Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 15:09:48

Player: darki

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (40)      200
Value Destroyed (1166)     1166
Prototype IDs (44)         880
Alien Tech Used (1)        200
Bonus (954)                954
              TOTAL SCORE: 8500

 Bonus
-------
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -346

 Cogmind 
---------
Core Integrity             0/1000
Matter                     241/300
Energy                     45/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Flying (195) Ox2
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
>          --- UTILITY (10) -----
    Medium Storage Unit
>          --- WEAPON (2) -------
           Vortex Lance
>          --- INVENTORY (10) ---
    Medium Storage Unit
  Advanced ECM Suite
           Vortex Lance (40)

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Nuclear Pulse Array
>               --- UTILITY ----------
         Medium Storage Unit
                0b10 Alert Chip
                Wardrone Bay
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
         Medium Storage Unit
                Structural Scanner
       Advanced ECM Suite
                Disruptor Cannon
                Vortex Driver
                Vortex Driver
  Hypervelocity Gauss Cannon
                Grenade Launcher
                Vortex Lance
                Vortex Lance
[Rating: 128]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   1   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             82   | .   12  .   3   .   5   .   5   12  6   11  2   16  10  
  Power                    12   | .   1   .   .   .   1   .   1   3   .   2   1   2   1   
    Engine                 6    | .   1   .   .   .   1   .   1   .   .   1   1   .   1   
    Core                   5    | .   .   .   .   .   .   .   .   3   .   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               20   | .   2   .   .   .   2   .   .   1   2   2   1   3   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   2   2   .   2   3   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   1   1   4   
  Utility                  27   | .   3   .   2   .   1   .   2   2   3   5   .   8   1   
    Device                 15   | .   .   .   1   .   .   .   .   1   2   5   .   5   1   
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   6   .   1   .   1   .   2   6   1   2   .   3   1   
    Energy Gun             3    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Energy Cannon          9    | .   3   .   .   .   1   .   1   3   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   1   .   .   .   .   .   .   1   1   1   1   5   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 25   | .   .   .   .   .   .   .   .   .   .   6   7   .   12  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   2   2   .   2   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   2   2   .   7   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   2   3   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   5   5   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   90  100 100 100 100 100 88  99  86  84  67  28  31  
  Engine                   5    | .   14  14  11  11  11  11  9   5   .   .   3   .   3   
  Core                     4    | .   .   .   .   .   .   .   .   8   13  9   .   .   .   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   15  28  22  22  22  22  18  15  .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   12  12  9   .   12  
  Device                   11   | .   .   .   11  11  11  11  9   10  19  21  15  3   .   
  Storage                  7    | .   14  14  11  11  11  11  9   7   6   5   5   5   5   
  Processor                4    | .   .   .   .   .   .   .   6   7   6   5   5   5   .   
  Hackware                 18   | .   4   14  22  22  22  22  18  27  26  21  16  3   .   
  Energy Cannon            9    | .   16  28  16  11  11  22  17  13  .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   1   .   1   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 11  21  21  22  19  22  22  26  39  34  32  30  23  20  
  Greatest Support         41   | 20  24  24  24  24  24  24  24  24  26  41  22  18  34  
  Greatest Overweight (x)  3    | .   1   .   .   .   .   .   1   1   3   2   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | .   9   10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | .   10  10  9   8   10  10  10  10  10  10  10  10  10  
  Average Carried          9    | .   9   10  8   8   9   10  9   9   9   8   7   9   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  8   8   10  10  10  10  10  7   8   10  3   

 Class Distribution 
--------------------
 44% | Hacker-Mutant
 18% | Mutant
 14% | Hacker-Scout
 13% | Hacker-Skirmisher
  5% | Hacker-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
     Hacker-Mutant | -8/Mines
 Hacker-Skirmisher | -8/Materials
     Hacker-Mutant | -7/Factory
      Hacker-Scout | -6/Factory
      Hacker-Scout | -5/Factory
     Hacker-Mutant | -5/Upper Caves
            Mutant | -5/Warlord
  Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Matter Collected           1029 | 200 156 38  .   28  .   .   82  121 .   185 69  150 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1482 | .   209 55  .   .   .   .   110 147 .   591 313 .   57  
  Parts                    73   | .   23  3   .   .   .   .   3   9   .   24  4   .   7   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Combat Hostiles Destroyed  27   | .   8   3   .   .   .   .   2   3   .   4   4   .   3   
  Melee                    8    | .   .   .   .   .   .   .   .   1   .   4   .   .   3   
  Guns                     4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   1   3   .   .   .   .   2   2   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   4   .   .   .   .   .   1   2   .   4   2   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  12   | .   6   3   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           4    | .   3   3   .   .   .   .   1   1   .   3   4   .   3   
  Combat Bots Only         4    | .   3   3   .   .   .   .   1   1   .   2   4   .   3   
Max Kills in Single Turn   2    | .   2   1   .   .   .   .   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  War  Pro  
Damage Taken               3428 | .    241  24   .    .    .    .    143  496  .    713  731  36   1044 
  Core                     1306 | .    73   .    .    .    .    .    67   143  .    242  361  16   404  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Regen/Repaired (Parts)   29   | .    .    .    .    .    .    .    .    29   .    .    .    .    .    
Core Remaining (%)         89   | 100  .    70   .    .    .    100  87   79   100  .    .    .    .    
Volleys Fired              46   | .    27   3    1    .    .    .    4    11   .    .    .    .    .    
  Largest                  2    | .    2    2    1    .    .    .    2    2    .    .    .    .    .    
  Hottest                  136  | .    136  136  100  .    .    .    136  136  .    .    .    .    .    
Shots Fired                88   | .    52   6    1    .    .    .    7    22   .    .    .    .    .    
  Gun                      36   | .    36   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   48   | .    14   6    .    .    .    .    6    22   .    .    .    .    .    
  Launcher                 2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  18   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  68   | .    32   6    1    .    .    .    7    22   .    .    .    .    .    
  Explosive                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    6    3    .    .    .    .    2    8    .    .    .    .    .    
  Robot Miss Streak        3    | .    3    1    .    .    .    .    1    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    31   3    .    .    .    .    3    17   .    29   15   .    4    
  Core Hits                35   | .    14   3    .    .    .    .    2    4    .    7    2    .    3    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    3    3    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    .    .    .    .    5    3    .    .    
    Smash                  7    | .    .    .    .    .    .    .    .    .    .    4    3    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              79   | .    2    .    .    .    .    .    .    8    .    41   20   .    8    
  Impact                   37   | .    .    .    .    .    .    .    .    1    .    24   12   .    .    
  Slashing                 32   | .    .    .    .    .    .    .    .    7    .    17   8    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            14   | .    .    .    .    .    .    .    .    1    .    8    5    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    .    .    .    5    3    .    .    
Damage Inflicted           3912 | .    581  68   .    .    .    .    61   548  .    1580 730  .    344  
  Guns                     243  | .    243  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  666  | .    143  68   .    .    .    .    61   394  .    .    .    .    .    
  Explosions               195  | .    195  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2808 | .    .    .    .    .    .    .    .    154  .    1580 730  .    344  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  153  | .    153  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  756  | .    233  68   .    .    .    .    61   394  .    .    .    .    .    
  Explosive                195  | .    195  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1458 | .    .    .    .    .    .    .    .    78   .    982  398  .    .    
  Slashing                 1006 | .    .    .    .    .    .    .    .    76   .    598  332  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 344  | .    .    .    .    .    .    .    .    .    .    .    .    .    344  
Highest Corruption         15   | .    .    .    .    .    .    .    2    3    .    4    4    12   15   
  Average Corruption       3    | .    .    .    .    .    .    .    1    1    .    2    4    5    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    .    1    6    .    3    16   1    11   
    Message Errors         11   | .    .    .    .    .    .    .    1    3    .    1    4    .    2    
    Matter Fused           9    | .    .    .    .    .    .    .    .    1    .    1    6    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    .    .    1    4    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            942  | .    8    .    .    .    .    .    .    44   .    599  244  .    47   
  Projectiles              6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Explosions               8    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    928  | .    .    .    .    .    .    .    .    38   .    599  244  .    47   
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    38   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345  | .    180  245  8    .    .    .    114  345  .    .    122  .    94   
  Average Temperature      99   | .    65   127  5    .    .    .    46   143  .    .    58   .    51   
  Received Heat Transfer   360  | .    18   .    .    .    .    .    27   81   .    9    108  9    108  
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    .    .    .    1    .    8    3    .    .    
  Impact Corruptions       22   | .    .    .    .    .    .    .    .    2    .    12   8    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Heat Transferred         1199 | .    459  111  .    .    .    .    111  518  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Peak Influence             211  | .   211 152 67  25  .   .   85  146 86  100 .   .   .   
  Initial                  82   | .   .   82  59  25  .   .   .   38  59  42  .   .   .   
  Average                  41   | .   84  87  60  25  .   .   37  38  78  30  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | .   96  100 100 100 .   100 100 100 100 100 .   .   .   
  Level 1                  .    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   .   .   .   .   9   .   3   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Distress Signals           5    | .   1   .   .   .   .   .   .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   16  3   .   .   .   .   2   22  .   13  6   23  18  
  Peak Tracking Total      14   | .   4   3   .   .   .   .   1   3   .   4   4   14  7   
  Tactical Retreats        13   | .   .   .   .   .   .   .   .   3   .   3   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Traps Triggered            5    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   10  1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Machines Disabled          4    | .   1   .   .   .   .   .   1   1   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Machines Accessed          28   | .   4   .   1   .   1   .   1   8   4   .   3   6   .   
  Terminals                12   | .   4   .   1   .   .   .   1   3   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   9   .   5   .   1   .   2   19  9   .   10  17  .   
  Successful               51   | .   4   .   3   .   1   .   1   11  4   .   10  17  .   
  Failed                   21   | .   5   .   2   .   .   .   1   8   5   .   .   .   .   
    Catastrophic           4    | .   2   .   .   .   .   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   10  .   3   .   1   .   2   7   5   .   .   1   .   
  Terminals                29   | .   9   .   5   .   .   .   2   7   6   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   6   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             43   | .   4   .   3   .   1   .   1   4   3   .   10  17  .   
  Record                   20   | .   .   .   .   .   .   .   .   .   .   .   9   11  .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   .   .   .   .   .   .   .   .   5   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   1   .   .   .   .   8   3   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   51  .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  War  Pro  
Total Allies               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               16   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Total Damage             1677 | .    .    .    .    .    .    .    .    .    .    .    .    1677 .    
  Kills                    8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp War Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  War  Pro  
Turns Passed               7291 | .    693  267  24   53   236  756  269  1900 304  1281 748  574  186  
Spaces Moved               5659 | 1    494  259  19   59   250  549  242  1078 213  746  566  860  323  
  Core                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     189  | 1    188  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2773 | .    306  259  19   59   250  549  242  1078 11   .    .    .    .    
  Hover                    1560 | .    .    .    .    .    .    .    .    .    202  746  351  1    260  
  Flight                   1136 | .    .    .    .    .    .    .    .    .    .    .    214  859  63   
  Fastest Speed            29   | 120  90   90   90   90   90   90   90   105  56   55   40   34   29   
  Average Speed            78   | 120  102  90   90   90   90   90   94   105  59   60   83   39   48   
  Slowest Speed            215  | 120  190  90   90   90   90   90   105  105  215  150  200  120  52   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    81   59   5    15   62   91   31   22   6    19   65   91   52   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    2    1    1    
  Known Exits Taken        5    | .    1    .    1    .    .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    .    1    1    .    .    1    .    1    1    1    .    
Scrap Searched             5    | .    .    .    .    1    .    1    .    .    .    .    3    .    .    
Spaces Dug                 6    | .    .    .    1    .    .    .    1    2    .    .    2    .    .    
Terrain Destroyed          15   | .    7    .    1    .    .    .    1    4    .    .    2    .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    
  Projectile               4    | .    .    .    1    .    .    .    1    2    .    .    .    .    .    
  AOE                      7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  War  Pro  
Total                      8294 | .    626  286  22   58   259  810  272  1809 391  1519 811  1088 343  
  Wait                     2366 | .    74   25   .    .    .    262  18   690  166  718  223  188  2    
  Move                     5632 | .    493  258  18   58   249  548  241  1077 212  745  565  847  321  
  Hop                      6    | .    .    .    .    .    .    .    .    .    .    .    .    5    1    
  Pick Up                  29   | .    7    .    .    .    3    .    2    4    1    4    .    8    .    
  Fast Attach              37   | .    6    .    .    .    .    .    1    6    3    6    2    12   1    
  Attach                   23   | .    .    .    2    .    .    .    1    1    2    5    1    3    8    
  Detach                   16   | .    1    .    .    .    .    .    .    1    2    1    3    7    1    
  Swap                     23   | .    6    .    1    .    5    .    3    5    1    .    .    1    1    
  Drop                     48   | .    10   .    .    .    2    .    2    6    4    7    .    17   .    
  Fire                     46   | .    27   3    1    .    .    .    4    11   .    .    .    .    .    
  Melee                    68   | .    2    .    .    .    .    .    .    8    .    33   17   .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / DSF)
-5/Factory
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   84 | -10/Materials      | Discovered new exit (range 5)
  344 | -10/Materials      | Build established: Mutant
  498 | -10/Materials      | Discovered new exit (range 5)
  570 | -10/Materials      | Identified exit to Mines
  694 | -10/Materials      | Entered Mines
  707 | -10/Mines          | Learned location of 1 exit from Materials
  724 | -10/Mines          | Met a Derelict bent on vengeance
  811 | -10/Mines          | Discovered new exit (range 15)
  947 | -10/Mines          | Discovered new exit (range 10)
  961 | -10/Mines          | Entered Materials
  961 | -9/Materials       | Evolved 2 slots: Utility x2
  962 | -9/Materials       | Identified exit to Mines
  963 | -9/Materials       | Identified exit to Materials
  985 | -9/Materials       | Entered Mines
 1034 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1034 | -9/Mines           | Discovered new exit (range 5)
 1038 | -9/Mines           | Entered Exiles
 1064 | -9/Exiles          | Met 8R-AWN
 1079 | -9/Exiles          | Met EX-HEX
 1104 | -9/Exiles          | Met EX-BIN
 1114 | -9/Exiles          | Aligned with FarCom system
 1115 | -9/Exiles          | Given EX-Vault access code
 1136 | -9/Exiles          | Opened EX-Vault
 1148 | -9/Exiles          | Found 0b10 Alert Chip
 1173 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1196 | -9/Exiles          | Met EX-DEC
 1263 | -9/Exiles          | Discovered new exit (range 14)
 1267 | -9/Exiles          | Build established: Hacker-Mutant
 1274 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
 1274 | -9/Exiles          | Entered Mines
 1942 | -8/Mines           | Discovered exit to Materials (range 14)
 2030 | -8/Mines           | Entered Materials
 2030 | -8/Materials       | Evolved 2 slots: Utility x2
 2149 | -8/Materials       | Identified exit to Factory
 2299 | -8/Materials       | Entered Factory
 2299 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2408 | -7/Factory         | Build established: Hacker-Skirmisher
 3021 | -7/Factory         | Repaired Mic. Nuclear Core
 3349 | -7/Factory         | Build established: Hacker-Mutant
 3640 | -7/Factory         | Garrison activated, responded to threat
 4073 | -7/Factory         | Discovered new exit (range 14)
 4151 | -7/Factory         | Fabricated Utility Shielding?
 4199 | -7/Factory         | Entered another Factory area
 4199 | -6/Factory         | Evolved 2 slots: Utility x2
 4294 | -6/Factory         | Identified exit to Factory
 4482 | -6/Factory         | Identified exit to DSF
 4491 | -6/Factory         | Build established: Hacker-Scout
 4503 | -6/Factory         | Entered another Factory area
 4503 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5572 | -5/Factory         | Build established: Hacker-Ninja
 5625 | -5/Factory         | Lost 5 parts (2p2n1u)
 5772 | -5/Factory         | Discovered new exit (range 9)
 5784 | -5/Factory         | Entered Upper Caves
 5791 | -5/Upper Caves     | Ambushed by wild Derelicts
 6083 | -5/Upper Caves     | Build established: Hacker-Mutant
 6115 | -5/Upper Caves     | Found Alien Artifact
 6115 | -5/Upper Caves     | Identified Dimensional Node Initializer
 6115 | -5/Upper Caves     | Initialized slip node
 6401 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6403 | -5/Upper Caves     | Core integrity fell below 50%
 6444 | -5/Upper Caves     | Learned location of Extension (-5)
 6444 | -5/Upper Caves     | Learned 8 Research zone layouts
 6444 | -5/Upper Caves     | Learned Extension trap positions
 6460 | -5/Upper Caves     | Lost 5 parts (1p2n2u)
 6531 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 6532 | -5/Upper Caves     | Entered Warlord
 6543 | -5/Warlord         | Discovered new exit (range 14)
 6567 | -5/Warlord         | System corruption cleaned by Quarantine Array
 6624 | -5/Warlord         | Met Warlord
 6649 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6672 | -5/Warlord         | Found Prototype Piercing Weapon
 6672 | -5/Warlord         | Identified Vortex Lance
 6675 | -5/Warlord         | Found Prototype Energy Cannon
 6675 | -5/Warlord         | Identified Vortex Driver
 6678 | -5/Warlord         | Found Vortex Driver
 6680 | -5/Warlord         | Found Prototype Energy Gun
 6680 | -5/Warlord         | Identified Vortex Rifle
 6684 | -5/Warlord         | Found Vortex Lance
 6738 | -5/Warlord         | Found Prototype Device
 6738 | -5/Warlord         | Identified Wardrone Bay
 6777 | -5/Warlord         | Learned Quarantine security intel
 6777 | -5/Warlord         | Learned Research security intel
 6777 | -5/Warlord         | Learned Factory recycling unit intel
 6777 | -5/Warlord         | Learned Armory terminal intel
 6778 | -5/Warlord         | Learned 4 Access zone layouts
 6778 | -5/Warlord         | Learned location of Quarantine (-3)
 6778 | -5/Warlord         | Learned Testing stockpile data
 6794 | -5/Warlord         | Found Prototype Device
 6794 | -5/Warlord         | Identified Minesniffer Drone Bay
 6999 | -5/Warlord         | Warlord forces counterattacked
 7048 | -5/Warlord         | Build established: Mutant
 7097 | -5/Warlord         | Spotted Striker
 7105 | -5/Warlord         | System corruption reached 10%
 7106 | -5/Warlord         | Entered Proximity Caves
 7155 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7163 | -4/Proximity Caves | Lost 5 parts (1p2n2u)
 7238 | -4/Proximity Caves | Core integrity fell below 20%
 7292 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
07192_ Propulsion Shielding destroyed.
07196_ Slug penetrates Wall.
07199_ Penetrated by Slug. <x4>
07207_ System corrupted: IFF burst signal emitted.
07224_ E7ZRUR1I6DTBGOU CQDD|#:9LM>C% QRH
07234_ Drone sends a signal.
07260_ System corrupted: Energy discharge (-34).
07270_ Lgt. Angular Momentum Engine destroyed.
07272_ S-27 Virus destroyed.
07274_ Antigrav System destroyed.
07274_ Acquired VTOL Module.
07275_ Imp. Antigrav System destroyed.
07276_ Antigrav System destroyed.
07283_ Destroyed VTOL Module.
07285_ S-27 Virus destroyed.
07285_ VTOL Module destroyed.
07289_ Cesium-ion Thruster destroyed.
07290_ P<FO1PBBJDUES4XIL1WTD:DNAJN5O
07291_ VTOL Module fries itself beyond repair.
07291_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                63
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Utility Shielding | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Utility Shielding | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledOmegaMapper
  Manual?         0
Play Time         01:22:12
  Cumulative      92.9 hours
  Start           2022.06.03 @ 23:00:16
  End             2022.06.04 @ 15:09:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          59
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21a0802e-c68f-4fcd-a5f0-ba2419b6c7ff