Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 13:26:49 Player: Blade Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (3071) 3071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8696 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Tesla Rifle Phase Gun Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer Improved Medium Armor Plating Insulated Plating Hardlight Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Chainsword > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Armored Treads Medium Treads Armored Wheel Heavy EM Shotgun Advanced Assault Cannon Grenade Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 12 | . . 1 2 1 2 2 2 2 Weapon 1 | . . 1 . . . . . . Parts Attached 94 | . 2 10 6 15 28 13 16 4 Power 17 | . . 1 1 1 7 3 3 1 Engine 8 | . . 1 1 . 3 2 1 . Core 8 | . . . . 1 4 1 2 . Reactor 1 | . . . . . . . . 1 Propulsion 23 | . . 2 . 5 8 3 4 1 Treads 6 | . . . . 3 2 1 . . Leg 4 | . . . . . 4 . . . Wheel 7 | . . 2 . 2 2 1 . . Hover 4 | . . . . . . 1 2 1 Flight 2 | . . . . . . . 2 . Utility 28 | . 1 3 5 3 6 5 4 1 Device 11 | . 1 . 3 1 2 1 2 1 Storage 3 | . . 1 . . . 1 1 . Processor 5 | . . . 1 1 . 2 1 . Hackware . | . . . . . . . . . Protection 9 | . . 2 1 1 4 1 . . Artifact . | . . . . . . . . . Weapon 26 | . 1 4 . 6 7 2 5 1 Energy Gun 8 | . 1 1 . 1 2 . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 1 1 . . Ballistic Cannon 9 | . . 3 . 2 2 1 1 . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 2 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 50 | . . 1 . 1 28 5 9 6 Power 9 | . . . . 1 5 1 1 1 Propulsion 14 | . . . . . 6 2 4 2 Utility 18 | . . 1 . . 9 2 3 3 Weapon 9 | . . . . . 8 . 1 . Highest Loss Streak 13 | . . 1 . 1 13 2 7 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 66 | . 88 99 99 98 60 32 39 25 Engine 4 | . 14 11 9 5 2 2 3 2 Core 1 | . . . . 1 2 2 1 . Treads 5 | . . . . 15 6 2 . . Leg 4 | . 28 2 . . 10 . . . Wheel 4 | . . 19 18 7 . 3 . . Hover 1 | . . . . . . . 6 2 Device 12 | . 3 11 25 29 7 . 9 6 Storage 6 | . 14 11 9 7 6 4 1 . Processor 4 | . . . . . 6 5 11 8 Protection 4 | . . 11 9 7 4 1 . . Energy Gun 2 | . 28 8 . . 2 . . . Ballistic Cannon 8 | . . 24 27 16 3 2 1 . Slashing Weapon 2 | . . . . 4 4 . . . Naked Turns 6 | . . . . . . . . 6 Heaviest Build 52 | 11 13 29 37 45 52 43 25 12 Greatest Support 76 | 20 20 24 24 76 76 28 29 13 Greatest Overweight (x) 4 | . . 1 1 2 4 2 2 3 Average Overweight (x) . | . . . 1 . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 10 5 Average Capacity 9 | 8 8 8 10 10 10 14 6 5 Most Carried 10 | 6 8 8 9 10 8 4 10 5 Average Carried 6 | 6 7 7 7 9 4 2 5 4 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 Final Carried 9 | 6 8 7 8 9 2 4 5 4 Class Distribution -------------------- 45% | Mutant 28% | Scavenger-Mutant 18% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2491 | 200 20 295 236 357 844 159 299 81 Remotely . | . . . . . . . . . Salvage Created 3069 | . 287 490 301 309 1194 221 267 . Parts 180 | . 17 29 24 20 62 18 10 . Haulers Intercepted 4 | . 2 2 . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 62 | . 2 9 7 11 23 6 4 . Melee 11 | . . . . 1 8 . 2 . Guns 12 | . 2 1 . . 6 3 . . Cannons 36 | . . 8 7 7 9 3 2 . AOE 3 | . . . . 3 . . . . Classes Destroyed 13 | . 3 5 2 2 1 . . . Worker 4 | . . 2 . . 2 . . . Builder 4 | . . 1 1 . 2 . . . Hauler 4 | . 2 2 . . . . . . Recycler 7 | . 1 1 1 . 3 . 1 . Mechanic 1 | . . . . . 1 . . . Watcher 7 | . . . 1 2 1 3 . . Swarmer 17 | . . . . 3 8 4 2 . Grunt 19 | . 2 4 4 3 6 . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 2 . . . . . . Sentry 11 | . . 2 2 4 3 . . . Hunter 4 | . . . 1 . 3 . . . Programmer 8 | . . . . 1 3 2 2 . Best Kill Streak 7 | . 3 7 5 3 4 4 3 . Combat Bots Only 5 | . 1 5 5 3 4 4 2 . Max Kills in Single Turn 2 | . 1 2 2 1 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1121 | . 14 33 40 166 530 55 87 196 Missed 372 | . 2 9 15 62 147 14 34 89 Damage Taken 8657 | . 109 271 219 535 4304 594 937 1688 Core 2829 | . 38 . 23 70 804 157 423 1314 Absorbed by Shields 312 | . . . 84 184 44 . . . Ignored by Resistances 2577 | . 32 80 81 231 1275 167 249 462 Regen/Repaired (Parts) 90 | . . . . . 90 . . . Core Remaining (%) 77 | 100 84 100 95 90 5 84 63 . Volleys Fired 222 | . 14 20 22 32 89 33 12 . Largest 3 | . 2 3 3 3 3 2 1 . Hottest 144 | . 90 140 117 128 144 72 88 . Shots Fired 375 | . 28 59 66 68 98 44 12 . Gun 101 | . 28 6 . 2 29 33 3 . Cannon 269 | . . 53 66 62 68 11 9 . Launcher 5 | . . . . 4 1 . . . Special . | . . . . . . . . . Kinetic 317 | . . 53 66 62 83 44 9 . Thermal 38 | . 23 4 . . 8 . 3 . Explosive 5 | . . . . 4 1 . . . Electromagnetic 15 | . 5 2 . 2 6 . . . Robot Hit Streak 24 | . 22 15 10 20 24 6 6 . Robot Miss Streak 3 | . 2 2 2 1 3 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 317 | . 23 43 43 53 110 31 14 . Core Hits 151 | . 11 18 17 25 59 13 7 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 22 | . 1 2 . 3 10 4 2 . Burn 2 | . 1 . . . . . 1 . Destroy 2 | . . . . . . 2 . . Blast 14 | . . 2 . 3 7 2 . . Sever 4 | . . . . . 3 . 1 . Melee Attacks 44 | . . . . 6 31 . 7 . Impact . | . . . . . . . . . Slashing 44 | . . . . 6 31 . 7 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 1 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8300 | . 286 859 819 1504 3354 873 575 30 Guns 1536 | . 284 71 . 46 515 594 26 . Cannons 4621 | . . 770 798 1057 1415 279 302 . Explosions 410 | . . . . 226 184 . . . Melee 1620 | . . . . 175 1237 . 208 . Ramming 113 | . 2 18 21 . 3 . 39 30 Kinetic 5409 | . . 770 798 1057 1609 873 302 . Thermal 496 | . 230 51 . . 189 . 26 . Explosive 410 | . . . . 226 184 . . . Electromagnetic 252 | . 54 20 . 46 132 . . . Impact . | . . . . . . . . . Slashing 1620 | . . . . 175 1237 . 208 . Piercing . | . . . . . . . . . Highest Corruption 14 | . . 2 . . 7 2 2 14 Average Corruption 2 | . . 2 . . 3 1 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 1 . . 21 5 1 3 Message Errors 7 | . . . . . 7 . . . Matter Fused 12 | . . . . . 7 3 1 1 Heat Flow Errors 4 | . . . . . 2 2 . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 4 | . . . . . 3 . . 1 Misfires 1 | . . 1 . . . . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . . . 17 117 21 20 . Projectiles 88 | . . . . 7 40 21 20 . Explosions 10 | . . . . 10 . . . . Melee 77 | . . . . . 77 . . . Knockbacks 42 | . . 6 9 5 17 2 3 . Impact . | . . . . . . . . . Kinetic 38 | . . 6 9 4 14 2 3 . Secondary 4 | . . . . 1 3 . . . Self-Inflicted Damage 51 | . . 8 10 . 1 . 19 13 Shots . | . . . . . . . . . Rammed 19 | . . 2 2 . 2 . 3 10 Targets Rammed 21 | . 2 2 2 . 2 . 3 10 Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 251 | . 153 56 39 21 251 141 150 . Average Temperature 38 | . 64 21 13 8 50 80 78 . Received Heat Transfer 1614 | . 60 117 106 219 1001 . 51 60 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1365 | . 681 148 . . 425 . 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 346 | . 106 292 346 314 289 174 80 91 Initial 134 | . . 37 58 134 65 31 13 27 Average 91 | . 33 106 155 166 96 34 18 63 Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 92 | 100 100 88 73 80 98 100 100 100 Level 1 7 | . . 11 26 19 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 2 3 10 . 1 . Investigation 3 | . . . . . 3 . . . Extermination 5 | . . . . 1 3 . 1 . Reinforcement 4 | . . . 2 2 . . . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 1 3 1 2 . . 1 Communications Jammed 2 | . . . . . 2 . . . Distress Signals 1 | . . . . . 1 . . . Times Spotted 141 | . 8 15 11 15 48 11 20 13 Peak Tracking Total 11 | . 2 6 5 3 6 4 11 9 Tactical Retreats 16 | . 1 3 2 1 4 . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . . 1 1 1 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 14 | . 1 2 . 1 2 1 5 2 Terminals 6 | . 1 2 . . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 1 . 2 . Total Hacks 31 | . 2 9 . 1 5 3 8 3 Successful 15 | . 1 5 . 1 3 2 2 1 Failed 16 | . 1 4 . . 2 1 6 2 Catastrophic 3 | . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . . 6 . . . 2 . . Terminals 17 | . 2 9 . . . 3 3 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 3 . 2 1 Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 1 2 . 3 . Terminal Hacks 9 | . 1 5 . . . 2 1 . Level Access Points 3 | . 1 1 . . . 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 4 | . . 3 . . . . 1 . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 3 . . 1 Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 2 . . 2 1 4 1 Full Trace Events 2 | . . . . . 2 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5068 | 26 221 365 336 1094 1339 680 690 317 Spaces Moved 3560 | 20 138 256 201 599 707 331 704 604 Core 128 | . . . . . 12 . . 116 Treads 592 | . . . . 366 144 82 . . Legs 716 | 20 138 26 . . 532 . . . Wheels 928 | . . 230 201 233 19 245 . . Hover 682 | . . . . . . 4 658 20 Flight 514 | . . . . . . . 46 468 Fastest Speed 37 | 120 120 90 105 105 90 60 37 45 Average Speed 102 | 120 120 98 105 140 131 161 59 46 Slowest Speed 330 | 120 120 120 105 330 250 330 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . . . . . 7 9 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 21 17 16 17 21 9 16 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 54 | . . 4 3 31 10 3 3 . Melee 2 | . . . . 2 . . . . Projectile 21 | . . 4 3 3 5 3 3 . AOE 31 | . . . . 26 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 4537 | 22 165 325 273 780 963 434 942 633 Wait 544 | 3 3 26 43 100 106 50 195 18 Move 3524 | 19 137 255 200 598 707 330 691 587 Hop 13 | . . . . . . . 5 8 Pick Up 24 | . 4 4 . 8 . 3 5 . Fast Attach 51 | . 2 5 2 7 10 11 10 4 Attach 22 | . . 3 . 4 10 1 4 . Detach 5 | . . . . 1 . . 3 1 Swap 21 | . . 2 4 4 8 1 2 . Drop 39 | . 3 8 . 12 1 5 5 5 Fire 222 | . 14 20 22 32 89 33 12 . Melee 44 | . . . . 6 31 . 7 . Ram 18 | . . 2 2 . 1 . 3 10 Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 331 | -9/Materials | Identified exit to Materials 543 | -9/Materials | Build established: Tank 613 | -9/Materials | Entered another Materials area 613 | -8/Materials | Evolved 2 slots: Utility x2 899 | -8/Materials | Discovered new exit (range 15) 930 | -8/Materials | Identified exit to Factory 949 | -8/Materials | Entered Factory 949 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -7/Factory | Build established: Mutant 1985 | -7/Factory | Discovered new exit (range 15) 2043 | -7/Factory | Identified exit to Factory 2043 | -7/Factory | Entered another Factory area 2043 | -6/Factory | Evolved 2 slots: Utility x2 2143 | -6/Factory | Repaired Imp. Medium Armor Plating 2272 | -6/Factory | Garrison activated, responded to threat 2346 | -6/Factory | Lost 13 parts (2p1n6u4w) 2804 | -6/Factory | Core integrity fell below 50% 2832 | -6/Factory | Build established: Scavenger-Mutant 2903 | -6/Factory | Spotted B-75 Beast 3323 | -6/Factory | Garrison activated, responded to threat 3346 | -6/Factory | Lost 6 parts (1p2n1u2w) 3362 | -6/Factory | Discovered new exit (range 16) 3375 | -6/Factory | Core integrity fell below 20% 3380 | -6/Factory | Identified exit to Factory 3382 | -6/Factory | Entered another Factory area 3382 | -5/Factory | Evolved 2 slots: Utility x2 3565 | -5/Factory | Identified exit to Factory 3621 | -5/Factory | Build established: Mutant 4062 | -5/Factory | Entered another Factory area 4062 | -4/Factory | Evolved 2 slots: Utility x2 4336 | -4/Factory | Build established: Scavenger-Mutant 4561 | -4/Factory | Found Quantum Capacitor 4746 | -4/Factory | Discovered new exit (range 14) 4752 | -4/Factory | Entered Research 4752 | -3/Research | Evolved 2 slots: Utility x2 4780 | -3/Research | Lost 7 parts (1p3n2u1w) 4994 | -3/Research | Build established: Mutant 5036 | -3/Research | Lost 5 parts (1p2n2u) 5044 | -3/Research | Core integrity fell below 50% 5048 | -3/Research | System corruption reached 10% 5054 | -3/Research | Core integrity fell below 20% 5069 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05027_ Slammed into P-80 Master. 05034_ Penetrated by Slug. 05034_ Slug penetrates Wall. 05044_ Slammed into P-80 Master. 05046_ Slug penetrates P-80 Master. 05046_ Imp. Target Analyzer destroyed. 05049_ Door malfunctions. 05049_ Penetrated by Slug. 05049_ Slug penetrates Wall. 05049_ Slammed into P-80 Master. 05051_ System corrupted: Matter fused (-10). 05051_ Slammed into P-80 Master. 05051_ Destabilizing: System corrupted (+1). 05053_ H-77 Assassin destroyed. 05053_ Acquired 81 matter. 05054_ Acquired Lgt. Antimatter Reactor. 05056_ Penetrated by Slug. 05058_ Dropped Lgt. Antimatter Reactor. 05063_ Discarded Core Analyzer. 05063_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #????# #????????????????? | | # #????# #????????????????? | | # ! #????# #????????????????? | | # ###### #????????????????? | | #! # # #????????????????? | | # + # / #????????????????? | | # # # #????????????????? | | # # / #????????????????? | | # """"" # ###########???????????????? | | # """"" # # #???????????????? | | # """"" # [ # #???????????????? | | # """"" # ! [# #???????????????? | | ############## # #???????????????? | | ?????????????# * # "T" #???????????????? | | ?????????????# " " " #???????????????? | | ?????????????# # #???????????????? | | ?????????????# # #???????????????? | | ####?????????# ###########???????????????? | | ?????????# p #???????????????? | | #????????# p #???????????????? | | #????????# #???????????????? | | #????????# p #???????????????? | | #????????######## ###########????????? | | #???????????????# # #????????? | | " ######+########## # = #????????? | | " k @ #????????? | | " # ] = #????????? | | " # #????????? | | " #? #????????? | | " ###############? #????????? | | " #???????????????? = #????????? | | #????????????????########????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ###+########????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 62 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionUtilityRigger Manual? 0 Play Time 00:58:31 Cumulative 57.3 hours Start 2024.05.27 @ 11:34:25 End 2024.05.27 @ 13:26:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 0 Adventurer 69 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95fb48af-6b87-41e6-9ccf-2351ffa2a7af