Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.28 @ 00:00:00 Player: cogger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2675) 2675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6805 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink High-capacity Battery (250) Signal Interpreter Core Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Armored Medium Treads Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit System Shield > --- WEAPON ----------- Shock Rifle Proton Missile Launcher Katana Chainsword > --- INVENTORY -------- Backup Power I Backup Power III Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Heat Sink High-capacity Battery Signal Interpreter Core Shielding Medium Laser Light Assault Rifle Heavy Assault Rifle [Rating: 72] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Katana Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 3 | . 1 . 1 . . 1 Propulsion 3 | . . 1 1 . 1 . Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . . 1 . 1 Parts Attached 99 | 8 11 16 7 16 11 30 Power 23 | 1 3 2 3 3 2 9 Engine 6 | 1 1 . 1 1 1 1 Core 17 | . 2 2 2 2 1 8 Reactor . | . . . . . . . Propulsion 38 | 2 3 9 2 5 5 12 Treads 18 | . . 3 1 5 4 5 Leg 8 | 2 . 1 . . . 5 Wheel 1 | . . . 1 . . . Hover 8 | . 2 3 . . 1 2 Flight 3 | . 1 2 . . . . Utility 15 | 3 2 2 . 2 3 3 Device 4 | . . 1 . 1 . 2 Storage 5 | 2 2 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 5 | 1 . . . 1 3 . Artifact . | . . . . . . . Weapon 23 | 2 3 3 2 6 1 6 Energy Gun 10 | 1 2 3 1 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . . 2 . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 2 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 43 | . . 3 . 8 7 25 Power 9 | . . . . 3 1 5 Propulsion 17 | . . . . 3 4 10 Utility 6 | . . 1 . . 2 3 Weapon 11 | . . 2 . 2 . 7 Highest Loss Streak 17 | . . 2 . 5 4 17 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 93 | . 96 98 99 98 89 75 Engine 5 | . 12 . 7 3 6 3 Core 15 | . 8 19 16 17 12 14 Treads 18 | . . 14 32 27 25 14 Leg 2 | . 14 . . . . . Hover 4 | . 10 9 . . 1 2 Flight 1 | . . 5 . . . . Device 5 | . . 3 8 13 5 3 Storage 14 | . 12 20 16 14 12 9 Protection 6 | . 12 5 . . 12 9 Energy Gun 7 | . 11 13 8 3 . 4 Ballistic Gun 2 | . 4 . . 5 4 . Launcher 4 | . 7 5 . 3 1 3 Slashing Weapon 4 | . . . 7 7 6 6 Naked Turns 140 | . . . . . . 140 Heaviest Build 111 | 19 59 81 85 97 106 111 Greatest Support 123 | 20 20 69 89 96 123 100 Greatest Overweight (x) 10 | 3 4 10 1 1 1 2 Average Overweight (x) 1 | . 1 3 . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 17 Most Carried 20 | 7 17 18 20 20 20 17 Average Carried 15 | 3 13 16 19 18 17 12 Final Capacity 20 | 10 20 20 20 20 20 5 Final Carried 20 | 7 17 18 20 19 15 5 Class Distribution -------------------- 91% | Hacker-Mutant 8% | Hacker-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1415 | 257 92 253 50 194 111 458 Remotely . | . . . . . . . Salvage Created 3192 | 61 162 558 272 944 314 881 Parts 172 | 3 17 31 24 42 8 47 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 6 11 7 16 7 11 Melee 36 | . . . 6 16 7 7 Guns 19 | . 6 10 1 . . 2 Classes Destroyed 10 | 1 3 3 . 1 . 2 Worker 8 | . . 4 1 2 . 1 Tunneler 1 | . . . . . . 1 Recycler 3 | 1 . . . 1 . 1 Operator 2 | . . 1 . . . 1 Watcher 2 | . 1 1 . . . . Swarmer 10 | . 4 . 3 . 3 . Grunt 28 | . 2 9 . 12 2 3 Sentry 9 | . . 2 4 1 1 1 Hunter 2 | . . . . . . 2 Programmer 9 | . . . . 3 1 5 Best Kill Streak 6 | 1 3 6 4 6 5 3 Combat Bots Only 5 | . 2 3 4 4 5 2 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 893 | . 39 98 32 269 128 327 Missed 228 | . 6 27 7 70 33 85 Damage Taken 6585 | . 209 536 169 1393 1021 3257 Core 1384 | . 24 71 27 167 90 1005 Absorbed by Shields . | . . . . . . . Ignored by Resistances 3988 | . 138 347 103 914 657 1829 Regen/Repaired (Parts) 15 | . 15 . . . . . Core Remaining (%) 88 | 100 90 82 95 76 89 . Volleys Fired 179 | 3 15 80 7 10 20 44 Largest 2 | 1 2 1 1 1 1 2 Hottest 85 | 20 85 65 56 56 39 50 Shots Fired 189 | 3 24 80 7 10 20 45 Gun 173 | 3 22 77 7 7 13 44 Cannon . | . . . . . . . Launcher 16 | . 2 3 . 3 7 1 Special . | . . . . . . . Kinetic 50 | 3 9 . . 3 13 22 Thermal 103 | . 7 77 7 4 . 8 Explosive 5 | . 2 3 . . . . Electromagnetic 31 | . 6 . . 3 7 15 Robot Hit Streak 40 | 3 12 40 25 4 21 31 Robot Miss Streak 2 | . 1 1 1 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 281 | 3 18 72 20 62 38 68 Core Hits 135 | 3 11 29 11 21 11 49 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 25 | . . 9 4 4 3 5 Burn 11 | . . 9 1 1 . . Corrupt 1 | . . . . . . 1 Sever 13 | . . . 3 3 3 4 Melee Attacks 124 | . . . 17 59 20 28 Impact . | . . . . . . . Slashing 124 | . . . 17 59 20 28 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 1 1 . 5 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 4 | . . . . 2 . 2 Damage Inflicted 7603 | 21 369 1046 572 2227 1311 2057 Guns 2104 | 21 222 933 83 47 220 578 Cannons . | . . . . . . . Explosions 563 | . 147 113 . 110 128 65 Melee 4779 | . . . 489 2070 963 1257 Ramming 157 | . . . . . . 157 Kinetic 530 | 21 55 . . 15 220 219 Thermal 1280 | . 112 933 83 32 . 120 Explosive 306 | . 147 113 . 46 . . Electromagnetic 551 | . 55 . . 64 128 304 Impact . | . . . . . . . Slashing 4779 | . . . 489 2070 963 1257 Piercing . | . . . . . . . Highest Corruption 17 | . . . . 3 1 17 Average Corruption 5 | . . . . 2 1 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . 8 . 24 Message Errors 6 | . . . . 2 . 4 Matter Fused 11 | . . . . 3 . 8 Heat Flow Errors 4 | . . . . 1 . 3 Energy Discharges 2 | . . . . . . 2 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . 1 . 1 Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 310 | . 30 . . 65 123 92 Projectiles . | . . . . . . . Explosions 30 | . 30 . . . . . Melee 280 | . . . . 65 123 92 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . . . . 39 . 67 Shots 2 | . . . . 2 . . Rammed 47 | . . . . . . 47 Targets Rammed 47 | . . . . . . 47 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 544 | . 182 351 24 95 267 544 Average Temperature 94 | . 70 93 11 25 64 194 Received Heat Transfer 2103 | . 105 402 45 777 252 522 Effects 17 | . . 4 . . . 13 Shutdowns 6 | . . 1 . . . 5 Interference 3 | . . 1 . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . 2 . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . . 6 . . . . Heat Transferred 4292 | . 259 3330 259 148 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 339 | 5 117 187 331 339 222 130 Initial 56 | . 2 . 56 19 27 5 Average 58 | 4 42 43 133 68 79 33 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 93 | 100 100 100 67 91 88 100 Level 1 6 | . . . 32 8 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 4 2 5 4 8 Investigation 2 | . . 2 . . . . Extermination 6 | . . . . 2 1 3 Reinforcement 11 | . . 2 1 3 . 5 Assault . | . . . . . . . Garrison 4 | . . . 1 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 2 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 13 21 13 28 10 21 Peak Tracking Total 6 | . 4 4 5 5 6 6 Tactical Retreats 12 | . . 4 2 3 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 . . 1 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . 1 . . 3 . . Max in Single Turn 2 | . 1 . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 6 4 1 4 4 1 Terminals 17 | . 5 4 1 3 3 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 55 | . 20 15 4 7 8 1 Successful 39 | . 15 13 4 3 3 1 Failed 16 | . 5 2 . 4 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 47 | . 16 15 4 5 6 1 Fabricators . | . . . . . . . Repair Stations 6 | . 4 . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 34 | . 12 13 4 2 2 1 Record 9 | . 4 2 3 . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 3 | . . . . 1 1 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 4 | . 1 2 . 1 . . Alert Level 4 | . 1 3 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 . . 1 . Dispatch Records 2 | . 2 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . . 1 . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 3 . . . 1 . Scan Component 2 | . 1 . . . 1 . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 5 4 1 4 4 1 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6070 | 174 1061 1172 623 1422 518 1100 Spaces Moved 2398 | 122 469 279 317 622 184 405 Core 147 | 50 . . . . . 97 Treads 1579 | . . 165 317 622 184 291 Legs 367 | 72 278 . . . . 17 Wheels . | . . . . . . . Hover 265 | . 191 74 . . . . Flight 40 | . . 40 . . . . Fastest Speed 50 | 50 120 240 160 156 154 50 Average Speed 203 | 112 200 337 161 193 200 193 Slowest Speed 837 | 200 296 837 240 240 236 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 7 79 38 28 20 7 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 12 7 . 20 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . 12 7 . 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3223 | 156 569 439 399 750 273 637 Wait 261 | 10 55 38 35 25 34 64 Move 2392 | 121 468 278 316 621 183 405 Hop . | . . . . . . . Pick Up 68 | 14 15 11 8 12 3 5 Fast Attach 10 | . . . 2 2 . 6 Attach 77 | 7 2 16 5 14 10 23 Detach 32 | . . 11 3 3 2 13 Swap 12 | 1 9 . . . 1 1 Drop 27 | . 5 5 6 7 . 4 Fire 179 | 3 15 80 7 10 20 44 Melee 118 | . . . 17 56 20 25 Ram 47 | . . . . . . 47 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 14) 175 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Discovered exit to Mines (range 8) 664 | -10/Materials | Repaired Lgt. Nuclear Core 723 | -10/Materials | Identified exit to Materials 723 | -10/Materials | Discovered exit to Materials (range 16) 1153 | -10/Materials | Discovered exit to Materials (range 15) 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Identified exit to Mines 1756 | -9/Materials | Discovered exit to Mines (range 15) 2372 | -9/Materials | Identified exit to Materials 2372 | -9/Materials | Discovered exit to Materials (range 16) 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2797 | -8/Materials | Garrison activated, responded to threat 2857 | -8/Materials | Identified exit to Factory 2857 | -8/Materials | Discovered exit to Factory (range 16) 3031 | -8/Materials | Entered Factory 3031 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3351 | -7/Factory | Identified exit to Garrison 3918 | -7/Factory | Lost 5 parts (1p3n1w) 4446 | -7/Factory | Identified exit to Factory 4446 | -7/Factory | Discovered exit to Factory (range 5) 4453 | -7/Factory | Entered another Factory area 4453 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4680 | -6/Factory | Build established: Hacker-Gladiator 4698 | -6/Factory | Garrison activated, responded to threat 4792 | -6/Factory | Lost 3 parts (1p2n) 4844 | -6/Factory | Spotted B-75 Beast 4902 | -6/Factory | Identified exit to Factory 4902 | -6/Factory | Discovered exit to Factory (range 8) 4922 | -6/Factory | Lost 4 parts (2n2u) 4971 | -6/Factory | Entered another Factory area 4971 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5188 | -5/Factory | Build established: Hacker-Mutant 5612 | -5/Factory | Lost 3 parts (1p1n1w) 5815 | -5/Factory | Lost 4 parts (1n2u1w) 5857 | -5/Factory | System corruption reached 10% 5962 | -5/Factory | Lost 17 parts (4p7n1u5w) 5964 | -5/Factory | Identified exit to Factory 5964 | -5/Factory | Discovered exit to Factory (range 11) 5992 | -5/Factory | Core integrity fell below 50% 6041 | -5/Factory | Core integrity fell below 20% 6071 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06048_ U-05 Engineer lays Concrete. 06051_ Slammed into U-05 Engineer. 06051_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06053_ U-05 Engineer lays Concrete. 06053_ Slammed into U-05 Engineer. 06054_ System corrupted: Matter fused (-9). 06054_ Acquired 5 matter. 06054_ Slammed into U-05 Engineer. 06062_ U-05 Engineer lays Concrete. 06063_ Slammed into G-50 Soldier. 06064_ U-05 Engineer lays Concrete. 06064_ Slammed into G-50 Soldier. 06065_ U-05 Engineer lays Concrete. 06065_ Slammed into G-50 Soldier. 06066_ Critical hit (Burn: +37). 06066_ U-05 Engineer builds a Wall. 06067_ Slammed into G-50 Soldier. 06069_ U-05 Engineer builds a Door. 06070_ Slammed into G-50 Soldier. 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"??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 45 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Recoil Reduction 5 Force Boost 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fist Fight Challenges ------------ None Game ------ Seed SpikedFactoryCore Manual? 0 Play Time 01:22:42 Cumulative 4.6 hours Start 2024.03.25 @ 17:25:48 End 2024.03.28 @ 00:00:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 104d7802-f9f1-41aa-866d-2b6077674e0c