Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 18:46:43

Player: siona

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (132)     660
Value Destroyed (6325)     6325
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (835)                835
              TOTAL SCORE: 14580

 Bonus
-------
High Alert Combat Kills    213
Follower Combat Kills      322
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     55/100
System Corruption          20%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           ECM Suite
  Improved Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
     Reinforced Fission Core
>               --- PROPULSION -------
       Improved Treads
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
       Enhanced Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Improved Targeting Computer
                Core Analyzer
       Improved Kinecellerator
>               --- WEAPON -----------
                Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
  Hypervelocity Gauss Cannon
  Hypervelocity Mass Driver
>               --- INVENTORY --------
                Neutrino Core
                Nuclear Pulse Array
         Medium Matter Pod
                Targeting Computer
       Improved Kinecellerator
                ECM Suite
       Improved Medium Armor Plating
                System Shield
                System Shield
                Plasma Rifle
                Plasma Rifle
                Plasma Cutter
                Falx
                DRS Beacon
[Rating: 102]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Enhanced Armored Leg
  Treads                   Armored Treads
  Leg                      Enhanced Armored Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Falx
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   .   .   .   4   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Utility                  6    | .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Parts Attached             145  | 7   2   11  7   14  1   2   13  6   3   26  6   5   14  14  .   14  
  Power                    26   | 2   1   .   1   1   .   1   2   1   .   6   4   2   2   2   .   1   
    Engine                 16   | 2   1   .   1   .   .   1   2   1   .   4   4   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   .   .   .   .   .   2   .   2   2   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   2   1   3   1   .   3   1   1   5   .   .   3   4   .   6   
    Treads                 15   | 2   .   2   1   3   1   .   3   1   .   .   .   .   1   1   .   .   
    Leg                    11   | .   .   .   .   .   .   .   .   .   .   4   .   .   2   3   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   4   
  Utility                  27   | 1   1   3   2   3   .   1   1   1   .   6   .   1   4   1   .   2   
    Device                 15   | .   .   2   1   3   .   1   .   .   .   3   .   1   2   1   .   1   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   .   .   .   1   1   .   1   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   .   6   3   7   .   .   7   3   2   9   2   2   5   7   .   5   
    Energy Gun             19   | .   .   4   2   5   .   .   2   .   1   2   .   .   .   2   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   .   2   1   1   .   .   4   2   .   1   2   1   5   3   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Parts Lost                 78   | .   .   1   1   8   .   .   7   4   10  .   .   4   7   11  2   23  
  Power                    10   | .   .   .   .   1   .   .   .   .   2   .   .   2   .   3   .   2   
  Propulsion               21   | .   .   .   .   2   .   .   3   2   2   .   .   .   1   4   .   7   
  Utility                  16   | .   .   .   1   1   .   .   3   2   1   .   .   1   1   .   .   6   
  Weapon                   31   | .   .   1   .   4   .   .   1   .   5   .   .   1   5   4   2   8   
  Highest Loss Streak      17   | .   .   1   1   3   .   .   4   4   10  .   .   2   4   7   2   17  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     84   | .   94  96  97  95  90  96  87  52  40  76  91  99  89  79  87  56  
  Engine                   5    | .   14  11  9   2   .   5   10  13  9   4   6   8   .   .   .   .   
  Core                     3    | .   .   .   .   6   9   3   .   .   .   2   3   1   9   6   5   1   
  Treads                   12   | .   28  22  27  26  27  27  21  6   4   .   .   .   1   1   5   3   
  Leg                      8    | .   .   .   .   .   .   .   .   .   .   18  23  23  21  17  15  8   
  Device                   12   | .   .   12  7   15  18  23  16  .   .   8   11  15  13  13  15  9   
  Storage                  6    | .   14  11  9   9   9   9   5   .   .   3   5   5   7   10  10  4   
  Processor                8    | .   8   11  9   9   9   9   6   6   6   8   11  11  10  10  10  8   
  Protection               3    | .   .   6   17  8   .   .   5   3   4   2   5   1   2   1   .   .   
  Energy Gun               5    | .   .   19  9   15  9   9   8   .   .   8   .   .   .   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   6   4   3   .   .   .   .   .   .   
  Ballistic Gun            7    | .   28  2   8   .   .   .   3   10  9   2   8   17  17  10  14  6   
  Ballistic Cannon         4    | .   .   .   .   .   9   9   2   .   .   4   11  10  3   1   5   3   
Peak Build Rating          102  | 6   10  21  28  28  24  28  41  29  29  93  92  92  102 81  76  87  
  Average Rating           48   | 4   8   19  26  24  24  25  35  27  23  69  85  90  86  68  74  60  
  On Entrance              40   | .   6   10  21  28  24  24  28  29  29  3   84  92  89  81  76  66  
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             99   | 14  16  24  34  34  23  26  51  46  46  94  85  97  99  76  65  77  
  Greatest Support         100  | 40  40  40  60  62  64  64  84  40  20  80  80  80  100 100 60  60  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   .   1   2   11  1   1   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   5   5   15  15  15  15  15  15  15  
  Average Capacity         10   | 6   8   8   8   8   8   8   7   5   5   11  15  15  15  15  15  13  
  Most Carried             15   | 4   7   8   8   8   8   8   8   5   5   15  15  15  15  15  10  13  
  Average Carried          9    | 2   4   6   6   7   7   7   7   4   4   7   14  14  14  11  10  10  
  Final Capacity           15   | 8   8   8   8   8   8   8   5   5   5   15  15  15  15  15  15  5   
  Final Carried            15   | 4   7   7   8   8   8   8   5   5   3   15  14  14  15  10  10  3   

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 33% | Mutant
 19% | Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -5/Factory
           Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Matter Collected           4418 | 196  213  112  110  212  .    10   306  124  7    299  464  476  1055 565  .    269  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6948 | .    216  280  311  1341 .    .    845  204  66   319  482  543  1172 637  .    532  
  Parts                    309  | .    14   8    9    75   .    .    22   10   4    10   22   24   60   19   .    32   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    .    .    3    .    .    2    .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      71   | .    .    .    .    .    .    .    .    9    7    .    20   21   .    14   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  115  | .   4   5   5   23  .   .   14  4   2   5   7   10  17  11  .   8   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     76   | .   4   4   5   19  .   .   10  2   1   1   1   6   14  9   .   .   
  Cannons                  24   | .   .   .   .   .   .   .   3   1   .   4   6   4   3   .   .   3   
  AOE                      6    | .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   
Classes Destroyed          14   | .   2   2   .   3   .   .   2   .   .   1   1   .   1   1   .   1   
  Worker                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   1   3   .   .   1   .   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  14   | .   .   1   .   5   .   .   2   .   1   .   .   .   3   .   .   2   
  Grunt                    41   | .   4   .   3   6   .   .   7   3   1   .   4   5   6   2   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   26   | .   .   4   2   12  .   .   4   .   .   1   .   .   2   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   4   1   1   4   2   .   3   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   2   2   4   6   .   .   4   3   2   3   3   3   5   4   .   3   
  Combat Bots Only         5    | .   1   1   3   5   .   .   4   3   2   2   3   3   5   4   .   3   
Max Kills in Single Turn   3    | .   1   1   1   3   .   .   1   1   1   1   2   2   1   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Hostile Shots Fired        1188  | .    20   34   44   147  .    .    179  28   96   18   79   55   108  181  14   185  
  Missed                   352   | .    6    12   9    43   .    .    60   6    26   5    20   11   29   72   6    47   
Damage Taken               14927 | .    192  311  547  1511 .    .    1386 426  1325 265  987  841  1783 1759 149  3445 
  Core                     2900  | .    42   76   15   78   .    .    175  38   458  43   44   130  292  189  16   1304 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  83   81   .    .    .    83   .    .    21   .    .    78   .    .    56   .    
Volleys Fired              369   | .    19   23   23   80   .    .    47   13   3    11   12   20   57   46   .    15   
  Largest                  5     | .    2    2    2    2    .    .    3    3    3    5    4    5    5    4    .    3    
  Hottest                  319   | .    40   130  88   121  .    .    164  162  134  319  179  218  203  136  .    119  
Shots Fired                949   | .    37   41   46   138  .    .    112  34   7    44   42   97   207  103  1    40   
  Gun                      763   | .    37   41   46   136  .    .    69   20   4    23   17   58   194  91   .    27   
  Cannon                   167   | .    .    .    .    2    .    .    43   13   2    16   25   39   13   .    1    13   
  Launcher                 14    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    12   .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Kinetic                  585   | .    37   .    23   12   .    .    35   16   3    11   42   97   207  63   1    38   
  Thermal                  327   | .    .    41   23   114  .    .    76   17   3    25   .    .    .    28   .    .    
  Explosive                14    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    12   .    .    
  Electromagnetic          23    | .    .    .    .    12   .    .    1    .    .    8    .    .    .    .    .    2    
  Robot Hit Streak         34    | .    8    12   13   12   .    .    21   6    5    11   9    11   11   34   .    14   
  Robot Miss Streak        8     | .    2    2    2    4    .    .    2    5    1    5    2    4    8    1    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        11    | .    .    .    2    1    .    .    .    .    .    .    .    .    6    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           652   | .    23   32   34   95   .    .    90   23   5    26   22   44   119  90   .    49   
  Core Hits                321   | .    12   9    13   53   .    .    58   14   3    11   16   21   54   39   .    18   
  Critical Kills           12    | .    .    .    .    .    .    .    1    .    .    1    2    4    3    1    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    1    .    .    .    .    6    3    2    .    2    
  Critical Strikes         43    | .    .    1    1    3    .    .    6    .    .    3    2    10   6    5    .    6    
    Burn                   13    | .    .    1    1    3    .    .    4    .    .    2    .    .    .    2    .    .    
    Destroy                26    | .    .    .    .    .    .    .    2    .    .    1    2    10   6    3    .    2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           14690 | .    285  525  507  1901 .    .    2012 561  247  663  627  1246 2770 1917 .    1429 
  Guns                     10221 | .    285  525  507  1597 .    .    1148 245  63   386  319  889  2649 1386 .    222  
  Cannons                  2544  | .    .    .    .    .    .    .    864  220  28   235  308  357  120  .    .    412  
  Explosions               1087  | .    .    .    .    304  .    .    .    96   156  .    .    .    .    531  .    .    
  Melee                    795   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    795  
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  7919  | .    285  .    254  122  .    .    638  190  45   174  627  1246 2769 945  .    624  
  Thermal                  4826  | .    .    525  253  1543 .    .    1350 275  46   393  .    .    .    441  .    .    
  Explosive                783   | .    .    .    .    .    .    .    .    96   156  .    .    .    .    531  .    .    
  Electromagnetic          366   | .    .    .    .    236  .    .    24   .    .    96   .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 795   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    795  
Highest Corruption         20    | .    5    .    .    .    .    .    .    .    .    2    3    6    3    5    5    20   
  Average Corruption       3     | .    4    .    .    .    .    .    .    .    .    1    2    3    1    3    5    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    4    .    .    .    .    .    .    .    .    8    12   24   6    14   12   15   
    Message Errors         18    | .    1    .    .    .    .    .    .    .    .    1    3    3    .    2    4    4    
    Matter Fused           26    | .    1    .    .    .    .    .    .    .    .    3    .    10   2    4    5    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    2    1    1    3    .    1    
    Energy Discharges      13    | .    1    .    .    .    .    .    .    .    .    .    2    2    1    4    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    2    2    1    1    1    .    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    2    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            175   | .    .    .    .    31   .    .    .    .    38   52   .    .    .    22   .    32   
  Projectiles              54    | .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    2    
  Explosions               91    | .    .    .    .    31   .    .    .    .    38   .    .    .    .    22   .    .    
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Knockbacks                 27    | .    .    .    .    .    .    .    11   .    .    1    2    5    1    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    .    .    .    11   .    .    1    2    5    1    .    .    6    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      38    | .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474   | .    3    178  394  344  .    .    416  409  118  474  474  474  139  108  .    159  
  Average Temperature      135   | .    3    70   134  84   .    .    134  195  58   170  149  193  45   49   .    96   
  Received Heat Transfer   2901  | .    111  90   279  639  .    .    582  180  333  18   114  219  219  42   66   9    
  Effects                  36    | .    .    .    2    3    .    .    5    2    .    9    6    9    .    .    .    .    
    Shutdowns              17    | .    .    .    1    1    .    .    4    2    .    2    3    4    .    .    .    .    
    Energy Bleed           8     | .    .    .    .    2    .    .    1    .    .    1    2    2    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             30    | .    .    7    2    3    .    .    10   .    .    5    .    .    .    3    .    .    
  Heat Transferred         10786 | .    .    1295 703  3543 .    .    2553 407  74   1011 .    .    .    1200 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Peak Influence             596  | .   150 224 165 596 212 .   481 .   .   104 .   .   574 .   .   121 
  Initial                  212  | .   .   63  24  69  212 .   .   .   .   .   .   .   .   .   .   30  
  Average                  154  | .   44  98  75  354 156 .   229 .   .   27  .   .   197 .   .   78  
Maximum Alert Level        2    | .   .   1   .   2   1   .   2   .   .   .   .   .   2   .   .   .   
  Low Security (%)         67   | 100 100 99  100 20  27  .   39  .   .   100 .   .   64  .   .   100 
  Level 1                  17   | .   .   .   .   29  72  .   31  .   .   .   .   .   15  .   .   .   
  Level 2                  14   | .   .   .   .   50  .   .   28  .   .   .   .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   2   .   .   3   .   .   2   .   .   8   .   .   6   
  Investigation            3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   1   
  Reinforcement            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   2   .   .   1   .   .   .   .   .   3   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Distress Signals           5    | .   .   .   .   3   .   .   1   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   7   7   5   32  .   .   16  6   11  7   12  10  29  12  3   20  
  Peak Tracking Total      12   | .   3   3   3   6   .   .   4   3   11  3   4   3   5   5   3   12  
  Tactical Retreats        6    | .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            8    | .   4   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          19   | .   2   .   .   2   .   5   2   1   .   3   .   .   2   2   .   .   
  Terminals                9    | .   2   .   .   2   .   .   .   1   .   3   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                51   | .   2   .   .   5   .   28  3   1   .   5   .   .   3   4   .   .   
  Successful               41   | .   1   .   .   1   .   28  2   1   .   2   .   .   2   4   .   .   
  Failed                   10   | .   1   .   .   4   .   .   1   .   .   3   .   .   1   .   .   .   
    Catastrophic           3    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   .   2   .   .   3   .   .   2   .   .   2   .   .   .   
  Terminals                14   | .   2   .   .   5   .   .   .   1   .   5   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   1   .   .   1   .   28  .   1   .   2   .   .   1   4   .   .   
  Record                   32   | .   .   .   .   .   .   28  .   1   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   1   .   .   1   .   .   2   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total Allies               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Highest-Rated Group      238  | .    .    .    .    .    .    .    .    .    .    .    .    .    238  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               53   | .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    
  Total Damage             1331 | .    .    .    .    .    .    .    .    .    .    .    .    .    1331 .    .    .    
  Kills                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               13638 | 87   235  562  272  915  551  2349 796  1773 89   1245 803  1204 986  802  509  460  
Spaces Moved               7432  | 48   107  282  103  380  349  1515 351  557  46   960  613  635  494  478  285  229  
  Core                     195   | 2    .    .    .    .    .    .    .    .    28   148  .    .    .    .    .    17   
  Treads                   3708  | 46   107  282  103  380  349  1515 351  557  18   .    .    .    .    .    .    .    
  Legs                     3253  | .    .    .    .    .    .    .    .    .    .    551  613  635  494  478  285  197  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   276   | .    .    .    .    .    .    .    .    .    .    261  .    .    .    .    .    15   
  Fastest Speed            37    | 50   160  160  170  157  153  153  153  240  50   40   120  120  120  120  120  37   
  Average Speed            158   | 155  160  167  170  167  153  153  163  309  167  110  122  166  146  135  178  113  
  Slowest Speed            600   | 160  160  170  170  170  161  153  240  320  600  190  190  190  190  190  190  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    20   28   10   58   68   88   13   62   16   24   69   79   15   73   29   5    
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             10    | .    .    .    .    .    .    2    .    3    .    .    2    1    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          187   | .    .    .    .    8    .    .    2    12   10   4    16   29   5    97   1    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    .    .    .    2    2    1    4    15   29   5    .    1    3    
  AOE                      124   | .    .    .    .    8    .    .    .    10   9    .    .    .    .    97   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      8512 | 57   133  333  153  521  366  1548 482  580  51   1107 639  727  643  551  284  337  
  Wait                     407  | .    .    5    15   36   14   26   56   .    .    75   .    61   64   6    .    49   
  Move                     7414 | 47   106  281  102  379  348  1514 350  556  45   959  612  634  493  477  284  227  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  52   | 3    4    4    3    5    1    3    5    1    .    8    2    2    6    3    .    2    
  Fast Attach              82   | 6    1    5    2    4    .    .    9    3    1    15   3    3    11   8    .    11   
  Attach                   30   | .    .    1    1    6    .    1    2    1    2    6    .    1    2    5    .    2    
  Detach                   11   | .    .    1    .    1    .    .    .    1    .    6    .    .    1    .    .    1    
  Swap                     33   | 1    1    5    4    4    1    1    2    2    .    5    3    1    1    1    .    1    
  Drop                     58   | .    2    8    3    6    2    3    9    3    .    2    6    3    6    4    .    1    
  Fire                     369  | .    19   23   23   80   .    .    47   13   3    11   12   20   57   46   .    15   
  Melee                    26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    .    2    .    .    18   .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / Min x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: Arm)

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 16)
    88 | -11/Scrapyard  | Entered Materials
   130 | -10/Materials  | Identified exit to Mines
   246 | -10/Materials  | Discovered new exit (range 11)
   307 | -10/Materials  | Build established: Mutant
   323 | -10/Materials  | Entered another Materials area
   323 | -9/Materials   | Evolved 2 slots: Utility x2
   462 | -9/Materials   | Discovered new exit (range 15)
   853 | -9/Materials   | Discovered new exit (range 14)
   885 | -9/Materials   | Entered another Materials area
   885 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1012 | -8/Materials   | Discovered new exit (range 15)
  1157 | -8/Materials   | Entered Storage
  1233 | -8/Storage     | Garrison activated, responded to threat
  1410 | -8/Storage     | Garrison activated, responded to threat
  1411 | -8/Storage     | Build established: Scavenger-Mutant
  1882 | -8/Storage     | Lost 3 parts (1u2w)
  2065 | -8/Storage     | Used back door to open Recycling access
  2065 | -8/Storage     | Discovered new exit (range 5)
  2072 | -8/Storage     | Entered Recycling
  2132 | -8/Recycling   | Build established: Mutant
  2281 | -8/Recycling   | Discovered new exit (range 8)
  2588 | -8/Recycling   | Scanned before Scraplab entrance
  2609 | -8/Recycling   | Entered Scraplab
  2621 | -8/Recycling   | Discovered new exit (range 2)
  2623 | -8/Recycling   | Entered Scraptown
  2703 | -8/Scraptown   | Visited The Evicted
  2787 | -8/Scraptown   | Visited UFD Registry
  2787 | -8/Scraptown   | Registered with UFD as "Nanosplitter"
  2813 | -8/Scraptown   | Visited SPCMW
  2863 | -8/Scraptown   | Visited Symbiants
  3010 | -8/Scraptown   | Discovered new exit (range 11)
  3139 | -8/Scraptown   | Visited Cyclists
  3156 | -8/Scraptown   | Entered Cyclist Reading Room
  3205 | -8/Scraptown   | Visited Comm Corps
  3718 | -8/Scraptown   | Visited Awakened
  4096 | -8/Scraptown   | Visited Scrapoid Pod Storage
  4184 | -8/Scraptown   | Visited Chapter 10
  4235 | -8/Scraptown   | Visited Curators Association
  4272 | -8/Scraptown   | Visited Scrapoid Research Area
  4359 | -8/Scraptown   | Visited Junk Repository
  4468 | -8/Scraptown   | Visited Botcube Research
  4532 | -8/Scraptown   | Visited Derelict Rescue Squad
  4541 | -8/Scraptown   | Found DRS Beacon
  4959 | -8/Scraptown   | Discovered new exit (range 5)
  4972 | -8/Scraptown   | Entered Factory
  4972 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  5459 | -6/Factory     | Garrison activated, responded to threat
  5704 | -6/Factory     | Lost 4 parts (2n2u)
  5723 | -6/Factory     | Discovered new exit (range 16)
  5768 | -6/Factory     | Entered Lower Caves
  5859 | -6/Lower Caves | Build established: Scavenger-Gunner
  5997 | -6/Lower Caves | Lost 4 parts (2n2u)
  6504 | -6/Lower Caves | Build established: Gunner
  7475 | -6/Lower Caves | Encountered a Warlord checkpoint
  7500 | -6/Lower Caves | Discovered new exit (range 15)
  7541 | -6/Lower Caves | Entered another Lower Caves area
  7595 | -6/Lower Caves | Attracted the attention of an 0b10 base
  7615 | -6/Lower Caves | Core integrity fell below 50%
  7627 | -6/Lower Caves | Discovered new exit (range 7)
  7630 | -6/Lower Caves | Entered Factory
  7630 | -5/Factory     | Evolved 2 slots: Weapon x2
  7647 | -5/Factory     | Lost 10 parts (2p2n1u5w)
  8452 | -5/Factory     | Build established: Scavenger-Gunner
  8864 | -5/Factory     | Discovered new exit (range 8)
  8875 | -5/Factory     | Entered Upper Caves
  8895 | -5/Upper Caves | Build established: Gunner
  9260 | -5/Upper Caves | Ambushed by research squad
  9592 | -5/Upper Caves | Build established: Scavenger-Gunner
  9655 | -5/Upper Caves | Discovered new exit (range 13)
  9665 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9678 | -5/Upper Caves | Entered another Upper Caves area
  9793 | -5/Upper Caves | Learned location of 1 exit from Factory
 10075 | -5/Upper Caves | Learned location of 1 exit from Factory
 10271 | -5/Upper Caves | Learned Factory interactive machine intel
 10790 | -5/Upper Caves | Discovered new exit (range 14)
 10882 | -5/Upper Caves | Entered Factory
 10882 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10883 | -4/Factory     | Identified exit to Research
 10884 | -4/Factory     | Loaded intel: 54 interactive machine locations
 11245 | -4/Factory     | Garrison activated, responded to threat
 11338 | -4/Factory     | Lost 4 parts (1n1u2w)
 11535 | -4/Factory     | Scrapoids reinforcements arrived?
 11743 | -4/Factory     | Lost 4 allies
 11846 | -4/Factory     | Discovered new exit (range 16)
 11868 | -4/Factory     | Entered Upper Caves
 12030 | -4/Upper Caves | Attacked by a faux Warlord
 12078 | -4/Upper Caves | Activated DRS Beacon
 12109 | -4/Upper Caves | Lost 7 parts (2p2n3w)
 12250 | -4/Upper Caves | Lost 3 parts (1p1n1w)
 12463 | -4/Upper Caves | Discovered new exit (range 14)
 12485 | -4/Upper Caves | Learned location of 1 exit from Research
 12515 | -4/Upper Caves | Learned Factory security intel
 12515 | -4/Upper Caves | Learned Armory garrison access intel
 12670 | -4/Upper Caves | Entered another Upper Caves area
 13179 | -4/Upper Caves | Entered Research
 13179 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 13180 | -3/Research    | Identified exit to Armory
 13341 | -3/Research    | System corruption reached 10%
 13372 | -3/Research    | Lost 6 parts (1p3n2u)
 13527 | -3/Research    | Garrison activated, responded to threat
 13593 | -3/Research    | Core integrity fell below 50%
 13630 | -3/Research    | Core integrity fell below 20%
 13639 | -3/Research    | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
13618_ Force Lance destroyed.
13622_ System corrupted: Matter fused (-8).
13622_ Acquired Xenon Bombardment Thruster.
13622_ Xenon Bombardment Thruster severed.
13623_ Imp. Targeting Computer severed.
13624_ R-10 Processor collects Adv. Remote Datajack.
13625_ Acquired Xenon Bombardment Thruster.
13627_ Slammed into C-35 Carver.
13627_ Destabilizing: System corrupted (+2).
13627_ K-01 Serf collects debris.
13629_ Dropped Adv. Heat Sink.
13630_ Acquired Xenon Bombardment Thruster.
13631_ K-01 Serf collects debris.
13632_ Acquired Xenon Bombardment Thruster.
13633_ Acquired 58 matter.
13635_ Xenon Bombardment Thruster destroyed.
13636_ K-01 Serf collects debris.
13638_ ADD%FB#XQK92RWOK W,BC1G
13639_ K-01 Serf collects debris.
13639_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????######?????????????     #????????????? |
| ????????????#      ???????????      #????????????? |
| ????????????#      ???????????      #????????????? |
| ?????????????       ?#######?       #????????????? |
| ?????????????       ?#     +?       #????????????? |
| ?????????????   """  #     #        #????????????? |
| ????????????#!  """  #    ^#        #????????????? |
| ????????????#   """  +^   ^+        #????????????? |
| ????????????#        #     ##########????????????? |
| ????????????#        #     #???     ?????????????? |
| ????????????##########     ##?      ?????????????? |
| ########????????????#       #? """   #???????????? |
|        ##############       #  "F"   #???????????? |
|                        ""   #  "     #???????????? |
|                        T"   +  """   #???????????? |
|                             #  """   #???????????? |
|     #################       #        ????????????? |
|     #         #?????#       #?       #???????????? |
|     #         #########   ############???????????? |
|     +     """"#     ! #   #         #????????????? |
|     #     """"#       +   +         #????????????? |
|     #     """"#       #Y  #  """""  #????????????? |
|     #     """"#     ??#   #  """""???????????????? |
|     #         #   ????#   #? """"????????????????? |
|     #         # ??????#   #? """"????????????????? |
|     ###########???????#  @#??    ????????????????? |
|     #?????????????????#   #??     ???????????????? |
|     #?????????????????#   ########???????????????? |
|     #?????????????????#   #      #???????????????? |
|     #?????????????????#   #      #???????????????? |
| #####?????????????????#   +      #???????????????? |
| ??????????????????????#   #      #???????????????? |
| ?????????####+#########p  #  !   #???????????????? |
| ????????                  #      #???????????????? |
| ????????               %  ########???????????????? |
| ????????                 !#??????????????????????? |
| ?????????  ############s####?????????????????????? |
| ????????????????????#!cs %!#?????????????????????? |
| ????????????????????# ck=!|#?????????????????????? |
| ????????????????????#=!|!!=#?????????????????????? |
| ????????????????????#! *!! #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| #???????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????#      #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          33
Energy Capacity            525
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                62
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayVortexTrident
  Manual?         0
Play Time         01:37:52
  Cumulative      36.1 hours
  Start           2024.10.10 @ 19:43:50
  End             2024.10.11 @ 18:46:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           55
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          32
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afdcb5ea-5205-4d71-bdb8-fd0043d5bd54