Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 20:29:57 Player: Flowthing Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (114) 570 Value Destroyed (4271) 4271 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 11523 Bonus ------- Follower Combat Kills 74 Friendly Fire -72 Cogmind --------- Core Integrity 0/1450 Matter 145/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Enhanced Quantum Rifle Long-range Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Signal Interpreter Improved Target Analyzer Core Analyzer Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Carbon-fiber Leg Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Small Storage Unit Gravity Neutralizer Sensor Array Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Kinecellerator Force Booster Advanced ECM Suite Disruptor Cannon Phase Cannon Phase Cannon Phase Cannon Compact Ion Cannon Coil Gun Coil Gun Improved Proton Missile Launcher Katana [Rating: 98] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Q-thruster Utility Signal Interpreter Device Advanced Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Compact Ion Cannon Energy Gun Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . 1 . Utility 9 | . . . 1 1 . . 2 2 . 2 1 . Weapon 3 | . . 2 . . . . . . . . . 1 Parts Attached 250 | 7 2 9 6 2 . 18 29 32 75 24 25 21 Power 26 | 1 . 3 1 . . 2 3 5 5 4 1 1 Engine 10 | 1 . 3 . . . 1 3 2 . . . . Core 14 | . . . 1 . . 1 . 3 5 3 1 . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 53 | 2 . 2 2 1 . 4 5 4 21 4 7 1 Treads 2 | . . . . . . . . . 1 1 . . Leg 24 | 2 . 2 2 . . . 1 1 8 3 5 . Wheel 24 | . . . . 1 . 4 4 3 11 . 1 . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . 1 . 1 1 Utility 71 | 1 1 . 2 1 . 4 10 13 17 8 9 5 Device 45 | . . . 2 1 . 2 6 9 11 3 6 5 Storage 8 | 1 . . . . . . 1 1 2 2 1 . Processor 9 | . 1 . . . . . 3 1 2 1 1 . Hackware 5 | . . . . . . . . 1 1 2 1 . Protection 4 | . . . . . . 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 100 | 3 1 4 1 . . 8 11 10 32 8 8 14 Energy Gun 31 | 2 1 3 . . . 6 2 4 2 1 6 4 Energy Cannon 38 | . . . . . . 1 5 3 15 4 . 10 Ballistic Gun 13 | 1 . 1 . . . . 1 2 8 . . . Ballistic Cannon 6 | . . . . . . . 2 . . 3 1 . Launcher 2 | . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 . . 1 . 1 6 . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . . 4 1 . . 2 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . 7 . . . Parts Lost 106 | . 1 2 2 . 5 1 7 14 42 7 22 3 Power 7 | . . . . . 1 . . 1 2 1 2 . Propulsion 36 | . . 1 1 . 3 . 4 2 17 1 7 . Utility 25 | . . . . . . 1 2 6 8 3 3 2 Weapon 38 | . 1 1 1 . 1 . 1 5 15 2 10 1 Highest Loss Streak 18 | . 1 1 1 . 5 1 3 10 18 7 14 2 To Critical Strikes 3 | . . . . . 1 . . . 2 . . . Average Slot Usage (%) 74 | . 97 89 94 92 55 60 87 82 70 73 78 31 Engine 2 | . 14 11 3 . . . 5 2 . . . . Core 2 | . . . 5 7 2 2 . 2 4 3 3 . Leg 6 | . 28 20 26 23 8 . 2 2 5 1 13 . Wheel 5 | . . . . 7 1 10 17 7 5 . . . Device 11 | . . . 9 15 15 9 10 15 7 26 19 18 Storage 6 | . 14 11 9 7 7 7 6 6 4 5 8 . Processor 12 | . 12 11 9 7 7 5 11 18 17 9 11 . Hackware 1 | . . . . . . . . . 2 7 3 . Protection 1 | . . . . . . 3 4 2 . . . . Energy Gun 5 | . 13 20 9 7 2 11 7 1 1 4 7 . Energy Cannon 5 | . . . . . . 1 6 8 6 2 1 9 Ballistic Gun 4 | . 14 15 13 7 2 . 2 1 6 . . . Ballistic Cannon 2 | . . . . . . . 6 6 . 4 1 . Slashing Weapon 2 | . . . 9 7 7 5 3 . 1 5 1 . Naked Turns 158 | . . . . . . . . . 22 . 11 125 Heaviest Build 143 | 14 14 24 24 20 20 54 143 137 136 62 101 56 Greatest Support 100 | 20 20 20 30 30 30 44 44 42 100 69 100 3 Greatest Overweight (x) 34 | 4 . 2 1 . 2 4 10 33 34 12 4 18 Average Overweight (x) 2 | . . . . . . 1 3 6 2 2 . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 25 25 25 15 20 5 Average Capacity 17 | 7 8 8 8 8 8 8 23 25 21 8 17 5 Most Carried 25 | 4 4 8 6 3 2 8 21 25 25 8 12 5 Average Carried 11 | 2 3 6 4 2 2 5 14 21 15 5 8 3 Final Capacity 25 | 8 8 8 8 8 8 8 25 25 8 15 5 5 Final Carried 22 | 4 4 7 4 2 2 8 21 22 8 8 5 4 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Gunner 16% | Gunner 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Extension Hacker-Mutant | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Matter Collected 3765 | 234 24 264 175 . . 320 434 709 1078 204 242 81 Remotely . | . . . . . . . . . . . . . Salvage Created 5303 | . 51 471 258 . . 323 709 771 2033 293 394 . Parts 248 | . 9 18 11 . . 13 39 34 99 15 10 . Haulers Intercepted 2 | . . 1 . . . . . 1 . . . . Recyclers Shooed 11 | . . 1 . . . 1 . 2 5 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Combat Hostiles Destroyed 86 | . 3 12 6 . . 3 13 13 27 4 5 . Melee 6 | . . . . . . 3 . . 2 . 1 . Guns 47 | . 3 12 6 . . . 8 1 14 . 3 . Cannons 31 | . . . . . . . 5 12 10 4 . . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 15 | . 2 4 2 . . 2 2 1 2 . . . Worker 5 | . . . 1 . . . 1 2 1 . . . Builder 9 | . . . . . . 2 2 . 4 . 1 . Hauler 2 | . . 1 . . . . . 1 . . . . Recycler 5 | . . . . . . 1 . 1 3 . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . 2 . . . Watcher 4 | . 1 1 . . . . . . 1 1 . . Swarmer 22 | . 3 3 2 . . . . 5 9 . . . Grunt 41 | . . 7 3 . . 2 8 5 10 2 4 . Brawler 2 | . . . . . . . 1 . 1 . . . Duelist 2 | . . 1 . . . . 1 . . . . . Sentry 6 | . . 1 . . . 1 . 1 2 . 1 . Hunter 4 | . . . 1 . . . . . 3 . . . Programmer 7 | . . . . . . . 3 2 . 2 . . Behemoth 2 | . . . . . . . . . 2 . . . Best Kill Streak 8 | . 4 3 3 . . 3 4 8 4 3 2 . Combat Bots Only 8 | . 3 3 3 . . 2 2 8 4 3 2 . Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 1 3 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Damage Taken 15798 | . 167 509 216 . 175 257 1723 1565 5114 985 3362 1725 Core 4176 | . 40 65 25 . 107 35 286 186 803 103 1064 1462 Absorbed by Shields 29 | . . . . . . . . . 29 . . . Core Remaining (%) 68 | 100 84 83 95 . . 79 66 . 1 91 18 . Volleys Fired 312 | . 12 40 22 . . 6 51 44 92 16 26 3 Largest 4 | . 2 4 3 . . 3 4 4 4 3 4 1 Hottest 341 | . 70 191 99 . . 204 276 323 341 247 258 81 Shots Fired 794 | . 24 110 60 . . 18 135 88 261 35 60 3 Gun 515 | . 24 110 60 . . 15 81 19 142 6 57 1 Cannon 279 | . . . . . . 3 54 69 119 29 3 2 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 317 | . 12 48 38 . . . 66 30 109 13 1 . Thermal 412 | . 5 62 22 . . 12 66 58 123 20 43 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 65 | . 7 . . . . 6 3 . 29 2 16 2 Robot Hit Streak 24 | . 3 7 6 . . 7 15 7 15 6 24 6 Robot Miss Streak 6 | . 3 5 3 . . 6 4 6 4 2 1 1 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 2 | . . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . Shots Hit Robots 529 | . 11 64 36 . . 20 89 52 170 23 62 2 Core Hits 240 | . 4 26 17 . . 10 44 34 73 10 19 3 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . . . 1 . . . . . 5 . . . Critical Strikes 33 | . . 3 3 . . 1 . 4 12 3 7 . Burn 15 | . . 3 2 . . . . 2 3 1 4 . Destroy 7 | . . . 1 . . . . . 6 . . . Blast 3 | . . . . . . . . 2 . 1 . . Corrupt 3 | . . . . . . 1 . . 2 . . . Sever 5 | . . . . . . . . . 1 1 3 . Melee Attacks 50 | . . . . . . 10 2 1 17 2 18 . Impact . | . . . . . . . . . . . . . Slashing 50 | . . . . . . 10 2 1 17 2 18 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12791 | . 146 838 519 . . 633 2092 1550 4692 849 1368 104 Guns 5818 | . 146 838 519 . . 164 1156 262 1788 56 860 29 Cannons 5456 | . . . . . . 41 787 1216 2627 714 33 38 Explosions 220 | . . . . . . . 149 . . . 71 . Melee 1257 | . . . . . . 428 . 72 274 79 404 . Ramming 40 | . . . . . . . . . 3 . . 37 Kinetic 3777 | . 87 359 288 . . . 890 500 1331 322 . . Thermal 6765 | . 38 479 231 . . 147 1165 978 2480 440 778 29 Explosive . | . . . . . . . . . . . . . Electromagnetic 952 | . 21 . . . . 58 37 . 604 8 186 38 Impact . | . . . . . . . . . . . . . Slashing 1257 | . . . . . . 428 . 72 274 79 404 . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . 2 . . 9 9 3 3 21 2 22 11 Average Corruption 6 | . . 2 . . 9 9 1 1 8 1 14 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 158 | . . 4 . . 3 28 8 11 93 1 7 3 Message Errors 38 | . . 2 . . 1 6 1 1 24 . 2 1 Matter Fused 33 | . . 1 . . 1 9 1 4 16 1 . . Heat Flow Errors 19 | . . . . . . 1 1 3 11 . 2 1 Energy Discharges 24 | . . 1 . . . 7 1 1 13 . . 1 Parts Rejected 3 | . . . . . 1 . 1 . 1 . . . Data Loss (minor) 19 | . . . . . . 3 2 . 13 . 1 . Data Loss (major) 7 | . . . . . . 2 . 1 4 . . . Misfires 2 | . . . . . . . . 1 1 . . . Alerts 5 | . . . . . . . 1 . 4 . . . Misdirections 3 | . . . . . . . . . 1 . 2 . Weapon Failures 5 | . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 199 | . . . . . . 36 15 9 106 1 32 . Projectiles 93 | . . . . . . . 15 9 68 1 . . Explosions . | . . . . . . . . . . . . . Melee 106 | . . . . . . 36 . . 38 . 32 . Knockbacks 20 | . . . . . . . 11 8 . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . . 11 7 . 1 . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 142 | . . . . . . . 40 . . . 86 16 Shots 2 | . . . . . . . 1 . . . 1 . Rammed 12 | . . . . . . . . . . . . 12 Targets Rammed 13 | . . . . . . . . . 1 . . 12 Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 516 | . 27 508 167 . . 425 516 174 399 394 93 120 Average Temperature 115 | . 12 179 61 . . 165 137 50 94 127 39 71 Received Heat Transfer 2924 | . . 183 99 . . 84 693 490 743 281 270 81 Effects 24 | . . 12 . . . . 8 . 4 . . . Shutdowns 4 | . . 3 . . . . 1 . . . . . Energy Bleed 5 | . . 1 . . . . 2 . 2 . . . Interference 2 | . . . . . . . . . 2 . . . Matter Decay 1 | . . 1 . . . . . . . . . . Damage (minor) 3 | . . 1 . . . . 2 . . . . . Damage (major) 9 | . . 6 . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 28 | . . 7 1 . . . 6 3 2 2 7 . Heat Transferred 12383 | . 111 1530 740 . . 297 1909 1662 3478 774 1845 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Peak Influence 393 | . 97 345 234 121 42 110 258 133 393 133 107 30 Initial 123 | . . 40 87 106 42 4 53 51 2 123 60 8 Average 112 | . 55 207 182 106 20 18 101 67 173 100 66 8 Maximum Alert Level 1 | . . 1 1 . . . 1 . 1 . . . Low Security (%) 77 | 100 100 41 47 100 100 100 84 100 52 100 100 100 Level 1 22 | . . 58 52 . . . 15 . 47 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . . . 1 7 4 4 3 2 2 Investigation 3 | . . . . . . . 1 . . 1 1 . Extermination 7 | . . . . . . . 2 1 . 2 1 1 Reinforcement 11 | . 1 1 . . . 1 1 2 4 . . 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Distress Signals 9 | . . . 1 . . . 1 . 5 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 7 18 10 1 6 4 25 17 61 9 21 13 Peak Tracking Total 12 | . 5 4 3 1 6 2 5 4 6 4 12 11 Tactical Retreats 20 | . . . 1 . . . 1 1 17 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Traps Triggered 12 | . 1 1 . 1 . 1 2 3 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Machines Disabled 6 | . . . . . . . . . 3 2 1 . Max in Single Turn 1 | . . . . . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Machines Accessed 23 | . 3 . 1 1 . 1 3 3 6 4 1 . Terminals 13 | . 1 . 1 . . 1 1 2 6 1 . . Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . 1 . . Scanalyzers 3 | . . . . . . . . 1 . 1 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 56 | . 9 . 5 1 . 1 5 6 17 9 3 . Successful 39 | . 7 . 3 . . . 2 5 14 5 3 . Failed 17 | . 2 . 2 1 . 1 3 1 3 4 . . Catastrophic 2 | . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . . . . . . . 7 . 1 Terminals 35 | . 3 . 5 . . 1 1 5 17 3 . . Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 13 | . 6 . . . . . 3 . . 4 . . Scanalyzers 5 | . . . . . . . . 1 . 1 3 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 24 | . 1 . 3 . . . 1 5 14 . . . Record 8 | . 1 . 1 . . . . 2 4 . . . Prototype ID Bank 3 | . . . 1 . . . . . 2 . . . Open Door 4 | . . . . . . . . 1 3 . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . Disarm Traps 1 | . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 5 | . . . 1 . . . 1 1 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 6 . . . . . 1 . . 2 . . Process 2 | . 2 . . . . . . . . . . . Report Inventory 4 | . 2 . . . . . 1 . . 1 . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . . . . 1 3 . Insert Component 3 | . . . . . . . . . . 1 2 . Analyze 1 | . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 . . Terminals 1 | . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 1 1 . 1 2 2 3 4 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 31 | . 31 . . . . . . . . . . . Retrieved Matter 19 | . 19 . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 Autooverrided 1 | . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Total Allies 6 | . . . . . . . . . 5 . . 1 Largest Group 5 | . . . . . . . . . 5 . . 1 Highest-Rated Group 266 | . . . . . . . . . 266 . . 69 Highest-Rated Ally 159 | . . . . . . . . . 159 . . 69 Total Orders 4 | . . . . . . . 3 1 . . . . EXPLORE 3 | . . . . . . . 2 1 . . . . RETURN 1 | . . . . . . . 1 . . . . . Ally Attacks 30 | . . . . . . . . . 28 . . 2 Total Damage 737 | . . . . . . . . . 668 . . 69 Kills 3 | . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . 2 2 . . . . Drone Recoveries 3 | . . . . . . . 2 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Turns Passed 9893 | 93 215 533 308 92 102 754 1254 1204 3253 766 771 548 Spaces Moved 4924 | 55 145 222 184 76 76 441 663 485 1472 372 436 297 Core 1413 | 14 . . . . 33 155 . 3 472 331 108 297 Treads 6 | . . . . . . . . . 4 2 . . Legs 1332 | 41 145 222 184 76 43 . . 19 263 39 300 . Wheels 2165 | . . . . . . 286 663 463 725 . 28 . Hover . | . . . . . . . . . . . . . Flight 8 | . . . . . . . . . 8 . . . Fastest Speed 50 | 50 120 120 120 120 120 90 100 123 50 100 50 50 Average Speed 159 | 143 120 153 120 120 135 149 140 207 179 163 131 138 Slowest Speed 2115 | 250 120 260 190 120 190 250 240 1700 2115 650 400 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 5 44 23 16 2 65 9 27 13 71 8 12 12 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 1 . . . . Unknown Exits Taken 5 | 1 . . . . . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . 1 . 6 . 1 . Terrain Destroyed 73 | . . . . . . . 19 20 23 6 5 . Melee 8 | . . . . . . . 1 . 6 . 1 . Projectile 58 | . . . . . . . 15 20 17 6 . . AOE 7 | . . . . . . . 3 . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Ext Fac Res Res Total 6259 | 66 162 327 223 78 75 506 878 601 1871 495 547 430 Wait 538 | 1 1 46 5 . . 17 107 13 165 70 31 82 Move 4913 | 54 144 221 183 76 75 440 662 484 1471 371 435 297 Hop . | . . . . . . . . . . . . . Pick Up 65 | 3 2 5 2 . . 5 8 12 16 7 4 1 Fast Attach 121 | 7 1 5 2 . . 12 15 14 29 10 13 13 Attach 82 | . 1 1 4 2 . 6 9 9 26 10 7 7 Detach 54 | 1 . . 2 . . 7 15 5 8 3 6 7 Swap 47 | . . 3 . . . . 5 9 20 4 5 1 Drop 59 | . 1 6 3 . . 3 4 10 21 2 2 7 Fire 312 | . 12 40 22 . . 6 51 44 92 16 26 3 Melee 50 | . . . . . . 10 2 1 17 2 18 . Ram 12 | . . . . . . . . . . . . 12 Kick 1 | . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Weapon x2 749 | -9/Materials | Build established: Gunner 760 | -9/Materials | Discovered new exit (range 16) 840 | -9/Materials | Identified exit to Materials 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -8/Materials | Discovered new exit (range 5) 1149 | -8/Materials | Identified exit to Factory 1150 | -8/Materials | Entered Factory 1150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -7/Factory | Sucked down chute 1242 | -7/Factory | Entered Waste 1246 | -7/Waste | Spotted C-40 Crusher 1257 | -7/Waste | EMP discharged 1262 | -7/Waste | Spotted C-40 Crusher 1264 | -7/Waste | Spotted C-40 Crusher 1272 | -7/Waste | Spotted C-40 Crusher 1278 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1284 | -7/Waste | Spotted C-40 Crusher 1289 | -7/Waste | Spotted C-40 Crusher 1295 | -7/Waste | Crushed by Compactor (1 part destroyed) 1319 | -7/Waste | Discovered new exit (range 16) 1326 | -7/Waste | Lost 5 parts (1p3n1w) 1340 | -7/Waste | Identified exit to Factory 1344 | -7/Waste | Entered Factory 1580 | -7/Factory | Build established: Mutant 1592 | -7/Factory | Discovered new exit (range 7) 1604 | -7/Factory | Identified exit to Lower Caves 2007 | -7/Factory | Discovered new exit (range 12) 2098 | -7/Factory | Entered another Factory area 2098 | -6/Factory | Evolved 2 slots: Utility x2 2333 | -6/Factory | Garrison activated, responded to threat 2375 | -6/Factory | Lost 3 parts (2n1w) 2698 | -6/Factory | Build established: Scavenger-Gunner 3001 | -6/Factory | Lost 3 parts (1n2u) 3226 | -6/Factory | Discovered new exit (range 36) 3275 | -6/Factory | Build established: Gunner 3351 | -6/Factory | Identified exit to Factory 3352 | -6/Factory | Entered another Factory area 3352 | -5/Factory | Evolved 2 slots: Utility x2 3743 | -5/Factory | Garrison activated, responded to threat 3977 | -5/Factory | Lost 10 parts (1p2n3u4w) 3980 | -5/Factory | Destroyed 8 combat bots 4484 | -5/Factory | Identified exit to Upper Caves 4484 | -5/Factory | Identified exit to Extension 4556 | -5/Factory | Entered Extension 4640 | -5/Extension | Spotted B-75 Beast 4793 | -5/Extension | Build established: Scavenger-Skirmisher 5500 | -5/Extension | Rescued a captive Derelict 5501 | -5/Extension | Rescued a captive Derelict 5537 | -5/Extension | Identified exit to Cetus 5565 | -5/Extension | Rescued A7 5645 | -5/Extension | Rescued a captive Derelict 5647 | -5/Extension | Rescued a captive Derelict 5659 | -5/Extension | Spotted B-75 Beast 5715 | -5/Extension | Core integrity fell below 50% 5751 | -5/Extension | Lost 18 parts (10n2u6w) 6198 | -5/Extension | Destroyed B-75 Beast 6223 | -5/Extension | Lost 3 parts (2u1w) 6233 | -5/Extension | Build established: Scavenger-Gunner 6256 | -5/Extension | Disrupted transfer network 6555 | -5/Extension | System corruption reached 10% 6585 | -5/Extension | Lost 4 parts (2n2u) 6967 | -5/Extension | Destroyed B-75 Beast 7045 | -5/Extension | Lost 7 parts (1n2u4w) 7141 | -5/Extension | Core integrity fell below 20% 7161 | -5/Extension | Released all parts (7) 7191 | -5/Extension | Lost 3 parts (1n2w) 7464 | -5/Extension | Build established: Mutant 7537 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7719 | -5/Extension | Discovered new exit (range 15) 7809 | -5/Extension | Entered Factory 7809 | -4/Factory | Evolved 2 slots: Utility x2 8389 | -4/Factory | Discovered new exit (range 12) 8480 | -4/Factory | Lost 7 parts (1p1n3u2w) 8575 | -4/Factory | Entered Research 8575 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8716 | -3/Research | Found Prototype Device 8716 | -3/Research | Identified Exp. Thermal Shield 8740 | -3/Research | Found Quantum Capacitor 8851 | -3/Research | Build established: Scavenger-Gunner 9026 | -3/Research | Lost 5 parts (1p2n2w) 9257 | -3/Research | System corruption reached 10% 9279 | -3/Research | Core integrity fell below 50% 9291 | -3/Research | Released all parts (8) 9313 | -3/Research | Lost 14 parts (1p5n3u5w) 9338 | -3/Research | Discovered new exit (range 14) 9340 | -3/Research | Core integrity fell below 20% 9346 | -3/Research | Entered another Research area 9346 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9761 | -2/Research | Released all parts (5) 9839 | -2/Research | Core integrity fell below 50% 9871 | -2/Research | Core integrity fell below 20% 9879 | -2/Research | Spotted B-90 Cyclops 9880 | -2/Research | System corruption reached 10% 9894 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09824_ Fabnet algorithm triggers H-88 Terminator IFF filter rewrite. 09825_ K-01 Serf collects debris. 09827_ System corrupted: Heat flow error (+169). 09830_ Slammed into U-05 Engineer. 09833_ Penetrated by Slug. 09835_ Lrn. Proton Cannon destroyed. 09835_ Slammed into G-73 Enforcer. 09836_ Penetrated by Slug. 09836_ Slug penetrates Wall. 09837_ Slammed into G-73 Enforcer. 09839_ Slug penetrates Wall. 09839_ Penetrated by Slug. 09866_ Slammed into P-80 Master. 09870_ Critical hit (Burn: +37). 09876_ Slug penetrates Wall. 09877_ P-80 Master resets P-80 Master, system corruption cleaned. 09893_ Slammed into U-05 Engineer. 09893_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09893_ U-05 Engineer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????# ? | | ?????????????????????????????????????????? ????# # | | ?????????????????????????????????????????# ????# # | | ?????????????????????????????????????????# ????# # | | ?????????????????????????????????????????# ????# # | | ?????????????????????????????????????????# ##### # | | ?????????????????????????????????????????# # ## # | | ?????????????????????????????????????????# # ## # | | ?????????????????????????????????????????# | | ??????????????????????????########???????# ! | | ??????????????????????????#= #???????# | | ??????????????????????????# #???????# | | ??????????????????????????# ! #???????# | | ??????????????????????????# #???????# | | ??????????? ???????????? #??????## | | ??????????# ?????????? ##+#####" | | ??????????# u########+## "" " | | ??????????# p @ u """T" | | ??????????# !]] ###### [ *"###### | | ??????????# !] ?????????# #####%##????? | | ??????????? !]?????????????# #?###+##????? | | ????????????????????????????# #?# % #????? | | ????????????????????????????# #?# ! ###### | | ????????????????????????????+ #?# ! + | | ????????????????????????????# ### ###### | | ????????????????????????????# # #????? | | ????????????????????????????###+###### # #????? | | ?????????????????????????????????????# # #????? | | ?????????????????????????????????????# # #????? | | ?????????????????????????????????????# # #????? | | ?????????????????????????????????????# ##+###????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# #?????? | | ?????????????????????????????????????# ##?????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# ##+#??????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #???? #???? | | ?????????????????????????????????????# #?? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 285 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Force Boost 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Mic. Fission Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Sniper True Hacker Challenges ------------ None Game ------ Seed MetafiberLobotomyInverter Manual? 0 Play Time 02:07:58 Cumulative 31.6 hours Start 2022.05.08 @ 22:28:46 End 2022.05.09 @ 20:29:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f684e9db-97fc-49d2-bd19-2e4eee335735