Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.19 @ 13:29:28 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (30) 150 Value Destroyed (739) 739 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5509 Bonus ------- Pacifist 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 607/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (120) Movement Flying (29) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Light Nuclear Core Small Storage Unit Skeleton Box Rocket Launcher Rocket Launcher Flamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Gatling Laser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Flight Unit Small Storage Unit Light Armor Plating Skeleton Box Rocket Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . Utility 3 | . . . 1 . . . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 54 | 6 4 . 6 . 4 1 25 6 1 1 Power 6 | 1 . . 1 . . . 3 1 . . Engine 5 | 1 . . 1 . . . 2 1 . . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 2 . 3 . . 1 8 2 1 . Treads 1 | . 1 . . . . . . . . . Leg 8 | 2 1 . 2 . . 1 2 . . . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . 6 2 1 . Utility 17 | 1 2 . 2 . 4 . 5 2 . 1 Device 6 | . 1 . . . 3 . 1 1 . . Storage 4 | 1 . . 1 . . . 2 . . . Processor 2 | . . . . . 1 . 1 . . . Hackware 1 | . . . . . . . . 1 . . Protection 4 | . 1 . 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 12 | 2 . . . . . . 9 1 . . Energy Gun 4 | . . . . . . . 3 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 . . . . . . 3 . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . . Parts Lost 7 | . . . . . . . . . . 7 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . . . . . . 4 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 7 | . . . . . . . . . . 7 Average Slot Usage (%) 96 | . 89 100 91 100 100 100 96 95 93 87 Engine 9 | . 14 14 11 11 11 11 6 7 7 7 Leg 21 | . 28 28 26 33 33 33 11 . . . Flight 10 | . . . . . . . 21 38 31 30 Device 2 | . 3 . . . . . 5 9 7 7 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 Processor 4 | . . . . . 1 11 9 7 7 7 Hackware 1 | . . . . . . . . 3 7 4 Protection 12 | . . 14 14 22 19 11 12 7 7 7 Energy Gun 4 | . . . . . . . 5 12 15 13 Ballistic Gun 15 | . 28 28 22 22 22 22 9 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 29 | 11 14 14 26 26 26 23 28 29 29 29 Greatest Support 45 | 20 20 20 30 30 30 35 45 31 31 22 Greatest Overweight (x) 1 | 1 . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 8 8 8 7 8 8 8 Most Carried 8 | 6 6 6 6 8 8 8 8 8 8 8 Average Carried 7 | 2 5 6 5 6 7 8 6 7 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 Final Carried 8 | 6 6 6 6 8 8 8 8 8 8 7 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Mutant 11% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 1057 | 245 . . 238 45 . 52 263 . 128 86 Remotely . | . . . . . . . . . . . Salvage Created 1003 | . . . 382 51 . 52 309 . . 209 Parts 62 | . . . 24 2 . 1 30 . . 5 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 21 | . . . 4 1 . 1 11 . . 4 Guns 14 | . . . 4 1 . 1 4 . . 4 AOE 7 | . . . . . . . 7 . . . Classes Destroyed 9 | . . . 4 . . 1 3 . . 1 Worker 3 | . . . . . . . 3 . . . Tunneler 2 | . . . . . . . 2 . . . Hauler 2 | . . . 2 . . . . . . . Recycler 2 | . . . 1 . . . 1 . . . Swarmer 7 | . . . . . . . 7 . . . Grunt 8 | . . . 2 1 . . 3 . . 2 Brawler 2 | . . . . . . . . . . 2 Sentry 3 | . . . 2 . . . 1 . . . Hunter 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . . . 7 1 . 1 10 . . 4 Combat Bots Only 8 | . . . 3 1 . 1 8 . . 4 Max Kills in Single Turn 4 | . . . 1 1 . 1 4 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 4 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Damage Taken 1176 | . . . 84 58 . 237 228 . 5 564 Core 231 | . . . 12 12 . 19 95 . 5 88 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 . 100 . . . 89 82 . . . Volleys Fired 80 | . . . 24 4 . 11 19 . 6 16 Largest 2 | . . . 2 2 . 2 2 . 1 1 Hottest 125 | . . . 40 40 . 40 125 . 80 80 Shots Fired 132 | . . . 48 8 . 22 32 . 6 16 Gun 125 | . . . 48 8 . 22 25 . 6 16 Cannon . | . . . . . . . . . . . Launcher 7 | . . . . . . . 7 . . . Special . | . . . . . . . . . . . Kinetic 90 | . . . 48 8 . 22 12 . . . Thermal 30 | . . . . . . . 12 . 6 12 Explosive 7 | . . . . . . . 7 . . . Electromagnetic 5 | . . . . . . . 1 . . 4 Robot Hit Streak 37 | . . . 37 12 . 15 17 . 8 20 Robot Miss Streak 2 | . . . 1 . . 1 2 . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 118 | . . . 43 7 . 19 27 . 6 16 Core Hits 61 | . . . 13 3 . 5 28 . 1 11 Critical Hits 1 | . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2521 | . . . 547 87 . 176 1175 . 119 417 Guns 1725 | . . . 547 87 . 176 379 . 119 417 Cannons . | . . . . . . . . . . . Explosions 796 | . . . . . . . 796 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 908 | . . . 547 87 . 176 98 . . . Thermal 721 | . . . . . . . 261 . 119 341 Explosive 796 | . . . . . . . 796 . . . Electromagnetic 96 | . . . . . . . 20 . . 76 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . 1 Average Corruption 1 | . . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 41 | . . . . . . . 41 . . . Projectiles . | . . . . . . . . . . . Explosions 41 | . . . . . . . 41 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . 30 . . . Shots 1 | . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 106 | . . . 2 3 . . 30 . 36 106 Average Temperature 32 | . . . 2 3 . . 8 . 17 67 Received Heat Transfer 315 | . . . 45 45 . . 90 . . 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1650 | . . . . . . . 600 . 275 775 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 392 | . 34 11 126 39 . 30 392 152 . . Average Influence 57 | . 16 11 41 25 . 27 144 152 . . Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 100 . 100 61 100 . . Level 1 8 | . . . . . . . 38 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . 2 . . 1 Investigation 1 | . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 5 | . . . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 42 | . . . 10 2 . 1 18 . 2 9 Peak Tracking Total 10 | . . . 7 2 . 1 6 . 2 10 Tactical Retreats 1 | . . . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 1 | . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 16 | . 3 . 2 . 5 . 6 . . . Terminals 11 | . 3 . 2 . . . 6 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 89 | . 12 . 8 . 49 . 20 . . . Successful 75 | . 10 . 5 . 49 . 11 . . . Failed 14 | . 2 . 3 . . . 9 . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 8 . 3 . 1 . 16 . . . Terminals 40 | . 12 . 8 . . . 20 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 65 | . 6 . 3 . 49 . 7 . . . Record 48 | . . . . . 48 . . . . . Part Schematic 2 | . 2 . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 6 | . 1 . 1 . . . 4 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 28 | . 10 . 4 . . . 14 . . . Terminals 10 | . 4 . 2 . . . 4 . . . Assimilate 1 | . . . . . . . 1 . . . Botnet 7 | . 3 . 2 . . . 2 . . . Detonate 1 | . 1 . . . . . . . . . Operators 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . 2 . . . 6 . . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . Total Orders 3 | . . . . . 3 . . . . . RETURN 3 | . . . . . 3 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . Drone Recoveries 3 | . . . . . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 2816 | 74 158 93 246 170 685 411 335 77 510 57 Spaces Moved 2439 | 52 125 76 128 124 558 284 354 117 601 20 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1395 | 46 125 76 128 124 558 284 54 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1038 | . . . . . . . 300 117 601 20 Fastest Speed 27 | 50 120 120 120 120 120 120 29 27 27 106 Average Speed 93 | 115 120 120 120 120 120 120 43 27 76 106 Slowest Speed 120 | 120 120 120 120 120 120 120 120 27 106 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 27 25 19 34 91 42 55 3 62 8 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 4 | . . . . 1 . . . . 2 1 Spaces Dug 8 | . . . . . . . 8 . . . Terrain Destroyed 70 | . . . . . . . 70 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 70 | . . . . . . . 70 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Total 2828 | 63 133 78 175 138 574 332 490 161 647 37 Wait 201 | . . 3 7 5 5 36 73 33 39 . Move 2422 | 51 124 75 127 123 557 283 346 116 600 20 Hop 2 | . . . . . . . 2 . . . Pick Up 32 | 6 2 . 4 4 2 . 11 2 1 . Fast Attach 21 | 6 2 . 2 . 3 . 5 3 . . Attach 11 | . 1 . 1 . 1 . 4 2 1 1 Detach 1 | . . . . . . . . 1 . . Swap 22 | . 1 . 3 . . 1 16 1 . . Drop 35 | . 3 . 7 2 5 1 14 3 . . Fire 80 | . . . 24 4 . 11 19 . 6 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 8) 326 | -10/Mines | Entered Materials 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 493 | -9/Materials | Discovered new exit (range 12) 572 | -9/Materials | Entered Mines 582 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 737 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 737 | -9/Mines | Discovered new exit (range 5) 742 | -9/Mines | Entered Exiles 759 | -9/Exiles | Discovered new exit (range 14) 792 | -9/Exiles | Met 8R-AWN 806 | -9/Exiles | Met EX-HEX 855 | -9/Exiles | Met EX-DEC 898 | -9/Exiles | Visited The Gauntlet 1071 | -9/Exiles | Discovered new exit (range 14) 1116 | -9/Exiles | Learned location of Zion (-6) 1155 | -9/Exiles | Met EX-BIN 1243 | -9/Exiles | Aligned with FarCom system 1244 | -9/Exiles | Given EX-Vault access code 1272 | -9/Exiles | Opened EX-Vault 1279 | -9/Exiles | Found Supersonic Drone Bay 1285 | -9/Exiles | Found Skeleton Box 1337 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1426 | -9/Exiles | Identified exit to Mines 1427 | -9/Exiles | Left Exiles lab with Skeleton Box 1427 | -9/Exiles | Entered Mines 1827 | -8/Mines | Discovered new exit (range 10) 1836 | -8/Mines | Identified exit to Materials 1838 | -8/Mines | Entered Materials 1838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2065 | -8/Materials | Destroyed 8 combat bots 2168 | -8/Materials | Discovered new exit (range 4) 2168 | -8/Materials | Identified exit to Factory 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -7/Factory | Discovered new exit (range 15) 2238 | -7/Factory | Identified exit to Lower Caves 2250 | -7/Factory | Entered Lower Caves 2346 | -7/Lower Caves | Encountered a Warlord checkpoint 2352 | -7/Lower Caves | Xenon Bombardment Thruster stolen by Master Thief 2377 | -7/Lower Caves | Cesium-ion Thruster stolen by Master Thief 2411 | -7/Lower Caves | Discovered new exit (range 13) 2422 | -7/Lower Caves | Identified exit to Lower Caves 2658 | -7/Lower Caves | Build established: Scavenger-Mutant 2760 | -7/Lower Caves | Entered another Lower Caves area 2789 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2817 | -7/Lower Caves | Self-destructed Last Messages --------------- 02792_ Found Imp. Heat Sink. 02792_ Found Particle Charger. 02792_ B-48 Gladiator destroyed. 02792_ Penetrated by Slug. 02793_ Acquired 30 matter. 02793_ Y-64 Sentinel: "REQUESTING BACKUP." 02797_ Lgt. Treads fries itself beyond repair. 02798_ B-48 Gladiator destroyed. 02799_ Acquired 56 matter. 02799_ Penetrated by Slug. 02805_ Rnf. Deuterium Engine fries itself beyond repair. 02806_ G-47 Trooper destroyed. 02807_ Gatling Laser destroyed. 02807_ Lgt. Armor Plating destroyed. 02811_ Penetrated by Slug. 02811_ Imp. Heat Sink destroyed. 02814_ Penetrated by Slug. 02816_ Lgt. Armor Plating destroyed. 02817_ Imp. EM Shotgun destroyed. 02817_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ????????????????????????????????#??????? ????????? | | ??????????????????????????????## ??????? ????????? | | ????????????????????????????? ??????? ????????? | | ????????????? ????????????? ??????? ????????? | | ????????????? ????????????# ??????? ????????? | | ????????????? ??????????# #??????? ##?????## | | ????????????? ?????????? ##?????? #???? | | ?????????????? ?????????? ##?????# #??? | | ????????????????? ?????????# #?????# #### | | ???????????????# ## ######?## #????## ? | | ???????????????# ### ###??# #?? | | ???????????????# #??# #??? | | ?????????????????# #% #?## #???? | | ?????????????????###????# #?# #???? | | ????????????????????????#%g ### #?????? | | ????????????????????????#!! ####??? | | ????????????????????????#l# #? | | ????????????????????????#@# ###### #? | | ????????????????????????#Y# ##????##### #? | | ??????????????????????? b ##?????????? #? | | ???????????????????? ##???????????? #? | | ????????????????????### #?????????????? #? | | ??????????????????????###; ## #??????????????? ? | | ????????????????????????###### #???????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????### ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderGravityTearclaws Manual? 0 Play Time 00:45:29 Cumulative 123.2 hours Start 2019.11.19 @ 12:07:34 End 2019.11.19 @ 13:29:28 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 17 Adventurer 25 Explorer 1 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 60 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3c98c40-5617-4a1d-807f-e515ce280f2d