Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 09:36:19 Player: Sir Cheese Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2207) 2207 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7057 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 39/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (5) ---- Light Nuclear Core Weapon Cycler EM Disruption Field High-powered Tractor Beam Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Weapon Cycler ECM Suite Improved Utility Shielding Improved Light Armor Plating Hacking Suite Gatling Laser Gatling Laser Light EM Pulse Cannon Light EM Pulse Cannon Grenade Launcher Datajack Plasma Cutter Power Maul [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 3 | . . . 1 . . . 1 1 . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 65 | 6 2 2 11 4 2 2 3 21 2 7 3 Power 7 | 1 . . 2 . . . 1 2 . 1 . Engine 5 | 1 . . 2 . . . 1 1 . . . Core 2 | . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . . 2 . 2 . 1 3 . 4 . Treads 6 | 2 . . 2 . . . 1 . . 1 . Leg 8 | . . . . . 2 . . 3 . 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 1 . 4 2 . 2 . 10 1 1 2 Device 7 | . . . 3 . . 1 . 2 . . 1 Storage 4 | 1 1 . . . . 1 . . . 1 . Processor 2 | . . . . . . . . 2 . . . Hackware 2 | . . . . . . . . 2 . . . Protection 9 | . . . 1 2 . . . 4 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 20 | 2 1 2 3 2 . . 1 6 1 1 1 Energy Gun 5 | 2 . . . . . . . 2 . 1 . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 11 | . . 2 3 2 . . 1 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 15 | . . 1 1 . . . 1 3 1 . 8 Power 2 | . . . . . . . . 1 . . 1 Propulsion 6 | . . 1 1 . . . . 1 1 . 2 Utility 2 | . . . . . . . . 1 . . 1 Weapon 5 | . . . . . . . 1 . . . 4 Highest Loss Streak 7 | . . 1 1 . . . 1 2 1 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 1 4 10 13 14 15 15 14 14 12 12 14 Power 1 | . 1 1 1 1 1 1 1 . . . 1 Propulsion . | . . . . . . . . . . . . Utility 5 | . . 4 4 6 7 7 6 6 4 4 5 Weapon 4 | 1 2 3 4 5 5 5 4 5 6 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 3 . 4 . . . 1 5 . 1 9 Power 7 | . 1 . 2 . . . 1 1 . . 2 Propulsion 2 | . . . . . . . . 1 . . 1 Utility 7 | . 1 . 1 . . . . 2 . 1 2 Weapon 4 | . 1 . . . . . . 1 . . 2 Tool/Special 3 | . . . 1 . . . . . . . 2 Average Slot Usage (%) 92 | . 97 72 81 100 100 100 93 97 84 90 96 Engine 8 | . 14 14 11 11 11 11 9 3 4 . . Core 1 | . . . . . . . . 3 . 4 6 Treads 9 | . 28 15 12 22 10 . 3 . . . . Leg 13 | . . . . . 11 22 18 27 20 24 29 Device 6 | . . . 9 7 11 8 8 3 7 7 9 Storage 10 | . 25 14 11 11 11 11 9 7 7 7 6 Processor 2 | . . . . . . . . 6 7 7 6 Hackware 1 | . . . . . . . . 8 . . . Protection 9 | . . . 4 14 11 13 18 10 15 15 11 Energy Gun 4 | . 27 4 . . . . . 3 8 4 7 Ballistic Gun 21 | . . 23 31 33 33 33 26 16 . 8 11 Peak Build Rating 60 | 6 8 7 17 20 37 38 44 60 55 49 51 Average Rating 31 | 4 7 6 14 18 28 37 41 55 48 42 47 On Entrance 25 | . 6 7 6 16 19 37 38 43 53 35 47 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 5 . 6 . Naked Turns 10 | . . . . . . . . . . . 10 Heaviest Build 52 | 12 32 29 39 46 42 46 50 52 47 43 50 Greatest Support 98 | 40 40 40 40 40 60 60 60 98 78 80 80 Greatest Overweight (x) 11 | . . 1 11 1 1 . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 10 11 15 15 15 15 15 15 12 15 15 Average Carried 12 | 1 4 10 13 14 15 14 14 14 12 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 14 15 15 15 15 13 12 15 5 Class Distribution -------------------- 39% | Tank 27% | Mutant 9% | Skirmisher 8% | Hacker-Skirmisher 7% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Hacker-Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Matter Collected 2186 | 245 45 26 323 166 . 150 59 567 . 106 499 Remotely . | . . . . . . . . . . . . Salvage Created 2697 | 105 300 48 543 128 . 197 114 531 . 165 566 Parts 157 | 5 16 5 44 13 . 7 5 30 . 11 21 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . 21 Prevented 1 | . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Combat Hostiles Destroyed 59 | . 4 3 14 7 . 4 2 10 . 2 13 Guns 55 | . 4 3 14 7 . 4 2 10 . 1 10 Cannons 2 | . . . . . . . . . . 1 1 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 13 | 2 3 1 3 . . 1 . 2 . . 1 Worker 5 | . . . 1 1 . . . . . 3 . Builder 2 | . . . . . . . . 1 . 1 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 20 | . . 3 7 7 . . . . . . 3 Grunt 25 | . 4 . 3 . . 3 1 6 . 1 7 Brawler 2 | . . . . . . . . . . . 2 Sentry 8 | . . . 4 . . . 1 2 . . 1 Hunter 2 | . . . . . . 1 . . . 1 . Programmer 2 | . . . . . . . . 2 . . . Best Kill Streak 6 | 2 3 2 6 5 . 3 1 3 . 3 4 Combat Bots Only 6 | . 3 2 6 4 . 3 1 3 . 1 4 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 1 2 . 2 2 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Hostile Shots Fired 500 | . 39 20 78 11 . 18 17 168 4 6 139 Missed 142 | . 11 1 21 1 . 2 4 56 3 2 41 Hits 358 | . 28 19 57 10 . 16 13 112 1 4 98 Melee 8 | . . . . . . . . . 1 . 7 Projectile 350 | . 28 19 57 10 . 16 13 112 . 4 91 Critical Strikes 13 | . . . 1 . . 1 . 4 1 . 6 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 5455 | . 302 151 575 80 . 272 206 1994 58 56 1761 Core 956 | . 53 24 96 33 . 47 . 377 . . 326 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 59 | . . . . . . . . 23 . . 36 Ignored by Resistances 81 | . . . . . . . . . . . 81 Regen/Repaired (Parts) 152 | . . . . . . . . 106 . 46 . Core Remaining (%) 81 | 100 . 69 . . . 56 100 . . . . Volleys Fired 214 | 6 40 12 32 5 . 10 11 35 1 11 51 Largest 3 | 2 2 2 3 3 . 3 3 3 2 3 3 Hottest 185 | 80 100 80 100 69 . 69 69 185 110 159 183 Shots Fired 531 | 12 77 24 94 15 . 30 32 98 2 28 119 Gun 508 | 12 74 24 93 15 . 30 32 96 1 20 111 Cannon 15 | . . . . . . . . 2 . 8 5 Launcher 4 | . . . . . . . . . 1 . 3 Special 4 | . 3 . 1 . . . . . . . . Kinetic 350 | . . 2 93 15 . 30 32 85 . 14 79 Thermal 162 | 12 77 22 1 . . . . 11 1 6 32 Explosive 4 | . . . . . . . . . 1 . 3 Electromagnetic 15 | . . . . . . . . 2 . 8 5 Robot Hit Streak 26 | 3 9 4 6 6 . 6 7 26 . 7 9 Robot Miss Streak 8 | 2 4 4 5 1 . 2 3 4 . 3 8 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 10 | . . . 5 2 . 1 . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . 1 Shots Hit Robots 341 | 6 45 11 54 9 . 20 21 71 . 15 89 Core Hits 148 | 3 15 3 24 8 . 11 6 32 . 9 37 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . 1 Melee Attacks 23 | . . . . . . . . 19 . 4 . Impact 23 | . . . . . . . . 19 . 4 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5789 | 66 490 130 806 152 . 287 324 1215 88 324 1907 Guns 5191 | 66 490 130 806 152 . 287 324 1139 . 205 1592 Cannons 245 | . . . . . . . . 36 . 119 90 Explosions 313 | . . . . . . . . . 88 . 225 Melee 40 | . . . . . . . . 40 . . . Ramming . | . . . . . . . . . . . . Kinetic 3708 | . . 27 806 152 . 287 324 999 . 85 1028 Thermal 1483 | 66 490 103 . . . . . 140 . 120 564 Explosive 313 | . . . . . . . . . 88 . 225 Electromagnetic 245 | . . . . . . . . 36 . 119 90 Impact 40 | . . . . . . . . 40 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 2 13 13 17 Average Corruption 9 | . . . . . . . . 2 7 13 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . . . . 1 4 14 23 Message Errors 11 | . . . . . . . . 1 . 4 6 Matter Fused 4 | . . . . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . . 1 2 Data Loss (minor) 5 | . . . . . . . . . 1 2 2 Data Loss (major) 4 | . . . . . . . . . 2 1 1 Misfires 2 | . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . 1 . 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 Projectiles . | . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . . . . . 13 . 96 Shots 4 | . . . . . . . . . 1 . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 321 | 54 232 180 36 87 . 290 201 246 . 227 321 Average Temperature 83 | 23 67 96 13 33 . 119 76 64 . 93 161 Received Heat Transfer 1518 | . 168 . 156 . . 90 90 420 . 9 585 Effects 6 | . . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . . . 1 3 Heat Transferred 3375 | 150 1125 225 . . . . . 300 . 275 1300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 170 | 5 82 65 170 155 . 60 45 105 5 42 . Initial 25 | . . 25 . 10 . . 15 4 . . . Average 32 | 1 12 13 63 55 . 11 12 42 . 6 . Influence Increases 1895 | 10 124 70 409 195 . 100 96 385 5 86 415 Destroy 0b10 Robot/C 1180 | . 80 60 280 140 . 80 40 200 . 40 260 Destroy 0b10 Robot/NC 75 | 10 15 . 20 5 . . . 5 . 20 . Destroy Leader 256 | . 22 10 74 20 . 20 10 70 . 10 20 Successful Hack 88 | . 5 . 3 . . . . 68 . 12 . Disable Machine 45 | . . . 30 15 . . . . . . . Destroy Structure 26 | . 2 . 2 . . . 1 12 5 4 . Lose Combat Pursuer 225 | . . . . 15 . . 45 30 . . 135 Influence Decreases 1740 | 10 58 136 382 177 45 60 126 394 6 86 260 Entered New Map 135 | . . 41 . 17 45 . 25 6 1 . . Time Decay 1325 | 10 58 85 222 160 . 60 86 373 5 86 180 Lost Part 120 | . . 10 10 . . . 5 15 . . 80 Purge Threat 160 | . . . 150 . . . 10 . . . . Squads Dispatched 14 | . 2 . 2 . . . . 10 . . . Investigation 3 | . 1 . . . . . . 2 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 6 | . 1 . 2 . . . . 3 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Distress Signals 4 | . . . 2 . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 103 | . 9 3 17 8 . 4 5 19 6 4 28 Peak Tracking Total 9 | . 5 3 6 4 . 2 5 4 6 2 9 Tactical Retreats 11 | . . . . 1 . . 3 2 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Traps Triggered 2 | . 1 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Machines Disabled 3 | . . . 2 1 . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Machines Accessed 26 | . 2 . 4 . 4 . 3 11 . 2 . Terminals 8 | . 1 . 3 . . . 1 3 . . . Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations 3 | . . . . . . . . 2 . 1 . Recycling Units 3 | . 1 . . . . . . 2 . . . Scanalyzers 4 | . . . 1 . . . 1 2 . . . Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 81 | . 6 . 17 . 20 . 10 24 . 4 . Successful 57 | . 4 . 9 . 20 . 8 12 . 4 . Failed 23 | . 2 . 8 . . . 2 11 . . . Catastrophic 3 | . . . 2 . . . 1 . . . . Database Lockouts 1 | . . . . . . . . 1 . . . Manual 15 | . 1 . 8 . 1 . 2 2 . 1 . Terminals 24 | . 2 . 12 . . . 2 8 . . . Fabricators 4 | . . . . . . . . 2 . 2 . Repair Stations 6 | . . . . . . . . 4 . 2 . Recycling Units 6 | . 4 . . . . . . 2 . . . Scanalyzers 17 | . . . 5 . . . 7 5 . . . Garrison Access 4 | . . . . . . . 1 3 . . . Terminal Hacks 29 | . 1 . 5 . 20 . 1 2 . . . Record 19 | . . . . . 19 . . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . Network Status 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . 3 . 2 . Scan Component 3 | . . . . . . . . 2 . 1 . Repair 2 | . . . . . . . . 1 . 1 . Recycling Unit Hacks 4 | . 2 . . . . . . 2 . . . Report Inventory 3 | . 1 . . . . . . 2 . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 12 | . . . 3 . . . 6 3 . . . Insert Component 5 | . . . 2 . . . 2 1 . . . Analyze 4 | . . . 1 . . . 3 . . . . Retrieve Study 3 | . . . . . . . 1 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . 1 . . . . 1 . 1 . Terminals 2 | . 1 . 1 . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 . Report 1 | . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . 4 . . . 2 7 . 1 . Full Trace Events 3 | . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Part Studies Acquired 3 | . . . . . . . 1 2 . . . Parts Repaired 2 | . . . . . . . . 1 . 1 . Time 43 | . . . . . . . . 17 . 26 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 1 1 . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Active Infowar (turns) 2206 | . . . 161 407 607 219 258 198 . 310 46 Sensors 1185 | . . . 161 407 607 10 . . . . . Structural 1021 | . . . . . . 209 258 198 . 310 46 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Turns Passed 5478 | 103 454 438 665 595 607 292 263 1154 118 402 387 Spaces Moved 3259 | 47 190 168 233 253 471 279 205 859 111 258 185 Core 46 | 4 . . 23 . . . . . . . 19 Treads 983 | 43 190 168 210 253 119 . . . . . . Legs 2230 | . . . . . 352 279 205 859 111 258 166 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 90 90 90 90 100 105 50 Average Speed 135 | 150 160 237 226 225 128 90 90 105 101 110 110 Slowest Speed 600 | 160 160 240 600 240 240 90 90 107 105 117 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 36 35 28 57 91 62 22 25 96 9 18 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . 1 . 1 . 3 . . . . 2 Spaces Dug 25 | . 3 . . . . . . 18 . 4 . Terrain Destroyed 41 | . 3 . . . . . . 18 5 4 11 Melee 22 | . . . . . . . . 18 . 4 . Projectile 4 | . 3 . . . . . . . . . 1 AOE 15 | . . . . . . . . . 5 . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Total 3818 | 67 258 183 298 267 474 297 261 1000 113 343 257 Wait 109 | . 12 . . . . . 27 24 . 39 7 Move 3249 | 46 189 167 232 252 470 278 204 859 110 257 185 Hop . | . . . . . . . . . . . . Pick Up 74 | 9 10 1 13 3 . 2 8 14 . 12 2 Fast Attach 12 | . . . 3 . 2 . 1 4 . . 2 Attach 33 | 6 1 . 4 1 . . 3 6 1 7 4 Detach 2 | . 1 . . . . . . . . 1 . Swap 47 | . 2 2 5 4 . 4 1 18 1 7 3 Drop 55 | . 3 1 9 2 2 3 6 21 . 5 3 Fire 214 | 6 40 12 32 5 . 10 11 35 1 11 51 Melee 23 | . . . . . . . . 19 . 4 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Entered Mines 708 | -10/Mines | Discovered new exit (range 4) 996 | -10/Mines | Entered Materials 996 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Build established: Gunner 1451 | -9/Materials | Discovered new exit (range 15) 1661 | -9/Materials | Entered Mines 1667 | -9/Mines | Build established: Scavenger-Tank 1756 | -9/Mines | Assembled infested the area 1761 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1794 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1850 | -9/Mines | Learned 2 Materials zone layouts 1891 | -9/Mines | Learned location of Zion (-7) 2024 | -9/Mines | Build established: Tank 2048 | -9/Mines | Discovered new exit (range 6) 2246 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2246 | -9/Mines | Discovered new exit (range 5) 2256 | -9/Mines | Entered Exiles 2314 | -9/Exiles | Met 8R-AWN 2357 | -9/Exiles | Met EX-HEX 2422 | -9/Exiles | Met EX-BIN 2451 | -9/Exiles | Aligned with FarCom system 2453 | -9/Exiles | Given EX-Vault access code 2528 | -9/Exiles | Opened EX-Vault 2543 | -9/Exiles | Found Potential Leg 2546 | -9/Exiles | Found Potential Leg 2587 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2613 | -9/Exiles | Met EX-DEC 2667 | -9/Exiles | Visited The Gauntlet 2852 | -9/Exiles | Discovered new exit (range 14) 2863 | -9/Exiles | Left Exiles lab with Potential Leg 2863 | -9/Exiles | Entered Mines 3148 | -8/Mines | Discovered new exit (range 8) 3155 | -8/Mines | Entered Materials 3155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -8/Materials | Discovered new exit (range 14) 3418 | -8/Materials | Entered Factory 3418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3428 | -7/Factory | Central database locked down 3631 | -7/Factory | Garrison activated, responded to threat 3913 | -7/Factory | Build established: Hacker-Skirmisher 4113 | -7/Factory | Repaired Imp. Assault Rifle 4565 | -7/Factory | Core integrity fell below 50% 4571 | -7/Factory | Discovered new exit (range 7) 4572 | -7/Factory | Sucked down chute 4572 | -7/Factory | Entered Waste 4587 | -7/Waste | EMP discharged 4595 | -7/Waste | Spotted C-40 Crusher 4618 | -7/Waste | Spotted C-40 Crusher 4620 | -7/Waste | Spotted C-40 Crusher 4634 | -7/Waste | Spotted C-40 Crusher 4639 | -7/Waste | Spotted C-40 Crusher 4640 | -7/Waste | Spotted C-40 Crusher 4652 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4676 | -7/Waste | Discovered new exit (range 12) 4687 | -7/Waste | EMP discharged 4687 | -7/Waste | System corruption reached 10% 4687 | -7/Waste | Identified exit to Factory 4690 | -7/Waste | Entered Factory 4952 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5010 | -7/Factory | Repaired Grenade Launcher 5062 | -7/Factory | Discovered new exit (range 12) 5091 | -7/Factory | Identified exit to Lower Caves 5092 | -7/Factory | Entered Lower Caves 5232 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5368 | -7/Lower Caves | Build established: Tank 5466 | -7/Lower Caves | Released all parts (8) 5468 | -7/Lower Caves | Core integrity fell below 20% 5479 | -7/Lower Caves | Destroyed self with Grenade Launcher Last Messages --------------- Gauss Rifle destroyed. System corrupted by crushing effect (+2). Imp. Titanium Leg destroyed. Knocked back. Released Imp. Heat Sink. Released Lrg. Storage Unit. Released Imp. Signal Interpreter. Released Potential Leg. Released Imp. Titanium Leg. Released Imp. Heat Sink. Released Gatling Laser. Released Grenade Launcher. B-48 Gladiator destroyed. EMLIMV< Map ----- +----------------------------------------------------+ | ????????## ##??????????## #" "#####??????????? | | ?????????# # ###????###### "" "" ####?????????? | | ?????????# # ####???###### ####????????? | | ?########### ## ######## ####???????? | | ?# ### ####### #### ######????? | | ## #### # # ###### ######???? | | %%##### =## # ############ ####??? | | #### #??#####!### ###### #### # ###??? | | ???# #??#####]#### ###??# ### # ##??? | | ???# #?????## #### ###?# # # ##??? | | ???#!#?????## #### ##?? ### # ##??? | | ???#%#?????## ##?? #?#### # ##??? | | ???#]#?????####### ##?# ####?## ## ##??? | | ???#!#?????###### ## ?## ## ##??? | | ####!#????????## ?? ## ##??? | | /% #???????## #????? ## ##??? | | ############## ##???? # ####??? | | #?# % g #??? # ####??? | | ## #?# ####### #??? ##????? | | ## #?# #?????## ### ## #???## ##????? | | ### #??????##### % ### #???## ##????? | | #??????????# #### ##??## #####????? | | #??????????# =g ###?# ######????? | | #######?????????## * != ########????????? | | #????????????????# /!%%= ######?????????? | | ?????????????????# = @= ###??????????????? | | ?????????????????## # ##????????????????? | | ??????????????????##### ##????????????????? | | ??????????????????????# #### ##???????????????? | | ??????????????????????#####??# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# ??????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????## #?????????????? | | ?????????????????????????????#### #?????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Assault Rifle | 24% | -7/Factory Grenade Launcher | 23% | -7/Factory Studied --------- Imp. Treads | -8/Materials | Hacked Lgt. EM Pulse Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockGyrokineticGenerator Manual? 0 Play Time 00:49:17 Cumulative 105.2 hours Start 2026.11.07 @ 08:51:12 End 2026.11.07 @ 09:36:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 98 Adventurer 21 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9efd05dd-a2d0-4df6-a118-a32f7bfba4c7