Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.16 @ 06:45:51 Player: ilja Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1535) 1535 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4335 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Electrolaser Improved Assault Rifle > --- INVENTORY -------- (None) [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Sensor Array Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 2 | . . . . . 2 Parts Attached 60 | 5 9 9 4 16 17 Power 8 | 1 1 1 1 2 2 Engine 6 | 1 1 1 1 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 10 | 2 1 2 2 1 2 Treads . | . . . . . . Leg 8 | 2 1 . 2 1 2 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 17 | . 4 3 1 4 5 Device 7 | . 2 1 . 1 3 Storage 2 | . . 1 . 1 . Processor 5 | . 1 1 . 1 2 Hackware . | . . . . . . Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 25 | 2 3 3 . 9 8 Energy Gun 5 | 1 1 . . 1 2 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 13 | 1 2 2 . 4 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 34 | . . 6 1 12 15 Power 6 | . . 1 . 3 2 Propulsion 7 | . . 3 . 2 2 Utility 9 | . . . 1 5 3 Weapon 12 | . . 2 . 2 8 Highest Loss Streak 7 | . . 3 1 5 7 Average Slot Usage (%) 75 | . 89 84 90 79 38 Engine 9 | . 14 8 10 9 4 Leg 14 | . 28 8 13 13 8 Wheel 1 | . . 4 7 . . Device 7 | . 7 11 11 6 4 Storage 6 | . . 11 11 8 . Processor 10 | . 3 18 11 10 9 Protection 6 | . 7 . 3 11 . Energy Gun 2 | . 11 . . 1 1 Energy Cannon 1 | . . . . 3 2 Ballistic Gun 13 | . 16 19 22 12 5 Naked Turns 16 | . . . . 6 10 Heaviest Build 61 | 7 10 14 22 61 23 Greatest Support 30 | 20 20 20 23 27 30 Greatest Overweight (x) 10 | . . 4 2 10 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 12 | 4 4 6 6 12 4 Average Capacity 7 | 4 4 6 6 11 4 Most Carried 5 | 3 4 5 4 5 4 Average Carried 3 | 1 3 3 3 3 2 Final Capacity 6 | 4 4 6 6 4 4 Final Carried 4 | 3 4 4 3 4 . Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1045 | 253 76 308 59 87 262 Remotely . | . . . . . . Salvage Created 1770 | 41 332 698 116 269 314 Parts 101 | . 20 47 8 10 16 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | 1 5 14 3 12 6 Guns 30 | 1 5 10 3 5 6 Cannons 3 | . . . . 3 . AOE 8 | . . 4 . 4 . Classes Destroyed 11 | 1 2 5 1 1 1 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 4 | . 1 3 . . . Watcher 4 | . 3 1 . . . Swarmer 10 | . . 6 . 4 . Grunt 23 | 1 5 5 2 5 5 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 5 | . . 3 . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | 1 3 9 3 5 3 Combat Bots Only 5 | 1 3 5 3 5 3 Max Kills in Single Turn 4 | 1 1 4 1 3 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 3 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5095 | 11 285 812 459 1619 1909 Core 1509 | . 56 150 148 436 719 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 77 . 25 20 . Volleys Fired 109 | 1 23 32 9 25 19 Largest 3 | 2 2 2 2 2 3 Hottest 136 | 70 70 46 46 98 136 Shots Fired 207 | 2 46 57 19 48 35 Gun 184 | 2 46 54 19 30 33 Cannon 15 | . . . . 13 2 Launcher 8 | . . 3 . 5 . Special . | . . . . . . Kinetic 149 | 1 23 54 19 28 24 Thermal 48 | 1 23 . . 15 9 Explosive 8 | . . 3 . 5 . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 12 | 1 5 7 8 7 12 Robot Miss Streak 5 | 1 3 5 2 3 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 127 | 1 27 33 14 24 28 Core Hits 87 | 1 15 31 6 23 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3576 | 15 347 1039 231 1421 523 Guns 1854 | 15 347 522 231 277 462 Cannons 300 | . . . . 250 50 Explosions 1394 | . . 507 . 887 . Melee . | . . . . . . Ramming 28 | . . 10 . 7 11 Kinetic 1477 | 15 146 522 231 242 321 Thermal 1228 | . 201 . . 872 155 Explosive 807 | . . 507 . 300 . Electromagnetic 36 | . . . . . 36 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . 3 Average Corruption 4 | . . . 5 . 2 Corruption Purged . | . . . . . . Effects 9 | . . . 9 . . Message Errors 2 | . . . 2 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 252 | . . 13 . 239 . Projectiles . | . . . . . . Explosions 252 | . . 13 . 239 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 286 | . . 4 . 277 5 Shots 4 | . . . . 4 . Rammed 10 | . . 3 1 2 4 Targets Rammed 11 | . . 3 2 2 4 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 501 | 9 105 2 155 501 78 Average Temperature 130 | 6 41 1 80 212 42 Received Heat Transfer 1572 | 6 150 189 144 369 714 Effects 8 | . . . . 8 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1758 | . 592 . . 844 322 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 382 | 20 209 382 208 222 126 Average Influence 108 | 3 106 178 205 93 72 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 78 | 100 78 65 5 84 100 Level 1 21 | . 21 34 94 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 2 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | 1 9 24 5 20 12 Peak Tracking Total 6 | 1 3 6 2 5 6 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2724 | 133 454 375 212 1062 488 Spaces Moved 1570 | 118 303 188 117 515 329 Core 121 | 31 . 37 . 16 37 Treads . | . . . . . . Legs 1317 | 87 303 27 109 499 292 Wheels 123 | . . 115 8 . . Hover . | . . . . . . Flight 9 | . . 9 . . . Fastest Speed 50 | 50 120 90 90 50 50 Average Speed 144 | 101 120 139 149 183 123 Slowest Speed 550 | 120 120 290 180 550 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 37 18 22 29 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . 20 . 98 1 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 116 | . . 20 . 96 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1792 | 126 348 236 134 578 370 Wait 13 | . . 1 . 11 1 Move 1565 | 117 302 187 116 514 329 Hop . | . . . . . . Pick Up 15 | 3 5 3 1 3 . Fast Attach 37 | 5 5 4 3 7 13 Attach 11 | . . 3 1 3 4 Detach 2 | . . . . 2 . Swap 12 | . 4 2 . 6 . Drop 17 | . 9 1 2 5 . Fire 109 | 1 23 32 9 25 19 Melee . | . . . . . . Ram 4 | . . 3 . 1 . Kick 7 | . . . 2 1 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 104 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Identified exit to Materials 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Build established: Scavenger-Mutant 923 | -9/Materials | Discovered new exit (range 15) 928 | -9/Materials | Lost 3 parts (1p2w) 955 | -9/Materials | Identified exit to Mines 963 | -9/Materials | Entered Mines 1097 | -9/Mines | Core integrity fell below 50% 1164 | -9/Mines | Discovered new exit (range 7) 1175 | -9/Mines | Entered Materials 1175 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1816 | -8/Materials | Lost 5 parts (2p1n2u) 2086 | -8/Materials | Build established: Mutant 2094 | -8/Materials | Lost 4 parts (1p1u2w) 2197 | -8/Materials | Discovered new exit (range 16) 2216 | -8/Materials | Core integrity fell below 50% 2237 | -8/Materials | Entered Factory 2237 | -7/Factory | Evolved 2 slots: Weapon x2 2260 | -7/Factory | Lost 3 parts (1n2u) 2603 | -7/Factory | Lost 4 parts (4w) 2712 | -7/Factory | Core integrity fell below 50% 2719 | -7/Factory | Core integrity fell below 20% 2725 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02632_ Acquired Shock Rifle. 02667_ G-47 Trooper destroyed. 02677_ Acquired 60 matter. 02682_ Hvy. Ion Engine destroyed. 02701_ Imp. Titanium Leg destroyed. 02702_ Penetrated by Slug. 02702_ Shock Rifle destroyed. 02705_ Penetrated by Slug. 02711_ Triggered Heavy Explosive Trap. 02711_ An explosion rips through the floor. 02711_ Fusion Modulator explodes. 02711_ T-07 Excavator destroyed. 02712_ Imp. Assault Rifle destroyed. 02715_ Aluminum Leg destroyed. 02717_ Slug penetrates Wall. 02720_ Penetrated by Slug. 02722_ Imp. Heat Sink destroyed. 02723_ Adv. Heat Sink destroyed. 02723_ U-05 Engineer lays Concrete. 02724_ U-05 Engineer builds a Wall. 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