Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 14:22:12

Player: McSaucyNugget

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (69)      345
Value Destroyed (2001)     2001
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 6486

 Bonus
-------
Follower Combat Kills      203
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             555/850
Matter                     281/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (7) ------
           Machine Analyzer
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Microactuators
           Hacking Suite
           System Guard
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
  Advanced ECM Suite
  Improved Grenade Launcher
           Great Axe

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Kinecellerator
                Weapon Cycler
>               --- WEAPON -----------
                Gatling Laser
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Advanced Treads
                Carbon-fiber Leg
                Cesium-ion Thruster
       Improved VTOL Module
  High-capacity Matter Pod
                Weapon Shielding
                Hacking Suite
                Hacking Suite
                Lightning Gun
                Pulse Rifle
          Heavy Laser
       Improved EM Pulse Cannon
                Minigun
       Enhanced Autogun
                Gauss Cannon
                Grenade Launcher
                Rocket Launcher
                Flail
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   6   3   2   7   15  32  7   9   12  
  Power                    5    | 1   .   1   .   .   1   1   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   .   .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   2   .   1   12  2   1   2   
    Treads                 3    | 2   .   .   .   .   .   1   .   .   .   
    Leg                    7    | .   .   .   .   .   .   7   .   .   .   
    Wheel                  7    | .   .   .   2   .   1   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   2   1   2   
  Utility                  36   | 1   3   .   .   3   6   6   3   7   7   
    Device                 18   | .   2   .   .   .   3   3   1   5   4   
    Storage                7    | 1   1   .   .   2   2   1   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   2   3   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   
    Protection             3    | .   .   .   .   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   3   2   .   4   7   13  2   .   3   
    Energy Gun             14   | 2   2   2   .   .   3   5   .   .   .   
    Energy Cannon          3    | .   1   .   .   1   .   1   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   2   1   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   2   .   4   .   .   .   
    Launcher               6    | .   .   .   .   1   2   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   
Parts Lost                 11   | .   .   1   .   .   2   5   .   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   1   4   .   .   1   
  Utility                  2    | .   .   .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   1   .   .   1   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 71  100 85  90  36  68  65  
  Engine                   4    | .   14  5   .   .   .   .   .   .   .   
  Core                     6    | .   .   8   14  14  9   7   7   7   5   
  Treads                   11   | .   28  28  .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   13  .   .   .   
  Wheel                    8    | .   .   .   28  28  23  9   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   15  15  13  
  Device                   13   | .   11  14  14  3   9   25  .   8   9   
  Storage                  10   | .   14  14  14  14  9   8   .   .   .   
  Processor                4    | .   .   .   .   .   9   7   .   13  19  
  Hackware                 1    | .   .   .   .   .   .   .   9   15  12  
  Protection               2    | .   .   .   .   10  8   2   .   .   .   
  Energy Gun               10   | .   22  14  .   .   2   10  .   .   .   
  Energy Cannon            5    | .   5   14  .   14  6   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   13  2   2   .   .   .   
Peak Build Rating          47   | 6   8   10  9   11  23  47  44  36  46  
  Average Rating           18   | 5   7   9   8   10  19  37  19  31  38  
  On Entrance              16   | .   6   8   10  8   11  23  39  26  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  21  21  16  28  59  69  11  10  16  
  Greatest Support         66   | 40  40  40  20  20  36  66  10  19  19  
  Greatest Overweight (x)  6    | .   .   .   .   1   2   6   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   2   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  25  20  20  20  5   5   
  Average Capacity         12   | 7   9   10  10  10  18  20  6   5   5   
  Most Carried             20   | 6   10  10  10  10  20  20  20  5   5   
  Average Carried          11   | 3   9   9   9   9   15  18  5   4   4   
  Final Capacity           20   | 8   10  10  10  10  20  20  5   5   5   
  Final Carried            20   | 6   10  10  10  10  19  20  3   4   4   

 Class Distribution 
--------------------
 87% | Mutant
 10% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Matter Collected           1545 | 74  404 54  33  91  266 322 .   21  280 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1996 | .   574 219 .   59  399 604 .   21  120 
  Parts                    109  | .   31  16  .   12  19  28  .   .   3   
Haulers Intercepted        6    | .   2   .   .   .   1   2   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  48   | .   17  7   .   5   7   12  .   .   .   
  Guns                     22   | .   14  2   .   .   3   3   .   .   .   
  Cannons                  17   | .   3   5   .   .   2   7   .   .   .   
  AOE                      9    | .   .   .   .   5   2   2   .   .   .   
Classes Destroyed          13   | .   4   .   .   1   3   5   .   .   .   
  Worker                   4    | .   .   .   .   1   2   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   2   .   .   .   1   2   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   
  Watcher                  5    | .   2   .   .   .   1   .   .   1   1   
  Swarmer                  19   | .   9   3   .   5   2   .   .   .   .   
  Grunt                    21   | .   8   4   .   .   2   7   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           6    | .   4   3   .   5   4   6   .   1   1   
  Combat Bots Only         6    | .   3   3   .   5   2   6   .   .   .   
Max Kills in Single Turn   3    | .   2   1   .   3   1   1   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Hostile Shots Fired        339  | .    57   17   .    23   38   120  .    .    84   
  Missed                   117  | .    20   5    .    7    12   34   .    .    39   
Damage Taken               2953 | .    347  204  .    173  408  1302 .    .    519  
  Core                     961  | .    56   69   .    37   84   420  .    .    295  
  Absorbed by Shields      42   | .    .    .    .    .    .    .    .    .    42   
  Redirected to Shielding  5    | .    .    .    .    .    .    5    .    .    .    
  Regen/Repaired (Parts)   16   | .    .    .    .    .    .    .    .    .    16   
Core Remaining (%)         64   | 100  .    .    .    35   84   .    .    40   .    
Volleys Fired              158  | 1    50   15   .    4    32   56   .    .    .    
  Largest                  2    | 2    2    2    .    1    2    2    .    .    .    
  Hottest                  149  | 90   110  110  .    33   95   149  .    .    .    
Shots Fired                291  | 2    98   29   .    5    60   97   .    .    .    
  Gun                      208  | 2    88   15   .    .    37   66   .    .    .    
  Cannon                   71   | .    10   14   .    1    19   27   .    .    .    
  Launcher                 12   | .    .    .    .    4    4    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  58   | .    .    .    .    1    28   29   .    .    .    
  Thermal                  212  | 2    98   22   .    .    28   62   .    .    .    
  Explosive                12   | .    .    .    .    4    4    4    .    .    .    
  Electromagnetic          9    | .    .    7    .    .    .    2    .    .    .    
  Robot Hit Streak         19   | 2    19   10   .    2    7    17   .    .    .    
  Robot Miss Streak        4    | .    4    3    .    2    3    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           207  | 2    64   19   .    2    37   77   .    1    5    
  Core Hits                111  | .    29   12   .    8    22   39   .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    3    1    .    .    1    1    .    .    1    
    Burn                   4    | .    3    .    .    .    .    1    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    .    .    .    .    4    12   
  Impact                   11   | .    .    .    .    .    .    .    .    4    7    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4880 | 22   821  384  .    428  686  2215 .    57   267  
  Guns                     2265 | 22   686  117  .    .    349  1091 .    .    .    
  Cannons                  1321 | .    123  192  .    17   250  739  .    .    .    
  Explosions               886  | .    .    37   .    395  87   367  .    .    .    
  Melee                    324  | .    .    .    .    .    .    .    .    57   267  
  Ramming                  84   | .    12   38   .    16   .    18   .    .    .    
  Kinetic                  1035 | .    .    .    .    17   255  763  .    .    .    
  Thermal                  2647 | 22   809  291  .    .    344  1181 .    .    .    
  Explosive                675  | .    .    .    .    395  87   193  .    .    .    
  Electromagnetic          115  | .    .    55   .    .    .    60   .    .    .    
  Impact                   102  | .    .    .    .    .    .    .    .    57   45   
  Slashing                 222  | .    .    .    .    .    .    .    .    .    222  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    4    4    4    4    1    1    14   17   .    
  Average Corruption       4    | .    3    4    4    4    1    1    8    14   .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  69   | .    16   22   6    10   1    2    2    10   .    
    Message Errors         19   | .    4    7    2    2    .    .    1    3    .    
    Matter Fused           12   | .    3    4    1    1    1    .    .    2    .    
    Heat Flow Errors       9    | .    2    1    2    2    .    .    .    2    .    
    Energy Discharges      10   | .    3    3    .    1    .    .    1    2    .    
    Data Loss (minor)      8    | .    1    2    1    3    .    .    .    1    .    
    Data Loss (major)      4    | .    2    1    .    .    .    1    .    .    .    
    Misfires               3    | .    .    1    .    1    .    1    .    .    .    
    Alerts                 3    | .    1    2    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            214  | .    .    20   .    36   8    90   .    35   25   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               154  | .    .    20   .    36   8    90   .    .    .    
  Melee                    60   | .    .    .    .    .    .    .    .    35   25   
Knockbacks                 8    | .    .    .    .    .    .    7    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  5    | .    .    .    .    .    .    5    .    .    .    
  Secondary                2    | .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      361  | .    .    49   .    39   .    273  .    .    .    
  Shots                    6    | .    .    1    .    1    .    4    .    .    .    
  Rammed                   13   | .    3    9    .    1    .    .    .    .    .    
Targets Rammed             16   | .    4    9    .    1    .    2    .    .    .    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        295  | 30   205  254  265  211  89   295  .    209  .    
  Average Temperature      90   | 18   66   64   130  104  34   182  .    85   .    
  Received Heat Transfer   747  | .    87   72   .    9    99   414  .    .    66   
  Effects                  5    | .    .    1    1    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    1    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    1    1    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    2    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    6    1    .    .    2    4    .    .    .    
  Heat Transferred         6072 | 62   2328 642  .    .    740  2300 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             649  | .   317 155 .   278 216 649 242 236 372 
  Initial                  227  | .   .   35  .   .   32  79  227 169 115 
  Average                  132  | .   69  51  .   195 95  224 229 206 262 
Maximum Alert Level        2    | .   1   .   .   1   1   2   1   1   1   
  Low Security (%)         74   | 100 97  100 .   41  95  55  .   40  15  
  Level 1                  22   | .   2   .   .   58  4   29  100 59  84  
  Level 2                  2    | .   .   .   .   .   .   14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   .   .   1   5   .   3   3   
  Investigation            7    | .   3   .   .   .   .   1   .   2   1   
  Extermination            4    | .   .   .   .   .   .   2   .   1   1   
  Reinforcement            4    | .   .   .   .   .   1   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           4    | .   2   .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   32  8   .   9   23  19  6   4   11  
  Peak Tracking Total      8    | .   8   3   .   7   7   7   6   2   6   
  Tactical Retreats        12   | .   4   1   .   .   1   2   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            15   | .   6   .   .   .   1   4   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          27   | .   1   .   .   .   2   24  .   .   .   
  Max in Single Turn       24   | .   1   .   .   .   1   24  .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          30   | .   5   .   1   .   8   2   .   6   8   
  Terminals                20   | .   5   .   .   .   7   1   .   4   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   2   
Total Hacks                67   | .   11  .   8   .   17  2   .   13  16  
  Successful               36   | .   3   .   8   .   9   .   .   6   10  
  Failed                   31   | .   8   .   .   .   8   2   .   7   6   
    Catastrophic           6    | .   1   .   .   .   1   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   5   .   .   .   3   .   .   5   4   
  Terminals                43   | .   11  .   .   .   16  1   .   8   7   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   2   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   3   
Terminal Hacks             24   | .   3   .   8   .   8   .   .   2   3   
  Record                   9    | .   .   .   8   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          4    | .   2   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   2   1   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   2   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   3   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   .   .   4   2   .   4   5   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   
  Time                     30   | .   .   .   .   .   .   .   .   .   30  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Total Allies               4    | .   .   3   .   1   .   .   .   .   .   
  Largest Group            4    | .   .   3   3   4   3   .   .   .   .   
  Highest-Rated Group      71   | .   .   40  40  71  63  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   .   11  47  .   .   .   .   
  Total Damage             715  | .   .   .   .   86  629 .   .   .   .   
  Kills                    9    | .   .   .   .   4   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               6041 | 98   1464 972  323  516  794  1142 56   271  405  
Spaces Moved               5031 | 55   798  547  369  401  636  661  113  568  883  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    
  Treads                   1394 | 49   798  547  .    .    .    .    .    .    .    
  Legs                     158  | .    .    .    .    .    .    158  .    .    .    
  Wheels                   1909 | .    .    .    369  401  636  503  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1564 | .    .    .    .    .    .    .    113  568  883  
  Fastest Speed            29   | 50   160  160  80   95   95   95   32   32   29   
  Average Speed            99   | 148  160  160  80   95   103  134  32   32   34   
  Slowest Speed            260  | 160  160  160  80   95   120  260  107  32   102  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    .    .    6    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    93   86   69   66   53   21   72   13   21   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    6    .    .    .    6    
Terrain Destroyed          163  | .    .    8    .    32   32   85   .    .    6    
  Melee                    6    | .    .    .    .    .    .    .    .    .    6    
  Projectile               3    | .    .    .    .    .    .    3    .    .    .    
  AOE                      154  | .    .    8    .    32   32   82   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac 
Total                      5785 | 67  885 609 399 529 720 827 138 647 964 
  Wait                     324  | .   17  34  23  114 6   31  .   62  37  
  Move                     5005 | 54  797 546 368 400 635 661 112 555 877 
  Hop                      9    | .   .   .   .   .   .   .   .   6   3   
  Pick Up                  60   | 6   6   1   1   2   19  18  4   2   1   
  Fast Attach              39   | 6   3   1   .   .   4   7   2   7   9   
  Attach                   24   | .   .   1   2   2   3   7   4   2   3   
  Detach                   19   | .   .   .   2   .   .   4   3   5   5   
  Swap                     36   | .   3   1   .   5   8   18  1   .   .   
  Drop                     63   | .   5   1   3   1   13  18  12  4   6   
  Fire                     158  | 1   50  15  .   4   32  56  .   .   .   
  Melee                    16   | .   .   .   .   .   .   .   .   4   12  
  Ram                      1    | .   .   .   .   1   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   2   .   .   .   
  Crush                    13   | .   4   9   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   5   .   .   11  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Discovered new exit (range 7)
  704 | -10/Materials | Discovered new exit (range 7)
  866 | -10/Materials | Discovered new exit (range 8)
 1563 | -10/Materials | Entered Mines
 1699 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1699 | -10/Mines     | Discovered new exit (range 5)
 2090 | -10/Mines     | Discovered new exit (range 9)
 2099 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2187 | -10/Mines     | Discovered new exit (range 13)
 2189 | -10/Mines     | Learned 2 Materials zone layouts
 2398 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2461 | -10/Mines     | Discovered new exit (range 6)
 2535 | -10/Mines     | Entered Exiles
 2535 | -10/Exiles    | Accompanied by 3 allies
 2536 | -10/Exiles    | Identified exit to Mines
 2560 | -10/Exiles    | Met 8R-AWN
 2573 | -10/Exiles    | Met EX-HEX
 2604 | -10/Exiles    | Met EX-DEC
 2629 | -10/Exiles    | Met EX-BIN
 2671 | -10/Exiles    | Learned location of Zion (-6)
 2858 | -10/Exiles    | Entered Mines
 2858 | -9/Mines      | Accompanied by 3 allies
 2861 | -9/Mines      | Escorted by a lone wolf Derelict
 2866 | -9/Mines      | Learned 2 Materials zone layouts
 2881 | -9/Mines      | Learned location of Storage (-7)
 2951 | -9/Mines      | Core integrity fell below 50%
 2992 | -9/Mines      | Learned 2 Materials zone layouts
 3058 | -9/Mines      | Discovered new exit (range 5)
 3260 | -9/Mines      | Assembled infested the area
 3265 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3374 | -9/Mines      | Entered Materials
 3374 | -8/Materials  | Accompanied by 3 allies
 3374 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3375 | -8/Materials  | Identified exit to Factory
 4154 | -8/Materials  | Discovered exit to Factory (range 4)
 4168 | -8/Materials  | Entered Factory
 4168 | -7/Factory    | Evolved 2 slots: Utility x2
 4168 | -7/Factory    | Discovered new exit (range 13)
 5140 | -7/Factory    | Core integrity fell below 50%
 5310 | -7/Factory    | Sucked down chute
 5310 | -7/Factory    | Entered Waste
 5325 | -7/Waste      | EMP discharged
 5325 | -7/Waste      | System corruption reached 10%
 5341 | -7/Waste      | Spotted C-40 Crusher
 5346 | -7/Waste      | Spotted C-40 Crusher
 5352 | -7/Waste      | Spotted C-40 Crusher
 5355 | -7/Waste      | Spotted C-40 Crusher
 5358 | -7/Waste      | Spotted C-40 Crusher
 5360 | -7/Waste      | Spotted C-40 Crusher
 5362 | -7/Waste      | Discovered new exit (range 10)
 5366 | -7/Waste      | Entered Factory
 5610 | -7/Factory    | Build established: Hacker-Sprinter
 5626 | -7/Factory    | Discovered new exit (range 5)
 5637 | -7/Factory    | Entered another Factory area
 5637 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5749 | -6/Factory    | Fabricated Imp. VTOL Module?
 5834 | -6/Factory    | Discovered new exit (range 11)
 5962 | -6/Factory    | Repaired Imp. VTOL Module
 5992 | -6/Factory    | Identified exit to Lower Caves
 6042 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06015_ Field strength at 48.
06016_ Slug penetrates Power Conduit.
06016_ Field strength at 33.
06017_ Field strength at 28.
06018_ Field strength at 23.
06019_ Penetrated by Slug.
06019_ Lgt. Nuclear Core destroyed.
06019_ Penetrated by Slug.
06019_ Field strength at 1.
06020_ Slug penetrates Power Conduit.
06020_ Stasis field depleted.
06020_ Slug penetrates Wall.
06037_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 1W.
06037_ Penetrated by Slug. <x2>
06037_ Slug penetrates Wall.
06038_ >> Machine Analyzer network decryption
  results:
06038_   Fabricator x2
06040_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          15
Energy Capacity            250
Matter Stores              324
Matter Capacity            500
Sight Range                16
Terrain Scan Density       210
ECM Strength               1
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             225
Weapon Shielding           33
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             14
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. VTOL Module | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              ImprinterLegShearcannon
  Manual?         0
Play Time         00:57:39
  Cumulative      36.0 hours
  Start           2025.04.12 @ 11:25:35
  End             2025.04.12 @ 14:22:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           21
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4b384ffe-cab5-4baa-a24b-70e5254b24eb