Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.17 @ 18:00:52 Player: Nalzok Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (205) 1025 Value Destroyed (10344) 10344 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4817) 4817 TOTAL SCORE: 23626 Bonus ------- High Alert Combat Kills 1441 Follower Combat Kills 708 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -132 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 92/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Improved Targeting Computer Advanced Target Analyzer Improved System Shield Relay Coupler [Grunt] (13) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Relay Coupler [Grunt] (34) Advanced Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Weapon Shielding Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Quantum Rifle Heavy Neutron Cannon Coil Gun Advanced Remote Datajack > --- INVENTORY -------- Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Heat Sink Matter Compressor Improved System Shield Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Heavy Machine Gun Hardcell Cannon Tesla Bomb Launcher Precision Rocket Launcher Advanced Remote Datajack Shock Maul [Rating: 126] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Enhanced Coil Gun Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Improved Light Cannon Launcher Tesla Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Slots Evolved 16 | . . 2 . . 4 2 . . 2 2 . . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 11 | . . . . . 4 2 . . 2 . . . . 2 . 1 Weapon 2 | . . . . . . . . . . 1 . . . . . 1 Parts Attached 317 | . 9 9 32 . 13 1 23 24 34 1 40 4 42 29 33 23 Power 36 | . 3 1 3 . . . 3 2 4 . 4 1 6 4 4 1 Engine 14 | . 3 1 3 . . . 3 1 2 . . 1 . . . . Core 8 | . . . . . . . . 1 2 . . . 4 . 1 . Reactor 14 | . . . . . . . . . . . 4 . 2 4 3 1 Propulsion 83 | . 2 3 18 . 5 . 9 5 5 . 13 2 10 7 2 2 Treads 22 | . . . . . 5 . 5 1 3 . . . . 4 2 2 Leg 59 | . 2 3 18 . . . 4 4 . . 13 2 10 3 . . Wheel 2 | . . . . . . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 88 | . 2 1 6 . 5 1 6 6 14 . 13 1 7 9 11 6 Device 43 | . 2 . 3 . 2 1 3 3 9 . 8 1 3 2 4 2 Storage 8 | . . . 1 . . . . 1 2 . 3 . . . 1 . Processor 13 | . . 1 2 . 3 . . . 1 . 1 . . 2 2 1 Hackware 12 | . . . . . . . 1 1 . . . . 3 2 3 2 Protection 12 | . . . . . . . 2 1 2 . 1 . 1 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 110 | . 2 4 5 . 3 . 5 11 11 1 10 . 19 9 16 14 Energy Gun 15 | . 1 2 . . . . . . . . 3 . 2 1 6 . Energy Cannon 4 | . . . 2 . . . . . . . . . . . . 2 Ballistic Gun 49 | . . 1 1 . 1 . 3 4 5 1 5 . 11 5 8 4 Ballistic Cannon 10 | . . 1 2 . 2 . . 2 1 . . . 1 . . 1 Launcher 14 | . . . . . . . 1 1 4 . 2 . 3 . 1 2 Special Weapon 14 | . . . . . . . 1 3 1 . . . 2 2 1 4 Impact Weapon 3 | . . . . . . . . 1 . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 . . . . 3 2 . . 1 . . 1 2 Parts Lost 91 | . 2 3 1 . . . 7 4 2 . 13 2 24 3 8 22 Power 12 | . 1 1 1 . . . 1 . . . 1 1 3 1 1 1 Propulsion 22 | . . . . . . . 4 3 . . 4 . 6 . 1 4 Utility 23 | . . . . . . . . . 2 . 3 . 5 1 3 9 Weapon 34 | . 1 2 . . . . 2 1 . . 5 1 10 1 3 8 Highest Loss Streak 17 | . 2 3 1 . . . 4 1 1 . 5 1 11 2 4 17 Average Slot Usage (%) 91 | . 97 98 98 100 98 86 95 98 84 84 93 99 83 94 87 77 Engine 3 | . 13 10 11 11 7 6 5 3 2 . . . . . . . Core 2 | . . . . . . . . 2 2 5 5 4 2 3 2 3 Reactor 1 | . . . . . . . . . . . 4 5 3 4 2 2 Treads 7 | . . . . . 24 26 17 . 9 10 2 . . 11 10 6 Leg 12 | . 28 44 43 44 5 . 7 24 . . 15 21 17 3 . . Device 9 | . 12 11 5 . 6 6 5 12 13 15 14 15 11 13 5 3 Storage 10 | . 14 11 11 11 7 6 6 7 11 15 15 15 15 14 10 5 Processor 19 | . . . 5 11 29 26 26 22 21 21 20 21 11 15 25 24 Hackware 4 | . . . . . . . 5 5 . . . . 4 8 12 12 Protection 1 | . . . . . . . 5 3 4 . . . 2 2 . 2 Energy Gun 1 | . 11 15 6 . . . . . . . 2 . . . 3 2 Energy Cannon 1 | . . . 12 . . . . . . . . . . . . 2 Ballistic Gun 8 | . 14 1 1 11 7 6 5 8 7 15 11 15 10 11 9 5 Ballistic Cannon 1 | . . 2 2 11 7 6 2 3 1 . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 98 | 9 12 19 24 20 25 30 33 34 59 64 83 85 98 93 83 85 Greatest Support 150 | 20 20 43 49 49 112 112 112 63 150 145 145 85 85 140 150 150 Greatest Overweight (x) 3 | . . . 1 . . . 1 1 1 . 3 . 2 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 6 6 8 8 8 8 8 8 16 16 22 22 22 22 22 16 Average Capacity 12 | 6 6 6 7 8 8 8 8 8 8 16 19 22 22 22 17 12 Most Carried 22 | 5 6 6 8 8 8 8 8 8 16 15 22 22 22 22 22 16 Average Carried 12 | 3 4 5 7 8 7 7 7 7 8 15 18 22 20 20 17 12 Final Capacity 22 | 6 6 6 8 8 8 8 8 8 16 16 22 22 22 22 16 4 Final Carried 22 | 2 6 6 8 8 8 8 8 8 16 15 22 22 21 22 16 4 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Mutant 18% | Scavenger-Gunner 10% | Skirmisher 10% | Bothacker-Mutant 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Bothacker-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Bothacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Matter Collected 7067 | 200 88 103 372 . 133 . 571 737 1217 34 771 100 1115 503 615 508 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10501 | . 232 157 1277 . 217 . 476 970 1921 40 1711 338 1089 410 891 772 Parts 478 | . 16 8 75 . 7 . 23 33 102 1 61 11 48 15 42 36 Haulers Intercepted 4 | . . . 1 . . . . 3 . . . . . . . . Recyclers Shooed 11 | . 1 . 1 . . . . 6 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Combat Hostiles Destroyed 164 | . 4 3 25 . 4 . 8 11 28 . 22 4 23 3 18 11 Guns 90 | . 4 2 7 . 1 . 2 5 20 . 12 4 16 3 12 2 Cannons 34 | . . 1 14 . 3 . 2 4 1 . . . 3 . . 6 AOE 31 | . . . 2 . . . 2 2 7 . 6 . 3 . 6 3 Classes Destroyed 15 | . 3 1 3 . 1 . 2 2 3 . . . . . . . Worker 12 | . . . 3 . . . . 2 4 . . . . 1 . 2 Builder 9 | . 2 . . . . . . . 2 . . 1 . 1 . 3 Tunneler 2 | . . . . . . . . . 2 . . . . . . . Hauler 4 | . . . 1 . . . . 3 . . . . . . . . Recycler 9 | . . . 1 . 1 . . 3 2 . . . . 1 . 1 Operator 2 | . 1 . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . . 2 1 . . . . . . Swarmer 34 | . . . . . . . . 2 8 . . . 14 . 8 2 Grunt 74 | . 4 . 17 . 2 . 4 4 10 . 14 4 3 3 6 3 Brawler 5 | . . . . . . . . . 1 . 1 . 2 . . 1 Sentry 28 | . . 3 8 . . . 2 2 4 . 5 . 3 . . 1 Specialist 1 | . . . . . . . 1 . . . . . . . . . Hunter 8 | . . . . . . . . 1 1 . 1 . . . 2 3 Programmer 11 | . . . . . 2 . . 2 4 . . . . . 2 1 Behemoth 3 | . . . . . . . 1 . . . 1 . 1 . . . Best Kill Streak 12 | . 3 2 5 . 3 . 2 5 6 1 12 5 5 2 8 6 Combat Bots Only 12 | . 2 2 4 . 3 . 2 2 4 . 12 4 5 2 8 5 Max Kills in Single Turn 4 | . 1 1 2 . 1 . 2 4 4 1 2 2 2 1 3 3 Gunslinging 1 | . . . . . . . . . 1 . . . 1 . 1 . Exploded 3 | . . . 2 . . . 1 2 3 . 2 . 1 . 3 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Damage Taken 21524 | . 299 393 932 . 241 95 1793 755 2099 . 2156 734 3784 1156 2359 4728 Core 3553 | . 71 44 223 . 15 . 275 120 246 . 317 73 415 131 153 1470 Absorbed by Shields 110 | . . . . . . . . . . . . . 110 . . . Reduced by Siege Mode 170 | . . . . . . . . . 20 . . . . . 20 130 Core Remaining (%) 67 | 100 71 . . 33 97 . . 53 75 . . . 30 . 78 . Volleys Fired 544 | . 26 20 70 1 15 . 40 51 72 2 56 11 72 28 40 40 Largest 4 | . 2 2 2 2 2 . 2 2 2 3 3 3 3 3 3 4 Hottest 254 | . 60 119 136 62 62 . 81 91 96 93 171 93 140 89 193 254 Shots Fired 1123 | . 49 31 139 2 30 . 76 90 140 6 141 33 148 55 105 78 Gun 823 | . 49 28 55 1 15 . 31 55 125 6 133 33 110 51 99 32 Cannon 223 | . . 3 84 1 15 . 21 29 10 . . . 30 . . 30 Launcher 51 | . . . . . . . 23 2 3 . 8 . 5 . 5 5 Special 26 | . . . . . . . 1 4 2 . . . 3 4 1 11 Kinetic 777 | . 33 8 12 2 30 . 52 84 135 6 95 33 137 50 60 40 Thermal 237 | . 16 23 127 . . . . . . . 38 . 3 1 12 17 Explosive 10 | . . . . . . . . 2 . . . . . . 5 3 Electromagnetic 73 | . . . . . . . 23 . 3 . 8 . 5 . 27 7 Robot Hit Streak 51 | . 13 6 9 4 23 . 51 16 19 14 25 13 17 8 17 20 Robot Miss Streak 4 | . 3 2 4 1 3 . 2 3 3 . 2 1 4 4 2 1 Penetration Max 1 | . . . . . . . 1 . 1 . 1 1 1 1 1 1 Secondary Targets 17 | . . . 1 . . . . . 4 . 2 2 2 1 5 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . 1 1 1 1 1 . Shots Hit Robots 823 | . 31 23 77 1 26 . 69 62 117 5 109 25 103 37 80 58 Core Hits 407 | . 16 6 32 . 10 . 24 37 67 2 58 14 38 16 44 43 Critical Hits 64 | . . . 9 . 1 . 3 1 12 1 8 1 10 . 8 10 Critical Kills 21 | . . . 2 . . . . 1 4 . 3 . 3 . 3 5 Critical Parts Destroyed 35 | . . . 7 . 1 . 2 . 8 1 3 1 4 . 5 3 Melee Attacks 4 | . . . . . . . . . . . . . . 2 . 2 Impact 4 | . . . . . . . . . . . . . . 2 . 2 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24445 | . 285 317 1582 16 527 . 1586 2558 4130 142 3897 791 2614 688 2421 2891 Guns 14667 | . 283 275 565 16 253 . 511 961 3379 142 2740 771 1945 688 1684 454 Cannons 3633 | . . 42 879 . 274 . 549 578 238 . . . 193 . . 880 Explosions 6117 | . . . 138 . . . 526 1019 513 . 1157 . 476 . 737 1551 Melee . | . . . . . . . . . . . . . . . . . Ramming 28 | . 2 . . . . . . . . . . 20 . . . 6 Kinetic 14648 | . 139 81 153 16 527 . 1060 1539 3617 142 2142 771 2074 688 1056 643 Thermal 3306 | . 144 236 1291 . . . . . . . 776 . 64 . 222 573 Explosive 3195 | . . . 138 . . . . 1019 . . . . . . 737 1301 Electromagnetic 3268 | . . . . . . . 526 . 513 . 979 . 476 . 406 368 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 36 | . 1 . 2 2 2 2 3 10 2 . . . 8 2 4 36 Average Corruption 3 | . 1 . 1 2 1 1 2 4 1 . . . 4 1 2 18 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 107 | . 1 . 7 3 . 1 9 34 4 . . . 15 . 20 13 Message Errors 29 | . 1 . 3 1 . . 3 6 2 . . . 4 . 9 . Matter Fused 11 | . . . . . . . . 4 . . . . 4 . 2 1 Heat Flow Errors 18 | . . . 1 2 . . 3 5 1 . . . 2 . 3 1 Energy Discharges 10 | . . . 2 . . 1 1 5 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 4 1 . . . 1 . 6 1 Data Loss (major) 3 | . . . . . . . . 1 . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . 7 Targeting Errors 11 | . . . 1 . . . 1 6 . . . . 2 . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 237 | . . . . . 4 . . 151 3 . . . 4 . . 75 Projectiles 58 | . . . . . 4 . . 36 . . . . . . . 18 Explosions 179 | . . . . . . . . 115 3 . . . 4 . . 57 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . 3 . 6 2 . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . 3 . 4 2 . . . . 1 . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 147 | . . . . . . . 27 . 16 . . . . . 38 66 Shots 6 | . . . . . . . 3 . 1 . . . . . 1 1 Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 4 | . 1 . . . . . . . . . . 2 . . . 1 Kicked 3 | . 1 . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 522 | . 58 222 522 278 9 . 145 220 130 26 464 7 225 6 240 339 Average Temperature 106 | . 19 90 160 128 9 . 29 51 13 19 129 7 83 3 81 84 Received Heat Transfer 3438 | . 159 135 408 . 108 . 429 183 495 . 369 192 333 177 234 216 Effects 22 | . . . 18 . . . . . . . 3 . . . . 1 Shutdowns 4 | . . . 1 . . . . . . . 2 . . . . 1 Energy Bleed 4 | . . . 4 . . . . . . . . . . . . . Interference 5 | . . . 5 . . . . . . . . . . . . . Matter Decay 4 | . . . 4 . . . . . . . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . 1 . . . . . 2 1 Total Turns 45 | . . . . . . . . . 17 . . . . . 13 15 Longest Duration 17 | . . . . . . . . . 17 . . . . . 7 15 Robots Corrupted 6 | . . . . . . . 2 . . . 3 . 1 . . . Combat Hostiles 6 | . . . . . . . 2 . . . 3 . 1 . . . Parts Fried 16 | . . . . . . . 3 . 2 . 3 . 3 . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . . . . 1 . . . . . Combat Hostiles 3 | . . . 2 . . . . . . . 1 . . . . . Parts Melted 19 | . 1 3 6 . . . . . . . 6 . . . . 3 Heat Transferred 5455 | . 325 519 2516 . . . . . . . 1310 . 150 . 285 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Peak Influence 1429 | . 126 105 454 186 1429 643 624 482 882 415 688 490 627 483 971 657 Average Influence 475 | . 70 49 299 172 1161 642 575 358 453 393 554 395 472 366 627 323 Maximum Alert Level 4 | . . . 2 . 4 2 2 2 3 2 2 2 2 2 3 2 Low Security (%) 12 | 100 100 100 18 100 . . . 1 17 . . . . . . 12 Level 1 33 | . . . 60 . . . . 73 33 49 15 70 36 44 38 55 Level 2 38 | . . . 20 . . 100 100 24 21 50 84 29 63 55 21 31 Level 3 10 | . . . . . 42 . . . 27 . . . . . 40 . Level 4 3 | . . . . . 57 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 3 . 4 . . 4 6 . . 2 . 4 . 6 Investigation 4 | . . . 2 . 1 . . . . . . 1 . . . . Extermination 8 | . . . . . 2 . . 2 2 . . . . 1 . 1 Reinforcement 11 | . 1 . 1 . 1 . . 1 2 . . 1 . 2 . 2 Assault 3 | . . . . . . . . 1 2 . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . 2 . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Distress Signals 9 | . . . 5 . . . . . 1 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 300 | . 7 3 37 11 7 . 21 17 44 1 31 11 34 20 23 33 Peak Tracking Total 9 | . 2 2 5 6 3 . 6 3 6 1 9 6 6 5 7 8 Tactical Retreats 41 | . . . 6 . . . 8 . 6 . 3 . 6 . 4 8 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Traps Triggered 21 | . 1 . 3 . 1 2 . 1 3 . 1 . 3 3 . 3 Indirectly 3 | . . . . . . . . . 3 . . . . . . . Trap Hack Attempts 38 | . 38 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Machines Disabled 23 | . . . 4 . . . 1 2 6 . 2 1 1 1 2 3 Max in Single Turn 2 | . . . 1 . . . 1 1 2 . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Garrison Relay 6 | . . . . . . . 1 . . . 2 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Machines Accessed 35 | . 2 . 9 2 5 3 . 2 5 1 . 2 . 3 . 1 Terminals 20 | . 2 . 9 2 . 1 . 1 4 . . . . . . 1 Fabricators 8 | . . . . . 5 . . . 1 . . 1 . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . 1 . . Garrison Access 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Total Hacks 71 | . 3 . 16 4 11 10 . 4 9 1 . 3 . 7 . 3 Successful 38 | . 3 . 7 1 7 5 . 3 4 1 . 1 . 5 . 1 Failed 33 | . . . 9 3 4 5 . 1 5 . . 2 . 2 . 2 Catastrophic 9 | . . . 1 . 2 3 . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . . . . Terminals 37 | . 3 . 16 4 . 4 . 2 5 . . . . . . 3 Fabricators 19 | . . . . . 11 . . . 4 . . 2 . 2 . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 4 . . . . . . . 4 . . Garrison Access 5 | . . . . . . 2 . . . 1 . 1 . 1 . . Terminal Hacks 16 | . 3 . 7 1 . . . 1 3 . . . . . . 1 Record 1 | . . . . . . . . . . . . . . . . 1 Part Schematic 2 | . . . 1 . . . . . 1 . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 2 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 7 . . . 1 . . . . 1 . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . . . . . Build 6 | . . . . . 4 . . . 1 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 4 . . . . . . . 3 . . Insert Component 3 | . . . . . . 2 . . . . . . . 1 . . Analyze 4 | . . . . . . 2 . . . . . . . 2 . . Garrison Access Hacks 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Unlock Access 4 | . . . . . . 1 . . . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 8 1 4 3 . 1 4 . . 1 . 2 . . Full Trace Events 5 | . . . 2 1 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . 2 . . 1 . . . . 1 . . Parts Built 7 | . . . . . 3 . . . 2 . . . . 2 . . Matter 804 | . . . . . 314 . . . 234 . . . . 256 . . Time 209 | . . . . . 109 . . . 58 . . . . 42 . . Total Part Build Rating 42 | . . . . . 12 . . . 14 . . . . 16 . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 32 | . . . . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 . . . . . . . 1 . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Used RIF Installer 4 | . . . . . . . 1 . . . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . 1 . Program Shield 1 | . . . . . . . . . . . . . 1 . . . Robots Hacked 19 | . . . . . . . 1 3 2 . . . 3 3 1 6 Non-combat 1 | . . . . . . . . . . . . . . . . 1 Combat 18 | . . . . . . . 1 3 2 . . . 3 3 1 5 Robot Hacks Applied 22 | . . . . . . . 1 3 2 . . . 3 3 1 9 no_distress 1 | . . . . . . . . . . . . . . . . 1 purge_threat 3 | . . . . . . . . . . . . . . . . 3 overload_power 3 | . . . . . . . . 1 . . . . . . . 2 wipe_record 1 | . . . . . . . . 1 . . . . . . . . streamctrl_high 2 | . . . . . . . . 1 . . . . . 1 . . formatsys_high 12 | . . . . . . . 1 . 2 . . . 3 2 1 3 Relay Couplers Released 28 | . . . . . . . 5 . 2 . 8 . 3 . 10 . Machine Destruction 28 | . . . . . . . 5 . 2 . 8 . 3 . 10 . Attached 11 | . . . . . . . 1 1 . . . . 3 2 3 1 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Total Allies 14 | . . . . . . . 1 1 2 . . . 3 3 1 3 Largest Group 3 | . . . . . . . 1 2 2 . . . 2 3 1 2 Highest-Rated Group 176 | . . . . . . . 29 58 58 . . . 94 176 115 116 Highest-Rated Ally 115 | . . . . . . . 29 29 29 . . . 47 64 115 64 Total Orders 23 | . . . . . . . 1 3 4 2 3 . 2 2 3 3 STAY 2 | . . . . . . . . . . . . . . . 1 1 GOTO 13 | . . . . . . . 1 2 2 . 2 . 2 1 2 1 FOLLOW 5 | . . . . . . . . 1 2 1 . . . 1 . . EXPLORE 3 | . . . . . . . . . . 1 1 . . . . 1 Ally Attacks 125 | . . . . . . . . 22 8 . . . 13 51 18 13 Total Damage 4530 | . . . . . . . . 280 78 . . . 369 2250 978 575 Kills 25 | . . . . . . . . 1 2 . . . . 14 6 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . 10 . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Turns Passed 11341 | 3 437 208 876 217 699 345 668 1109 1676 145 1070 172 1017 747 1207 745 Spaces Moved 6240 | 1 252 118 492 179 401 212 351 719 863 57 615 105 471 336 573 495 Core 226 | . . . . . . . . . . . . . . . . 226 Treads 2669 | . . . . . 303 212 202 . 680 57 72 . . 301 573 269 Legs 3190 | 1 252 118 492 179 98 . 149 719 28 . 543 105 471 35 . . Wheels 155 | . . . . . . . . . 155 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 160 120 120 100 160 120 120 120 145 145 50 Average Speed 137 | 120 120 120 120 120 150 160 143 122 149 160 128 120 139 146 168 122 Slowest Speed 210 | 120 120 120 150 120 160 160 160 150 160 160 210 120 180 185 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 30 | 2 38 13 64 68 12 5 43 25 28 19 71 5 52 9 51 17 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 . . 1 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 . . 1 1 . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . . Terrain Destroyed 238 | . . . 21 . . . . 26 92 . 8 7 6 3 37 38 Melee 2 | . . . . . . . . . . . . . . 2 . . Projectile 120 | . . . . . . . . 1 92 . 5 7 6 1 4 4 AOE 116 | . . . 21 . . . . 25 . . 3 . . . 33 34 Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res Total 8060 | 4 342 155 651 179 470 218 441 868 1128 107 805 129 694 550 738 581 Wait 573 | . 10 . 12 . 25 . 3 47 109 47 50 . 92 116 59 3 Move 6227 | . 251 117 491 178 400 212 350 718 862 57 614 105 470 336 571 495 Hop . | . . . . . . . . . . . . . . . . . Pick Up 114 | . 4 5 11 . 5 2 9 9 16 . 18 2 5 13 11 4 Fast Attach 124 | . 2 3 8 . 7 1 10 9 17 . 17 2 18 8 13 9 Attach 45 | . 1 2 3 . 2 . 5 1 1 1 3 . 9 6 5 6 Detach 18 | . . . 2 . 1 . 1 1 1 . 2 . 2 2 3 3 Swap 149 | . 6 4 21 . 4 . 8 15 16 . 20 2 15 15 15 8 Drop 211 | 4 3 4 33 . 11 3 15 17 29 . 25 5 10 23 21 8 Fire 544 | . 26 20 70 1 15 . 40 51 72 2 56 11 72 28 40 40 Melee 4 | . . . . . . . . . . . . . . 2 . 2 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 3 | . 1 . . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 1 1 . 1 Trap 38 | . 38 . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 5 . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Garrison -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Garrison -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x2 563 | -9/Materials | Lost 3 parts (1p2w) 594 | -9/Materials | Discovered new exit (range 14) 648 | -9/Materials | Identified exit to Storage 649 | -9/Materials | Entered Storage 1173 | -9/Storage | Build established: Scavenger-Mutant 1184 | -9/Storage | Core integrity fell below 50% 1509 | -9/Storage | Identified exit to Recycling 1520 | -9/Storage | Used back door to open Recycling access 1525 | -9/Storage | Entered Recycling 1550 | -9/Recycling | Spotter reported a threat 1573 | -9/Recycling | Spotter reported a threat 1589 | -9/Recycling | Spotter reported a threat 1603 | -9/Recycling | Spotter reported a threat 1615 | -9/Recycling | Spotter reported a threat 1616 | -9/Recycling | Spotter reported a threat 1626 | -9/Recycling | Spotter reported a threat 1642 | -9/Recycling | Spotter reported a threat 1647 | -9/Recycling | Spotter reported a threat 1648 | -9/Recycling | Spotter reported a threat 1651 | -9/Recycling | Spotter reported a threat 1665 | -9/Recycling | Build established: Mutant 1669 | -9/Recycling | Spotter reported a threat 1678 | -9/Recycling | Spotter reported a threat 1689 | -9/Recycling | Spotter reported a threat 1700 | -9/Recycling | Spotter reported a threat 1700 | -9/Recycling | Spotter reported a threat 1712 | -9/Recycling | Discovered new exit (range 15) 1742 | -9/Recycling | Entered Factory 1742 | -7/Factory | Evolved 4 slots: Utility x4 1922 | -7/Factory | Fabricated EMP Blaster (x1) 2040 | -7/Factory | Local fabrication network quarantined 2085 | -7/Factory | Fabricated Power Amplifier (x2) 2270 | -7/Factory | Discovered new exit (range 18) 2390 | -7/Factory | Discovered new exit (range 19) 2441 | -7/Factory | Entered another Factory area 2441 | -6/Factory | Evolved 2 slots: Utility x2 2659 | -6/Factory | Discovered new exit (range 21) 2786 | -6/Factory | Identified exit to Garrison 2786 | -6/Factory | Entered Garrison 2794 | -6/Garrison | Installed Relay Interface Framework 2832 | -6/Garrison | Triggered checkpoint 2877 | -6/Garrison | Garrison Relay disabled 2984 | -6/Garrison | Spotted B-75 Beast 3069 | -6/Garrison | Lost 4 parts (1p2n1w) 3076 | -6/Garrison | Triggered checkpoint 3112 | -6/Garrison | Triggered checkpoint 3134 | -6/Garrison | Destroyed B-75 Beast 3382 | -6/Garrison | Triggered checkpoint 3385 | -6/Garrison | Discovered new exit (range 16) 3414 | -6/Garrison | Build established: Scavenger-Mutant 3454 | -6/Garrison | Entered Factory 3454 | -6/Factory | Accompanied by 1 ally 3513 | -6/Factory | Repaired EMP Blaster 4471 | -6/Factory | System corruption reached 10% 4504 | -6/Factory | First assault squad dispatched 4548 | -6/Factory | Spotted B-75 Beast 4551 | -6/Factory | Discovered new exit (range 9) 4563 | -6/Factory | Entered another Factory area 4563 | -5/Factory | Evolved 2 slots: Utility x2 4639 | -5/Factory | Found Prototype Launcher 4639 | -5/Factory | Identified Tesla Bomb Launcher 4646 | -5/Factory | Found Tesla Bomb Launcher 4651 | -5/Factory | Found Tesla Bomb Launcher 4767 | -5/Factory | Build established: Mutant 4875 | -5/Factory | Fabricated Imp. Heavy Treads (x2) 5337 | -5/Factory | Build established: Skirmisher 6063 | -5/Factory | First assault squad dispatched 6154 | -5/Factory | Discovered new exit (range 15) 6227 | -5/Factory | Identified exit to Factory 6239 | -5/Factory | Entered another Factory area 6239 | -4/Factory | Accompanied by 10 allies 6239 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6307 | -4/Factory | Discovered new exit (range 63) 6337 | -4/Factory | Identified exit to Garrison 6384 | -4/Factory | Entered Garrison 6384 | -4/Garrison | Accompanied by 6 allies 6394 | -4/Garrison | Triggered checkpoint 6414 | -4/Garrison | Triggered checkpoint 6419 | -4/Garrison | Triggered checkpoint 6419 | -4/Garrison | Triggered checkpoint 6487 | -4/Garrison | Discovered new exit (range 57) 6504 | -4/Garrison | Spotted B-86 Titan 6506 | -4/Garrison | Triggered checkpoint 6547 | -4/Garrison | Destroyed B-86 Titan 6574 | -4/Garrison | Triggered checkpoint 6591 | -4/Garrison | Destroyed 12 combat bots 6707 | -4/Garrison | Identified exit to Factory 6718 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 6847 | -4/Garrison | Lost 5 parts (1p1n2u1w) 6900 | -4/Garrison | Lost 4 parts (1n3w) 7293 | -4/Garrison | Build established: Scavenger-Gunner 7302 | -4/Garrison | Garrison Relay disabled 7454 | -4/Garrison | Entered Factory 7626 | -4/Factory | Identified exit to Garrison 7626 | -4/Factory | Entered Garrison 7651 | -4/Garrison | Spotted B-86 Titan 7714 | -4/Garrison | Triggered checkpoint 7771 | -4/Garrison | Lost 4 parts (1p1n1u1w) 7894 | -4/Garrison | Triggered checkpoint 7922 | -4/Garrison | Triggered checkpoint 7938 | -4/Garrison | Lost 3 parts (1n2w) 7968 | -4/Garrison | Core integrity fell below 50% 8010 | -4/Garrison | Lost 11 parts (1p3n3u4w) 8096 | -4/Garrison | Triggered checkpoint 8111 | -4/Garrison | Destroyed B-86 Titan 8332 | -4/Garrison | Triggered checkpoint 8346 | -4/Garrison | Crushed by falling debris 8466 | -4/Garrison | Discovered new exit (range 10) 8596 | -4/Garrison | Triggered checkpoint 8604 | -4/Garrison | Triggered checkpoint 8611 | -4/Garrison | Discovered new exit (range 10) 8637 | -4/Garrison | Expanded RIF knowledge: Program Shield 8643 | -4/Garrison | Entered Research 8643 | -3/Research | Evolved 2 slots: Utility x2 8767 | -3/Research | Fabricated Biometal Medium Treads (x2) 9326 | -3/Research | Garrison activated, responded to threat 9390 | -3/Research | Identified exit to Garrison 9390 | -3/Research | Entered Garrison 9424 | -3/Garrison | Triggered checkpoint 9462 | -3/Garrison | Garrison Relay disabled 9676 | -3/Garrison | Lost 4 parts (2u2w) 9737 | -3/Garrison | Spotted B-86 Titan 9745 | -3/Garrison | Assimilated Titan 8a with formatsys_high 9774 | -3/Garrison | Lost 3 parts (1p1n1u) 9922 | -3/Garrison | Triggered checkpoint 9962 | -3/Garrison | Triggered checkpoint 10152 | -3/Garrison | Destroyed 8 combat bots 10200 | -3/Garrison | Triggered checkpoint 10220 | -3/Garrison | Triggered checkpoint 10379 | -3/Garrison | Discovered new exit (range 12) 10413 | -3/Garrison | Expanded RIF knowledge: Patrol Navigation 10452 | -3/Garrison | Triggered checkpoint 10478 | -3/Garrison | Garrison Relay disabled 10597 | -3/Garrison | Entered Research 10597 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11031 | -2/Research | Garrison activated, responded to threat 11153 | -2/Research | Crushed by falling debris 11210 | -2/Research | System corruption reached 10% 11266 | -2/Research | Lost 17 parts (1p4n6u6w) 11277 | -2/Research | Core integrity fell below 50% 11285 | -2/Research | System corruption reached 30% 11317 | -2/Research | Spotted B-90 Cyclops 11330 | -2/Research | Found Prototype Device 11330 | -2/Research | Identified Exp. Shield Generator 11331 | -2/Research | Core integrity fell below 20% 11342 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11298_ Slug penetrates Wall. 11304_ System corrupted: Energy discharge (-31). 11304_ Drone destroyed. 11319_ Acquired Prototype Device. 11319_ Identified Adv. Overload Amplifier. 11319_ Malfunction: Power surge. 11319_ Imp. Targeting Computer permanently disabled. 11321_ Dropped Faulty Adv. Overload Amplifier. 11321_ Discarded Imp. Targeting Computer. 11327_ Subatomic Condenser disabled. 11329_ Acquired 18 matter. 11330_ Acquired Prototype Device. 11330_ Identified Exp. Shield Generator. 11330_ Malfunction: Energy drain (-26). 11330_ P-80 Master resets R-10 Processor, system corruption cleaned. 11331_ Relay Coupler [Swarmer] destroyed. 11331_ Dropped Faulty Exp. Shield Generator. 11334_ Adv. Core Analyzer destroyed. 11335_ B-90 Cyclops activates siege mode. 11335_ P-80 Master resets R-10 Processor, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# ####????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# /????????????????????????? | | ???????????????????# #????????????????????????? | | #??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | #####+############# #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | p ##########???????????????? | | !! p @ + ???????? | | !! ### ####################???????????????? | | !% #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | ## #??????????????????????????????????? | | "" ### /??????????????????????????????????? | | "" #?? #??????????????????????????????????? | | """ =#?? ???????????????????????????????????? | | #?? ???????????????????????????????????? | | ! #??#???????????????????????????????????? | | #??????????????????????????????????????? | | #### ###??????????????????????????????????????? | | #???+#????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 42 Energy Capacity 300 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 1 Defensive Hacking 12 Item Schematics ----------------- EMP Blaster | -9/Storage | Hacked Remote Datajack | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Adv. Particle Charger | -5/Factory | Hacked Adv. Medium Treads | -3/Research | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -9/Recycling | Hacked Fabricated ------------ EMP Blaster | x1 | -7/Factory Power Amplifier | x2 | -7/Factory | Preloaded Imp. Heavy Treads | x2 | -5/Factory | Preloaded Biometal Medium Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterOverloadConverter Manual? 0 Play Time 02:00:55 Cumulative 203.2 hours Start 2019.12.07 @ 22:09:33 End 2019.12.17 @ 18:00:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 318 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 59 Gallery% 76 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 0fc80615-5329-4592-8ddb-228581cc48f5