Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 03:12:06 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (183) 915 Value Destroyed (5420) 5420 Prototype IDs (18) 360 Alien Tech Used (12) 2400 Bonus (30815) 30815 TOTAL SCORE: 48010 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 1423 Follower Combat Kills 164 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -72 Cogmind --------- Core Integrity 1273/1600 Matter 415/425 Energy 946/950 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Experimental Heat Sink Experimental Targeting Computer Experimental Core Analyzer Energy Filter Advanced Reaction Control System > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (5) ---- Quantum Reactor Advanced Shield Generator Sigix Sheargun Sigix Sheargun Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Heat Sink Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Improved Transmission Jammer Advanced Shield Generator > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Supercharged TR Sigix Sheargun [Rating: 253] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Mace Energy Gun Sigix Sheargun Energy Cannon Cooled Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 2 2 2 . . 2 . . 2 . 2 . . Power 2 | . . . . . . . 1 . . . . . . . . 1 . . Propulsion 6 | . . . 1 1 1 1 . 1 . . 1 . . . . . . . Utility 10 | . . . 1 1 1 1 1 1 . . 1 . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 157 | 6 16 5 14 16 11 9 10 6 1 10 10 11 10 10 1 3 8 . Power 19 | 1 4 1 1 . 2 1 1 1 . 1 2 . 1 2 . 1 . . Engine 6 | 1 4 . . . 1 . . . . . . . . . . . . . Core 6 | . . 1 1 . 1 1 1 1 . . . . . . . . . . Reactor 7 | . . . . . . . . . . 1 2 . 1 2 . 1 . . Propulsion 36 | 2 3 1 6 9 4 2 2 1 . 1 2 3 . . . . . . Treads 14 | 1 1 . 5 7 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 2 1 . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 1 1 4 2 2 1 . 1 2 3 . . . . . . Utility 67 | 1 4 . 3 2 4 3 3 4 1 7 3 6 7 8 1 2 8 . Device 40 | . 2 . 3 1 2 1 . 3 1 5 2 3 2 6 1 2 6 . Storage 8 | 1 2 . . . . . . . . 1 . . 1 1 . . 2 . Processor 12 | . . . . 1 . 1 1 . . 1 . 3 4 1 . . . . Hackware 4 | . . . . . 1 . 1 1 . . 1 . . . . . . . Protection 3 | . . . . . 1 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 5 3 4 5 1 3 4 . . 1 3 2 2 . . . . . Energy Gun 7 | 1 1 . 2 1 . . . . . . . . 2 . . . . . Energy Cannon 9 | . . . 1 2 . 2 1 . . 1 1 1 . . . . . . Ballistic Gun 8 | 1 3 3 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . Slashing Weapon 5 | . . . . 1 . 1 1 . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 1 . 2 2 . 1 1 2 7 3 2 . . . . Parts Lost 12 | . 6 . . 3 . 1 1 . . . 1 . . . . . . . Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . 2 . . 2 . 1 . . . . . . . . . . . . Utility 3 | . 1 . . . . . 1 . . . 1 . . . . . . . Weapon 3 | . 2 . . 1 . . . . . . . . . . . . . . Highest Loss Streak 5 | . 5 . . 3 . 1 1 . . . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 11 | 2 14 20 19 19 9 7 7 6 7 8 8 8 5 3 4 3 3 5 Power 1 | . 4 3 2 2 1 1 1 . . . . 1 . . . . . 1 Propulsion 2 | 1 2 4 5 6 1 1 2 1 2 1 1 1 . . . . . . Utility 2 | . 2 3 3 3 2 2 2 2 3 4 4 3 1 . 1 . . 1 Weapon 4 | . 5 9 8 7 3 2 2 2 2 2 2 2 2 2 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 7 2 12 4 2 3 3 2 . . 1 3 3 1 . . 1 1 Power 15 | . 5 . 5 . . 1 1 . . . . 1 . . . . 1 1 Propulsion 5 | . . . 3 1 . . . . . . . . 1 . . . . . Utility 8 | . . . 1 . . 1 . 1 . . 1 1 2 1 . . . . Weapon 16 | . 2 2 3 3 2 . 2 1 . . . 1 . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 99 97 95 99 93 88 89 88 84 84 78 80 81 82 83 69 Engine 2 | . 13 8 . . 2 . . . . . . . . . . . . . Core 4 | . . 5 11 9 4 5 5 9 10 9 1 . . . . . . . Reactor 2 | . . . . . . . . . . . 6 9 9 8 9 13 15 15 Treads 7 | . 13 14 22 29 2 . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 5 9 9 7 7 7 Wheel 4 | . 13 14 11 5 . . . . . . . . . . . . . . Flight 13 | . . . . . 34 40 34 26 26 26 23 23 10 . . . . . Device 15 | . 10 14 21 22 11 13 11 13 15 14 13 13 18 17 18 23 22 23 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 4 4 2 . . . . . Processor 7 | . . . . 3 7 6 11 10 10 10 9 9 7 27 27 23 22 15 Hackware 4 | . . . . . 5 6 5 9 10 10 13 14 6 . . . . . Energy Gun 4 | . 8 . 9 4 . . . . . . . . 11 18 17 7 6 . Energy Cannon 3 | . . . 9 11 1 . 2 3 5 2 1 3 1 . . . . 7 Ballistic Gun 4 | . 18 27 3 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 5 5 4 5 5 3 . . 1 . . . . . Slashing Weapon 1 | . . . . . 5 6 . . . 1 4 3 . . . . . . Peak Build Rating 253 | 6 9 11 19 27 40 58 76 95 99 101 129 144 219 236 235 253 251 246 Average Rating 80 | 4 7 9 15 23 37 51 63 93 94 96 123 131 177 233 233 244 247 246 On Entrance 103 | . 6 9 11 18 27 40 55 76 94 94 100 127 138 219 235 231 246 246 Avg Prop Armor Cover (%) 14 | 14 13 12 18 18 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 50 49 53 62 22 27 31 37 33 45 59 59 56 39 40 57 59 56 Greatest Support 80 | 20 20 10 40 80 25 32 37 44 44 46 59 65 60 60 60 60 60 60 Greatest Overweight (x) 5 | . 4 4 5 5 . 1 . . . 1 . . . . . . . . Average Overweight (x) . | . 3 4 4 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 8 8 10 10 10 10 5 5 5 20 5 Average Capacity 12 | 7 18 20 20 20 9 8 8 8 8 9 10 10 7 5 5 5 5 5 Most Carried 20 | 4 20 20 20 20 20 8 8 8 8 10 10 10 10 5 5 4 5 5 Average Carried 11 | 2 14 20 19 19 8 7 7 7 8 9 9 9 7 4 5 3 4 5 Final Capacity 20 | 8 20 20 20 20 8 8 8 8 8 10 10 10 5 5 5 5 5 5 Final Carried 20 | 4 20 20 20 20 8 8 8 8 8 10 10 10 5 5 5 4 5 5 Class Distribution -------------------- 29% | Hacker-Ninja 22% | Mutant 16% | Scavenger-Mutant 12% | Alien-Sigix 8% | Scout 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4082 | 268 545 120 208 184 34 236 397 191 38 425 215 154 519 198 10 80 185 75 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8622 | 71 706 118 643 1096 34 686 889 223 70 969 662 229 986 254 469 141 149 227 Parts 354 | . 47 10 23 77 . 4 25 5 1 19 28 6 61 8 23 3 7 7 Haulers Intercepted 21 | . 2 . 4 3 . 4 2 1 . 2 2 . . . 1 . . . Recyclers Shooed 8 | . 1 . 1 2 . 1 2 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 82 | . 17 4 4 19 . . 8 . . 5 4 . 10 2 8 . . 1 Guns 41 | . 13 1 2 9 . . . . . . . . 10 2 4 . . . Cannons 13 | . . . 2 10 . . . . . . . . . . . . . 1 AOE 28 | . 4 3 . . . . 8 . . 5 4 . . . 4 . . . Classes Destroyed 15 | 1 5 1 1 1 . . 2 1 . 1 . . 1 . 1 . . . Worker 10 | . 1 2 . 1 1 1 1 1 . 2 . . . . . . . . Builder 12 | . . 1 . 2 1 . 2 . . 2 2 . 1 1 . . . . Tunneler 3 | . . . . . . . . 2 . 1 . . . . . . . . Hauler 21 | . 2 . 4 3 . 4 2 1 . 2 2 . . . 1 . . . Recycler 21 | 1 2 . 3 1 . 1 4 . . 4 2 . 1 . . 1 1 . Mechanic 2 | . . . . . . . . . . 1 . 1 . . . . . . Operator 9 | . . . . 1 . 2 . 1 . . . 1 2 1 . . 1 . Watcher 22 | . 1 . 1 2 . 4 4 1 . 3 2 3 . . 1 . . . Swarmer 38 | . 8 3 . 8 . . 5 . . 5 4 . . . 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 21 | . 9 1 2 6 . . . . . . . . 1 . 2 . . . Sentry 10 | . . . 2 6 . . . . . . . . . 2 . . . . Hunter 3 | . . . . . . . 1 . . . . . 2 . . . . . Programmer 7 | . . . . . . . 2 . . . . . 5 . . . . . Executioner 2 | . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | 1 3 3 2 13 2 5 5 1 . 8 6 1 3 1 4 1 1 1 Combat Bots Only 13 | . 3 3 1 13 . . 5 . . 5 4 . 3 1 4 . . 1 Max Kills in Single Turn 5 | 1 2 3 1 2 1 1 5 1 . 2 2 1 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 3 . . . . 5 . . 2 2 . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 555 | . 97 3 8 83 . 23 10 23 . 12 17 16 150 10 88 . . 15 Missed 234 | . 18 1 3 29 . 14 5 8 . 5 10 10 67 6 46 . . 12 Hits 321 | . 79 2 5 54 . 9 5 15 . 7 7 6 83 4 42 . . 3 Melee 2 | . . . . . . . . . . . . . 2 . . . . . Projectile 319 | . 79 2 5 54 . 9 5 15 . 7 7 6 81 4 42 . . 3 Critical Strikes 14 | . 1 . . 1 . . . 1 . . . 1 8 . 2 . . . Damage Taken 3942 | . 825 19 66 698 . 146 177 194 . 108 188 188 913 48 350 . . 22 Core 1041 | . 123 . . 251 . 44 32 20 . 61 17 65 296 14 112 . . 6 Absorbed by Shields 189 | . . . . . . 23 . . . . . . . 18 148 . . . Ignored by Resistances 1562 | . . . . . . . . . . . . . 949 66 523 . . 24 Core Remaining (%) 83 | 100 . 50 100 54 100 94 96 . . 92 . . 62 . 91 . . 79 Volleys Fired 398 | 8 87 9 39 63 . . 29 8 . 27 9 19 48 20 21 3 7 1 Largest 2 | 2 2 2 2 2 . . 1 1 . 1 1 1 2 2 2 1 1 1 Hottest 300 | 70 70 40 125 160 . . 90 90 . 90 80 40 300 200 200 300 100 300 Shots Fired 647 | 16 165 17 78 124 . . 29 8 . 27 9 20 77 30 36 3 7 1 Gun 420 | 16 160 16 47 47 . . . . . . . . 61 30 34 2 7 . Cannon 197 | . . . 31 77 . . 17 8 . 20 6 20 16 . . 1 . 1 Launcher 30 | . 5 1 . . . . 12 . . 7 3 . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 139 | 8 93 16 16 6 . . . . . . . . . . . . . . Thermal 344 | 8 67 . 62 118 . . 17 8 . 20 6 20 16 . . 1 . 1 Explosive 30 | . 5 1 . . . . 12 . . 7 3 . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Slashing 134 | . . . . . . . . . . . . . 61 30 34 2 7 . Robot Hit Streak 17 | 3 12 6 13 12 . . 1 . . 4 4 5 8 12 17 2 3 2 Robot Miss Streak 5 | 3 5 1 3 4 . . 1 . . 1 . 1 2 . 1 . 1 . Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 . . . Secondary Targets 3 | . 1 . . . . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . . . Shots Hit Robots 411 | 9 95 11 53 80 2 14 15 6 1 28 13 11 46 11 12 1 2 1 Core Hits 203 | 2 39 9 19 38 . 1 20 2 . 14 11 5 18 7 14 1 2 1 Critical Kills 2 | . . . . 1 . . . 1 . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . 4 2 . . 2 . . 1 . . . . . Critical Strikes 23 | . 5 . 1 3 . 5 2 1 . 2 . . 3 1 . . . . Burn 8 | . 5 . 1 2 . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . Smash 10 | . . . . . . 4 2 1 . 2 . . 1 . . . . . Sever 4 | . . . . . . 1 . . . . . . 2 1 . . . . Melee Attacks 181 | . . . . 2 3 26 30 20 1 39 22 30 8 . . . . . Impact 106 | . . . . . 2 22 27 20 1 25 . 1 8 . . . . . Slashing 75 | . . . . 2 1 4 3 . . 14 22 29 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . . . 1 2 10 5 4 . 10 7 2 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 1 . . . . . . . . . . . Damage Inflicted 20221 | 86 1281 238 876 1710 152 1078 2796 607 55 2470 1512 665 3566 642 1895 59 133 400 Guns 7406 | 86 1045 114 491 663 . . . . . . . . 2826 642 1347 59 133 . Cannons 2073 | . . . 385 984 . . . . . 162 . 35 107 . . . . 400 Explosions 4248 | . 226 124 . . . . 2045 . . 748 557 . . . 548 . . . Melee 6409 | . . . . 63 152 1078 751 607 55 1560 955 630 558 . . . . . Ramming 85 | . 10 . . . . . . . . . . . 75 . . . . . Kinetic 894 | 50 458 114 165 107 . . . . . . . . . . . . . . Thermal 4780 | 36 587 . 711 1540 . . 1081 . . 283 . 35 107 . . . . 400 Explosive 3046 | . 226 124 . . . . 964 . . 627 557 . . . 548 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 4119 | . . . . . 152 1010 705 607 55 1032 . . 558 . . . . . Slashing 7297 | . . . . 63 . 68 46 . . 528 955 630 2826 642 1347 59 133 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 1 1 1 2 . . . . . 1 Average Corruption 1 | . . . . . . . 1 1 1 1 1 1 . . . . . 1 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . 4 4 1 4 . 9 . . . . . . Message Errors 8 | . . . . . . . 2 3 1 1 . 1 . . . . . . Matter Fused 7 | . . . . . . . 1 1 . . . 5 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 3119 | . . . 19 9 105 622 588 286 22 673 206 144 445 . . . . . Projectiles 35 | . . . 19 9 . . . . . . . . 7 . . . . . Explosions 329 | . . . . . . . 277 . . 41 11 . . . . . . . Melee 2755 | . . . . . 105 622 311 286 22 632 195 144 438 . . . . . Knockbacks 16 | . . . . . . 4 4 . . 4 . . 4 . . . . . Impact 16 | . . . . . . 4 4 . . 4 . . 4 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . 3 . . . . . 32 . . . . . . 11 21 . . . Shots 3 | . . . . . . . 1 . . . . . . 1 1 . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . . . . . . . . . 3 . . . . . Kicked 3 | . . . . . . . . . . . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 219 | 100 160 4 . 30 7 . 30 80 . 104 12 219 68 . 34 64 . . Average Temperature 26 | 40 30 3 . 12 4 . 13 30 . 26 8 78 51 . 7 48 . . Received Heat Transfer 936 | . 342 . 21 243 . 32 . 9 . . 9 49 105 6 120 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . 1 9 5 2 1 4 . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 53 | . . . . . 5 13 7 8 2 15 . . 3 . . . . . Impact Corruptions 73 | . . . . . 2 22 12 9 1 15 . . 12 . . . . . Robots Melted 2 | . 1 . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 4 . 4 7 . . . . . 1 . . . . . . . . Heat Transferred 8247 | 111 2109 . 1702 3255 . . 600 . . 322 . 37 111 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . 1 . . 1 . . 3 2 . 2 1 . 5 5 5 4 3 . Low Security (%) 62 | 100 99 100 100 38 100 100 58 . 100 35 1 100 51 . . . . . Level 1 16 | . . . . 61 . . 31 . . 33 98 . . . . . . . Level 2 7 | . . . . . . . 1 100 . 31 . . . . . . 2 . Level 3 3 | . . . . . . . 9 . . . . . . . 2 . 97 . Level 4 2 | . . . . . . . . . . . . . . 30 8 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . 48 69 88 . . . Peak Influence 2299 | 5 194 95 82 285 92 62 1038 528 146 477 334 156 2299 1808 2183 1312 832 . Initial 1309 | . . 48 . 24 92 30 7 508 146 88 240 148 . 1293 1100 1309 832 . Average 299 | . 108 18 22 164 72 20 177 471 139 254 272 70 951 1577 1715 1298 779 . Influence Increases 6621 | 5 614 118 319 580 20 288 1284 140 . 782 313 210 935 276 589 43 86 19 Destroy 0b10 Robot/C 1720 | . 340 80 160 380 . . 160 . . 100 80 . 200 60 160 . . . Destroy 0b10 Robot/NC 515 | 5 30 15 50 50 10 60 65 30 . 75 40 25 20 10 10 5 15 . Destroy Leader 402 | . 76 10 44 100 . 16 42 4 . 20 18 6 30 20 14 . 2 . Allied During Kill 84 | . . 6 48 3 . . . . . . . . . 24 . . 3 . Successful Hack 204 | . 11 . 2 5 10 51 16 11 . 32 5 8 29 24 . . . . Disable Machine 1050 | . 15 . 15 30 . . 465 30 . 195 . 90 120 30 15 . 45 . Destroy Structure 1251 | . 22 7 . 12 . 11 446 20 . 240 80 36 86 93 120 38 21 19 Partial Spotted 330 | . . . . . . 75 . 15 . 45 45 30 90 15 15 . . . Lose Combat Pursuer 1065 | . 120 . . . . 75 90 30 . 75 45 15 360 . 255 . . . Influence Decreases 9026 | 5 488 244 261 434 162 335 261 760 292 449 507 475 184 1056 801 924 690 698 Entered New Map 5279 | . . 78 . 34 112 32 8 530 272 38 219 117 . 1006 791 874 470 698 Time Decay 3491 | 5 428 166 254 362 50 281 239 230 20 391 278 358 159 50 10 50 160 . Lost Part 112 | . 60 . . 30 . 8 4 . . . 10 . . . . . . . Lost Ally 129 | . . . 7 8 . 14 10 . . 20 . . 10 . . . 60 . Purge Threat 15 | . . . . . . . . . . . . . 15 . . . . . Squads Dispatched 81 | . 3 1 . 5 . 6 8 1 . 3 1 3 23 12 12 2 1 . Investigation 7 | . 2 . . . . 2 2 . . . . . . . . 1 . . Extermination 17 | . . . . . . 3 3 1 . 3 1 3 1 . . 1 1 . Reinforcement 9 | . 1 . . 2 . 1 3 . . . . . 2 . . . . . Assault 45 | . . 1 . . . . . . . . . . 20 12 12 . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 11 | . 4 . . . . 2 . . . 2 . 1 1 . 1 . . . Communications Jammed 52 | . . . . . . . . 19 . . . 5 10 . 18 . . . Distress Signals 33 | . . . . . . . . . . . . 5 10 . 18 . . . Times Spotted 272 | . 35 4 13 24 . 13 23 16 . 19 13 12 52 9 34 . 1 4 Peak Tracking Total 20 | . 5 3 3 7 . 3 6 7 . 4 4 3 20 5 18 . 1 4 Tactical Retreats 45 | . 7 . . . . 4 2 5 . 7 6 4 6 . 4 . . . ECM-based Alert Blocks 24 | . . . . . . . . 10 . 2 8 4 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 16 | . 2 . 1 . . 3 . 2 . . 2 1 . 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 71 | . 1 . 1 2 . . 31 2 . 13 . 6 9 2 1 . 3 . Max in Single Turn 15 | . 1 . . 1 . . 15 1 . 6 . 1 1 1 1 . 1 . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 78 | . 6 . 2 1 1 14 7 5 . 13 5 11 4 3 . 6 . . Terminals 47 | . 5 . 1 1 . 7 4 2 . 7 3 7 4 3 . 3 . . Fabricators 7 | . . . . . . 4 . 1 . . 1 . . . . 1 . . Repair Stations 2 | . . . . . . . . . . 1 . 1 . . . . . . Recycling Units 11 | . 1 . . . . 2 3 1 . 3 1 . . . . . . . Scanalyzers 8 | . . . 1 . 1 1 . 1 . 1 . 2 . . . 1 . . Garrison Access 3 | . . . . . . . . . . 1 . 1 . . . 1 . . Total Hacks 157 | . 13 . 6 5 2 25 20 11 . 24 8 19 6 6 . 12 . . Successful 76 | . 9 . 3 2 1 13 8 5 . 15 4 8 5 2 . 1 . . Failed 78 | . 4 . 3 3 1 12 12 5 . 8 4 10 1 4 . 11 . . Catastrophic 16 | . . . 1 . . 4 1 1 . 1 . 3 . 1 . 4 . . Database Lockouts 3 | . . . . . . . . 1 . 1 . 1 . . . . . . Manual 83 | . 12 . . 5 . 11 14 4 . 12 4 12 5 2 . 2 . . Terminals 105 | . 12 . 4 5 . 11 16 6 . 14 4 13 6 6 . 8 . . Fabricators 15 | . . . . . . 9 . 2 . . 2 . . . . 2 . . Repair Stations 3 | . . . . . . . . . . 2 . 1 . . . . . . Recycling Units 16 | . 1 . . . . 3 4 1 . 5 2 . . . . . . . Scanalyzers 15 | . . . 2 . 2 2 . 2 . 2 . 4 . . . 1 . . Garrison Access 3 | . . . . . . . . . . 1 . 1 . . . 1 . . Terminal Hacks 22 | . . . 1 1 . 1 2 2 . 5 2 2 4 1 . 1 . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . 1 . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . 1 . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . 1 . . 1 . . . . . . . . Alert Level 3 | . . . . . . . . 1 . 2 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 2 . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 3 . 1 . . 1 . . . . . . . Network Status 4 | . . . . . . 2 . 1 . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . 2 2 . . 3 . . . . . . . . Retrieve Components 8 | . 1 . . . . 2 2 . . 3 . . . . . . . . Scanalyzer 9 | . . . 2 . 1 1 . 1 . 1 . 3 . . . . . . Retrieve Study 9 | . . . 2 . 1 1 . 1 . 1 . 3 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 29 | . 8 . . 1 . 6 4 1 . 4 1 2 1 1 . . . . Terminals 27 | . 8 . . 1 . 5 4 1 . 4 . 2 1 1 . . . . Assimilate 7 | . . . . . . 2 2 . . 2 . . 1 . . . . . Botnet 14 | . 3 . . 1 . 2 2 1 . 2 . 2 . 1 . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 2 . . . . . . 1 . . . 1 . Used 1 | . . . . . . . . . . . . . 1 . . . . . Hacking Detections 57 | . 3 . 1 1 1 12 6 4 . 6 2 10 2 3 . 6 . . Full Trace Events 4 | . . . . . . 1 2 . . . . . . . . 1 . . Feedback Events 2 | . . . . . . . 2 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 2 . 1 1 . 1 . 1 . 3 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 3 3 . . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 58 | . . 4 . . . 2 2 . . 2 . . 1 22 . 6 19 . Largest Group 7 | . . 4 4 2 . 1 1 . . 1 . . 1 6 . 6 7 . Highest-Rated Group 102 | . . 71 71 44 . 26 26 . . 26 . . 10 89 . 87 102 . Highest-Rated Ally 31 | . . 31 31 28 . 26 26 . . 26 . . 10 15 . 15 15 . Total Orders 11 | . . . 4 1 . . 4 . . . . . 2 . . . . . STAY 6 | . . . 2 1 . . 2 . . . . . 1 . . . . . FOLLOW 5 | . . . 2 . . . 2 . . . . . 1 . . . . . Ally Attacks 59 | . . 2 33 12 . . . . . . . . . 6 . . 6 . Total Damage 727 | . . 21 320 180 . . . . . . . . . 86 . . 120 . Kills 8 | . . . 6 . . . . . . . . . . 1 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 7829 | . 703 686 122 . 100 739 866 489 44 990 617 882 605 330 223 117 316 . Optics 5191 | . . . . . . . 866 489 44 990 617 882 317 330 223 117 316 . Sensors 4980 | . . . . . 100 739 866 468 44 987 605 882 289 . . . . . Terrain 4 | . . . . . . . . . . 3 . . . 1 . . . . Structural 2 | . . . . . . . . . . . 2 . . . . . . . Traps 1 | . . . . . . . . . . 1 . . . . . . . . Seismic 1513 | . 703 686 122 . . . . . . 2 . . . . . . . . Machine Analysis 9 | . . . . . . . . . . . . 9 . . . . . . Triangulation 2 | . . . . . . . . . . 2 . . . . . . . . Jamming 1463 | . . . . . . . . 17 . . 339 226 533 . 203 117 28 . ECM 973 | . . . . . . . . 145 12 189 130 407 53 37 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 10508 | 115 1523 686 977 827 114 739 866 489 44 990 617 882 629 330 223 117 328 12 Spaces Moved 14239 | 65 719 451 525 391 240 1862 1829 788 133 1760 1019 1695 1078 537 336 280 507 24 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 283 | 14 5 . 1 263 . . . . . . . . . . . . . . Legs 2204 | . . . . . . . . . . . . . 520 537 336 280 507 24 Wheels 1864 | 47 714 451 524 128 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9884 | . . . . . 240 1862 1829 788 133 1760 1019 1695 558 . . . . . Fastest Speed 25 | 50 100 140 140 100 28 25 25 28 28 28 28 29 29 30 30 30 30 30 Average Speed 44 | 109 132 140 149 144 28 25 25 28 28 28 28 29 29 30 30 30 30 30 Slowest Speed 240 | 160 240 140 240 160 28 98 31 28 28 106 29 30 30 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 2 . . 12 9 4 . 3 3 . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 2 . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 40 | 4 97 91 40 34 5 41 36 24 81 41 30 95 59 25 43 8 19 2 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . Spaces Dug 134 | . . . . 1 . 11 13 10 . 13 10 12 7 24 9 18 6 . Terrain Destroyed 717 | . 20 7 . 7 . 11 271 14 . 149 53 23 45 44 42 19 8 4 Melee 57 | . . . . 1 . 11 12 7 . 10 7 6 3 . . . . . Projectile 195 | . . . . 6 . . 7 7 . 10 6 17 42 44 25 19 8 4 AOE 465 | . 20 7 . . . . 252 . . 129 40 . . . 17 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 Total 17478 | 91 1141 494 653 533 292 2085 2142 1011 137 2158 1296 2012 1310 681 426 309 681 26 Wait 2071 | 9 272 19 30 37 3 170 228 181 . 284 216 215 117 95 68 13 113 1 Move 14157 | 64 718 450 520 390 239 1838 1810 780 132 1753 1012 1694 1078 536 335 279 506 23 Hop 32 | . . . 2 . . 11 9 4 . 3 3 . . . . . . . Pick Up 117 | 4 28 2 18 9 9 8 6 4 . 5 4 5 6 2 . . 7 . Fast Attach 138 | 6 2 . 6 5 2 2 8 1 2 15 7 21 25 13 . 6 16 1 Attach 44 | . 5 . 2 3 12 3 1 3 . 1 2 2 3 1 . 2 4 . Detach 12 | . . . . 1 . . . 1 . 2 1 2 2 1 . 1 1 . Swap 84 | . 13 7 9 9 3 7 8 5 . 9 8 3 1 . 2 . . . Drop 229 | . 14 7 27 14 22 11 15 4 2 20 12 21 20 13 . 5 22 . Fire 398 | 8 87 9 39 63 . . 29 8 . 27 9 19 48 20 21 3 7 1 Melee 176 | . . . . 2 2 24 28 20 1 39 22 30 8 . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 11 . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Waste -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Met a group of wandering Federalists 133 | -10/Materials | Discovered new exit (range 12) 209 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 7) 600 | -10/Materials | Lost 5 parts (1p1n1u2w) 819 | -10/Materials | Discovered new exit (range 9) 1062 | -10/Materials | Discovered new exit (range 12) 1224 | -10/Materials | Identified exit to Materials 1446 | -10/Materials | Loaded intel: 2 recycling unit locations 1477 | -10/Materials | Learned Storage terminal intel 1517 | -10/Materials | Learned Storage security intel 1566 | -10/Materials | Learned location of Recycling (-8) 1639 | -10/Materials | Entered Mines 1646 | -10/Mines | Discovered exit to Materials (range 8) 1676 | -10/Mines | Met a Derelict bent on vengeance 1698 | -10/Mines | Discovered exit to Materials (range 9) 1858 | -10/Mines | Learned location of Zion (-7) 1915 | -10/Mines | Met a Derelict testing a Signal Generator 1979 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2131 | -10/Mines | Learned location of 1 exit from Materials 2325 | -10/Mines | Entered Materials 2325 | -9/Materials | Accompanied by 4 allies 2325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -9/Materials | Identified exit to Materials 2752 | -9/Materials | Build established: Scavenger-Mutant 3278 | -9/Materials | Discovered exit to Materials (range 4) 3302 | -9/Materials | Entered another Materials area 3302 | -8/Materials | Accompanied by 2 allies 3302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3303 | -8/Materials | Identified exit to Storage 3454 | -8/Materials | Garrison activated, responded to threat 3638 | -8/Materials | Lost 3 parts (2n1w) 3649 | -8/Materials | Destroyed 13 combat bots 4116 | -8/Materials | Discovered new exit (range 9) 4127 | -8/Materials | Identified exit to Factory 4129 | -8/Materials | Entered Factory 4129 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4231 | -7/Factory | Discovered new exit (range 13) 4237 | -7/Factory | Identified exit to Factory 4243 | -7/Factory | Entered another Factory area 4243 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4425 | -6/Factory | Build established: Sprinter 4472 | -6/Factory | Discovered new exit (range 2) 4473 | -6/Factory | Identified exit to Factory 4982 | -6/Factory | Entered another Factory area 4982 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5033 | -5/Factory | Hacking Suite fried by hacking feedback 5037 | -5/Factory | Discovered new exit (range 21) 5047 | -5/Factory | Identified exit to Factory 5254 | -5/Factory | Build established: Scout 5290 | -5/Factory | Found Prototype Launcher 5290 | -5/Factory | Identified Mni. Smartbomb Launcher 5311 | -5/Factory | Found Mni. Smartbomb Launcher 5587 | -5/Factory | Spotted B-75 Beast 5644 | -5/Factory | Cargo convoy interrupted 5848 | -5/Factory | Entered another Factory area 5848 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5928 | -4/Factory | Central database locked down 5936 | -4/Factory | Spotted B-86 Titan 6143 | -4/Factory | Spotted B-86 Titan 6315 | -4/Factory | Discovered new exit (range 19) 6337 | -4/Factory | Sucked down chute 6337 | -4/Factory | Entered Waste 6337 | -4/Waste | The area was eerily silent 6366 | -4/Waste | Found Prototype Device 6366 | -4/Waste | Identified Exp. Thermal Shield 6375 | -4/Waste | Discovered new exit (range 21) 6381 | -4/Waste | Identified exit to Factory 6381 | -4/Waste | Entered Factory 6390 | -4/Factory | Build established: Hacker-Ninja 6443 | -4/Factory | Central database locked down 6622 | -4/Factory | Spotted B-86 Titan 7207 | -4/Factory | Discovered new exit (range 7) 7214 | -4/Factory | Identified exit to Research 7267 | -4/Factory | Spotted B-86 Titan 7371 | -4/Factory | Entered Research 7371 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7626 | -3/Research | Discovered new exit (range 12) 7813 | -3/Research | Identified exit to Armory 7813 | -3/Research | Identified exit to Quarantine 7988 | -3/Research | Entered Quarantine 8151 | -3/Quarantine | Cryocooling Duct disabled 8157 | -3/Quarantine | Discovered new exit (range 22) 8166 | -3/Quarantine | Ambient heat levels rising (+20) 8166 | -3/Quarantine | Non-combat units ordered to evacuate 8296 | -3/Quarantine | Found Alien Energy Cannon 8296 | -3/Quarantine | Identified Core Cannon 8445 | -3/Quarantine | Spotted Alpha 7 8489 | -3/Quarantine | Central database locked down 8604 | -3/Quarantine | Found Alien Artifact 8624 | -3/Quarantine | Found Alien Artifact 8624 | -3/Quarantine | Identified Dimensional Node Initializer 8624 | -3/Quarantine | Initialized slip node 8626 | -3/Quarantine | Found Alien Artifact 8626 | -3/Quarantine | Identified Transdimensional Reconstructor 8626 | -3/Quarantine | Warped through subspace to slip node 8633 | -3/Quarantine | Identified Subatomic Replicator 8633 | -3/Quarantine | Used Subatomic Replicator to create Alien Artifact 8681 | -3/Quarantine | Found Alien Artifact 8681 | -3/Quarantine | Identified Core Reset Matrix 8681 | -3/Quarantine | Identified Supercharged TR 8681 | -3/Quarantine | Used Core Reset Matrix 8685 | -3/Quarantine | Detected hypermatrix surge 8685 | -3/Quarantine | Sensed 9 artifacts in vicinity 8846 | -3/Quarantine | Spotted Fortress 8867 | -3/Quarantine | Discovered new exit (range 5) 8867 | -3/Quarantine | Discovered new exit (range 6) 8868 | -3/Quarantine | Identified exit to Protoforge 8869 | -3/Quarantine | Identified exit to Section 7 8870 | -3/Quarantine | Entered Section 7 8871 | -3/Section 7 | Detected hypermatrix surge 8871 | -3/Section 7 | Sensed 21 artifacts in vicinity 8911 | -3/Section 7 | Found Integrated Reactor 8911 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9089 | -3/Section 7 | Found Integrated Reactor 9114 | -3/Section 7 | Identified exit to Research 9116 | -3/Section 7 | Spotted Executioner 9117 | -3/Section 7 | Spotted Executioner 9150 | -3/Section 7 | Spotted Executioner 9150 | -3/Section 7 | Spotted Executioner 9159 | -3/Section 7 | Integrated with Sigix Exoskeleton 9160 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9192 | -3/Section 7 | Spotted B-99 Colossus 9214 | -3/Section 7 | Found Integrated Reactor 9214 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9216 | -3/Section 7 | Found Integrated Reactor 9216 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9218 | -3/Section 7 | Found Integrated Reactor 9218 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9295 | -3/Section 7 | Found LRC Energy Well 9295 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 9298 | -3/Section 7 | Found LRC Matter Compressor 9298 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9430 | -3/Section 7 | Destroyed Executioner 9433 | -3/Section 7 | Found Prototype Processor 9433 | -3/Section 7 | Identified Exp. Targeting Computer 9462 | -3/Section 7 | Build established: Alien-Sigix 9462 | -3/Section 7 | Destroyed Executioner 9474 | -3/Section 7 | Found Prototype Processor 9496 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 9499 | -3/Section 7 | Entered Research 9499 | -2/Research | Evolved 2 slots: Utility x2 9499 | -2/Research | Identified Exp. Core Analyzer 9503 | -2/Research | Identified exit to DSF 9504 | -2/Research | Emitted hypermatrix ping 9509 | -2/Research | Assembled emerged from beneath the floor 9622 | -2/Research | Assembled emerged from beneath the floor 9746 | -2/Research | Assembled emerged from beneath the floor 9808 | -2/Research | Discovered new exit (range 17) 9829 | -2/Research | Entered Testing 9981 | -2/Testing | Spotted Striker 10035 | -2/Testing | Discovered new exit (range 17) 10052 | -2/Testing | Entered Access 10052 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10057 | -1/Access | Emitted hypermatrix ping 10062 | -1/Access | Assembled emerged from beneath the floor 10143 | -1/Access | Discovered new exit (range 17) 10169 | -1/Access | Entered Command 10174 | -1/Command | Emitted hypermatrix ping 10179 | -1/Command | Assembled emerged from beneath the floor 10312 | -1/Command | Assembled emerged from beneath the floor 10413 | -1/Command | Assembled emerged from beneath the floor 10460 | -1/Command | Spotted B-99 Colossus 10485 | -1/Command | Warped through subspace to slip node 10485 | -1/Command | Discovered new exit (range 5) 10497 | -1/Command | Entered Access_0 10498 | -1/Access_0 | Sensed 4 artifacts in vicinity 10498 | -1/Access_0 | Met Architect 10498 | -1/Access_0 | Destroyed Architect 10499 | -1/Access_0 | Architect triggered a singularity event 10502 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 10503 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 10503 | -1/Access_0 | Warped through subspace to slip node 10503 | -1/Access_0 | Discovered new exit (range 8) 10506 | -1/Access_0 | Lost 3 allies 10509 | *** | Escaped singularity! Last Messages --------------- 10499_ A0_COM: Initiating irreversible singularity event. Goodbye. 10499_ Enhanced Grunt springs to life. 10500_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 10500_ A0_COM: 10. 10501_ A0_COM: 9. 10502_ A0_COM: 8. 10502_ Acquired data core, extracted unknown sensor trigger ID. 10502_ Acquired 75 matter. 10503_ A0_COM: 7. 10503_ Acquired Hpw. Transdimensional Reconstructor. 10503_ Warped through subspace, drawn to slip node. 10503_ EXIT=FOUND 10504_ A0_COM: 6. 10505_ A0_COM: 5. 10506_ A0_COM: 4. 10507_ A0_COM: 3. 10508_ A0_COM: 2. 10509_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????##############################?????????? | | ?????????################################????????? | | ????????##################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## #################??????? | | ???????################# ################??????? | | ???????################# X ################??????? | | ??????################## #################?????? | | ???????################ ################??????? | | ??????################# #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 131 Energy Capacity 950 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 80 Evasion (%) 81 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Cannon Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Integrated Reactor Sigix Exoskeleton Sigix Sheargun LRC Energy Well LRC Matter Compressor Supercharged TR High-powered Transdimensional Reconstructor Achievements -------------- Blink Of An Eye What Happened At The End There Challenges ------------ None Game ------ Seed LatentAmuletAutocannon Manual? 0 Play Time 01:58:40 Cumulative 1763.0 hours Start 2026.10.26 @ 02:41:28 End 2026.10.27 @ 03:12:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1258 Rogue 1218 Adventurer 40 Explorer 0 Win Type 6 Total 235 Types 113/12/77/3/2/4/17/2/1/4 Lore% 98 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a97c624-729f-44e0-8f37-96a2993f9a82