Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 22:47:02 Player: Lord Draconis Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (1947) 1947 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5881 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 23/100 System Corruption 0% Temperature Cool (79) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Fission Core High-capacity Matter Pod (200) Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Particle Charger Improved Particle Charger Force Field Tractor Beam Hacking Drone Bay (1/1) Spread Laser Field Laser Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Barrage Gun Plasma Cutter Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit 0b10 Decoder Chip [Generic] Kinecellerator Hardened Light Armor Plating Reflective Plating > --- WEAPON ----------- Pulse Rifle Antimatter Cannon > --- INVENTORY -------- Deuterium Engine Fission Core High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Particle Charger Improved Particle Charger Force Field Tractor Beam Hacking Drone Bay Spread Laser Field Laser Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Barrage Gun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Makeshift Sword [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 1 . . . 3 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 91 | 6 15 5 42 . 2 7 14 Power 7 | 1 . 2 2 . . 2 . Engine 7 | 1 . 2 2 . . 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 4 1 7 . . 2 . Treads 13 | 1 4 . 6 . . 2 . Leg . | . . . . . . . . Wheel 3 | 1 . 1 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 6 1 10 . 2 1 5 Device 7 | . 2 . 1 . 1 . 3 Storage 4 | 1 3 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 14 | . 1 1 9 . 1 1 1 Artifact . | . . . . . . . . Weapon 42 | 2 5 1 23 . . 2 9 Energy Gun 8 | . 1 . 6 . . . 1 Energy Cannon 9 | . 1 . 5 . . . 3 Ballistic Gun 11 | 2 3 1 4 . . 1 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 12 | . . . 8 . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 Parts Lost 31 | . 3 1 9 . . 4 14 Power 3 | . . . 1 . . 1 1 Propulsion 8 | . 1 . 3 . . 2 2 Utility 10 | . 1 . 4 . . 1 4 Weapon 10 | . 1 1 1 . . . 7 Highest Loss Streak 14 | . 3 1 4 . . 4 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 96 96 100 100 99 74 Engine 11 | . 14 14 10 11 11 10 5 Treads 27 | . 22 25 25 33 33 32 17 Wheel 2 | . 5 2 7 . . . . Device 6 | . 3 . 2 11 11 11 12 Storage 13 | . 21 16 11 11 11 11 6 Protection 10 | . 1 11 16 11 11 10 11 Energy Gun 6 | . . . 7 11 11 11 6 Energy Cannon 3 | . 12 . 5 . . . . Ballistic Gun 12 | . 15 24 7 11 11 10 4 Peak Build Rating 37 | 6 12 14 21 20 28 28 37 Average Rating 19 | 5 8 12 17 20 24 27 29 On Entrance 15 | . 6 12 12 20 20 28 26 Naked Turns . | . . . . . . . . Heaviest Build 112 | 13 111 111 100 98 99 99 112 Greatest Support 60 | 10 40 40 60 60 60 60 60 Greatest Overweight (x) 29 | 1 2 9 4 1 1 1 29 Average Overweight (x) 1 | . 1 4 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 25 Most Carried 25 | 6 24 25 25 25 25 25 25 Average Carried 22 | 4 14 24 23 25 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 24 25 25 25 25 22 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2036 | 320 593 220 650 37 70 140 6 Remotely . | . . . . . . . . Salvage Created 2111 | 155 589 76 996 . . 83 212 Parts 149 | 13 37 4 78 . . 4 13 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 7 | 1 . . 4 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 11 7 26 . . 5 4 Guns 30 | . 8 7 13 . . 2 . Cannons 5 | . 3 . . . . . 2 AOE 18 | . . . 13 . . 3 2 Classes Destroyed 14 | 2 6 2 3 . . 1 . Worker 3 | . 1 . 1 . . . 1 Builder 5 | . . . 4 . . . 1 Tunneler 6 | 4 . 1 1 . . . . Hauler 6 | . 2 . 4 . . . . Recycler 5 | 1 . . 3 . . . 1 Operator 2 | . 1 . 1 . . . . Watcher 6 | . 2 . 4 . . . . Swarmer 13 | . 3 . 7 . . 3 . Grunt 21 | . 8 . 10 . . . 3 Duelist 3 | . . . 3 . . . . Sentry 7 | . . . 6 . . 1 . Demolisher 2 | . . 2 . . . . . Programmer 2 | . . . . . . 1 1 Assembled 5 | . . 5 . . . . . Best Kill Streak 7 | 5 5 2 7 . . 3 7 Combat Bots Only 6 | . 3 2 6 . . 3 4 Max Kills in Single Turn 4 | 1 1 2 4 . . 2 3 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . 3 . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 564 | . 87 19 122 . . 128 208 Missed 165 | . 16 1 29 . . 50 69 Damage Taken 5458 | . 683 396 1380 . . 823 2176 Core 1237 | . 95 25 147 . . 118 852 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 234 | . . 6 228 . . . . Ignored by Resistances 31 | . . . . . . . 31 Core Remaining (%) 61 | 100 . 52 . . . 33 . Volleys Fired 224 | 15 66 15 86 . . 18 24 Largest 2 | 2 2 2 2 . . 2 2 Hottest 136 | 40 125 46 136 . . 95 128 Shots Fired 414 | 30 128 27 153 . . 36 40 Gun 290 | 30 74 27 118 . . 33 8 Cannon 101 | . 54 . 20 . . . 27 Launcher 23 | . . . 15 . . 3 5 Special . | . . . . . . . . Kinetic 209 | 30 70 27 53 . . 15 14 Thermal 182 | . 58 . 85 . . 18 21 Explosive 23 | . . . 15 . . 3 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 6 9 5 19 . . 11 19 Robot Miss Streak 8 | 2 6 5 8 . . 5 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 300 | 17 80 22 119 . . 30 32 Core Hits 200 | 8 30 14 103 . . 23 22 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 . . . 1 Meltdown 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7294 | 192 1159 285 3223 . . 807 1628 Guns 3154 | 192 583 285 1507 . . 469 118 Cannons 1559 | . 576 . 193 . . . 790 Explosions 2581 | . . . 1523 . . 338 720 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2385 | 192 583 285 617 . . 174 534 Thermal 2328 | . 576 . 1083 . . 295 374 Explosive 2581 | . . . 1523 . . 338 720 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 . . . 1 . Average Corruption 3 | . 4 5 . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . 37 30 . . . 10 . Message Errors 21 | . 8 8 . . . 5 . Matter Fused 20 | . 9 10 . . . 1 . Heat Flow Errors 11 | . 5 5 . . . 1 . Energy Discharges 8 | . 5 2 . . . 1 . Data Loss (minor) 5 | . 3 2 . . . . . Data Loss (major) 6 | . 2 2 . . . 2 . Misfires 5 | . 4 1 . . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 283 | . 5 . 97 . . 152 29 Projectiles 15 | . 5 . . . . . 10 Explosions 268 | . . . 97 . . 152 19 Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 468 | . . . 252 . . 55 161 Shots 15 | . . . 8 . . 2 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 405 | . 405 260 390 . . 322 171 Average Temperature 98 | . 99 90 100 . . 123 61 Received Heat Transfer 1275 | . 177 60 390 . . 126 522 Effects 3 | . 3 . . . . . . Shutdowns 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 . . 1 . Heat Transferred 3769 | . 1221 . 1490 . . 355 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 565 | 25 216 75 565 190 . . 135 Initial 190 | . 16 25 . 190 . . . Average 109 | 9 61 18 255 190 . . 15 Maximum Alert Level 2 | . 1 . 2 . . . . Low Security (%) 83 | 100 99 100 46 100 . . 100 Level 1 6 | . . . 20 . . . . Level 2 10 | . . . 32 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 3 . . . 4 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 3 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 2 1 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 22 8 40 . . 5 8 Peak Tracking Total 7 | . 4 2 7 . . 4 4 Tactical Retreats 4 | . 2 1 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 4 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . 1 . 3 . . . . Max in Single Turn 2 | . 1 . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 16 | . 4 2 7 . . . 3 Terminals 13 | . 4 1 6 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 41 | . 9 4 21 . . . 7 Successful 16 | . 2 1 10 . . . 3 Failed 23 | . 6 3 10 . . . 4 Catastrophic 3 | . 2 . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 22 | . 9 . 10 . . . 3 Terminals 36 | . 9 3 19 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 1 7 . . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 Insert Component 2 | . . . 1 . . . 1 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 Terminals 3 | . 1 . 1 . . . 1 Botnet 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 1 5 . . . 2 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . 1 . 1 . 13 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . 19 Traps 3 | . . . . . . . 3 Emergency Access 3 | . . . . . . . 3 Items 13 | . . . . . . . 13 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8749 | 117 1370 1226 1637 170 2351 1229 649 Spaces Moved 3433 | 66 638 334 640 69 975 488 223 Core 2 | 1 . . . . . . 1 Treads 2595 | . 282 219 340 69 975 488 222 Legs . | . . . . . . . . Wheels 836 | 65 356 115 300 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 215 140 240 240 240 240 Average Speed 220 | 91 171 283 193 240 240 240 245 Slowest Speed 1500 | 95 320 320 240 240 240 240 1500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 81 53 80 13 75 67 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 9 | . . 1 . 1 5 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 139 | . . . 106 . . 13 20 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 138 | . . . 106 . . 13 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4242 | 92 791 593 901 76 993 514 282 Wait 382 | . 41 226 91 6 6 . 12 Move 3426 | 65 637 333 639 68 974 487 223 Hop . | . . . . . . . . Pick Up 73 | 6 23 7 23 1 5 1 7 Fast Attach 12 | 6 3 . 2 . 1 . . Attach 26 | . 2 1 11 . . 4 8 Detach . | . . . . . . . . Swap 53 | . 10 4 29 . 1 3 6 Drop 46 | . 9 7 20 1 6 1 2 Fire 224 | 15 66 15 86 . . 18 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 730 | -10/Materials | Lost 3 parts (1n1u1w) 854 | -10/Materials | Discovered new exit (range 11) 958 | -10/Materials | Central database locked down 1488 | -10/Materials | Entered Mines 1489 | -10/Mines | Assembled infested the area 2002 | -10/Mines | Discovered new exit (range 15) 2204 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2360 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2429 | -10/Mines | Discovered new exit (range 6) 2663 | -10/Mines | Learned location of Zion (-7) 2714 | -10/Mines | Entered Materials 2714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3012 | -9/Materials | Discovered new exit (range 13) 3134 | -9/Materials | Central database locked down 3281 | -9/Materials | Discovered new exit (range 5) 3391 | -9/Materials | Lost 4 parts (1p2u1w) 3442 | -9/Materials | Discovered new exit (range 16) 4299 | -9/Materials | Identified exit to Mines 4299 | -9/Materials | Identified exit to Storage 4351 | -9/Materials | Entered Mines 4366 | -9/Mines | Met a Derelict bent on vengeance 4377 | -9/Mines | Learned location of Storage (-9) 4504 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4521 | -9/Mines | Entered Zion 4900 | -7/Zion | Learned location of Data Miner (-6) 5194 | -7/Zion | Identified exit to Proximity Caves 5666 | -7/Zion | Given the Hacking Drone Bay 5671 | -7/Zion | Found Prototype Device 5671 | -7/Zion | Identified Hacking Drone Bay 6834 | -7/Zion | Given A8's code to call for help 6872 | -7/Zion | Entered Proximity Caves 7277 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7330 | -6/Proximity Caves | Spotted B-75 Beast 7728 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7744 | -6/Proximity Caves | Core integrity fell below 50% 7783 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 7948 | -6/Proximity Caves | Discovered new exit (range 16) 8101 | -6/Proximity Caves | Entered Factory 8101 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 8102 | -6/Factory | Loaded intel: 211 non-interactive machine locations 8658 | -6/Factory | Garrison activated, responded to threat 8683 | -6/Factory | Spotted B-75 Beast 8730 | -6/Factory | Core integrity fell below 50% 8742 | -6/Factory | Core integrity fell below 20% 8750 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- R-10 Processor collects Shock Rifle. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Knocked back. R-10 Processor collects Imp. Ion Engine. U-05 Engineer lays Concrete. T-07 Excavator destroyed. U-05 Engineer builds a Wall. Ion Cannon destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Adv. Beam Cannon destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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" " ???????????????????????????? | | ???? % ##?????? ????????????????????? | | ??????? =% ###????? ????????????????????? | | ???????????#### +##########? ????????????????????? | | ???????????# = % u% #? ????????????????????? | | ???????????# #%k u #? ????????????????????? | | ???????????# =BBY #? ????????????????????? | | ???????????### %=BB% % #? ????????????????????? | | ?????????????# """% ## #???????????????????? | | ?????????????# """""% ## #???????????????????? | | ?????????????# ! % ## #???????????????????? | | ?????????????# """ @## ########????????????? | | ?????????????# """"" %*%## # [ #????????????? | | ?????????????# """"" =%## # #????????????? | | ?????????????# [ =k## # """ #????????????? | | ?????????????# ## / """ #????????????? | | ?????????????############+## # """ #????????????? | | """"?""""?????????# # #! #????????????? | | """"?""""?????????# ##########????????? | | """"?""""????????# # #????#"""#??????? | | """"?""""????????# ?# ######"T"###### | | """"?""""????????# ??# | | """"?""""????????# ????####### | | """"?""""????????##???????????# | | ???????????########????######## | | ???????????# #????# # """ """ """ """ | | ???????????# """ #????# # """ """ """ """ | | ???????????# "T" ###### """ + """ """ """ """ | | ####???????# + + """ # ???? | | #???????# ###### """ # """ """ """?""" | | #???????# #????# # """ """ """?""" | | ##########+#####????######## """ """?"""?""" | | + #??????? ??????# ????????? | | ##### #?????""" ??????# """ """?"""?""" | | ######## #### ""R" ????# """ """?"""?""" | | # + "" " ????# """ """?"""?""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Dynamic Insulation System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Lightning Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ScrapoidProjectionGenerator Manual? 0 Play Time 00:45:30 Cumulative 48.9 hours Start 2024.08.24 @ 22:01:29 End 2024.08.24 @ 22:47:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80d9d0eb-138b-437a-a58b-967c6f2f862d