Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 17:37:11 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1299) 1299 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 6972 Bonus ------- Follower Combat Kills 427 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -329 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 170/170 System Corruption 2% Temperature Cool (21) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- VTOL Module > --- UTILITY (5) ------ Enhanced Optical Array Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Hacking Drone Bay (1/1) Neutron Cannon Fire Trap Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Enhanced Optical Array Core Analyzer Kinecellerator Weapon Cycler > --- WEAPON ----------- Neutron Cannon Enhanced Flamer > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Hacking Drone Bay Fire Trap [Rating: 38] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility High-capacity Matter Pod Device Particle Charger Storage High-capacity Matter Pod Processor Enhanced Optical Array Protection Improved Weapon Shielding Weapon Minigun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 3 | . . . 1 . . . 2 . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 41 | 5 2 2 2 . 4 . 3 7 14 . 2 Power 5 | 1 . . . . 1 . 1 . 2 . . Engine 4 | 1 . . . . 1 . 1 . 1 . . Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 8 | 2 . . . . . . 1 2 3 . . Treads 5 | 2 . . . . . . 1 1 1 . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . 1 2 . . Utility 12 | . 2 . 1 . 1 . . 3 4 . 1 Device 6 | . . . . . 1 . . 2 2 . 1 Storage 3 | . 2 . 1 . . . . . . . . Processor 2 | . . . . . . . . 1 1 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 2 1 . 2 . 1 2 5 . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 1 1 . 1 Ballistic Gun 8 | 2 . 1 . . 1 . 1 1 2 . . Ballistic Cannon 4 | . . 1 1 . 1 . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 Parts Lost 21 | . . . . 1 . . 5 7 5 . 3 Power 1 | . . . . . . . 1 . . . . Propulsion 7 | . . . . 1 . . 1 3 1 . 1 Utility 5 | . . . . . . . . 2 2 . 1 Weapon 8 | . . . . . . . 3 2 2 . 1 Highest Loss Streak 4 | . . . . 1 . . 4 4 3 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 1 2 3 4 4 5 4 3 3 4 3 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . 1 1 1 2 3 2 3 3 3 Weapon 2 | . 1 2 2 3 2 2 1 . . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 2 | . . . . . 1 1 . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 2 | . . . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 93 98 91 91 87 88 46 28 24 46 50 Engine 8 | . 14 14 11 11 10 11 3 . 1 6 6 Treads 10 | . 28 28 22 14 11 11 6 3 . . . Storage 25 | . 22 28 33 33 33 33 20 8 . . . Processor 1 | . . . . . . . . 3 8 13 13 Ballistic Gun 13 | . 28 21 12 11 13 22 8 4 1 . . Ballistic Cannon 12 | . . 5 13 22 19 11 6 1 2 . . Peak Build Rating 38 | 5 7 12 15 15 25 21 26 18 29 27 38 Average Rating 17 | 3 6 8 13 14 18 20 18 13 16 27 30 On Entrance 14 | . 5 7 11 15 14 21 21 16 6 27 27 Naked Turns . | . . . . . . . . . . . . Heaviest Build 40 | 7 15 20 28 28 40 37 37 23 15 10 11 Greatest Support 40 | 40 40 40 40 40 20 20 40 20 28 12 12 Greatest Overweight (x) 6 | . . . . 1 3 1 1 6 4 . . Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 4 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 3 4 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 5 4 4 5 5 4 5 5 5 5 Class Distribution -------------------- 66% | Gunner 28% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2079 | 208 156 520 175 62 99 60 407 184 185 . 23 Remotely . | . . . . . . . . . . . . Salvage Created 1658 | . 179 92 445 59 . 44 308 303 213 . 15 Parts 103 | . 12 5 30 4 . 1 27 12 10 . 2 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 4 . 8 6 . 3 Prevented 11 | . . . . . . 6 . 5 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 30 | . 2 . 5 2 . 1 4 7 8 . 1 Guns 14 | . 2 . 2 1 . . 2 5 2 . . Cannons 16 | . . . 3 1 . 1 2 2 6 . 1 Classes Destroyed 14 | . 5 1 2 1 . 1 1 2 1 . . Worker 6 | . 1 . . . . . 5 . . . . Builder 5 | . 2 . 1 . . . 2 . . . . Tunneler 2 | . 1 1 . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 3 | . . 1 2 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 15 | . . . 1 . . . 1 4 8 . 1 Grunt 8 | . 2 . 4 1 . . 1 . . . . Brawler 2 | . . . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 1 | . . . . . . . . 1 . . . Hunter 3 | . . . . . . 1 2 . . . . Decomposer 2 | . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . 1 . . Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 6 | . 2 1 6 2 . 1 4 3 4 . 1 Combat Bots Only 4 | . 1 . 3 2 . 1 2 3 4 . 1 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 351 | . 20 . 60 5 . 1 67 110 63 . 25 Missed 123 | . 7 . 24 3 . 1 19 39 19 . 11 Hits 228 | . 13 . 36 2 . . 48 71 44 . 14 Melee 5 | . . . . . . . . 5 . . . Projectile 223 | . 13 . 36 2 . . 48 66 44 . 14 Critical Strikes 3 | . . . 1 . . . 2 . . . . Damage Taken 3217 | . 170 . 356 22 . 58 821 877 688 . 225 Core 948 | . 25 . 55 . . 10 48 378 341 . 91 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . 31 . . Core Remaining (%) 91 | 100 . 90 . . . 83 . . . . . Volleys Fired 151 | 2 28 3 13 5 2 4 32 34 21 1 6 Largest 3 | 2 2 2 3 3 3 3 3 2 1 1 1 Hottest 110 | 40 40 40 95 95 110 101 101 103 85 80 90 Shots Fired 286 | 4 56 4 34 15 6 12 84 43 21 1 6 Gun 187 | 4 56 4 15 5 2 8 52 33 8 . . Cannon 94 | . . . 19 10 4 4 32 10 12 . 3 Launcher . | . . . . . . . . . . . . Special 5 | . . . . . . . . . 1 1 3 Kinetic 260 | 4 56 4 34 15 6 12 84 36 9 . . Thermal 26 | . . . . . . . . 7 12 1 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | 2 5 7 9 2 3 2 5 14 5 . 2 Robot Miss Streak 14 | 1 5 . 5 6 3 2 14 5 2 . 1 Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 152 | 3 31 3 19 8 1 6 30 35 13 . 3 Core Hits 107 | . 13 2 17 5 1 3 31 20 12 . 3 Critical Kills 2 | . . . . . . . 1 . 1 . . Critical Parts Destroyed 5 | . 1 . . . . . 4 . . . . Critical Strikes 7 | . 1 . . . . . 5 . 1 . . Destroy 7 | . 1 . . . . . 5 . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3614 | 38 392 44 706 153 31 155 936 739 368 . 52 Guns 1835 | 38 392 44 112 38 . 65 447 605 94 . . Cannons 1392 | . . . 256 115 31 90 489 134 247 . 30 Explosions 338 | . . . 338 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 27 | . . . . . . . . . 27 . . Kinetic 2874 | 38 392 44 368 153 31 155 936 639 118 . . Thermal 713 | . . . 338 . . . . 100 223 . 52 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 Average Corruption 2 | . . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . 3 . 2 Matter Fused 1 | . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 74 | . . . 54 . . 9 7 4 . . . Projectiles 20 | . . . . . . 9 7 4 . . . Explosions 54 | . . . 54 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . 7 . . . 3 1 . . . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . 6 . . . 3 1 . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . 10 . . Shots . | . . . . . . . . . . . . Rammed 13 | . . . . . . . . . 13 . . Targets Rammed 13 | . . . . . . . . . 13 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 230 | . 2 5 156 86 45 107 110 . 230 36 168 Average Temperature 49 | . 2 5 47 37 21 45 42 . 88 23 61 Received Heat Transfer 501 | . 99 . 126 12 . 12 105 129 . . 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 941 | . . . 300 . . . . 148 296 . 197 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . . . 1 . . . 1 . . . . Low Security (%) 75 | 100 100 100 98 100 . . 34 . . . . Level 1 24 | . . . 1 . . . 65 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 343 | . 57 18 205 95 . . 343 . . . . Initial 75 | . . 18 . 75 . . 42 . . . . Average 94 | . 9 1 102 72 . . 192 . . . . Influence Increases 1985 | . 102 10 275 50 . 323 605 230 195 . 195 Destroy 0b10 Robot/C 880 | . 40 . 100 40 . 140 220 140 160 . 40 Destroy 0b10 Robot/NC 130 | . 25 10 25 . . . 70 . . . . Destroy Leader 140 | . 22 . 2 10 . 30 56 . 20 . . Allied During Kill 359 | . . . . . . 153 201 . . . 5 Disable Machine 165 | . . . 120 . . . 45 . . . . Destroy Structure 41 | . . . 28 . . . 13 . . . . Lose Combat Pursuer 270 | . 15 . . . . . . 90 15 . 150 Influence Decreases 1855 | . 55 57 80 190 55 255 458 395 209 36 65 Entered New Map 356 | . . 29 . 120 55 . 26 80 10 36 . Time Decay 1199 | . 55 28 80 60 . 255 262 255 169 . 35 Lost Part 180 | . . . . 10 . . 50 60 30 . 30 Lost Ally 120 | . . . . . . . 120 . . . . Squads Dispatched 9 | . 2 1 . . . . 5 . . . 1 Investigation 3 | . . 1 . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . 2 . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 1 . . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 8 . 13 2 . 7 19 13 9 . 19 Peak Tracking Total 16 | . 4 . 6 2 . 3 6 7 4 . 16 Tactical Retreats 8 | . 1 . . . . . . 4 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 14 | . 1 . 9 . 1 . 3 . . . . Max in Single Turn 8 | . 1 . 8 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 8 | . 1 1 . . . . 1 . 1 4 . Terminals 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 38 | . 3 1 . . . . 1 . 1 32 . Successful 35 | . 1 1 . . . . . . 1 32 . Failed 3 | . 2 . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . . 2 . 4 . 2 3 . Terminals 3 | . 3 . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 35 | . 1 1 . . . . . . 1 32 . Record 13 | . 1 . . . . . . . 1 11 . Part Schematic 13 | . . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 14 . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . . 6 . . . . . 1 Largest Group 6 | . . . . . 6 6 6 . . . 1 Highest-Rated Group 341 | . . . . . 341 341 332 . . . 96 Highest-Rated Ally 96 | . . . . . 96 96 96 . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 70 | . . . . . . 20 49 . . . 1 Total Damage 2325 | . . . . . . 725 1550 . . . 50 Kills 20 | . . . . . . 6 13 . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 1042 | . . . . . . . . 437 452 44 109 Optics 1042 | . . . . . . . . 437 452 44 109 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 7090 | 66 263 300 199 131 3221 1016 589 700 452 44 109 Spaces Moved 3655 | 36 109 177 95 55 1287 410 207 498 521 99 161 Core 467 | 7 . . . . . . . 323 137 . . Treads 2553 | 29 109 177 95 55 1286 410 207 175 10 . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight 634 | . . . . . . . . . 374 99 161 Fastest Speed 35 | 50 160 160 160 160 240 240 165 50 35 42 35 Average Speed 174 | 138 160 160 160 210 240 240 226 120 67 42 41 Slowest Speed 350 | 160 160 160 160 240 340 240 250 350 250 42 42 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 30 57 15 20 89 73 11 70 63 74 30 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 2 . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . 1 . . 4 3 . 1 3 . 1 Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 47 | . . . 37 . . 1 5 . 3 . 1 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . 1 5 . 3 . 1 AOE 37 | . . . 37 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 4124 | 48 142 191 117 61 1416 436 269 558 590 99 197 Wait 211 | . 2 1 4 2 114 21 25 10 12 . 20 Move 3644 | 35 108 176 94 54 1286 409 206 497 520 98 161 Hop . | . . . . . . . . . . . . Pick Up 30 | 6 2 6 2 . 4 1 1 4 2 . 2 Fast Attach 19 | . . . . . 1 . 2 2 13 . 1 Attach 25 | 5 2 1 3 . 2 . 2 5 3 . 2 Detach 7 | . . 1 . . . . . 3 2 . 1 Swap 4 | . . 1 . . 2 . . . . . 1 Drop 20 | . . 2 1 . 5 1 1 3 4 . 3 Fire 151 | 2 28 3 13 5 2 4 32 34 21 1 6 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . 6 . . Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . . . . 7 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 467 | -10/Mines | Met a Derelict shopkeep closing up shop 526 | -10/Mines | Learned 2 Materials zone layouts 565 | -10/Mines | Discovered new exit (range 9) 630 | -10/Mines | Entered Materials 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 631 | -9/Materials | Identified exit to Materials 793 | -9/Materials | Discovered new exit (range 6) 829 | -9/Materials | Entered Mines 945 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 960 | -9/Mines | Entered Zion 1081 | -7/Zion | Build established: Gunner 1096 | -7/Zion | Discovered new exit (range 11) 1266 | -7/Zion | Identified exit to Deep Caves 1287 | -7/Zion | Learned 4 Factory zone layouts 1496 | -7/Zion | Met Imprinter 1537 | -7/Zion | Imprinted 1539 | -7/Zion | Declared Zion's savior 1628 | -7/Zion | Learned location of Armory (-4) 1842 | -7/Zion | Learned location of Data Miner (-6) 2214 | -7/Zion | Learned Factory security intel 2217 | -7/Zion | Given the Hacking Drone Bay 2236 | -7/Zion | Found Prototype Device 2237 | -7/Zion | Identified Hacking Drone Bay 2317 | -7/Zion | Given A8's code to call for help 2376 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2378 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4181 | -7/Zion | Entered Proximity Caves 4181 | -6/Proximity Caves | Accompanied by 6 allies 4273 | -6/Proximity Caves | Learned Factory trap positions 4729 | -6/Proximity Caves | Identified exit to Factory 5197 | -6/Proximity Caves | Entered Factory 5197 | -6/Factory | Accompanied by 6 allies 5197 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5199 | -6/Factory | Loaded intel: 79 trap records 5577 | -6/Factory | Lost 4 parts (1p3w) 5769 | -6/Factory | Discovered new exit (range 6) 5786 | -6/Factory | Entered Lower Caves 5823 | -6/Lower Caves | Build established: Mutant 5988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6066 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6332 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6343 | -6/Lower Caves | Core integrity fell below 50% 6367 | -6/Lower Caves | Lost 3 parts (2n1u) 6479 | -6/Lower Caves | Discovered new exit (range 7) 6486 | -6/Lower Caves | Entered another Lower Caves area 6505 | -6/Lower Caves | Entered a destroyed Warlord outpost 6707 | -6/Lower Caves | Lost 3 parts (1u2w) 6736 | -6/Lower Caves | Core integrity fell below 20% 6786 | -6/Lower Caves | Found DCF Scrap (12 items) 6880 | -6/Lower Caves | Discovered new exit (range 21) 6938 | -6/Lower Caves | Entered Data Miner 6938 | -6/Data Miner | Discovered new exit (range 6) 6947 | -6/Data Miner | Met Data Miner 6964 | -6/Data Miner | Learned location of Section 7 (-2) 6964 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6969 | -6/Data Miner | Received God Mode back door access code from Data Miner 6982 | -6/Data Miner | Entered Proximity Caves 6984 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6994 | -5/Proximity Caves | Escorted by Enhanced Grunt 7065 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7079 | -5/Proximity Caves | Build established: Derelict-Mutant 7091 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found Weapon Cycler. Found 53 Matter. Acquired Weapon Cycler. System corrupted: Energy discharge (-51). Dropped Phase Cannon. Acquired Phase Cannon. Dropped Phase Cannon. Enhanced Grunt knocked back. Acquired Prototype Energy Cannon. Identified Neutron Cannon. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." S-27 Virus destroyed. System corrupted: Heat flow error (+130). Y-72 Warden: "REQUESTING BACKUP." Mak. Flight Unit destroyed. Kinecellerator destroyed. Enh. Flamer destroyed. Dropped Weapon Cycler. S-27 Virus destroyed. Acquired 23 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????# ##?####???##???????????????????? | | ????????????## ### #### #####??????????? ???? | | ????????????# #?????????? ???? | | ?????????????# ss #???????? #????? | | ??????????????# s @ #???????? ####?? | | ??????????????# s ##??????? ??? | | ??????????????# ##! ###?????? ????? | | ?????????????## #####??????? #?????? | | ????????????## ##?????????? #?????? | | ???????????## ##???????? #??????? | | #??????????# !% #####??? #??????? | | ##?????????# ### #??????? | | ##????????# #??????? | | #????????# ## #??????? | | ##????????# ### ####??????? #?????? | | #?????????# # % #?## #??????????????????? | | #####?????# # ### ##??# #??????????????????? | | ##????# # ######???# ?????????????????? | | ###### # ##?????# #???????????????? | | ##???? ## ##???????????????? | | # ## ######????????????????? | | ### #### #??????????????????????? | | #?## #??# #??????????????????????? | | #??####??# #???????????????????? | | ##????????# ## #?????????????????? | | ###??????# ##### #????????????????? | | #??????# #???? #??????????????? | | #??##??## ##???? ?????????????? | | ### ##??###????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 900 Matter Capacity 900 Sight Range 22 Terrain Scan Density 10 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gravmag System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Remote Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightRapidFacilitator Manual? 0 Play Time 00:38:18 Cumulative 140.9 hours Start 2025.09.16 @ 16:31:42 End 2025.09.16 @ 17:37:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 473 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4838d51f-7651-48f1-8aba-1e155abb3045