Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 16:01:08

Player: Robotson

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (2415)     2415
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5070

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     400/400
Energy                     160/160
System Corruption          9%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
    Medium Matter Pod
  Improved Targeting Computer
           Power Shielding
>          --- WEAPON (4) -------
           Katana
           Axe
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Light Treads
    Medium Treads
           Gravmag System
           Gravmag System
  Advanced Beam Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Power Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
           Gravmag System
    Medium Matter Pod
  Advanced Beam Cannon
           Remote Datajack
           Axe
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             97   | 9   10  12  17  49  
  Power                    9    | 1   .   2   1   5   
    Engine                 3    | 1   .   2   .   .   
    Core                   6    | .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 4   2   2   2   10  
    Treads                 8    | 2   .   2   1   3   
    Leg                    9    | 1   .   .   1   7   
    Wheel                  3    | 1   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | 1   3   4   7   8   
    Device                 3    | .   .   1   1   1   
    Storage                7    | 1   1   .   2   3   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   2   2   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   45   | 3   5   4   7   26  
    Energy Gun             22   | 1   2   2   4   13  
    Energy Cannon          4    | .   .   .   1   3   
    Ballistic Gun          12   | 2   2   2   1   5   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        5    | .   1   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 46   | .   7   4   6   29  
  Power                    7    | .   1   1   1   4   
  Propulsion               9    | .   2   1   1   5   
  Utility                  7    | .   .   .   2   5   
  Weapon                   23   | .   4   2   2   15  
  Highest Loss Streak      6    | .   4   2   6   6   
Average Slot Usage (%)     79   | .   78  83  81  78  
  Engine                   2    | .   4   5   2   .   
  Core                     5    | .   .   .   4   8   
  Treads                   8    | .   12  15  11  3   
  Leg                      3    | .   .   .   .   7   
  Wheel                    2    | .   7   5   .   .   
  Device                   3    | .   .   1   5   4   
  Storage                  12   | .   14  11  13  12  
  Processor                3    | .   .   6   .   5   
  Protection               12   | .   10  13  24  8   
  Energy Gun               7    | .   4   9   10  7   
  Energy Cannon            1    | .   .   .   1   2   
  Ballistic Gun            9    | .   15  14  5   7   
  Impact Weapon            2    | .   .   .   1   3   
  Slashing Weapon          2    | .   7   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 11  24  39  55  52  
  Greatest Support         46   | 40  40  46  45  42  
  Greatest Overweight (x)  11   | .   6   1   2   11  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 14   | 6   10  10  10  14  
  Average Capacity         9    | 4   9   10  10  9   
  Most Carried             10   | 3   5   10  8   9   
  Average Carried          4    | .   2   6   4   5   
  Final Capacity           10   | 6   10  10  10  8   
  Final Carried            8    | 1   5   5   8   7   

 Class Distribution 
--------------------
 48% | Mutant
 13% | Gunner
 10% | Scavenger-Mutant
 10% | Scavenger-Tank
 10% | Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           2003 | 296  253  257  24   1173 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2694 | 100  437  404  262  1491 
  Parts                    139  | .    21   22   12   84   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | 1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   11  10  5   29  
  Melee                    7    | .   .   .   4   3   
  Guns                     40   | .   11  10  1   18  
  Cannons                  8    | .   .   .   .   8   
Classes Destroyed          13   | 1   3   2   .   7   
  Worker                   3    | .   .   .   .   3   
  Builder                  4    | .   .   2   .   2   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  9    | .   3   2   .   4   
  Grunt                    35   | .   8   7   4   16  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   1   1   4   
  Hunter                   1    | .   .   .   .   1   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           5    | 1   4   4   2   5   
  Combat Bots Only         5    | .   4   4   2   5   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               6688 | .    988  1048 871  3781 
  Core                     1110 | .    222  152  30   706  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         66   | 100  11   62   94   .    
Volleys Fired              216  | 8    51   42   8    107  
  Largest                  4    | 2    2    3    2    4    
  Hottest                  226  | 40   70   105  85   226  
Shots Fired                391  | 11   64   79   9    228  
  Gun                      330  | 11   64   79   9    167  
  Cannon                   61   | .    .    .    .    61   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  234  | 11   55   42   .    126  
  Thermal                  104  | .    9    13   8    74   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          53   | .    .    24   1    28   
  Robot Hit Streak         21   | 4    7    21   4    9    
  Robot Miss Streak        8    | 1    5    3    1    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    3    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           273  | 8    39   52   7    167  
  Core Hits                179  | 1    20   24   21   113  
  Critical Hits            5    | .    .    1    .    4    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    1    .    3    
Melee Attacks              18   | .    3    .    .    15   
  Impact                   4    | .    .    .    .    4    
  Slashing                 14   | .    3    .    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    1    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    
Damage Inflicted           5463 | 83   637  941  228  3574 
  Guns                     3504 | 83   508  707  114  2092 
  Cannons                  976  | .    .    .    .    976  
  Explosions               254  | .    20   234  .    .    
  Melee                    605  | .    99   .    .    506  
  Ramming                  124  | .    10   .    114  .    
  Kinetic                  2706 | 83   450  287  .    1886 
  Thermal                  1499 | .    58   375  98   968  
  Explosive                20   | .    20   .    .    .    
  Electromagnetic          509  | .    .    279  16   214  
  Impact                   86   | .    .    .    .    86   
  Slashing                 519  | .    99   .    .    420  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  40   | .    .    .    .    40   
    Message Errors         6    | .    .    .    .    6    
    Matter Fused           7    | .    .    .    .    7    
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      6    | .    .    .    .    6    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    6    
    Misfires               2    | .    .    .    .    2    
    Targeting Errors       8    | .    .    .    .    8    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            151  | .    82   .    .    69   
  Projectiles              17   | .    .    .    .    17   
  Explosions               42   | .    42   .    .    .    
  Melee                    92   | .    40   .    .    52   
Knockbacks                 5    | .    .    .    1    4    
  Impact                   2    | .    .    .    1    1    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      145  | .    145  .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   34   | .    2    .    32   .    
Targets Rammed             37   | .    2    .    35   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  3    | .    .    .    3    .    
Highest Temperature        430  | .    33   430  233  422  
  Average Temperature      174  | .    11   245  135  158  
  Received Heat Transfer   2550 | .    348  465  423  1314 
  Effects                  15   | .    .    7    2    6    
    Shutdowns              4    | .    .    3    .    1    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           3    | .    .    1    1    1    
    Matter Decay           2    | .    .    1    .    1    
    Short Circuit          2    | .    .    1    .    1    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    
  Heat Transferred         2777 | .    149  525  223  1880 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             270  | 5   213 270 147 178 
  Initial                  42   | .   3   30  42  .   
  Average                  72   | 2   67  134 76  63  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         95   | 100 87  80  100 100 
  Level 1                  4    | .   12  19  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   13  
  Investigation            1    | .   .   .   .   1   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   6   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   3   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   23  18  7   47  
  Peak Tracking Total      8    | .   8   4   4   6   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          7    | .   3   2   .   2   
  Max in Single Turn       2    | .   2   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3691 | 167  655  466  543  1860 
Spaces Moved               1742 | 110  327  232  238  835  
  Core                     75   | 42   23   .    .    10   
  Treads                   883  | 63   169  141  238  272  
  Legs                     554  | 1    .    .    .    553  
  Wheels                   230  | 4    135  91   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  152  120  
  Average Speed            159  | 114  152  138  179  169  
  Slowest Speed            600  | 160  350  180  200  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 7    45   18   17   16   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          44   | .    37   7    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      44   | .    37   7    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2254 | 140  412  312  323  1067 
  Wait                     8    | .    7    1    .    .    
  Move                     1738 | 109  326  231  237  835  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  102  | 10   12   16   19   45   
  Fast Attach              1    | 1    .    .    .    .    
  Attach                   65   | 5    8    8    13   31   
  Detach                   .    | .    .    .    .    .    
  Swap                     31   | 3    2    4    4    18   
  Drop                     40   | 4    1    10   7    18   
  Fire                     216  | 8    51   42   8    107  
  Melee                    16   | .    3    .    .    13   
  Ram                      2    | .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    35   | .    .    .    35   .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 13)
  168 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 14)
  315 | -10/Materials | Build established: Mutant
  557 | -10/Materials | Core integrity fell below 50%
  584 | -10/Materials | Lost 4 parts (1n3w)
  757 | -10/Materials | Core integrity fell below 20%
  804 | -10/Materials | Discovered new exit (range 8)
  823 | -10/Materials | Entered another Materials area
  823 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1092 | -9/Materials  | Discovered new exit (range 14)
 1289 | -9/Materials  | Entered another Materials area
 1289 | -8/Materials  | Evolved 2 slots: Utility x2
 1533 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 1723 | -8/Materials  | Discovered new exit (range 8)
 1832 | -8/Materials  | Entered Factory
 1832 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2097 | -7/Factory    | Lost 4 parts (1p1n2w)
 2553 | -7/Factory    | Build established: Gunner
 2613 | -7/Factory    | Garrison activated, responded to threat
 2667 | -7/Factory    | Lost 4 parts (1p1n2w)
 2718 | -7/Factory    | Core integrity fell below 50%
 2761 | -7/Factory    | Lost 6 parts (1u5w)
 2875 | -7/Factory    | Lost 3 parts (1p1n1w)
 3276 | -7/Factory    | Build established: Scavenger-Tank
 3478 | -7/Factory    | Core integrity fell below 20%
 3692 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03622_ System corrupted: Matter fused (-6).
03662_ G-47 Trooper destroyed.
03666_ Flak Gun destroyed.
03668_ System corrupted: Component data lost.
03674_ Triggered Shock Trap.
03674_ The floor emits a surge of raw power.
03674_ System corrupted (+2).
03676_ Flak Gun destroyed.
03676_ Acquired 53 matter.
03677_ U-05 Engineer lays Concrete.
03677_ Axe follow-up attack on G-47 Trooper.
03677_ G-47 Trooper suffers critical hit.
03677_ Destroyed Aluminum Leg.
03678_ Matter Pump disabled.
03680_ Imp. Carbon-fiber Leg destroyed.
03680_ G-47 Trooper destroyed.
03686_ System corrupted: Matter fused (-10).
03686_ Imp. Heat Sink destroyed.
03688_ G-50 Soldier destroyed.
03691_ Acquired 49 matter.

 Map 
-----
+----------------------------------------------------+
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|    ????????????????#   %        """" "???????????? |
|    ????????????????#   ==               ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            460
Matter Stores              354
Matter Capacity            400
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             900
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              PointImpactMapper
  Manual?         0
Play Time         00:58:31
  Cumulative      11.6 hours
  Start           2021.12.20 @ 14:57:21
  End             2021.12.20 @ 16:01:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 699c38ea-1eb0-4614-9946-d0cb905f9a56