Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 18:39:01 Player: Voldy Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1043) 1043 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2768 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 194/400 Energy 240/240 System Corruption 0% Temperature Critical (560) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Small Storage Unit Medium Matter Pod Seismic Detector > --- WEAPON (2) ------- Heavy Beamcaster Advanced Beam Cannon > --- INVENTORY (8) ---- Nuclear Core Hacking Drone Bay Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Seismic Detector > --- WEAPON ----------- Heavy Beamcaster Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Armored Treads Hacking Drone Bay Advanced Beam Cannon Advanced Beam Cannon [Rating: 26] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Matter Pod Weapon Improved Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 29 | 8 2 15 . . 4 Power 4 | 2 1 1 . . . Engine 2 | 2 . . . . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 . 7 . . 1 Treads 4 | . . 3 . . 1 Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 1 . . . Device 2 | 2 . . . . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 6 . . 3 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 4 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 7 . . 5 Power 1 | . . 1 . . . Propulsion 6 | . . 4 . . 2 Utility . | . . . . . . Weapon 5 | . . 2 . . 3 Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | . 4 4 7 7 5 Power . | . 1 . 1 1 1 Propulsion . | . . . 1 1 . Utility 1 | . . 1 1 1 1 Weapon 3 | . 2 2 4 4 2 Tool/Special . | . . . . . . Unused Backups 14 | . 3 3 . 5 3 Power 2 | . . 1 . . 1 Propulsion 1 | . 1 . . . . Utility 3 | . . 1 . 1 1 Weapon 8 | . 2 1 . 4 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 94 79 100 99 99 Engine 1 | . 3 5 . . . Core 9 | . 10 3 11 11 11 Treads 22 | . . 2 33 33 32 Leg 6 | . 22 16 . . . Device 12 | . 23 12 11 11 11 Storage 18 | . 4 17 22 21 22 Ballistic Gun 4 | . 28 4 . . . Launcher 17 | . . 16 22 22 19 Peak Build Rating 26 | 7 10 23 23 24 26 Average Rating 18 | 3 8 11 23 23 23 On Entrance 14 | . 7 8 23 23 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 9 10 27 27 27 27 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 Most Carried 8 | 4 5 8 7 8 7 Average Carried 6 | . 4 4 7 7 5 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 7 | 2 5 7 7 7 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1141 | 264 201 354 71 151 100 Remotely . | . . . . . . Salvage Created 1001 | 52 211 590 13 . 135 Parts 75 | 4 17 43 6 . 5 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 3 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | 1 6 15 3 . 4 Guns 12 | 1 5 6 . . . AOE 17 | . 1 9 3 . 4 Classes Destroyed 11 | 2 2 5 . . 2 Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 2 | . . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 11 | . 2 6 3 . . Grunt 11 | 1 4 5 . . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 5 | 2 5 5 3 . 2 Combat Bots Only 4 | 1 4 4 3 . 2 Max Kills in Single Turn 4 | 1 2 4 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 243 | 9 36 81 18 . 99 Missed 78 | 3 9 33 2 . 31 Hits 165 | 6 27 48 16 . 68 Melee 3 | . . . . . 3 Projectile 162 | 6 27 48 16 . 65 Damage Taken 2772 | 69 392 677 125 . 1509 Core 662 | 12 190 176 15 . 269 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 152 | . . . . 152 . Core Remaining (%) 57 | 95 19 . . . . Volleys Fired 86 | 7 26 34 1 . 18 Largest 2 | 2 2 2 2 . 2 Hottest 149 | 40 40 60 72 . 149 Shots Fired 166 | 14 52 63 2 . 35 Gun 115 | 14 52 39 . . 10 Cannon 8 | . . . . . 8 Launcher 43 | . . 24 2 . 17 Special . | . . . . . . Kinetic 105 | 14 52 39 . . . Thermal 18 | . . . . . 18 Explosive 43 | . . 24 2 . 17 Electromagnetic . | . . . . . . Robot Hit Streak 9 | 2 9 3 . . 8 Robot Miss Streak 8 | 3 2 8 1 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 86 | 6 33 27 . . 20 Core Hits 79 | 3 17 42 3 . 14 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2991 | 67 404 1397 179 . 944 Guns 563 | 67 263 187 . . 46 Cannons 82 | . . . . . 82 Explosions 2342 | . 141 1206 179 . 816 Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 517 | 67 263 187 . . . Thermal 128 | . . . . . 128 Explosive 2342 | . 141 1206 179 . 816 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . 1 2 . 19 Projectiles . | . . . . . . Explosions 22 | . . 1 2 . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 397 | . 114 125 10 . 148 Shots 12 | . 1 7 1 . 3 Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 654 | 12 8 6 9 . 654 Average Temperature 172 | 6 5 4 6 . 212 Received Heat Transfer 594 | 36 102 72 . . 384 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . . . . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 68 | 100 100 43 85 . . Level 1 31 | . . 56 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 364 | 15 194 364 200 . . Initial 113 | . 3 55 113 . . Average 162 | 3 82 232 173 . . Influence Increases 1195 | 25 342 641 87 . 100 Destroy 0b10 Robot/C 580 | 20 120 300 60 . 80 Destroy 0b10 Robot/NC 60 | 5 10 45 . . . Destroy Leader 142 | . 34 78 10 . 20 Successful Hack 56 | . 21 35 . . . Disable Machine 90 | . 30 60 . . . Destroy Structure 147 | . 22 108 17 . . Lose Combat Pursuer 120 | . 105 15 . . . Influence Decreases 1195 | 20 215 481 209 170 100 Entered New Map 428 | . 2 77 179 170 . Time Decay 621 | 20 163 334 30 . 74 Lost Part 96 | . . 70 . . 26 Purge Threat 50 | . 50 . . . . Squads Dispatched 2 | . 2 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | 1 17 19 3 . 6 Peak Tracking Total 5 | 1 5 3 3 . 4 Tactical Retreats 6 | . 5 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . 3 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 2 4 . . . Max in Single Turn 2 | . 2 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 7 6 . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 23 24 . . . Successful 25 | . 11 14 . . . Failed 21 | . 12 9 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . . . 1 . Terminals 34 | . 23 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 11 | . . 11 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 11 4 . . . Record 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 2 | . 1 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Hauler Manifests 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Recycle Component 1 | . . 1 . . . Scanalyzer 9 | . . 9 . . . Insert Component 5 | . . 5 . . . Analyze 3 | . . 3 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 6 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3554 | 1 452 743 63 1705 590 Seismic 3554 | 1 452 743 63 1705 590 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3652 | 100 452 743 63 1705 589 Spaces Moved 2135 | 65 311 420 36 993 310 Core 21 | 21 . . . . . Treads 1379 | . . 40 36 993 310 Legs 735 | 44 311 380 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 170 170 170 Average Speed 155 | 97 120 142 170 170 170 Slowest Speed 250 | 120 120 250 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 59 44 7 78 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 238 | . 25 133 24 . 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 238 | . 25 133 24 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2338 | 90 350 513 36 1012 337 Wait 12 | 2 1 5 . . 4 Move 2130 | 64 310 419 35 992 310 Hop . | . . . . . . Pick Up 47 | 9 6 22 . 10 . Fast Attach . | . . . . . . Attach 30 | 7 . 14 . 5 4 Detach 4 | . . 4 . . . Swap 7 | 1 2 3 . 1 . Drop 18 | . 5 9 . 4 . Fire 86 | 7 26 34 1 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 361 | -10/Materials | Core integrity fell below 50% 361 | -10/Materials | Core integrity fell below 20% 495 | -10/Materials | Discovered new exit (range 6) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1095 | -9/Materials | Central database locked down 1196 | -9/Materials | Discovered new exit (range 7) 1296 | -9/Materials | Entered Mines 1342 | -9/Mines | Learned location of 1 exit from Materials 1348 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1359 | -9/Mines | Entered Zion 1578 | -7/Zion | Learned Factory emergency access door positions 1962 | -7/Zion | Given A8's code to call for help 2105 | -7/Zion | Learned Factory terminal intel 2122 | -7/Zion | Received a hallucinogenic algorithm 2122 | -7/Zion | Ran a hallucination algorithm 2230 | -7/Zion | Visited the Megawrench Repair Shop 2230 | -7/Zion | Megawrench repaired 9 parts 2361 | -7/Zion | Given the Hacking Drone Bay 2362 | -7/Zion | Found Prototype Device 2691 | -7/Zion | Found Relay Coupler [Programmer] 2694 | -7/Zion | Found Relay Coupler [Programmer] 2706 | -7/Zion | Found Relay Coupler [Programmer] 2710 | -7/Zion | Found Relay Coupler [Programmer] 2714 | -7/Zion | Found Relay Coupler [Programmer] 3049 | -7/Zion | Discovered new exit (range 10) 3064 | -7/Zion | Entered Proximity Caves 3089 | -6/Proximity Caves | Spotted B-75 Beast 3150 | -6/Proximity Caves | Core integrity fell below 50% 3151 | -6/Proximity Caves | Destroyed B-75 Beast 3260 | -6/Proximity Caves | Learned location of Extension (-6) 3511 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3639 | -6/Proximity Caves | Core integrity fell below 20% 3654 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03600_ G-50 Soldier destroyed. 03600_ Destroyed Imp. Melee Analysis Suite. 03603_ L-41 Fighter destroyed. 03603_ Imp. Grenade Launcher destroyed. 03603_ Destroyed Imp. Grenade Launcher. 03613_ The unstable cave ceiling collapses. 03616_ Carbon-fiber Leg fries itself beyond repair. 03616_ Imp. Deuterium Engine fries itself beyond repair. 03617_ The unstable cave ceiling collapses. 03641_ Power failure, Nuclear Core shutdown. 03643_ Overheating: Hvy. Beamcaster damaged (-28). 03644_ Arm. Treads destroyed. 03646_ Overheating: System interference. 03646_ Hvy. Beamcaster temporarily disabled. 03646_ Arm. Treads destroyed. 03648_ Overheating: Matter decay (-47). 03650_ The unstable cave ceiling collapses. 03652_ Overheating: Matter decay (-23). 03653_ Overheating: Core damaged (-60). 03654_ Overheating: Core damaged (-76). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ???### ##????????#####??????????????????????????? | | ???# ###?####? ##?????????????????????????? | | ???## #?# ##? ??????????????????????????? | | ????# ### #? #??????????????????????????? | | ##### ## ### #####??????#####???????????? | | ## #?????? #???????????? | | #????? ???????????? | | #### #????# ???????????? | | ######### #???# ???????????? | | #???????# #??# #???????????? | | #???????# ## ### ##??????????? | | ##???????# #### #????? ?????????? | | ##????????## ##??## #???? ????????? | | #??????????####????## ##? ???????? | | #???????????????????## $ ## ????????? | | ?????????????????????# # #???????????? | | ???? ????????????#### #???????????? | | ## ????????????## #???????????? | | #????????????# # ##???????????? | | ##???????????????## @ #?###????????????? | | #???????????????#### ##???????????????? | | ???????????## #??### ?????????? | | ???????????# ## ????????? | | ???????????# ## ????????? | | ## ????#???????# ## ???????? | | ##?# ? ### ??????#### ???????? | | ????# ??? ########## g ???????? | | ??? ???? ### g ## ???????? | | ? ?????? #?# ?????????? | | #??????????????# #??# ?????????? | | #??????????????### #???###??????????? | | #?????????????????# % ##????????????????? | | #?????????????????# # ##?????????????????? | | #?????????????????## # ####??????????????????? | | #?????????????????# % #?????????????????????? | | #?????????????????## ###?????????????????????? | | #?????????????????## #???????????????????????? | | ???????????????????## #???????????????????????? | | ????????????????????### #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????## #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????# #??????????????????????? | | ??????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning For Emergencies Only Resistances Are Futile Robot Respite Safety First Tourist Challenges ------------ None Game ------ Seed ActiveTerrorPlatform Manual? 0 Play Time 00:46:45 Cumulative 4.5 hours Start 2026.01.12 @ 14:11:06 End 2026.01.12 @ 18:39:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15b91980-d624-4fad-af0b-cb4c1ac83688