Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 20:06:21 Player: StarSirius Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1567) 1567 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6470 Bonus ------- Follower Combat Kills 492 Met Data Miner 300 Friendly Fire -29 Cogmind --------- Core Integrity 638/850 Matter 248/300 Energy 158/300 System Corruption 1% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Thermal Generator Advanced Heat Sink Large Storage Unit Compact Battery Salvage Targeting Computer Advanced Particle Charger > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (15) --- Light Nuclear Core Compact Battery (200) Experimental Thermal Shield Hacking Suite Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Compact Battery Seismic Detector Salvage Targeting Computer Advanced Particle Charger Experimental Thermal Shield Recalibrator > --- WEAPON ----------- Thermic Laser Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Compact Battery Hacking Suite Heavy Laser Improved EM Pulse Cannon [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ripper Energy Gun Thermic Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 Utility 5 | . . 1 1 2 . . . 1 Weapon . | . . . . . . . . . Parts Attached 107 | 8 5 19 3 12 31 . 12 17 Power 11 | 1 1 1 1 2 3 . 1 1 Engine 9 | 1 1 1 1 2 2 . . 1 Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 36 | 3 . 10 1 5 14 . 1 2 Treads 2 | 1 . 1 . . . . . . Leg 18 | 2 . . . . 13 . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 16 | . . 9 1 5 1 . . . Utility 30 | 2 . 2 1 4 8 . 7 6 Device 18 | 1 . 1 1 3 4 . 5 3 Storage 5 | 1 . . . . . . 2 2 Processor 4 | . . 1 . 1 2 . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 4 6 . 1 6 . 3 8 Energy Gun 10 | . 4 4 . . . . . 2 Energy Cannon 6 | . . . . . . . 2 4 Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher 2 | . . . . . . . . 2 Special Weapon 2 | . . . . . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . 1 . . 4 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 . 2 . Parts Lost 32 | . 1 9 . 2 12 . . 8 Power 7 | . 1 2 . 1 2 . . 1 Propulsion 15 | . . 3 . . 9 . . 3 Utility 3 | . . 1 . 1 . . . 1 Weapon 7 | . . 3 . . 1 . . 3 Highest Loss Streak 9 | . 1 9 . 1 8 . . 8 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 81 | . 100 70 85 90 70 84 95 97 Engine 2 | . 14 2 4 5 1 . . 4 Core 1 | . . . . . . 7 7 1 Leg 16 | . 28 . . . 14 23 24 31 Flight 11 | . . 23 36 30 11 7 5 . Device 12 | . 14 10 18 21 8 7 13 23 Storage 4 | . 14 11 9 7 1 . 6 8 Processor 13 | . . 10 9 15 16 15 12 6 Hackware 1 | . . . . . 2 . . . Protection 2 | . . . . . . 7 7 5 Energy Gun 1 | . 15 5 . . . . . 5 Energy Cannon 1 | . . . . . . . 5 6 Slashing Weapon 7 | . . 2 9 7 9 15 9 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 15 15 15 13 17 25 15 36 60 Greatest Support 70 | 20 20 20 16 20 70 25 45 60 Greatest Overweight (x) 6 | . . 2 . 1 6 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 5 5 15 Average Capacity 6 | 6 8 8 8 8 5 5 5 7 Most Carried 8 | 6 8 8 7 8 8 2 5 7 Average Carried 4 | 2 7 7 6 7 4 2 3 5 Final Capacity 15 | 8 8 8 8 8 5 5 5 15 Final Carried 8 | 6 8 8 6 8 2 2 5 5 Class Distribution -------------------- 67% | Scavenger-Mutant 12% | Mutant 5% | Scavenger-Sprinter 4% | Scavenger-Scout 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 3010 | 288 80 149 13 65 2022 . 285 108 Remotely . | . . . . . . . . . Salvage Created 2041 | 44 169 236 13 75 749 . 93 662 Parts 119 | 7 14 20 3 4 31 . 3 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 58 | . . . . . 43 . 15 . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 36 | . 5 8 . . 14 . . 9 Melee 15 | . . 1 . . 14 . . . Guns 13 | . 5 6 . . . . . 2 Cannons 1 | . . . . . . . . 1 AOE 7 | . . 1 . . . . . 6 Classes Destroyed 15 | 1 3 2 1 1 4 . 1 2 Worker 3 | . . . 1 1 . . . 1 Builder 2 | . . . . . . . . 2 Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 18 | . 3 7 . . 4 . . 4 Grunt 5 | . 2 . . . 2 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 4 | . . 1 . . 2 . . 1 Specialist 4 | . . . . . 2 . . 2 Hunter 2 | . . . . . 1 . . 1 Programmer 1 | . . . . . 1 . . . Samaritan 2 | . . . . . . . 2 . Guerrilla 1 | . . . . . 1 . . . Best Kill Streak 7 | 1 3 3 1 1 3 . . 7 Combat Bots Only 4 | . 3 3 . . 3 . . 4 Max Kills in Single Turn 4 | 1 1 2 1 1 1 . 1 4 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 . . . . . 3 Melee 1 | . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Damage Taken 4619 | . 191 722 62 463 1850 . 44 1287 Core 1128 | . 55 226 18 151 454 . 12 212 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . 19 . . . . Core Remaining (%) 65 | 100 78 43 96 . . . 11 . Volleys Fired 64 | 5 10 15 . 5 7 . . 22 Largest 2 | 2 2 2 . 1 1 . . 2 Hottest 175 | 40 90 90 . 39 . . . 175 Shots Fired 95 | 10 20 18 . 5 7 . 1 34 Gun 60 | 10 20 18 . . . . . 12 Cannon 22 | . . . . 5 . . 1 16 Launcher 6 | . . . . . . . . 6 Special 7 | . . . . . 7 . . . Kinetic 19 | 10 4 . . 5 . . . . Thermal 19 | . . . . . . . 1 18 Explosive . | . . . . . . . . . Electromagnetic 50 | . 16 18 . . . . . 16 Robot Hit Streak 6 | 1 4 6 . 3 1 . . 6 Robot Miss Streak 3 | 1 3 2 . 1 1 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 124 | 5 16 18 2 16 42 . 4 21 Core Hits 81 | 2 9 12 1 1 17 . 1 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 9 | 1 . . . 1 6 . . 1 Burn 1 | . . . . . . . . 1 Destroy 1 | 1 . . . . . . . . Sever 7 | . . . . 1 6 . . . Melee Attacks 93 | . . 3 2 26 58 . 4 . Impact . | . . . . . . . . . Slashing 93 | . . 3 2 26 58 . 4 . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 2 1 1 3 . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . 5 . . . Damage Inflicted 4760 | 60 168 388 129 609 1570 . 312 1524 Guns 500 | 60 168 164 . . . . . 108 Cannons 378 | . . . . 103 . . . 275 Explosions 1196 | . . 55 . . . . . 1141 Melee 2684 | . . 167 129 506 1570 . 312 . Ramming 2 | . . 2 . . . . . . Kinetic 199 | 60 36 . . 103 . . . . Thermal 603 | . . 55 . . . . . 548 Explosive . | . . . . . . . . . Electromagnetic 1272 | . 132 164 . . . . . 976 Impact . | . . . . . . . . . Slashing 2684 | . . 167 129 506 1570 . 312 . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 4 11 11 11 1 Average Corruption 8 | . . . . 3 8 11 11 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 113 | . . . . 3 75 14 21 . Message Errors 22 | . . . . 1 17 3 1 . Matter Fused 26 | . . . . 1 15 3 7 . Heat Flow Errors 14 | . . . . . 9 3 2 . Energy Discharges 16 | . . . . 1 10 1 4 . Data Loss (minor) 16 | . . . . . 12 2 2 . Data Loss (major) 8 | . . . . . 6 1 1 . Misfires 1 | . . . . . . . 1 . Alerts 8 | . . . . . 4 1 3 . Misdirections 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 552 | . . 87 13 151 123 . 176 2 Projectiles 2 | . . . . . . . . 2 Explosions . | . . . . . . . . . Melee 550 | . . 87 13 151 123 . 176 . Knockbacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 86 | . . 53 . . . . . 33 Shots 3 | . . 2 . . . . . 1 Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 261 | . 120 72 8 10 261 248 221 66 Average Temperature 68 | . 53 24 5 7 106 107 86 24 Received Heat Transfer 468 | . 42 63 36 75 132 . . 120 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1050 | . . 50 . . . . . 1000 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 310 | 10 132 310 195 251 . . . 276 Initial 130 | . 6 55 130 31 . . . 74 Average 115 | 1 32 219 144 148 . . . 117 Maximum Alert Level 1 | . . 1 . 1 . . . 1 Low Security (%) 83 | 100 100 20 100 79 . . . 92 Level 1 16 | . . 79 . 20 . . . 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . . . 5 Investigation 2 | . . . . 1 . . . 1 Extermination 2 | . . . . 1 . . . 1 Reinforcement 4 | . . . 1 1 . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . 1 Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 5 | . 1 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 9 17 14 21 21 . 11 32 Peak Tracking Total 17 | . 4 6 13 6 8 . 5 17 Tactical Retreats 11 | . . 5 . 5 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 13 | . . 2 . 1 2 . . 8 Max in Single Turn 1 | . . 1 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 31 | . 2 6 2 7 2 4 . 8 Terminals 19 | . 2 5 2 3 . . . 7 Fabricators 2 | . . . . 1 . . . 1 Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 103 | . 4 22 7 13 8 32 . 17 Successful 73 | . 2 13 4 6 8 32 . 8 Failed 29 | . 2 8 3 7 . . . 9 Catastrophic 7 | . . 1 2 4 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 43 | . 4 21 6 5 3 . . 4 Terminals 48 | . 4 17 7 5 . . . 15 Fabricators 4 | . . . . 2 . . . 2 Repair Stations 5 | . . . . 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 52 | . . 4 3 . 8 32 . 5 Record 19 | . . . . . 7 11 . 1 Part Schematic 14 | . . 1 1 . . 12 . . Robot Schematic 6 | . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . Terminal Index 2 | . . 1 . . . . . 1 Alert Level 1 | . . . . . . . . 1 Unreport Threat 3 | . . 1 1 . . . . 1 Locate Traps 2 | . . . 1 . . . . 1 Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 4 | . . . . 2 . . . 2 Load Schematic 2 | . . . . 1 . . . 1 Build 2 | . . . . 1 . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 2 5 1 . . . . 1 Terminals 9 | . 2 5 1 . . . . 1 Assimilate 1 | . . 1 . . . . . . Botnet 8 | . 2 4 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 2 6 2 6 . . . 9 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 116 | . . . . . . . . 116 Total Robot Build Rating 6 | . . . . . . . . 6 Part Schematics Acquired 16 | . . 3 1 . . 12 . . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 73 | . . . . 73 . . . . Total Part Build Rating 3 | . . . . 3 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Total Allies 8 | . . 1 . 3 1 . 1 2 Largest Group 3 | . . 1 . 3 1 1 2 3 Highest-Rated Group 195 | . . 10 . 93 99 99 195 141 Highest-Rated Ally 99 | . . 10 . 31 99 99 99 99 Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 16 . . 15 25 Total Damage 1705 | . . . . 275 . . 697 733 Kills 24 | . . . . 2 . . 12 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 5974 | 265 263 272 123 526 2766 294 617 848 Spaces Moved 4329 | 171 160 360 165 673 1713 242 426 419 Core 128 | 6 . 2 . . 120 . . . Treads 35 | 32 . 3 . . . . . . Legs 2474 | 133 160 3 . . 1091 242 426 419 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1692 | . . 352 165 673 502 . . . Fastest Speed 26 | 50 120 34 31 26 30 120 120 120 Average Speed 90 | 125 120 37 31 27 104 120 126 120 Slowest Speed 350 | 160 120 200 34 99 350 120 190 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . . 8 2 6 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 10 26 27 31 12 93 75 57 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched 8 | . . . . . 5 . 3 . Spaces Dug 9 | . . 1 . 8 . . . . Terrain Destroyed 20 | . . 10 . 8 . . 1 1 Melee 9 | . . 1 . 8 . . . . Projectile 2 | . . . . . . . 1 1 AOE 9 | . . 9 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Total 6125 | 208 213 466 229 954 2587 245 500 723 Wait 1433 | 18 20 58 62 227 752 4 42 250 Move 4288 | 170 159 344 161 661 1708 241 425 419 Hop 15 | . . 7 1 5 2 . . . Pick Up 57 | 6 10 10 . 8 12 . 7 4 Fast Attach 54 | 8 2 5 1 5 18 . 7 8 Attach 29 | . 1 11 2 2 10 . 1 2 Detach 6 | . . 2 . . 2 . . 2 Swap 24 | . 2 3 . 5 3 . 4 7 Drop 68 | 1 9 7 . 10 22 . 10 9 Fire 64 | 5 10 15 . 5 7 . . 22 Melee 86 | . . 3 2 26 51 . 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 266 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 11) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 647 | -9/Materials | Core integrity fell below 50% 674 | -9/Materials | Lost 9 parts (2p3n1u3w) 706 | -9/Materials | Discovered new exit (range 3) 707 | -9/Materials | Identified exit to Materials 718 | -9/Materials | Discovered new exit (range 15) 748 | -9/Materials | Identified exit to Mines 754 | -9/Materials | Central database locked down 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 915 | -8/Materials | Discovered new exit (range 15) 919 | -8/Materials | Identified exit to Factory 924 | -8/Materials | Entered Factory 924 | -7/Factory | Evolved 2 slots: Utility x2 1023 | -7/Factory | Repaired Seismic Detector 1189 | -7/Factory | Fabricated Hacking Suite? 1214 | -7/Factory | Discovered new exit (range 13) 1219 | -7/Factory | Identified exit to Lower Caves 1237 | -7/Factory | Discovered new exit (range 7) 1374 | -7/Factory | Allied Derelicts emerged from ambush trap array 1450 | -7/Factory | Entered Lower Caves 1453 | -7/Lower Caves | Learned 8 Factory zone layouts 1466 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 1468 | -7/Lower Caves | Found Prototype Special Weapon 1468 | -7/Lower Caves | Identified Molecular Deconstructor 1688 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1704 | -7/Lower Caves | Learned Factory non-interactive machine intel 1739 | -7/Lower Caves | Learned location of 1 exit from Factory 1739 | -7/Lower Caves | Learned Research emergency access door positions 1739 | -7/Lower Caves | Learned Factory terminal intel 1762 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1867 | -7/Lower Caves | Found Prototype Device 1867 | -7/Lower Caves | Identified Heart of Steel 2407 | -7/Lower Caves | Build established: Scavenger-Mutant 2541 | -7/Lower Caves | System corruption reached 10% 2663 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2928 | -7/Lower Caves | Encountered a Warlord checkpoint 2970 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3262 | -7/Lower Caves | Core integrity fell below 50% 3404 | -7/Lower Caves | Core integrity fell below 20% 3433 | -7/Lower Caves | Lost 8 parts (1p6n1w) 3945 | -7/Lower Caves | Heart of Steel transformed into Warbot 4200 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4200 | -7/Lower Caves | Discovered new exit (range 7) 4216 | -7/Lower Caves | Entered Data Miner 4216 | -7/Data Miner | Accompanied by 1 ally (Warbot) 4216 | -7/Data Miner | Discovered new exit (range 6) 4239 | -7/Data Miner | Met Data Miner 4288 | -7/Data Miner | Learned location of Section 7 (-2) 4288 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4298 | -7/Data Miner | Received God Mode back door access code from Data Miner 4510 | -7/Data Miner | Entered Proximity Caves 4510 | -6/Proximity Caves | Accompanied by 1 ally (Warbot) 4512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4519 | -6/Proximity Caves | Escorted by Enhanced Grunt 4733 | -6/Proximity Caves | Learned 4 Factory zone layouts 4892 | -6/Proximity Caves | Found Prototype Device 4897 | -6/Proximity Caves | Identified Exp. Thermal Shield 4956 | -6/Proximity Caves | Discovered new exit (range 11) 5127 | -6/Proximity Caves | Entered Factory 5127 | -6/Factory | Accompanied by 1 ally (Warbot) 5127 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5128 | -6/Factory | Identified exit to Extension 5129 | -6/Factory | Identified exit to Lower Caves 5131 | -6/Factory | Loaded intel: 200 non-interactive machine locations 5132 | -6/Factory | Loaded intel: 27 terminal locations 5228 | -6/Factory | Incoming investigation squad redirected 5318 | -6/Factory | Fabricated H-55 Commando? 5960 | -6/Factory | Garrison activated, responded to threat 5961 | -6/Factory | Cargo convoy interrupted 5975 | -6/Factory | Self-destructed Last Messages --------------- 05968_ X-72 Disruptor destroyed. 05969_ G-50 Soldier IFF system glitched. 05969_ P-60 Hacker destroyed. 05970_ Penetrated by Slug. 05970_ Imp. Titanium Leg destroyed. 05971_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 05971_ X-72 Disruptor destroyed. 05971_ G-50 Soldier destroyed. 05971_ H-66 Slayer destroyed. 05971_ H-66 Slayer shuts down. 05971_ U-05 Engineer destroyed. 05971_ Carbon-fiber Leg destroyed. 05971_ Penetrated by Slug. 05971_ Proton Missile Launcher destroyed. 05971_ Slug penetrates Wall. 05972_ U-05 Engineer builds a Wall. 05974_ Penetrated by Slug. 05974_ Imp. EM Pulse Cannon destroyed. 05975_ Slug penetrates Wall. 05975_ G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ??? ######### # ???????????????"""?""" | | ??? # # # ???????????????"""?""" | | ??? + """"" # + ???????????????"""?""" | | ??? # """"" # # ?????????????????????? | | ??? # """ # # ?????????????????????? | | ??? # # # ?????????????????????? | | ??? # """"" # # ?????????????????????? | | ??? # """"" # # ?????????????????????? | | ??? # """ # ######???????????????????""" | | ??#????????????????????????????????????????????""" | | ??#???????"""""????????????????????????????????""" | | ??#???????"""""??????????????????????????????????? | | ??#???????"""??????????????????????????????????""" | | ????????????????#??????????????????????????????""" | | ??????????"""""?# ?????????????????????????????""" | | ??????????"""""?# ??????????????????????????????? | | ??????????"""???# ?????????????????????????????? | | ????????????????# ??????????????????? ????????? | | ????????????????# ????????????????? ???????? | | ????????????????# ????????###???? ???????? | | ????????????????# ########T ####% ???????? | | ????????????????# %!%hx=m ??????? | | ????????????????+ ==%==[%p ??????? | | ??????""""?""""?# !=!%%%p* ?????? | | ??????""""?""""?# %[g==!= ?????? | | ??????""""?""""?# u @ |=h[hH! ?????? | | ??????""""?""""??####### %####### ?????? | | ??????""""?""""??????### % #???????????????????? | | ??????""""?""""????????# #???????????????????? | | ??????""""?""""????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ?????????????########### #???????????????????? | | ###??????????# # #???????????????????? | | " #?????????# # ## # | | " # ????????# """" # ## # | | " + ???????# """" + ## """"""""" # " | | # ???????# """" # ## # " | | # ??????# """" # ################## | | # ??????# # #???# # | | #### ?????# # #???# # | | #### ########+####### #???# # | | #### #?????# #???# # | | #?????# #???# "" # | | ### #?????# ###?# "" # | | ##?###### /!! #?????# T"#?# """ # | | #???????#]/! #?????# ""#?# """ # | | #???????#]/! ##????# ###?# """ # | | ######### %= #????# #???# " "" # | | ## ! ## =*= / ??# #???# "R"" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 30 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 1 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory H-55 Commando | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed ThrowingNodeInterrupter Manual? 0 Play Time 02:14:08 Cumulative 61.5 hours Start 2022.03.22 @ 02:55:41 End 2022.03.22 @ 20:06:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 1 RUN: ae922cb7-9132-4913-be98-ef0dedb997cf