Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 18:40:33 // Winter2019/RPGLIKE Player: bugsniper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1465) 1465 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 3873 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 33 Cogmind --------- Core Integrity 231/850 Matter 300/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Targeting Computer Targeting Computer Matter Filter Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (4) ---- Matter Filter Layered Light Armor Plating EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Targeting Computer Targeting Computer Matter Filter Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Layered Light Armor Plating Layered Light Armor Plating EMP Blaster Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Small Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 8 | . 3 1 1 3 Power 1 | . . . 1 . Propulsion 2 | . 1 . . 1 Utility 3 | . 1 1 . 1 Weapon 2 | . 1 . . 1 Parts Attached 38 | . 6 12 7 13 Power 5 | . 1 . 2 2 Engine 4 | . . . 2 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | . 1 2 2 1 Treads 5 | . . 2 2 1 Leg 1 | . 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 4 1 4 Device 4 | . 2 1 . 1 Storage 1 | . 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 15 | . 1 6 2 6 Energy Gun . | . . . . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 8 | . . 3 . 5 Ballistic Cannon . | . . . . . Launcher 5 | . . 2 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 Engine 7 | . 14 . 10 13 Core 9 | . 2 12 11 5 Treads 13 | . . 2 22 27 Leg 11 | . 27 23 . . Device 14 | . 16 31 . . Storage 1 | . 13 . . . Processor 11 | . . 2 22 19 Protection 5 | . . 1 11 9 Energy Cannon 4 | . 6 10 . . Ballistic Gun 13 | . 16 13 13 13 Launcher 5 | . . 1 8 9 Naked Turns . | . . . . . Heaviest Build 32 | 5 12 16 19 32 Greatest Support 60 | 10 20 40 40 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | . 2 2 3 4 Average Capacity 2 | . 1 2 2 3 Most Carried 4 | . 2 2 3 4 Average Carried 2 | . 1 2 2 3 Final Capacity 4 | . 2 2 3 4 Final Carried 4 | . 2 2 3 4 Class Distribution -------------------- 76% | Scavenger-Mutant 14% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1403 | 200 165 233 329 476 Remotely . | . . . . . Salvage Created 2346 | . 275 673 859 539 Parts 122 | . 18 21 54 29 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 8 | . 4 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 5 4 13 12 Guns 12 | . 2 . 7 3 Cannons 5 | . 3 2 . . AOE 17 | . . 2 6 9 Classes Destroyed 10 | . 3 2 3 2 Worker 6 | . 2 1 3 . Builder 4 | . . 1 2 1 Hauler 4 | . 1 . 3 . Recycler 12 | . . 7 4 1 Operator 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 8 | . . . 8 . Grunt 19 | . 5 4 2 8 Sentry 6 | . . . 3 3 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 4 7 6 Combat Bots Only 5 | . 2 2 5 4 Max Kills in Single Turn 3 | . 1 2 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1279 | . 143 173 579 384 Core 940 | . 120 138 400 282 Absorbed by Shields . | . . . . . Redirected to Core 788 | . 75 112 382 219 Core Remaining (%) 54 | 100 . 57 6 . Volleys Fired 134 | . 27 22 49 36 Largest 3 | . 2 2 2 3 Hottest 80 | . 80 80 63 69 Shots Fired 247 | . 45 44 97 61 Gun 159 | . 27 21 87 24 Cannon 37 | . 18 19 . . Launcher 51 | . . 4 10 37 Special . | . . . . . Kinetic 159 | . 27 21 87 24 Thermal 37 | . 18 19 . . Explosive 18 | . . 4 5 9 Electromagnetic 33 | . . . 5 28 Robot Hit Streak 23 | . 8 6 23 12 Robot Miss Streak 5 | . 4 4 5 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 144 | . 31 21 60 32 Core Hits 104 | . 15 19 35 35 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3832 | . 408 610 1438 1376 Guns 1485 | . 249 140 819 277 Cannons 438 | . 159 279 . . Explosions 1884 | . . 166 619 1099 Melee . | . . . . . Ramming 25 | . . 25 . . Kinetic 1485 | . 249 140 819 277 Thermal 470 | . 159 279 32 . Explosive 1129 | . . 166 476 487 Electromagnetic 723 | . . . 111 612 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 8 | . . . 8 . Message Errors 2 | . . . 2 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 95 | . . . 38 57 Projectiles . | . . . . . Explosions 95 | . . . 38 57 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 62 | . . 6 56 . Shots 3 | . . 1 2 . Rammed 2 | . . 2 . . Targets Rammed 5 | . . 5 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 301 | . 215 6 301 221 Average Temperature 87 | . 111 3 90 76 Received Heat Transfer 414 | . 81 60 102 171 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 925 | . 333 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1336 | . 207 196 321 1336 Average Influence 312 | . 75 93 153 895 Maximum Alert Level 4 | . 1 . 1 4 Low Security (%) 65 | . 90 100 61 7 Level 1 16 | . 9 . 38 19 Level 2 1 | . . . . 4 Level 3 2 | . . . . 10 Level 4 14 | . . . . 58 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 1 2 3 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 12 3 20 16 Peak Tracking Total 5 | . 5 2 5 3 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . 1 . 3 3 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged 1 | . . 1 . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . . 1 5 3 Terminals 8 | . . 1 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . . 4 15 8 Successful 21 | . . 4 10 7 Failed 6 | . . . 5 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 14 | . . 3 6 5 Terminals 24 | . . 4 15 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . . 2 7 1 Prototype ID Bank 2 | . . 1 1 . Emergency Access Points 2 | . . . 2 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . . 4 7 10 Terminals 8 | . . 2 3 3 Track 1 | . . 1 . . Botnet 3 | . . . 2 1 Disrupt 1 | . . . . 1 Operators 2 | . . . 1 1 Sabotage 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Reject 1 | . . . . 1 Recyclers 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 5 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . . 7 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 6 | . . 2 4 . Total Damage 62 | . . 20 42 . Kills 2 | . . 1 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2699 | . 253 1046 710 690 Spaces Moved 1542 | 1 120 773 317 331 Core . | . . . . . Treads 697 | . . 49 317 331 Legs 845 | 1 120 724 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 160 160 Average Speed 138 | 120 120 122 160 160 Slowest Speed 160 | 120 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 24 90 27 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 24 | . . 14 . 10 Terrain Destroyed 119 | . . 31 44 44 Melee . | . . . . . Projectile . | . . . . . AOE 119 | . . 31 44 44 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1864 | . 182 824 424 434 Wait 99 | . 26 6 39 28 Move 1538 | . 119 772 316 331 Hop . | . . . . . Pick Up 10 | . 2 . 5 3 Fast Attach 24 | . 6 8 1 9 Attach 1 | . . . . 1 Detach . | . . . . . Swap 13 | . . 4 6 3 Drop 24 | . 2 7 8 7 Fire 134 | . 27 22 49 36 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . 4 . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 16 | . . . . 16 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Upgraded with Utility slot (x1) 61 | -10/Materials | Upgraded with Propulsion slot (x1) 95 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Upgraded with Weapon slot (x1) 254 | -10/Materials | Entered Mines 270 | -10/Mines | Discovered new exit (range 7) 294 | -10/Mines | Reached level 2 301 | -10/Mines | Build established: Mutant 385 | -10/Mines | Upgraded with Utility slot (x1) 618 | -10/Mines | Discovered new exit (range 6) 682 | -10/Mines | Learned location of 2 exits from Materials 687 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 691 | -10/Mines | Build established: Scavenger-Mutant 940 | -10/Mines | Found a hidden stash of uninstalled traps 1096 | -10/Mines | Received a Mining Laser from a helpful Derelict 1164 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1170 | -10/Mines | Learned Materials stockpile data 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Accompanied by 1 ally 1301 | -9/Materials | Identified exit to Materials 1302 | -9/Materials | Reached level 3 1321 | -9/Materials | Upgraded with Power slot (x1) 1379 | -9/Materials | Core integrity fell below 50% 1577 | -9/Materials | Core integrity fell below 20% 1577 | -9/Materials | Reached level 4 2010 | -9/Materials | Entered another Materials area 2011 | -8/Materials | Core integrity fell below 50% 2011 | -8/Materials | Core integrity fell below 20% 2012 | -8/Materials | Reached level 5 2048 | -8/Materials | Reached level 6 2058 | -8/Materials | Discovered new exit (range 15) 2127 | -8/Materials | Upgraded with Propulsion slot (x1) 2458 | -8/Materials | Upgraded with Weapon slot (x1) 2505 | -8/Materials | Reached level 7 2624 | -8/Materials | Upgraded with Utility slot (x1) 2700 | -8/Materials | Self-destructed Last Messages --------------- 02505_ Reached level 7. 02505_ Y-45 Defender destroyed. 02516_ Used Protomatter to restore core integrity (+150, depleted) 02520_ Acquired 82 matter. 02524_ U-05 Engineer builds a Door. 02525_ Dropped Hvy. Assault Rifle. 02528_ U-05 Engineer builds a Door. 02533_ Dropped Assault Rifle. 02534_ Acquired Hvy. Assault Rifle. 02553_ Acquired 61 matter. 02576_ G-47 Trooper suffers critical hit. 02576_ G-47 Trooper destroyed. 02581_ Upgraded: TH Damage % (+5) 02586_ Destroyed Particle Gun. 02595_ Acquired 45 matter. 02624_ Upgraded: Utility Slot (+1) 02629_ Acquired Matter Filter. 02632_ Dropped Lyr. Light Armor Plating. 02635_ Acquired Matter Filter. 02665_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ????????????# # " " #??# #??????????????????? | | ?????#??????#*#? ?### ###????????????????? | | ?????# ????# #? ??# #########?????????T | | ?????# !!!??#[###+##??# ????? | | ?????# !!! [#!##[ #### " #########?????????? | | ?????# !!! =+*!! "T #?????????????????? | | ?????# =#!##*=!#### #?????????????????? | | ?????### ####+###%##??# #?????????????????? | | ???????#?# #=#???# #?????????????????? | | ?????????# # ########+####?????????????????? | | ?????????# + + #????????????????? | | ?????????# # # #????????????????? | | ?????????# # # #????????????????? | | ?????????# + #? #????????????????? | | ?????????######## # #? #????????????????? | | ????????????#% %# #?? #????????????????? | | ????????????#% %# #?? #????????????????? | | ????????????##%%%%## #??? #????????????????? | | ?????????????####### ##+########????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #?######????????????????? | | ???????????????????# #? #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????+ @ #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# #?###+##????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????+ #???????????????????????? | | ???????????????????#### ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 460 Matter Stores 350 Matter Capacity 350 Sight Range 17 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 5 Resistance: TH 5 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Levels Raised 6 | . . 1 2 3 XP Earned 12208 | 3000 760 1401 3595 3452 XP Spent 9925 | . 2250 1500 1410 4765 Upgrades 24 | . 5 5 5 9 Power Slot 1 | . . . 1 . Propulsion Slot 2 | . 1 . . 1 Utility Slot 3 | . 1 1 . 1 Weapon Slot 2 | . 1 . . 1 Core Integrity 5 | . . . 2 3 Inventory Capacity 4 | . 2 . 1 1 Sight Range 1 | . . . 1 . Ranged Accuracy 1 | . . . . 1 KI Resistance % 1 | . . 1 . . TH Resistance % 1 | . . 1 . . KI Damage % 1 | . . 1 . . TH Damage % 2 | . . 1 . 1 Protomatter Created 398 | . 67 38 76 217 Integrity Restored 321 | . . . . 321 Core 321 | . . . . 321 Protomatter Decayed 157 | . 29 34 73 21 Game ------ Seed LobotomyAerolevPick Manual? 0 Play Time 00:35:04 Cumulative 392.3 hours Start 2020.01.25 @ 16:30:43 End 2020.01.26 @ 18:40:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bc05f8d-b0e4-4613-9394-f974448cb609