Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.05 @ 05:46:31 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (484) 484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3099 Bonus ------- None Cogmind --------- Core Integrity 633/700 Matter 104/300 Energy 340/340 System Corruption 1% Temperature Cool (0) Movement Hovering (152) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (6) --- Backup Propulsion III Backup Propulsion III Backup Propulsion III > --- UTILITY (3) ------ Improved Cooling System Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON (2) ------- Flak Gun Assault Cannon > --- INVENTORY (5) ---- Improved Hover Unit Transmission Jammer Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Backup Propulsion III Backup Propulsion III Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Improved Cooling System Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Flak Gun Assault Cannon > --- INVENTORY -------- Improved Hover Unit Transmission Jammer Gauss Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 4 | . . 2 . 1 1 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 31 | . 5 9 1 8 8 Power 6 | . 1 1 . 2 2 Engine 3 | . 1 1 . . 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 10 | . . 5 1 2 2 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 10 | . . 5 1 2 2 Flight . | . . . . . . Utility 10 | . 3 1 . 3 3 Device 5 | . 2 1 . . 2 Storage . | . . . . . . Processor 2 | . 1 . . . 1 Hackware 2 | . . . . 2 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 5 | . 1 2 . 1 1 Energy Gun 2 | . 1 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 10 | . 2 2 . . 6 Power 1 | . 1 . . . . Propulsion 9 | . 1 2 . . 6 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 6 | . 2 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 4 | . 4 3 3 4 4 Power . | . . . 1 . . Propulsion 3 | . 3 2 2 3 3 Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 4 | . . . . 1 3 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 56 97 100 88 98 Engine 5 | . 5 11 11 . 5 Core 6 | . . . . 17 8 Hover 36 | . 11 42 44 38 45 Device 10 | . 4 13 22 12 8 Processor 5 | . 11 8 . . 4 Protection 3 | . 4 . . 3 7 Energy Gun 8 | . 18 13 11 5 . Energy Cannon 3 | . . 8 11 5 . Ballistic Gun 1 | . . . . . 6 Ballistic Cannon 2 | . . . . 3 7 Peak Build Rating 41 | . 19 17 14 26 41 Average Rating 20 | . 10 13 14 20 36 On Entrance 10 | . . 14 13 14 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 33 | . 33 . . . . Heaviest Build 42 | . 8 16 16 21 42 Greatest Support 44 | 3 16 24 24 34 44 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 4 5 5 Average Carried 4 | . 4 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 3 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 411 | 200 46 100 . . 65 Remotely . | . . . . . . Salvage Created 505 | . 142 300 . . 63 Parts 28 | . 6 19 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 7 | . . . . . 7 Retrieved Matter 79 | . . . . . 79 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 16 | . 5 7 . . 4 Guns 6 | . 4 2 . . . Cannons 7 | . . 4 . . 3 AOE 2 | . . 1 . . 1 Classes Destroyed 5 | . 2 3 . . . Worker 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 10 | . 3 3 . . 4 Grunt 3 | . 2 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | . 3 4 . . 4 Combat Bots Only 4 | . 3 4 . . 4 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 190 | . 60 46 . 15 69 Missed 72 | . 20 19 . 7 26 Hits 118 | . 40 27 . 8 43 Projectile 118 | . 40 27 . 8 43 Critical Strikes 2 | . 1 1 . . . Damage Taken 1419 | . 458 319 . 123 519 Core 350 | . 217 66 . . 67 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 13 . 83 100 . Volleys Fired 64 | . 26 23 . 8 7 Largest 2 | . 2 2 . 2 2 Hottest 124 | . 80 124 . 124 65 Shots Fired 120 | . 52 46 . 10 12 Gun 85 | . 52 24 . 2 7 Cannon 35 | . . 22 . 8 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 18 | . . . . 6 12 Thermal 102 | . 52 46 . 4 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 9 12 . 1 1 Robot Miss Streak 15 | . 6 3 . 3 15 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 52 | . 19 25 . 3 5 Core Hits 24 | . 7 12 . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 3 . 1 1 Burn 3 | . . 3 . . . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 956 | . 248 509 . 65 134 Guns 467 | . 245 190 . . 32 Cannons 456 | . . 289 . 65 102 Explosions 30 | . . 30 . . . Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 179 | . . . . 45 134 Thermal 744 | . 245 479 . 20 . Explosive 30 | . . 30 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 3 3 4 1 Average Corruption 2 | . . 2 3 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 1 . 4 2 Message Errors 2 | . . 1 . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 5 1 Projectiles 6 | . . . . 5 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact . | . . . . . . Kinetic 2 | . . . . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 1 | . 1 . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 304 | . 304 269 . 12 . Average Temperature 106 | . 160 75 . 6 . Received Heat Transfer 429 | . 201 99 . 54 75 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 2 3 . . . Heat Transferred 1961 | . 703 1221 . 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 175 | . 86 175 60 25 70 Initial 60 | . . 18 60 23 6 Average 36 | . 45 87 60 10 8 Influence Increases 580 | . 136 277 . 77 90 Destroy 0b10 Robot/C 320 | . 100 140 . . 80 Destroy 0b10 Robot/NC 15 | . . 15 . . . Destroy Leader 84 | . 20 54 . . 10 Successful Hack 35 | . 16 5 . 14 . Disable Machine 30 | . . 15 . 15 . Destroy Structure 21 | . . 18 . 3 . Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 45 | . . 15 . 30 . Influence Decreases 570 | . 90 168 95 122 95 Entered New Map 169 | . . 28 95 37 9 Time Decay 301 | . 70 120 . 85 26 Lost Part 100 | . 20 20 . . 60 Squads Dispatched 3 | . . . . 1 2 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 7 15 . 11 8 Peak Tracking Total 7 | . 6 6 . 7 6 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 2 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 3 1 . 4 2 Terminals 7 | . 2 1 . 3 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 21 | . 7 2 . 9 3 Successful 9 | . 3 1 . 5 . Failed 12 | . 4 1 . 4 3 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 11 | . 3 2 . 5 1 Terminals 11 | . 3 2 . 5 1 Fabricators . | . . . . . . Repair Stations 8 | . 4 . . 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . . 2 . Refit 3 | . 1 . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 1 . 3 . Terminals 6 | . 2 1 . 3 . Assimilate 1 | . 1 . . . . Botnet 5 | . 1 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 1 . 3 2 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 205 | . . . . . 205 Optics 205 | . . . . . 205 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1006 | 18 200 255 15 224 294 Spaces Moved 1198 | 34 161 280 27 357 339 Core 133 | 34 99 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1065 | . 62 280 27 357 339 Flight . | . . . . . . Fastest Speed 48 | 50 50 48 48 48 50 Average Speed 51 | 50 61 48 48 48 51 Slowest Speed 128 | 50 80 52 48 65 128 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 34 37 14 31 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 24 | . . 21 . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 21 | . . 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1469 | 34 208 354 28 402 443 Wait 119 | . 9 31 . 1 78 Move 1193 | 33 160 279 26 356 339 Hop . | . . . . . . Pick Up 19 | 1 4 5 1 6 2 Fast Attach 14 | . 3 2 . 6 3 Attach 12 | . 1 5 1 1 4 Detach 1 | . . 1 . . . Swap 17 | . 1 3 . 7 6 Drop 28 | . 2 5 . 17 4 Fire 64 | . 26 23 . 8 7 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Core integrity fell below 50% 136 | -10/Materials | Core integrity fell below 20% 207 | -10/Materials | Discovered new exit (range 13) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 469 | -9/Materials | Discovered new exit (range 10) 474 | -9/Materials | Entered Mines 481 | -9/Mines | Discovered new exit (range 12) 489 | -9/Mines | Entered Materials 489 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 657 | -8/Materials | Build established: Scavenger-Mutant 706 | -8/Materials | Discovered new exit (range 15) 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -7/Factory | Self-destructed Last Messages --------------- 00979_ Acquired 7 matter. 00980_ Acquired 14 matter. 00980_ U-05 Engineer lays Concrete. 00981_ Acquired Gauss Cannon. 00982_ U-05 Engineer lays Concrete. 00983_ Acquired 23 matter. 00984_ Acquired 16 matter. 00984_ U-05 Engineer lays Concrete. 00985_ Acquired 5 matter. 00985_ U-05 Engineer lays Concrete. 00987_ U-05 Engineer builds a Wall. 00988_ U-05 Engineer lays Concrete. 00991_ Imp. Field Recycling Unit collects EM Disruption Field, recycling 6 matter... 00995_ Triggered Alarm Trap. 00995_ An alarm sounds. 00995_ ALERT: Alarm triggered, dispatching investigation squad. 00998_ Backup Propulsion III destroyed. 01006_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | # ##### ### = #??????# | | #############???# ### ###????# | | ????#############+# #????# | | ????# # #????# | | ????# """"" # "" #????#### | | ????# """"" / "T ######### | | ????# """ # / | | ????# # # T###### | | ????# ! # = ####????# | | ????#######+##########+####???????# | | ??????????# #?????????????????????# | | ??????????# #?????????????????????# | | ??????????# #?????????????????????# | | ???###????# #?????????????????????# | | ?? ????# #?????????????????????? | | ??! ???# #?????????????????????? | | ??? ???# #?????????????????????? | | ??? ??# #?????????????????????? | | ???"""""?## ##????????????????????? | | ???""""" # #????????????????????? | | ???""""" # #????????????????????? | | ???""""" + #????????????????????? | | # # #????????????????????? | | ??######## ##???????????????????? | | ????????# #???????????????????? | | ????????# @Y #???????????????????? | | ????????+ #???????????????? | | ????????# ! ### #???????????????? | | ????????# #???????????????????? | | ????????#######???????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedScanFemtoactuators Manual? 0 Play Time 00:17:54 Cumulative 49.7 hours Start 2026.10.04 @ 23:21:11 End 2026.10.05 @ 05:46:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 4feca72d-e72b-4267-b19e-a476c01f25a2