Machine 105 | . . . . . . . . . 15 90 . . . Destroy Structure 130 | . . 20 . . . . 56 . 30 24 . . . Lose Combat Pursuer 150 | . . . . . . . 15 . 15 . . . 120 Influence Decreases 2452 | 5 7 220 16 312 . 29 82 220 261 532 406 35 327 Entered New Map 532 | . . . . 44 . . . 180 61 190 57 . . Time Decay 1117 | 5 7 220 16 228 . 29 . 40 . 262 195 35 80 Lost Part 683 | . . . . 40 . . 62 . 180 . 154 . 247 Lost Ally 120 | . . . . . . . 20 . 20 80 . . . Squads Dispatched 8 | . 1 . . . . 2 3 . . 2 . . . Investigation 4 | . 1 . . . . 2 . . . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . 3 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Distress Signals 1 | . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 108 | . 7 7 10 1 . 1 17 1 18 5 11 1 29 Peak Tracking Total 14 | . 7 3 6 1 . 1 5 1 4 3 5 1 14 Tactical Retreats 4 | . . . . . . . 1 . 1 . . . 2 Traps | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Traps Triggered 7 | . 1 . 1 . . . 3 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . . 1 1 3 3 3 3 3 3 3 3 3 Machines | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Machines Disabled 11 | . . . 4 . . . . . 1 6 . . . Max in Single Turn 3 | . . . 3 . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Machines Accessed 24 | . 2 . . 11 2 3 . 1 . 5 . . . Terminals 10 | . 1 . . 6 . 1 . . . 2 . . . Fabricators 3 | . . . . . . 2 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 5 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . Total Hacks 71 | . 8 . . 31 5 6 . 2 . 19 . . . Successful 43 | . 3 . . 18 5 4 . 1 . 12 . . . Failed 28 | . 5 . . 13 . 2 . 1 . 7 . . . Catastrophic 5 | . 2 . . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 4 . . 22 . 1 . . . 2 . . . Terminals 28 | . 4 . . 20 . 1 . . . 3 . . . Fabricators 15 | . . . . . . 5 . . . 10 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 15 | . 4 . . 11 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . Garrison Access 5 | . . . . . . . . 2 . 3 . . . Terminal Hacks 10 | . 1 . . 2 5 1 . . . 1 . . . Part Schematic 3 | . 1 . . 2 . . . . . . . . . Robot Analysis 4 | . . . . . 4 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . . . 8 . . . Load Schematic 5 | . . . . . . 1 . . . 4 . . . Build 6 | . . . . . . 2 . . . 4 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . 5 . . . . . . . . . Report Inventory 5 | . 1 . . 4 . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 2 . . . Unlock Access 2 | . . . . . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . . . . 11 . . . . . . . . . Terminals 6 | . . . . 6 . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . Skim 4 | . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . Tunnel 5 | . . . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . 7 . 2 . 1 . 5 . . . Full Trace Events 4 | . 1 . . . . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . . . . . . . Parts Built 15 | . . . . . . 5 . . . 10 . . . Authchips 4 | . . . . . . . . . . 4 . . . Time 189 | . . . . . . 89 . . . 100 . . . Total Part Build Rating 29 | . . . . . . 19 . . . 10 . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . 2 . . 6 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Used RIF Installer 1 | . . . . . . . . . 1 . . . . Robots Hacked 2 | . . . . . 2 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . . . parse_system 2 | . . . . . 2 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Total Allies 6 | . . . . . 1 . . . 5 . . . . Largest Group 5 | . . . . . 1 1 1 . 5 4 . . . Highest-Rated Group 238 | . . . . . 67 67 67 . 238 191 . . . Highest-Rated Ally 67 | . . . . . 67 67 67 . 50 50 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 2 24 . 10 34 . . . Total Damage 2031 | . . . . . . 71 935 . 243 782 . . . Kills 6 | . . . . . . . 1 . 1 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Active Infowar (turns) 3477 | 12 97 927 187 18 . 116 438 92 988 572 30 . . Optics 2010 | . . . . . . . 328 92 988 572 30 . . Structural 1077 | . . 872 187 18 . . . . . . . . . Seismic 164 | 12 97 55 . . . . . . . . . . . Jamming 731 | . . . . . . 116 110 92 413 . . . . Robot Analysis Total 4 | . . . . . 4 . . . . . . . . Derelict Logs Recovered 5 | . . 1 1 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Turns Passed 11241 | 66 97 928 483 656 4685 116 491 92 988 572 731 654 682 Spaces Moved 7010 | 48 94 517 348 618 3740 66 154 49 223 206 391 414 142 Core 11 | 3 . . . . 6 . . . 2 . . . . Treads 59 | . . . . . . . 59 . . . . . . Legs 256 | . . . . . . . . . 162 94 . . . Wheels 6456 | 45 94 517 348 618 3506 66 95 49 59 112 391 414 142 Hover . | . . . . . . . . . . . . . . Flight 228 | . . . . . 228 . . . . . . . . Fastest Speed 44 | 50 100 95 95 95 44 130 145 160 160 150 130 145 120 Average Speed 128 | 96 100 95 109 95 117 132 184 160 300 219 145 146 160 Slowest Speed 1150 | 100 100 100 120 110 140 145 330 160 1150 330 195 160 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 27 99 14 93 86 2 77 1 41 5 46 59 16 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . 1 . 5 . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . 1 1 . Scrap Searched 19 | . . 1 10 . 6 . . . . . . 2 . Spaces Dug 14 | . . 9 3 . . . . . . 2 . . . Terrain Destroyed 116 | . . 24 51 . . . 32 . 5 2 2 . . Melee 2 | . . . . . . . . . . 2 . . . Projectile 18 | . . . 8 . . . 8 . . . 2 . . AOE 96 | . . 24 43 . . . 24 . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Gar Fac Upp Upp War Total 8863 | 62 96 921 416 664 4028 87 296 61 425 321 494 443 549 Wait 1058 | 1 . 371 10 1 161 11 7 3 79 62 11 1 340 Move 6999 | 47 93 516 347 617 3739 66 153 49 222 205 390 413 142 Hop . | . . . . . . . . . . . . . . Pick Up 196 | 6 2 1 20 13 65 2 21 3 15 20 18 5 5 Fast Attach 84 | 7 . 2 3 8 8 4 12 . 13 4 12 3 8 Attach 68 | . . 1 1 1 4 2 16 2 9 4 16 1 11 Detach 11 | . . . . . 3 . 4 1 . 2 . . 1 Swap 33 | . 1 7 4 2 4 . 3 1 3 1 1 2 4 Drop 121 | . . 5 6 11 40 . 16 1 5 16 11 6 4 Fire 234 | 1 . 18 25 10 4 2 47 . 46 2 35 12 32 Melee 35 | . . . . . . . 1 1 28 5 . . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . 16 . 5 . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory -4/Garrison -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / [*War]) -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 13) 164 | -10/Materials | Entered Mines 171 | -10/Mines | Discovered new exit (range 12) 172 | -10/Mines | Learned location of Recycling (-7) 295 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 320 | -10/Mines | Build established: Mutant 387 | -10/Mines | Discovered new exit (range 8) 479 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 824 | -10/Mines | Discovered new exit (range 9) 1092 | -10/Mines | Entered Subcaves 1129 | -10/Subcaves | Identified exit to Recycling 1575 | -10/Subcaves | Entered Recycling 1576 | -7/Recycling | Met a Zionite searching for Scraptown 1621 | -7/Recycling | Lost 5 parts (1p1n1u2w) 1877 | -7/Recycling | Scanned before Scraplab entrance 1897 | -7/Recycling | Build established: Derelict-Mutant 2060 | -7/Recycling | Discovered new exit (range 15) 2222 | -7/Recycling | Entered Scraplab 2230 | -7/Recycling | Discovered new exit (range 2) 2231 | -7/Recycling | Entered Scraptown 2364 | -7/Scraptown | Visited Cyclists 2377 | -7/Scraptown | Visited CPS Storage 2395 | -7/Scraptown | Visited Bundlers 2452 | -7/Scraptown | Visited CR-KLE's Repair Center 2464 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2583 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2586 | -7/Scraptown | Learned Research terminal intel 2587 | -7/Scraptown | Learned Research emergency access door positions 2602 | -7/Scraptown | Discovered new exit (range 11) 2731 | -7/Scraptown | Build established: Mutant 2850 | -7/Scraptown | Visited Spacefarers 2902 | -7/Scraptown | Visited UFD Registry 2902 | -7/Scraptown | Registered with UFD as "Quantumstep" 3105 | -7/Scraptown | Build established: Derelict-Mutant 3158 | -7/Scraptown | Visited Botcube Research 3182 | -7/Scraptown | Visited Science Guys 3228 | -7/Scraptown | Visited Scrapoid Pod Storage 3246 | -7/Scraptown | Visited LU-1G1's Boring Crew 3270 | -7/Scraptown | Visited Analyses Database 3302 | -7/Scraptown | Visited Junk Repository 3326 | -7/Scraptown | Visited Curators Association 3393 | -7/Scraptown | Visited Research Penetration Think Tank 3427 | -7/Scraptown | Visited Scrap Suit Storage 3689 | -7/Scraptown | Found Scrapoid Pod 3745 | -7/Scraptown | Found Botcube 4909 | -7/Scraptown | Found Scrap Suit 5529 | -7/Scraptown | Build established: Mutant 5943 | -7/Scraptown | Botcube activated 5965 | -7/Scraptown | Botcube completed mutation into legged form, armed with 2 guns. 5968 | -7/Scraptown | Attached CPS modules to *Torcher. 6215 | -7/Scraptown | CR-KLE repaired 5 parts 6766 | -7/Scraptown | Discovered new exit (range 5) 6843 | -7/Scraptown | Met Optimus 6843 | -7/Scraptown | Accepted into 0bPrime 6916 | -7/Scraptown | Entered Factory 6916 | -5/Factory | Accompanied by 1 ally 6916 | -5/Factory | Evolved 10 slots: Power x1, Utility x3, Weapon x6 6981 | -5/Factory | Fabricated Welding Torch (x3) 6992 | -5/Factory | Fabricated Lgt. Particle Reactor? 7032 | -5/Factory | Identified exit to DSF 7032 | -5/Factory | Entered DSF 7032 | -5/DSF | Accompanied by 1 ally 7095 | -5/DSF | Lost 4 parts (1p3w) 7131 | -5/DSF | Additional patrols routed to DSF 7138 | -5/DSF | Attached CPS modules to H-71 Marshal. 7173 | -5/DSF | Lost 6 parts (1p1n2u2w) 7341 | -5/DSF | Attached CPS modules to H-71 Marshal. 7380 | -5/DSF | Sterilization system engaged 7393 | -5/DSF | Found Botcube 7400 | -5/DSF | Ambient heat levels rising (+10) 7415 | -5/DSF | Ambient heat levels rising (+10) 7430 | -5/DSF | Ambient heat levels rising (+10) 7442 | -5/DSF | Discovered new exit (range 15) 7445 | -5/DSF | Ambient heat levels rising (+10) 7460 | -5/DSF | Ambient heat levels rising (+10) 7475 | -5/DSF | Ambient heat levels rising (+10) 7490 | -5/DSF | Ambient heat levels rising (+10) 7505 | -5/DSF | Ambient heat levels rising (+10) 7519 | -5/DSF | Build established: Scavenger-Mutant 7520 | -5/DSF | Ambient heat levels rising (+10) 7523 | -5/DSF | Entered Factory 7523 | -4/Factory | Evolved 2 slots: Utility x2 7615 | -4/Factory | Identified exit to Garrison 7615 | -4/Factory | Entered Garrison 7791 | -4/Garrison | Triggered checkpoint 8001 | -4/Garrison | Triggered checkpoint 8059 | -4/Garrison | Triggered checkpoint 8067 | -4/Garrison | Lost 10 parts (1p2n2u5w) 8133 | -4/Garrison | Lost 6 parts (1p1n4w) 8342 | -4/Garrison | Scrapoid Pod released 04G05-D (x5) 8443 | -4/Garrison | Triggered checkpoint 8459 | -4/Garrison | Installed Relay Interface Framework 8495 | -4/Garrison | Build established: Scavenger-Executioner 8509 | -4/Garrison | Discovered new exit (range 13) 8603 | -4/Garrison | Entered Factory 8603 | -4/Factory | Accompanied by 4 allies 8619 | -4/Factory | Identified exit to Garrison 8621 | -4/Factory | Garrison activated, responded to threat 8692 | -4/Factory | Identified exit to Upper Caves 8692 | -4/Factory | Identified exit to Extension 8704 | -4/Factory | Fabricated Welding Torch (x3) 8806 | -4/Factory | Fabricated Welding Torch (x3) 8834 | -4/Factory | Fabricated Welding Torch (x3) 8862 | -4/Factory | Fabricated Huge Storage Unit (x1) 9030 | -4/Factory | Lost 3 allies 9175 | -4/Factory | Entered Upper Caves 9268 | -4/Upper Caves | Lost 13 parts (2p1n1u9w) 9506 | -4/Upper Caves | Lost 4 parts (1p3w) 9521 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9566 | -4/Upper Caves | Discovered new exit (range 10) 9570 | -4/Upper Caves | Lost 3 parts (1u2w) 9906 | -4/Upper Caves | Entered another Upper Caves area 9917 | -4/Upper Caves | Discovered new exit (range 11) 10353 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10401 | -4/Upper Caves | Discovered new exit (range 13) 10560 | -4/Upper Caves | Entered Warlord 10603 | -4/Warlord | System corruption reached 10% 10619 | -4/Warlord | System corruption cleaned by Quarantine Array 10625 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 10625 | -4/Warlord | Attacked by Warlord forces 10664 | -4/Warlord | Discovered new exit (range 15) 10784 | -4/Warlord | Warlord's base attacked by MAIN.C 11133 | -4/Warlord | Spotted Striker 11134 | -4/Warlord | Warlord forces counterattacked 11146 | -4/Warlord | Destroyed Striker 11159 | -4/Warlord | Core integrity fell below 50% 11202 | -4/Warlord | Destroyed 8 combat bots 11206 | -4/Warlord | Spotted Striker 11207 | -4/Warlord | Lost 14 parts (1p2n2u9w) 11213 | -4/Warlord | Destroyed Striker 11229 | -4/Warlord | Spotted Executioner 11230 | -4/Warlord | Spotted Executioner 11237 | -4/Warlord | Core integrity fell below 20% 11242 | -4/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11229_ HV Slug penetrates X-82 Rainmaker. 11230_ Hyp. Gauss Cannon destroyed. 11232_ Acquired Adv. Cooling System. 11233_ Slammed into G-67 Veteran. 11233_ Adv. Cooling System broken. 11233_ Destabilizing: Short circuit. 11233_ Penetrated by Slug. 11233_ Slug penetrates Earth. 11234_ Adv. Heat Sink destroyed. 11234_ Slammed into G-67 Veteran. 11235_ Acquired 148 matter. 11236_ Lgt. Quantum Reactor destroyed. 11236_ Slug penetrates X-82 Rainmaker. 11237_ Penetrated by Slug. 11237_ Plasma Rifle destroyed. 11238_ Broken Adv. Cooling System destroyed. 11238_ Knocked back. 11238_ Mak. Salvage Targeting Computer destroyed. 11238_ Knocked back. 11241_ Com. Wheel+ destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????####??????????????????? | | ??????????????????### %##?????????????????? | | ??????????????????#; ####??????????????? | | ??????????????????# =! " #??????????????? | | ??????????????????# xg"####?????? ? < ??? | | ??????????????????# Eg=g#????????? ??? | | ??????????????????# ! ##???????? #??? | | ??????????????????##^ ##?????? #???? | | ???????????????????###== ;#?????? #???? | | ?????????????????????##%*@#?????? #????? | | ??????????????????????##==#???### #?????? | | ???????????????????????#==;#### #?????? | | ???????????????????????#!=%=! ##??? | | ???????????????????????##ig### ##??? ##? | | ????????????????????????##%g! ##???? ?? | | ?????????????????????????###= ##???? ?? | | ???????????????????????????# * #???? #?? | | ???????????????????????????##% % ##??? #?? | | ??????#"????????????????????#= #??? ##? | | ??????#""####????????????????#" *#?? #? | | ?????? "" "############?????#" =%### #?? | | ???# "" """"""""""""#??????## # #??? | | ???# "" """"""""""""#?####?## #???? | | ???+ ### ### ##??? | | ???+ ^+ ## #??? | | ???+^ + #### #??? | | ???+ #### ##??# #??? | | ???# "" """"""""""""#??## #???# ##?? | | ????? "" """"""""""""#???# #?### #?? | | ?????? "" "############???# #### # #?? | | ???????""####???????????????# #?# #?? | | ???????"???????????????????? ### #?? | | ??????????????????????????? ### ##?? | | ??????????????????????????# ##?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 100 Energy Generation 41 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 61 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 11 Authchip Count 7 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Welding Torch | -7/Recycling | Hacked Arm. Huge Wheel | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Welding Torch | x3 | -5/Factory Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Welding Torch | x3 | -4/Factory | Authchip Welding Torch | x3 | -4/Factory | Authchip Welding Torch | x3 | -4/Factory | Authchip Huge Storage Unit | x1 | -4/Factory | Authchip Repaired ---------- Nothing Studied --------- Com. Wheel | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Late Bloomer Challenges ------------ None Game ------ Seed ElectrostormPhysicsDirector Manual? 0 Play Time 01:59:10 Cumulative 935.7 hours Start 2025.10.15 @ 09:06:44 End 2025.10.15 @ 14:15:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 341 Adventurer 4 Explorer 1 Win Type - Total 18 Types 12/1/1/1/0/1/0/0/1/1 Lore% 95 Gallery% 91 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5244a15-5ddb-4763-b31c-47d647e39444