Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 17:05:32 Player: NeoBioHazard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1685) 1685 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 5053 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Energy Well (350) Improved Terrain Scanner Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner ECM Suite > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Improved Heat Sink Improved Cooling System Sensor Array Microactuators Small Laser Small Laser Beam Rifle Beam Rifle Thermic Laser EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Minigun Gauss Rifle Advanced Assault Cannon Rocket Launcher Missile Launcher Hammer Katana [Rating: 42] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . . . 2 2 Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 89 | 6 4 30 11 13 25 Power 11 | 1 1 4 1 2 2 Engine 10 | 1 1 4 1 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | 2 1 8 1 4 4 Treads 7 | 1 . 6 . . . Leg . | . . . . . . Wheel 12 | 1 1 2 1 4 3 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 27 | 2 . 7 6 4 8 Device 16 | 1 . 2 4 4 5 Storage 4 | 1 . 2 . . 1 Processor 5 | . . 2 1 . 2 Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 31 | 1 2 11 3 3 11 Energy Gun 6 | 1 1 2 . . 2 Energy Cannon 6 | . . . . 2 4 Ballistic Gun 10 | . 1 6 2 . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher 7 | . . 3 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 3 3 2 . 19 Power 6 | . 1 2 . . 3 Propulsion 10 | . 1 1 . . 8 Utility 6 | . 1 . 2 . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 8 | . 2 1 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 98 98 96 100 70 Engine 6 | . 14 10 6 4 . Core 1 | . . . . 2 5 Treads 6 | . 14 11 9 . . Wheel 13 | . 13 11 9 30 13 Device 16 | . 13 10 23 27 16 Storage 8 | . 14 11 9 7 5 Processor 13 | . . 15 18 9 14 Protection 2 | . . 4 2 . . Energy Gun 7 | . 14 11 9 . 3 Energy Cannon 2 | . . . . 6 5 Ballistic Gun 5 | . 14 9 8 . . Ballistic Cannon 1 | . . . . 6 1 Peak Build Rating 42 | 8 10 19 29 34 42 Average Rating 24 | 4 9 14 24 31 36 On Entrance 15 | . 8 7 17 29 34 Naked Turns . | . . . . . . Heaviest Build 109 | 11 15 97 99 107 109 Greatest Support 76 | 20 16 20 16 60 76 Greatest Overweight (x) 8 | 1 1 8 8 1 7 Average Overweight (x) 2 | . . 4 6 1 2 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 19 | 7 8 20 25 25 17 Most Carried 25 | 4 5 25 25 25 25 Average Carried 16 | 2 4 15 24 22 16 Final Capacity 25 | 8 8 25 25 25 5 Final Carried 25 | 4 5 25 25 25 4 Class Distribution -------------------- 35% | Scavenger-Mutant 31% | Mutant 29% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1167 | 260 48 480 197 41 141 Remotely . | . . . . . . Salvage Created 2044 | 149 232 1016 367 53 227 Parts 126 | 9 22 64 12 5 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 6 23 7 1 9 Guns 32 | . 6 19 5 . 2 Cannons 5 | . . . . 1 4 AOE 9 | . . 4 2 . 3 Classes Destroyed 12 | 2 3 3 1 1 2 Worker 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 . 2 . . . Watcher 7 | . 2 3 . 1 1 Swarmer 19 | . 3 9 . . 7 Saboteur 1 | . . . . . 1 Grunt 15 | . 3 7 5 . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Specialist 2 | . . . 2 . . Programmer 2 | . . . . 1 1 Best Kill Streak 6 | 3 4 4 2 1 6 Combat Bots Only 4 | . 3 4 2 1 4 Max Kills in Single Turn 3 | 1 1 2 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 424 | . 30 124 39 6 225 Missed 152 | . 5 28 15 1 103 Damage Taken 4038 | . 261 1096 376 76 2229 Core 1070 | . . 154 48 15 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 100 61 91 97 . Volleys Fired 167 | 12 23 74 23 5 30 Largest 2 | 1 2 2 2 2 2 Hottest 175 | 50 85 101 92 113 175 Shots Fired 309 | 12 46 145 45 10 51 Gun 255 | 12 46 137 43 . 17 Cannon 38 | . . . . 10 28 Launcher 16 | . . 8 2 . 6 Special . | . . . . . . Kinetic 130 | . 23 63 21 5 18 Thermal 163 | 12 23 74 22 5 27 Explosive 13 | . . 8 2 . 3 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 13 | 2 4 13 13 4 6 Robot Miss Streak 7 | 2 2 7 3 1 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 171 | 6 25 77 33 6 24 Core Hits 95 | 5 14 44 13 2 17 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 2 . . 1 Critical Strikes 8 | . 1 4 2 . 1 Burn 5 | . 1 2 2 . . Destroy 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3555 | 89 262 1228 666 189 1121 Guns 1920 | 89 262 890 513 . 166 Cannons 624 | . . . . 189 435 Explosions 970 | . . 338 153 . 479 Melee . | . . . . . . Ramming 41 | . . . . . 41 Kinetic 1121 | . 117 307 279 154 264 Thermal 1423 | 89 145 583 234 35 337 Explosive 839 | . . 338 153 . 348 Electromagnetic 131 | . . . . . 131 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . 1 4 Average Corruption 2 | . . 3 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 15 . 1 . Message Errors 6 | . . 5 . 1 . Matter Fused 2 | . . 2 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 1 . 15 2 Projectiles 17 | . . . . 15 2 Explosions 1 | . . 1 . . . Melee . | . . . . . . Knockbacks 6 | . . . . 3 3 Impact . | . . . . . . Kinetic 6 | . . . . 3 3 Secondary . | . . . . . . Self-Inflicted Damage 71 | . . 29 . . 42 Shots 2 | . . 1 . . 1 Rammed 10 | . . . . . 10 Targets Rammed 10 | . . . . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | 80 185 244 30 . 180 Average Temperature 66 | 42 65 67 19 . 73 Received Heat Transfer 783 | . 96 348 234 . 105 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 3 . . 1 Heat Transferred 3634 | 259 481 1591 740 37 526 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 552 | 20 185 552 446 164 123 Initial 228 | . 13 78 228 111 . Average 186 | 6 106 333 333 105 28 Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 57 | 100 100 12 . 100 100 Level 1 29 | . . 57 76 . . Level 2 13 | . . 29 23 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 4 4 2 5 Investigation 4 | . 1 1 2 . . Extermination 2 | . . . . 1 1 Reinforcement 9 | . . 3 2 1 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 3 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 8 45 8 2 32 Peak Tracking Total 15 | . 3 5 3 1 15 Tactical Retreats 11 | . 1 8 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . . 4 1 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . 2 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 5 4 1 . . Terminals 10 | . 5 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 13 12 3 . . Successful 9 | . 4 4 1 . . Failed 19 | . 9 8 2 . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual 27 | . 13 11 3 . . Terminals 28 | . 13 12 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 1 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 1 1 . . Terminals 5 | . 3 1 1 . . Botnet 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 4 1 . . Full Trace Events 4 | . 1 2 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4073 | 86 305 1440 472 475 1295 Spaces Moved 2300 | 43 229 655 195 364 814 Core 107 | 2 . . . . 105 Treads 20 | 19 . 1 . . . Legs . | . . . . . . Wheels 2173 | 22 229 654 195 364 709 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 175 112 50 Average Speed 136 | 114 97 162 195 112 125 Slowest Speed 400 | 160 100 240 210 112 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 60 66 19 13 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 120 | . . 69 30 2 19 Melee . | . . . . . . Projectile 12 | . . . . 2 10 AOE 108 | . . 69 30 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2926 | 64 269 894 238 421 1040 Wait 271 | . 11 114 7 15 124 Move 2295 | 42 228 654 194 363 814 Hop . | . . . . . . Pick Up 42 | 4 3 13 2 8 12 Fast Attach 17 | 6 . 4 2 . 5 Attach 16 | . 3 1 3 3 6 Detach . | . . . . . . Swap 56 | . 1 25 6 10 14 Drop 44 | . . 9 1 9 25 Fire 167 | 12 23 74 23 5 30 Melee . | . . . . . . Ram 10 | . . . . . 10 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Discovered new exit (range 10) 1117 | -9/Materials | Identified exit to Storage 1367 | -9/Materials | Build established: Scavenger-Mutant 1369 | -9/Materials | Identified exit to Mines 1702 | -9/Materials | Identified exit to Materials 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Utility x2 2181 | -8/Materials | Discovered new exit (range 5) 2190 | -8/Materials | Identified exit to Factory 2304 | -8/Materials | Entered Factory 2304 | -7/Factory | Evolved 2 slots: Propulsion x2 2699 | -7/Factory | Discovered new exit (range 4) 2703 | -7/Factory | Identified exit to Factory 2779 | -7/Factory | Entered another Factory area 2779 | -6/Factory | Evolved 2 slots: Propulsion x2 2874 | -6/Factory | Build established: Skirmisher 3217 | -6/Factory | Lost 3 parts (1n1u1w) 3913 | -6/Factory | Cargo convoy interrupted 3922 | -6/Factory | Garrison activated, responded to threat 3946 | -6/Factory | Core integrity fell below 50% 3965 | -6/Factory | Lost 8 parts (2p2n2u2w) 4061 | -6/Factory | Core integrity fell below 20% 4063 | -6/Factory | Discovered new exit (range 19) 4074 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04055_ K-01 Serf collects debris. 04055_ U-05 Engineer works on Subcomponent Replicator. 04057_ Acquired Wheel. 04058_ U-05 Engineer works on Subcomponent Replicator. 04059_ K-01 Serf collects debris. 04060_ Triggered Ambush Trap. 04060_ L-41 Fighter emerges from a hatch in the floor. 04060_ B-48 Gladiator emerges from a hatch in the floor. 04060_ S-27 Virus emerges from a hatch in the floor. 04060_ Hvy. Plasma Cannon destroyed. 04062_ U-05 Engineer lays Concrete. 04063_ EXIT=FOUND 04063_ W-25 Informer sends out distress signal. 04063_ U-05 Engineer lays Concrete. 04064_ K-01 Serf collects debris. 04064_ U-05 Engineer lays Concrete. 04064_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 04068_ K-01 Serf collects debris. 04069_ Lgt. Ion Engine destroyed. 04072_ Wheel destroyed. 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