Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 16:01:08 Player: Robotson Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2415) 2415 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5070 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 400/400 Energy 160/160 System Corruption 9% Temperature Cool (9) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Matter Pod Improved Targeting Computer Power Shielding > --- WEAPON (4) ------- Katana Axe > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Medium Treads Gravmag System Gravmag System Advanced Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Gravmag System Medium Matter Pod Advanced Beam Cannon Remote Datajack Axe [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 2 | . . 1 . 1 Parts Attached 97 | 9 10 12 17 49 Power 9 | 1 . 2 1 5 Engine 3 | 1 . 2 . . Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 20 | 4 2 2 2 10 Treads 8 | 2 . 2 1 3 Leg 9 | 1 . . 1 7 Wheel 3 | 1 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 3 4 7 8 Device 3 | . . 1 1 1 Storage 7 | 1 1 . 2 3 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 11 | . 2 2 4 3 Artifact . | . . . . . Weapon 45 | 3 5 4 7 26 Energy Gun 22 | 1 2 2 4 13 Energy Cannon 4 | . . . 1 3 Ballistic Gun 12 | 2 2 2 1 5 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 5 | . 1 . . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 46 | . 7 4 6 29 Power 7 | . 1 1 1 4 Propulsion 9 | . 2 1 1 5 Utility 7 | . . . 2 5 Weapon 23 | . 4 2 2 15 Highest Loss Streak 6 | . 4 2 6 6 Average Slot Usage (%) 79 | . 78 83 81 78 Engine 2 | . 4 5 2 . Core 5 | . . . 4 8 Treads 8 | . 12 15 11 3 Leg 3 | . . . . 7 Wheel 2 | . 7 5 . . Device 3 | . . 1 5 4 Storage 12 | . 14 11 13 12 Processor 3 | . . 6 . 5 Protection 12 | . 10 13 24 8 Energy Gun 7 | . 4 9 10 7 Energy Cannon 1 | . . . 1 2 Ballistic Gun 9 | . 15 14 5 7 Impact Weapon 2 | . . . 1 3 Slashing Weapon 2 | . 7 . . 2 Naked Turns . | . . . . . Heaviest Build 55 | 11 24 39 55 52 Greatest Support 46 | 40 40 46 45 42 Greatest Overweight (x) 11 | . 6 1 2 11 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 14 | 6 10 10 10 14 Average Capacity 9 | 4 9 10 10 9 Most Carried 10 | 3 5 10 8 9 Average Carried 4 | . 2 6 4 5 Final Capacity 10 | 6 10 10 10 8 Final Carried 8 | 1 5 5 8 7 Class Distribution -------------------- 48% | Mutant 13% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2003 | 296 253 257 24 1173 Remotely . | . . . . . Salvage Created 2694 | 100 437 404 262 1491 Parts 139 | . 21 22 12 84 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 11 10 5 29 Melee 7 | . . . 4 3 Guns 40 | . 11 10 1 18 Cannons 8 | . . . . 8 Classes Destroyed 13 | 1 3 2 . 7 Worker 3 | . . . . 3 Builder 4 | . . 2 . 2 Tunneler 1 | . . . . 1 Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 9 | . 3 2 . 4 Grunt 35 | . 8 7 4 16 Duelist 1 | . . . . 1 Sentry 6 | . . 1 1 4 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 5 | 1 4 4 2 5 Combat Bots Only 5 | . 4 4 2 5 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6688 | . 988 1048 871 3781 Core 1110 | . 222 152 30 706 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 11 62 94 . Volleys Fired 216 | 8 51 42 8 107 Largest 4 | 2 2 3 2 4 Hottest 226 | 40 70 105 85 226 Shots Fired 391 | 11 64 79 9 228 Gun 330 | 11 64 79 9 167 Cannon 61 | . . . . 61 Launcher . | . . . . . Special . | . . . . . Kinetic 234 | 11 55 42 . 126 Thermal 104 | . 9 13 8 74 Explosive . | . . . . . Electromagnetic 53 | . . 24 1 28 Robot Hit Streak 21 | 4 7 21 4 9 Robot Miss Streak 8 | 1 5 3 1 8 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 273 | 8 39 52 7 167 Core Hits 179 | 1 20 24 21 113 Critical Hits 5 | . . 1 . 4 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . . 1 . 3 Melee Attacks 18 | . 3 . . 15 Impact 4 | . . . . 4 Slashing 14 | . 3 . . 11 Piercing . | . . . . . Sneak Attacks 4 | . 1 . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5463 | 83 637 941 228 3574 Guns 3504 | 83 508 707 114 2092 Cannons 976 | . . . . 976 Explosions 254 | . 20 234 . . Melee 605 | . 99 . . 506 Ramming 124 | . 10 . 114 . Kinetic 2706 | 83 450 287 . 1886 Thermal 1499 | . 58 375 98 968 Explosive 20 | . 20 . . . Electromagnetic 509 | . . 279 16 214 Impact 86 | . . . . 86 Slashing 519 | . 99 . . 420 Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 40 | . . . . 40 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Misfires 2 | . . . . 2 Targeting Errors 8 | . . . . 8 Overload Shots . | . . . . . Overflow Damage 151 | . 82 . . 69 Projectiles 17 | . . . . 17 Explosions 42 | . 42 . . . Melee 92 | . 40 . . 52 Knockbacks 5 | . . . 1 4 Impact 2 | . . . 1 1 Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 145 | . 145 . . . Shots 2 | . 2 . . . Rammed 34 | . 2 . 32 . Targets Rammed 37 | . 2 . 35 . Kicked . | . . . . . Crushed 3 | . . . 3 . Highest Temperature 430 | . 33 430 233 422 Average Temperature 174 | . 11 245 135 158 Received Heat Transfer 2550 | . 348 465 423 1314 Effects 15 | . . 7 2 6 Shutdowns 4 | . . 3 . 1 Energy Bleed 3 | . . . 1 2 Interference 3 | . . 1 1 1 Matter Decay 2 | . . 1 . 1 Short Circuit 2 | . . 1 . 1 Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 2777 | . 149 525 223 1880 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 270 | 5 213 270 147 178 Initial 42 | . 3 30 42 . Average 72 | 2 67 134 76 63 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 95 | 100 87 80 100 100 Level 1 4 | . 12 19 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . . 13 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 7 | . 1 . . 6 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 3 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 23 18 7 47 Peak Tracking Total 8 | . 8 4 4 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . 3 2 . 2 Max in Single Turn 2 | . 2 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3691 | 167 655 466 543 1860 Spaces Moved 1742 | 110 327 232 238 835 Core 75 | 42 23 . . 10 Treads 883 | 63 169 141 238 272 Legs 554 | 1 . . . 553 Wheels 230 | 4 135 91 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 152 120 Average Speed 159 | 114 152 138 179 169 Slowest Speed 600 | 160 350 180 200 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 7 45 18 17 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . 37 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 44 | . 37 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2254 | 140 412 312 323 1067 Wait 8 | . 7 1 . . Move 1738 | 109 326 231 237 835 Hop . | . . . . . Pick Up 102 | 10 12 16 19 45 Fast Attach 1 | 1 . . . . Attach 65 | 5 8 8 13 31 Detach . | . . . . . Swap 31 | 3 2 4 4 18 Drop 40 | 4 1 10 7 18 Fire 216 | 8 51 42 8 107 Melee 16 | . 3 . . 13 Ram 2 | . 2 . . . Kick . | . . . . . Crush 35 | . . . 35 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 168 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 557 | -10/Materials | Core integrity fell below 50% 584 | -10/Materials | Lost 4 parts (1n3w) 757 | -10/Materials | Core integrity fell below 20% 804 | -10/Materials | Discovered new exit (range 8) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1092 | -9/Materials | Discovered new exit (range 14) 1289 | -9/Materials | Entered another Materials area 1289 | -8/Materials | Evolved 2 slots: Utility x2 1533 | -8/Materials | Lost 6 parts (1p1n2u2w) 1723 | -8/Materials | Discovered new exit (range 8) 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2097 | -7/Factory | Lost 4 parts (1p1n2w) 2553 | -7/Factory | Build established: Gunner 2613 | -7/Factory | Garrison activated, responded to threat 2667 | -7/Factory | Lost 4 parts (1p1n2w) 2718 | -7/Factory | Core integrity fell below 50% 2761 | -7/Factory | Lost 6 parts (1u5w) 2875 | -7/Factory | Lost 3 parts (1p1n1w) 3276 | -7/Factory | Build established: Scavenger-Tank 3478 | -7/Factory | Core integrity fell below 20% 3692 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03622_ System corrupted: Matter fused (-6). 03662_ G-47 Trooper destroyed. 03666_ Flak Gun destroyed. 03668_ System corrupted: Component data lost. 03674_ Triggered Shock Trap. 03674_ The floor emits a surge of raw power. 03674_ System corrupted (+2). 03676_ Flak Gun destroyed. 03676_ Acquired 53 matter. 03677_ U-05 Engineer lays Concrete. 03677_ Axe follow-up attack on G-47 Trooper. 03677_ G-47 Trooper suffers critical hit. 03677_ Destroyed Aluminum Leg. 03678_ Matter Pump disabled. 03680_ Imp. Carbon-fiber Leg destroyed. 03680_ G-47 Trooper destroyed. 03686_ System corrupted: Matter fused (-10). 03686_ Imp. Heat Sink destroyed. 03688_ G-50 Soldier destroyed. 03691_ Acquired 49 matter. 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