Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 22:42:36 Player: sasha Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (4370) 4370 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1341) 1341 TOTAL SCORE: 9796 Bonus ------- High Alert Combat Kills 1031 Follower Combat Kills 110 Entered Garrisons 200 Cogmind --------- Core Integrity 443/850 Matter 217/300 Energy 32/100 System Corruption 4% Temperature Cool (37) Movement Walking (210) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (8) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Recoil Nullifier Layered Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Wave Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Advanced Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating Gauss Rifle [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . . 2 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 103 | 7 10 4 3 5 38 9 27 Power 16 | 1 2 1 . 1 5 1 5 Engine 14 | 1 2 . . 1 4 1 5 Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 25 | 2 3 1 1 1 10 1 6 Treads 17 | 2 3 1 1 1 9 . . Leg 8 | . . . . . 1 1 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . . 2 7 4 4 Device 3 | . . . . . 1 1 1 Storage 5 | 1 1 . . . 3 . . Processor 10 | . 1 . . 2 2 3 2 Hackware . | . . . . . . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 42 | 3 3 2 2 1 16 3 12 Energy Gun 8 | . . . . . 5 . 3 Energy Cannon 10 | . . . . . 4 3 3 Ballistic Gun 22 | 3 3 1 1 1 7 . 6 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 1 2 Parts Lost 61 | . 3 2 2 . 23 7 24 Power 8 | . 1 1 . . 3 1 2 Propulsion 20 | . 1 1 1 . 8 2 7 Utility 6 | . . . . . 2 2 2 Weapon 27 | . 1 . 1 . 10 2 13 Highest Loss Streak 11 | . 2 2 2 . 11 7 6 Average Slot Usage (%) 88 | . 97 86 75 81 90 88 84 Engine 6 | . 13 . . . 6 5 5 Core 1 | . . 4 11 8 . . . Treads 15 | . 27 24 17 18 16 7 . Leg 2 | . . . . . 1 3 10 Device 2 | . . . . . 2 4 6 Storage 13 | . 14 14 11 9 15 13 8 Processor 23 | . 13 14 11 18 25 33 35 Energy Gun 1 | . . . . . 2 . 1 Energy Cannon 3 | . . . . . 3 17 5 Ballistic Gun 14 | . 27 24 23 18 12 . 7 Naked Turns . | . . . . . . . . Heaviest Build 82 | 13 22 24 27 29 77 82 82 Greatest Support 63 | 40 40 40 43 63 63 60 50 Greatest Overweight (x) 4 | . . . 1 . 3 4 4 Average Overweight (x) 1 | . . . . . 1 3 2 Largest Inventory Capacity 18 | 6 10 10 10 10 18 18 18 Average Capacity 14 | 4 6 10 10 10 17 18 14 Most Carried 18 | 4 7 9 10 10 18 18 18 Average Carried 10 | 2 3 7 7 9 11 16 12 Final Capacity 18 | 6 10 10 10 10 18 18 12 Final Carried 18 | 2 7 9 10 10 18 17 8 Class Distribution -------------------- 33% | Scavenger-Mutant 25% | Mutant 24% | Scavenger-Gunner 8% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 2863 | 159 432 200 295 64 1268 67 378 Remotely . | . . . . . . . . Salvage Created 4588 | . 580 27 233 79 2747 194 728 Parts 235 | . 39 . 27 6 132 9 22 Haulers Intercepted 3 | . 1 . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 84 | . 14 2 6 1 48 2 11 Guns 63 | . 14 2 6 . 36 . 5 Cannons 10 | . . . . . 6 . 4 AOE 7 | . . . . 1 6 . . Classes Destroyed 16 | . 4 1 2 . 8 . 1 Worker 3 | . . . . . 3 . . Builder 4 | . . . 1 1 2 . . Hauler 3 | . 1 . 1 1 . . . Recycler 3 | . . . . . 3 . . Mechanic 2 | . . . . . 2 . . Watcher 4 | . 1 . . . 1 2 . Swarmer 7 | . 3 . 4 . . . . Grunt 43 | . 11 . 1 1 26 . 4 Brawler 4 | . . . . . 4 . . Duelist 5 | . . . . . 1 . 4 Protector 1 | . . . . . 1 . . Sentry 9 | . . . 1 . 8 . . Hunter 6 | . . . . . 2 2 2 Programmer 6 | . . . . . 6 . . Behemoth 1 | . . . . . . . 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 10 | . 6 2 4 1 10 1 4 Combat Bots Only 10 | . 5 2 4 1 10 1 4 Max Kills in Single Turn 4 | . 2 1 1 1 4 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 1 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 8036 | . 744 194 207 112 3475 695 2609 Core 1196 | . 90 55 58 13 573 101 306 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 . 42 85 97 18 . . Volleys Fired 304 | . 55 12 30 12 128 10 57 Largest 3 | . 2 2 3 3 3 3 3 Hottest 188 | . 40 100 60 78 188 180 184 Shots Fired 664 | . 108 23 67 27 296 24 119 Gun 563 | . 108 22 67 24 258 3 81 Cannon 97 | . . . . . 38 21 38 Launcher 3 | . . . . 3 . . . Special 1 | . . 1 . . . . . Kinetic 503 | . 108 22 67 24 206 3 73 Thermal 111 | . . 1 . . 83 14 13 Explosive 3 | . . . . 3 . . . Electromagnetic 47 | . . . . . 7 7 33 Robot Hit Streak 20 | . 9 10 12 10 18 17 20 Robot Miss Streak 6 | . 4 2 3 1 6 1 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 3 . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 486 | . 67 13 29 15 242 20 100 Core Hits 286 | . 27 9 15 9 201 3 22 Critical Hits 6 | . 1 1 . . 1 . 3 Critical Kills 3 | . 1 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11422 | . 777 137 574 350 6613 635 2336 Guns 7146 | . 777 137 326 122 4333 30 1421 Cannons 2179 | . . . . . 659 605 915 Explosions 2095 | . . . 246 228 1621 . . Melee . | . . . . . . . . Ramming 2 | . . . 2 . . . . Kinetic 5893 | . 777 137 326 122 3243 30 1258 Thermal 3377 | . . . 175 . 2578 352 272 Explosive 953 | . . . 71 228 654 . . Electromagnetic 1197 | . . . . . 138 253 806 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 8 . . 5 . 4 Average Corruption 3 | . . 8 . . 2 . 4 Corruption Purged . | . . . . . . . . Effects 63 | . . 15 . . 39 . 9 Message Errors 14 | . . 3 . . 10 . 1 Matter Fused 10 | . . 5 . . 3 . 2 Heat Flow Errors 7 | . . 2 . . 5 . . Energy Discharges 7 | . . 2 . . 4 . 1 Data Loss (minor) 8 | . . 1 . . 5 . 2 Data Loss (major) 5 | . . 1 . . 4 . . Misfires 1 | . . . . . 1 . . Targeting Errors 9 | . . 1 . . 6 . 2 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 280 | . . . 71 6 178 6 19 Projectiles 29 | . . . . . 4 6 19 Explosions 251 | . . . 71 6 174 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 439 | . . . . . 439 . . Shots 6 | . . . . . 6 . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 470 | . 15 236 48 87 470 60 75 Average Temperature 120 | . 6 123 22 49 147 18 18 Received Heat Transfer 1916 | . 354 20 18 54 1074 . 396 Effects 8 | . . . . . 8 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 2 . . Interference 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Fried 11 | . . . . . 1 2 8 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . . . . 10 1 1 Heat Transferred 4574 | . . . 150 . 3536 481 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 1238 | . 304 114 215 48 1238 582 626 Initial 547 | . . 81 . 9 21 547 291 Average 397 | . 127 71 120 12 551 515 547 Maximum Alert Level 4 | . 1 . 1 . 4 2 2 Low Security (%) 43 | 100 80 100 57 100 36 . . Level 1 9 | . 19 . 42 . 4 7 4 Level 2 28 | . . . . . 15 92 95 Level 3 12 | . . . . . 28 . . Level 4 6 | . . . . . 14 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 4 . . 1 22 . . Investigation 6 | . 2 . . 1 3 . . Extermination 6 | . . . . . 6 . . Reinforcement 6 | . 2 . . . 4 . . Assault 4 | . . . . . 4 . . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 24 10 9 4 61 9 20 Peak Tracking Total 9 | . 4 9 5 4 6 4 7 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 15 | . 4 . . 1 3 . 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 34 | . 2 . 6 . 25 1 . Max in Single Turn 6 | . 1 . 5 . 6 1 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 13 | . 1 . 2 2 6 2 . Terminals 11 | . 1 . 2 2 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 39 | . 1 . 8 5 23 2 . Successful 23 | . 1 . 8 3 10 1 . Failed 16 | . . . . 2 13 1 . Catastrophic 6 | . . . . . 5 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 2 1 . Terminals 35 | . 1 . 8 5 20 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 3 1 . Terminal Hacks 22 | . 1 . 8 3 10 . . Record 8 | . . . 3 1 4 . . Robot Schematic 2 | . . . . . 2 . . Prototype ID Bank 2 | . . . 1 . 1 . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . . 1 1 1 . . Zone Layout 4 | . 1 . 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . . 1 2 6 1 . Full Trace Events 4 | . . . 1 . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies 4 | . . 4 . . . . . Largest Group 4 | . . 4 3 . . . . Highest-Rated Group 71 | . . 71 40 . . . . Highest-Rated Ally 31 | . . 31 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 24 | . . 6 18 . . . . Total Damage 294 | . . 82 212 . . . . Kills 4 | . . 2 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 5776 | 75 635 426 483 265 2572 507 813 Spaces Moved 2454 | 43 274 236 216 137 1058 201 289 Core 7 | 7 . . . . . . . Treads 1849 | 36 274 236 216 137 864 86 . Legs 598 | . . . . . 194 115 289 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 150 Average Speed 179 | 142 160 160 167 160 185 227 186 Slowest Speed 240 | 160 160 160 180 160 220 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 48 51 19 18 30 7 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 263 | . . 1 50 32 178 1 1 Melee . | . . . . . . . . Projectile 3 | . . 1 . . . 1 1 AOE 260 | . . . 50 32 178 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 3267 | 57 367 261 288 164 1440 231 459 Wait 244 | . 14 6 25 . 140 3 56 Move 2447 | 42 273 235 215 136 1057 200 289 Hop . | . . . . . . . . Pick Up 127 | 8 14 4 9 7 55 8 22 Fast Attach . | . . . . . . . . Attach 80 | 6 8 2 3 2 30 8 21 Detach . | . . . . . . . . Swap 23 | 1 2 2 . 3 8 1 6 Drop 39 | . 1 . 5 4 20 1 8 Fire 304 | . 55 12 30 12 128 10 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 8) 556 | -10/Materials | Identified exit to Mines 711 | -10/Materials | Entered Mines 725 | -10/Mines | Assembled infested the area 748 | -10/Mines | Core integrity fell below 50% 775 | -10/Mines | Learned Materials trap positions 831 | -10/Mines | Received a Mining Laser from a helpful Derelict 1064 | -10/Mines | Discovered new exit (range 12) 1083 | -10/Mines | Identified exit to Materials 1094 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Accompanied by 3 allies 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1138 | -9/Materials | Loaded intel: 8 trap records 1208 | -9/Materials | Identified exit to Materials 1620 | -9/Materials | Entered another Materials area 1620 | -8/Materials | Evolved 2 slots: Utility x2 1836 | -8/Materials | Discovered new exit (range 4) 1853 | -8/Materials | Identified exit to Factory 1885 | -8/Materials | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Utility x2 2041 | -7/Factory | Discovered new exit (range 4) 2063 | -7/Factory | Identified exit to Lower Caves 2267 | -7/Factory | Garrison activated, responded to threat 2330 | -7/Factory | Build established: Scavenger-Tank 2399 | -7/Factory | Garrison activated, responded to threat 2751 | -7/Factory | Build established: Scavenger-Mutant 2865 | -7/Factory | Lost 3 parts (2n1w) 3285 | -7/Factory | Build established: Scavenger-Gunner 3295 | -7/Factory | Garrison activated, responded to threat 3485 | -7/Factory | First assault squad dispatched 3576 | -7/Factory | Destroyed 10 combat bots 3587 | -7/Factory | Core integrity fell below 50% 3656 | -7/Factory | Lost 11 parts (2p3n1u5w) 3965 | -7/Factory | Build established: Scavenger-Mutant 4271 | -7/Factory | Core integrity fell below 20% 4412 | -7/Factory | Discovered new exit (range 12) 4455 | -7/Factory | Identified exit to Factory 4457 | -7/Factory | Entered another Factory area 4457 | -6/Factory | Evolved 2 slots: Utility x2 4557 | -6/Factory | Lost 7 parts (1p2n2u2w) 4828 | -6/Factory | Identified exit to Garrison 4913 | -6/Factory | Build established: Gunner 4964 | -6/Factory | Entered Garrison 5312 | -6/Garrison | Lost 6 parts (2n1u3w) 5478 | -6/Garrison | Spotted B-75 Beast 5537 | -6/Garrison | Destroyed B-75 Beast 5565 | -6/Garrison | Lost 6 parts (3n1u2w) 5766 | -6/Garrison | Triggered checkpoint 5767 | -6/Garrison | Triggered checkpoint 5777 | -6/Garrison | Self-destructed Last Messages --------------- 05635_ Acquired 42 matter. 05645_ Acquired 40 matter. 05658_ Acquired Proton Cannon. 05663_ Dropped Hvy. Laser. 05663_ Acquired Wave Gun. 05668_ Acquired Hvy. Laser. 05669_ The unstable cave ceiling collapses. 05674_ Acquired Imp. Targeting Computer. 05724_ System corrupted: Energy discharge (-96). 05729_ Acquired 29 matter. 05763_ System corrupted: Component data lost. 05767_ Slug penetrates Reinforced Barrier. 05767_ Beams of light sweep through the air. An alarm sounds. 05768_ Cld. Deuterium Engine destroyed. 05770_ Gauss Rifle destroyed. 05770_ Discarded Visual Processing Unit. 05771_ Discarded Imp. Targeting Computer. 05771_ Wave Gun destroyed. 05772_ Proton Cannon destroyed. 05775_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? ????????? +???????????? | | ?????????????????????? ???????? +???????????? | | ??????????????????????# #???? #? #???????????? | | ?????????????????????## ##?? ## #???????????? | | ?????????????????????b ? "???????????? | | ????????????????????? ?? ?????????????? | | ?????????????????????? ? ??????????????? | | ?????????????????????? ?%! ???????????????? | | ??????????????????????#b ##* #????????????????? | | ?????????????###????### #" #????????????????? | | ?????????????# ????? # ?????????????????? | | ?????????????# ??????;gg ???????????????????? | | ?????????????# ??????#ss ?????????????????????? | | ?????????????# #?????# ss#??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ????????????? #?????# @#??????????????????????? | | ?????????????# ?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ??????###????# #?????# #??????????????????????? | | ??????# #????# #?????# #??????????????????????? | | #######"######+"####### #??????????????????????? | | #??????????????????????? | | % #??????????????????????? | | ** #??????????????????????? | | +##### ### # ########??????????????????????? | | *#??# # # #?????????????????????????????? | | ^#??## # # ### ##????????????????????????????? | | !#??#### ## # # # ##????????????????????????????? | | %#??# # # ## ####????????????????????????????? | | =#??## # #### # #?????????????????????????????? | | *#???### ##??### ###?????????????????????????????? | | !#?????# #?????# #???????????????????????????????? | | #?????# #?????#%#???????????????????????????????? | | !#?##### #?##### #####???????????????????????????? | | ### ## ### # ### ###?????????????????????????? | | % ## # # # # ##?????????????????????????? | | ! !! # ! #! ###?????????????????????????? | | *% ##?????????????????????????? | | =# %# ! # #?????????????????????????? | | !*!## # # !##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 361 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 30 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceAlloyAutogun Manual? 0 Play Time 00:47:28 Cumulative 23.4 hours Start 2020.12.20 @ 21:32:15 End 2020.12.20 @ 22:42:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ff016d3-cb48-45e6-b33a-89aea749e0b0