Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 06:55:38 Player: shapeshifter Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (224) 1120 Value Destroyed (8797) 8797 Prototype IDs (120) 2400 Alien Tech Used (3) 600 Bonus (19357) 19357 TOTAL SCORE: 42974 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 3046 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1002 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -664 Cogmind --------- Core Integrity 0/1600 Matter 6/300 Energy 94/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Graphene Brace Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Transdimensional Reconstructor Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag System Combat Gravmag System Zionite Glidesys II Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Phase Shifter Improved Cloaking Device Graphene Brace Authchip [Processor] System Purifier > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-M Vortex Driver > --- INVENTORY -------- Zionite Heavy DM Reactor Micro Antimatter Reactor Micro Antimatter Reactor Advanced Particle Charger Quantum Capacitor Improved Hacking Suite Experimental System Shield Ghost Barrier Transdimensional Reconstructor Subatomic Replicator Latent Energy Streamer Vortex Driver Tactical Quantum Warhead Z-bomb Delivery System [Rating: 187] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Thermoblaster Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . 1 . . . Utility 9 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . . 2 . 1 . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 271 | 7 8 . 23 5 5 1 15 4 21 2 . 14 5 35 2 . 5 4 14 . 14 . . 17 . 6 3 5 11 19 26 Power 34 | 1 . . 1 1 . . 1 1 3 2 . 1 . 2 . . 1 . 1 . 4 . . 2 . . 2 1 2 4 4 Engine 14 | 1 . . 1 1 . . 1 1 3 2 . . . 2 . . . . 1 . 1 . . . . . . . . . . Core 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . 2 . . 2 1 2 4 4 Propulsion 78 | 2 2 . 5 1 . 1 5 1 8 . . 2 2 16 1 . 3 . 6 . 5 . . 5 . 2 . 2 1 2 6 Treads 21 | 2 2 . 5 1 . 1 4 1 1 . . . 1 3 . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . 2 . 1 . . 3 . 2 . . . . . . . . . . . . Wheel 13 | . . . . . . . . . 5 . . . 1 6 1 . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . 1 . 2 . . . . 6 . . . . 4 . 5 . . 5 . 2 . 2 1 2 3 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 91 | 2 2 . 10 1 2 . 3 2 6 . . 4 3 10 . . 1 2 6 . 3 . . 4 . 3 . 2 4 11 10 Device 43 | 1 . . 3 . . . 2 1 3 . . 4 2 6 . . . . 3 . 2 . . 3 . 2 . 2 2 3 4 Storage 7 | 1 1 . 1 . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Processor 14 | . . . . 1 1 . . . 2 . . . . 2 . . . . 1 . 1 . . 1 . 1 . . 2 1 1 Hackware 11 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 5 4 Protection 16 | . 1 . 6 . . . 1 1 . . . . 1 . . . 1 2 . . . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 4 . 7 2 3 . 6 . 4 . . 7 . 7 1 . . 2 1 . 2 . . 6 . 1 1 . 4 2 6 Energy Gun 15 | . . . . . . . 3 . 4 . . . . . . . . . . . . . . 4 . . . . . 2 2 Energy Cannon 11 | . . . 3 . 1 . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . 3 Ballistic Gun 24 | 2 4 . 4 2 1 . 3 . . . . 2 . 4 . . . . . . 1 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . 1 . . . . . . 1 . 2 . . . 1 . . 1 . . . . 1 1 . 1 . . Special Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 3 . . . 1 . 2 . . 1 . 3 . . 4 . 1 . . . . 6 . 1 1 . 3 8 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Parts Lost 130 | . 3 . 7 3 1 1 7 1 15 2 3 . . 21 4 . . 6 6 . 1 . 1 2 . 1 1 3 8 2 31 Power 19 | . 1 . . . . . 1 1 2 2 . . . 2 . . . 2 1 . . . 1 . . . . . 1 . 5 Propulsion 46 | . 1 . 1 1 . 1 3 . 7 . . . . 10 3 . . 2 1 . 1 . . . . 1 1 1 1 . 11 Utility 41 | . . . 5 1 1 . 1 . 3 . 3 . . 5 . . . 1 3 . . . . 1 . . . 2 3 1 11 Weapon 24 | . 1 . 1 1 . . 2 . 3 . . . . 4 1 . . 1 1 . . . . 1 . . . . 3 1 4 Highest Loss Streak 21 | . 2 . 3 3 1 1 5 1 11 1 3 . . 9 2 . . 3 5 . 1 . 1 1 . 1 1 3 6 2 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 10 15 16 18 19 12 12 16 17 17 14 16 15 14 15 16 15 15 13 7 12 14 13 13 13 13 13 12 11 13 8 Power . | . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . 2 1 . . 1 1 Propulsion 3 | 1 5 7 5 4 3 2 1 4 4 4 3 4 4 2 6 6 6 6 4 . 1 3 3 1 1 . . . . . . Utility 4 | . 2 6 6 4 4 5 5 4 4 5 4 4 3 5 5 5 4 4 4 3 7 7 7 7 7 5 6 6 4 4 2 Weapon 4 | . 3 2 3 7 7 3 4 5 5 3 3 5 6 5 3 4 4 3 3 3 1 2 2 4 4 4 4 5 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 2 . 7 . 11 . 3 . 2 . . 1 4 7 . . 2 . 2 . 8 . . 3 . 2 1 . . 2 3 Power 7 | . 1 . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Propulsion 11 | . 1 . 2 . 1 . . . 2 . . 1 . 4 . . . . . . . . . . . . . . . . . Utility 26 | . . . 2 . 4 . 2 . . . . . 2 3 . . 2 . . . 6 . . 2 . . 1 . . 1 1 Weapon 12 | . . . 3 . 3 . . . . . . . 1 . . . . . 2 . 1 . . 1 . . . . . 1 . Tool/Special 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 92 85 89 98 96 87 89 98 75 81 62 66 100 76 86 82 88 87 67 89 98 100 96 92 89 92 95 91 79 85 52 Engine 5 | . 6 . 4 11 11 11 7 5 6 8 4 5 6 4 11 11 11 6 . 5 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 3 . 4 5 6 6 5 4 4 8 6 11 5 Treads 9 | . 27 28 21 21 22 21 25 30 13 . . . 3 6 . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . 3 6 . . . 10 17 11 . . . . . . . . . . . . Wheel 4 | . . . . . . . . . 5 20 17 13 16 11 8 5 4 2 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 2 . . . . 4 17 17 13 7 10 36 36 36 36 36 36 32 32 28 26 25 11 Device 13 | . 12 . 11 11 3 . 4 6 12 6 6 21 26 13 17 17 16 11 11 15 12 15 15 15 21 24 23 23 20 23 11 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 5 6 6 5 5 5 5 5 6 10 8 5 5 5 5 4 4 4 4 4 1 Processor 8 | . . . . 9 18 22 18 15 7 13 8 . . 7 11 11 11 9 5 10 14 15 15 14 10 12 14 13 9 8 6 Protection 3 | . 1 14 17 11 9 . 1 7 3 . . . 5 2 . . . 4 3 . . . . . . . . . . . . Energy Gun 3 | . . . . . . . 2 23 15 18 13 . . . . . . . . . . . . 7 5 4 4 4 3 2 1 Energy Cannon 1 | . . . 9 2 1 . . . . . . . . . . . . . . 5 5 5 5 . . . . . . 4 . Ballistic Gun 8 | . 28 28 12 19 18 22 21 . . . . 3 13 12 5 5 1 3 . . 2 5 5 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . Peak Build Rating 187 | 7 8 8 19 19 40 29 45 47 65 71 59 72 74 87 90 74 99 112 102 101 117 115 117 154 152 165 168 174 175 187 179 Average Rating 64 | 4 7 8 13 18 23 28 35 44 49 59 45 48 72 66 74 74 87 94 87 101 111 115 112 134 143 159 161 166 157 172 94 On Entrance 79 | . 7 8 8 18 19 28 29 43 46 61 59 22 72 71 80 74 74 99 87 101 101 115 115 117 143 143 162 151 164 151 169 Avg Prop Armor Cover (%) 8 | . . . . . . . . 5 10 . . 10 7 11 8 9 8 5 1 . 3 . . 8 . 9 . 3 . . 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 15 30 27 63 60 98 54 104 105 116 111 98 123 131 130 114 108 111 128 115 44 71 60 65 83 74 87 85 78 85 103 95 Greatest Support 122 | 40 40 40 40 43 43 46 69 85 95 54 54 26 38 42 30 10 90 90 122 78 81 77 77 101 89 90 90 104 113 113 110 Greatest Overweight (x) 27 | 1 . . 2 1 2 1 1 1 8 2 3 4 4 27 10 10 10 1 1 . . . . 1 . 2 . 1 . . 1 Average Overweight (x) 1 | . . . . 1 1 1 . 1 1 1 1 3 3 3 6 10 3 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 20 | 7 13 15 17 20 23 20 20 25 25 25 23 25 25 25 25 25 25 25 23 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 25 | 5 15 15 20 20 25 20 24 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 14 15 15 15 15 15 15 Average Carried 19 | 3 10 15 16 19 21 19 19 23 24 24 21 24 24 23 24 25 24 24 21 15 14 15 14 14 13 14 14 14 13 14 9 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 4 15 15 20 20 20 20 24 25 25 24 25 25 25 25 25 25 25 22 15 15 15 15 14 15 14 15 13 14 13 15 15 Class Distribution -------------------- 29% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Assassin 10% | Scavenger-Tank 6% | Scout 5% | Scavenger-Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Mutant | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Mutant | -3/Testing Mutant | -2/Research Scavenger-Ninja | -2/Quarantine Scavenger-Ninja | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 6901 | 224 462 21 602 55 79 89 517 104 254 97 100 145 115 896 381 41 117 250 30 . 358 29 . 270 20 130 . . 208 344 963 Remotely 130 | . . . . . . . 130 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9530 | 27 558 . 1179 145 355 83 939 148 1022 422 41 . 31 1557 265 . 346 393 62 . 382 . . 675 . 146 . . 316 194 244 Parts 450 | 3 34 . 96 13 16 5 54 5 26 16 . . 1 81 8 . 1 12 4 . 16 . . 25 . 8 . . 15 7 4 Haulers Intercepted 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Recyclers Shooed 16 | 1 2 1 . . . . 2 . 5 . . . . 4 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . . 13 . 3 12 . 8 . . 12 . . . . 3 . 4 . . . . . . Prevented 10 | . . . . . . . . . . . 3 . 3 . . . . . . . . . . . 4 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 156 | . 14 1 26 6 10 1 12 3 9 9 1 . 1 23 5 . . 12 1 . 1 . . 8 . . . . 8 1 4 Guns 93 | . 14 1 19 . 2 1 11 3 8 3 1 . 1 15 3 . . . . . . . . 5 . . . . 5 . 1 Cannons 22 | . . . 6 6 3 . . . . 1 . . . 3 . . . 1 . . . . . . . . . . . 1 1 AOE 34 | . . . 1 . 3 . 1 . . 4 . . . 5 2 . . 9 1 . . . . 3 . . . . 3 . 2 Classes Destroyed 20 | 1 4 1 5 1 3 . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 Worker 17 | . 1 . 3 . . 1 . . 2 . . . . 6 . . . . . . . . . . . 2 . . . 2 . Builder 12 | . . . 1 . . . 3 1 1 . . . . 6 . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Recycler 12 | . . . 1 . . . 1 . 3 . . . . 2 . . . . . . 2 . . . . 1 . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 6 | . . . 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . Watcher 6 | . 2 . 1 . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Swarmer 26 | . 3 . 7 3 . . . . . . . . . 4 . . . 6 . . . . . . . . . . 3 . . Grunt 78 | . 11 . 13 2 5 . 9 3 6 7 1 . . 11 4 . . 2 . . . . . 4 . . . . . . . Brawler 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Duelist 5 | . . . . 1 . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 15 | . . . 6 . . . 2 . 1 1 . . . 1 . . . 1 . . 1 . . 1 . . . . . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 9 | . . . . . 3 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Programmer 16 | . . . . . 1 . . . 2 . . . 1 6 1 . . . . . . . . . . . . . 5 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 4 1 8 6 10 2 7 2 5 5 1 . 1 10 4 . . 7 1 . 2 . . 7 . 3 . . 5 2 2 Combat Bots Only 10 | . 3 1 6 6 10 1 4 2 4 5 1 . 1 5 4 . . 7 1 . 1 . . 7 . . . . 3 1 2 Max Kills in Single Turn 6 | 1 1 1 2 1 2 1 2 1 1 3 1 . 1 6 1 . . 3 1 . 2 . . 2 . 1 . . 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 2 . 1 . . 3 . . . 2 1 . . 2 1 . . . . 2 . . . . 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Hostile Shots Fired 1392 | . 87 9 130 40 30 19 92 5 145 36 20 . 6 208 36 . . 60 40 . 16 5 23 73 23 26 40 36 51 37 99 Missed 492 | . 20 1 41 5 7 4 15 . 37 11 4 . 3 53 12 . . 20 14 . 4 2 12 54 17 21 34 18 26 19 38 Hits 900 | . 67 8 89 35 23 15 77 5 108 25 16 . 3 155 24 . . 40 26 . 12 3 11 19 6 5 6 18 25 18 61 Melee 20 | . . . . 9 . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Projectile 880 | . 67 8 89 26 23 15 77 5 108 25 5 . 3 155 24 . . 40 26 . 12 3 11 19 6 5 6 18 25 18 61 AOE 33 | . . 9 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 23 Critical Strikes 37 | . . . 4 1 1 . 7 . 4 2 . . . 8 1 . . 1 1 . . . . 1 . 1 . 3 1 . 1 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 Part Disruptions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Damage Taken 20750 | . 806 332 1193 532 352 245 1227 81 2508 475 118 . 63 3113 460 . . 724 979 . 369 72 236 471 138 179 116 419 976 459 4107 Core 4284 | . 137 80 169 45 15 73 175 . 609 . 39 . . 734 20 . . 24 225 . 46 22 42 10 23 . . 18 118 103 1557 Absorbed by Shields 99 | . . . . . . . . . . . . . . . . . . . . . . . . 99 . . . . . . . Redirected to Shielding 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Ignored by Resistances 20 | . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 86 | . . . . . . . . . . . . . . . . . . . . . . . . 86 . . . . . . . Core Remaining (%) 60 | 100 . 13 . . . 24 68 100 . . . . 23 . . . . 22 . . . . . . 68 . 100 . 90 . . Volleys Fired 596 | 2 58 5 83 20 11 9 50 7 55 19 10 5 3 58 18 . 5 19 5 . 19 . . 65 1 . . . 26 12 31 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 3 1 2 3 3 . 1 1 1 . 1 . . 1 1 . . . 1 1 2 Hottest 260 | 40 40 40 136 136 100 46 74 240 240 240 240 5 48 100 128 . 5 260 260 . 88 . . 45 60 . . . 100 100 160 Shots Fired 1017 | 4 113 10 166 28 15 18 127 21 101 26 22 5 6 136 32 1 6 19 5 . 19 . . 65 2 . . . 26 12 32 Gun 840 | 4 113 10 134 . 8 18 125 21 100 23 18 . 6 131 29 1 1 . . . 4 . . 65 1 . . . 18 1 9 Cannon 125 | . . . 32 28 7 . . . . 3 . . . 3 3 . . 5 . . 15 . . . 1 . . . 5 11 12 Launcher 35 | . . . . . . . 2 . 1 . 4 . . 2 . . . 9 5 . . . . . . . . . 3 . 9 Special 17 | . . . . . . . . . . . . 5 . . . . 5 5 . . . . . . . . . . . . 2 Kinetic 595 | 4 113 10 134 . 8 18 125 . 11 . . . 6 131 29 1 1 . . . 4 . . . . . . . . . . Thermal 246 | . . . 32 28 7 . . 21 89 26 18 . . 3 3 . . 14 5 . . . . . . . . . . . . Explosive 20 | . . . . . . . 2 . 1 . 4 . . 2 . . . . . . . . . . . . . . 2 . 9 Electromagnetic 18 | . . . . . . . . . . . . . . . . . . . . . 15 . . . 1 . . . 1 . 1 Entropic 111 | . . . . . . . . . . . . . . . . . . . . . . . . 65 1 . . . 23 11 11 Phasic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Robot Hit Streak 19 | 3 11 5 8 7 4 11 12 5 19 10 15 4 2 14 6 . 3 5 1 . 4 . . 6 6 . . . 7 8 15 Robot Miss Streak 10 | 1 4 2 5 2 1 6 4 4 7 3 6 1 3 10 4 . 1 2 2 . 3 . . 3 3 . . . 9 1 1 Penetration Max 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 Secondary Targets 15 | . 3 . 3 . . . 3 . 1 . . . . 5 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 1 . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 707 | 3 79 7 112 19 10 11 94 17 78 23 11 4 4 93 18 . 11 11 4 . 9 . . 46 2 3 1 . 12 7 18 Core Hits 475 | 1 30 5 53 6 9 4 37 12 65 24 8 . 1 85 12 . 4 19 3 . 6 . . 31 8 3 . . 20 5 24 Critical Kills 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 5 . . . . 3 . . Critical Strikes 24 | . . . . . 2 . . . 1 . . . . 2 1 . 1 . . . 1 . . 5 . . . . 3 4 4 Meltdown 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Detonate 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 . . Sunder 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Melee Attacks 74 | . . . . . . . . . . . . . . 8 3 . 8 . 6 . 7 . . 6 1 11 10 2 8 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 74 | . . . . . . . . . . . . . . 8 3 . 8 . 6 . 7 . . 6 1 11 10 2 8 4 . Sneak Attacks 20 | . . . . . . . . . . . . . . 4 . . . . 2 . 2 . . 5 1 3 1 . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28554 | 41 1016 75 1716 491 1122 141 1655 314 2220 1082 274 . 109 4383 1025 . 464 1344 384 . 710 . . 3966 236 202 83 . 1710 576 3215 Guns 13008 | 41 1016 75 1214 . 109 141 1555 314 1989 493 274 . 109 2182 312 . . . . . . . . 2387 28 . . . 670 . 99 Cannons 3809 | . . . 411 491 672 . . . . 114 . . . 396 260 . . 105 . . 253 . . . 5 . . . . 405 697 Explosions 9873 | . . . 88 . 341 . 100 . 231 475 . . . 1523 453 . . 1239 259 . 330 . . 1241 146 . . . 1040 . 2407 Melee 1839 | . . . . . . . . . . . . . . 272 . . 464 . 125 . 127 . . 338 57 202 83 . . 171 . Ramming 25 | . . . 3 . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 12 Kinetic 6933 | 41 1016 75 1214 . 109 141 1555 . 179 . . . 109 2182 312 . . . . . . . . . . . . . . . . Thermal 11276 | . . . 411 491 1013 . . 314 1810 1082 274 . . 1445 713 . . 1344 259 . 330 . . 1241 . . . . 549 . . Explosive 3671 | . . . 88 . . . 100 . 231 . . . . 474 . . . . . . . . . . . . . . 446 . 2332 Electromagnetic 527 | . . . . . . . . . . . . . . . . . . . . . 253 . . . 151 . . . 45 . 78 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1839 | . . . . . . . . . . . . . . 272 . . 464 . 125 . 127 . . 338 57 202 83 . . 171 . Entropic 4184 | . . . . . . . . . . . . . . . . . . . . . . . . 2387 28 . . . 670 405 694 Phasic 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Highest Corruption 14 | . 2 2 . . . . . . 2 2 2 2 . 9 11 11 11 11 . 8 8 8 8 8 4 2 2 1 14 . 7 Average Corruption 6 | . 2 2 . . . . . . 1 2 2 2 . 6 9 11 11 11 . 8 8 8 8 1 2 2 2 1 6 . 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 207 | . 3 . . . . . . . 8 9 3 . . 32 28 16 22 33 . 1 17 2 4 2 2 3 4 2 6 . 10 Message Errors 45 | . 2 . . . . . . . . 1 1 . . 9 6 3 4 8 . . 3 1 2 1 . 1 . . 2 . 1 Matter Fused 52 | . . . . . . . . . 2 2 1 . . 8 8 3 6 7 . 1 5 1 . 1 . . 2 2 . . 3 Heat Flow Errors 31 | . . . . . . . . . 1 2 1 . . 4 2 3 3 6 . . 1 . 1 . 1 . 1 . 2 . 3 Energy Discharges 18 | . . . . . . . . . 1 . . . . 4 2 2 2 3 . . 3 . . . . 1 . . . . . Parts Rejected 5 | . 1 . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 35 | . . . . . . . . . 2 2 . . . 1 5 3 4 9 . . 3 . 1 . . 1 1 . . . 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . Alerts 4 | . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 8 | . . . . . . . . . 1 . . . . 5 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1522 | . . . 4 15 92 . . . 158 . . . . 374 130 . 131 89 35 . 129 . . 61 . . 43 . 180 51 30 Projectiles 450 | . . . 1 15 92 . . . . . . . . 69 115 . . 68 . . 39 . . . . . . . . 51 . Explosions 662 | . . . 3 . . . . . 158 . . . . 146 15 . . 21 . . 48 . . 61 . . . . 180 . 30 Melee 410 | . . . . . . . . . . . . . . 159 . . 131 . 35 . 42 . . . . . 43 . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 692 | . . . 110 . . . . . 113 . . . . 183 . . . 36 . . . . . . . . . . 244 . 6 Shots 10 | . . . 1 . . . . . 1 . . . . 3 . . . 1 . . . . . . . . . . 4 . . Rammed 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . 5 . 312 322 36 . 174 211 252 171 261 . . 417 156 215 225 200 200 3 203 199 264 198 141 32 388 153 251 228 146 Average Temperature 88 | . 2 . 106 176 12 . 65 89 71 52 99 . . 139 72 92 94 126 93 3 111 141 124 123 87 9 77 36 96 49 64 Received Heat Transfer 3556 | . 396 . 420 42 18 . 639 45 513 261 45 . . 465 162 . . 57 57 . 45 9 45 19 . . 30 36 . 18 234 Effects 7 | . . . 2 1 . . . . 1 . . . . . . . . 2 1 . . . . . . . . . . . . Energy Bleed 4 | . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 2 . . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . 2 . . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . Parts Melted 28 | . . . . . 3 . . 1 11 5 1 . . 3 1 . . 3 . . . . . . . . . . . . . Heat Transferred 15398 | . . . 740 888 960 . . 725 4000 1765 625 . . 1360 720 . . 2080 260 . 250 . . 875 . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 186 | . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . . . . 107 LE Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Maximum Alert Level 4 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . 2 . . . . 3 1 2 2 3 4 Low Security (%) 63 | 100 100 100 58 96 . 100 100 100 100 . . . . 36 . . . . 62 100 55 . . . . . . 35 . . . Level 1 21 | . . . 41 3 . . . . . . . . . 63 . . . . 37 . 27 . . . . . 100 58 48 8 . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . 17 . . . . 83 . 6 51 46 17 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 44 42 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1294 | 5 77 30 333 200 . 35 114 30 58 . . . . 391 . . . . 260 87 539 . . . . 713 345 431 683 752 1294 Initial 667 | . 3 . 7 120 . . . 16 . . . . . . . . . . 27 87 53 . . . . 667 330 186 231 383 425 Average 201 | . 25 6 159 85 . 3 42 3 10 . . . . 203 . . . . 94 83 231 . . . . 672 327 259 452 627 923 Influence Increases 11007 | 5 413 30 843 140 200 35 365 75 379 220 20 . 183 955 165 . 15 250 420 . 692 . 120 300 150 732 72 486 658 522 2562 Destroy 0b10 Robot/C 4600 | . 280 20 520 120 200 20 240 60 180 180 20 . 100 540 100 . . 240 60 . 120 . . 120 . . . 120 160 140 1060 Destroy 0b10 Robot/NC 420 | 5 15 . 45 . . 5 35 5 45 . . . . 85 . . 15 . 5 . 25 . . 10 . 25 . 25 10 30 35 Destroy Leader 812 | . 64 10 134 20 . 10 54 10 52 10 . . 20 92 20 . . 10 20 . 52 . . . . 2 . 12 20 36 164 Allied During Kill 960 | . . . . . . . . . . . . . 63 36 . . . . 11 . 71 . . 5 . 5 . 65 . 90 614 Successful Hack 147 | . 8 . 48 . . . 4 . 27 . . . . . . . . . . . 12 . . . . . . 24 24 . . Disable Machine 780 | . . . 30 . . . . . 45 . . . . 60 . . . . 60 . 270 . . . . . 15 30 105 90 75 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . 50 Destroy Structure 1348 | . 1 . 21 . . . 17 . 30 . . . . 142 . . . . 54 . 112 . . . . 100 12 60 324 91 384 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . 600 . . . . . Partial Spotted 60 | . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . 15 . 15 Lose Combat Pursuer 1080 | . 45 . 45 . . . 15 . . 30 . . . . 45 . . . 60 . . . 120 165 150 . 45 150 . 45 165 Influence Decreases 9860 | . 418 10 555 448 54 181 329 111 367 216 36 . 183 646 474 . 15 206 214 173 428 157 116 459 79 243 329 406 431 496 2080 Entered New Map 2192 | . 2 . 13 188 . 146 . 20 . 5 4 . . . 115 . . . 17 163 24 127 36 188 29 33 259 146 181 256 240 Time Decay 4671 | . 386 10 472 230 44 35 259 81 241 191 32 . 152 316 319 . 15 166 107 10 254 30 70 231 50 100 60 150 170 140 350 Lost Part 1206 | . 30 . 70 30 10 . 70 10 126 20 . . . 210 40 . . 40 50 . 10 . 10 20 . 10 10 30 80 20 310 Lost Ally 1791 | . . . . . . . . . . . . . 31 120 . . . . 40 . 140 . . 20 . 100 . 80 . 80 1180 Squads Dispatched 46 | . 2 . 3 . . . 1 1 3 . . . . 5 . . . 1 5 . 5 . 1 . . 3 1 2 2 4 7 Investigation 9 | . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . . 1 1 1 . . 2 Extermination 12 | . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 2 . 1 1 . 3 Reinforcement 16 | . 2 . 3 . . . 1 . 1 . . . . 3 . . . . 2 . 1 . . . . . . . . 2 1 Assault 6 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 2 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 30 | . 1 . 2 . . . 1 . . . . . . 6 . . . . 2 . 2 . . . 2 . 1 3 2 . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 471 | . 19 3 38 6 8 1 15 5 12 11 6 . 3 44 8 . . 12 12 4 17 3 13 83 16 11 13 27 18 18 45 Peak Tracking Total 17 | . 3 2 7 3 3 1 5 1 5 7 5 . 1 8 5 . . 7 4 5 4 2 9 17 7 10 9 11 5 4 10 Tactical Retreats 30 | . 2 . 2 . . . 1 . . 2 . . . . 3 . . . 1 . . . 3 1 4 . 1 5 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 15 | . 1 . . . . . . 1 2 . . . . . . . . . 2 . 1 . . . . 3 . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 59 | . . . 2 . 2 . . . 3 . . . . 4 . . . . 5 . 18 . . 2 . . 1 2 7 6 7 Max in Single Turn 17 | . . . 2 . 2 . . . 1 . . . . 1 . . . . 3 . 17 . . 1 . . 1 . 1 1 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 56 | . 6 . 8 1 2 . 4 2 7 . . . . 3 . . 4 . . . 6 . 1 3 . . 1 3 2 . 3 Terminals 23 | . 6 . 7 . . . 3 1 2 . . . . . . . . . . . . . 1 . . . . . . . 3 Fabricators 6 | . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 1 1 3 . . . . 1 . . . . . . 2 . . . . . . 1 . . . Scanalyzers 7 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 2 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 136 | . 16 . 25 1 2 . 8 4 10 . . . . 5 . . 17 . . . 11 . 5 12 . . 2 6 6 . 6 Successful 74 | . 6 . 13 1 2 . 3 1 3 . . . . . . . 17 . . . 4 . 5 12 . . 1 1 3 . 2 Failed 60 | . 10 . 12 . . . 5 3 7 . . . . 5 . . . . . . 7 . . . . . 1 4 2 . 4 Catastrophic 17 | . 4 . 1 . . . . . 4 . . . . 4 . . . . . . 3 . . . . . . 1 . . . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Manual 149 | . 16 . 22 . 1 . 6 . . . . . . 6 . . . . 3 . 17 . . . . 19 7 10 16 11 15 Terminals 60 | . 16 . 23 . . . 6 2 2 . . . . . . . . . . . . . 5 . . . . . . . 6 Fabricators 9 | . . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . . . . . . . 2 2 5 . . . . 1 . . . . . . 5 . . . . . . 2 . . . Scanalyzers 17 | . . . 2 . . . . . 2 . . . . . . . . . . . 3 . . . . . . 4 6 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 1 . 5 1 2 . 1 . 1 . . . . . . . 17 . . . . . 5 12 . . . . . . 2 Record 11 | . . . . . 1 . . . . . . . . . . . 5 . . . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . . . . . . . . . . . 4 . . . . . . 11 . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . Network Status 4 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . Retrieve Study 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 5 . 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 14 | . 5 . 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Used 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 6 . . . 4 2 6 . . . . 3 . . . . . . 6 . 1 . . . 1 2 2 . 1 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 8 . 11 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 2 Robot Hacks Applied 9 | . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . 2 parse_system 9 | . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . 2 Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 110 | . . . . . . . . . . . 1 9 1 5 . . . 2 2 . 8 . . 2 . 5 . 6 . 6 63 Largest Group 20 | . . . . . . . . . . . 1 9 9 4 . . . 2 4 . 8 . . 2 . 5 . 4 . 5 20 Highest-Rated Group 1775 | . . . . . . . . . . . 135 299 299 139 . . . 96 258 . 611 . . 128 . 217 . 454 . 505 1775 Highest-Rated Ally 269 | . . . . . . . . . . . 135 51 51 38 . . . 49 81 . 103 . . 64 . 50 . 115 . 122 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . 2 . 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . Fire 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 . STAY 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 565 | . . . . . . . . . 9 . . . 30 29 . . . . 21 . 26 . . . . 8 . 34 . 30 378 Total Damage 20625 | . . . . . . . . . . . . . 547 476 . . . . 659 . 918 . . . . 340 . 1506 . 1655 14524 Kills 98 | . . . . . . . . . . . . . 5 5 . . . . 3 . 6 . . . . 2 . 12 . 8 57 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Active Infowar (turns) 10056 | 1 1055 . . . . . . . 598 . . 1 489 1369 774 483 562 741 346 29 545 70 152 1086 150 204 123 309 345 289 335 Optics 7869 | . . . . . . . . . . . . . . 1328 774 483 562 741 346 29 545 70 152 1086 150 204 123 309 345 289 333 Sensors 5681 | . . . . . . . . . . . . . . 170 774 483 557 741 231 29 545 70 152 455 150 204 123 264 130 278 325 Terrain 1731 | . . . . . . . . . 598 . . 1 489 643 . . . . . . . . . . . . . . . . . Seismic 1129 | 1 1055 . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . T.N.C. 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Machine Analysis 1682 | . . . . . . . . . . . . . . . . . . . . . 474 70 152 350 . 135 123 309 69 . . Cloaking 1275 | . . . . . . . . . . . . . . . . . . . . . . . . . . 114 123 309 345 289 95 Jamming 174 | . . . . . . . . . . . . . . 173 . . . . . . . . . . . . . . . . 1 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . . . 1 2 2 1 . 1 2 . 1 . . . 1 2 . . . . . . . . Drone Launches 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 1 4 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 19688 | 74 1223 116 1654 599 1358 335 621 651 1099 558 453 1515 862 1369 774 483 562 920 361 29 545 70 152 1086 150 204 123 309 345 289 799 Spaces Moved 14654 | 41 490 63 730 235 488 132 234 273 469 439 318 1015 562 628 387 209 250 448 229 69 936 231 390 1613 342 415 225 650 507 336 1300 Core 172 | 13 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 157 Treads 2895 | 28 490 63 730 235 488 132 234 273 222 . . . . . . . . . . . . . . . . . . . . . . Legs 751 | . . . . . . . . . . . . . . 4 . . 171 448 128 . . . . . . . . . . . . Wheels 3819 | . . . . . . . . . 217 439 318 1015 562 593 387 209 79 . . . . . . . . . . . . . . Hover 6529 | . . . . . . . . . 30 . . . . 29 . . . . 101 69 936 231 390 1613 342 415 225 650 507 336 655 Flight 488 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488 Fastest Speed 23 | 50 160 160 160 200 220 220 155 213 101 108 90 135 135 108 125 230 190 190 41 41 30 30 30 23 32 32 35 35 44 41 34 Average Speed 106 | 126 160 160 177 219 262 232 169 214 168 108 113 143 142 155 182 230 203 190 120 41 39 30 30 30 32 36 35 40 45 44 43 Slowest Speed 1400 | 160 160 160 240 220 280 240 240 216 291 123 135 150 150 1400 230 230 330 190 190 41 44 30 30 100 32 142 38 133 46 46 137 Overloaded Moves 46 | . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 74 22 63 51 69 26 20 7 14 62 41 89 74 21 66 48 61 61 7 85 41 58 63 91 60 19 34 25 51 11 35 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 14 | . 1 1 2 . 1 . . . . . . 1 . . . . 3 . . . 3 . . . . . . . 2 . . Known Exits Taken 17 | . . 1 1 . . 1 . . 1 . . . . 1 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken 12 | 1 1 . . 1 1 . 1 1 . 1 1 1 1 . . . . . . . . . . 1 . . . 1 . . . Scrap Searched 20 | . . . . 1 . . . . . 1 1 4 3 . 2 3 . 2 . . . 3 . . . . . . . . . Spaces Dug 44 | . . . . . . . . . . 10 . . . 1 3 . . . . . 6 . . 1 . 5 6 1 6 2 3 Terrain Destroyed 788 | . . . 20 . 18 . 16 . 29 37 37 . . 68 31 1 . 99 16 . 53 . . 30 . 5 6 1 202 17 102 Melee 24 | . . . . . . . . . . . . . . 1 2 . . . . . 5 . . 1 . 5 6 1 3 . . Projectile 63 | . . . . . . . . . . 2 . . . 4 2 1 . 4 . . 2 . . 25 . . . . 6 8 9 AOE 701 | . . . 20 . 18 . 16 . 29 35 37 . . 63 27 . . 95 16 . 46 . . 4 . . . . 193 9 93 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 17642 | 59 818 68 927 290 544 143 354 319 672 488 388 1075 622 888 417 212 291 493 305 69 1082 230 424 2138 380 452 259 691 583 455 1506 Wait 1408 | . 235 1 49 25 7 1 27 30 91 20 32 23 38 87 3 4 . 6 30 1 64 . 32 366 35 2 14 24 3 57 101 Move 14619 | 40 489 62 729 234 487 131 233 272 468 438 317 1014 561 627 386 208 249 447 229 68 935 230 389 1612 341 413 224 649 506 335 1296 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 259 | 10 19 . 22 4 13 1 14 5 17 1 19 9 6 30 1 . 5 3 7 . 22 . 1 14 . 6 2 3 11 11 3 Fast Attach 137 | 1 1 . 10 . . . 9 . 7 3 . 8 2 11 2 . 9 3 6 . 5 . . 10 . 10 2 3 1 13 21 Attach 168 | 6 3 . 3 4 4 1 8 3 13 3 1 8 1 31 1 . 1 6 12 . 3 . 1 7 1 3 2 4 15 5 18 Detach 35 | . . . . . . . 1 . 2 1 . . . 10 1 . . 3 . . . . . 4 1 . . 1 3 . 8 Swap 78 | . 5 . 10 1 3 . 3 1 7 . 4 . 2 6 . . 4 1 . . 10 . . 10 . 1 . 1 3 4 2 Drop 240 | . 8 . 20 2 19 . 9 1 10 3 5 8 9 19 2 . 10 5 10 . 17 . 1 26 . 5 5 4 7 14 21 Fire 596 | 2 58 5 83 20 11 9 50 7 55 19 10 5 3 58 18 . 5 19 5 . 19 . . 65 1 . . . 26 12 31 Melee 74 | . . . . . . . . . . . . . . 8 3 . 8 . 6 . 7 . . 6 1 11 10 2 8 4 . Ram 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Zio] / *Fac) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 10) 561 | -10/Materials | Discovered new exit (range 4) 745 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Core integrity fell below 50% 1058 | -10/Materials | Learned 2 Storage zone layouts 1095 | -10/Materials | Discovered new exit (range 11) 1101 | -10/Materials | Identified exit to Materials 1135 | -10/Materials | Learned Storage security intel 1159 | -10/Materials | Learned Storage stockpile data 1175 | -10/Materials | Learned location of 2 exits from Subcaves 1183 | -10/Materials | Learned location of 1 exit from Recycling 1298 | -10/Materials | Entered Mines 1316 | -10/Mines | Met a Derelict bent on vengeance 1357 | -10/Mines | Assembled infested the area 1380 | -10/Mines | Core integrity fell below 20% 1407 | -10/Mines | Discovered exit to Materials (range 5) 1408 | -10/Mines | Learned location of Storage (-9) 1414 | -10/Mines | Entered Materials 1414 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Identified exit to Storage 1980 | -9/Materials | Discovered new exit (range 3) 2258 | -9/Materials | Lost 3 parts (2u1w) 2486 | -9/Materials | Discovered exit to Storage (range 15) 2515 | -9/Materials | Learned Storage security intel 2515 | -9/Materials | Identified exit to Mines 2548 | -9/Materials | Learned location of Zion (-6) 2582 | -9/Materials | Learned Storage trap positions 2593 | -9/Materials | Loaded intel: 13 trap records 2615 | -9/Materials | Identified exit to Materials 2844 | -9/Materials | Lost 3 parts (1n2u) 3068 | -9/Materials | Entered Mines 3096 | -9/Mines | Core integrity fell below 50% 3150 | -9/Mines | Lost 3 parts (1n1u1w) 3252 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3317 | -9/Mines | Discovered exit to Materials (range 3) 3358 | -9/Mines | Discovered exit to Materials (range 14) 3434 | -9/Mines | Build established: Scavenger-Mutant 3458 | -9/Mines | Found the Drone Emporium 3470 | -9/Mines | Found Prototype Device 3658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3658 | -9/Mines | Discovered new exit (range 5) 3667 | -9/Mines | Entered Exiles 3741 | -9/Exiles | Met 8R-AWN 3786 | -9/Exiles | Met EX-HEX 3887 | -9/Exiles | Met EX-DEC 4416 | -9/Exiles | Met EX-BIN 4447 | -9/Exiles | Aligned with FarCom system 4449 | -9/Exiles | Given EX-Vault access code 4514 | -9/Exiles | Opened EX-Vault 4536 | -9/Exiles | Found Latent Energy Streamer 4546 | -9/Exiles | Found YOLO Cannon 4608 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4629 | -9/Exiles | Exiles lab attacked by MAIN.C 4741 | -9/Exiles | Found Army-in-a-Box 4892 | -9/Exiles | Destroyed 10 combat bots 4998 | -9/Exiles | Discovered new exit (range 10) 5025 | -9/Exiles | Stole three prototypes: Army-in-a-Box, Latent Energy Streamer, YOLO Cannon 5025 | -9/Exiles | Entered Mines 5072 | -8/Mines | Discovered exit to Materials (range 12) 5078 | -8/Mines | Discovered exit to Materials (range 9) 5139 | -8/Mines | Build established: Mutant 5360 | -8/Mines | Entered Materials 5360 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5763 | -8/Materials | Build established: Skirmisher 5774 | -8/Materials | Lost 5 parts (1p3n1u) 5843 | -8/Materials | Discovered new exit (range 9) 5981 | -8/Materials | Entered Factory 5981 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5983 | -7/Factory | FarCom data flow suspended 6255 | -7/Factory | Discovered new exit (range 11) 6288 | -7/Factory | Build established: Scavenger-Tank 6632 | -7/Factory | Entered another Factory area 6632 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7076 | -6/Factory | Identified exit to Lower Caves 7076 | -6/Factory | Identified exit to Extension 7202 | -6/Factory | Spotted B-75 Beast 7247 | -6/Factory | Identified Bomb Drone Bay 7260 | -6/Factory | Core integrity fell below 50% 7288 | -6/Factory | Lost 11 parts (2p4n3u2w) 7292 | -6/Factory | Lost 9 allies 7416 | -6/Factory | Lost 3 parts (2n1w) 7731 | -6/Factory | Entered Lower Caves 7732 | -6/Lower Caves | Encountered a Warlord checkpoint 7878 | -6/Lower Caves | Attracted the attention of an 0b10 base 8218 | -6/Lower Caves | Learned location of 1 exit from Factory 8219 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8262 | -6/Lower Caves | Discovered new exit (range 8) 8289 | -6/Lower Caves | Entered another Lower Caves area 8435 | -6/Lower Caves | Build established: Scavenger-Gunner 8492 | -6/Lower Caves | AD-0RF showed up to help 8494 | -6/Lower Caves | AD-0RF revealed a hidden path 8573 | -6/Lower Caves | Learned Factory stockpile data 8582 | -6/Lower Caves | Learned Factory stockpile data 8594 | -6/Lower Caves | Spotted P5-7H4(f) 8594 | -6/Lower Caves | Spotted 8V-6F7(f) 8594 | -6/Lower Caves | Spotted SO-7RI(f) 8594 | -6/Lower Caves | Spotted VL-YQF(f) 8595 | -6/Lower Caves | Encountered a Master Thief 8595 | -6/Lower Caves | Encountered a Master Thief 8595 | -6/Lower Caves | Encountered a Master Thief 8595 | -6/Lower Caves | Encountered a Master Thief 8598 | -6/Lower Caves | Gatling Laser stolen by Master Thief 8599 | -6/Lower Caves | Spotted 69-4HL(f) 8600 | -6/Lower Caves | Encountered a Master Thief 8603 | -6/Lower Caves | Arm. Huge Wheel stolen by Master Thief 8606 | -6/Lower Caves | Gatling Laser stolen by Master Thief 8607 | -6/Lower Caves | Gatling Laser stolen by Master Thief 8609 | -6/Lower Caves | Lgt. Deuterium Engine stolen by Master Thief 8629 | -6/Lower Caves | Lost 3 parts (3u) 8636 | -6/Lower Caves | Discovered new exit (range 12) 8742 | -6/Lower Caves | Entered Zion 8816 | -6/Zion | System corruption cleaned by Quarantine Array 8894 | -6/Zion | Discovered new exit (range 11) 8903 | -6/Zion | Build established: Mutant 9130 | -6/Zion | Learned Factory security intel 9156 | -6/Zion | Learned location of Warlord (-4) 9380 | -6/Zion | Found Prototype Energy Gun 9576 | -6/Zion | Met Imprinter 9606 | -6/Zion | Imprinted 9608 | -6/Zion | Declared Zion's savior 9680 | -6/Zion | Build established: Scavenger-Mutant 9871 | -6/Zion | Found CR-A16's Pointy Stick 9971 | -6/Zion | Learned Factory non-interactive machine intel 9982 | -6/Zion | Found Prototype Launcher 9982 | -6/Zion | Identified Rocket Array 9996 | -6/Zion | Found Rocket Array 10067 | -6/Zion | Build established: Derelict-Gunner 10164 | -6/Zion | Gained Derelict followers 10257 | -6/Zion | Entered Proximity Caves 10257 | -5/Proximity Caves | Accompanied by 9 allies 10259 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10429 | -5/Proximity Caves | Learned Factory security intel 10651 | -5/Proximity Caves | Build established: Derelict-Tank 10682 | -5/Proximity Caves | Lost 3 allies 10969 | -5/Proximity Caves | Build established: Scavenger-Tank 11074 | -5/Proximity Caves | Discovered new exit (range 4) 11119 | -5/Proximity Caves | Entered Factory 11119 | -5/Factory | Accompanied by 4 allies 11119 | -5/Factory | Evolved 2 slots: Propulsion x2 11120 | -5/Factory | Identified exit to Factory 11123 | -5/Factory | Loaded intel: 248 non-interactive machine locations 11746 | -5/Factory | Lost 4 parts (3n1u) 11829 | -5/Factory | Lost 9 parts (2p3n2u2w) 11867 | -5/Factory | Core integrity fell below 50% 11938 | -5/Factory | Zion Fire squad teleported in 12136 | -5/Factory | Lost 4 allies 12161 | -5/Factory | Lost 5 parts (3n1u1w) 12292 | -5/Factory | Zion Hover Resupply teleported in 12346 | -5/Factory | Terminal network hard line cut 12448 | -5/Factory | Discovered new exit (range 7) 12461 | -5/Factory | Identified exit to Upper Caves 12488 | -5/Factory | Entered Upper Caves 12815 | -5/Upper Caves | Encountered a Warlord checkpoint 12882 | -5/Upper Caves | Build established: Scavenger-Assassin 12893 | -5/Upper Caves | Identified exit to Upper Caves 12907 | -5/Upper Caves | System corruption reached 10% 13262 | -5/Upper Caves | Entered another Upper Caves area 13263 | -5/Upper Caves | Encountered a Warlord checkpoint 13444 | -5/Upper Caves | Learned Factory emergency access door positions 13699 | -5/Upper Caves | Discovered new exit (range 21) 13743 | -5/Upper Caves | Identified exit to Zhirov 13745 | -5/Upper Caves | Entered Zhirov 13746 | -5/Zhirov | Discovered new exit (range 3) 13787 | -5/Zhirov | Met Zhirov 13829 | -5/Zhirov | Learned location of Testing (-3) 13829 | -5/Zhirov | Learned location of Quarantine (-2) 13829 | -5/Zhirov | Learned location of Command (-1) 13852 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13889 | -5/Zhirov | Found Alien Artifact 13889 | -5/Zhirov | Identified Integrated Reactor 13889 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14046 | -5/Zhirov | Found Alien Artifact 14144 | -5/Zhirov | Identified exit to Proximity Caves 14307 | -5/Zhirov | Entered Proximity Caves 14438 | -4/Proximity Caves | Encountered a Derelict sapper outpost 14727 | -4/Proximity Caves | Lost 3 parts (1p2n) 15024 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15074 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 15082 | -4/Proximity Caves | Destroyed 7 combat bots 15227 | -4/Proximity Caves | Entered Factory 15227 | -4/Factory | Accompanied by 2 allies 15227 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15332 | -4/Factory | Build established: Mutant 15334 | -4/Factory | Zion Hacker squad teleported in 15443 | -4/Factory | Garrison activated, responded to threat 15476 | -4/Factory | Lost 3 allies 15491 | -4/Factory | Lost 5 parts (1p1n3u) 15588 | -4/Factory | Sucked down chute 15588 | -4/Factory | Entered Waste 15592 | -4/Waste | Spotted C-40 Crusher 15592 | -4/Waste | Spotted C-40 Crusher 15596 | -4/Waste | Spotted C-40 Crusher 15597 | -4/Waste | Spotted C-40 Crusher 15603 | -4/Waste | EMP discharged 15605 | -4/Waste | Spotted C-40 Crusher 15608 | -4/Waste | Spotted C-40 Crusher 15611 | -4/Waste | Discovered new exit (range 14) 15617 | -4/Waste | Identified exit to Factory 15617 | -4/Waste | Entered Factory 15723 | -4/Factory | Zion Light squad teleported in 15791 | -4/Factory | Found Quantum Capacitor 15901 | -4/Factory | Zion Heavy squad teleported in 15907 | -4/Factory | Build established: Scout 15919 | -4/Factory | Garrison activated, responded to threat 15939 | -4/Factory | Zion Fire squad teleported in 15975 | -4/Factory | Spotted B-86 Titan 15996 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 16030 | -4/Factory | Lost 5 allies 16032 | -4/Factory | Discovered new exit (range 21) 16100 | -4/Factory | Spotted B-86 Titan 16130 | -4/Factory | Retrieved Zion intel report: Emergency Access 16133 | -4/Factory | Discovered new exit (range 6) 16145 | -4/Factory | Identified exit to Upper Caves 16162 | -4/Factory | Entered Upper Caves 16162 | -4/Upper Caves | Spotted SD-N6X(f) 16164 | -4/Upper Caves | Encountered a Master Thief 16176 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16203 | -4/Upper Caves | Encountered a Warlord checkpoint 16204 | -4/Upper Caves | Learned location of 2 exits from Research 16230 | -4/Upper Caves | Discovered new exit (range 4) 16231 | -4/Upper Caves | Identified exit to Upper Caves 16232 | -4/Upper Caves | Entered another Upper Caves area 16234 | -4/Upper Caves | Encountered a Warlord checkpoint 16241 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 16346 | -4/Upper Caves | Spotted DA-S4P(f) 16347 | -4/Upper Caves | Spotted IQ-LTX(f) 16347 | -4/Upper Caves | Spotted H3-SSR(f) 16348 | -4/Upper Caves | Encountered a Master Thief 16355 | -4/Upper Caves | Encountered a Master Thief 16355 | -4/Upper Caves | Encountered a Master Thief 16372 | -4/Upper Caves | Learned Factory garrison access intel 16372 | -4/Upper Caves | Learned Extension terminal intel 16372 | -4/Upper Caves | Learned Armory stockpile data 16372 | -4/Upper Caves | Learned 8 Factory zone layouts 16381 | -4/Upper Caves | Discovered new exit (range 9) 16383 | -4/Upper Caves | Identified exit to Warlord 16384 | -4/Upper Caves | Entered Warlord 16396 | -4/Warlord | System corruption cleaned by Quarantine Array 16631 | -4/Warlord | Visited the Vortex Lab 16632 | -4/Warlord | Warlord's base attacked by MAIN.C 16632 | -4/Warlord | Found Prototype Energy Gun 16632 | -4/Warlord | Identified Vortex Shotgun 16635 | -4/Warlord | Found Vortex Shotgun 16641 | -4/Warlord | Found Prototype Energy Cannon 16642 | -4/Warlord | Found Prototype Energy Cannon 16642 | -4/Warlord | Identified Vortex Driver (x2) 16644 | -4/Warlord | Found Prototype Energy Gun 16644 | -4/Warlord | Identified Vortex Rail 16648 | -4/Warlord | Found Vortex Rail 16676 | -4/Warlord | Rebuked by Warlord 16733 | -4/Warlord | Found Prototype Reactor 16737 | -4/Warlord | Found Prototype Device 16737 | -4/Warlord | Identified Exp. Phase Shifter 16751 | -4/Warlord | Identified Vortex Chain Reactor 16768 | -4/Warlord | Found Prototype Hackware 16770 | -4/Warlord | Found Prototype Processor 16772 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 16777 | -4/Warlord | Found System Purifier 16819 | -4/Warlord | Spotted B-86 Titan 16884 | -4/Warlord | Destroyed 7 combat bots 16982 | -4/Warlord | Warlord forces counterattacked 17006 | -4/Warlord | Spotted Executioner 17072 | -4/Warlord | Lost 8 allies 17157 | -4/Warlord | Spotted Striker 17171 | -4/Warlord | Build established: Sprinter 17307 | -4/Warlord | Warlord base infiltrated, sounded retreat 17308 | -4/Warlord | Enhanced Grunt warped into view 17308 | -4/Warlord | Enhanced Grunt warped into view 17308 | -4/Warlord | Enhanced Grunt warped into view 17308 | -4/Warlord | Enhanced Demolisher warped into view 17308 | -4/Warlord | Enhanced Demolisher warped into view 17308 | -4/Warlord | Enhanced Demolisher warped into view 17317 | -4/Warlord | Spotted Striker 17325 | -4/Warlord | Spotted B-90 Cyclops 17336 | -4/Warlord | Spotted Striker 17336 | -4/Warlord | Spotted B-90 Cyclops 17367 | -4/Warlord | Spotted Executioner 17399 | -4/Warlord | Spotted B-86 Titan 17404 | -4/Warlord | Spotted Executioner 17437 | -4/Warlord | Spotted Executioner 17440 | -4/Warlord | Spotted Executioner 17459 | -4/Warlord | Spotted Executioner 17465 | -4/Warlord | Discovered new exit (range 12) 17470 | -4/Warlord | Entered Proximity Caves 17471 | -3/Proximity Caves | Identified exit to Research 17476 | -3/Proximity Caves | Spotter reported a threat 17479 | -3/Proximity Caves | Lost 18 allies 17485 | -3/Proximity Caves | Spotter reported a threat 17592 | -3/Proximity Caves | Spotter reported a threat 17609 | -3/Proximity Caves | Spotter reported a threat 17620 | -3/Proximity Caves | Entered Research 17620 | -3/Research | Evolved 2 slots: Utility x2 17621 | -3/Research | Identified exit to Testing 17621 | -3/Research | Identified exit to Research 17640 | -3/Research | Retrieved Zion intel report: Branch Access 17641 | -3/Research | Zion Demo squad teleported in 17675 | -3/Research | Zion Fire squad teleported in 17683 | -3/Research | Found Prototype Launcher 17683 | -3/Research | Identified Tesla Bomb Launcher 17703 | -3/Research | Retrieved Zion intel report: Active Garrisons 17739 | -3/Research | Retrieved Zion intel report: Unaware Analyses 17783 | -3/Research | Spotted B-86 Titan 17824 | -3/Research | Entered Testing 17836 | -3/Testing | Found Prototype Launcher 17836 | -3/Testing | Identified Z-bomb Delivery System 17863 | -3/Testing | Found Exp. System Shield 17910 | -3/Testing | Discovered exit to Research (range 21) 17917 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 17947 | -3/Testing | Entered Research 17947 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17962 | -2/Research | Zion Light squad teleported in 18076 | -2/Research | Build established: Mutant 18087 | -2/Research | Central database locked down 18095 | -2/Research | Discovered new exit (range 6) 18197 | -2/Research | Retrieved Zion intel report: Main Access 18197 | -2/Research | Identified exit to Access 18198 | -2/Research | Zion Light squad teleported in 18242 | -2/Research | Lost 3 parts (1n2u) 18256 | -2/Research | Entered Quarantine 18264 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18267 | -2/Quarantine | Lost 5 allies 18319 | -2/Quarantine | Found Prototype Launcher 18320 | -2/Quarantine | Identified Tactical Quantum Warhead 18324 | -2/Quarantine | Found Prototype Processor 18325 | -2/Quarantine | Identified Exp. Core Analyzer 18382 | -2/Quarantine | Found Alien Impact Weapon 18401 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 18418 | -2/Quarantine | System corruption reached 10% 18459 | -2/Quarantine | Found Alien Artifact 18460 | -2/Quarantine | Identified Core Reset Matrix 18460 | -2/Quarantine | Identified Transdimensional Reconstructor 18460 | -2/Quarantine | Identified Core Stripper 18460 | -2/Quarantine | Used Core Reset Matrix 18464 | -2/Quarantine | Detected hypermatrix surge 18464 | -2/Quarantine | Sensed 11 artifacts in vicinity 18470 | -2/Quarantine | Lost 6 parts (1p3u2w) 18501 | -2/Quarantine | Found Subatomic Replicator 18522 | -2/Quarantine | Garrison activated, responded to threat 18543 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 18547 | -2/Quarantine | Discovered exit to Access (range 7) 18564 | -2/Quarantine | Central database locked down 18566 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 18601 | -2/Quarantine | Entered Access 18601 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18626 | -1/Access | Retrieved Zion intel report: Branch Access 18626 | -1/Access | Identified exit to Command 18627 | -1/Access | Zion Light squad teleported in 18735 | -1/Access | Energy Cycler disabled 18746 | -1/Access | Zion Heavy squad teleported in 18799 | -1/Access | Zion Zionite Resupply teleported in 18816 | -1/Access | Found Prototype Protection 18817 | -1/Access | Identified Zio. Weapon Casing 18851 | -1/Access | First assault squad dispatched 18872 | -1/Access | Spotted B-99 Colossus 18872 | -1/Access | Spotted B-99 Colossus 18890 | -1/Access | Entered Command 18890 | -1/Command | Accompanied by 1 ally 18897 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18946 | -1/Command | Lost 4 allies 18949 | -1/Command | Retrieved Zion intel report: Active Garrisons 18982 | -1/Command | Identified Ghost Barrier 18993 | -1/Command | Disengaged cave seal 18993 | -1/Command | Zionites emerged from the dark tunnel 19010 | -1/Command | Phase Generator disabled 19029 | -1/Command | Spotted B-99 Colossus 19058 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19183 | -1/Command | Spotted M Guard 19184 | -1/Command | Spotted M Guard 19200 | -1/Command | Spotted Combat Programmer 19200 | -1/Command | Spotted Combat Programmer 19220 | -1/Command | Destroyed Combat Programmer 19232 | -1/Command | Combat Programmer assimilated allied PK-YRU(i) 19232 | -1/Command | Allies destroyed M Guard 19257 | -1/Command | Core integrity fell below 50% 19266 | -1/Command | Emitted hypermatrix ping 19271 | -1/Command | Assembled emerged from beneath the floor 19274 | -1/Command | Assembled emerged from beneath the floor 19296 | -1/Command | Lost 21 parts (5p5n8u3w) 19305 | -1/Command | Assembled emerged from beneath the floor 19320 | -1/Command | Lost 24 allies 19327 | -1/Command | Assembled emerged from beneath the floor 19361 | -1/Command | Retrieved Zion intel report: Prototype Schematics 19390 | -1/Command | First assault squad dispatched 19416 | -1/Command | All MAIN.C guards destroyed 19485 | -1/Command | Assembled emerged from beneath the floor 19489 | -1/Command | Lost 9 allies 19587 | -1/Command | P-80 Master assimilated allied DB-NA7(z) 19639 | -1/Command | Met MAIN.C 19640 | -1/Command | 0b10 Conduit disabled 19644 | -1/Command | Core integrity fell below 20% 19689 | -1/Command | Destroyed MAIN.C Shell 19689 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 19640_ 0b10 Conduit disabled. 19643_ Antigrav System destroyed. 19644_ Dropped Lgt. Quantum Reactor. 19650_ System corrupted: Component data lost. 19659_ K-01 Serf collects debris. 19660_ Acquired 18 matter. 19662_ Acquired 62 matter. 19663_ Acquired 66 matter. 19675_ Adv. Target Analyzer destroyed. 19682_ Acquired 96 matter. 19682_ Hacking Suite destroyed. 19683_ Destroyed Prototype Energy Cannon. 19685_ Cmb. Linear Gravjet destroyed. 19688_ Acquired 84 matter. 19689_ MAIN.C destroyed. 19689_ MAIN.C's core emerges from the rubble. 19689_ Z-bomb Delivery System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????# #????? | | ?????########???????????????????????????# #????? | | ???"""" ??????????????????????????# #????? | | ???"" ?????????????????????????# #????? | | ???"" #######################??# #????? | | ???"" + !* ! #??# #????? | | ???"" +* M !@! =!!= #??# #????? | | ??"" + ! ]! =] ##?# #????? | | ??"" ################### # ## #??### | | ??" ??????????????????# # # #### # | | ??" ???????????????????# ## # ## | | ??? ????????????????????# T# # ## | | ??? """"?????????????????????#/ #### # | | ??? """"?????????????????????# | | ???? ? ?"""??????????????????????# | | ?????????????????????????????????# *! | | ?????????????????????????????????# !! | | ?????????????????????????????????# ! ! | | ?????????????????????????????????# ### # =| | | ?????????????????????????????????###### # ### | | ??????????????????????????????????????# ## # ## # | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# ##?# # | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????# #??## | | ????????????????????????????????????????# #???## | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 95 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 92 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Force Boost 20 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- Adv. Gravity Neutralizer | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Quarantine | Z-intel Exp. Hacking Suite | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Imp. Particle Accelerator | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Exp. Propulsion Shielding | -1/Command | Z-intel Exp. Melee Analysis Suite | -1/Command | Z-intel Exp. Target Analyzer | -1/Command | Z-intel Exp. Weapon Cycler | -1/Command | Z-intel Point Singularity Launcher | -1/Command | Z-intel Hds. Centrium Wheel | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Antigrav Array | -2/Quarantine | Hacked Cmb. Gravmag System | -2/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Achievements -------------- Seal Team Z Challenges ------------ None Game ------ Seed AluminumBarrageReactor Manual? 0 Play Time 02:56:21 Cumulative 453.8 hours Start 2025.10.31 @ 03:21:58 End 2025.10.31 @ 06:55:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 574 Rogue 574 Adventurer 0 Explorer 0 Win Type - Total 14 Types 6/0/2/2/1/0/2/1/0/0 Lore% 90 Gallery% 85 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca22d6b4-f51b-4de9-92cd-ed7fc0d30b40