Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 02:59:28 Player: Sunrosa Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (153) 765 Value Destroyed (4777) 4777 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 13799 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2 Follower Combat Kills 135 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 85/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Large Storage Unit Advanced ECM Suite Compact Mass Driver Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Combat Gravmag System Improved Linear Gravjet Field Propulsion Array > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Improved Heat Sink Trap Scanner Force Field Hacking Suite > --- WEAPON ----------- Matter Neutralizer Heavy Machine Gun AWS/Autocannon > --- INVENTORY -------- Cooled Ion Engine Large Storage Unit [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Enhanced Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Slots Evolved 14 | . . . . . 4 . . . 4 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 3 . . . . 1 . . . Utility 6 | . . . . . 1 . . . 2 . 1 2 . Weapon 3 | . . . . . . . . . 2 1 . . . Parts Attached 230 | 1 12 3 1 4 31 34 3 1 39 53 23 20 5 Power 23 | . 3 1 . . 3 9 . . . 3 3 1 . Engine 17 | . 3 1 . . 3 8 . . . . 1 1 . Core 3 | . . . . . . . . . . 2 1 . . Reactor 3 | . . . . . . 1 . . . 1 1 . . Propulsion 66 | . 3 2 . 3 17 9 . 1 4 14 6 4 3 Treads 2 | . . . . . . . . . . . . . 2 Leg 39 | . 3 2 . 3 12 8 . 1 4 6 . . . Wheel 1 | . . . . . . . . . . . . 1 . Hover 19 | . . . . . 5 1 . . . 8 5 . . Flight 5 | . . . . . . . . . . . 1 3 1 Utility 67 | 1 4 . . . 6 6 3 . 16 18 7 6 . Device 36 | 1 1 . . . 5 3 2 . 7 8 6 3 . Storage 3 | . 2 . . . . 1 . . . . . . . Processor 6 | . 1 . . . 1 . . . 1 1 . 2 . Hackware 4 | . . . . . . . . . 1 1 1 1 . Protection 18 | . . . . . . 2 1 . 7 8 . . . Artifact . | . . . . . . . . . . . . . . Weapon 74 | . 2 . 1 1 5 10 . . 19 18 7 9 2 Energy Gun 2 | . . . . . 1 . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun 35 | . 2 . 1 1 2 6 . . 9 10 3 1 . Ballistic Cannon 17 | . . . . . . . . . 5 2 3 6 1 Launcher 4 | . . . . . . . . . 2 1 . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon 8 | . . . . . 2 4 . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 3 . 2 . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 13 | . . . . . 2 5 . . . 1 . 2 3 Parts Lost 39 | . 1 . . 1 2 7 . . 5 11 5 4 3 Power 2 | . . . . . . 1 . . . . . 1 . Propulsion 26 | . . . . 1 2 5 . . 2 8 3 3 2 Utility 7 | . 1 . . . . . . . 1 3 1 . 1 Weapon 4 | . . . . . . 1 . . 2 . 1 . . Highest Loss Streak 5 | . 1 . . 1 2 3 . . 3 2 5 3 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 97 96 100 100 94 97 66 31 14 Engine 7 | . 14 14 14 14 9 9 9 9 6 1 1 3 . Leg 30 | . 28 28 28 28 32 44 45 45 32 32 . . . Hover 2 | . . . . . 10 . . . . 1 16 . . Device 7 | . 5 . . . 7 4 7 9 9 9 20 3 4 Storage 8 | . 14 14 14 14 9 9 9 9 6 4 . . . Processor 7 | . 8 14 14 14 8 9 9 9 6 4 . 6 . Hackware 2 | . . . . . . . . . 5 5 4 1 . Energy Gun 2 | . 3 . . . 3 5 . . 1 4 . . . Ballistic Gun 16 | . 24 28 28 28 14 8 18 18 15 17 4 2 . Peak Build Rating 120 | 7 13 13 16 16 36 35 36 37 60 95 120 54 37 Average Rating 39 | 6 10 13 14 15 28 29 35 36 50 74 86 33 25 On Entrance 19 | 6 7 13 13 16 16 30 30 36 37 60 3 . 8 Naked Turns 136 | . . . . . . . . . . 21 25 88 2 Heaviest Build 104 | 12 31 31 31 31 32 62 62 55 80 85 104 20 7 Greatest Support 83 | 20 20 20 20 20 55 57 57 57 68 83 57 18 35 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 1 . 1 1 2 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 5 5 Average Capacity 16 | 8 13 15 15 15 15 18 20 20 20 19 5 5 5 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 20 5 5 5 Average Carried 15 | 6 12 15 14 14 14 17 20 20 18 19 3 3 4 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 5 5 5 5 Final Carried 20 | 6 15 15 15 15 15 20 20 20 20 5 2 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Skirmisher 19% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Matter Collected 4719 | 221 331 50 10 93 564 569 96 19 984 1142 511 111 18 Remotely . | . . . . . . . . . . . . . . Salvage Created 6369 | 73 459 130 . 90 1008 969 60 . 1248 1317 929 86 . Parts 334 | 5 37 3 . 4 52 53 6 . 61 74 32 7 . Haulers Intercepted 4 | . 1 . . . 2 1 . . . . . . . Recyclers Shooed 12 | . . . . 1 4 . . . 5 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Combat Hostiles Destroyed 94 | . 11 3 . 2 14 20 1 . 14 13 13 3 . Melee 3 | . . . . . . . . . . 2 . 1 . Guns 66 | . 11 3 . 2 14 20 1 . 6 9 . . . Cannons 17 | . . . . . . . . . 3 1 11 2 . AOE 8 | . . . . . . . . . 5 1 2 . . Classes Destroyed 17 | 2 6 . . . 1 1 . . 4 1 1 1 . Worker 12 | . . . . . 1 . . . 6 4 1 . . Builder 4 | . . . . . . . . . 1 3 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . . . . Recycler 19 | 1 . . . . 4 1 . . 5 4 4 . . Mechanic 2 | . 1 . . . . 1 . . . . . . . Operator 5 | . 1 . . . 1 1 . . . 2 . . . Watcher 12 | . 3 . . . 3 2 . . 2 1 1 . . Swarmer 28 | . 6 . . . 7 7 . . 4 . 2 2 . Cutter 1 | . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . 1 . . . Grunt 34 | . 5 3 . 2 7 6 . . 3 3 5 . . Brawler 1 | . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 9 | . . . . . . 7 1 . 1 . . . . Hunter 1 | . . . . . . . . . 1 . . . . Programmer 18 | . . . . . . . . . 4 9 5 . . Best Kill Streak 6 | 1 3 2 . 1 6 5 1 . 5 5 4 2 . Combat Bots Only 5 | . 3 2 . 1 4 5 1 . 4 2 4 2 . Max Kills in Single Turn 3 | 1 2 1 . 1 2 1 1 . 3 1 3 1 . Gunslinging 1 | . 1 . . . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 2 1 2 . . Melee 1 | . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Hostile Shots Fired 763 | . 59 7 . 9 52 125 4 . 98 154 74 78 103 Missed 264 | . 13 2 . 1 17 31 2 . 41 56 28 36 37 Damage Taken 9517 | . 476 69 . 116 447 1359 30 . 802 2275 1359 929 1655 Core 2991 | . 109 . . . 55 182 15 . 94 618 615 646 657 Absorbed by Shields 184 | . . . . . . . . . . . 184 . . Redirected to Shielding 33 | . . . . . . . . . 18 15 . . . Regen/Repaired (Parts) 11 | . . . . . . 11 . . . . . . . Core Remaining (%) 63 | 100 . . . 56 . . . 54 88 38 46 . . Volleys Fired 359 | 11 40 5 . 8 56 75 2 . 54 45 40 22 1 Largest 5 | 2 2 2 . 2 2 2 2 . 4 5 2 2 1 Hottest 208 | 70 70 46 . 46 79 86 46 . 179 208 135 96 66 Shots Fired 841 | 22 80 10 . 16 112 139 4 . 168 176 88 25 1 Gun 740 | 22 80 10 . 16 112 139 4 . 137 168 38 14 . Cannon 91 | . . . . . . . . . 28 1 50 11 1 Launcher 8 | . . . . . . . . . 3 5 . . . Special 2 | . . . . . . . . . . 2 . . . Kinetic 705 | 11 76 10 . 16 100 89 4 . 156 152 65 25 1 Thermal 126 | 11 4 . . . 12 50 . . 9 17 23 . . Explosive 8 | . . . . . . . . . 3 5 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 28 | 6 6 6 . 9 11 18 6 . 11 7 28 2 . Robot Miss Streak 8 | 3 3 1 . 3 5 4 . . 6 5 3 8 . Penetration Max 1 | . . . . . . . . . 1 1 . 1 . Secondary Targets 10 | . 2 . . . 3 2 . . . 3 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . 1 . . . Autonomous 29 | . . . . . . . . . 1 1 27 . . Shots Hit Robots 515 | 13 48 7 . 10 68 94 4 . 87 106 71 7 . Core Hits 245 | 4 24 4 . 4 32 38 2 . 60 46 24 4 3 Critical Kills 6 | . . . . . . . . . 1 4 1 . . Critical Parts Destroyed 6 | . 1 . . . 1 . . . . 4 . . . Critical Strikes 21 | . 1 . . . 1 3 . . 2 10 4 . . Burn 3 | . . . . . . 3 . . . . . . . Destroy 12 | . 1 . . . 1 . . . 1 8 1 . . Blast 4 | . . . . . . . . . 1 . 3 . . Impale 2 | . . . . . . . . . . 2 . . . Melee Attacks 75 | . . . . . 8 15 . . 19 30 . 3 . Impact 42 | . . . . . 8 15 . . 19 . . . . Slashing . | . . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . . 30 . 3 . Sneak Attacks 15 | . . . . . . 2 . . 2 11 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14398 | 128 782 121 . 144 1114 1819 60 . 2573 3504 3836 299 18 Guns 7932 | 128 751 105 . 142 1107 1568 60 . 1213 2133 662 63 . Cannons 3479 | . . . . . . . . . 481 81 2709 208 . Explosions 1334 | . . . . . . . . . 616 253 465 . . Melee 1396 | . . . . . . 245 . . 148 975 . 28 . Ramming 257 | . 31 16 . 2 7 6 . . 115 62 . . 18 Kinetic 9586 | 41 727 105 . 142 955 1107 60 . 1577 1931 2670 271 . Thermal 2528 | 87 24 . . . 152 461 . . 355 283 1166 . . Explosive 631 | . . . . . . . . . 378 253 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 393 | . . . . . . 245 . . 148 . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1003 | . . . . . . . . . . 975 . 28 . Highest Corruption 24 | . . . . . . 1 1 1 . 24 5 . 3 Average Corruption 3 | . . . . . . 1 1 1 . 7 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 66 | . . . . . . 15 3 . . 48 . . . Message Errors 18 | . . . . . . 4 . . . 14 . . . Matter Fused 16 | . . . . . . 2 3 . . 11 . . . Heat Flow Errors 6 | . . . . . . . . . . 6 . . . Energy Discharges 9 | . . . . . . 3 . . . 6 . . . Parts Fused 3 | . . . . . . 1 . . . 2 . . . Data Loss (minor) 7 | . . . . . . 2 . . . 5 . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1285 | . . . . . . 193 . . 125 311 656 . . Projectiles 609 | . . . . . . . . . 73 30 506 . . Explosions 150 | . . . . . . . . . . . 150 . . Melee 526 | . . . . . . 193 . . 52 281 . . . Knockbacks 20 | . . . . . . . . . 8 . 9 1 2 Impact 3 | . . . . . . . . . 1 . . . 2 Kinetic 17 | . . . . . . . . . 7 . 9 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . . . . . . 30 181 . 7 Shots 3 | . . . . . . . . . . . 3 . . Rammed 12 | . . . . . . . . . . 3 . . 9 Targets Rammed 32 | . 5 2 . 1 2 1 . . 9 3 . . 9 Kicked 20 | . 5 2 . 1 2 1 . . 9 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 624 | 70 40 2 . 4 298 179 5 . 191 624 . 22 . Average Temperature 104 | 33 10 1 . 3 127 53 5 . 51 190 . 16 . Received Heat Transfer 1854 | . 168 36 . 69 279 666 27 . 255 210 33 21 90 Effects 24 | . . . . . 1 . . . . 23 . . . Shutdowns 3 | . . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . 1 . . . . 2 . . . Interference 4 | . . . . . . . . . . 4 . . . Matter Decay 2 | . . . . . . . . . . 2 . . . Short Circuit 4 | . . . . . . . . . . 4 . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . Damage (major) 4 | . . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . 2 . . . . Impact Corruptions 6 | . . . . . . 4 . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 3 . . . 3 . . . Heat Transferred 3990 | 259 74 . . . 333 1221 . . 475 575 1053 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Peak Influence 1675 | 10 248 117 . 95 400 244 96 . 331 163 439 331 1675 Initial 225 | . 6 37 . . . 62 76 . . 81 77 225 125 Average 108 | 4 76 33 . 53 171 109 55 . 121 45 101 234 1624 Maximum Alert Level 5 | . 1 . . . 2 1 . . 1 . 2 1 5 Low Security (%) 88 | 100 96 100 . 100 67 94 100 . 83 100 84 27 . Level 1 10 | . 3 . . . 32 5 . . 16 . 13 72 . Level 2 . | . . . . . . . . . . . 1 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . 99 Squads Dispatched 40 | . 2 1 . . 2 2 . . 6 7 11 3 6 Investigation 5 | . 1 . . . 1 . . . 1 . 1 1 . Extermination 10 | . . . . . . . . . 4 3 3 . . Reinforcement 13 | . 1 . . . 1 2 . . 1 3 3 2 . Assault 8 | . . 1 . . . . . . . 1 . . 6 Garrison 4 | . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Distress Signals 6 | . 1 . . . 3 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 217 | . 20 7 . 5 29 26 1 . 25 27 21 23 33 Peak Tracking Total 29 | . 4 4 . 7 5 4 1 . 4 9 8 15 29 Tactical Retreats 17 | . 2 1 . 2 2 2 . . . 1 2 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Traps Triggered 12 | . 1 . . . 1 1 . . 1 5 2 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 41 | . . . . . . . . . . 41 . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Machines Disabled 22 | . 1 . . . 1 4 . . 6 2 7 . 1 Max in Single Turn 5 | . 1 . . . 1 1 . . 5 1 5 . 1 Garrison Access 3 | . . . . . . 1 . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Machines Accessed 44 | . 7 . 2 . 3 11 4 2 4 8 2 1 . Terminals 26 | . 5 . . . 3 8 2 . 2 4 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . 1 . 1 . . Recycling Units 3 | . 2 . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . 1 . . 1 2 . . . Total Hacks 138 | . 20 . 11 . 9 20 26 13 9 24 5 1 . Successful 93 | . 15 . 11 . 1 12 26 13 4 11 . . . Failed 45 | . 5 . . . 8 8 . . 5 13 5 1 . Catastrophic 7 | . . . . . 2 1 . . 1 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 8 . 1 . 1 10 2 . . 7 . 1 . Terminals 63 | . 15 . . . 9 15 2 . 6 12 3 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . 4 . . 2 . 2 . . Recycling Units 9 | . 5 . . . . . . . . 4 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . . . 1 . . 1 7 . . . Terminal Hacks 78 | . 10 . 11 . 1 8 26 13 3 6 . . . Record 53 | . 4 . 10 . . . 24 13 . 2 . . . Open Door 4 | . . . . . . 3 . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . 1 1 . . . Alert Level 4 | . 1 . . . . 1 . . . 2 . . . Locate Traps 10 | . 3 . . . 1 4 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 3 . . 1 . . . . Scan Component 3 | . . . . . . 2 . . 1 . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . 1 . . . Unauthorized Hacks 5 | . 3 . . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . . . 2 . . . Reject 2 | . 1 . . . . . . . . 1 . . . Mask 2 | . 1 . . . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 29 | . 5 . . . 3 6 1 . 4 7 2 1 . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 108 | . . . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . Programmers 3 | . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Total Allies 6 | . . 6 . . . . . . . . . . . Largest Group 5 | . . 5 5 4 3 . . . . . . . . Highest-Rated Group 85 | . . 85 85 71 55 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 62 | . . 18 . 17 27 . . . . . . . . Total Damage 736 | . . 275 . 154 307 . . . . . . . . Kills 7 | . . 3 . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Turns Passed 19196 | 83 2256 1219 1152 423 1353 2431 556 1857 2782 2984 1396 557 147 Spaces Moved 12201 | 43 983 614 605 176 722 1022 427 1506 1705 1955 1219 901 323 Core 447 | . . . . . . . . . . 41 73 187 146 Treads 1 | . . . . . . . . . . . . . 1 Legs 9508 | 43 983 614 605 176 585 1020 427 1506 1705 1844 . . . Wheels 61 | . . . . . . . . . . . . 61 . Hover 790 | . . . . . 137 2 . . . 70 581 . . Flight 1394 | . . . . . . . . . . . 565 653 176 Fastest Speed 30 | 120 120 190 190 190 44 120 122 122 122 32 40 39 30 Average Speed 119 | 120 171 190 190 190 107 130 127 122 127 120 48 45 39 Slowest Speed 270 | 120 190 190 190 190 190 270 192 122 192 192 182 110 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 100 92 38 32 89 77 61 27 28 28 13 51 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . 1 2 . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . Scrap Searched 4 | . . 1 . 1 . . . 2 . . . . . Spaces Dug 41 | . . . . . 5 3 . . 14 13 . 6 . Terrain Destroyed 216 | . . . . . 5 3 . . 68 32 96 12 . Melee 36 | . . . . . 5 3 . . 14 13 . 1 . Projectile 22 | . . . . . . . . . 3 1 7 11 . AOE 156 | . . . . . . . . . 51 16 89 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Tes Total 16050 | 54 1473 657 609 248 1176 1959 431 1532 2163 2439 1950 1019 340 Wait 2886 | . 401 29 . 57 329 766 . 17 311 255 662 59 . Move 12180 | 42 982 613 604 175 721 1021 426 1505 1704 1955 1209 900 323 Hop 4 | . . . . . . . . . . . 4 . . Pick Up 102 | . 16 1 1 1 10 23 . 4 14 24 4 4 . Fast Attach 72 | 1 2 . . . 8 9 . . 2 16 16 15 3 Attach 56 | . . . . 1 8 8 . . 13 12 6 6 2 Detach 30 | . 1 . . . 2 3 . . 6 5 4 7 2 Swap 104 | . 10 3 1 3 15 17 3 1 24 26 1 . . Drop 110 | . 16 4 3 2 17 21 . 5 7 28 4 3 . Fire 359 | 11 40 5 . 8 56 75 2 . 54 45 40 22 1 Melee 75 | . . . . . 8 15 . . 19 30 . 3 . Ram 10 | . . . . . . . . . . 2 . . 8 Kick 20 | . 5 2 . 1 2 1 . . 9 . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 41 | . . . . . . . . . . 41 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Derelicts attacked the area 656 | -10/Materials | Discovered new exit (range 12) 1294 | -10/Materials | Discovered new exit (range 9) 1574 | -10/Materials | Discovered new exit (range 10) 2013 | -10/Materials | Discovered new exit (range 12) 2096 | -10/Materials | Discovered new exit (range 12) 2340 | -10/Materials | Entered Mines 2365 | -10/Mines | Discovered new exit (range 6) 2784 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2812 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2985 | -10/Mines | Discovered new exit (range 15) 3036 | -10/Mines | Discovered new exit (range 9) 3039 | -10/Mines | Learned location of Storage (-8) 3266 | -10/Mines | Found a hidden stash of uninstalled traps 3352 | -10/Mines | Met a Derelict testing a Signal Generator 3516 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3518 | -10/Mines | Discovered new exit (range 5) 3559 | -10/Mines | Entered Exiles 3559 | -10/Exiles | Accompanied by 5 allies 3588 | -10/Exiles | Discovered new exit (range 15) 3609 | -10/Exiles | Met 8R-AWN 3639 | -10/Exiles | Met EX-HEX 3748 | -10/Exiles | Build established: Scavenger-Mutant 3797 | -10/Exiles | Met EX-DEC 3844 | -10/Exiles | Visited The Gauntlet 4133 | -10/Exiles | Met EX-BIN 4171 | -10/Exiles | Aligned with FarCom system 4173 | -10/Exiles | Given EX-Vault access code 4221 | -10/Exiles | Opened EX-Vault 4248 | -10/Exiles | Found AWS/Autocannon 4303 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4466 | -10/Exiles | Discovered new exit (range 14) 4711 | -10/Exiles | Left Exiles lab with AWS/Autocannon 4711 | -10/Exiles | Entered Mines 4711 | -9/Mines | Accompanied by 4 allies 4794 | -9/Mines | Assembled infested the area 4990 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4996 | -9/Mines | Found Prototype Device 5050 | -9/Mines | Discovered new exit (range 6) 5076 | -9/Mines | Learned Materials emergency access door positions 5134 | -9/Mines | Entered Materials 5134 | -8/Materials | Accompanied by 3 allies 5134 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 5481 | -8/Materials | Identified Exp. Sensor Array 5840 | -8/Materials | Build established: Scavenger-Skirmisher 6034 | -8/Materials | Discovered new exit (range 4) 6038 | -8/Materials | Identified exit to Storage 6487 | -8/Materials | Entered Storage 6827 | -8/Storage | Build established: Scavenger-Assassin 7530 | -8/Storage | Lost 3 parts (1p1n1w) 7655 | -8/Storage | Build established: Scavenger-Mutant 7855 | -8/Storage | Lost 3 parts (3n) 7897 | -8/Storage | Discovered new exit (range 4) 7914 | -8/Storage | Identified exit to Factory 8229 | -8/Storage | Repaired Exp. Sensor Array 8912 | -8/Storage | Used back door to open Recycling access 8912 | -8/Storage | Discovered new exit (range 4) 8916 | -8/Storage | Identified exit to Recycling 8918 | -8/Storage | Entered Recycling 8919 | -8/Recycling | Met a Zionite searching for Scraptown 9094 | -8/Recycling | Discovered new exit (range 8) 9101 | -8/Recycling | Identified exit to Factory 9315 | -8/Recycling | Build established: Scavenger-Skirmisher 9382 | -8/Recycling | Scanned before Scraplab entrance 9431 | -8/Recycling | Entered Scraplab 9453 | -8/Recycling | Discovered new exit (range 4) 9456 | -8/Recycling | Identified exit to Scraptown 9474 | -8/Recycling | Entered Scraptown 9485 | -8/Scraptown | System corruption cleaned by C-Scrubber 9784 | -8/Scraptown | Build established: Scavenger-Mutant 9940 | -8/Scraptown | Visited Spacefarers 10005 | -8/Scraptown | Visited Scrapoid Research Area 10055 | -8/Scraptown | Visited Symbiants 10077 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10098 | -8/Scraptown | Turned away by UFD registrar 10106 | -8/Scraptown | Visited Artisan Demo Area 10194 | -8/Scraptown | Visited SPCMW 10239 | -8/Scraptown | Visited Assassins FH 10367 | -8/Scraptown | Discovered exit to Factory (range 4) 10443 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 10447 | -8/Scraptown | Learned location of 2 exits from Factory 11331 | -8/Scraptown | Entered Factory 11331 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 11332 | -6/Factory | Identified exit to Extension 11332 | -6/Factory | Identified exit to Lower Caves 11624 | -6/Factory | Build established: Skirmisher 11713 | -6/Factory | Discovered exit to Lower Caves (range 5) 11977 | -6/Factory | Lost 3 parts (2n1u) 12447 | -6/Factory | Discovered exit to Extension (range 5) 13059 | -6/Factory | Build established: Scavenger-Assassin 13550 | -6/Factory | Discovered new exit (range 16) 13567 | -6/Factory | Identified exit to Factory 13776 | -6/Factory | Build established: Scavenger-Skirmisher 14113 | -6/Factory | Entered another Factory area 14113 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14575 | -5/Factory | Build established: Scavenger-Assassin 14902 | -5/Factory | Cargo convoy interrupted 15809 | -5/Factory | Build established: Scavenger-Skirmisher 16315 | -5/Factory | Build established: Scavenger-Assassin 16426 | -5/Factory | Identified exit to Factory 16809 | -5/Factory | System corruption reached 10% 17075 | -5/Factory | Released all parts (9) 17094 | -5/Factory | Core integrity fell below 50% 17097 | -5/Factory | Entered another Factory area 17097 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17176 | -4/Factory | Discovered new exit (range 15) 17301 | -4/Factory | Discovered new exit (range 8) 17662 | -4/Factory | Build established: Scavenger-Mutant 17811 | -4/Factory | Discovered new exit (range 11) 18104 | -4/Factory | Garrison activated, responded to threat 18159 | -4/Factory | Build established: Scavenger-Skirmisher 18451 | -4/Factory | Garrison activated, responded to threat 18484 | -4/Factory | Released all parts (10) 18492 | -4/Factory | Core integrity fell below 50% 18493 | -4/Factory | Entered Research 18493 | -3/Research | Evolved 2 slots: Utility x2 18510 | -3/Research | Lost 5 parts (3n1u1w) 18920 | -3/Research | Build established: Scavenger-Mutant 18999 | -3/Research | Released all parts (7) 19029 | -3/Research | Lost 3 parts (1p2n) 19040 | -3/Research | Discovered new exit (range 5) 19050 | -3/Research | Entered Testing 19051 | -3/Testing | Maximum security lockdown engaged 19067 | -3/Testing | Found Prototype Launcher 19067 | -3/Testing | Identified Z-bomb Delivery System 19153 | -3/Testing | Spotted Striker 19155 | -3/Testing | Spotted Striker 19159 | -3/Testing | Core integrity fell below 50% 19161 | -3/Testing | Spotted Alpha 7 19193 | -3/Testing | Core integrity fell below 20% 19197 | -3/Testing | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 19189_ L-61 Swordsman unfolds itself. 19189_ G-67 Veteran unfolds itself. 19189_ I-47 Archangel unfolds itself. 19189_ Slammed into G-67 Veteran. 19190_ Imp. Diametric Drive destroyed. 19190_ System corrupted by crushing effect (+3). 19191_ Power Amplifier destroyed. 19191_ Slammed into G-67 Veteran. 19191_ E-15 Imp destroyed. 19192_ Slammed into G-67 Veteran. 19193_ Slammed into G-73 Enforcer. 19193_ Enh. Armored Medium Treads severed. 19194_ Slammed into L-61 Swordsman. 19194_ L-61 Swordsman knocked back. 19194_ Destabilizing: Core damaged (-65). 19195_ Slammed into L-61 Swordsman. 19195_ Enh. Armored Medium Treads broken. 19195_ Destabilizing: Short circuit. 19195_ Broken Enh. Armored Medium Treads destroyed. 19196_ Slammed into L-61 Swordsman. Map ----- +----------------------------------------------------+ | ?######### ! ] #???? """"???????????????? | | # # !] #???? ??????????????????? | | # + #???? ??????????????????? | | # # ! #???? "??????????????????? | | #! # #???? "??????????????????? | | # ! # """" ####???? ???????????????????? | | # ! # """" #??????? ???????????????????? | | # # """" #????????????????????????????? | | # [# """" #????????????????????????????? | | # # #????????????????????????????? | | ########## #??????? ???????????????????? | | ?????????# #??????? ???? ????????????? | | ?????????# #??????? ??? #???????????? | | ?????????# ########??????? "??? #???????????? | | ?????????# #?????????????# """" #???????????? | | ?????????# #?????????????# """" #??##???????? | | ?????????# #?????????????# """ #?? ????????? | | ?????????# ########??????# #? ????????? | | ?????????# #??????# """ #? ?????????? | | ?????????# #??????#[ """ # ??????????? | | ?????????# *** #??????# """ # ??????????? | | ?????????# *** #??????# / ??????????? | | ?????????# *** * #??????# #???????????? | | ?????????# #??????# """ #???????????? | | ?????????# !!b ######## """" ##########??? | | ?????????+ s! g ggl=@li """" # #??? | | ?????????# s!! K g g%ggg%gb l""" # #??? | | ?????????##/############### # #??? | | ????????????K?i???????????#g """ + #??? | | ??????????????????w?####### C"""" # #??? | | ???????????????????? g """" # #??? | | ???????????????????+ e """ # #### | | ???????????????????# """ C # + | | ???????????????????# """ # #### | | ???????????????????# """ """ ############# | | ???????????????????? "T | | ???????????????????# """ """ | | ???????????????????# """ | | ???????????????????# """ | | ???????????????????# ########+######### | | ???????????????????# ! #?????# #?? | | ???????????????????# ####+######### #?? | | ???????????????????# # # [#?? | | ???????????????????# # # #?? | | ???????????????????# # """""""" # #?? | | ???????????????????# # "" # #?? | | ???????????????????# # " " "" """ # #?? | | ???????????????????# # " " "" "???# #?? | | ???????????????????# # """ "" """ # ! #?? | | ???????????????????# # "" ##########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Universal Adapter Challenges ------------ None Game ------ Seed AutogunDefenseAutobeam Manual? 0 Play Time 05:59:42 Cumulative 71.0 hours Start 2024.08.06 @ 21:31:21 End 2024.08.08 @ 02:59:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: bc683cd6-2597-4608-a08f-06c4b50dbc46