Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.17 @ 20:34:30 Player: bubby Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (184) 920 Value Destroyed (6250) 6250 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3481) 3481 TOTAL SCORE: 19111 Bonus ------- High Alert Combat Kills 1034 Follower Combat Kills 1699 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/1600 Matter 172/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Leg Centrium Leg Impulse Thruster Array > --- UTILITY (12) ----- Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Centrium Wheel Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Experimental ECM Suite Layered Medium Armor Plating Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Zionite Heavy DM Reactor Improved Antigrav System Advanced Signal Interpreter Improved Melee Analysis Suite Zionite Heavy Carapace Heavy Machine Gun KE Penetrator [Rating: 162] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Cooled Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . 2 1 . . . . . . 1 . 1 1 . . Utility 10 | . . 1 . . 1 . . . . 1 2 1 2 1 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 267 | 6 13 20 11 37 15 3 1 3 1 28 8 7 15 26 33 29 11 Power 32 | 1 1 3 . 3 1 . . . . 3 . . 3 6 5 4 2 Engine 6 | 1 1 3 . 1 . . . . . . . . . . . . . Core 7 | . . . . 2 1 . . . . 3 . . . 1 . . . Reactor 19 | . . . . . . . . . . . . . 3 5 5 4 2 Propulsion 79 | 2 3 5 1 17 3 . . . . 10 2 4 4 8 10 7 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 26 | 2 3 3 . 10 . . . . . . . . . . . 6 2 Wheel 6 | . . 2 1 3 . . . . . . . . . . . . . Hover 46 | . . . . 4 3 . . . . 10 2 4 4 8 10 1 . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 78 | 1 1 6 5 7 3 2 1 3 . 7 3 2 8 8 9 9 3 Device 39 | 1 . 2 4 6 1 1 . 2 . 3 . 1 3 5 5 3 2 Storage 5 | . 1 2 1 . . . . . . . . . . . . 1 . Processor 10 | . . . . . . . . . . 1 2 1 2 . 2 1 1 Hackware 7 | . . . . . 2 . 1 . . 1 . . 2 1 . . . Protection 17 | . . 2 . 1 . 1 . 1 . 2 1 . 1 2 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 78 | 2 8 6 5 10 8 1 . . 1 8 3 1 . 4 9 9 3 Energy Gun 13 | . 1 2 1 3 1 . . . . 1 . . . . . 1 3 Energy Cannon 10 | . . . . 1 2 . . . . . . . . . 4 3 . Ballistic Gun 20 | 2 3 4 2 3 1 . . . . . . . . . . 5 . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . Launcher 18 | . 3 . 2 2 2 . . . 1 3 . . . 2 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . . . . 4 3 . . 2 . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 1 2 . . 2 . . . . 2 . 3 4 . Parts Lost 70 | . . . . 4 . 2 . . 1 . 1 . 1 15 21 23 2 Power 8 | . . . . . . . . . . . . . . 2 3 3 . Propulsion 26 | . . . . 3 . . . . . . 1 . . 7 8 7 . Utility 27 | . . . . 1 . 2 . . . . . . 1 5 7 10 1 Weapon 9 | . . . . . . . . . 1 . . . . 1 3 3 1 Highest Loss Streak 20 | . . . . 2 . 2 . . 1 . 1 . 1 5 9 20 1 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 98 96 100 97 98 99 98 92 92 99 99 97 99 96 74 58 35 Engine 2 | . 14 11 11 4 . . . . . . . . . . . . . Core 5 | . . . . 5 7 7 7 7 7 13 11 10 4 . . . . Reactor 1 | . . . . . . . . . . . . . 3 7 7 5 3 Leg 5 | . 28 17 . 17 . . . . . . . . . . . 11 6 Wheel 1 | . . 4 22 10 . . . . . . . . . . . . . Hover 22 | . . . . 6 36 38 38 38 38 32 28 28 28 28 23 6 . Device 6 | . 14 10 10 12 7 6 1 . . 5 5 5 6 6 5 4 5 Storage 6 | . 12 13 11 9 7 7 7 7 7 6 5 5 4 4 4 2 . Processor 8 | . . . . . . . . . . 6 17 20 22 21 22 17 16 Hackware 6 | . . . . . 14 13 12 7 7 7 5 5 6 9 6 2 . Protection 4 | . . 7 11 5 . 1 7 7 7 5 5 5 5 3 . 2 . Energy Gun 3 | . 7 11 9 13 6 . . . . . . . . . . . 3 Ballistic Gun 4 | . 13 18 22 9 6 1 . . . . . . . . . 2 . Launcher 1 | . . . . . 2 7 7 7 7 . . . . . . . . Impact Weapon 2 | . . . . . . 5 7 7 7 6 5 4 . . . . . Slashing Weapon 4 | . . . . . 1 7 7 7 7 11 10 10 9 6 . . . Peak Build Rating 162 | 6 8 14 22 46 56 56 56 61 52 68 79 92 116 139 144 162 79 Average Rating 61 | 3 7 11 16 28 53 55 54 52 51 64 77 84 105 127 118 92 56 On Entrance 52 | . 6 8 14 19 46 55 56 55 52 52 68 79 92 113 98 121 12 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 8 11 29 36 38 35 33 33 33 33 42 42 42 55 67 76 91 48 Greatest Support 140 | 20 20 32 32 48 40 60 40 40 56 45 44 65 65 89 102 140 60 Greatest Overweight (x) 7 | . . 7 1 4 . . . . . 1 1 . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 6 5 Most Carried 10 | 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 2 4 3 8 8 9 9 9 9 9 9 9 8 9 8 7 5 4 Final Capacity 10 | 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 5 5 9 10 10 10 10 10 9 10 10 10 10 7 7 3 5 Class Distribution -------------------- 32% | Hacker-Mutant 22% | Hacker-Scout 13% | Mutant 13% | Scavenger-Tank 4% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Messiah-Tank | -1/Garrison Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Matter Collected 4401 | 290 172 438 172 804 150 370 91 30 . 380 125 60 150 201 579 373 16 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6711 | 105 143 698 71 1317 204 541 65 . 10 572 189 22 625 1290 594 265 . Parts 333 | 11 12 44 6 60 20 16 2 . 1 19 3 . 29 69 33 8 . Haulers Intercepted 15 | . 1 1 . 3 3 . . . . 3 1 . 2 1 . . . Recyclers Shooed 5 | . . 3 . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 14 1 1 . . . . . . . . . Prevented 4 | . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Combat Hostiles Destroyed 114 | 1 5 10 3 26 3 15 4 . 1 10 1 . 2 16 13 4 . Melee 16 | . . . . . . 4 . . . 3 1 . 2 6 . . . Guns 30 | 1 3 9 3 12 . . . . . . . . . . . 2 . Cannons 11 | . 2 1 . 6 . . . . . . . . . . . 2 . AOE 51 | . . . . 7 3 8 3 . 1 6 . . . 10 13 . . Classes Destroyed 18 | 2 3 4 2 . 1 2 1 . . 1 . . . 1 . 1 . Worker 17 | . . 1 . 3 1 . . . . 1 . . 1 5 5 . . Builder 4 | . . . . . . . . . . 1 . . 1 2 . . . Tunneler 4 | 3 . . 1 . . . . . . . . . . . . . . Hauler 15 | . 1 1 . 3 3 . . . . 3 1 . 2 1 . . . Recycler 10 | . . 4 . 1 . . . . . . . . 1 3 1 . . Operator 5 | . . . . . 1 . . . . 1 . 1 1 1 . . . Watcher 16 | . 2 . . 3 1 . . . . 1 2 . 2 2 3 . . Swarmer 46 | . 3 . . 7 3 2 3 . . 7 . . . 10 11 . . Cutter 1 | . . . . . . . . . . . . . . 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 42 | 1 2 7 . 14 . 10 . . . 3 1 . 2 . . 2 . Duelist 3 | . . 1 . 1 . 1 . . . . . . . . . . . Sentry 8 | . . 2 . 4 . 1 . . . . . . . . 1 . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . . 1 1 . Programmer 7 | . . . . . . . 1 . 1 . . . . 5 . . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . Best Kill Streak 15 | 3 3 6 3 5 3 11 3 . 1 6 2 1 3 15 12 2 . Combat Bots Only 11 | 1 3 6 3 4 3 11 3 . 1 3 1 . 1 4 6 2 . Max Kills in Single Turn 6 | 1 1 2 1 3 1 4 2 . 1 4 1 1 1 3 6 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 1 4 2 . 1 3 . . . 3 5 . . Melee 1 | . . . . . . 1 . . . 1 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Hostile Shots Fired 1171 | 2 39 37 9 85 64 23 22 . 13 29 4 . 14 207 201 318 104 Missed 461 | . 14 10 3 16 42 9 9 . 6 10 1 . 5 90 93 110 43 Damage Taken 11340 | 17 198 389 239 916 220 211 126 . 128 344 76 . 163 2110 1778 3311 1114 Core 2160 | . 41 73 30 95 . 10 . . 16 24 14 . . 246 229 1055 327 Absorbed by Shields 545 | . . . . . . . . . . . . . . 78 180 51 236 Redirected to Shielding 209 | . . . . . . . . . . . . . . . 162 47 . Ignored by Resistances 3254 | 6 62 110 66 256 63 60 38 . 37 77 21 . 47 596 528 926 361 Regen/Repaired (Parts) 181 | . . . . . . . . . . 86 14 81 . . . . . Core Remaining (%) 91 | 100 83 . 74 82 . . . . 96 97 98 100 100 83 . . . Volleys Fired 204 | 5 22 30 6 55 20 6 2 . 2 7 1 . . 6 15 18 9 Largest 3 | 2 2 3 3 3 3 1 1 . 1 1 1 . . 1 1 3 2 Hottest 273 | 40 100 108 111 188 183 45 45 . 45 43 43 . . 49 120 273 140 Shots Fired 434 | 10 43 80 18 157 43 6 2 . 2 7 1 . . 6 14 30 15 Gun 324 | 10 33 71 18 128 27 3 . . . . . . . . . 19 15 Cannon 68 | . 9 9 . 25 10 . . . . . . . . . 4 11 . Launcher 42 | . 1 . . 4 6 3 2 . 2 7 1 . . 6 10 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 208 | 10 33 51 17 63 12 3 . . . . . . . . . 19 . Thermal 176 | . 9 29 1 90 25 . . . . . . . . . 4 11 7 Explosive 42 | . 1 . . 4 6 3 2 . 2 7 1 . . 6 10 . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 21 | 6 9 20 5 21 11 4 . . 3 1 . . . 1 3 17 20 Robot Miss Streak 6 | 1 4 1 3 2 6 1 . . 4 1 1 . . . 1 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . 3 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 430 | 7 29 65 10 116 30 20 7 . 2 27 8 1 27 41 10 19 11 Core Hits 278 | 5 12 26 5 60 20 34 6 . 4 17 2 . 9 30 33 12 3 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 13 | . 1 . . . . 5 1 . . 3 2 1 . . . . . Critical Strikes 27 | . 1 . 1 3 . 6 1 . . 4 3 1 2 4 1 . . Burn 3 | . . . . 3 . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . Smash 13 | . . . . . . 6 1 . . 3 2 1 . . . . . Sever 9 | . . . . . . . . . . 1 1 . 2 4 1 . . Melee Attacks 232 | . . . . . 2 18 7 . 1 39 30 3 48 74 10 . . Impact 63 | . . . . . . 14 6 . 1 19 20 3 . . . . . Slashing 146 | . . . . . 2 4 1 . . 20 10 . 39 65 5 . . Piercing 23 | . . . . . . . . . . . . . 9 9 5 . . Sneak Attacks 31 | . . . . . . 3 . . . 5 1 . 6 13 3 . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . . . . Follow-up Attacks 23 | . . . . . . 2 1 . . 3 2 . 7 8 . . . Damage Inflicted 19584 | 87 458 979 178 2779 793 1522 538 . 98 2435 511 55 1634 3950 2724 587 256 Guns 4318 | 87 314 839 178 1805 350 86 . . . . . . . . . 406 253 Cannons 954 | . 91 140 . 400 157 . . . . . . . . . . 166 . Explosions 6591 | . 53 . . 565 286 558 175 . 98 1009 64 . . 1489 2294 . . Melee 7694 | . . . . . . 878 363 . . 1426 447 55 1634 2461 430 . . Ramming 27 | . . . . 9 . . . . . . . . . . . 15 3 Kinetic 2533 | 87 306 606 163 754 125 86 . . . . . . . . . 406 . Thermal 2711 | . 99 373 15 1451 382 . . . . . . . . . . 166 225 Explosive 6591 | . 53 . . 565 286 558 175 . 98 1009 64 . . 1489 2294 . . Electromagnetic 28 | . . . . . . . . . . . . . . . . . 28 Impact 2156 | . . . . . . 664 324 . . 749 364 55 . . . . . Slashing 5084 | . . . . . . 214 39 . . 677 83 . 1468 2348 255 . . Piercing 454 | . . . . . . . . . . . . . 166 113 175 . . Highest Corruption 21 | . . . . . . . . . 1 . . . . 10 12 12 21 Average Corruption 10 | . . . . . . . . . 1 . . . . 6 9 12 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . . . . . . . . . . 14 8 20 21 Message Errors 12 | . . . . . . . . . . . . . . 2 1 4 5 Matter Fused 12 | . . . . . . . . . . . . . . 3 1 2 6 Heat Flow Errors 10 | . . . . . . . . . . . . . . 3 2 2 3 Energy Discharges 9 | . . . . . . . . . . . . . . 2 3 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . . . 2 . 2 3 Misfires 2 | . . . . . . . . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . . . . 2 . 3 1 Weapon Failures 3 | . . . . . . . . . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2094 | . 1 . . 11 2 368 115 . 2 502 142 55 203 496 194 3 . Projectiles 5 | . . . . . 2 . . . . . . . . . . 3 . Explosions 321 | . 1 . . 11 . . . . 2 62 14 . . 161 70 . . Melee 1768 | . . . . . . 368 115 . . 440 128 55 203 335 124 . . Knockbacks 15 | . 2 2 . . . 3 1 . . 4 2 1 . . . . . Impact 11 | . . . . . . 3 1 . . 4 2 1 . . . . . Kinetic 3 | . 1 2 . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . . 55 . 16 . . 36 . 32 . . 3 103 6 . Shots 9 | . . . . 2 . 1 . . 2 . 1 . . 1 2 . . Rammed 5 | . . . . 1 . . . . . . . . . . . 4 . Targets Rammed 7 | . . . . 2 . . . . . . . . . . . 4 1 Kicked 2 | . . . . 1 . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 312 276 294 499 431 . . . . 34 . . 11 540 308 302 236 Average Temperature 118 | . 148 68 85 130 90 . . . . 13 . . 3 162 94 106 86 Received Heat Transfer 1500 | 12 45 123 . 468 36 36 . . . 63 27 . 51 183 66 390 . Effects 28 | . 2 . . 4 2 . . . . . . . . 18 1 1 . Shutdowns 8 | . . . . 2 . . . . . . . . . 6 . . . Energy Bleed 8 | . 2 . . 2 . . . . . . . . . 2 1 1 . Interference 5 | . . . . . 2 . . . . . . . . 3 . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . Damage (major) 3 | . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . 3 1 . . 2 1 1 . . . . . Combat Hostiles 5 | . . . . . . 3 1 . . 1 . . . . . . . Parts Fried 11 | . . . . . . 1 . . . 1 4 4 1 . . . . Impact Corruptions 43 | . . . . . . 7 6 . . 22 6 2 . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 7 | . . . . 7 . . . . . . . . . . . . . Heat Transferred 5110 | . 222 851 37 2923 707 . . . . . . . . . . 148 222 Parts Sabotaged 9 | . . . . . . . . . . . . . . . . 9 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Peak Influence 1552 | 35 135 317 106 626 519 . . . . 1111 553 172 305 1283 1552 1262 808 Initial 1105 | . 19 25 51 34 174 . . . . 52 407 148 77 17 663 1105 662 Average 430 | 14 54 166 83 356 337 . . . . 525 472 169 143 569 1059 1163 731 Maximum Alert Level 4 | . . 1 . 2 2 . . . . 4 2 . 1 4 4 4 3 Low Security (%) 38 | 100 100 59 100 25 19 . . . . 24 . 100 77 22 . . . Level 1 16 | . . 40 . 15 54 . . . . 20 19 . 22 9 . . . Level 2 21 | . . . . 58 25 . . . . 24 80 . . 35 5 . 15 Level 3 14 | . . . . . . . . . . 27 . . . 25 53 4 84 Level 4 8 | . . . . . . . . . . 3 . . . 6 40 95 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . 1 2 . . . . 10 2 . 2 6 6 . . Investigation 13 | . 1 . . . 2 . . . . 5 2 . . 1 2 . . Extermination 4 | . . . . . . . . . . 2 . . . 1 1 . . Reinforcement 6 | . . . . 1 . . . . . 2 . . 2 1 . . . Assault 6 | . . . . . . . . . . 1 . . . 3 2 . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . 2 . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Distress Signals 23 | . . . . 5 1 . . . . 2 . . 3 6 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 366 | 1 7 11 22 37 19 31 7 . 8 32 5 1 14 82 44 31 14 Peak Tracking Total 17 | 1 3 4 17 7 9 10 5 . 5 6 2 1 5 13 17 13 9 Tactical Retreats 60 | . . 2 1 2 6 7 2 . 3 4 . . 4 17 5 5 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Traps Triggered 12 | . 2 . . . 1 . . . . . 2 1 . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Machines Disabled 30 | . 1 . . . . . . . . 23 . . 3 . 1 1 1 Max in Single Turn 2 | . 1 . . . . . . . . 2 . . 1 . . 1 1 Garrison Access 8 | . . . . . 1 . . . . 1 1 1 3 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Machines Accessed 41 | . 2 1 . 2 7 1 1 1 1 12 2 3 5 . 3 . . Terminals 12 | . 2 1 . 1 5 . . . 1 1 . . . . 1 . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . Repair Stations 8 | . . . . . . . . . . 4 1 1 2 . . . . Recycling Units 3 | . . . . . . . . . . 2 . 1 . . . . . Scanalyzers 4 | . . . . 1 . . . . . 3 . . . . . . . Garrison Access 9 | . . . . . 1 . . . . 1 1 1 3 . 2 . . Total Hacks 94 | . 5 3 . 4 18 1 1 3 1 32 5 6 8 . 7 . . Successful 51 | . 3 2 . 4 6 1 1 3 1 17 3 5 4 . 1 . . Failed 43 | . 2 1 . . 12 . . . . 15 2 1 4 . 6 . . Catastrophic 6 | . 1 . . . 2 . . . . . . 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 106 | . 2 . . . 4 . . . . 21 15 8 23 26 4 3 . Terminals 29 | . 5 3 . 1 15 . . . 1 1 . . . . 3 . . Fabricators 6 | . . . . . 2 . . . . 4 . . . . . . . Repair Stations 23 | . . . . . . . . . . 13 3 4 3 . . . . Recycling Units 6 | . . . . . . . . . . 5 . 1 . . . . . Scanalyzers 11 | . . . . 3 . . . . . 8 . . . . . . . Garrison Access 14 | . . . . . 1 . . . . 1 2 1 5 . 4 . . Terminal Hacks 16 | . 3 2 . 1 3 1 1 3 1 1 . . . . . . . Record 2 | . 1 . . . . . . . 1 . . . . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . 2 . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . 2 . . . . . . . Load Schematic 2 | . . . . . 1 . . . . 1 . . . . . . . Build 2 | . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . . . . . . . . 6 2 4 1 . . . . Scan Component 8 | . . . . . . . . . . 4 1 2 1 . . . . Repair 5 | . . . . . . . . . . 2 1 2 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . . . . 2 . . . . . . . Scanalyzer 8 | . . . . 3 . . . . . 5 . . . . . . . Insert Component 5 | . . . . 2 . . . . . 3 . . . . . . . Analyze 3 | . . . . 1 . . . . . 2 . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . 1 1 1 3 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 7 | . . . . . 1 . . . . 1 1 1 3 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . . . 1 . 1 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 1 . 1 5 . . . . 9 2 1 2 . 3 . . Full Trace Events 11 | . . 1 . . 2 . . . . 5 1 . . . 2 . . Feedback Events 2 | . . . . . . . . . . . . . . . 2 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . 1 . . . 3 . 1 10 . 14 16 . . . Parts Built 2 | . . . . . 1 . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 183 | . . . . . 116 . . . . 67 . . . . . . . Total Part Build Rating 7 | . . . . . 3 . . . . 4 . . . . . . . Parts Repaired 5 | . . . . . . . . . . 2 1 2 . . . . . Time 295 | . . . . . . . . . . 120 35 140 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . . . Parts Damaged 2 | . . . . 1 . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Total Allies 33 | . . . . . 1 2 . 4 . 4 3 . 3 11 5 . . Largest Group 7 | . . . . . 1 2 . 4 4 4 3 . 3 7 3 2 . Highest-Rated Group 703 | . . . . . 30 46 . 149 149 362 93 . 243 703 345 244 . Highest-Rated Ally 269 | . . . . . 30 30 . 39 39 96 31 . 81 269 122 122 . Zionite Dispatches 10 | . . . . . . . . . . 2 . . 1 5 2 . . Heavy 2 | . . . . . . . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . . . . 2 1 . . Recon 1 | . . . . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . 1 1 . . . Experimental 1 | . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 201 | . . . . . 5 . . . 3 74 4 . 9 49 51 6 . Total Damage 10768 | . . . . . 151 . . . 56 4536 43 . 594 2108 2934 346 . Kills 49 | . . . . . . . . . . 31 . . 3 6 8 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 2 2 3 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . 4 4 2 6 5 . . . Main Access 2 | . . . . . . . . . . . 1 1 . . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . 1 1 . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . 1 . . 1 1 . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Turns Passed 10360 | 235 557 596 351 990 784 776 380 493 164 1323 497 311 801 648 538 451 465 Spaces Moved 15433 | 218 385 336 277 825 1789 1560 922 1063 464 1532 1023 431 1731 1260 774 375 468 Core 414 | 83 . 15 . . . . . . . . . . . . . 93 223 Treads . | . . . . . . . . . . . . . . . . . . Legs 1349 | 135 385 212 . 168 . . . . . . . . . . . 204 245 Wheels 652 | . . 109 277 266 . . . . . . . . . . . . . Hover 13018 | . . . . 391 1789 1560 922 1063 464 1532 1023 431 1731 1260 774 78 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 120 100 100 38 34 15 34 34 16 30 36 21 17 17 40 44 50 Average Speed 46 | 93 120 128 107 81 34 33 34 34 33 36 36 34 28 36 48 87 86 Slowest Speed 400 | 120 120 400 110 330 38 34 34 34 34 101 97 40 31 126 129 210 120 Overloaded Moves 81 | . . . . . . 23 . . 18 5 . 7 8 20 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 9 50 21 63 51 40 95 85 88 60 43 31 17 37 47 18 46 19 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 18 | . . . 1 . . 2 1 2 . 6 . . 4 2 . . . Known Exits Taken 9 | . . 1 . 1 1 . . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 . . 1 1 1 . 1 . . . . . . . Scrap Searched 15 | . . . 2 . . 2 7 3 1 . . . . . . . . Spaces Dug 107 | . . . . . 2 3 . . . 21 12 2 14 32 19 2 . Terrain Destroyed 589 | . 5 . . 17 25 77 53 . 33 57 33 2 14 94 148 9 22 Melee 60 | . . . . . 2 3 . . . 7 12 2 14 17 3 . . Projectile 13 | . . . . . . . . . . . . . . . 4 9 . AOE 516 | . 5 . . 17 23 74 53 . 33 50 21 . . 77 141 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Gar Acc Total 17939 | 237 437 437 319 1043 1917 1768 983 1195 467 2228 1102 585 1984 1360 901 466 510 Wait 1456 | 1 6 22 13 50 36 169 8 122 . 598 41 140 184 8 50 4 4 Move 15414 | 217 384 335 276 824 1788 1559 921 1062 463 1531 1022 430 1730 1259 773 372 468 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 147 | 7 4 11 5 26 23 3 22 2 . 13 5 3 5 3 8 3 4 Fast Attach 101 | 5 1 1 4 13 6 . . 2 . 11 2 2 7 6 16 17 8 Attach 63 | 1 1 3 . 6 . 2 1 1 1 5 3 2 2 8 14 10 3 Detach 40 | . . 2 1 10 . . 1 2 . 2 . . 2 3 8 8 1 Swap 104 | . 11 16 7 18 9 1 . . . 12 3 3 7 12 3 2 . Drop 182 | 1 8 17 7 39 28 1 22 4 . 18 5 2 12 5 3 6 4 Fire 204 | 5 22 30 6 55 20 6 2 . 2 7 1 . . 6 15 18 9 Melee 174 | . . . . . 2 16 6 . 1 31 20 3 35 50 10 . . Ram 5 | . . . . 1 . . . . . . . . . . . 4 . Kick 2 | . . . . 1 . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . 1 22 . Rewire 24 | . . . . . 5 11 . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access -1/Garrison (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 112 | -11/Scrapyard | Discovered new exit (range 8) 236 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 549 | -10/Materials | Discovered new exit (range 10) 782 | -10/Materials | Discovered new exit (range 7) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1067 | -9/Materials | Discovered new exit (range 12) 1070 | -9/Materials | Identified exit to Mines 1070 | -9/Materials | Identified exit to Storage 1298 | -9/Materials | Build established: Scavenger-Tank 1389 | -9/Materials | Entered Mines 1393 | -9/Mines | Met a Derelict bent on vengeance 1449 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1454 | -9/Mines | Found Prototype Device 1454 | -9/Mines | Identified Exp. Sensor Array 1474 | -9/Mines | Found DCF Scrap (13 items) 1511 | -9/Mines | Assembled infested the area 1513 | -9/Mines | Learned 2 Materials zone layouts 1516 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1609 | -9/Mines | Learned location of Storage (-9) 1738 | -9/Mines | Discovered new exit (range 3) 1740 | -9/Mines | Entered Materials 1740 | -8/Materials | Evolved 2 slots: Propulsion x2 1741 | -8/Materials | Identified exit to Factory 2616 | -8/Materials | Build established: Scavenger-Gunner 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3046 | -7/Factory | Build established: Hacker-Gunner 3149 | -7/Factory | Fabricated Imp. VTOL Module? 3197 | -7/Factory | Discovered new exit (range 8) 3358 | -7/Factory | Found Prototype Launcher 3358 | -7/Factory | Identified Rocket Array 3458 | -7/Factory | Identified exit to Lower Caves 3483 | -7/Factory | Discovered new exit (range 13) 3514 | -7/Factory | Entered Lower Caves 3581 | -7/Lower Caves | Learned location of Zion (-7) 3659 | -7/Lower Caves | Build established: Hacker-Mutant 3747 | -7/Lower Caves | Spotted B-75 Beast 3792 | -7/Lower Caves | Discovered new exit (range 16) 4001 | -7/Lower Caves | Encountered a Warlord checkpoint 4142 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4178 | -7/Lower Caves | Destroyed 11 combat bots 4290 | -7/Lower Caves | Entered another Lower Caves area 4301 | -7/Lower Caves | Spotted B-75 Beast 4346 | -7/Lower Caves | Discovered new exit (range 15) 4432 | -7/Lower Caves | Encountered a Warlord checkpoint 4549 | -7/Lower Caves | Discovered new exit (range 5) 4602 | -7/Lower Caves | Learned Factory trap positions 4670 | -7/Lower Caves | Entered Zion 4685 | -7/Zion | Given A8's code to call for help 4700 | -7/Zion | Discovered new exit (range 14) 4720 | -7/Zion | Found Prototype Device 4720 | -7/Zion | Identified Bomb Factory No. 2 4756 | -7/Zion | Given the Hacking Drone Bay 4759 | -7/Zion | Found Prototype Device 4760 | -7/Zion | Identified Hacking Drone Bay 4787 | -7/Zion | Learned Factory terminal intel 4816 | -7/Zion | Learned Factory terminal intel 4821 | -7/Zion | Learned Factory emergency access door positions 4822 | -7/Zion | Learned Factory emergency access door positions 4910 | -7/Zion | Met Imprinter 4917 | -7/Zion | Imprinted 4919 | -7/Zion | Declared Zion's savior 5163 | -7/Zion | Entered Proximity Caves 5163 | -6/Proximity Caves | Accompanied by 4 allies 5276 | -6/Proximity Caves | Lost 4 allies 5305 | -6/Proximity Caves | Identified exit to Factory 5306 | -6/Proximity Caves | Spotted B-75 Beast 5327 | -6/Proximity Caves | Entered Factory 5327 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5328 | -6/Factory | Loaded intel: 117 trap records 5330 | -6/Factory | Loaded intel: 26 terminal locations 5351 | -6/Factory | Retrieved Zion intel report: Branch Access 5351 | -6/Factory | Identified exit to Lower Caves 5352 | -6/Factory | Zion Recon squad teleported in 5479 | -6/Factory | Retrieved Zion intel report: Active Terminals 5481 | -6/Factory | Zion Heavy squad teleported in 5844 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 5885 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5888 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5890 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5912 | -6/Factory | Spotted B-75 Beast 5926 | -6/Factory | Allies destroyed B-75 Beast 6360 | -6/Factory | Fabricated Cld. Airjet (x1) 6377 | -6/Factory | First assault squad dispatched 6389 | -6/Factory | Repaired Imp. Gravmag System 6459 | -6/Factory | Repaired Cld. Airjet 6642 | -6/Factory | Discovered new exit (range 4) 6650 | -6/Factory | Entered another Factory area 6650 | -5/Factory | Evolved 2 slots: Utility x2 6652 | -5/Factory | Loaded intel: 27 terminal locations 6813 | -5/Factory | Repaired Broken Imp. Gravmag System? 6953 | -5/Factory | Build established: Hacker-Scout 6972 | -5/Factory | Retrieved Zion intel report: Main Access 6972 | -5/Factory | Identified exit to Factory 6986 | -5/Factory | Allied Derelicts emerged from ambush trap array 6987 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7100 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7129 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7147 | -5/Factory | Entered another Factory area 7147 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7238 | -4/Factory | Repaired Cld. Airjet 7314 | -4/Factory | Repaired Cld. Airjet 7352 | -4/Factory | Retrieved Zion intel report: Main Access 7352 | -4/Factory | Identified exit to Research 7359 | -4/Factory | Retrieved Zion intel report: Guard Positions 7458 | -4/Factory | Entered Research 7458 | -3/Research | Evolved 2 slots: Utility x2 7723 | -3/Research | Retrieved Zion intel report: Guard Positions 7732 | -3/Research | Spotted B-86 Titan 7766 | -3/Research | Retrieved Zion intel report: Trap Installations 7767 | -3/Research | Zion Hacker squad teleported in 7812 | -3/Research | Retrieved Zion intel report: Component Schematics 7836 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 8073 | -3/Research | Retrieved Zion intel report: Active Terminals 8102 | -3/Research | Spotted B-86 Titan 8215 | -3/Research | Retrieved Zion intel report: Emergency Access 8257 | -3/Research | Discovered new exit (range 8) 8258 | -3/Research | Identified exit to Research 8259 | -3/Research | Entered another Research area 8259 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8285 | -2/Research | Retrieved Zion intel report: Active Terminals 8301 | -2/Research | Retrieved Zion intel report: Component Stockpiles 8351 | -2/Research | Retrieved Zion intel report: Unaware Analyses 8374 | -2/Research | Retrieved Zion intel report: Component Schematics 8556 | -2/Research | Search patrols dispatched 8656 | -2/Research | Spotted B-90 Cyclops 8659 | -2/Research | Zion Light squad teleported in 8672 | -2/Research | Zion Light squad teleported in 8682 | -2/Research | Spotted B-90 Cyclops 8696 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 8697 | -2/Research | Zion Hacker squad teleported in 8757 | -2/Research | Zion Experimental squad teleported in 8759 | -2/Research | First assault squad dispatched 8759 | -2/Research | Lost 6 allies 8763 | -2/Research | Zion Zionite Resupply teleported in 8778 | -2/Research | Spotted B-90 Cyclops 8827 | -2/Research | System corruption reached 10% 8859 | -2/Research | Lost 3 parts (1p1n1u) 8897 | -2/Research | Discovered new exit (range 12) 8904 | -2/Research | Identified exit to Access 8907 | -2/Research | Entered Access 8907 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8938 | -1/Access | Lost 5 parts (1p2n1u1w) 8985 | -1/Access | Lost 3 parts (1n1u1w) 9160 | -1/Access | Zion Light squad teleported in 9187 | -1/Access | Found Prototype Protection 9187 | -1/Access | Identified Zio. Weapon Casing 9222 | -1/Access | Imp. Hacking Suite fried by hacking feedback 9237 | -1/Access | Lost 3 allies 9283 | -1/Access | System corruption reached 10% 9303 | -1/Access | Lost 9 parts (2p2n5u) 9306 | -1/Access | Garrison activated, responded to threat 9353 | -1/Access | Zion Heavy squad teleported in 9357 | -1/Access | Lost 4 parts (1p2n1w) 9397 | -1/Access | Found Prototype Device 9397 | -1/Access | Identified Exp. ECM Suite 9399 | -1/Access | Found Exp. ECM Suite 9401 | -1/Access | Found Exp. ECM Suite 9407 | -1/Access | First assault squad dispatched 9441 | -1/Access | Identified exit to Garrison 9445 | -1/Access | Entered Garrison 9445 | -1/Garrison | Accompanied by 2 allies 9462 | -1/Garrison | Found Prototype Protection 9462 | -1/Garrison | Identified Zio. Heavy Carapace 9645 | -1/Garrison | Lost 3 parts (3u) 9692 | -1/Garrison | Spotted B-99 Colossus 9696 | -1/Garrison | Triggered checkpoint 9698 | -1/Garrison | Triggered checkpoint 9734 | -1/Garrison | Discovered new exit (range 12) 9744 | -1/Garrison | Identified exit to Access 9745 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9783 | -1/Garrison | Triggered checkpoint 9790 | -1/Garrison | Garrison Relay disabled 9832 | -1/Garrison | Core integrity fell below 50% 9859 | -1/Garrison | Lost 20 parts (3p7n7u3w) 9880 | -1/Garrison | Core integrity fell below 20% 9892 | -1/Garrison | Discovered exit to Access (range 10) 9896 | -1/Garrison | Entered Access 9903 | -1/Access | Energy Cycler disabled 10056 | -1/Access | Spotted B-99 Colossus 10088 | -1/Access | Build established: Mutant 10333 | -1/Access | Spotted B-99 Colossus 10361 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10324_ Door malfunctions. 10324_ W-44 Eye distress signal alerts nearby ally. 10327_ >> Machine Analyzer network decryption results: 10327_ Recycling Unit x2 10333_ >> Machine Analyzer network decryption results: 10333_ Garrison Access x2 10340_ System corrupted: Heat flow error (+167). 10342_ Slug penetrates Garrison Access. 10342_ Penetrated by Slug. 10342_ Triggered Hellfire Trap. 10342_ An explosion rips through the floor. 10342_ K-01 Serf destroyed. 10344_ Acquired 4 matter. 10349_ K-01 Serf destroyed. 10351_ Acquired 12 matter. 10361_ K-01 Serf collects debris. 10361_ Knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ##########################?????##### | | ???????????? #?????# | | ???????????? #?????# | | ???????????# #????## | | ???????????# #???## | | ???????????# #???# | | ???????????# % #???## | | ???????????# ##### | | ????????????????##g#########+### * = | | ????????????????# H @%p # ! | | ????????????????#] ; | | ????????????????# [ # | | ????????????????# # k | | ????????????????# = # | | ????????????????# # | | ????????????????###################+########## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????? | | ???????????????????????????????????????????##" | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????######+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 365 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 6 Jamming Range 12 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 18 Particle Charging 15 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Cld. Airjet | -6/Factory | Scanalyzed Ion Burst Cannon | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Powered Hammer | -3/Research | Z-intel Imp. Focal Shield | -3/Research | Z-intel Tesla Rifle | -3/Research | Z-intel Huge Storage Unit | -3/Research | Z-intel Adv. Medium Treads | -3/Research | Z-intel Imp. Terrain Scanner | -3/Research | Z-intel Imp. Particle Charger | -3/Research | Z-intel Antimissile System | -3/Research | Z-intel Lrn. Tractor Beam | -3/Research | Z-intel Enh. Force Lance | -3/Research | Z-intel Reaction Control System | -3/Research | Z-intel Adv. Coolant Injector | -3/Research | Z-intel Adv. Signal Interpreter | -3/Research | Z-intel Seismic Detector | -3/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Dispersion Rifle | -2/Research | Z-intel Imp. System Shield | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel EM Disruption Field | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Imp. Targeting Computer | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Imp. Transmission Jammer | -2/Research | Z-intel Adv. Particle Charger | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Imp. Hardlight Generator | -2/Research | Z-intel Imp. Melee Analysis Suite | -2/Research | Z-intel Imp. Shield Generator | -2/Research | Z-intel Arm. Medium Treads | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel X-67 Chaingunner | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Cld. Airjet | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Can't Catch Me Crack Shot Dangerous Findings Denied? First Step to Greatness Freeware Friend Of Zion Help From High Places Hey, That's Mine! I Spy I Survived The Infestation I'm Back, Baby! It's Just You Just What I Needed Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer Oh No You Don't! One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Quick And Dirty Remodeling Respectable Loadout Risk Taker Robot Respite Rockin' Loadout Safety First Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised The More The Merrier The One Tourist Uninvited Guest Whoosh! Challenges ------------ None Game ------ Seed VortexModifiedAutobeam Manual? 0 Play Time 06:43:09 Cumulative 6.7 hours Start 2025.03.28 @ 22:04:42 End 2025.04.17 @ 20:34:30 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e607e00-f832-453c-b80d-c1409b7ab7ac