Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.19 @ 21:26:29

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (13)      65
Value Destroyed (199)      199
Prototype IDs (16)         320
Alien Tech Used (2)        400
Bonus (5984)               5984
              TOTAL SCORE: 14168

 Bonus
-------
Pacifist                   200
Entered DSFs               1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Met Sigix                  2000
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             1186/1450
Matter                     293/300
Energy                     190/190
System Corruption          21%
Temperature                Cool (0)
Movement                   Flying (23)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (1) --------
     Light Quantum Reactor
>          --- PROPULSION (7) ---
           Biomechanical Wings
    Cooled Field Propulsion Drive
           Q-thruster
           Q-thruster
           Electron Diverter
           Electron Diverter
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Improved Medium Armor Plating
           Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
    Cooled Field Propulsion Drive
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Biomechanical Wings
        Cooled Field Propulsion Drive
               Q-thruster
               Q-thruster
               Q-thruster
               Electron Diverter
               Electron Diverter
>              --- UTILITY ----------
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
      Advanced Signal Interpreter
      Advanced Signal Interpreter
  Experimental Cloaking Device
               Propulsion Shielding
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Advanced Remote Datajack
               Lance
>              --- INVENTORY --------
         Light Quantum Reactor
        Cooled Field Propulsion Drive
               Dimensional Node Initializer
               Sigix Containment Pod
[Rating: 149]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Backup Power III
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Biomechanical Wings
  Hover Unit               Backup Propulsion III
  Flight Unit              Biomechanical Wings
Utility                    Advanced Signal Interpreter
  Device                   Experimental Cloaking Device
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Energy Cannon            Vortex Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Slots Evolved              16   | .   .   2   2   2   .   2   2   .   2   .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   1   1   1   .   1   2   .   2   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | .   1   2   2   .   6   8   .   4   16  3   1   16  1   1   16  .   
  Power                    8    | .   .   .   .   .   1   1   .   .   2   1   .   2   .   .   1   .   
    Engine                 4    | .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Propulsion               23   | .   .   1   .   .   3   3   .   2   3   .   1   4   .   1   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   1   .   .   3   3   .   2   3   .   1   4   .   1   5   .   
  Utility                  31   | .   1   .   .   .   1   2   .   2   8   2   .   6   1   .   8   .   
    Device                 7    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   .   .   5   1   .   1   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   4   .   
    Protection             7    | .   1   .   .   .   1   1   .   .   1   .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | .   .   1   2   .   1   2   .   .   3   .   .   4   .   .   2   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          5    | .   .   .   2   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   1   .   .   1   .   .   7   .   .   1   2   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    System Corruption      13   | .   .   .   .   .   .   4   .   .   .   .   .   9   .   .   .   .   
Parts Lost                 39   | .   .   .   2   .   5   .   .   5   2   1   9   2   1   1   4   7   
  Power                    4    | .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   
  Propulsion               13   | .   .   .   1   .   3   .   .   2   .   .   5   .   .   1   .   1   
  Utility                  15   | .   .   .   .   .   .   .   .   3   1   .   2   1   1   .   3   4   
  Weapon                   7    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   2   
  Highest Loss Streak      9    | .   .   .   2   .   5   .   .   5   2   1   9   2   1   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   11  16  19  .   6   27  35  29  60  88  70  62  88  79  91  84  
  Engine                   1    | .   .   .   .   .   .   .   5   1   .   3   2   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   4   
  Flight                   17   | .   .   5   7   .   .   15  17  14  19  26  15  6   26  23  29  28  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   8   6   3   
  Processor                16   | .   .   .   .   .   .   2   5   3   16  31  30  26  21  19  17  17  
  Hackware                 12   | .   .   .   .   .   .   .   .   5   15  21  19  15  10  9   17  17  
  Protection               3    | .   11  11  7   .   .   6   5   2   .   .   .   .   5   4   7   6   
  Energy Gun               3    | .   .   .   .   .   .   .   .   .   .   .   .   6   10  9   3   .   
Naked Turns                61   | .   10  .   8   6   37  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | .   1   4   4   .   3   12  12  12  19  12  8   30  32  32  34  34  
  Greatest Support         47   | 3   3   4   4   3   10  12  12  35  40  40  39  32  32  32  47  45  
  Greatest Overweight (x)  4    | .   .   1   1   .   .   .   .   .   3   .   .   4   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   3   5   5   5   5   3   3   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   2   4   4   5   3   1   2   4   3   4   4   4   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   3   5   5   5   4   2   3   5   4   5   4   4   5   5   3   4   

 Class Distribution 
--------------------
 40% | Hacker-Sprinter
 25% | Hacker-Mutant
 15% | Mutant
 10% | Wizard-Sprinter
  8% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -7/DSF
        Sprinter | -6/Factory
        Sprinter | -5/Factory
        Sprinter | -5/DSF
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
   Hacker-Mutant | -4/Upper Caves
   Hacker-Mutant | -4/Warlord
 Hacker-Sprinter | -3/Proximity Caves
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Wizard-Sprinter | -2/Quarantine

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Matter Collected           888  | 193 .   11  51  .   36  80  .   .   39  151 .   150 15  .   162 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            372  | .   .   11  51  .   .   164 .   .   39  107 .   .   .   .   .   .   
  Parts                    14   | .   .   5   2   .   .   2   .   .   4   1   .   .   .   .   .   .   
Haulers Intercepted        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Combat Hostiles Destroyed  7    | .   .   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  AOE                      3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   .   1   2   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   3   1   .   .   3   .   .   1   1   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   .   3   1   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Damage Taken               4590 | .   .   43  374 .   482 90  47  506 642 303 737 151 64  100 404 647 
  Core                     1654 | .   .   37  279 .   283 42  .   118 38  98  429 12  .   54  96  168 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  45   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   31  .   
Core Remaining (%)         80   | 100 100 90  49  .   59  95  .   88  .   .   .   .   49  95  .   .   
Volleys Fired              5    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Largest                  1    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Hottest                  50   | .   .   30  .   .   .   .   .   .   .   .   .   50  .   .   10  .   
Shots Fired                6    | .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Gun                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cannon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Launcher                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Explosive                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Entropic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Hit Streak         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robot Miss Streak        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           23   | .   .   1   3   .   .   8   .   .   3   5   .   .   .   .   3   .   
  Core Hits                9    | .   .   3   2   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Critical Kills           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   
    Smash                  3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Sever                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Melee Attacks              53   | .   .   .   3   .   .   8   .   .   7   11  .   .   .   .   3   21  
  Impact                   12   | .   .   .   3   .   .   8   .   .   1   .   .   .   .   .   .   .   
  Slashing                 17   | .   .   .   .   .   .   .   .   .   6   11  .   .   .   .   .   .   
  Piercing                 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   21  
  Sneak Attacks            6    | .   .   .   1   .   .   2   .   .   2   1   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1813 | .   .   201 191 .   .   479 .   .   376 507 .   .   .   .   59  .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               201  | .   .   201 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1607 | .   .   .   186 .   .   479 .   .   376 507 .   .   .   .   59  .   
  Ramming                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                201  | .   .   201 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   783  | .   .   .   186 .   .   479 .   .   118 .   .   .   .   .   .   .   
  Slashing                 765  | .   .   .   .   .   .   .   .   .   258 507 .   .   .   .   .   .   
  Piercing                 59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   
Highest Corruption         21   | .   .   .   .   .   .   5   .   .   .   .   1   12  12  1   1   21  
  Average Corruption       5    | .   .   .   .   .   .   1   .   .   .   .   1   2   12  1   1   9   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Effects                  26   | .   .   .   .   .   .   1   .   .   .   .   .   1   15  .   4   5   
    Message Errors         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   3   
    Matter Fused           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Parts Fused            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Data Loss (major)      3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
    Misfires               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Alerts                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            659  | .   .   5   135 .   .   192 .   .   181 146 .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    654  | .   .   .   135 .   .   192 .   .   181 146 .   .   .   .   .   .   
Knockbacks                 3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Impact                   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        333  | .   .   2   .   .   .   .   .   .   54  .   .   .   333 .   8   .   
  Average Temperature      76   | .   .   2   .   .   .   .   .   .   30  .   .   .   114 .   3   .   
  Received Heat Transfer   483  | .   .   6   189 .   18  .   .   .   126 9   72  9   .   9   45  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       13   | .   .   .   4   .   .   9   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Peak Influence             869  | .   .   95  111 41  128 573 310 217 324 .   .   .   .   117 869 572 
  Initial                  488  | .   .   .   39  41  28  53  280 217 87  .   .   .   .   .   60  488 
  Average                  265  | .   .   70  65  41  41  372 283 194 178 .   .   .   .   52  406 532 
Maximum Alert Level        3    | .   .   .   .   .   .   2   1   1   1   .   .   .   .   .   3   2   
  Low Security (%)         55   | 100 100 100 100 100 100 22  .   65  63  .   .   .   .   100 44  .   
  Level 1                  12   | .   .   .   .   .   .   32  100 34  36  .   .   .   .   .   1   .   
  Level 2                  26   | .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   31  100 
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   3   .   3   5   .   1   1   .   .   .   .   2   6   2   
  Investigation            13   | .   .   .   .   .   .   5   .   .   1   .   .   .   .   1   6   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   .   3   .   3   .   .   1   .   .   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Distress Signals           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   12  1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   1   6   15  .   10  15  3   3   12  4   7   12  .   13  35  1   
  Peak Tracking Total      12   | .   2   3   12  .   10  4   9   3   7   4   6   11  .   12  7   .   
  Tactical Retreats        17   | .   .   .   1   .   2   4   .   .   3   2   1   1   .   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Traps Triggered            3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   8   .   .   .   .   .   .   13  .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Machines Accessed          33   | .   .   .   1   1   .   7   1   .   5   .   .   3   .   2   7   6   
  Terminals                22   | .   .   .   1   1   .   4   1   .   3   .   .   .   .   2   4   6   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   
Total Hacks                68   | .   .   .   1   1   .   15  3   .   10  .   .   6   .   4   14  14  
  Successful               33   | .   .   .   1   1   .   5   1   .   6   .   .   6   .   2   4   7   
  Failed                   35   | .   .   .   .   .   .   10  2   .   4   .   .   .   .   2   10  7   
    Catastrophic           8    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   .   .   .   5   .   .   6   1   .   2   .   1   4   5   
  Terminals                51   | .   .   .   1   1   .   11  3   .   7   .   .   .   .   4   10  14  
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   4   .   
Terminal Hacks             25   | .   .   .   1   1   .   3   1   .   3   .   .   6   .   2   1   7   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Open DSF                 3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Jam                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         19   | .   .   .   .   1   .   6   1   .   1   .   .   .   .   1   5   4   
  Full Trace Events        8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   4   .   
  Feedback Events          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Corruption             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Total Allies               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   148 .   
  Highest-Rated Ally       148  | .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   148 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   
  Total Damage             595  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   595 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp War Pro Res Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Turns Passed               2796 | 13   54   61   101  6    187  200  20   38   261  182  138  559  290  79   388  219  
Spaces Moved               5872 | 26   98   114  209  12   151  519  64   87   601  442  362  811  283  323  1492 278  
  Core                     322  | 26   98   39   22   12   124  .    .    .    1    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    114  | .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    
  Flight                   5436 | .    .    75   187  .    27   519  64   87   600  442  362  697  283  323  1492 278  
  Fastest Speed            19   | 50   50   40   40   50   30   30   30   29   30   30   30   24   24   24   19   23   
  Average Speed            34   | 50   50   43   41   50   47   31   30   33   32   31   37   62   24   24   22   23   
  Slowest Speed            320  | 50   50   100  100  50   50   32   30   37   200  37   40   320  24   24   24   23   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            49   | .    .    1    2    .    1    1    .    1    2    1    5    6    .    8    21   .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       37   | 4    24   19   30   1    78   13   4    85   21   61   63   86   49   16   52   38   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    .    1    .    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    .    3    1    .    2    .    .    .    
Spaces Dug                 30   | .    .    8    .    .    .    .    .    .    3    1    .    .    .    .    1    17   
Terrain Destroyed          34   | .    .    12   .    .    .    .    .    .    3    1    .    .    .    .    1    17   
  Melee                    22   | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    17   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      12   | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Res  Res  Qua  
Total                      6485 | 25   101  122  216  11   270  539  64   92   645  459  357  853  503  316  1510 402  
  Wait                     443  | .    .    1    .    .    80   3    .    .    19   3    .    15   219  .    7    96   
  Move                     5762 | 25   97   111  205  11   148  516  63   84   596  439  351  801  282  306  1449 278  
  Hop                      45   | .    .    1    1    .    1    1    .    1    2    1    5    3    .    8    21   .    
  Pick Up                  38   | .    3    3    1    .    14   1    1    2    3    2    .    1    1    .    3    3    
  Fast Attach              53   | .    1    1    2    .    2    3    .    4    11   2    .    14   1    .    12   .    
  Attach                   22   | .    .    1    .    .    4    5    .    .    4    1    1    1    .    1    2    2    
  Detach                   7    | .    .    1    .    .    .    2    .    .    1    .    .    1    .    1    1    .    
  Swap                     4    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    
  Drop                     43   | .    .    1    3    .    12   .    .    1    1    .    .    15   .    .    8    2    
  Fire                     5    | .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Melee                    53   | .    .    .    3    .    .    8    .    .    7    11   .    .    .    .    3    21   
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/DSF
-4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine (discovered 1 exit: Acc)

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Discovered new exit (range 16)
   14 | -11/Junkyard       | Entered Materials
   60 | -10/Materials      | Discovered new exit (range 16)
   68 | -10/Materials      | Entered another Materials area
   68 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  123 | -9/Materials       | Discovered new exit (range 14)
  129 | -9/Materials       | Entered another Materials area
  129 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  224 | -8/Materials       | Discovered new exit (range 15)
  230 | -8/Materials       | Core integrity fell below 50%
  230 | -8/Materials       | Entered Factory
  230 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  236 | -7/Factory         | Identified exit to DSF
  236 | -7/Factory         | Entered DSF
  266 | -7/DSF             | Additional patrols routed to DSF
  303 | -7/DSF             | Build established: Mutant
  415 | -7/DSF             | Discovered new exit (range 15)
  423 | -7/DSF             | Entered Factory
  423 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  442 | -6/Factory         | Lost 5 parts (1p3n1w)
  472 | -6/Factory         | Identified exit to Factory
  623 | -6/Factory         | Entered another Factory area
  623 | -5/Factory         | Evolved 2 slots: Utility x2
  643 | -5/Factory         | Identified exit to DSF
  643 | -5/Factory         | Entered DSF
  667 | -5/DSF             | Additional patrols routed to DSF
  675 | -5/DSF             | Discovered new exit (range 16)
  681 | -5/DSF             | Entered Factory
  681 | -4/Factory         | Evolved 2 slots: Utility x2
  709 | -4/Factory         | Lost 5 parts (2n3u)
  768 | -4/Factory         | Found Prototype Slashing Weapon
  768 | -4/Factory         | Identified Centrium Greatsword
  771 | -4/Factory         | Found Centrium Greatsword
  825 | -4/Factory         | Spotted B-86 Titan
  833 | -4/Factory         | Spotted B-86 Titan
  926 | -4/Factory         | Identified exit to Upper Caves
  926 | -4/Factory         | Identified exit to Armory
  926 | -4/Factory         | Identified exit to Research
  942 | -4/Factory         | Entered Upper Caves
  969 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  977 | -4/Upper Caves     | Spotted B-86 Titan
  983 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1043 | -4/Upper Caves     | Found Alien Artifact
 1054 | -4/Upper Caves     | Build established: Hacker-Sprinter
 1119 | -4/Upper Caves     | Discovered new exit (range 7)
 1123 | -4/Upper Caves     | Identified exit to Upper Caves
 1124 | -4/Upper Caves     | Entered another Upper Caves area
 1183 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1216 | -4/Upper Caves     | Spotted B-86 Titan
 1261 | -4/Upper Caves     | Discovered new exit (range 2)
 1262 | -4/Upper Caves     | Identified exit to Warlord
 1262 | -4/Upper Caves     | Entered Warlord
 1276 | -4/Warlord         | Lost 9 parts (1p5n2u1w)
 1276 | -4/Warlord         | System corruption cleaned by Quarantine Array
 1295 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 1360 | -4/Warlord         | Learned Quarantine trap positions
 1360 | -4/Warlord         | Learned Research emergency access door positions
 1360 | -4/Warlord         | Learned Factory fabricator intel
 1360 | -4/Warlord         | Learned Armory terminal intel
 1360 | -4/Warlord         | Learned Research repair station intel
 1414 | -4/Warlord         | Build established: Hacker-Mutant
 1448 | -4/Warlord         | Visited the Vortex Lab
 1450 | -4/Warlord         | Found Prototype Energy Gun
 1450 | -4/Warlord         | Identified Vortex Rail
 1458 | -4/Warlord         | Found Prototype Energy Cannon
 1458 | -4/Warlord         | Identified Vortex Cannon
 1469 | -4/Warlord         | Warlord's base attacked by MAIN.C
 1740 | -4/Warlord         | Met Warlord
 1758 | -4/Warlord         | Found Prototype Device
 1758 | -4/Warlord         | Identified Exp. Cloaking Device
 1768 | -4/Warlord         | Found Prototype Processor
 1768 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 1770 | -4/Warlord         | Found Prototype Device
 1770 | -4/Warlord         | Identified Thermal Barrier
 1805 | -4/Warlord         | Warlord forces counterattacked
 1811 | -4/Warlord         | Spotted Striker
 1812 | -4/Warlord         | Spotted Striker
 1815 | -4/Warlord         | Core integrity fell below 50%
 1819 | -4/Warlord         | System corruption reached 10%
 1819 | -4/Warlord         | Discovered new exit (range 9)
 1821 | -4/Warlord         | Identified exit to Proximity Caves
 1821 | -4/Warlord         | Entered Proximity Caves
 1903 | -3/Proximity Caves | Discovered exit to Research (range 6)
 2044 | -3/Proximity Caves | Build established: Hacker-Sprinter
 2069 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2111 | -3/Proximity Caves | Entered Research
 2111 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2113 | -3/Research        | Loaded intel: 4 repair station locations
 2135 | -3/Research        | Spotted B-86 Titan
 2138 | -3/Research        | Identified exit to Testing
 2143 | -3/Research        | Identified exit to Research
 2181 | -3/Research        | Spotted B-86 Titan
 2190 | -3/Research        | Entered another Research area
 2190 | -2/Research        | Warlord forces began assault on 0b10
 2190 | -2/Research        | Evolved 2 slots: Utility x2
 2212 | -2/Research        | Met up with Warlord
 2235 | -2/Research        | Identified exit to Access
 2300 | -2/Research        | Research machine network offline
 2347 | -2/Research        | Spotted B-90 Cyclops
 2353 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 2539 | -2/Research        | Spotted Striker
 2549 | -2/Research        | Borebot progress halted
 2574 | -2/Research        | Discovered new exit (range 15)
 2577 | -2/Research        | Identified exit to Quarantine
 2578 | -2/Research        | Entered Quarantine
 2579 | -2/Quarantine      | Loaded intel: 21 trap records
 2626 | -2/Quarantine      | Met incapacitated Sigix Warrior
 2626 | -2/Quarantine      | Lockdown squad dispatched
 2627 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 2627 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 2647 | -2/Quarantine      | Found Alien Artifact
 2648 | -2/Quarantine      | Identified Dimensional Node Initializer
 2648 | -2/Quarantine      | Initialized slip node
 2649 | -2/Quarantine      | Identified Subatomic Replicator
 2649 | -2/Quarantine      | Used Subatomic Replicator to replicate Sigix Containment Pod
 2699 | -2/Quarantine      | Crushed by falling debris
 2699 | -2/Quarantine      | System corruption reached 10%
 2719 | -2/Quarantine      | Crushed by falling debris
 2750 | -2/Quarantine      | Lost 7 parts (1n4u2w)
 2797 | -2/Quarantine      | Self-destructed

 Last Messages 
---------------
02699_ Imp. Hacking Suite destroyed.
02699_ System corrupted by crushing effect (+1).
02699_ Lance destroyed.
02699_ System corrupted by crushing effect (+3).
02699_ Propulsion Shielding destroyed.
02699_ System corrupted by crushing effect (+3).
02699_ Q-thruster destroyed.
02699_ System corrupted by crushing effect (+5).
02719_ The unstable cave ceiling collapses.
02719_ Crushed by falling debris.
02719_ Adv. Remote Datajack destroyed.
02719_ System corrupted by crushing effect (+3).
02719_ Lrn. Sensor Array destroyed.
02719_ System corrupted by crushing effect (+4).
02719_ Hacking Suite destroyed.
02719_ System corrupted by crushing effect (+1).
02735_  IYEVHIQ2VFPMAPBH>FTLY
02752_ Q,XU#&PXHATXVZUF>& <2J1>< &MGFJG/NRBIQS
02768_ System corrupted: Component data lost.
02790_ K|STM=UFP0IY,NKUX7RQBO|V:L,RCM8U

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????#+#??????????????????????????????????????????? |
| ##### #??????????????????????????????????????????? |
|       ###????????????????????????????????????????? |
|       ""#????????????????????????????????????????? |
|       ""#????????????????????????????????????????? |
| ^     T"#????????????????????????????????????????? |
|       ""#????????????????????????????????????????? |
|  """  ""#????????????????????????????????????????? |
|  """  ###????????????????????????????????????????? |
|  """  #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|  """ ]#??????????????????????????????????????????? |
|  """  #??????????????????????????????????????????? |
|  """  #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|  """  ####?????????????????##????????????????????? |
|  """     #???????????????## #????????????????????? |
|  """     #??????????????####?????????????????????? |
|          #?????????????##@##?????????????????????? |
|          #?????###???######??????????????????????? |
| ###+############ #########???????????????????????? |
|              *"## # # ###????????????????????????? |
|  """""""      #### # ##??????????????????????????? |
|  """""""      #??#####???????????????????????????? |
|  """""""      #??????????????????????????????????? |
|               #??????????????????????????????????? |
|              !#??????????????????????????????????? |
| ###############??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                75
Melee Accuracy             8
Armor Integrity Analysis   50
Offensive Hacking          46
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilVisualDesublimator
  Manual?         0
Play Time         00:46:14
  Cumulative      226.9 hours
  Start           2023.05.19 @ 20:32:38
  End             2023.05.19 @ 21:26:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          689
  Rogue           689
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             83
Gallery%          81
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d82d2c63-6828-4422-a17b-cbad79d59740