Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.17 @ 18:00:52

Player: Nalzok

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (205)     1025
Value Destroyed (10344)    10344
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4817)               4817
              TOTAL SCORE: 23626

 Bonus
-------
High Alert Combat Kills    1441
Follower Combat Kills      708
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     92/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Visual Processing Unit
  Improved Targeting Computer
  Advanced Target Analyzer
  Improved System Shield
           Relay Coupler [Grunt] (13)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Relay Coupler [Grunt] (34)
  Advanced Remote Datajack
           Shock Maul

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Light Antimatter Reactor
>           --- PROPULSION -------
   Improved Heavy Siege Treads
   Improved Heavy Siege Treads
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
      Large Storage Unit
   Advanced Visual Processing Unit
   Improved Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
   Advanced Target Analyzer
   Advanced Core Analyzer
   Improved Weapon Shielding
            Relay Coupler [Swarmer]
            Relay Coupler [Grunt]
            Relay Coupler [Sentry]
>           --- WEAPON -----------
            Quantum Rifle
      Heavy Neutron Cannon
            Coil Gun
   Advanced Remote Datajack
>           --- INVENTORY --------
   Improved Heavy Siege Treads
   Improved Heavy Siege Treads
   Advanced Heat Sink
            Matter Compressor
   Improved System Shield
            Relay Coupler [NC]
            Relay Coupler [NC]
            Relay Coupler [Grunt]
      Heavy Machine Gun
            Hardcell Cannon
            Tesla Bomb Launcher
  Precision Rocket Launcher
   Advanced Remote Datajack
            Shock Maul
[Rating: 126]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Coil Gun
  Energy Gun               Quantum Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Shock Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Slots Evolved              16   | .   .   2   .   .   4   2   .   .   2   2   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   4   2   .   .   2   .   .   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             317  | .   9   9   32  .   13  1   23  24  34  1   40  4   42  29  33  23  
  Power                    36   | .   3   1   3   .   .   .   3   2   4   .   4   1   6   4   4   1   
    Engine                 14   | .   3   1   3   .   .   .   3   1   2   .   .   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   1   2   .   .   .   4   .   1   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   4   .   2   4   3   1   
  Propulsion               83   | .   2   3   18  .   5   .   9   5   5   .   13  2   10  7   2   2   
    Treads                 22   | .   .   .   .   .   5   .   5   1   3   .   .   .   .   4   2   2   
    Leg                    59   | .   2   3   18  .   .   .   4   4   .   .   13  2   10  3   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | .   2   1   6   .   5   1   6   6   14  .   13  1   7   9   11  6   
    Device                 43   | .   2   .   3   .   2   1   3   3   9   .   8   1   3   2   4   2   
    Storage                8    | .   .   .   1   .   .   .   .   1   2   .   3   .   .   .   1   .   
    Processor              13   | .   .   1   2   .   3   .   .   .   1   .   1   .   .   2   2   1   
    Hackware               12   | .   .   .   .   .   .   .   1   1   .   .   .   .   3   2   3   2   
    Protection             12   | .   .   .   .   .   .   .   2   1   2   .   1   .   1   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | .   2   4   5   .   3   .   5   11  11  1   10  .   19  9   16  14  
    Energy Gun             15   | .   1   2   .   .   .   .   .   .   .   .   3   .   2   1   6   .   
    Energy Cannon          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          49   | .   .   1   1   .   1   .   3   4   5   1   5   .   11  5   8   4   
    Ballistic Cannon       10   | .   .   1   2   .   2   .   .   2   1   .   .   .   1   .   .   1   
    Launcher               14   | .   .   .   .   .   .   .   1   1   4   .   2   .   3   .   1   2   
    Special Weapon         14   | .   .   .   .   .   .   .   1   3   1   .   .   .   2   2   1   4   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   2   .   .   .   .   3   2   .   .   1   .   .   1   2   
Parts Lost                 91   | .   2   3   1   .   .   .   7   4   2   .   13  2   24  3   8   22  
  Power                    12   | .   1   1   1   .   .   .   1   .   .   .   1   1   3   1   1   1   
  Propulsion               22   | .   .   .   .   .   .   .   4   3   .   .   4   .   6   .   1   4   
  Utility                  23   | .   .   .   .   .   .   .   .   .   2   .   3   .   5   1   3   9   
  Weapon                   34   | .   1   2   .   .   .   .   2   1   .   .   5   1   10  1   3   8   
  Highest Loss Streak      17   | .   2   3   1   .   .   .   4   1   1   .   5   1   11  2   4   17  
Average Slot Usage (%)     91   | .   97  98  98  100 98  86  95  98  84  84  93  99  83  94  87  77  
  Engine                   3    | .   13  10  11  11  7   6   5   3   2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   2   5   5   4   2   3   2   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   4   2   2   
  Treads                   7    | .   .   .   .   .   24  26  17  .   9   10  2   .   .   11  10  6   
  Leg                      12   | .   28  44  43  44  5   .   7   24  .   .   15  21  17  3   .   .   
  Device                   9    | .   12  11  5   .   6   6   5   12  13  15  14  15  11  13  5   3   
  Storage                  10   | .   14  11  11  11  7   6   6   7   11  15  15  15  15  14  10  5   
  Processor                19   | .   .   .   5   11  29  26  26  22  21  21  20  21  11  15  25  24  
  Hackware                 4    | .   .   .   .   .   .   .   5   5   .   .   .   .   4   8   12  12  
  Protection               1    | .   .   .   .   .   .   .   5   3   4   .   .   .   2   2   .   2   
  Energy Gun               1    | .   11  15  6   .   .   .   .   .   .   .   2   .   .   .   3   2   
  Energy Cannon            1    | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            8    | .   14  1   1   11  7   6   5   8   7   15  11  15  10  11  9   5   
  Ballistic Cannon         1    | .   .   2   2   11  7   6   2   3   1   .   .   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 9   12  19  24  20  25  30  33  34  59  64  83  85  98  93  83  85  
  Greatest Support         150  | 20  20  43  49  49  112 112 112 63  150 145 145 85  85  140 150 150 
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   1   1   1   .   3   .   2   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   6   6   8   8   8   8   8   8   16  16  22  22  22  22  22  16  
  Average Capacity         12   | 6   6   6   7   8   8   8   8   8   8   16  19  22  22  22  17  12  
  Most Carried             22   | 5   6   6   8   8   8   8   8   8   16  15  22  22  22  22  22  16  
  Average Carried          12   | 3   4   5   7   8   7   7   7   7   8   15  18  22  20  20  17  12  
  Final Capacity           22   | 6   6   6   8   8   8   8   8   8   16  16  22  22  22  22  16  4   
  Final Carried            22   | 2   6   6   8   8   8   8   8   8   16  15  22  22  21  22  16  4   

 Class Distribution 
--------------------
 29% | Mutant
 22% | Scavenger-Mutant
 18% | Scavenger-Gunner
 10% | Skirmisher
 10% | Bothacker-Mutant
  4% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory
       Skirmisher | -5/Factory
           Gunner | -4/Factory
 Scavenger-Gunner | -4/Garrison
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Garrison
 Bothacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Garrison
 Bothacker-Mutant | -2/Research

 Resources                       | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Matter Collected           7067  | 200  88   103  372  .    133  .    571  737  1217 34   771  100  1115 503  615  508  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10501 | .    232  157  1277 .    217  .    476  970  1921 40   1711 338  1089 410  891  772  
  Parts                    478   | .    16   8    75   .    7    .    23   33   102  1    61   11   48   15   42   36   
Haulers Intercepted        4     | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | .    1    .    1    .    .    .    .    6    1    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Combat Hostiles Destroyed  164  | .   4   3   25  .   4   .   8   11  28  .   22  4   23  3   18  11  
  Guns                     90   | .   4   2   7   .   1   .   2   5   20  .   12  4   16  3   12  2   
  Cannons                  34   | .   .   1   14  .   3   .   2   4   1   .   .   .   3   .   .   6   
  AOE                      31   | .   .   .   2   .   .   .   2   2   7   .   6   .   3   .   6   3   
Classes Destroyed          15   | .   3   1   3   .   1   .   2   2   3   .   .   .   .   .   .   .   
  Worker                   12   | .   .   .   3   .   .   .   .   2   4   .   .   .   .   1   .   2   
  Builder                  9    | .   2   .   .   .   .   .   .   .   2   .   .   1   .   1   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   1   .   1   .   .   3   2   .   .   .   .   1   .   1   
  Operator                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  34   | .   .   .   .   .   .   .   .   2   8   .   .   .   14  .   8   2   
  Grunt                    74   | .   4   .   17  .   2   .   4   4   10  .   14  4   3   3   6   3   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   1   
  Sentry                   28   | .   .   3   8   .   .   .   2   2   4   .   5   .   3   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   2   3   
  Programmer               11   | .   .   .   .   .   2   .   .   2   4   .   .   .   .   .   2   1   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
Best Kill Streak           12   | .   3   2   5   .   3   .   2   5   6   1   12  5   5   2   8   6   
  Combat Bots Only         12   | .   2   2   4   .   3   .   2   2   4   .   12  4   5   2   8   5   
Max Kills in Single Turn   4    | .   1   1   2   .   1   .   2   4   4   1   2   2   2   1   3   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Exploded                 3    | .   .   .   2   .   .   .   1   2   3   .   2   .   1   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Damage Taken               21524 | .    299  393  932  .    241  95   1793 755  2099 .    2156 734  3784 1156 2359 4728 
  Core                     3553  | .    71   44   223  .    15   .    275  120  246  .    317  73   415  131  153  1470 
  Absorbed by Shields      110   | .    .    .    .    .    .    .    .    .    .    .    .    .    110  .    .    .    
  Reduced by Siege Mode    170   | .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    20   130  
Core Remaining (%)         67    | 100  71   .    .    33   97   .    .    53   75   .    .    .    30   .    78   .    
Volleys Fired              544   | .    26   20   70   1    15   .    40   51   72   2    56   11   72   28   40   40   
  Largest                  4     | .    2    2    2    2    2    .    2    2    2    3    3    3    3    3    3    4    
  Hottest                  254   | .    60   119  136  62   62   .    81   91   96   93   171  93   140  89   193  254  
Shots Fired                1123  | .    49   31   139  2    30   .    76   90   140  6    141  33   148  55   105  78   
  Gun                      823   | .    49   28   55   1    15   .    31   55   125  6    133  33   110  51   99   32   
  Cannon                   223   | .    .    3    84   1    15   .    21   29   10   .    .    .    30   .    .    30   
  Launcher                 51    | .    .    .    .    .    .    .    23   2    3    .    8    .    5    .    5    5    
  Special                  26    | .    .    .    .    .    .    .    1    4    2    .    .    .    3    4    1    11   
  Kinetic                  777   | .    33   8    12   2    30   .    52   84   135  6    95   33   137  50   60   40   
  Thermal                  237   | .    16   23   127  .    .    .    .    .    .    .    38   .    3    1    12   17   
  Explosive                10    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    3    
  Electromagnetic          73    | .    .    .    .    .    .    .    23   .    3    .    8    .    5    .    27   7    
  Robot Hit Streak         51    | .    13   6    9    4    23   .    51   16   19   14   25   13   17   8    17   20   
  Robot Miss Streak        4     | .    3    2    4    1    3    .    2    3    3    .    2    1    4    4    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    1    1    1    1    1    1    
  Secondary Targets        17    | .    .    .    1    .    .    .    .    .    4    .    2    2    2    1    5    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    1    .    1    1    1    1    1    .    
Shots Hit Robots           823   | .    31   23   77   1    26   .    69   62   117  5    109  25   103  37   80   58   
  Core Hits                407   | .    16   6    32   .    10   .    24   37   67   2    58   14   38   16   44   43   
  Critical Hits            64    | .    .    .    9    .    1    .    3    1    12   1    8    1    10   .    8    10   
  Critical Kills           21    | .    .    .    2    .    .    .    .    1    4    .    3    .    3    .    3    5    
  Critical Parts Destroyed 35    | .    .    .    7    .    1    .    2    .    8    1    3    1    4    .    5    3    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24445 | .    285  317  1582 16   527  .    1586 2558 4130 142  3897 791  2614 688  2421 2891 
  Guns                     14667 | .    283  275  565  16   253  .    511  961  3379 142  2740 771  1945 688  1684 454  
  Cannons                  3633  | .    .    42   879  .    274  .    549  578  238  .    .    .    193  .    .    880  
  Explosions               6117  | .    .    .    138  .    .    .    526  1019 513  .    1157 .    476  .    737  1551 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  28    | .    2    .    .    .    .    .    .    .    .    .    .    20   .    .    .    6    
  Kinetic                  14648 | .    139  81   153  16   527  .    1060 1539 3617 142  2142 771  2074 688  1056 643  
  Thermal                  3306  | .    144  236  1291 .    .    .    .    .    .    .    776  .    64   .    222  573  
  Explosive                3195  | .    .    .    138  .    .    .    .    1019 .    .    .    .    .    .    737  1301 
  Electromagnetic          3268  | .    .    .    .    .    .    .    526  .    513  .    979  .    476  .    406  368  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    1    .    2    2    2    2    3    10   2    .    .    .    8    2    4    36   
  Average Corruption       3     | .    1    .    1    2    1    1    2    4    1    .    .    .    4    1    2    18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    1    .    7    3    .    1    9    34   4    .    .    .    15   .    20   13   
    Message Errors         29    | .    1    .    3    1    .    .    3    6    2    .    .    .    4    .    9    .    
    Matter Fused           11    | .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    2    1    
    Heat Flow Errors       18    | .    .    .    1    2    .    .    3    5    1    .    .    .    2    .    3    1    
    Energy Discharges      10    | .    .    .    2    .    .    1    1    5    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    1    4    1    .    .    .    1    .    6    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Targeting Errors       11    | .    .    .    1    .    .    .    1    6    .    .    .    .    2    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            237   | .    .    .    .    .    4    .    .    151  3    .    .    .    4    .    .    75   
  Projectiles              58    | .    .    .    .    .    4    .    .    36   .    .    .    .    .    .    .    18   
  Explosions               179   | .    .    .    .    .    .    .    .    115  3    .    .    .    4    .    .    57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    3    .    6    2    .    .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    3    .    4    2    .    .    .    .    1    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147   | .    .    .    .    .    .    .    27   .    16   .    .    .    .    .    38   66   
  Shots                    6     | .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    1    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             4     | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Kicked                   3     | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        522   | .    58   222  522  278  9    .    145  220  130  26   464  7    225  6    240  339  
  Average Temperature      106   | .    19   90   160  128  9    .    29   51   13   19   129  7    83   3    81   84   
  Received Heat Transfer   3438  | .    159  135  408  .    108  .    429  183  495  .    369  192  333  177  234  216  
  Effects                  22    | .    .    .    18   .    .    .    .    .    .    .    3    .    .    .    .    1    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Total Turns              45    | .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    13   15   
  Longest Duration         17    | .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    7    15   
Robots Corrupted           6     | .    .    .    .    .    .    .    2    .    .    .    3    .    1    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    2    .    .    .    3    .    1    .    .    .    
  Parts Fried              16    | .    .    .    .    .    .    .    3    .    2    .    3    .    3    .    5    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             19    | .    1    3    6    .    .    .    .    .    .    .    6    .    .    .    .    3    
  Heat Transferred         5455  | .    325  519  2516 .    .    .    .    .    .    .    1310 .    150  .    285  350  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Peak Influence             1429 | .    126  105  454  186  1429 643  624  482  882  415  688  490  627  483  971  657  
  Average Influence        475  | .    70   49   299  172  1161 642  575  358  453  393  554  395  472  366  627  323  
Maximum Alert Level        4    | .    .    .    2    .    4    2    2    2    3    2    2    2    2    2    3    2    
  Low Security (%)         12   | 100  100  100  18   100  .    .    .    1    17   .    .    .    .    .    .    12   
  Level 1                  33   | .    .    .    60   .    .    .    .    73   33   49   15   70   36   44   38   55   
  Level 2                  38   | .    .    .    20   .    .    100  100  24   21   50   84   29   63   55   21   31   
  Level 3                  10   | .    .    .    .    .    42   .    .    .    27   .    .    .    .    .    40   .    
  Level 4                  3    | .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    3    .    4    .    .    4    6    .    .    2    .    4    .    6    
  Investigation            4    | .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            8    | .    .    .    .    .    2    .    .    2    2    .    .    .    .    1    .    1    
  Reinforcement            11   | .    1    .    1    .    1    .    .    1    2    .    .    1    .    2    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    2    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Distress Signals           9    | .   .   .   5   .   .   .   .   .   1   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              300  | .   7   3   37  11  7   .   21  17  44  1   31  11  34  20  23  33  
  Peak Tracking Total      9    | .   2   2   5   6   3   .   6   3   6   1   9   6   6   5   7   8   
  Tactical Retreats        41   | .   .   .   6   .   .   .   8   .   6   .   3   .   6   .   4   8   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Traps Triggered            21   | .   1   .   3   .   1   2   .   1   3   .   1   .   3   3   .   3   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Trap Hack Attempts         38   | .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Machines Disabled          23   | .   .   .   4   .   .   .   1   2   6   .   2   1   1   1   2   3   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   1   2   .   1   1   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Machines Accessed          35   | .   2   .   9   2   5   3   .   2   5   1   .   2   .   3   .   1   
  Terminals                20   | .   2   .   9   2   .   1   .   1   4   .   .   .   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   5   .   .   .   1   .   .   1   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
Total Hacks                71   | .   3   .   16  4   11  10  .   4   9   1   .   3   .   7   .   3   
  Successful               38   | .   3   .   7   1   7   5   .   3   4   1   .   1   .   5   .   1   
  Failed                   33   | .   .   .   9   3   4   5   .   1   5   .   .   2   .   2   .   2   
    Catastrophic           9    | .   .   .   1   .   2   3   .   .   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   3   .   16  4   .   4   .   2   5   .   .   .   .   .   .   3   
  Fabricators              19   | .   .   .   .   .   11  .   .   .   4   .   .   2   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             16   | .   3   .   7   1   .   .   .   1   3   .   .   .   .   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   7   .   .   .   1   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   
  Insert Component         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Analyze                  4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            4    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   .   8   1   4   3   .   1   4   .   .   1   .   2   .   .   
  Full Trace Events        5    | .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   2   .   .   1   .   .   .   .   1   .   .   
  Parts Built              7    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   2   .   .   
    Matter                 804  | .   .   .   .   .   314 .   .   .   234 .   .   .   .   256 .   .   
    Time                   209  | .   .   .   .   .   109 .   .   .   58  .   .   .   .   42  .   .   
  Total Part Build Rating  42   | .   .   .   .   .   12  .   .   .   14  .   .   .   .   16  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Used RIF Installer         4    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              19   | .   .   .   .   .   .   .   1   3   2   .   .   .   3   3   1   6   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   18   | .   .   .   .   .   .   .   1   3   2   .   .   .   3   3   1   5   
Robot Hacks Applied        22   | .   .   .   .   .   .   .   1   3   2   .   .   .   3   3   1   9   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  overload_power           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  wipe_record              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  formatsys_high           12   | .   .   .   .   .   .   .   1   .   2   .   .   .   3   2   1   3   
Relay Couplers Released    28   | .   .   .   .   .   .   .   5   .   2   .   8   .   3   .   10  .   
  Machine Destruction      28   | .   .   .   .   .   .   .   5   .   2   .   8   .   3   .   10  .   
  Attached                 11   | .   .   .   .   .   .   .   1   1   .   .   .   .   3   2   3   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Total Allies               14   | .    .    .    .    .    .    .    1    1    2    .    .    .    3    3    1    3    
  Largest Group            3    | .    .    .    .    .    .    .    1    2    2    .    .    .    2    3    1    2    
  Highest-Rated Group      176  | .    .    .    .    .    .    .    29   58   58   .    .    .    94   176  115  116  
  Highest-Rated Ally       115  | .    .    .    .    .    .    .    29   29   29   .    .    .    47   64   115  64   
Total Orders               23   | .    .    .    .    .    .    .    1    3    4    2    3    .    2    2    3    3    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  GOTO                     13   | .    .    .    .    .    .    .    1    2    2    .    2    .    2    1    2    1    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    1    2    1    .    .    .    1    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
Ally Attacks               125  | .    .    .    .    .    .    .    .    22   8    .    .    .    13   51   18   13   
  Total Damage             4530 | .    .    .    .    .    .    .    .    280  78   .    .    .    369  2250 978  575  
  Kills                    25   | .    .    .    .    .    .    .    .    1    2    .    .    .    .    14   6    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Gar Fac Fac Fac Gar Fac Gar Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Turns Passed               11341 | 3    437  208  876  217  699  345  668  1109 1676 145  1070 172  1017 747  1207 745  
Spaces Moved               6240  | 1    252  118  492  179  401  212  351  719  863  57   615  105  471  336  573  495  
  Core                     226   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    226  
  Treads                   2669  | .    .    .    .    .    303  212  202  .    680  57   72   .    .    301  573  269  
  Legs                     3190  | 1    252  118  492  179  98   .    149  719  28   .    543  105  471  35   .    .    
  Wheels                   155   | .    .    .    .    .    .    .    .    .    155  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  120  160  120  120  100  160  120  120  120  145  145  50   
  Average Speed            137   | 120  120  120  120  120  150  160  143  122  149  160  128  120  139  146  168  122  
  Slowest Speed            210   | 120  120  120  150  120  160  160  160  150  160  160  210  120  180  185  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       30    | 2    38   13   64   68   12   5    43   25   28   19   71   5    52   9    51   17   
  Regions Visited          16
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    1    .    .    1    .    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          238   | .    .    .    21   .    .    .    .    26   92   .    8    7    6    3    37   38   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               120   | .    .    .    .    .    .    .    .    1    92   .    5    7    6    1    4    4    
  AOE                      116   | .    .    .    21   .    .    .    .    25   .    .    3    .    .    .    33   34   

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Gar  Res  
Total                      8060 | 4    342  155  651  179  470  218  441  868  1128 107  805  129  694  550  738  581  
  Wait                     573  | .    10   .    12   .    25   .    3    47   109  47   50   .    92   116  59   3    
  Move                     6227 | .    251  117  491  178  400  212  350  718  862  57   614  105  470  336  571  495  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | .    4    5    11   .    5    2    9    9    16   .    18   2    5    13   11   4    
  Fast Attach              124  | .    2    3    8    .    7    1    10   9    17   .    17   2    18   8    13   9    
  Attach                   45   | .    1    2    3    .    2    .    5    1    1    1    3    .    9    6    5    6    
  Detach                   18   | .    .    .    2    .    1    .    1    1    1    .    2    .    2    2    3    3    
  Swap                     149  | .    6    4    21   .    4    .    8    15   16   .    20   2    15   15   15   8    
  Drop                     211  | 4    3    4    33   .    11   3    15   17   29   .    25   5    10   23   21   8    
  Fire                     544  | .    26   20   70   1    15   .    40   51   72   2    56   11   72   28   40   40   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     3    | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Trap                     38   | .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research
-3/Garrison
-2/Research

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 0)
     4 | -11/Scrapyard | Entered Materials
   244 | -10/Materials | Discovered new exit (range 8)
   317 | -10/Materials | Build established: Mutant
   441 | -10/Materials | Entered another Materials area
   441 | -9/Materials  | Evolved 2 slots: Propulsion x2
   563 | -9/Materials  | Lost 3 parts (1p2w)
   594 | -9/Materials  | Discovered new exit (range 14)
   648 | -9/Materials  | Identified exit to Storage
   649 | -9/Materials  | Entered Storage
  1173 | -9/Storage    | Build established: Scavenger-Mutant
  1184 | -9/Storage    | Core integrity fell below 50%
  1509 | -9/Storage    | Identified exit to Recycling
  1520 | -9/Storage    | Used back door to open Recycling access
  1525 | -9/Storage    | Entered Recycling
  1550 | -9/Recycling  | Spotter reported a threat
  1573 | -9/Recycling  | Spotter reported a threat
  1589 | -9/Recycling  | Spotter reported a threat
  1603 | -9/Recycling  | Spotter reported a threat
  1615 | -9/Recycling  | Spotter reported a threat
  1616 | -9/Recycling  | Spotter reported a threat
  1626 | -9/Recycling  | Spotter reported a threat
  1642 | -9/Recycling  | Spotter reported a threat
  1647 | -9/Recycling  | Spotter reported a threat
  1648 | -9/Recycling  | Spotter reported a threat
  1651 | -9/Recycling  | Spotter reported a threat
  1665 | -9/Recycling  | Build established: Mutant
  1669 | -9/Recycling  | Spotter reported a threat
  1678 | -9/Recycling  | Spotter reported a threat
  1689 | -9/Recycling  | Spotter reported a threat
  1700 | -9/Recycling  | Spotter reported a threat
  1700 | -9/Recycling  | Spotter reported a threat
  1712 | -9/Recycling  | Discovered new exit (range 15)
  1742 | -9/Recycling  | Entered Factory
  1742 | -7/Factory    | Evolved 4 slots: Utility x4
  1922 | -7/Factory    | Fabricated EMP Blaster (x1)
  2040 | -7/Factory    | Local fabrication network quarantined
  2085 | -7/Factory    | Fabricated Power Amplifier (x2)
  2270 | -7/Factory    | Discovered new exit (range 18)
  2390 | -7/Factory    | Discovered new exit (range 19)
  2441 | -7/Factory    | Entered another Factory area
  2441 | -6/Factory    | Evolved 2 slots: Utility x2
  2659 | -6/Factory    | Discovered new exit (range 21)
  2786 | -6/Factory    | Identified exit to Garrison
  2786 | -6/Factory    | Entered Garrison
  2794 | -6/Garrison   | Installed Relay Interface Framework
  2832 | -6/Garrison   | Triggered checkpoint
  2877 | -6/Garrison   | Garrison Relay disabled
  2984 | -6/Garrison   | Spotted B-75 Beast
  3069 | -6/Garrison   | Lost 4 parts (1p2n1w)
  3076 | -6/Garrison   | Triggered checkpoint
  3112 | -6/Garrison   | Triggered checkpoint
  3134 | -6/Garrison   | Destroyed B-75 Beast
  3382 | -6/Garrison   | Triggered checkpoint
  3385 | -6/Garrison   | Discovered new exit (range 16)
  3414 | -6/Garrison   | Build established: Scavenger-Mutant
  3454 | -6/Garrison   | Entered Factory
  3454 | -6/Factory    | Accompanied by 1 ally
  3513 | -6/Factory    | Repaired EMP Blaster
  4471 | -6/Factory    | System corruption reached 10%
  4504 | -6/Factory    | First assault squad dispatched
  4548 | -6/Factory    | Spotted B-75 Beast
  4551 | -6/Factory    | Discovered new exit (range 9)
  4563 | -6/Factory    | Entered another Factory area
  4563 | -5/Factory    | Evolved 2 slots: Utility x2
  4639 | -5/Factory    | Found Prototype Launcher
  4639 | -5/Factory    | Identified Tesla Bomb Launcher
  4646 | -5/Factory    | Found Tesla Bomb Launcher
  4651 | -5/Factory    | Found Tesla Bomb Launcher
  4767 | -5/Factory    | Build established: Mutant
  4875 | -5/Factory    | Fabricated Imp. Heavy Treads (x2)
  5337 | -5/Factory    | Build established: Skirmisher
  6063 | -5/Factory    | First assault squad dispatched
  6154 | -5/Factory    | Discovered new exit (range 15)
  6227 | -5/Factory    | Identified exit to Factory
  6239 | -5/Factory    | Entered another Factory area
  6239 | -4/Factory    | Accompanied by 10 allies
  6239 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
  6307 | -4/Factory    | Discovered new exit (range 63)
  6337 | -4/Factory    | Identified exit to Garrison
  6384 | -4/Factory    | Entered Garrison
  6384 | -4/Garrison   | Accompanied by 6 allies
  6394 | -4/Garrison   | Triggered checkpoint
  6414 | -4/Garrison   | Triggered checkpoint
  6419 | -4/Garrison   | Triggered checkpoint
  6419 | -4/Garrison   | Triggered checkpoint
  6487 | -4/Garrison   | Discovered new exit (range 57)
  6504 | -4/Garrison   | Spotted B-86 Titan
  6506 | -4/Garrison   | Triggered checkpoint
  6547 | -4/Garrison   | Destroyed B-86 Titan
  6574 | -4/Garrison   | Triggered checkpoint
  6591 | -4/Garrison   | Destroyed 12 combat bots
  6707 | -4/Garrison   | Identified exit to Factory
  6718 | -4/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  6847 | -4/Garrison   | Lost 5 parts (1p1n2u1w)
  6900 | -4/Garrison   | Lost 4 parts (1n3w)
  7293 | -4/Garrison   | Build established: Scavenger-Gunner
  7302 | -4/Garrison   | Garrison Relay disabled
  7454 | -4/Garrison   | Entered Factory
  7626 | -4/Factory    | Identified exit to Garrison
  7626 | -4/Factory    | Entered Garrison
  7651 | -4/Garrison   | Spotted B-86 Titan
  7714 | -4/Garrison   | Triggered checkpoint
  7771 | -4/Garrison   | Lost 4 parts (1p1n1u1w)
  7894 | -4/Garrison   | Triggered checkpoint
  7922 | -4/Garrison   | Triggered checkpoint
  7938 | -4/Garrison   | Lost 3 parts (1n2w)
  7968 | -4/Garrison   | Core integrity fell below 50%
  8010 | -4/Garrison   | Lost 11 parts (1p3n3u4w)
  8096 | -4/Garrison   | Triggered checkpoint
  8111 | -4/Garrison   | Destroyed B-86 Titan
  8332 | -4/Garrison   | Triggered checkpoint
  8346 | -4/Garrison   | Crushed by falling debris
  8466 | -4/Garrison   | Discovered new exit (range 10)
  8596 | -4/Garrison   | Triggered checkpoint
  8604 | -4/Garrison   | Triggered checkpoint
  8611 | -4/Garrison   | Discovered new exit (range 10)
  8637 | -4/Garrison   | Expanded RIF knowledge: Program Shield
  8643 | -4/Garrison   | Entered Research
  8643 | -3/Research   | Evolved 2 slots: Utility x2
  8767 | -3/Research   | Fabricated Biometal Medium Treads (x2)
  9326 | -3/Research   | Garrison activated, responded to threat
  9390 | -3/Research   | Identified exit to Garrison
  9390 | -3/Research   | Entered Garrison
  9424 | -3/Garrison   | Triggered checkpoint
  9462 | -3/Garrison   | Garrison Relay disabled
  9676 | -3/Garrison   | Lost 4 parts (2u2w)
  9737 | -3/Garrison   | Spotted B-86 Titan
  9745 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
  9774 | -3/Garrison   | Lost 3 parts (1p1n1u)
  9922 | -3/Garrison   | Triggered checkpoint
  9962 | -3/Garrison   | Triggered checkpoint
 10152 | -3/Garrison   | Destroyed 8 combat bots
 10200 | -3/Garrison   | Triggered checkpoint
 10220 | -3/Garrison   | Triggered checkpoint
 10379 | -3/Garrison   | Discovered new exit (range 12)
 10413 | -3/Garrison   | Expanded RIF knowledge: Patrol Navigation
 10452 | -3/Garrison   | Triggered checkpoint
 10478 | -3/Garrison   | Garrison Relay disabled
 10597 | -3/Garrison   | Entered Research
 10597 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 11031 | -2/Research   | Garrison activated, responded to threat
 11153 | -2/Research   | Crushed by falling debris
 11210 | -2/Research   | System corruption reached 10%
 11266 | -2/Research   | Lost 17 parts (1p4n6u6w)
 11277 | -2/Research   | Core integrity fell below 50%
 11285 | -2/Research   | System corruption reached 30%
 11317 | -2/Research   | Spotted B-90 Cyclops
 11330 | -2/Research   | Found Prototype Device
 11330 | -2/Research   | Identified Exp. Shield Generator
 11331 | -2/Research   | Core integrity fell below 20%
 11342 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11298_ Slug penetrates Wall. <x2>
11304_ System corrupted: Energy discharge (-31).
11304_ Drone destroyed.
11319_ Acquired Prototype Device.
11319_ Identified Adv. Overload Amplifier.
11319_ Malfunction: Power surge.
11319_ Imp. Targeting Computer permanently disabled.
11321_ Dropped Faulty Adv. Overload Amplifier.
11321_ Discarded Imp. Targeting Computer.
11327_ Subatomic Condenser disabled.
11329_ Acquired 18 matter.
11330_ Acquired Prototype Device.
11330_ Identified Exp. Shield Generator.
11330_ Malfunction: Energy drain (-26).
11330_ P-80 Master resets R-10 Processor, system corruption cleaned.
11331_ Relay Coupler [Swarmer] destroyed.
11331_ Dropped Faulty Exp. Shield Generator.
11334_ Adv. Core Analyzer destroyed.
11335_ B-90 Cyclops activates siege mode.
11335_ P-80 Master resets R-10 Processor, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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|     !!    ### ####################???????????????? |
|     !%    #?# #??????????????????????????????????? |
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|    """   =#?? ???????????????????????????????????? |
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|    #?????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          65
Energy Generation          42
Energy Capacity            300
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             450
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         18
Target Analysis            8
Core Analysis              10
Recoil Reduction           4
Kinecelleration            40
Salvage Targeting          1
Defensive Hacking          12

 Item Schematics 
-----------------
           EMP Blaster | -9/Storage  | Hacked
       Remote Datajack | -6/Factory  | Scanalyzed
           Med. Treads | -6/Factory  | Scanalyzed
 Adv. Particle Charger | -5/Factory  | Hacked
    Adv. Medium Treads | -3/Research | Scanalyzed

 Robot Schematics 
------------------
 R-06 Scavenger | -9/Recycling | Hacked

 Fabricated
------------
            EMP Blaster | x1 | -7/Factory  
        Power Amplifier | x2 | -7/Factory  | Preloaded
      Imp. Heavy Treads | x2 | -5/Factory  | Preloaded
 Biometal Medium Treads | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterOverloadConverter
  Manual?         0
Play Time         02:00:55
  Cumulative      203.2 hours
  Start           2019.12.07 @ 22:09:33
  End             2019.12.17 @ 18:00:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          319
  Rogue           318
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             59
Gallery%          76
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 0fc80615-5329-4592-8ddb-228581cc48f5