Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 13:15:42 Player: Granzteel Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1993) 1993 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5643 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Weapon Cycler Improved Reaction Control System Recalibrator > --- WEAPON ----------- Shock Rifle Field Laser Gatling Laser Autogun > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Light Armor Plating Heavy Laser Heavy Laser Autogun Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . . 1 . . 2 . Weapon 2 | . . . 1 1 . . . Parts Attached 85 | 6 1 1 5 9 9 49 5 Power 11 | 1 . 1 . . 3 6 . Engine 9 | 1 . 1 . . 2 5 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 . . 2 4 1 7 . Treads . | . . . . . . . . Leg 16 | 2 . . 2 4 1 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 . 2 . 3 12 4 Device 17 | . 1 . . . 2 10 4 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 35 | 2 . . 1 5 2 24 1 Energy Gun 20 | 1 . . . 4 2 13 . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . . 1 1 . 7 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . . . . 2 . 26 3 Power 5 | . . . . 1 . 4 . Propulsion 6 | . . . . . . 6 . Utility 8 | . . . . . . 6 2 Weapon 12 | . . . . 1 . 10 1 Highest Loss Streak 7 | . . . . 1 . 7 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 95 100 92 97 99 89 18 Engine 7 | . 14 14 11 8 11 4 . Core 3 | . . . . . 3 5 . Leg 23 | . 28 28 22 26 29 21 . Device 11 | . 9 14 11 9 6 12 12 Storage 7 | . 14 14 11 9 7 5 . Processor 5 | . . . 3 9 7 5 . Protection 2 | . . . . . . 4 . Energy Gun 17 | . 14 14 11 18 23 17 . Ballistic Gun 9 | . 14 14 22 15 7 5 2 Naked Turns 43 | . . . . . . 43 . Heaviest Build 51 | 13 14 14 18 24 42 51 3 Greatest Support 65 | 20 20 20 20 42 52 65 3 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 Average Capacity 9 | 6 8 8 9 10 10 9 5 Most Carried 10 | 2 2 4 7 10 10 10 5 Average Carried 7 | 1 2 3 5 8 9 8 2 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 2 2 4 7 10 10 5 . Class Distribution -------------------- 29% | Scavenger-Tank 26% | Scavenger-Skirmisher 21% | Scavenger-Mutant 11% | Mutant 6% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1740 | 229 42 51 94 267 106 921 30 Remotely . | . . . . . . . . Salvage Created 1915 | . 42 41 127 389 130 1156 30 Parts 102 | . 7 7 13 23 6 43 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 43 | . . 3 2 10 2 25 1 Melee 1 | . . . . . . . 1 Guns 39 | . . 3 2 10 2 22 . AOE 3 | . . . . . . 3 . Classes Destroyed 7 | . 2 1 1 1 . 2 . Worker 2 | . . . . . . 2 . Builder 1 | . 1 . . . . . . Watcher 4 | . 1 . 2 . . 1 . Swarmer 11 | . . 3 . 4 . 3 1 Grunt 19 | . . . 2 4 . 13 . Sentry 10 | . . . . 2 2 6 . Programmer 3 | . . . . . . 3 . Best Kill Streak 5 | . 2 3 2 5 1 5 1 Combat Bots Only 5 | . . 3 1 5 1 5 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 4228 | . . 247 77 588 126 2673 517 Core 1022 | . . 34 20 99 5 479 385 Absorbed by Shields 202 | . . . . . . 202 . Core Remaining (%) 92 | 100 . 86 95 82 99 . . Volleys Fired 161 | 1 1 12 11 41 4 87 4 Largest 4 | 2 2 2 3 4 4 4 1 Hottest 281 | 60 60 60 80 164 237 281 23 Shots Fired 374 | 2 2 18 33 99 16 200 4 Gun 358 | 2 2 18 33 99 16 184 4 Cannon . | . . . . . . . . Launcher 16 | . . . . . . 16 . Special . | . . . . . . . . Kinetic 194 | 1 1 12 22 55 4 95 4 Thermal 132 | 1 1 6 11 44 12 57 . Explosive 16 | . . . . . . 16 . Electromagnetic 32 | . . . . . . 32 . Robot Hit Streak 13 | 2 3 1 10 13 11 12 2 Robot Miss Streak 6 | . . 6 2 4 3 5 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 248 | 2 1 5 22 61 13 142 2 Core Hits 159 | . 2 3 8 23 9 110 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . 1 . 3 . Burn 4 | . . . . 1 . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4893 | 23 24 78 206 836 249 3430 47 Guns 3985 | 23 24 78 205 836 249 2544 26 Cannons . | . . . . . . . . Explosions 886 | . . . . . . 886 . Melee . | . . . . . . . . Ramming 22 | . . . 1 . . . 21 Kinetic 2036 | 11 12 67 140 450 49 1281 26 Thermal 1676 | 12 12 11 65 386 200 990 . Explosive 826 | . . . . . . 826 . Electromagnetic 333 | . . . . . . 333 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 . 2 2 Average Corruption 2 | . . . . 2 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . 2 . 10 . Message Errors 4 | . . . . . . 4 . Matter Fused 3 | . . . . 1 . 2 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . . . . 86 . Projectiles . | . . . . . . . . Explosions 86 | . . . . . . 86 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 489 | . . . . . . 479 10 Shots 11 | . . . . . . 11 . Rammed 5 | . . . . . . . 5 Targets Rammed 6 | . . . 1 . . . 5 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 564 | . . . 51 368 361 564 . Average Temperature 168 | . . . 18 142 169 192 . Received Heat Transfer 998 | . . . 42 198 30 728 . Effects 29 | . . . . 3 . 26 . Shutdowns 5 | . . . . 1 . 4 . Energy Bleed 3 | . . . . 1 . 2 . Interference 16 | . . . . . . 16 . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . . 2 2 5 . Heat Transferred 3846 | 25 25 25 150 943 447 2231 . Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 362 | . 27 95 106 311 140 362 . Initial 68 | . . 10 37 44 50 68 . Average 112 | . 19 77 69 123 90 138 . Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 84 | 100 100 100 100 84 100 75 . Level 1 15 | . . . . 15 . 24 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 1 1 1 14 . Investigation 2 | . . . . . . 2 . Extermination 3 | . . . . . 1 2 . Reinforcement 2 | . . . 1 1 . . . Assault 1 | . . . . . . 1 . Garrison 9 | . . . . . . 9 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 4 | . . . . 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 1 11 7 17 3 35 3 Peak Tracking Total 9 | . 1 9 4 5 2 6 3 Tactical Retreats 4 | . . 1 1 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 4 | . . . . 2 . 2 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 9 | . . . . 1 . 8 . Max in Single Turn 5 | . . . . 1 . 5 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 6 | . . . 2 1 . 3 . Terminals 6 | . . . 2 1 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . . . 2 1 . 6 . Successful 4 | . . . . . . 4 . Failed 5 | . . . 2 1 . 2 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 2 1 . 2 . Terminals 9 | . . . 2 1 . 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . . 4 . Record 2 | . . . . . . 2 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 1 . 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 3032 | 80 137 79 347 405 324 1609 51 Spaces Moved 1541 | 56 110 39 200 173 201 707 55 Core 144 | 1 . . . . . 88 55 Treads . | . . . . . . . . Legs 1397 | 55 110 39 200 173 201 619 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 50 Average Speed 123 | 118 120 120 120 122 122 131 50 Slowest Speed 193 | 120 120 120 120 123 122 193 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 13 | 4 22 20 18 18 5 9 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . . . . . . 82 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 82 | . . . . . . 82 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 2400 | 64 112 52 282 300 271 1244 75 Wait 577 | . 1 . 62 69 49 389 7 Move 1534 | 55 109 38 199 172 200 706 55 Hop . | . . . . . . . . Pick Up 24 | 2 . 1 3 4 4 10 . Fast Attach 22 | 6 1 . 2 1 1 11 . Attach 29 | . . . 1 2 3 18 5 Detach 3 | . . . . . 1 2 . Swap 34 | . . 1 2 6 5 20 . Drop 11 | . . . 1 5 4 1 . Fire 161 | 1 1 12 11 41 4 87 4 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 9) 218 | -10/Materials | Entered Mines 249 | -10/Mines | Assembled infested the area 288 | -10/Mines | Discovered new exit (range 8) 297 | -10/Mines | Entered Materials 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 593 | -9/Materials | Discovered new exit (range 13) 623 | -9/Materials | Discovered new exit (range 10) 633 | -9/Materials | Identified exit to Materials 644 | -9/Materials | Entered another Materials area 644 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 799 | -8/Materials | Build established: Scavenger-Skirmisher 1031 | -8/Materials | Discovered new exit (range 16) 1048 | -8/Materials | Identified exit to Factory 1049 | -8/Materials | Entered Factory 1049 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1329 | -7/Factory | Discovered new exit (range 16) 1372 | -7/Factory | Identified exit to Factory 1373 | -7/Factory | Entered another Factory area 1373 | -6/Factory | Evolved 2 slots: Utility x2 1484 | -6/Factory | Identified exit to Lower Caves 1484 | -6/Factory | Identified exit to Extension 1633 | -6/Factory | Build established: Scavenger-Tank 1713 | -6/Factory | Spotted B-75 Beast 1760 | -6/Factory | Garrison activated, responded to threat 2144 | -6/Factory | Garrison activated, responded to threat 2345 | -6/Factory | Lost 6 parts (1p2n1u2w) 2632 | -6/Factory | Garrison activated, responded to threat 2740 | -6/Factory | Lost 3 parts (2p1n) 2835 | -6/Factory | Lost 7 parts (1p2n2u2w) 2937 | -6/Factory | Released all parts (9) 2939 | -6/Factory | Core integrity fell below 50% 2962 | -6/Factory | Lost 3 parts (1u2w) 2982 | -6/Factory | Entered Lower Caves 3017 | -6/Lower Caves | Core integrity fell below 20% 3033 | -6/Lower Caves | Core destroyed Last Messages --------------- A red dwarf star system, fourth nearest from the Sun at 2.39 parsecs. Destination of the [ISCS Leo]. ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. Acquired Imp. Hacking Suite. LOCATION=LOWER CAVES GOAL=ESCAPE Autogun destroyed. Imp. Hacking Suite destroyed. Imp. Heat Sink destroyed. Slammed into S-27 Virus. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. [Achievement: Fist Fight] Slammed into S-27 Virus. Acquired 30 matter. Slammed into S-27 Virus. Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ?????# #????## ###????????????????? | | ?????# ##### ##??????????????????? | | ???? ##??????????????????? | | ???????????### ###????????????????? | | ????????????## ### ##???????????????? | | ?????? ?????# ### #???????????????? | | ???? ## #### #???????????????? | | ???? #?## #???????????????? | | ??? ##?# ###???????????????? | | ???? ### #?????????????????? | | ???? ## #?????????????????? | | ???? ## # ##????????????????? | | ???????## ###??????????????? | | ????????## ### #??????????????? | | ?????????## ??### ##??????????????? | | ??????????##### ????## ##???????????????? | | ??????????????## ????## #????????????????? | | ???????????????# ????# #????????????????? | | ???????????????# ????# #????????????????? | | ???????????????# ????## #????????????????? | | ???????????????## ?????## ###??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# * ##??????????????? | | ????????????????????????#==##???????????????? | | ????????????????????????#@=#????????????????? | | ???????????????????????##s%#????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????????# ##?????????????????? | | ???????????????????????###??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight More Dakka Please Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 01:09:58 Cumulative 7.9 hours Start 2023.02.17 @ 10:12:57 End 2023.02.17 @ 13:15:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f07823e-6fb2-4dc0-9f04-d2a1817d82aa