Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.17 @ 16:32:48 Player: Squid Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (3683) 3683 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 10299 Bonus ------- Follower Combat Kills 168 Friendly Fire -117 Cogmind --------- Core Integrity 0/1300 Matter 154/300 Energy 98/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Corruption Screen Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser Heavy Machine Gun Heavy Proton Missile Launcher Lance > --- INVENTORY -------- Titanium Leg Titanium Leg Improved Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Shield Generator Tractor Beam High-powered Shock Rifle Plasma Rifle Variable Charge Gun Gauss Rifle Coil Gun Remote Datajack [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun High-powered Shock Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Proton Missile Launcher Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . . 1 1 . . 1 . Utility 4 | . . . 1 1 . . . 1 . . 1 . Weapon 4 | . . . 1 . . . 1 . . . . 2 Parts Attached 99 | 7 4 4 12 14 3 . 10 22 3 . . 20 Power 14 | 1 . 1 . 5 . . 2 2 1 . . 2 Engine 6 | 1 . 1 . 2 . . 1 . 1 . . . Core 6 | . . . . 3 . . 1 2 . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 24 | 2 1 1 5 1 1 . 1 7 . . . 5 Treads . | . . . . . . . . . . . . . Leg 19 | 2 1 1 5 1 1 . 1 7 . . . . Wheel 1 | . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . 3 Utility 27 | 2 1 1 4 2 1 . 3 6 1 . . 6 Device 13 | 1 . . 1 1 . . 1 4 . . . 5 Storage 3 | 1 1 . . . . . . . . . . 1 Processor 5 | . . 1 1 . . . 2 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 2 1 1 . . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 2 1 3 6 1 . 4 7 1 . . 7 Energy Gun 18 | . . 1 2 4 . . 1 5 . . . 5 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 6 | 2 1 . . . . . 3 . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . Launcher 2 | . 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . . 3 Parts Lost 47 | . . . . 2 . . 2 19 . 9 . 15 Power 5 | . . . . . . . 1 2 . 1 . 1 Propulsion 14 | . . . . . . . . 8 . 1 . 5 Utility 14 | . . . . 1 . . 1 3 . 4 . 5 Weapon 14 | . . . . 1 . . . 6 . 3 . 4 Highest Loss Streak 9 | . . . . 1 . . 2 9 . 9 . 8 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 11 | 2 6 9 13 16 18 19 17 16 3 4 4 1 Power . | . 1 1 . . 2 2 . . . . . . Propulsion 2 | 1 2 2 2 4 4 4 3 2 . . . . Utility 6 | . 1 4 8 8 10 10 10 8 3 4 4 1 Weapon 1 | . 1 2 1 2 1 2 2 4 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 2 3 . . . 6 1 . . 5 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 1 2 . . . . 1 . . . Utility 10 | . . . 1 1 . . . 3 . . . 5 Weapon 2 | . . . . . . . . 2 . . . . Tool/Special 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 83 | . 100 89 99 96 100 100 99 94 62 45 5 35 Engine 5 | . 14 11 9 7 7 7 6 2 2 3 . . Core 3 | . . . . 6 7 7 6 7 . . . . Leg 25 | . 28 34 36 29 30 30 33 32 17 4 . . Device 8 | . 14 8 . 6 7 7 6 9 16 12 . 10 Storage 5 | . 14 11 9 7 7 7 6 4 . . . 3 Processor 6 | . . 2 9 7 7 7 7 10 5 5 5 2 Protection 3 | . . . 8 7 7 7 3 . 2 3 . . Energy Gun 7 | . . 3 15 12 7 7 6 8 4 3 . 6 Ballistic Gun 5 | . 28 18 3 . . . 11 8 . . . . Ballistic Cannon 2 | . . . 8 6 7 7 3 . . . . . Slashing Weapon 2 | . . . . 1 7 7 4 . 4 5 . . Piercing Weapon 1 | . . . . . . . . 2 5 4 . . Peak Build Rating 88 | 9 9 11 37 50 51 51 69 88 50 45 4 81 Average Rating 44 | 6 9 10 22 45 50 51 63 76 46 31 4 47 On Entrance 28 | . 9 9 11 37 46 51 51 68 31 50 4 4 Avg Prop Armor Cover (%) 17 | . . . . 4 . . . 40 20 . . 3 Naked Turns 30 | . . . . . . . . . . . . 30 Heaviest Build 85 | 15 49 49 65 84 80 79 85 83 25 25 . 54 Greatest Support 113 | 20 20 40 80 80 78 78 98 113 17 17 3 23 Greatest Overweight (x) 8 | 1 2 1 1 1 1 1 . 2 7 2 . 8 Average Overweight (x) . | . . 1 . . . 1 . . 2 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 15 | 7 15 20 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | 4 8 12 16 19 19 19 20 20 5 4 5 5 Average Carried 11 | 3 6 9 13 16 18 19 17 16 3 4 4 1 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 19 | 4 8 12 16 19 19 19 16 5 4 4 5 3 Class Distribution -------------------- 37% | Mutant 15% | Tank 15% | Skirmisher 12% | Gunner 10% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Matter Collected 2760 | 312 153 110 228 606 50 36 270 799 185 . . 11 Remotely . | . . . . . . . . . . . . . Salvage Created 4328 | 125 255 88 411 1149 . 148 678 1463 . . . 11 Parts 238 | 7 18 6 29 66 . 4 43 63 . . . 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 3 . . 1 . . . Prevented 4 | . . . . . . 2 . . 2 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 69 | . 7 1 12 21 . 3 8 17 . . . . Melee 8 | . . . . 1 . 1 . 6 . . . . Guns 37 | . 7 1 7 5 . 1 6 10 . . . . Cannons 22 | . . . 4 15 . 1 2 . . . . . AOE 1 | . . . 1 . . . . . . . . . Classes Destroyed 13 | 3 3 . 1 4 . . . 2 . . . . Worker 7 | 2 . . 1 1 . . 2 1 . . . . Builder 14 | . . . . 3 . . 6 4 . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . Recycler 7 | 1 . . . 3 . . 1 2 . . . . Mechanic 2 | . . . . 1 . . 1 . . . . . Operator 2 | . . . . 1 . . . 1 . . . . Watcher 10 | . 2 2 . 3 . . 1 2 . . . . Swarmer 17 | . 3 . 6 8 . . . . . . . . Grunt 32 | . 4 1 4 7 . 3 4 9 . . . . Brawler 1 | . . . . . . . . 1 . . . . Sentry 7 | . . . 2 3 . . 2 . . . . . Hunter 3 | . . . . . . . . 3 . . . . Programmer 9 | . . . . 3 . . 2 4 . . . . Best Kill Streak 8 | 3 3 1 4 4 . 3 5 8 . . . 1 Combat Bots Only 4 | . 3 1 3 3 . 3 3 4 . . . . Max Kills in Single Turn 3 | 1 2 1 1 1 . 1 3 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee 1 | . . . . 1 . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Hostile Shots Fired 946 | . 60 5 41 108 . 22 109 234 8 83 6 270 Missed 323 | . 19 2 10 39 . 11 40 47 2 22 1 130 Hits 623 | . 41 3 31 69 . 11 69 187 6 61 5 140 Melee 1 | . . . . . . . . 1 . . . . Projectile 622 | . 41 3 31 69 . 11 69 186 6 61 5 140 Critical Strikes 15 | . . . . . . . . 10 1 . . 4 Part Disruptions 2 | . . . . . . . . 1 . . . 1 Damage Taken 9061 | . 354 24 304 781 . 174 830 3052 84 791 93 2574 Core 2902 | . 142 8 47 156 . 71 104 505 14 462 93 1300 Absorbed by Shields 157 | . . . . . . . . 65 . . . 92 Ignored by Resistances 2501 | . 114 8 90 212 . 49 236 804 24 224 24 716 Core Remaining (%) 72 | 100 43 98 91 . . 67 87 . . 1 91 . Volleys Fired 207 | 7 34 21 19 54 . 6 24 37 . . . 5 Largest 4 | 2 2 2 3 3 . 2 4 4 . . . 2 Hottest 250 | 40 40 40 150 175 . 90 165 250 . . . 194 Shots Fired 484 | 14 68 24 57 112 . 12 79 109 1 . . 8 Gun 385 | 14 68 24 38 58 . 6 66 105 1 . . 5 Cannon 95 | . . . 19 54 . 6 13 . . . . 3 Launcher 4 | . . . . . . . . 4 . . . . Special . | . . . . . . . . . . . . . Kinetic 282 | 14 68 24 23 54 . 6 55 38 . . . . Thermal 113 | . . . 15 25 . . 23 45 . . . 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 89 | . . . 19 33 . 6 1 26 1 . . 3 Robot Hit Streak 20 | 5 19 5 20 12 . 10 15 16 3 . . 6 Robot Miss Streak 5 | 1 5 5 2 3 . 1 2 3 . . . 4 Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 5 | . 3 . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . Shots Hit Robots 376 | 10 42 13 39 94 . 12 54 106 2 . . 4 Core Hits 187 | 6 16 5 20 51 . 8 28 47 . . 1 5 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 20 | . . . 3 4 . 1 5 7 . . . . Burn 9 | . . . 2 1 . . 2 4 . . . . Destroy 2 | . . . . . . . 1 1 . . . . Blast 5 | . . . 1 1 . 1 2 . . . . . Corrupt 2 | . . . . 1 . . . 1 . . . . Sever 1 | . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . Melee Attacks 51 | . . . . 14 1 2 3 25 5 1 . . Impact . | . . . . . . . . . . . . . Slashing 26 | . . . . 14 1 2 3 5 . 1 . . Piercing 25 | . . . . . . . . 20 5 . . . Sneak Attacks 14 | . . . . 6 . . 2 5 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10516 | 128 497 132 858 2712 . 502 2218 3211 111 . 9 138 Guns 5319 | 128 497 123 577 986 . 134 930 1817 20 . . 107 Cannons 1727 | . . . 221 1098 . 113 287 . . . . 8 Explosions 1465 | . . . 56 . . 169 861 379 . . . . Melee 1955 | . . . . 628 . 86 140 1010 91 . . . Ramming 50 | . . 9 4 . . . . 5 . . 9 23 Kinetic 3793 | 128 497 123 221 1098 . 113 927 686 . . . . Thermal 2605 | . . . 255 453 . 169 728 893 . . . 107 Explosive 581 | . . . . . . . 403 178 . . . . Electromagnetic 1532 | . . . 378 533 . 134 20 439 20 . . 8 Impact . | . . . . . . . . . . . . . Slashing 1177 | . . . . 628 . 86 140 323 . . . . Piercing 778 | . . . . . . . . 687 91 . . . Highest Corruption 19 | . . . . 1 1 1 3 7 7 7 1 19 Average Corruption 4 | . . . . 1 1 1 2 1 7 7 1 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 75 | . . . . 1 . . 11 6 45 2 . 10 Message Errors 26 | . . . . . . . 3 1 19 1 . 2 Matter Fused 21 | . . . . . . . 3 2 11 1 . 4 Heat Flow Errors 5 | . . . . . . . 1 . 2 . . 2 Energy Discharges 8 | . . . . . . . 1 2 4 . . 1 Data Loss (minor) 9 | . . . . 1 . . 2 1 5 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . 1 . 2 . . . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 650 | . . . . 221 . 2 343 84 . . . . Projectiles 69 | . . . . 37 . 2 30 . . . . . Explosions 292 | . . . . . . . 275 17 . . . . Melee 289 | . . . . 184 . . 38 67 . . . . Knockbacks 10 | . . . 1 5 . 1 3 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . 1 5 . 1 3 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 392 | . . . 29 . . 34 135 180 . . 4 10 Shots 7 | . . . 1 . . 1 2 3 . . . . Rammed 9 | . . . . . . . . 1 . . 2 6 Targets Rammed 11 | . . 1 1 . . . . 1 . . 2 6 Kicked 2 | . . 1 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 803 | . 28 . 375 587 . 273 466 803 175 . . 187 Average Temperature 167 | . 11 . 166 156 . 147 92 284 77 . . 58 Received Heat Transfer 1699 | . 225 18 108 120 . 99 174 742 9 81 27 96 Effects 43 | . . . 2 16 . . 7 18 . . . . Shutdowns 5 | . . . . 4 . . 1 . . . . . Energy Bleed 4 | . . . 1 1 . . 1 1 . . . . Interference 4 | . . . . 2 . . 2 . . . . . Matter Decay 7 | . . . . 2 . . 1 4 . . . . Short Circuit 6 | . . . 1 2 . . . 3 . . . . Damage (minor) 4 | . . . . 1 . . 1 2 . . . . Damage (major) 10 | . . . . 3 . . 1 6 . . . . Damage (core) 3 | . . . . 1 . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 7 | . . . . 1 . . 2 4 . . . . Heat Transferred 5154 | . . . 592 995 . 200 1100 2131 . . . 136 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Maximum Alert Level 1 | . . . . 1 . . 1 1 . . . . Low Security (%) 94 | 100 100 100 100 90 . . 74 99 . . 100 100 Level 1 5 | . . . . 9 . . 25 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 242 | 10 82 30 109 227 . . 242 205 . . 111 45 Initial 45 | . . 4 . . . . 27 20 . . 22 45 Average 48 | 1 33 2 29 65 . . 139 33 . . 39 5 Influence Increases 2795 | 25 199 44 335 663 . 70 500 617 20 66 131 125 Destroy 0b10 Robot/C 1520 | . 140 20 240 420 . 60 160 340 20 20 100 . Destroy 0b10 Robot/NC 220 | 25 10 10 5 60 . . 55 50 . . . 5 Destroy Leader 340 | . 24 14 50 116 . 10 52 64 . . 10 . Allied During Kill 7 | . . . . . . . . . . 1 6 . Disable Machine 189 | . 9 . . . . . 135 45 . . . . Destroy Structure 234 | . 16 . 10 7 . . 83 118 . . . . Partial Spotted 60 | . . . 30 15 . . . . . . 15 . Lose Combat Pursuer 225 | . . . . 45 . . 15 . . 45 . 120 Influence Decreases 2760 | 25 187 56 335 484 179 20 501 591 95 25 71 191 Entered New Map 251 | . . 8 . . 81 . 23 29 35 . 19 56 Time Decay 2232 | 25 187 48 335 464 98 20 458 385 60 5 52 95 Lost Part 277 | . . . . 20 . . 20 177 . 20 . 40 Squads Dispatched 17 | . . 2 1 5 . . 3 4 . . . 2 Investigation 3 | . . . 1 1 . . . 1 . . . . Extermination 8 | . . . . 2 . . 2 2 . . . 2 Reinforcement 6 | . . 2 . 2 . . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Distress Signals 6 | . 1 . . 2 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 13 7 14 28 . 4 13 25 2 16 4 21 Peak Tracking Total 13 | . 4 3 3 4 . 4 3 5 1 13 3 12 Tactical Retreats 9 | . . . . 3 . . 1 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Traps Triggered 12 | . 2 . 1 . . . . 5 . . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Disabled 21 | . 1 . . . . . 15 5 . . . . Max in Single Turn 14 | . 1 . . . . . 14 2 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Accessed 4 | . 1 1 1 . . . . . 1 . . . Terminals 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 12 | . 2 1 2 . . . . . 7 . . . Successful 11 | . 2 . 2 . . . . . 7 . . . Failed 1 | . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . Terminals 3 | . 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 2 . . . . . . . 7 . . . Record 8 | . 1 . . . . . . . 7 . . . Alert Level 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Total Allies 3 | . . . . . . . . . 2 1 . . Largest Group 2 | . . . . . . . . . 2 1 1 . Highest-Rated Group 135 | . . . . . . . . . 40 135 135 . Highest-Rated Ally 135 | . . . . . . . . . 20 135 135 . Total Orders 2 | . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . 2 . . . . Ally Attacks 12 | . . . . . . . . . 5 2 5 . Total Damage 319 | . . . . . . . . . 95 80 144 . Kills 7 | . . . . . . . . . 1 1 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Active Infowar (turns) 8802 | 75 414 451 1206 1479 436 74 961 1242 1605 74 138 647 Optics 7978 | . . 116 1206 1479 436 74 961 1242 1605 74 138 647 Terrain 3175 | 75 414 335 . . 423 74 292 . 1504 58 . . Structural 210 | . . . . . . . . . . . . 210 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Turns Passed 9171 | 159 414 451 1206 1479 436 74 961 1311 1608 74 138 860 Spaces Moved 5223 | 105 152 207 534 786 217 26 584 810 769 43 233 757 Core 851 | 9 . . . . . . . 55 374 17 233 163 Treads . | . . . . . . . . . . . . . Legs 3778 | 96 152 207 534 786 217 26 584 755 395 26 . . Wheels 118 | . . . . . . . . . . . . 118 Hover 206 | . . . . . . . . . . . . 206 Flight 270 | . . . . . . . . . . . . 270 Fastest Speed 37 | 50 120 190 125 127 127 197 126 100 100 50 50 37 Average Speed 145 | 114 186 190 183 135 196 197 126 123 206 163 50 100 Slowest Speed 450 | 120 260 190 192 200 197 197 128 196 400 200 50 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 5 28 18 39 21 39 7 16 23 67 6 5 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . . . . 1 . . . 1 . . . Spaces Dug 8 | . . . . 2 1 . 1 . 4 . . . Terrain Destroyed 217 | . 24 . 8 5 1 12 95 68 4 . . . Melee 8 | . . . . 2 1 . 1 . 4 . . . Projectile 18 | . . . 6 3 . 2 4 3 . . . . AOE 191 | . 24 . 2 . . 10 90 65 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Total 6322 | 129 218 243 715 1081 223 34 748 996 785 45 253 852 Wait 493 | . 23 4 116 175 . 1 105 65 1 . 3 . Move 5212 | 104 151 206 533 785 216 25 583 810 768 42 232 757 Hop . | . . . . . . . . . . . . . Pick Up 119 | 11 5 6 19 19 1 . 11 21 5 . 1 20 Fast Attach . | . . . . . . . . . . . . . Attach 70 | 7 . 2 4 8 1 . 4 17 5 . . 22 Detach 10 | . . . . 3 . . . . . . . 7 Swap 56 | . 4 3 11 10 4 . 9 15 . . . . Drop 52 | . 1 . 12 13 . . 9 6 1 2 . 8 Fire 207 | 7 34 21 19 54 . 6 24 37 . . . 5 Melee 51 | . . . . 14 1 2 3 25 5 1 . . Ram 8 | . . . . . . . . . . . 2 6 Kick 2 | . . 1 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . 15 27 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 407 | -10/Materials | Core integrity fell below 50% 538 | -10/Materials | Discovered new exit (range 10) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Propulsion x2 984 | -9/Materials | Discovered new exit (range 4) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1583 | -8/Materials | Build established: Tank 2202 | -8/Materials | Discovered new exit (range 20) 2231 | -8/Materials | Entered Factory 2231 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2689 | -7/Factory | Build established: Gunner 3686 | -7/Factory | Build established: Mutant 3694 | -7/Factory | Discovered new exit (range 8) 3710 | -7/Factory | Entered Lower Caves 4130 | -7/Lower Caves | Discovered new exit (range 8) 4146 | -7/Lower Caves | Entered another Lower Caves area 4166 | -7/Lower Caves | Discovered new exit (range 7) 4220 | -7/Lower Caves | Entered Factory 4220 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4763 | -6/Factory | Spotted B-75 Beast 4819 | -6/Factory | Build established: Tank 5148 | -6/Factory | Discovered new exit (range 15) 5180 | -6/Factory | Identified exit to Factory 5181 | -6/Factory | Entered another Factory area 5181 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5545 | -5/Factory | Build established: Skirmisher 5749 | -5/Factory | Lost 5 parts (3n1u1w) 6239 | -5/Factory | Build established: Scavenger-Tank 6458 | -5/Factory | Core integrity fell below 50% 6480 | -5/Factory | Lost 9 parts (2p3n1u3w) 6485 | -5/Factory | Discovered new exit (range 5) 6492 | -5/Factory | Entered Upper Caves 6574 | -5/Upper Caves | Learned location of 1 exit from Factory 6574 | -5/Upper Caves | Learned Research emergency access door positions 6574 | -5/Upper Caves | Learned Armory stockpile data 6574 | -5/Upper Caves | Learned Factory terminal intel 6574 | -5/Upper Caves | Learned Armory security intel 6577 | -5/Upper Caves | A Commander dispatched an escort 6704 | -5/Upper Caves | Build established: Mutant 7213 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7577 | -5/Upper Caves | Build established: Scavenger-Mutant 7982 | -5/Upper Caves | Discovered new exit (range 11) 8100 | -5/Upper Caves | Entered another Upper Caves area 8143 | -5/Upper Caves | Attracted the attention of an 0b10 base 8165 | -5/Upper Caves | AD-0RF showed up to help 8167 | -5/Upper Caves | AD-0RF revealed a hidden path 8167 | -5/Upper Caves | Core integrity fell below 20% 8174 | -5/Upper Caves | Entered Factory 8174 | -4/Factory | Accompanied by 1 ally (AD-0RF) 8174 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8175 | -4/Factory | Identified exit to Research 8177 | -4/Factory | Loaded intel: 26 terminal locations 8204 | -4/Factory | Lost 9 parts (1p1n4u3w) 8241 | -4/Factory | Spotted B-86 Titan 8312 | -4/Factory | Entered Research 8312 | -3/Research | Evolved 2 slots: Weapon x2 8459 | -3/Research | Build established: Mutant 8767 | -3/Research | Build established: Skirmisher 8936 | -3/Research | System corruption reached 10% 8990 | -3/Research | Lost 8 parts (1p3u4w) 9034 | -3/Research | Cargo convoy interrupted 9120 | -3/Research | Core integrity fell below 50% 9153 | -3/Research | Lost 4 parts (2n2u) 9162 | -3/Research | Spotted B-90 Cyclops 9162 | -3/Research | Discovered new exit (range 15) 9166 | -3/Research | Core integrity fell below 20% 9172 | -3/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Dropped Adv. Component Analysis Suite. Dropped Hvy. Gatling Laser. Acquired Field Propulsion Array. P-80 Master resets S-43 Plague, system corruption cleaned. System corrupted: Matter fused (-9). EXIT=FOUND Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 46. Field Propulsion Array destroyed. Field strength at 28. Field strength at 14. Door malfunctions. Stasis field depleted. B-90 Cyclops activates siege mode. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????### | | ?????+?????????????????????????????????????????# | | ???????????????????????????+???+?????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ??????# | | ????????????????????????????????????????"""??????# | | ????????????????????????????????????????""" ?##### | | ?????????????????????????????????????????"" ?# # | | ?????????????????????????????????????????? # / | | ??????????????????????????????????????????? # # | | ???????????????????????????????????????????? / # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????## # | | ??????????????????????????????????########### ! | | ??????????????????????????????????# | | ??????????????????????????????????# | | ????????????????????????#######???# | | ????????????????????????#"#"#"#???# ####### | | ???????????????????######"#"#"##??# #?????###### | | ??????????????????#""""" " " "T#??# #??????????? | | ??????????????????#"" "" @ #### #??????????? | | ??????????????????#"" BB s s #??????????? | | ??????????????????#"" < BB p +??????????? | | ??????????????????#" #??????????? | | ??????????????????#"" "" ###/;###??????????? | | ??????????????????#""""" " " " #? ???????????? | | ??????????????????#######"#"#"## #??????????? | | ????????????????????????#"#"#"## * #??????????? | | ????????????????????????######## #??????????? | | ???????????????????????????????# ! #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????##+#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 600 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call Dangerous Findings It Was An Accident, I Swear It's Just You Jackpot Leap Before You Look Well Done Challenges ------------ None Game ------ Seed TachyonDisintegrationRipper Manual? 0 Play Time 01:45:37 Cumulative 4.9 hours Start 2026.01.16 @ 10:14:55 End 2026.01.17 @ 16:32:48 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6a8ce02-9d5a-41d6-b4f5-24e5d1edf73f