Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 14:45:43 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (49) 49 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2199 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 208/400 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Medium Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Segregator Makeshift Spear > --- INVENTORY (10) --- Improved Deuterium Engine Medium Treads 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Medium Storage Unit Phasing AFG > --- WEAPON ----------- Bore Cannon Makeshift Spear > --- INVENTORY -------- Light Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Small Storage Unit Improved Light Armor Plating Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift System Shield [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Hover Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Segregator Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 32 | 6 4 4 4 9 5 Power 2 | 1 . . . . 1 Engine 1 | 1 . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 4 . . 2 Treads 2 | . . . . . 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 4 | . . 4 . . . Flight . | . . . . . . Utility 15 | 1 4 . 3 6 1 Device 3 | . 1 . . 2 . Storage 6 | 1 2 . 2 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 . 1 3 1 Artifact . | . . . . . . Weapon 7 | 2 . . 1 3 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 2 | . . . 1 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 89 100 100 100 98 Engine 9 | . 14 11 11 11 2 Core 2 | . . . . . 8 Leg 3 | . 28 2 . . . Hover 38 | . . 41 44 44 42 Storage 11 | . 14 11 11 11 11 Protection 9 | . 1 11 10 11 10 Ballistic Gun 13 | . 28 22 14 10 10 Ballistic Cannon 1 | . . . 7 1 . Piercing Weapon 7 | . . . . 9 11 Naked Turns . | . . . . . . Heaviest Build 24 | 12 17 15 23 22 24 Greatest Support 46 | 20 20 24 24 24 46 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 10 10 Average Capacity 9 | 7 8 8 8 9 10 Most Carried 10 | 5 8 8 8 10 10 Average Carried 8 | 1 5 7 7 9 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 1 8 8 8 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 633 | 160 . . 350 49 74 Remotely . | . . . . . . Salvage Created 67 | . 49 . . . 18 Parts 4 | . 1 . . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 2 | . 1 . . . 1 Guns 2 | . 1 . . . 1 Classes Destroyed 2 | . 1 . . . 1 Saboteur 1 | . . . . . 1 Grunt 1 | . 1 . . . . Best Kill Streak 1 | . 1 . . . 1 Combat Bots Only 1 | . 1 . . . 1 Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 60 | . 2 7 . . 51 Missed 19 | . 1 5 . . 13 Damage Taken 752 | . 12 23 . . 717 Core 192 | . . . . . 192 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 8 | . 7 . . . 1 Largest 2 | . 2 . . . 1 Hottest 40 | . 40 . . . 20 Shots Fired 15 | . 14 . . . 1 Gun 15 | . 14 . . . 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 15 | . 14 . . . 1 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 5 . . . 5 Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 10 | . 9 . . . 1 Core Hits 3 | . 2 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Thermal 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 128 | . 118 . . . 10 Guns 128 | . 118 . . . 10 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 128 | . 118 . . . 10 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 42 | . . . . . 42 Average Temperature 12 | . . . . . 12 Received Heat Transfer 357 | . 6 12 . . 339 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 110 | . 50 110 42 . . Initial 42 | . . 20 42 . . Average 36 | . 38 45 42 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 5 11 . . 23 Peak Tracking Total 12 | . 2 9 . . 12 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1469 | 47 170 81 118 717 336 Spaces Moved 2164 | 36 113 147 222 1060 586 Core 12 | 12 . . . . . Treads 1 | . . . . . 1 Legs 137 | 24 113 . . . . Wheels . | . . . . . . Hover 2014 | . . 147 222 1060 585 Flight . | . . . . . . Fastest Speed 48 | 50 120 48 48 48 48 Average Speed 52 | 96 120 48 48 48 48 Slowest Speed 160 | 120 120 48 48 48 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 32 20 39 85 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2475 | 47 133 158 232 1267 638 Wait 217 | . . . . 185 32 Move 2159 | 35 112 146 221 1059 586 Hop . | . . . . . . Pick Up 32 | 6 8 4 3 6 5 Fast Attach 6 | 1 1 . 1 3 . Attach 15 | 5 1 4 . 1 4 Detach 4 | . 1 2 . 1 . Swap 11 | . 2 . 3 5 1 Drop 22 | . 1 2 4 7 8 Fire 8 | . 7 . . . 1 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x2 296 | -9/Materials | Discovered new exit (range 6) 299 | -9/Materials | Entered Mines 303 | -9/Mines | Learned Materials garrison access intel 310 | -9/Mines | Build established: Mutant 334 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 414 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 417 | -9/Mines | Entered Zion 501 | -7/Zion | Learned Factory interactive machine intel 660 | -7/Zion | Found Prototype Device 661 | -7/Zion | Identified Phasing AFG 861 | -7/Zion | Imprinted 863 | -7/Zion | Declared Zion's savior 1092 | -7/Zion | Discovered new exit (range 15) 1095 | -7/Zion | Given the Hacking Drone Bay 1096 | -7/Zion | Found Prototype Device 1097 | -7/Zion | Identified Hacking Drone Bay 1134 | -7/Zion | Entered Proximity Caves 1134 | -6/Proximity Caves | Accompanied by 4 allies 1278 | -6/Proximity Caves | Learned 4 Factory zone layouts 1353 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1442 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1443 | -6/Proximity Caves | Identified exit to Factory 1470 | -6/Proximity Caves | Self-destructed Last Messages --------------- Acquired Segregator. Propulsion Shielding fries itself beyond repair. Slug penetrates Wall. Slug penetrates G-50 Soldier. Searching scrap... Found Core Analyzer. Found 24 Matter. Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). Acquired derelict log, extracted data. Slug penetrates G-50 Soldier. Hover Unit destroyed. Dropped Imp. Light Armor Plating. Penetrated by Slug. Dropped Assault Rifle. Hover Unit destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Nuclear Core destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??? ## ##??????????# #? | | ??? ## ###### #####????????????# ##? | | ???? #?## ##????####????????????????? #?? | | ????? ???## % ####???????????????????????? ?? | | ????? ##??#### = ##???????????????????????? ? | | ??????????# #????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ????????#### ### #?????????????????????????? | | ??????### ## ### ##????????????????????????? | | ??????# ## ## #????????????????????????? | | ?????## ## #????????????????????????? | | ###### ## #####????????????????????????? | | ! ### ##???????????????????????????? | | %##?# ###?????????????????????????? | | ## ##??## ##????????????????????????? | | ### #??### #####????????????????????? | | #?# #?## ## #????????????????????? | | #### # ##?# #????????????????????? | | ##### ##??# ### #????????????????????? | | #### #???# #####?## ##????????????????????? | | ##??###???????#####?????????????????????? | | ######??????## ##??????????????????????? | | ######## ##?????????????????????? | | # Y b ##????????????????????? | | ### ###### h @! #????????????????????? | | ??# ##????## #### g #????????????????????? | | ??# ##??????# #??## ##ggl#????????????????????? | | ??# #???????# #???##### % #????????????????????? | | ??# ##???????# ####????#! #????????????????????? | | ??# #????????# #???##gg #????????????????????? | | ??# #????##??#### #??## #????????????????????? | | ??# ##### #?????# #??# #????????????????????? | | #?# ## #?????# #??# #????????????????????? | | #?# # ##????# #??#### #????????????????????? | | #?# ####?# #????## #????????????????????? | | #?## #?# ###### ##???????????????????? | | #??## ##?# ## #???????????????????? | | #???# #### ##???????????????????? | | #???# ### #????????????????????? | | ##### #### ##???????????????????? | | # ##### #??## #???????????????????? | | # ### ##???? ##???### ##???????????????????? | | # ### #?????###??????## #????????????????????? | | # ## #???????????????# #????????????????????? | | ##???????????????## ##????????????????????? | | ##### #?????????????????###?????????????????????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed TractorThiefProcessor Manual? 0 Play Time 00:17:26 Cumulative 30.7 hours Start 2024.05.31 @ 14:23:53 End 2024.05.31 @ 14:45:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fccdb4f1-4a37-4e88-af95-f65430095bd7