Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 23:55:51

Player: Andru7428

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (390)      390
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 950

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     121/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
          Light Cannon
>               --- INVENTORY (16) ---
                Ion Engine
        Compact Wheel
                Heat Sink
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (0)
                Hacking Suite
                Assault Rifle
          Light Cannon
          Light Cannon
                Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
   Compact Wheel
   Compact Wheel
    Medium Storage Unit
  Improved Terrain Scanner
     Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   9   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   4   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    .    | .   .   .   
  Propulsion               4    | .   3   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      3    | .   2   3   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Wheel                    27   | .   27  28  
  Storage                  27   | .   27  28  
  Energy Gun               3    | .   .   12  
  Ballistic Gun            12   | .   17  1   
  Ballistic Cannon         11   | .   10  14  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 17  42  42  
  Greatest Support         32   | 26  32  26  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         15   | 5   15  16  
  Most Carried             16   | 8   16  14  
  Average Carried          12   | 3   13  12  
  Final Capacity           16   | 8   16  16  
  Final Carried            14   | 8   14  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           695  | 295 326 74  
  Remotely                 .    | .   .   .   
Salvage Created            467  | 79  344 44  
  Parts                    46   | 7   36  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   16  2   
  Guns                     11   | .   10  1   
  Cannons                  7    | .   6   1   
Classes Destroyed          7    | 2   5   .   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 1   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  12   | .   12  .   
  Grunt                    6    | .   4   2   
Best Kill Streak           4    | 2   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1063 | .   667 396 
  Core                     257  | .   116 141 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              80   | 6   61  13  
  Largest                  2    | 2   2   2   
  Hottest                  85   | 40  55  85  
Shots Fired                158  | 12  120 26  
  Gun                      102  | 12  77  13  
  Cannon                   56   | .   43  13  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  157  | 12  120 25  
  Thermal                  1    | .   .   1   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 3   8   8   
  Robot Miss Streak        4    | 3   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           94   | 7   69  18  
  Core Hits                34   | 3   26  5   
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1359 | 93  978 288 
  Guns                     774  | 93  574 107 
  Cannons                  564  | .   383 181 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  21   | .   21  .   
  Kinetic                  1338 | 93  957 288 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 7    | .   5   2   
  Impact                   .    | .   .   .   
  Kinetic                  7    | .   5   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      10   | .   10  .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        92   | .   20  92  
  Average Temperature      32   | .   7   52  
  Received Heat Transfer   390  | .   168 222 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             285  | 10  285 72  
  Average Influence        122  | 3   153 69  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | 100 66  100 
  Level 1                  22   | .   33  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   33  4   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   5   2   
  Successful               3    | .   2   1   
  Failed                   3    | .   3   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   .   1   
  Manual                   2    | .   .   2   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1398 | 91  948 359 
Spaces Moved               882  | 59  515 308 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   879  | 56  515 308 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            99   | 87  99  100 
  Slowest Speed            110  | 90  110 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       47   | 3   67  72  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1251 | 85  833 333 
  Wait                     228  | .   220 8   
  Move                     880  | 58  514 308 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 14  19  1   
  Fast Attach              1    | 1   .   .   
  Attach                   15   | 6   6   3   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     9    | .   9   .   
  Fire                     80   | 6   61  13  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 11)
  986 | -10/Materials | Discovered new exit (range 7)
 1040 | -10/Materials | Entered Mines
 1043 | -10/Mines     | Core integrity fell below 50%
 1059 | -10/Mines     | Core integrity fell below 20%
 1070 | -10/Mines     | Met a Derelict bent on vengeance
 1109 | -10/Mines     | Lost 3 parts (1n2w)
 1133 | -10/Mines     | Assembled infested the area
 1224 | -10/Mines     | Learned 2 Materials zone layouts
 1227 | -10/Mines     | Learned Materials emergency access door positions
 1284 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1388 | -10/Mines     | Discovered new exit (range 7)
 1398 | -10/Mines     | Central database locked down
 1399 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01217_ Found 30 Matter.
01217_ Found Seismic Analyzer.
01218_ Acquired 30 matter.
01224_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01227_ ZA-43N(g): "I WILL HAVE VENGEANCE!"
01227_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
01284_ Trooper 1a: "Hello LRC-V3. What is your command?"
01284_ Mercenary 1a: "Hello LRC-V3. What is your command?"
01284_ Trooper 1b: "Hello LRC-V3. What is your command?"
01355_ K-01 Serf collects debris. <x4>
01388_ EXIT=FOUND
01398_ Connecting with Terminal...
01398_ Current location identified: Mines
>>Prototypes
Downloading prototype IDs...
    Imp. EM Shotgun
    Adv. Beam Cannon
01398_ ALERT: Central database lockdown. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              289
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegSmartbombApparatus
  Manual?         0
Play Time         00:15:02
  Cumulative      40.0 hours
  Start           2019.12.23 @ 23:42:45
  End             2019.12.23 @ 23:55:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             34
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98f83654-782e-4fbe-8879-c89e8d50042b