Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.15 @ 22:41:30 Player: Berg Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (5722) 5722 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1397) 1397 TOTAL SCORE: 11774 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 150 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 25/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Hardened Light Armor Plating System Shield Heavy Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Focal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Scrap Suit Advanced Heat Sink Energy Well High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Shield Generator Hacking Suite Heavy Laser Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Flak Cannon Mini Grenade Launcher DRS Beacon [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Flail Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 113 | 7 11 14 16 . 4 10 20 31 Power 16 | 1 2 4 . . 1 1 3 4 Engine 14 | 1 2 4 . . 1 1 3 2 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 7 10 . . 4 4 10 Treads 31 | 2 2 7 10 . . 4 1 5 Leg 4 | . . . . . . . 3 1 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 4 2 4 . 2 4 5 7 Device 14 | 1 2 . . . . 4 3 4 Storage 4 | 1 2 . . . 1 . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 11 | . . 2 4 . 1 . 2 2 Artifact . | . . . . . . . . . Weapon 28 | 2 3 1 2 . 1 1 8 10 Energy Gun 6 | . . . . . . . 4 2 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 17 | 2 3 1 2 . . 1 3 5 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 42 | . . 4 . . . 2 10 26 Power 5 | . . 1 . . . . 1 3 Propulsion 17 | . . 2 . . . 2 4 9 Utility 12 | . . 1 . . . . 2 9 Weapon 8 | . . . . . . . 3 5 Highest Loss Streak 16 | . . 2 . . . 1 4 16 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 8 16 19 20 19 17 16 17 Power 1 | . 1 1 1 1 1 1 1 . Propulsion 2 | 1 2 2 3 4 3 2 1 1 Utility 7 | . 2 5 8 9 8 8 8 8 Weapon 5 | . 2 7 6 6 6 5 4 6 Tool/Special . | . . . . . . . . . Unused Backups 37 | . 10 4 6 . 3 1 2 11 Power 5 | . 1 1 1 . . . 2 . Propulsion 7 | . 3 1 1 . . . . 2 Utility 14 | . 4 . 1 . 2 1 . 6 Weapon 11 | . 2 2 3 . 1 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 100 94 78 94 96 Engine 9 | . 14 10 11 11 11 6 5 4 Treads 29 | . 28 32 33 33 33 30 27 19 Leg 1 | . . . . . . . 2 6 Device 15 | . 14 11 11 11 11 17 24 23 Storage 9 | . 14 11 11 11 11 6 6 6 Protection 7 | . . 10 11 11 11 6 6 5 Energy Gun 2 | . . . . . . . 7 11 Ballistic Gun 14 | . 28 22 22 22 12 3 10 6 Special Weapon 1 | . . . . . 4 6 . . Peak Build Rating 62 | 7 13 17 19 18 25 47 56 62 Average Rating 30 | 4 8 16 18 18 20 41 49 58 On Entrance 22 | . 7 13 17 18 18 25 46 56 Avg Prop Armor Cover (%) 8 | . . . . . . . 5 9 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 81 | 12 52 58 60 58 69 81 81 79 Greatest Support 132 | 40 40 60 60 60 60 110 110 132 Greatest Overweight (x) 6 | 2 1 1 . . 1 1 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 20 19 Most Carried 20 | 4 15 20 20 20 20 20 20 20 Average Carried 17 | 3 8 16 19 20 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 19 20 20 20 18 19 5 Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Tank 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Matter Collected 3942 | 267 568 703 614 . 62 170 626 932 Remotely . | . . . . . . . . . Salvage Created 6841 | 15 835 1071 1288 . . 382 1101 2149 Parts 354 | 4 58 71 93 . . 12 45 71 Haulers Intercepted 14 | . 2 2 6 . . . . 4 Recyclers Shooed 12 | . 1 2 1 . . . . 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Combat Hostiles Destroyed 116 | . 16 23 24 . . 8 24 21 Guns 99 | . 16 23 24 . . . 17 19 Cannons 4 | . . . . . . 3 . 1 AOE 7 | . . . . . . . 7 . Classes Destroyed 15 | 1 6 2 . . . 1 3 2 Worker 7 | . . 1 2 . . 1 . 3 Builder 1 | . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . Hauler 14 | . 2 2 6 . . . . 4 Recycler 10 | . 3 1 . . . . . 6 Operator 4 | . 1 2 1 . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 24 | . 6 8 7 . . . 3 . Grunt 56 | . 10 8 6 . . 4 18 10 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . . . 1 2 Sentry 22 | . . 7 11 . . 1 . 3 Demolisher 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . . 1 Programmer 8 | . . . . . . 3 . 5 Best Kill Streak 8 | 1 5 7 6 . . 3 6 8 Combat Bots Only 6 | . 5 4 6 . . 3 6 4 Max Kills in Single Turn 2 | 1 1 2 2 . . 1 2 2 Gunslinging 1 | . . 1 1 . . . . 1 Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Hostile Shots Fired 836 | . 82 108 118 . . 44 122 362 Missed 227 | . 20 29 30 . . 17 33 98 Hits 609 | . 62 79 88 . . 27 89 264 Melee 6 | . . . . . . . 1 5 Projectile 603 | . 62 79 88 . . 27 88 259 AOE 7 | . . . . . . . 7 . Critical Strikes 22 | . . 3 8 . . 1 . 10 Damage Taken 8808 | . 716 954 1179 . . 437 1814 3708 Core 1160 | . 101 89 117 . . 53 125 675 Absorbed by Shields 16 | . . . . . . . . 16 Ignored by Resistances 91 | . . . . . . . 26 65 Core Remaining (%) 69 | 100 59 . . . 48 . . . Volleys Fired 438 | 2 73 72 78 . . 24 68 121 Largest 3 | 2 2 2 2 . . 2 3 3 Hottest 203 | 40 40 46 46 . . 23 161 203 Shots Fired 988 | 4 146 144 156 . . 42 179 317 Gun 947 | 4 146 144 156 . . 19 170 308 Cannon 9 | . . . . . . . . 9 Launcher 8 | . . . . . . . 8 . Special 24 | . . . . . . 23 1 . Kinetic 705 | 4 146 144 156 . . 19 102 134 Thermal 251 | . . . . . . . 68 183 Explosive 8 | . . . . . . . 8 . Electromagnetic . | . . . . . . . . . Impact 24 | . . . . . . 23 1 . Robot Hit Streak 50 | 3 10 16 50 . . 24 13 21 Robot Miss Streak 8 | . 4 3 2 . . 1 4 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 15 | . 1 2 2 . . . 4 6 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 729 | 3 99 102 124 . . 35 120 246 Core Hits 388 | 2 40 40 48 . . 6 88 164 Critical Kills 3 | . . . 1 . . 1 . 1 Critical Parts Destroyed 9 | . . 2 . . . 4 2 1 Critical Strikes 22 | . . 2 2 . . 5 3 10 Burn 9 | . . . . . . . 1 8 Meltdown 1 | . . . . . . . . 1 Destroy 7 | . . 2 2 . . . 2 1 Smash 5 | . . . . . . 5 . . Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15113 | 26 1019 1656 2085 . . 1839 3166 5322 Guns 11692 | 26 1019 1631 1912 . . 207 1934 4963 Cannons 208 | . . . . . . . . 208 Explosions 1472 | . . . 161 . . . 1174 137 Melee . | . . . . . . . . . Ramming 51 | . . 25 12 . . . . 14 Kinetic 8352 | 26 1019 1631 1912 . . 207 1154 2403 Thermal 3685 | . . . . . . . 780 2905 Explosive 1335 | . . . 161 . . . 1174 . Electromagnetic . | . . . . . . . . . Impact 1690 | . . . . . . 1632 58 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 2 2 10 Average Corruption 3 | . . . . . . 1 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . . . 5 13 46 Message Errors 9 | . . . . . . . 2 7 Matter Fused 14 | . . . . . . 2 4 8 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 9 | . . . . . . 1 1 7 Data Loss (minor) 11 | . . . . . . 1 3 7 Data Loss (major) 5 | . . . . . . . 2 3 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 8 | . . . . . . 1 1 6 Overload Shots . | . . . . . . . . . Overflow Damage 734 | . . . 12 . . 699 . 23 Projectiles 699 | . . . . . . 699 . . Explosions 35 | . . . 12 . . . . 23 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . 8 . 1 Impact 9 | . . . . . . 8 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . 22 Shots 1 | . . . . . . . . 1 Rammed 10 | . . 4 2 . . . . 4 Targets Rammed 10 | . . 4 2 . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 215 | . 24 25 55 . . . . 215 Average Temperature 15 | . 8 6 14 . . . . 41 Received Heat Transfer 2797 | . 357 321 477 . . 81 624 937 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . Combat Hostiles 5 | . . . . . . 5 . . Parts Fried . | . . . . . . . . . Impact Corruptions 18 | . . . . . . 18 . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 19 | . . . . . . . 6 13 Heat Transferred 6882 | . . . . . . . 1457 5425 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Maximum Alert Level 3 | . . 1 1 . . . 3 2 Low Security (%) 63 | 100 100 95 40 100 . 100 29 3 Level 1 26 | . . 4 59 . . . 4 86 Level 2 8 | . . . . . . . 53 10 Level 3 1 | . . . . . . . 11 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 840 | 5 148 232 378 135 . 98 840 471 Initial 441 | . . . 92 135 . . 68 441 Average 163 | . 37 95 218 71 . 15 466 273 Influence Increases 3857 | 5 460 672 713 . . 304 932 771 Destroy 0b10 Robot/C 2400 | . 320 460 480 . . 160 560 420 Destroy 0b10 Robot/NC 195 | 5 35 35 45 . . 5 . 70 Destroy Leader 522 | . 56 116 152 . . 40 50 108 Allied During Kill 38 | . . . . . . . 38 . Successful Hack 152 | . 18 31 13 . . 83 7 . Disable Machine 60 | . . . 15 . . 15 . 30 Anti-Garrison Action 250 | . . . . . . . 250 . Destroy Structure 60 | . 1 . 8 . . 1 27 23 Lose Combat Pursuer 180 | . 30 30 . . . . . 120 Influence Decreases 3482 | 5 460 452 586 342 5 206 190 1236 Entered New Map 774 | . . . 128 212 5 . 30 399 Time Decay 2154 | 5 386 412 458 130 . 186 . 577 Lost Part 420 | . . 40 . . . 20 100 260 Lost Ally 60 | . . . . . . . 60 . Purge Threat 74 | . 74 . . . . . . . Squads Dispatched 14 | . 2 1 2 . . 3 . 6 Investigation 1 | . 1 . . . . . . . Extermination 6 | . . . . . . 3 . 3 Reinforcement 6 | . 1 1 1 . . . . 3 Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Distress Signals 15 | . 5 3 2 . . . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 177 | . 24 30 30 . . 12 30 51 Peak Tracking Total 14 | . 6 6 7 . . 3 5 14 Tactical Retreats 7 | . 1 2 . . . . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Machines Disabled 8 | . . . 1 . . 1 4 2 Max in Single Turn 2 | . . . 1 . . 1 1 2 Garrison Relay 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Machines Accessed 38 | . 7 6 6 3 5 6 2 3 Terminals 27 | . 6 6 5 1 . 5 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 115 | . 15 15 15 27 27 10 3 3 Successful 80 | . 6 8 5 27 27 6 1 . Failed 35 | . 9 7 10 . . 4 2 3 Catastrophic 10 | . 1 1 2 . . 2 1 3 Database Lockouts . | . . . . . . . . . Manual 32 | . 13 7 4 1 . 6 . 1 Terminals 55 | . 11 15 13 2 . 9 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 . . 1 . 1 Terminal Hacks 71 | . 3 5 5 27 27 3 1 . Record 50 | . . . . 24 26 . . . Robot Analysis 3 | . 1 1 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 2 | . . . 1 . . . 1 . Branch Access Points 2 | . . 1 . . . 1 . . Terminal Index 4 | . . 1 1 1 . 1 . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 3 | . . . 2 . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Release Object 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 8 | . 3 3 . . . 2 . . Terminals 6 | . 1 3 . . . 2 . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . . 2 . . . 2 . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 5 5 7 1 . 6 1 3 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 . Machine Destruction 14 | . . . . . . . 14 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 138 | . . . . . . . 138 . Highest-Rated Ally 46 | . . . . . . . 46 . Initial UFD Resources 23 | . . . . . . 23 23 23 Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . . . . 16 . Total Damage 506 | . . . . . . . 506 . Kills 4 | . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Active Infowar (turns) 8072 | 23 1564 1242 1157 273 1860 1619 334 . Seismic 8072 | 23 1564 1242 1157 273 1860 1619 334 . Robot Analysis Total 3 | . 1 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Turns Passed 10553 | 76 1564 1242 1157 273 1865 1619 992 1765 Spaces Moved 4798 | 39 668 556 501 170 991 734 429 710 Core 20 | 18 . . . . . . . 2 Treads 4550 | 21 668 556 501 170 991 734 429 480 Legs . | . . . . . . . . . Wheels 228 | . . . . . . . . 228 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 Average Speed 170 | 142 173 162 160 160 185 172 160 167 Slowest Speed 240 | 160 240 240 160 160 240 240 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 5 95 49 92 31 79 17 64 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 56 | . . . 3 . . 1 30 22 Melee 2 | . . . . . . . . 2 Projectile 2 | . . . . . . 1 . 1 AOE 52 | . . . 3 . . . 30 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Total 6344 | 52 955 755 712 171 1022 1042 593 1042 Wait 745 | 1 162 81 87 2 6 268 18 120 Move 4790 | 38 667 555 500 169 990 733 428 710 Hop . | . . . . . . . . . Pick Up 74 | 4 21 13 7 . 6 3 8 12 Fast Attach 44 | 7 . 5 . . 3 4 5 20 Attach 32 | . . 6 . . 2 5 9 10 Detach 9 | . . 3 . . . 1 1 4 Swap 50 | . 11 4 16 . 2 1 7 9 Drop 106 | . 21 12 22 . 13 3 6 29 Fire 438 | 2 73 72 78 . . 24 68 121 Melee 3 | . . . . . . . . 3 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 7 | . . 4 2 . . . . 1 Escape Stasis 1 | . . . . . . . 1 . Rewire 42 | . . . . . . . 42 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 6) 505 | -10/Materials | Discovered new exit (range 8) 715 | -10/Materials | Discovered new exit (range 13) 1233 | -10/Materials | Discovered new exit (range 3) 1641 | -10/Materials | Entered another Materials area 1641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -9/Materials | Identified exit to Mines 1658 | -9/Materials | Identified exit to Storage 2353 | -9/Materials | Discovered new exit (range 15) 2883 | -9/Materials | Entered Storage 3045 | -9/Storage | Build established: Scavenger-Mutant 3394 | -9/Storage | Garrison activated, responded to threat 3420 | -9/Storage | Build established: Mutant 3607 | -9/Storage | Discovered new exit (range 16) 3704 | -9/Storage | Core integrity fell below 50% 4027 | -9/Storage | Build established: Scavenger-Mutant 4035 | -9/Storage | Used back door to open Recycling access 4035 | -9/Storage | Discovered new exit (range 4) 4040 | -9/Storage | Entered Recycling 4264 | -9/Recycling | Scanned before Scraplab entrance 4289 | -9/Recycling | Entered Scraplab 4308 | -9/Recycling | Discovered new exit (range 3) 4313 | -9/Recycling | Entered Scraptown 4500 | -9/Scraptown | Visited Observation Area 4577 | -9/Scraptown | Visited Junk Repository 4633 | -9/Scraptown | Discovered new exit (range 5) 4698 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4933 | -9/Scraptown | Visited Cave Peace 5024 | -9/Scraptown | Visited UFD Registry 5024 | -9/Scraptown | Registered with UFD as "Fissiongrid" 5058 | -9/Scraptown | Visited Curators Association 5090 | -9/Scraptown | Visited Abandonware Association 5109 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5147 | -9/Scraptown | Visited LU-1G1's Boring Crew 5247 | -9/Scraptown | Visited Chapter 10 5290 | -9/Scraptown | Visited Research Penetration Think Tank 5323 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5357 | -9/Scraptown | Visited Junk Cannon Lab 5393 | -9/Scraptown | Found Prototype Special Weapon 5393 | -9/Scraptown | Identified Junk Cannon 5468 | -9/Scraptown | Found DCF Scrap (29 items) 5626 | -9/Scraptown | Visited Derelict Rescue Squad 5685 | -9/Scraptown | Found DRS Beacon 5736 | -9/Scraptown | Visited Scrap Suit Storage 5761 | -9/Scraptown | Found Scrap Suit 5777 | -9/Scraptown | Build established: Mutant 5812 | -9/Scraptown | Visited Science Guys 6021 | -9/Scraptown | Met Optimus 6021 | -9/Scraptown | Accepted into 0bPrime 6163 | -9/Scraptown | Discovered new exit (range 5) 6178 | -9/Scraptown | Entered Factory 6178 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6341 | -6/Factory | Identified exit to Lower Caves 6341 | -6/Factory | Identified exit to Extension 6773 | -6/Factory | Build established: Scavenger-Mutant 7150 | -6/Factory | Build established: Scavenger-Tank 7795 | -6/Factory | Identified exit to Garrison 7797 | -6/Factory | Entered Garrison 7953 | -6/Garrison | Triggered checkpoint 8013 | -6/Garrison | Garrison Relay disabled 8132 | -6/Garrison | Triggered checkpoint 8145 | -6/Garrison | Triggered checkpoint 8358 | -6/Garrison | Discovered new exit (range 9) 8381 | -6/Garrison | Triggered checkpoint 8451 | -6/Garrison | Lost 4 parts (2n2w) 8459 | -6/Garrison | Garrison Relay disabled 8491 | -6/Garrison | Garrison Relay disabled 8565 | -6/Garrison | Triggered checkpoint 8647 | -6/Garrison | Discovered new exit (range 9) 8746 | -6/Garrison | Garrison Relay disabled 8789 | -6/Garrison | Entered Factory 9340 | -6/Factory | Lost 3 parts (3n) 10429 | -6/Factory | Core integrity fell below 50% 10489 | -6/Factory | Cargo convoy interrupted 10491 | -6/Factory | Lost 3 parts (1n1u1w) 10546 | -6/Factory | System corruption reached 10% 10548 | -6/Factory | Core integrity fell below 20% 10552 | -6/Factory | Released all parts (4) 10554 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10549_ K-01 Serf collects debris. 10551_ Slug penetrates Assembly Bed. 10551_ Arm. Huge Wheel destroyed. 10551_ Penetrated by Slug. 10551_ Assembly Bed disabled. 10552_ Released Hvy. Ion Cannon. 10552_ Released Adv. Heat Sink. 10552_ Released Hcp. Storage Unit. 10552_ Hvy. Ion Cannon crushed and broken. 10552_ Hcp. Matter Pod crushed and broken. 10552_ Hvy. Machine Gun crushed and broken. 10552_ Hrd. Light Armor Plating crushed and broken. 10552_ Released Targeting Computer. 10552_ Acquired 44 matter. 10553_ K-01 Serf collects debris. 10553_ Slammed into U-05 Engineer. 10553_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10554_ Assembly Bed collapses. 10554_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ????????????###???# ???????????????????????????? | | ????????????? ???# #########??????????????????? | | ?????????????? ??# # ??????????????????? | | ??????????????? ?# # "" """""?????????????????? | | ???????????????? # # "T """""?????????????????? | | ????????????????? # # "" """"""????????????????? | | ??????????????????/ # """""" #????????????? | | ??????????????????# # ! i g #????????????? | | ??????????????????# # """""" H????????????? | | ??????????????????# #=% m"""""" #????????????? | | ?????????????? ???# k#k!!&"""""" #????????????? | | ????????????# ???# u/gugh "!"""[ #????????????? | | ??????###+### ???# #u%@* =]!=p! #????????????? | | ??????# #######%" #####h#########??########### | | ??????# " #???###??????????#= """" | | ??????# % #????????????????# ""T" | | ??????# =! #????????????????# | | ??????# %####????????????????# """"""""" | | ??????# =#=#?????????????????# | | ??????# % =#*#?????????????????#######+### | | ??????# ######################### # | | ???##### =! # | | ! [ # | | % # | | ???######/#### % #"#######################=!==!# | | ??????? ????###/#"###?????????????????????###[### | | ?????? ?????# #????????????????????????#%#?? | | ?????? ??????# T #????????????????????????#!#?? | | ?????????????# #????????????????????????#!#?? | | ?????????????# !#???????????????????######+### | | ?????????????+ #???????????????????# | | ???????????? # #???????????????????# " | | ???????????? #+####+#???????????????????# " | | ??????????? ?# ???? #???????????????????# " | | ?????????? ?# ???? #????????????????? + """ | | ?????????? ??# ?????#????????????????#### """ | | ?????????????# ?????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDispersionCartridge Manual? 0 Play Time 01:39:00 Cumulative 118.5 hours Start 2026.06.14 @ 15:02:30 End 2026.06.15 @ 22:41:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd656972-f0e3-45b5-9182-2a746ce48061